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[Champion] Lux - Page 5

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Shauni
Profile Blog Joined July 2004
4077 Posts
April 21 2012 10:05 GMT
#81
In the cases where you will need Banshee as soon as possible, it is a lot better to go tear + lumi instead of sorc + dorans.
The thing you lose out on is her initiation damage. If you can cast 50% more spells during a fight it will obviously do more damage in the end anyway.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 21 2012 17:23 GMT
#82
On April 21 2012 11:38 Antiochus wrote:
Show nested quote +
On April 21 2012 03:47 Milestone wrote:
Antiochus, very cool Lux guide. JUST ONE THING THOUGH. I'm not sure how Abyssal Scepter would tie into the purpose of worrying about magic damage. IMO holding a negatron while continually building up towards what you need and then using that negatron to build up a Banshee's Veil for the later half of the game is much more efficient.

The costs 2650(abyssal) and 2715(veil) are pretty much equivalent. Not much added pressure to finish veil of any sort compared to finishing abyssal 40 minutes into the game getting a mediocre aura when everyone should(?) have MR. Also the aura is 1000 range around her so not really sure if that is particularly useful for such a long range hero like her.

ONE MOREEE THING. Would 2 doran ring and scaling mana regen yellows +blues (hell, quints??) help more for her early game than Clarity? Clarity is a huge investment for her mana troubles so why not just free up that slot for Ghost? Well, either that or ignite lol.


Ok for the first point about abyssal scepter rushing vs certain mids. The idea here is that rushing an abyssal scepter gives you just some what less damage then a death cap rush but is much cheaper and more likely to be completed sooner in early laning phase when it really counts. Here is the math behind it, to keep this simple im assuming lux is level 6 with level 1 Q, level 3 E and level 1 R with no source of ap other than the deathcap/abyssal with 10% magic pen from masteries and 8.5 from runes. Now my numbers might be slightly off but im fairly certain it goes flat reduction and then % reduction when calculating armor penetration.

Death Cap 3600 gold
Ap ratios

Q 60 + .7(182)
E 150 + .6(182)
R 300 + .75(182)
= 883 in damage

Magic resist
30 – 8.5 = 21.5 *.9 = 19.35
100/119.35 = 0.838...
0.838... * 883 = 740 actual damage

Abyssal Scepter 2650 gold
Q 60 + .7(70)
E 150 + .6(70)
R 300 + .75(70)
= 653.5 in damage

Magic resist

30 -8.5 – 20 = 1.5 *.9 = 1.35
100/101.35 = 0.986...
0.986... * 653.5 = 645 actual damage

Now I realize this is over simplified as you will have ap from masteries/runes as well but the basic idea is still there. For the cost difference of 950 gold we have a difference between the two items of only 95 in damage while abyssal will also provide defensive stats which will be very helpful in surviving the laning phase against certain counter lanes.

As for your second point about taking two dorans/mana regen runes instead of clarity. The issue is you can’t start dorans ring as boots are necessary against every ap mid match up I can think of due to the need of being able to dodge skill shots. Clarity is most useful on lux in helping her to be aggressive early game before your jungler is feeding you blue buff and later on its more for keeping your mana topped off in-between blue buffs. How many times have you seen a potential kill early game that you missed because you didn’t have enough mana for your full burst combo? By running clarity I can ignore itemizing for mana regen early game and instead focus solely on getting nothing but AP.

As for this talk people are having about archangels staff. I would only ever build that thing after my death cap, losing 1000 gold building essentially non offensive stats is to large of an investment to make early game without risking losing your lane to a competent opponent.

Edit: Didnt see that post above me before posting this, You seem to want to build lux more for the utility and sustain in team fights while what im going for optimally here is to be able to assassinate the enemy carrys at the start of the fight or at the very least get the enemy team so low they cant properly engage without dieing. Both are good options just different.


Say what you want but I still think Abyssal is a poor choice on Lux. Lux's laser has 3000 range but Abyssal has only 1200 range. It also allows the opponents to "sense" Lux (the number 1 reason I almost never get this item).

Why not just get a hunter's guise if we are really desperate for mpen? It's even cheaper.
https://twitter.com/SufficientStats
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 21 2012 17:39 GMT
#83
Haunting Guise is a cheesy item and hurts you when the opposing AP gets their first big item assuming you went Sorc -> Haunting.

If you are desperate for Mpen get void staff as your 2nd item.
Antiochus
Profile Joined March 2010
Canada548 Posts
Last Edited: 2012-04-21 18:34:05
April 21 2012 18:33 GMT
#84
On April 22 2012 02:23 Sufficiency wrote:
Show nested quote +
On April 21 2012 11:38 Antiochus wrote:
On April 21 2012 03:47 Milestone wrote:
Antiochus, very cool Lux guide. JUST ONE THING THOUGH. I'm not sure how Abyssal Scepter would tie into the purpose of worrying about magic damage. IMO holding a negatron while continually building up towards what you need and then using that negatron to build up a Banshee's Veil for the later half of the game is much more efficient.

The costs 2650(abyssal) and 2715(veil) are pretty much equivalent. Not much added pressure to finish veil of any sort compared to finishing abyssal 40 minutes into the game getting a mediocre aura when everyone should(?) have MR. Also the aura is 1000 range around her so not really sure if that is particularly useful for such a long range hero like her.

ONE MOREEE THING. Would 2 doran ring and scaling mana regen yellows +blues (hell, quints??) help more for her early game than Clarity? Clarity is a huge investment for her mana troubles so why not just free up that slot for Ghost? Well, either that or ignite lol.


Ok for the first point about abyssal scepter rushing vs certain mids. The idea here is that rushing an abyssal scepter gives you just some what less damage then a death cap rush but is much cheaper and more likely to be completed sooner in early laning phase when it really counts. Here is the math behind it, to keep this simple im assuming lux is level 6 with level 1 Q, level 3 E and level 1 R with no source of ap other than the deathcap/abyssal with 10% magic pen from masteries and 8.5 from runes. Now my numbers might be slightly off but im fairly certain it goes flat reduction and then % reduction when calculating armor penetration.

Death Cap 3600 gold
Ap ratios

Q 60 + .7(182)
E 150 + .6(182)
R 300 + .75(182)
= 883 in damage

Magic resist
30 – 8.5 = 21.5 *.9 = 19.35
100/119.35 = 0.838...
0.838... * 883 = 740 actual damage

Abyssal Scepter 2650 gold
Q 60 + .7(70)
E 150 + .6(70)
R 300 + .75(70)
= 653.5 in damage

Magic resist

30 -8.5 – 20 = 1.5 *.9 = 1.35
100/101.35 = 0.986...
0.986... * 653.5 = 645 actual damage

Now I realize this is over simplified as you will have ap from masteries/runes as well but the basic idea is still there. For the cost difference of 950 gold we have a difference between the two items of only 95 in damage while abyssal will also provide defensive stats which will be very helpful in surviving the laning phase against certain counter lanes.

As for your second point about taking two dorans/mana regen runes instead of clarity. The issue is you can’t start dorans ring as boots are necessary against every ap mid match up I can think of due to the need of being able to dodge skill shots. Clarity is most useful on lux in helping her to be aggressive early game before your jungler is feeding you blue buff and later on its more for keeping your mana topped off in-between blue buffs. How many times have you seen a potential kill early game that you missed because you didn’t have enough mana for your full burst combo? By running clarity I can ignore itemizing for mana regen early game and instead focus solely on getting nothing but AP.

As for this talk people are having about archangels staff. I would only ever build that thing after my death cap, losing 1000 gold building essentially non offensive stats is to large of an investment to make early game without risking losing your lane to a competent opponent.

Edit: Didnt see that post above me before posting this, You seem to want to build lux more for the utility and sustain in team fights while what im going for optimally here is to be able to assassinate the enemy carrys at the start of the fight or at the very least get the enemy team so low they cant properly engage without dieing. Both are good options just different.


Say what you want but I still think Abyssal is a poor choice on Lux. Lux's laser has 3000 range but Abyssal has only 1200 range. It also allows the opponents to "sense" Lux (the number 1 reason I almost never get this item).

Why not just get a hunter's guise if we are really desperate for mpen? It's even cheaper.


Well the thing is im only saying get this against certain laning opponents in mid, typically ones who will use gap closers against you early game and try to instant nuke you down such as leblanc. I'm not getting this item for the magic pen but chiefly the resists, the magic pen is just an added bonus that lets it do enough damage early game to be viable alternative in my eyes. Your Q and E only have 1000-1100 range and most of the lasers aimed in the busrt combo will be at a similar range during the early game. Yes you miss out on some damage when trying to snipe straggelers but it is a price to pay for surviving the laning phase a bit better.

Although I do agree, it is a suboptimal item, people paying attention to their status bars will notice the aura and for how I want to build Lux 98% of the time its better to just get a faster death cap. But sometimes I cant build how I want because I would just lose lane to hard if I did. So looking at the options that could give me early magic resist while still the most damage I've found this one to be pretty good.
All play and no work makes Jack unemployed.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 21 2012 18:38 GMT
#85
Haunting guise is only good for champs like Rumble, Ken, or Vlad, who are AP Bruisers never get it on a AP burst like Lux
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
April 21 2012 21:45 GMT
#86
On April 22 2012 03:38 MooMooMugi wrote:
Haunting guise is only good for champs like Rumble, Ken, or Vlad, who are AP Bruisers never get it on a AP burst like Lux


i think your wrong. guise or stacking flat mpen in general is good on burst mages/assassins who flash/jump on squishies. I guess lux isnt one of them though.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 21 2012 22:07 GMT
#87
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long, plus her passive is garbage-can bad after early game. Damage output and even utility is just awful compared to any actually viable mid. Shes so fun but there is a reason you will never ever ever see her played seriously.

The shield is also just crap, its really strong but the cast time makes it worthless in 90% of situations even after the buff.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ketchup
Profile Joined August 2010
14521 Posts
April 21 2012 23:38 GMT
#88
On April 22 2012 07:07 sob3k wrote:
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long


Maybe I'm missing something, but I'm not too sure which nuke you are talking about. Her ult is at a 0.75 and her Q is at 0.7. Even then, she's been given a lower mana cost for her skills just recently. Also, her cooldowns are fairly low. Her ult can be down to around 30 seconds late game, so you can pretty much use it at the beginning to initiate, and near the end of a fight to clean up while kiting.
daemir
Profile Joined September 2010
Finland8662 Posts
April 21 2012 23:41 GMT
#89
The CDs are kinda punishing for a champion that has 4 skillshots (only one in the game?). Miss anything and you are boned.
Ult can be brought to 24s cd with max cdr though, so it's something you can fire off on a whim.
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
April 22 2012 00:03 GMT
#90
On April 22 2012 08:41 daemir wrote:
The CDs are kinda punishing for a champion that has 4 skillshots (only one in the game?). Miss anything and you are boned.
Ult can be brought to 24s cd with max cdr though, so it's something you can fire off on a whim.


Her problem revolves more around her having too slow of a base attack speed to pull off her passive & not scaling properly into the late game. Her CD's would be fine if her burst was more on par with other casters who fall into the burst category.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 22 2012 00:13 GMT
#91
On April 22 2012 06:45 clickrush wrote:
Show nested quote +
On April 22 2012 03:38 MooMooMugi wrote:
Haunting guise is only good for champs like Rumble, Ken, or Vlad, who are AP Bruisers never get it on a AP burst like Lux


i think your wrong. guise or stacking flat mpen in general is good on burst mages/assassins who flash/jump on squishies. I guess lux isnt one of them though.

A 1.5k item for a little bit more penetration than sorc boots? It's way more cost effective to buy a void staff if you really need the mpen
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
overt
Profile Blog Joined June 2010
United States9006 Posts
April 22 2012 00:43 GMT
#92
On April 22 2012 08:38 ketchup wrote:
Show nested quote +
On April 22 2012 07:07 sob3k wrote:
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long


Maybe I'm missing something, but I'm not too sure which nuke you are talking about. Her ult is at a 0.75 and her Q is at 0.7. Even then, she's been given a lower mana cost for her skills just recently. Also, her cooldowns are fairly low. Her ult can be down to around 30 seconds late game, so you can pretty much use it at the beginning to initiate, and near the end of a fight to clean up while kiting.


Her E is what he's talking about. Her E is her primary nuke, it's the skill you max first and in a team fight you're probably going to do more damage with E than with any of her other spells (since you'll probably get off 2-3 Es compared to 1 R). Her Q isn't really used to nuke people in fights, it's used primarily for the utility of the bind. Her E and R are her only skills used for damage and the fact that E has a .6 ratio and has a high cooldown really hurts her.

On April 22 2012 07:07 sob3k wrote:
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long, plus her passive is garbage-can bad after early game. Damage output and even utility is just awful compared to any actually viable mid. Shes so fun but there is a reason you will never ever ever see her played seriously.

The shield is also just crap, its really strong but the cast time makes it worthless in 90% of situations even after the buff.


Yep. She definitely needs buffs. They made her a utility caster yet she has less utility and less damage than other utility casters (Morgana, Orianna). They need to either buff up the ratio and missile speed on W while increasing the slow on E, possibly increase the time that Q binds for or they need to give her more damage. As is she's just shitty compared to other utility casters in terms of damage and utility.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 22 2012 00:49 GMT
#93
What is the proper lux combo that deals the most burst? Q->drop E->AA->pop E->AA->Ignite->DERPMACIA?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
overt
Profile Blog Joined June 2010
United States9006 Posts
April 22 2012 00:52 GMT
#94
On April 22 2012 09:49 MooMooMugi wrote:
What is the proper lux combo that deals the most burst? Q->drop E->AA->pop E->AA->Ignite->DERPMACIA?


It's usually E->Q because E is easier to land and it's like a guaranteed Q.
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
Last Edited: 2012-04-22 00:58:29
April 22 2012 00:54 GMT
#95
On April 22 2012 09:49 MooMooMugi wrote:
What is the proper lux combo that deals the most burst? Q->drop E->AA->pop E->AA->Ignite->DERPMACIA?


Q->E->Ignite(While she's binded so she can't flash it)->AA->Pop E->DERPMACIA(Ulti procs passive)->Auto(Proc Ulti Passive)

DERPMACIA procs her passive, so there's no need to AA to Proc Passive off E. Let DERPMACIA do it.

This combo will take a good bit of practice, but it's definitely worth it since it gets all the effects within the allotted time frame & slow Atk. Speed.
ManyCookies
Profile Joined December 2010
1164 Posts
April 22 2012 03:03 GMT
#96
I actually pop Laser after Ignite. You lose a proc but guarantee a laser hit.
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
April 22 2012 19:02 GMT
#97
On April 22 2012 12:03 ManyCookies wrote:
I actually pop Laser after Ignite. You lose a proc but guarantee a laser hit.


While you can do that, I feel like doing it while she's binded is a much safer option because she can't flash before you pop ignite.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-23 08:29:11
April 23 2012 08:27 GMT
#98
On April 22 2012 09:43 overt wrote:
Show nested quote +
On April 22 2012 08:38 ketchup wrote:
On April 22 2012 07:07 sob3k wrote:
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long


Maybe I'm missing something, but I'm not too sure which nuke you are talking about. Her ult is at a 0.75 and her Q is at 0.7. Even then, she's been given a lower mana cost for her skills just recently. Also, her cooldowns are fairly low. Her ult can be down to around 30 seconds late game, so you can pretty much use it at the beginning to initiate, and near the end of a fight to clean up while kiting.


Her E is what he's talking about. Her E is her primary nuke, it's the skill you max first and in a team fight you're probably going to do more damage with E than with any of her other spells (since you'll probably get off 2-3 Es compared to 1 R). Her Q isn't really used to nuke people in fights, it's used primarily for the utility of the bind. Her E and R are her only skills used for damage and the fact that E has a .6 ratio and has a high cooldown really hurts her.

Show nested quote +
On April 22 2012 07:07 sob3k wrote:
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long, plus her passive is garbage-can bad after early game. Damage output and even utility is just awful compared to any actually viable mid. Shes so fun but there is a reason you will never ever ever see her played seriously.

The shield is also just crap, its really strong but the cast time makes it worthless in 90% of situations even after the buff.


Yep. She definitely needs buffs. They made her a utility caster yet she has less utility and less damage than other utility casters (Morgana, Orianna). They need to either buff up the ratio and missile speed on W while increasing the slow on E, possibly increase the time that Q binds for or they need to give her more damage. As is she's just shitty compared to other utility casters in terms of damage and utility.


The main advantage of her E is that the range is absolutely ridiculous and the aoe is fairly big (I am looking at you, Brand). So you sacrifice damage for higher chance to hit. Also the passive buffs your ultimate by a flat amount, which is actually pretty good (even if we assume her ult has 1AP ratio, that's still a free 190 AP added to her at level 18)
https://twitter.com/SufficientStats
ishboh
Profile Joined October 2010
United States954 Posts
May 07 2012 17:54 GMT
#99
ok so i just picked up lux because I thought that she looked like a lot of fun to play. but I have some questions on what you guys think of how to play her. I would ideally like to play her in mid.

she seems like a definite poke-caster instead of a burst caster, so I was wondering what boots would be better for her/what the best item build is.

right now I am thinking 3pot boots opening into a couple dorans then boots2, but am unsure whether to go CDR boots or magicpen boots. then into deathcap, and I am not even so sure about that. I had also heard that mejais can be good on lux due to how far back she can cast from, but am not entirely convinced that I wouldn't get killed a lot if I bought it.

items that I would like to work into the build:
deathcap-for damage
WotA- I hate playing characters that don't have some form of sustain
sheen/lich bane-I feel like dropping a Q or an E on someone and then getting a sheen proc as well as the passive proc would be really awesome for laning, so I am wondering if I should get this early.
Zhonyas-defensive item with a utility for teamfights as well as extra damage seems like it would be nice to have.

Items I am unsure of/situational:
frozen heart
abyssal scepter

items I think would be bad:
mejai's-glass cannons are too easily focused down.
tear-with long cooldowns I don't think this is a good option.

The only other problem I have is that Mana tends to run low with the items that I usually use...would something like frozen heart be a good buy? I mean, I could use the extra mana, armor, but the CDR would be awesome as well. Hell, if I went frozen heart, I could go with sorcerer boots instead of the CDR boots.

so does anyone have any thoughts? I would like to know what order people would buy these items in as well.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
May 07 2012 18:33 GMT
#100
there's like two people playing Lux at high elo (elementz and chu8). they both play her like a burst caster earlygame and then obviously abuse her ult poke later on.
as far as I can remember they both go boots 3pots -> 2-3 dorans -> sorc -> deathcap -> voidstaff -> lichbane

mejai's is not a bad buy, you can easily rack up a lot of assists as lux and if you die in a teamfight you're doing it wrong. bluebuff should take care of your CDR as well as manaproblem.

and yeah, she's fun to play (dat ult) but she just get's outclassed so hard by morgana and orianna. and then all her shit is skillshots and high CD, you miss something and you're fucked. IMO they need to remake her E. just compare it to morg/orianna shield and it's not even fair. she's supposed to be an utility caster and she has this gimmicky shield without any utitily.
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