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On April 20 2011 20:43 evanthebouncy wrote: In team fight you want to approach from the side, you want to flank. The idea is to let your MAIN tank (you are not a true tank imho) go through the front and you cut in from the back and jump the squish (veigar, catalyn, ryze...) and make them go panic and run. Then you can turn back and wreck the people who havn't run out yet.
Jarman definitely can fit the role of the main tank (although not really with Triforce, needs more tank items for that). If you get a bit lucky with how the fight goes, you can even Q multiple times on one E afaik. R provides loads of CC if used well and W is pretty strong for tanking purposes as well.
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On April 20 2011 21:15 spinesheath wrote:Show nested quote +On April 20 2011 20:43 evanthebouncy wrote: In team fight you want to approach from the side, you want to flank. The idea is to let your MAIN tank (you are not a true tank imho) go through the front and you cut in from the back and jump the squish (veigar, catalyn, ryze...) and make them go panic and run. Then you can turn back and wreck the people who havn't run out yet. Jarman definitely can fit the role of the main tank (although not really with Triforce, needs more tank items for that). If you get a bit lucky with how the fight goes, you can even Q multiple times on one E afaik. R provides loads of CC if used well and W is pretty strong for tanking purposes as well.
i know but i really prefer not to be the center of the focus unless I have to. If we have someone like rammus I'd really prefer him to initiate first so I get ample time to jump the squish
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Basically, Jarman's role can range anywhere from Assassin to Primary Tank and everywhere in between depending on your builds/needs of your team. I tend to be on the more offensive side in the jungle and on the defensive side in lane, but I tend to fall more along the lines of Melee Carry or Bruiser than the real extremes.
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stack bf swords, instagib a squishy gg
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On April 21 2011 04:35 Tooplark wrote: stack bf swords, instagib a squishy gg at level 11, I once just had Wriggle's + Ghostblade and I saw a full HP level 11 Malzahar and hit him with E -> Q -> Auto -> ult and he died. the end.
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ghostblade is awesome
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I just read the OP again.
You can collapse the wall by pressing R again???
-mindblown-
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United States37500 Posts
wow, real fucking tooltip noob, Tapioca.
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How to deal with Cho? And Ryze? Tips would be great.
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Ty; Mogwai!
Even though I failed and tried to cool down the infernal Jarmander with a cold frozen heart since the horrible hordes of evildoers with swords and sticks ran at me.
+ Show Spoiler +
About jungling..
Why do you prefer your AD/Arpen/AS setup over lets say ArPen/AS + Mres/Level blues? My standard on most junglers is +12 ArPen / +14% AS)
I played around a little bit and while it slows down your jungling by about 15-20s it scales so much better during midgame.
Also, personally, I find Jarman pretty bad at counterjungling simply because he clears his own crap so quickly. Do you invade on the first 1-2 runs at all?
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On April 22 2011 18:49 SHr3DD3r wrote: How to deal with Cho? And Ryze? Tips would be great.
Cho has a big, slow stun you have to dodge, and Feast which deals true damage for which the best counter is to buy max Health.
Ryze has single target CC and strong single target DPS. Jump him with a friend and you should win, for the most part; 1 on 1 he's very strong.
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jarman is actually really sick vs. Ryze because you can E -> Q even when rooted.
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i love dps jarvan lol
in normal games i usually go jungle jarvan with
8 atkspd/1 apen mark armor seals mres/lvl glyhp apen quints
and my final build is wriggle's lantern-merc treads-ghostblade-bloodthirster-black cleaver-warmog- selling wriggle's for atma's impaler
SO GUD, I carried 1 match from impossibly bad early game
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Updated the guide to mention that omen is worth getting again and to mention that Warmog's is viable on Jarman.
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On March 03 2011 02:40 Mogwai wrote: (...) Warmog's - I'm not a big fan of this item, but several top jarman's run a warmog's rush -> atma's build. (...) Uh huh huh, someone just called Caller a "several top jarman's"
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actually I was referring very specifically to Bryden7 and ScYx17, who are both over 2K and rush Warmogs on him.
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caller is top everything.
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I just jungled Jarman with my olaf runes by accident (Arpen Reds/Quints, Armor, Mres/Level). 16 0 14 masteries.
While I had to go back before red after the first clear I hit like a TRUCK when ganking. -> Wriggles -> Bruta -> Triforce.
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On April 29 2011 05:47 Mogwai wrote: actually I was referring very specifically to Bryden7 and ScYx17, who are both over 2K and rush Warmogs on him. Its not just them either. It seems like nearly every high elo jarvan on US uses that build now
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He has built in armor and with armor + MR runes and merc treads you have ~100 armor + ~70 MR without any other items. So health is extremely beneficial and works really well with him. A lot more than other tanky champs because of his built in defenses. Warmogs is one of the best tanking items because of how more armor/MR gives diminishing returns, so health can give you more EHP. It's weakness mainly is you don't have armor/MR and only health when you first get it and then you need to stack it. But Jarvan is a really good farmer and has built in armor, so he kind of eliminates those problems, or at least diminishes the weaknesses of warmogs slightly.
Having a Taric on your team with jarvan is also beneficial as taric's armor aura along with jarvans give the team a HUGE armor boost. Add in an aegis and you're talking about the entire team having +68 armor (30 from taric, 26 from jarvan, and 12 from aegis), plus 15 MR, 8 damage (53 with taric ult active), and 26% AS. That is literally retarded lol.
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