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[Champion] Lux

Forum Index > LoL Strategy
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Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2011-03-05 20:11:12
February 26 2011 14:53 GMT
#1
[image loading]

When Lux first came out people thought she was pretty terrible, but after some decent AP ratio buffs, the addition of CDR boots into the game and people figuring out how to play her she is now considered a pretty good damage/support caster, especially against meele heavy teams.

Lux' biggest strength is her absolutely absurd range as all her spells are skillshots. If she is positioned well it's pretty much impossible to die in a teamfight. She supports her team with roots/slow/aoe shields and pretty decent aoe damage. Lux is not a AP carry but she can make well use out of farm/kills. I think Lux is best placed on the bottom lane, but she can also run mid decently if there is no one better for mid. She probably get's crushed by most solo top heros tho.


Skills

Light Binding [Q]
A decent range skillshot thats hits the first two targets it passes through and deals damage and roots them. Hits minions and junglecreeps. I don't like this spell too much, it's hard to hit someone in laning phase and you're reliant on hitting this spell to kill anything by yourself. But it's not terrible or anything.

Prismatic Barrier [W]
It's kind of like a boomerang and it shields any allie it passes through.You can get the shield effect twice if you get hit by it when it comes back. The absorbed damage isn't great but it's aoe, hits twice and has a pretty low cooldown.

Lucent Singularity [E]
This spell outranges towers. The range is just absurd. You throw it somewhere and it slows everything in it's aoe. You can let it explode and it deals decent aoe damage but the slow fades. Also gives vision which also makes it some kind of mini CV. Great harassment and farming tool on lane. It rapes meeles on lane and you can farm decently as E & one autoattack kills caster creeps.

Finales Funkeln [R]
Who doesn't love a friggin lazer? Lux signature spell. After a very short channeling time you deal damage to anything in front of you. In earlygame and midgames it's mostly used to snipe low hp people but in late you can get the cooldown down to 30/24 sec and it becomes a ridiculous poking tool. Can also be used to steal Dragon/Buffs/Baron.

Illumination [Passive]
Whenever you hit an enemy with your spells, he gets a debuff that explodes and deals damage when you hit the target with an autoattack. Good for laning but bad in mid/lategame because you aren't supposed to be in autoattack range anyways.

Skill Order:
R > E > W > Q (Q once on level one) OR R > E > Q > W
Skill E primarily as it is your main laning too. Get your ult everytime you can. After E you can either get Q for more damage & shorter cd on Q or W for more shields & shorter cd on W


Masteries: 9/0/21

Summoner Spells: Flash + CV/Ghost

Flash saves you when you get caught out of position. CV is great because you can steal Buffs/Dragon/Baron with your ult & CV. If someone else takes CV, ghost is also great, just like on any other champ.

Runes:
Quints: Flat AP
Red: Mpen
Yellow: Mp5/Level
Blue: AP


Itembuild
Do not build support items on Lux. Lux needs to build AP to stay relevant as her spells are all very dependend on AP. She's not a AP carry but with good amounts AP she deals very good damage in teamfights. Because of her range, you can get away with building very little defense.

CDR Boots
CDR is just incredibly amazing on Lux so always get CDR boots.

Tear > Archangel's (build Archangel's later on)
Tear > Archangel's give you more than enough mana for the whole game (I don't think you can run Lux without any mana items, as she get's quite spammy later on) and also some nice damage later on. Because of Lux' insane range can get away with Archangel's but you might want RoA/Banshees if for some reason you really need survivability.

Deathcap
The best raw AP item, just great on any AP caster

Mejaj's Soulstealer
Lux rarely dies, if positioned correctly and you can easily rack up a lot of kills/assists so a soulstealer might be a good investment, if the game goes well.

Voidstaff/DFG/Zhonyas
If the enemy are starting to get a lot of MR you need a voidstaff sooner or later. DFG puts you at 40% CDR and gives you some AP and a nice active, even though it can be diffucult to use because of the short range. Zhonyas gives you very nice AP and a very useful defensive active. You might want or don't want to pick all of them up depending on how the game goes. (Do the enemys have a lot of MR? Do I want DFG or Zhonyas active?)

You might want to pick up some survivability (Banshees/Guardian Angel) as really late game items.

Suggested Itemorder:
Sapphire + 2 Pots/Doran's Ring
Tear
CDR Boots
Deathcap
Archangel's
Voidstaff/DFG/Zhonyas
survivability (Banshees Veil/Guardian Angel)

If the game goes very well, you might want to grab a soulstealer.
Stealthpenguin
Profile Joined April 2010
Finland393 Posts
February 26 2011 14:59 GMT
#2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=166459
Woony
Profile Blog Joined August 2010
Germany6657 Posts
February 26 2011 15:05 GMT
#3
This is for non-brave Lux.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
February 26 2011 15:12 GMT
#4
On February 27 2011 00:05 Woony wrote:
This is for non-brave Lux.

no such thing
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-02-26 16:15:13
February 26 2011 15:58 GMT
#5
On February 27 2011 00:05 Woony wrote:
This is for non-brave Lux.

Oddly enough, I think Caller's guide is more right about some things than yours.

- You need to distinguish between whether you're babysitting or solo laning. Because if you're babysitting, your item build is effectively "stack DRings and buy shittons of wards" (and a babysitter that ever afk-farms long enough to have 1600 at once for NLR is doing it wrong), and if you're solo laning, you're not gonna bring CV.

- Shield. Caller got it right when he said:
Getting a worthless shield that protects for nothing and will likely be dodged by your allies anyways is pointless.

Lux has one of the strongest (if not THE strongest) level 6 bursts in the game (unless Tibbers gets a significant number of autoattacks, it's even more than Annie's). Why would you gimp that for a shield that has very little utility? And "only damage and CD scaling" is a very bad reason to not level Q--seeing as a lot of champs level a skill primarily for the CD scaling.

- Cata/RoA. I used to think that this was good, but became convinced that you absolutely don't need that much of an HP buffer if you're positioning yourself correctly. Get as many DRings as needed to win your lane, and beeline your bigger stuff from there.
Moderator
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-02-26 16:11:12
February 26 2011 16:08 GMT
#6
Or you could be cool and start boots on lux and roam endlessly.

I.e. gank mid 3 times before level 6 (incidentally I did this and died 3 times to their teemo who i was trying to gank -> protip, HP quints and defensive r00nes)
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2011-02-26 16:41:57
February 26 2011 16:39 GMT
#7
I said Cata/RoA is optional to tear/AA. Getting Q at 4 might be worth for an level 6 kill attempt it but after that I don't see a reason to go Q > W. I used to don't get shield at all but after the AP ratio buff I think it's better than 50 more damage and some CD on Q.

And what do you run if you don't run CV? I used to run ghost but I don't think she really needs it and I tried Ignite but I wasn't too impressed with it especially since Lux allready has a finisher ult.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 26 2011 17:13 GMT
#8
Need to kite with lux, so ghost/flash.
overt
Profile Blog Joined June 2010
United States9006 Posts
February 26 2011 20:41 GMT
#9
Lux was the first champ I played a lot of and I used to do a build similar to the OP's but now I go a bit different. If I solo lane I can very often get a kill when I hit 6 either against the person I'm soloing or by ganking another lane. Comboing her E into Q then popping your R and detonating E right after does so much damage plus your auto attack afterwards leaves most champs dead if they were pushed out too far or had 60% health or less.

But if I end up being a solo and have good farm I'll generally rush Archangel's Staff into Rabadon's and then just stack Archangel's. I realize Lux isn't supposed to be an AP carry but your team is really AD heavy and the other team isn't building much magic resist you can deal so much damage with a build like this.

However, nine times out of ten I play her as a straight up support. You can still get that early kill when you hit 6 even if you're dual laning but basically I just play her as the wards bitch, get clairvoyance, and just try to help my team. Generally I save my ult for when a team fight is ending, to finish off people who are retreating or to scare off enemies who are advancing if my team just lost. I find that most team fights with her just consist of throwing your shield in, dropping E, and snaring the other team's carries. She's not that great of a support or AP carry to be honest and the only reason to play her is just because she's so much fun.
Phantx
Profile Joined January 2011
Panama18 Posts
Last Edited: 2011-02-27 04:57:06
February 27 2011 04:56 GMT
#10
Imo, R>E>Q>W. The only time I find the shield to be useful is to save someone who was ignited. Besides that, you can't save an early jungle gank just because you had 2 points in W instead of 1. Also I don't like building RoA, Lux needs AP instead of bulkiness.

I'd rather get: Doran's Ring, Mejai's (Really easy to get stacks with Lux), Deathcap and CDR Boots as her core items, and then buy the next items depending on team comp.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
March 05 2011 18:23 GMT
#11
Man, why did they have to buff Morello's by increasing the CDR? :/ That's pretty stupid because it now puts you over the CDR Cap (9% Masteries + 15% Boots + 20% Morello's = 44% CDR). I don't see the point in getting in now. And most champs that even considered Morello's are the same as Lux as in they want 40% CDR, get 9% from Masteries and take CDR Boots.

Also updated OP slightly to include some of the thoughts posted here from people-.
overt
Profile Blog Joined June 2010
United States9006 Posts
March 05 2011 19:30 GMT
#12
On February 27 2011 13:56 Phantx wrote:
Imo, R>E>Q>W. The only time I find the shield to be useful is to save someone who was ignited. Besides that, you can't save an early jungle gank just because you had 2 points in W instead of 1. Also I don't like building RoA, Lux needs AP instead of bulkiness.

I'd rather get: Doran's Ring, Mejai's (Really easy to get stacks with Lux), Deathcap and CDR Boots as her core items, and then buy the next items depending on team comp.


All you get from leveling Q is slightly more damage right? Like, I don't think it increases the snare duration which is why a lot of people (including myself) level W over Q. More shield > slightly more damage. I mean, you obviously level E first as it's probably Lux's most important skill and the only thing I ever use Q for is for the bind not to do damage. But to each his own.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2011-03-05 19:39:39
March 05 2011 19:35 GMT
#13
My main point for going W > Q after 4 is that having W maxed in teamfights is way more useful than having Q maxed. Q hits a maximum of two targets, while W can theoretically hit your whole team twice. But mostly I think having CD off W way is more useful than having CD off Q in teamfights.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-03-05 19:42:55
March 05 2011 19:38 GMT
#14
On March 06 2011 04:30 overt wrote:
Show nested quote +
On February 27 2011 13:56 Phantx wrote:
Imo, R>E>Q>W. The only time I find the shield to be useful is to save someone who was ignited. Besides that, you can't save an early jungle gank just because you had 2 points in W instead of 1. Also I don't like building RoA, Lux needs AP instead of bulkiness.

I'd rather get: Doran's Ring, Mejai's (Really easy to get stacks with Lux), Deathcap and CDR Boots as her core items, and then buy the next items depending on team comp.


All you get from leveling Q is slightly more damage right? Like, I don't think it increases the snare duration which is why a lot of people (including myself) level W over Q. More shield > slightly more damage. I mean, you obviously level E first as it's probably Lux's most important skill and the only thing I ever use Q for is for the bind not to do damage. But to each his own.

You level Q for the CDR in addition to the damage. Getting to Q twice in a fight is a pretty big deal.

Also, I'm pretty sure that Jiji whent R>E>Q>W in the ESL game. Probably also worth noting his item build: Philo->Sorcs->DCap->Void->Hourglass
Moderator
Woony
Profile Blog Joined August 2010
Germany6657 Posts
March 05 2011 20:01 GMT
#15
On March 06 2011 04:38 TheYango wrote:
Show nested quote +
On March 06 2011 04:30 overt wrote:
On February 27 2011 13:56 Phantx wrote:
Imo, R>E>Q>W. The only time I find the shield to be useful is to save someone who was ignited. Besides that, you can't save an early jungle gank just because you had 2 points in W instead of 1. Also I don't like building RoA, Lux needs AP instead of bulkiness.

I'd rather get: Doran's Ring, Mejai's (Really easy to get stacks with Lux), Deathcap and CDR Boots as her core items, and then buy the next items depending on team comp.


All you get from leveling Q is slightly more damage right? Like, I don't think it increases the snare duration which is why a lot of people (including myself) level W over Q. More shield > slightly more damage. I mean, you obviously level E first as it's probably Lux's most important skill and the only thing I ever use Q for is for the bind not to do damage. But to each his own.

You level Q for the CDR in addition to the damage. Getting to Q twice in a fight is a pretty big deal.

Also, I'm pretty sure that Jiji whent R>E>Q>W in the ESL game. Probably also worth noting his item build: Philo->Sorcs->DCap->Void->Hourglass


I personally couldn't run her with that little mana but if you play reeeeaaally careful with mana I guess it could work. Gonna include both skill orders I guess so everyone is happy.
overt
Profile Blog Joined June 2010
United States9006 Posts
March 05 2011 20:36 GMT
#16
On March 06 2011 04:38 TheYango wrote:
Show nested quote +
On March 06 2011 04:30 overt wrote:
On February 27 2011 13:56 Phantx wrote:
Imo, R>E>Q>W. The only time I find the shield to be useful is to save someone who was ignited. Besides that, you can't save an early jungle gank just because you had 2 points in W instead of 1. Also I don't like building RoA, Lux needs AP instead of bulkiness.

I'd rather get: Doran's Ring, Mejai's (Really easy to get stacks with Lux), Deathcap and CDR Boots as her core items, and then buy the next items depending on team comp.


All you get from leveling Q is slightly more damage right? Like, I don't think it increases the snare duration which is why a lot of people (including myself) level W over Q. More shield > slightly more damage. I mean, you obviously level E first as it's probably Lux's most important skill and the only thing I ever use Q for is for the bind not to do damage. But to each his own.

You level Q for the CDR in addition to the damage. Getting to Q twice in a fight is a pretty big deal.

Also, I'm pretty sure that Jiji whent R>E>Q>W in the ESL game. Probably also worth noting his item build: Philo->Sorcs->DCap->Void->Hourglass


Yeah, like I said I think it's more of a personal preference thing. Jiji was playing her more as an AP carry from what I could tell of that game and I play her more as a support. Also, it could definitely be possible that maxing Q first is better than maxing W, I just feel that maxing W is better for how I play her.
Kaneh
Profile Joined April 2009
Canada737 Posts
March 06 2011 00:51 GMT
#17
yeah, don't save your ult to snipe with. it's funny, but don't. use it right away after you land your root. no point wasting the passive trigger and the gobs of damage on the offchance you can snipe that one low dude.

maxing W is poor because you barely gain anything from it. Leveling a shield that at best will absorb 1 extra hit and will most likely just get dodged is much worse than lowering the CD on a root that gets shit off you or your carry very well. Put it this way, how many times would 4 secs off your root save someone versus how many times the shield has ever saved someone.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 06 2011 03:17 GMT
#18
On March 06 2011 09:51 Kaneh wrote:
yeah, don't save your ult to snipe with. it's funny, but don't. use it right away after you land your root. no point wasting the passive trigger and the gobs of damage on the offchance you can snipe that one low dude.

maxing W is poor because you barely gain anything from it. Leveling a shield that at best will absorb 1 extra hit and will most likely just get dodged is much worse than lowering the CD on a root that gets shit off you or your carry very well. Put it this way, how many times would 4 secs off your root save someone versus how many times the shield has ever saved someone.

Lux's shield never saves anyone... if you keep it at level 1, that is. It's pretty strong if you level it up.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
overt
Profile Blog Joined June 2010
United States9006 Posts
March 06 2011 08:37 GMT
#19
On March 06 2011 09:51 Kaneh wrote:
yeah, don't save your ult to snipe with. it's funny, but don't. use it right away after you land your root. no point wasting the passive trigger and the gobs of damage on the offchance you can snipe that one low dude.

maxing W is poor because you barely gain anything from it. Leveling a shield that at best will absorb 1 extra hit and will most likely just get dodged is much worse than lowering the CD on a root that gets shit off you or your carry very well. Put it this way, how many times would 4 secs off your root save someone versus how many times the shield has ever saved someone.


I save myself a lot more often with my Q than my W but I save people very often with W. Not more than Q but still. As long as you aren't spamming Q every chance you get I don't find it to be a huge deal. Like, I've rarely needed my Q but didn't have it cause it was on cooldown however the extra shield has definitely saved people. Difference of opinion, but I think the higher leveled W has a lot more saving potential than a decreased cooldown Q.
Dgiese
Profile Joined July 2010
United States2687 Posts
March 06 2011 08:43 GMT
#20
1. Watch video's of Roku playing Lux.
2. Steal his Skilling order / runes / masteries / build order.
3. ???
4. Profit.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2011-03-15 14:29:48
March 15 2011 14:21 GMT
#21
i would not say i'm a great player per say, but I like going...
+ Show Spoiler +
runes: magic pen red, hp quint, mp5/18 yellow and blue
masteries: i use 0-8-22, but i would tell others to use 9-0-21
summoners: teleport/flash, always. ignite or ghost can replace teleport i guess.

eqewer - then r > e > w > q

(aggressive)
meki + 2 potions of choice
boots
haunting guise
codex
red crystal + upgrade boots (cdr boots if you arent gonna get blue buff, merc treads or move3 boots if you can keep blue up very often)
build up for codex, 2 of the 3 items work well, dont be the guy buying nashors
rod of ages AND lich bane AND deathcap, in the order of your choosing

(not so aggressive)
mana crystal + 2 hp pots
boots and catalyst on first trip
rod of ages
upgrade boots (merc treads if you can get blue buffs, cdr boots if you cant)
NLR
something with some durability to it, your choice
deathcap
something with some durability to it, your choice part 2


lux is awesome, so good (needs a better skin though, the lil purple hoodie one is okay, but id buy a new one if they made a good one. kat and mf and all them get godlike ones lol, no fair)

i need to start DFG-ing her again, that was godlike to just murder people with DFG and lich bane, been defaulting the morellos a little too often

she seems to have lots of different item builds, based on how you play her... that and the choice of leveling e and q, or e and w. i use q for the snare and the passive.... i rather level w so i can skimp a little more of defensive items. makes me a little more support-like too, and thats fine in my book

most interesting caster to play imo ^^
Never Forget. #TheRevolutionist
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
March 18 2011 10:31 GMT
#22
On March 15 2011 23:21 SaetZero wrote:
i would not say i'm a great player per say, but I like going...
+ Show Spoiler +
runes: magic pen red, hp quint, mp5/18 yellow and blue
masteries: i use 0-8-22, but i would tell others to use 9-0-21
summoners: teleport/flash, always. ignite or ghost can replace teleport i guess.

eqewer - then r > e > w > q

(aggressive)
meki + 2 potions of choice
boots
haunting guise
codex
red crystal + upgrade boots (cdr boots if you arent gonna get blue buff, merc treads or move3 boots if you can keep blue up very often)
build up for codex, 2 of the 3 items work well, dont be the guy buying nashors
rod of ages AND lich bane AND deathcap, in the order of your choosing

(not so aggressive)
mana crystal + 2 hp pots
boots and catalyst on first trip
rod of ages
upgrade boots (merc treads if you can get blue buffs, cdr boots if you cant)
NLR
something with some durability to it, your choice
deathcap
something with some durability to it, your choice part 2


lux is awesome, so good (needs a better skin though, the lil purple hoodie one is okay, but id buy a new one if they made a good one. kat and mf and all them get godlike ones lol, no fair)

i need to start DFG-ing her again, that was godlike to just murder people with DFG and lich bane, been defaulting the morellos a little too often

she seems to have lots of different item builds, based on how you play her... that and the choice of leveling e and q, or e and w. i use q for the snare and the passive.... i rather level w so i can skimp a little more of defensive items. makes me a little more support-like too, and thats fine in my book

most interesting caster to play imo ^^


Best Lux in the U.S.
Everyone needs a nemesis.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 19 2011 11:03 GMT
#23
Oh wow is that really roku?
I'm on GOLD CHAIN
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
March 19 2011 11:28 GMT
#24
On March 19 2011 20:03 ZERG_RUSSIAN wrote:
Oh wow is that really roku?


+1 would troll again
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-06 20:35:05
April 06 2012 20:34 GMT
#25
In my opinion, DFG is really bad on Lux. She excels at zoning and kiting at a long range using her spells -- because once she becomes close to an opponent (say ~400-600) she is very vulnerable. DFG, which requires you to get close to an opponent WHILE the opponent is at nearly full health, is very dangerous.

I actually support using Nashor's Tooth if you are farming well. It provides more CDR than DFG and MET, only a little more expensive than MET, and the attack speed bonus will make you farm better.

Just my 2c.
https://twitter.com/SufficientStats
Strykemard
Profile Joined April 2012
168 Posts
April 12 2012 02:26 GMT
#26
I think Nashor's tooth is a very bad item choice on lux. While on paper it looks good most of the stats from it are wasted, like the attack speed. By the time you get it, you should be one shotting the minions with E anyway. DFG is again not necessary. Thought Rylais might work against an aggressive comp, as will Ring.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2012-04-12 03:00:33
April 12 2012 02:59 GMT
#27
I don't see why Lux players build so many CDR items like Morellos Evil Tomb or Nashors tooth. Other than DFG, which gives a nuke active, really nice CDR + MP5, they are useless. You can hit 40% CDR with just Boots of Lucidity, Blue elixir, and Blue buff. Exclude the blue elixir if you're running 9/0/21 masteries
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-16 12:22:38
April 16 2012 12:01 GMT
#28
On April 12 2012 11:59 MooMooMugi wrote:
I don't see why Lux players build so many CDR items like Morellos Evil Tomb or Nashors tooth. Other than DFG, which gives a nuke active, really nice CDR + MP5, they are useless. You can hit 40% CDR with just Boots of Lucidity, Blue elixir, and Blue buff. Exclude the blue elixir if you're running 9/0/21 masteries


CDR is absolutely essential on Lux. You don't want to rely on the blue buff which is temporary. The greatest strength of Lux is to shoot her laser every 24 seconds and wear the opposing team down in late game. Also her kit has long CD, so this is something to keep in mind as well.

I do NOT think hitting 40% is important; but it is important to run Morello's or Nashor's and achieve at least ~35% through items and runes.

The greatest difference between Lux and most other AP carries is that Lux's ult is almost unconditionally useful - you can use it at any time. So long as you are in range (which is not hard), you can use it and it will work wonders for your team. You can't do this with, say, Ahri, because you actually need a good position for her to initiate with her R, which is why CDR is not that important on Ahri.

The same argument about usefulness of CDR can be used on Karthus, as well. Always be at or close to 40% CDR!

On April 12 2012 11:26 Strykemard wrote:
I think Nashor's tooth is a very bad item choice on lux. While on paper it looks good most of the stats from it are wasted, like the attack speed. By the time you get it, you should be one shotting the minions with E anyway. DFG is again not necessary. Thought Rylais might work against an aggressive comp, as will Ring.


It's actually quite hard to one-shot minions with E - Unless you go DCap before your CDR item, which imo is not optimal. Lux depends on CDR and she should go CDR item first (MET, DFG, NTooth). I think DFG is terrible on her and should be avoided at all cost. In that case, NTooth actually makes you farm slightly better... so if you are doing well, and you think the extra attack speed will make you land a few more minion kills, I think it's worth it.

NTooth will also make Lich Bane more powerful by shortening her attack animation. I don't run Lich Bane so I won't comment on this, but I know there are people out there who argue this.

On March 18 2011 19:31 lynx.oblige wrote:
Show nested quote +
On March 15 2011 23:21 SaetZero wrote:
i would not say i'm a great player per say, but I like going...
+ Show Spoiler +
runes: magic pen red, hp quint, mp5/18 yellow and blue
masteries: i use 0-8-22, but i would tell others to use 9-0-21
summoners: teleport/flash, always. ignite or ghost can replace teleport i guess.

eqewer - then r > e > w > q

(aggressive)
meki + 2 potions of choice
boots
haunting guise
codex
red crystal + upgrade boots (cdr boots if you arent gonna get blue buff, merc treads or move3 boots if you can keep blue up very often)
build up for codex, 2 of the 3 items work well, dont be the guy buying nashors
rod of ages AND lich bane AND deathcap, in the order of your choosing

(not so aggressive)
mana crystal + 2 hp pots
boots and catalyst on first trip
rod of ages
upgrade boots (merc treads if you can get blue buffs, cdr boots if you cant)
NLR
something with some durability to it, your choice
deathcap
something with some durability to it, your choice part 2


lux is awesome, so good (needs a better skin though, the lil purple hoodie one is okay, but id buy a new one if they made a good one. kat and mf and all them get godlike ones lol, no fair)

i need to start DFG-ing her again, that was godlike to just murder people with DFG and lich bane, been defaulting the morellos a little too often

she seems to have lots of different item builds, based on how you play her... that and the choice of leveling e and q, or e and w. i use q for the snare and the passive.... i rather level w so i can skimp a little more of defensive items. makes me a little more support-like too, and thats fine in my book

most interesting caster to play imo ^^


Best Lux in the U.S.


I don't really think she needs durability items such as Rylai's/RoA. You just need to play her so she is out of range of any enemy champions and she will be safe; on the other hand, even if you get both Rylai's and RoA it won't sudden make her invulnerable, so you might as well just focus on offense.

I usually do the following:

Core: Sorceror's Boots, Morollo's (or Nashor's Tooth), 2/3 Doran rings, Needlessly Large Rod.

Order: Boots -> Doran x 2 or 3 -> Codex -> Morollo's (or Nashor's Tooth) + Sorceror's -> DCap -> Archangel's -> Two of the following: Void Staff / Archangel's / Lich Bane / WotA / another CDR item to hit the CDR cap.

Lich Bane is NOT for procs; it is for AP + MR + movement. This might be useful if you are facing another Lux or Karthus. Proccing is way too dangerous for this build and I would never try to land autoattacks in late game unless I am super desperate.

Ideally you should build as much AP as possible, so all out on Archangel's is my recommendation. For something cheaper, WotA is better. You might also need Void Staff for MPEN.

I have seen some Lux going Boots of Mobility instead of Sorceror's, perhaps utilizing a Hunter's Guise for flat mpen. That probably will work, too. But I am not 100% sure.
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SaetZero
Profile Blog Joined December 2009
United States855 Posts
April 16 2012 16:39 GMT
#29
Yea been a lot of change in how i play lux now.


Usually

dorans x 2, boots, red crystal, cdr boots and kindlegem, deathcap, reverie, whatever for AP

or something similiar. very basic.

sometimes early roa, sometimes fast h-guise and sorc boots into morellos, sometimes support mode with aura stacking and cdr, but usually just dorans into deathcap and a reverie, then other ap shit


boring but works.
Never Forget. #TheRevolutionist
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-04-16 17:52:23
April 16 2012 17:13 GMT
#30
Screw CDR, fuck Defensive items of any kind (except perhaps Hourglass late). Blue Buff+Blue Elixir(later on)+Masteries is enough. Your primary asset as Lux is that you can build purely offensive items and still never die. You have absurd range, 2 CC spells and a fairly strong shield. If you're actually in danger of death later on, you're doing something wrong. Build something like Boots->2-3 Dorans->Deathcap->Void Staff->Hourglass/Lichbane/whatever, upgrade boots whenever.

In lane, you play like Morgana with bullying power. If you want, you can just play completely safe and harass with the occasional E thrown in. But you should really exploit your bullying power if you can. Your shield absorbs 160 damage in sustained fights and you do a ton of damage. Last hit, throw out Qs every now and then, if you hit, follow up with AA->E->AA. Throw an AA, throw E while the AA is in the air, denonate E, AA again. This normally chunks a good 1/3 of a bar and can be done in about a second. Same combo for post-6, but laser before detonating your E. You lose a passive proc but guarantee a laser hit. Roam a bit, bully some more, etc. etc. Later on, you play like Leblanc without commitment issues and actual teamfight utility. Stand in the back, throw spells into the mass of players, do your combo but don't worry about the passive procs if it's hairy.
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 16 2012 21:04 GMT
#31
Yeah seriously, 2 drings sorc boots into DCap and void staff. Chug blue pots and hog blue buff. If your team won't give you blue buff steal it with lazer. Ezpz.

RoA Morellos Haunting Guise aura's... eff that shit. Pure Damage on AP lux. The double bind is so strong in fights, your shield is strong and your QER combo melts squishies from a screen away.
Strykemard
Profile Joined April 2012
168 Posts
April 17 2012 16:58 GMT
#32
Man no offense but hardly any of you seem to have any idea how to play lux. If you are buying DFG on lux, you, sir, are a retard. If you are a fan of DFG and must absolutely build it on any champ, play Annie. DFG's short range is matched only by Annie's. When you are lux, you stay behind your base and do the damage. If you cannot differentiate between the playstyles of Annie and Lux, you really shouldn't be trying to help out other people with their builds.

As for CDR and mana, she is extremely mana hungry. She might barely be able to survive the 1 minute that she cannot have the buff in the best case scenario. And you are going to keep dying if you build DFG and get in the face of their jax to pull off that wee bit extra damage.

The lich bane proc seems OP with her passive, but again you must be a very generous man to gift the other team a kill for take out a few more hps off one of them.

So here's what you do. Dont worry that much about CDR because blue buff CDR is likely enough. You don't have to worry too much about being defensive as you are going to be far behind your allies anyway. Mana pool on the other hand is not enough. Unless you are really confident about both dying and about getting every single blue, build some mana item on her, maybe archangels.

And pls for gods sake, dont be a hero and build DFG and Lich bane on lux. They are good items but are not meant for her. Every time I see someone on my team build her like that I die a little inside. Every time I see someone suggest it to others on forums I die a lot inside.

User was temp banned for this post.
barbsq
Profile Joined November 2009
United States5348 Posts
April 17 2012 17:48 GMT
#33
theorycrafting with the assumption that you should almost never be within range to autoattack or dfg an enemy seems pretty silly to me. Lux's effective range is def a lot larger than most champs, but that doesnt mean that it's possible, or even correct to always play at borderline max range.

the justification for dfg or lichbane has nothing to do with range, it is all about whether or not you need extra nukes. Typically, this is either because A) you don't quite have enough nukes in your kit (sion is the prime example, TF can be considered a candidate as well) or B) the nukes that you do have and your kit overall doesn't offer very much in the way of utility, necessitating maximized burst potential (veigar is prob the best example imo). Lichbane has the extra caveat of the champ needing sheen to actually be a useful item.

CDR also factors into the equation with DFG as well, but there is a fairly decent amount of itemization/pregame setup/blue buff that mitigates this need a bit.

now, you can debate whether or not lux needs the extra nukes based on the above two conditions (and IMO, the utility on bind and her slow-ball are almost certainly high enough that maximizing burst with dfg/lichbane nukes isn't really necessary), but range has little to do with it.
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freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 17 2012 19:04 GMT
#34
lux is so weak compared to the tournament grade casters she's my favorite caster and I want to see her in tourneys!

In my opinion she needs buffs. I don't have many ideas though. Her W should get additional functionalities imo.
And all is illuminated.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-04-17 19:14:39
April 17 2012 19:09 GMT
#35
I would argue that lux almost needs a dfg + lichbane late-game after your cores to be relevant because that's the only way to extend her burst power since her cooldowns are so high. It's not like she needs tank items. Just because it requires you to get close range doesn't mean you can't do so intelligently and only go next to people when it's safe to do so, like when it results in you killing them.
barbsq
Profile Joined November 2009
United States5348 Posts
April 18 2012 04:12 GMT
#36
On April 18 2012 04:09 Juicyfruit wrote:
I would argue that lux almost needs a dfg + lichbane late-game after your cores to be relevant because that's the only way to extend her burst power since her cooldowns are so high. It's not like she needs tank items. Just because it requires you to get close range doesn't mean you can't do so intelligently and only go next to people when it's safe to do so, like when it results in you killing them.


i dunno about lichbane, kus like, it has this really awkward timing where you have to get it early enough for it to not be too affected by armor but late enough that it's actually gold efficient and do more dmg than sheen, so you have to balance getting it vs other items that you might want, and i think lbane simply isn't high enough on the priority list to be worth getting. DFG tho can honestly be either way, and I don't think it would really be a bad buy in most games.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-19 14:36:08
April 19 2012 14:19 GMT
#37
On April 18 2012 04:09 Juicyfruit wrote:
I would argue that lux almost needs a dfg + lichbane late-game after your cores to be relevant because that's the only way to extend her burst power since her cooldowns are so high. It's not like she needs tank items. Just because it requires you to get close range doesn't mean you can't do so intelligently and only go next to people when it's safe to do so, like when it results in you killing them.


But DFG and Lich Bane require a short range. So if you get those items, you also need to sacrifice AP for survivibility for the rest of your build, possibly including a RoA (which imo is absolutely useless on Lux), Zhonya's Hourglass, etc. Rylai's is also useless on Lux because it procs only when Lux does damage, but Illuminate does not proc Rylai's.

Also I have no idea why you think Lux is a burst caster. I think she is more like this kiting/harassment/sustain caster - in late game teamfight she just casts lasers to wear the other team down instead of actually aim to kill someone (which btw is why Soraka counters her very badly). She is one of the only AP champions who I do not build RoA, Rylai's, or Zhonya's on because she doesnt need them whatsoever.
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wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-04-19 15:35:55
April 19 2012 15:31 GMT
#38
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him. And on the topic of DFG, it's a great item on lux (i think it's just a solid item on most ap's, just undervalued) Though her ability range is long, and DFG's range isn't that close, often teamfights are usually initiated by bruisers with some type of hard gap closer, they're bound to charge right into your DFG's range.
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 19 2012 15:33 GMT
#39
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him.


Eve is melee and trust me I won't question Lich Bane on her.

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wei2coolman
Profile Joined November 2010
United States60033 Posts
April 19 2012 15:41 GMT
#40
On April 20 2012 00:33 Sufficiency wrote:
Show nested quote +
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him.


Eve is melee and trust me I won't question Lich Bane on her.


Then, why question it on lux? It's a solid item pick.
There's not a huge variety of item choices available for her, since she often doesn't need defensive stats from some of the AP items.

Also, what's with people getting morello's on lux? why not just run ionian boots, and dfg? That's 30% cdr right there, add a blue pot, and that's bound to hit 40% w/ masteries.
liftlift > tsm
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 19 2012 16:18 GMT
#41
I dont know about you but when I buy Lich Bane I mostly buy it for the MS because its the only AP item that gives that specific stat, and the MR, the sheen procs are only a bonus.
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-19 19:06:44
April 19 2012 18:32 GMT
#42
On April 20 2012 00:41 wei2coolman wrote:
Show nested quote +
On April 20 2012 00:33 Sufficiency wrote:
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him.


Eve is melee and trust me I won't question Lich Bane on her.


Then, why question it on lux? It's a solid item pick.
There's not a huge variety of item choices available for her, since she often doesn't need defensive stats from some of the AP items.

Also, what's with people getting morello's on lux? why not just run ionian boots, and dfg? That's 30% cdr right there, add a blue pot, and that's bound to hit 40% w/ masteries.


Lux needs as much damage as possible, so mpen boots are needed. Lux has high cd and it is difficult for her to proc Lich, unlike Eve.

Not saying Lich is entirely bad; but you should not get it for the proc.

On April 20 2012 03:45 sob3k wrote:
Show nested quote +
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him. And on the topic of DFG, it's a great item on lux (i think it's just a solid item on most ap's, just undervalued) Though her ability range is long, and DFG's range isn't that close, often teamfights are usually initiated by bruisers with some type of hard gap closer, they're bound to charge right into your DFG's range.


Because TF is going to be within AA range by neccesity as part of his kit. Lux never has to do that after earlygame.


I agree. Lux is very poor with Lich for two reasons:

1. Her kit allows her to do damage from afar; there is no need to risk being in AA range. It's better to wait 24 seconds for another laser instead of dying.
2. Her kit has high cooldown; it is not very reliable to proc Lich (even though it syncs well with her Innate).

Evelynn can utilize Lich well for the for the same reasons:

1. Eve's kit is in melee range anyway;
2. Eve's QQQQQQQQQQQQQ basically has no cooldown and you can basically attack and press Q at the same time.

Now, Lux's Q is fairly good for a bind - don't get me wrong. But it's still a skillshot (i.e. you miss, you die) and it's your only method of escape (E's slow is too little to achieve anything). She is extremely vulnerable to characters with blink or gap closers. Oh the other hand, her cooldown is long and her scaling is mediocre, so if you build survival items you won't do enough damage - in that case you also die after a slightly more drawn out battle. This is the reality of her gameplay, imo.
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 19 2012 18:45 GMT
#43
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him. And on the topic of DFG, it's a great item on lux (i think it's just a solid item on most ap's, just undervalued) Though her ability range is long, and DFG's range isn't that close, often teamfights are usually initiated by bruisers with some type of hard gap closer, they're bound to charge right into your DFG's range.


Because TF is going to be within AA range by neccesity as part of his kit. Lux never has to do that after earlygame.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
VashTS
Profile Joined September 2010
United States1675 Posts
April 19 2012 18:56 GMT
#44
I tried out Ryze yesterday and got completely facerolled by Lux in mid. Does this usually happen? She out-ranged me and out DPS'd me by far.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 19 2012 19:08 GMT
#45
On April 20 2012 03:56 VashTS wrote:
I tried out Ryze yesterday and got completely facerolled by Lux in mid. Does this usually happen? She out-ranged me and out DPS'd me by far.


Lux is a better mid than you think - even though admittedly she is fairly weak. Ryze is actually not *that* great in early mid, imo... I might be wrong about this, but I think Ahri, Annie, and Cass can faceroll you easily as well.
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barbsq
Profile Joined November 2009
United States5348 Posts
April 19 2012 19:15 GMT
#46
On April 20 2012 01:18 MooMooMugi wrote:
I dont know about you but when I buy Lich Bane I mostly buy it for the MS because its the only AP item that gives that specific stat, and the MR, the sheen procs are only a bonus.


wait what?

you're spending 3.5k gold on 30 mr and 7% ms? Sorry, but if you're buying lichbane it's for the proc, not for that pittance of stats.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
overt
Profile Blog Joined June 2010
United States9006 Posts
April 19 2012 20:35 GMT
#47
On April 20 2012 03:56 VashTS wrote:
I tried out Ryze yesterday and got completely facerolled by Lux in mid. Does this usually happen? She out-ranged me and out DPS'd me by far.


Lux is really strong in lane phase. She just falls off stupid hard. I'm pretty sure it was Smash who said that Lux is one of the only characters in the game that can get crazy fed and still not mean shit.

Not many people build Lichbane on Lux. The only reason people build DFG on her is for the CDR and the fact that any other CDR item in the game doesn't make sense on her. Morellos is just straight worse than DFG.

Getting DFG is a question about whether or not you need to get CDR or not on Lux. Most Lux players feel they need some CDR, but if you think you can get every blue buff and are okay with chugging elixirs every four minutes then I guess you can skip getting any CDR. Assuming you get Sorc shoes, which I think you should, I don't think DFG is a bad buy. CDR is awesome and the active is good because her CDs are so fucking long and come late game you usually can't burst down even squishy targets if they have any MR.
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 19 2012 21:21 GMT
#48
On April 20 2012 03:32 Sufficiency wrote:
Show nested quote +
On April 20 2012 00:41 wei2coolman wrote:
On April 20 2012 00:33 Sufficiency wrote:
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him.


Eve is melee and trust me I won't question Lich Bane on her.


Then, why question it on lux? It's a solid item pick.
There's not a huge variety of item choices available for her, since she often doesn't need defensive stats from some of the AP items.

Also, what's with people getting morello's on lux? why not just run ionian boots, and dfg? That's 30% cdr right there, add a blue pot, and that's bound to hit 40% w/ masteries.


Lux needs as much damage as possible, so mpen boots are needed. Lux has high cd and it is difficult for her to proc Lich, unlike Eve.

Not saying Lich is entirely bad; but you should not get it for the proc.

Show nested quote +
On April 20 2012 03:45 sob3k wrote:
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him. And on the topic of DFG, it's a great item on lux (i think it's just a solid item on most ap's, just undervalued) Though her ability range is long, and DFG's range isn't that close, often teamfights are usually initiated by bruisers with some type of hard gap closer, they're bound to charge right into your DFG's range.


Because TF is going to be within AA range by neccesity as part of his kit. Lux never has to do that after earlygame.


I agree. Lux is very poor with Lich for two reasons:

1. Her kit allows her to do damage from afar; there is no need to risk being in AA range. It's better to wait 24 seconds for another laser instead of dying.
2. Her kit has high cooldown; it is not very reliable to proc Lich (even though it syncs well with her Innate).

Evelynn can utilize Lich well for the for the same reasons:

1. Eve's kit is in melee range anyway;
2. Eve's QQQQQQQQQQQQQ basically has no cooldown and you can basically attack and press Q at the same time.

Now, Lux's Q is fairly good for a bind - don't get me wrong. But it's still a skillshot (i.e. you miss, you die) and it's your only method of escape (E's slow is too little to achieve anything). She is extremely vulnerable to characters with blink or gap closers. Oh the other hand, her cooldown is long and her scaling is mediocre, so if you build survival items you won't do enough damage - in that case you also die after a slightly more drawn out battle. This is the reality of her gameplay, imo.

I seriously hope you don't believe that.
She still has a shield, and a giant aoe-slow, in addition with that snare.
Even super burst casters like Veigar are prominently built super glass cannon, have shorter range, but has no problem with being used. If you're playing lux, and by handi-capping her damage because you're scared of taking damage, because you choose not to walk the thin line of "getting caught" and "doing damage'.
Her high cooldown is non issue. E-attack, Q-attack, W-attack, R-attack, not that hard... Sion has pretty long cd too, optimized w/ lichbane as well. Her vulnerability is no different than that suffered by a lot of other casters as well. How is her ability to escape any different than Cass? Kog? and so on?

All I'm hearing is excuses for "i don't want to take any damage at all, ergo I'm not gunna put myself in any risk", you should just play karthus then, reach level 6, stay in base and only spam R.
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-20 00:44:20
April 20 2012 00:36 GMT
#49
On April 20 2012 06:21 wei2coolman wrote:
Show nested quote +
On April 20 2012 03:32 Sufficiency wrote:
On April 20 2012 00:41 wei2coolman wrote:
On April 20 2012 00:33 Sufficiency wrote:
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him.


Eve is melee and trust me I won't question Lich Bane on her.


Then, why question it on lux? It's a solid item pick.
There's not a huge variety of item choices available for her, since she often doesn't need defensive stats from some of the AP items.

Also, what's with people getting morello's on lux? why not just run ionian boots, and dfg? That's 30% cdr right there, add a blue pot, and that's bound to hit 40% w/ masteries.


Lux needs as much damage as possible, so mpen boots are needed. Lux has high cd and it is difficult for her to proc Lich, unlike Eve.

Not saying Lich is entirely bad; but you should not get it for the proc.

On April 20 2012 03:45 sob3k wrote:
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him. And on the topic of DFG, it's a great item on lux (i think it's just a solid item on most ap's, just undervalued) Though her ability range is long, and DFG's range isn't that close, often teamfights are usually initiated by bruisers with some type of hard gap closer, they're bound to charge right into your DFG's range.


Because TF is going to be within AA range by neccesity as part of his kit. Lux never has to do that after earlygame.


I agree. Lux is very poor with Lich for two reasons:

1. Her kit allows her to do damage from afar; there is no need to risk being in AA range. It's better to wait 24 seconds for another laser instead of dying.
2. Her kit has high cooldown; it is not very reliable to proc Lich (even though it syncs well with her Innate).

Evelynn can utilize Lich well for the for the same reasons:

1. Eve's kit is in melee range anyway;
2. Eve's QQQQQQQQQQQQQ basically has no cooldown and you can basically attack and press Q at the same time.

Now, Lux's Q is fairly good for a bind - don't get me wrong. But it's still a skillshot (i.e. you miss, you die) and it's your only method of escape (E's slow is too little to achieve anything). She is extremely vulnerable to characters with blink or gap closers. Oh the other hand, her cooldown is long and her scaling is mediocre, so if you build survival items you won't do enough damage - in that case you also die after a slightly more drawn out battle. This is the reality of her gameplay, imo.

I seriously hope you don't believe that.
She still has a shield, and a giant aoe-slow, in addition with that snare.
Even super burst casters like Veigar are prominently built super glass cannon, have shorter range, but has no problem with being used. If you're playing lux, and by handi-capping her damage because you're scared of taking damage, because you choose not to walk the thin line of "getting caught" and "doing damage'.
Her high cooldown is non issue. E-attack, Q-attack, W-attack, R-attack, not that hard... Sion has pretty long cd too, optimized w/ lichbane as well. Her vulnerability is no different than that suffered by a lot of other casters as well. How is her ability to escape any different than Cass? Kog? and so on?

All I'm hearing is excuses for "i don't want to take any damage at all, ergo I'm not gunna put myself in any risk", you should just play karthus then, reach level 6, stay in base and only spam R.


Oh please, Karthus plays very differently. Karthus's ult has much longer cooldown, and his QWE's ranges are fairly short (well, wall is not short, but it doesn't do damage). Lux's Q and E has long range and she can kite very well. Try that with Lay Waste.

As for taking damage, it's not like I keep 1500 distance from enemy champions. It's really about positioning well so I am well-protected (i.e. not getting initiated on) but still be able to reach my opponents at the same time. Since I am glass cannon I try to keep my distance in late game... to be able to blast a laser once 24 seconds and casting shields is typically already very good contribution to the team.

Yes, if you are Cass, or Annie, say, since you got no real escape abilities you usually need to build life. In fact imo both needs Rylai's. To build Rylai's on Lux is a waste, so that option is off the table. I am biased against RoA so I never get it unless I am Nunu. Why would you want Rylai's or RoA when you can get Archangel's for more damage?

I don't know who came up the idea of glass cannon Veigar. He is extremely vulnerable to champions with blink...
https://twitter.com/SufficientStats
Ghost-z
Profile Joined September 2010
United States1291 Posts
April 20 2012 03:53 GMT
#50
Personally I've been building Lux:

Chalice > Sorc Boots > 2x Dring > Deathcap > Lichbane > itemize CD lategame

But after reading this forum I've come across two oposing ways to build lux depending on your playstyle, aggressive or passive. Building DFG and Lichbane together to max damage and proc her passive often. Or building soulstealer and cooldown items.

Agressive: Chalice > Sorc boots > DFG > Lichbane; and maybe even a haunting guise for more Mpen and HP it gives. Chalice has good synergy here with its MR.

Passive: Tear > CD boots > soulstealer > MET > deathcap > Archangels; the tear and MET grant lots of mana regen which you'll need with the cooldown reduction to keep up the spam. Only problem here is the lack of Mpen so you'll need to input a void staff when they start building MR against you.

Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 20 2012 05:20 GMT
#51
What the hell is MET?

And don't build Tear on Lux...would take her forever to stack that shit. And Haunting Guise not good either. Chalice not as good an option as 2 drings unless your getting shit on in lane.

DFG + Lichbane is a bad item build progression... I mean really Lux needs AP and lots of it, 2 drings -> DCap -> Void Staff Hog blues and chug blue pots while building Lich Bane -> Zhonyas -> and whatever 6th item. Blow kids up all game.

JBright
Profile Joined September 2010
Vancouver14381 Posts
April 20 2012 06:22 GMT
#52
On April 20 2012 14:20 Bladeorade wrote:
What the hell is MET?

And don't build Tear on Lux...would take her forever to stack that shit. And Haunting Guise not good either. Chalice not as good an option as 2 drings unless your getting shit on in lane.

DFG + Lichbane is a bad item build progression... I mean really Lux needs AP and lots of it, 2 drings -> DCap -> Void Staff Hog blues and chug blue pots while building Lich Bane -> Zhonyas -> and whatever 6th item. Blow kids up all game.



MET = Morello's Evil Tome.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Antiochus
Profile Joined March 2010
Canada548 Posts
Last Edited: 2012-04-20 09:23:36
April 20 2012 07:12 GMT
#53
So I started typing some stuff about the current Lich Bane / DFG debate people are having but then it turned into a short guide so I guess I’ll just post it here. WARNING it's a 3 page word document so for those who dont want to read it I'll put my thoughts on lich bane and DFG outside the spoiler as well.

+ Show Spoiler +

How to Lux

I’ve played about 300-400 games as Lux. She was the first champion I bought when starting the game and has been one of my favorites ever since. I didn’t use any guides when learning to play Lux and as such I tried many, many different builds before coming to what I believe is the optimal build, or at the very least the optimal build for how I think Lux should be played. I’ve been called a coward, I’ve been accused of kill stealing

My build generally goes something like this.

Runes:
Magic pen reds, Mana regen scaling level yellows, ap scaling blues and flat ap quints

Summoner Spells:
Flash: Lux has pretty bad escape without.
Clarity: Now before you go ‘Clarity is bad, learn to manage your mana better’ there is a reason I take it which is explained later on.

Masteries:

21/0/9 getting all the obvious stuff in offense, mana regen in utility.

Skill order:

E/Q/E/W then max in preference of R -> E -> W -> Q

Now the reasoning for maxing the shield before the snare is because I feel the added ability to trade damage effectively with the enemy in the mid game is more important than doing slightly more damage with the snare. Leveling the snare increases its mana cost, damage slightly and lowers its cool down slightly. The damage increase is negligible, the mana cost only makes Lux’s mana problems worse and the cool down is so high to begin with that if you miss your first snare you often won’t have a chance to fire off another one before you are either dead or the enemy escapes.

Items:
Boots 3 pots -> mejias -> Sorc Boots -> deathcap -> lichbane -> void staff -> deathcap/abyssal/zhonyas

So the idea behind this build is to maximize the amount of damage done by ignoring mana regen and CDR. The complete lack of mana regen is why I run clarity as a summoner spell for those times when you don’t have blue buff. I dont get any CDR (unless you count the 15% from fully stacking a mejias) because you will be hitting 34% CDR with blue buff, blue pot and masteries. If you itemize to 40% CDR without blue buff then you are wasting the most important aspect of blue buff which is the 20% CDR

Core Build
Mejias:
So this isn’t entirely set in stone, sometimes it is necessary to skip the early mejias in favour of a faster death cap if the game is playing very passively. However generally you want to get one once the mid game team fights roll around. Even if you did terribly and went 0/3/0 in lane it’s very easy to pick up assists just by casting your shield on your team mates. With proper positioning in team fights it is fairly easy to keep your stacks up as well. If you are dying in team fights as Lux then you aren’t standing far enough back. Also it’s never kill stealing, its kill securing.

Sorc Boots:

You don’t need cool down boots, Your cool downs are so high if you fail to kill someone with your initial burst the 15% from the boots won’t matter as the enemy will either not stick around waiting for round 2 or you will get ganked waiting for your spells to come off cool down. As such its better to try and do as much initial damage as possible with sorc boots.

Death Cap:
More AP = better AP.

Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Void Staff:
More AP + 40% penetration = more damage.

Situational items, build as needed:
Zhonyas hour glass:
Get this if you are getting dived a lot and/or if you are concerned about being killed by their AD.

Abyssal:
Get this if you are worried about dying to magic damage. Sometimes I get this before my death cap if I’m against certain champions like leblanc or kassadin just so that I can survive their burst

Another Death cap:
If you are winning hard enough and there is no need to build armor or magic resist than why not build an even glassier cannon?

But what about...

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed.Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

Arch angels/ early tear
While this item does give alot of AP you need to spend 1000 gold at the start building a tear which doesn’t give you any AP at the start. If this is what you buy on your first back you are hindering yourself in lane more then you think. While you will have the mana to throw out a few more spells than normal your doing just that much less damage. Not to mention Lux’s high cooldowns makes stacking the tear a very slow process.

Nashors tooth???

I’ve never built this on Lux and I’m not entirely sure why I’m even seeing this item seriously mentioned here as something for Lux. While the CDR is nice I’ve already outlined why it is less then optimal, on top of this it gives miniscule AP for an item slot and the attack speed largely goes to waste since your attack speed is going to be faster than the cool down on the lich bane proc regardless. Maybe it just doesn’t mesh with my play style but I can’t think of an effective play style that this does work with.

So I hope people found this helpful



Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed. Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.
All play and no work makes Jack unemployed.
ChaoticBlack
Profile Joined January 2011
Australia288 Posts
April 20 2012 10:13 GMT
#54
On April 20 2012 16:12 Antiochus wrote:
+ Show Spoiler +
So I started typing some stuff about the current Lich Bane / DFG debate people are having but then it turned into a short guide so I guess I’ll just post it here. WARNING it's a 3 page word document so for those who dont want to read it I'll put my thoughts on lich bane and DFG outside the spoiler as well.

+ Show Spoiler +

How to Lux

I’ve played about 300-400 games as Lux. She was the first champion I bought when starting the game and has been one of my favorites ever since. I didn’t use any guides when learning to play Lux and as such I tried many, many different builds before coming to what I believe is the optimal build, or at the very least the optimal build for how I think Lux should be played. I’ve been called a coward, I’ve been accused of kill stealing

My build generally goes something like this.

Runes:
Magic pen reds, Mana regen scaling level yellows, ap scaling blues and flat ap quints

Summoner Spells:
Flash: Lux has pretty bad escape without.
Clarity: Now before you go ‘Clarity is bad, learn to manage your mana better’ there is a reason I take it which is explained later on.

Masteries:

21/0/9 getting all the obvious stuff in offense, mana regen in utility.

Skill order:

E/Q/E/W then max in preference of R -> E -> W -> Q

Now the reasoning for maxing the shield before the snare is because I feel the added ability to trade damage effectively with the enemy in the mid game is more important than doing slightly more damage with the snare. Leveling the snare increases its mana cost, damage slightly and lowers its cool down slightly. The damage increase is negligible, the mana cost only makes Lux’s mana problems worse and the cool down is so high to begin with that if you miss your first snare you often won’t have a chance to fire off another one before you are either dead or the enemy escapes.

Items:
Boots 3 pots -> mejias -> Sorc Boots -> deathcap -> lichbane -> void staff -> deathcap/abyssal/zhonyas

So the idea behind this build is to maximize the amount of damage done by ignoring mana regen and CDR. The complete lack of mana regen is why I run clarity as a summoner spell for those times when you don’t have blue buff. I dont get any CDR (unless you count the 15% from fully stacking a mejias) because you will be hitting 34% CDR with blue buff, blue pot and masteries. If you itemize to 40% CDR without blue buff then you are wasting the most important aspect of blue buff which is the 20% CDR

Core Build
Mejias:
So this isn’t entirely set in stone, sometimes it is necessary to skip the early mejias in favour of a faster death cap if the game is playing very passively. However generally you want to get one once the mid game team fights roll around. Even if you did terribly and went 0/3/0 in lane it’s very easy to pick up assists just by casting your shield on your team mates. With proper positioning in team fights it is fairly easy to keep your stacks up as well. If you are dying in team fights as Lux then you aren’t standing far enough back. Also it’s never kill stealing, its kill securing.

Sorc Boots:

You don’t need cool down boots, Your cool downs are so high if you fail to kill someone with your initial burst the 15% from the boots won’t matter as the enemy will either not stick around waiting for round 2 or you will get ganked waiting for your spells to come off cool down. As such its better to try and do as much initial damage as possible with sorc boots.

Death Cap:
More AP = better AP.

Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Void Staff:
More AP + 40% penetration = more damage.

Situational items, build as needed:
Zhonyas hour glass:
Get this if you are getting dived a lot and/or if you are concerned about being killed by their AD.

Abyssal:
Get this if you are worried about dying to magic damage. Sometimes I get this before my death cap if I’m against certain champions like leblanc or kassadin just so that I can survive their burst

Another Death cap:
If you are winning hard enough and there is no need to build armor or magic resist than why not build an even glassier cannon?

But what about...

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed.Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

Arch angels/ early tear
While this item does give alot of AP you need to spend 1000 gold at the start building a tear which doesn’t give you any AP at the start. If this is what you buy on your first back you are hindering yourself in lane more then you think. While you will have the mana to throw out a few more spells than normal your doing just that much less damage. Not to mention Lux’s high cooldowns makes stacking the tear a very slow process.

Nashors tooth???

I’ve never built this on Lux and I’m not entirely sure why I’m even seeing this item seriously mentioned here as something for Lux. While the CDR is nice I’ve already outlined why it is less then optimal, on top of this it gives miniscule AP for an item slot and the attack speed largely goes to waste since your attack speed is going to be faster than the cool down on the lich bane proc regardless. Maybe it just doesn’t mesh with my play style but I can’t think of an effective play style that this does work with.

So I hope people found this helpful



Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed. Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

This is practically the same build I like to use as well (expect for the runes as I haven't bought any yet :p).
I agree with clarity instead of a teleport (the latter is said to be better since you regain mana and can buy items in a very short time as well) mostly because of it's usefulness in a fight. I've secured many kills and life saving snares when I would have no mana since I've used 3/4 of it in the previous battle and resulting skirmishes while chasing/escaping.
What's your skill order for engaging? I prefer Q->Auto-Attack->E->(Here the opponent will either try to engage you or flee, I wait till they get to the edge of the E so I can re adjust position then press E again to explode)->W (if fleeing)-> Auto-Attack->Q (if in range)->R (in team fight I R first),

This is a general question to anyone, but how do you fight LeBlanc (apart from getting early MR?). I find myself getting one shotted easily by her
Senjougahara Fascination
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
April 20 2012 10:35 GMT
#55
Support Lux
Runes: armor/ mana regen per lvl/ flat mana regen/ move speed
9/0/21
farie + wards + pots -> philo - hog - boots - pick - boots5 - <oracles> - rabadons - dfg - shurelia - solari - void staff (if it gets that far)
I am 1394 rated 4-2 with lux (14-5-60)
She is awesome.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 20 2012 13:35 GMT
#56
On April 20 2012 19:35 seppolevne wrote:
Support Lux
Runes: armor/ mana regen per lvl/ flat mana regen/ move speed
9/0/21
farie + wards + pots -> philo - hog - boots - pick - boots5 - <oracles> - rabadons - dfg - shurelia - solari - void staff (if it gets that far)
I am 1394 rated 4-2 with lux (14-5-60)
She is awesome.


I always go chalice on support Lux (instead of HOG), and I still run out of mana, she just has many spells that you can be spamming.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 20 2012 16:24 GMT
#57
On April 20 2012 19:13 ChaoticBlack wrote:
Show nested quote +
On April 20 2012 16:12 Antiochus wrote:
+ Show Spoiler +
So I started typing some stuff about the current Lich Bane / DFG debate people are having but then it turned into a short guide so I guess I’ll just post it here. WARNING it's a 3 page word document so for those who dont want to read it I'll put my thoughts on lich bane and DFG outside the spoiler as well.

+ Show Spoiler +

How to Lux

I’ve played about 300-400 games as Lux. She was the first champion I bought when starting the game and has been one of my favorites ever since. I didn’t use any guides when learning to play Lux and as such I tried many, many different builds before coming to what I believe is the optimal build, or at the very least the optimal build for how I think Lux should be played. I’ve been called a coward, I’ve been accused of kill stealing

My build generally goes something like this.

Runes:
Magic pen reds, Mana regen scaling level yellows, ap scaling blues and flat ap quints

Summoner Spells:
Flash: Lux has pretty bad escape without.
Clarity: Now before you go ‘Clarity is bad, learn to manage your mana better’ there is a reason I take it which is explained later on.

Masteries:

21/0/9 getting all the obvious stuff in offense, mana regen in utility.

Skill order:

E/Q/E/W then max in preference of R -> E -> W -> Q

Now the reasoning for maxing the shield before the snare is because I feel the added ability to trade damage effectively with the enemy in the mid game is more important than doing slightly more damage with the snare. Leveling the snare increases its mana cost, damage slightly and lowers its cool down slightly. The damage increase is negligible, the mana cost only makes Lux’s mana problems worse and the cool down is so high to begin with that if you miss your first snare you often won’t have a chance to fire off another one before you are either dead or the enemy escapes.

Items:
Boots 3 pots -> mejias -> Sorc Boots -> deathcap -> lichbane -> void staff -> deathcap/abyssal/zhonyas

So the idea behind this build is to maximize the amount of damage done by ignoring mana regen and CDR. The complete lack of mana regen is why I run clarity as a summoner spell for those times when you don’t have blue buff. I dont get any CDR (unless you count the 15% from fully stacking a mejias) because you will be hitting 34% CDR with blue buff, blue pot and masteries. If you itemize to 40% CDR without blue buff then you are wasting the most important aspect of blue buff which is the 20% CDR

Core Build
Mejias:
So this isn’t entirely set in stone, sometimes it is necessary to skip the early mejias in favour of a faster death cap if the game is playing very passively. However generally you want to get one once the mid game team fights roll around. Even if you did terribly and went 0/3/0 in lane it’s very easy to pick up assists just by casting your shield on your team mates. With proper positioning in team fights it is fairly easy to keep your stacks up as well. If you are dying in team fights as Lux then you aren’t standing far enough back. Also it’s never kill stealing, its kill securing.

Sorc Boots:

You don’t need cool down boots, Your cool downs are so high if you fail to kill someone with your initial burst the 15% from the boots won’t matter as the enemy will either not stick around waiting for round 2 or you will get ganked waiting for your spells to come off cool down. As such its better to try and do as much initial damage as possible with sorc boots.

Death Cap:
More AP = better AP.

Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Void Staff:
More AP + 40% penetration = more damage.

Situational items, build as needed:
Zhonyas hour glass:
Get this if you are getting dived a lot and/or if you are concerned about being killed by their AD.

Abyssal:
Get this if you are worried about dying to magic damage. Sometimes I get this before my death cap if I’m against certain champions like leblanc or kassadin just so that I can survive their burst

Another Death cap:
If you are winning hard enough and there is no need to build armor or magic resist than why not build an even glassier cannon?

But what about...

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed.Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

Arch angels/ early tear
While this item does give alot of AP you need to spend 1000 gold at the start building a tear which doesn’t give you any AP at the start. If this is what you buy on your first back you are hindering yourself in lane more then you think. While you will have the mana to throw out a few more spells than normal your doing just that much less damage. Not to mention Lux’s high cooldowns makes stacking the tear a very slow process.

Nashors tooth???

I’ve never built this on Lux and I’m not entirely sure why I’m even seeing this item seriously mentioned here as something for Lux. While the CDR is nice I’ve already outlined why it is less then optimal, on top of this it gives miniscule AP for an item slot and the attack speed largely goes to waste since your attack speed is going to be faster than the cool down on the lich bane proc regardless. Maybe it just doesn’t mesh with my play style but I can’t think of an effective play style that this does work with.

So I hope people found this helpful



Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed. Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

This is practically the same build I like to use as well (expect for the runes as I haven't bought any yet :p).
I agree with clarity instead of a teleport (the latter is said to be better since you regain mana and can buy items in a very short time as well) mostly because of it's usefulness in a fight. I've secured many kills and life saving snares when I would have no mana since I've used 3/4 of it in the previous battle and resulting skirmishes while chasing/escaping.
What's your skill order for engaging? I prefer Q->Auto-Attack->E->(Here the opponent will either try to engage you or flee, I wait till they get to the edge of the E so I can re adjust position then press E again to explode)->W (if fleeing)-> Auto-Attack->Q (if in range)->R (in team fight I R first),

This is a general question to anyone, but how do you fight LeBlanc (apart from getting early MR?). I find myself getting one shotted easily by her


As someone who plays both, I think it is impossible for Lux to win against LeBlanc at a similar skill level. LeBlanc pretty much counters any squishies who do not have reliable stuns or silence.

This is my angst about Lux in blind pick. There are a lot of AP carries that can eat Lux and there isn't much to prevent that.
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ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-04-20 16:53:57
April 20 2012 16:53 GMT
#58
Well of course she loses to LeBlanc. She's LeBlanc.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2012-04-20 19:27:57
April 20 2012 16:59 GMT
#59
Personally I only play lux when we go kill lane bot, mostly pairing with my friend playing graves or panth, both work very well. I start d-ring or boots/pots, depending and rush philosophers stone, which for a kill lane solves quit a bit of mana issues, and sets you up for lots of gold with the kills we usually get.

After boots/philo (CDR boots naturally) I get deathcap and sheen, and lots of wards (Lux is the best at jumping people in bushes when they don't know you can see them). I think rylais is worthless on her except for the health: she's already got a slow and snare, and idealy doesn't want to be hit anyway, and DFG is okay, but I prefer morello's.

My ending build my last game was CDR boots, lichbane, deathcap, hourglass, morello's, and abyssal sceptre.

For kill lane I went R>E>Q>W

For spells I use ignite/flash. Ignite is soooo useful early on and usually counts for at least 1 kill a game if not more. Yes late game it falls off but the extra kill early helps a ton.
Writer
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-04-20 17:37:26
April 20 2012 17:37 GMT
#60
On April 21 2012 01:59 Valiver wrote:
Personally I only play lux when we go kill lane bot, mostly pairing with my friend playing graves or panth, both work very well. I start d-ring or boots/pots, depending and rush philosophers stone, which for a kill lane solves quit a bit of mana issues, and sets you up for lots of gold with the kills we usually get.

After boots/philo (CDR boots naturally) I get deathcap and sheen, and lots of wards (Lux is the best at jumping people in bushes when they don't know you can see them). I think rylais is worthless on her except for the health: she's already got a slow and snare, and idealy doesn't want to be hit anyway, and DFG is okay, but I prefer morello's.

My ending build my last game was CDR boots, lichbane, deathcap, hourglass, morello's, and abyssal sceptre.

For kill lane I went R>E>Q>W



One of my absolute favorite kill lanes in the game if you have a friend who is actually pretty good is Leona/Lux. If you chain your disables correctly you can chain every single ability they have into obscene 6-7 second combos. the cool thing is that unlike other kill lanes it's like fucking impossible for you to avoid getting chained as they can start the combo from so far away and with so many different combos. If you pace it correctly and proc your light passives on each spell you 100-0 anyone no questions asked

Zenith Blade-->Light Binding-->Shield of Daybreak--->Eclipse pop--->Solar Flare---Lucent Singularity-->Laser

You can start the combo at 1000-1200 range no problem with Binding or Solar Flare. The lane is obscene. Theres really no way to avoid it.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Mondeezy
Profile Joined August 2011
United States1938 Posts
April 20 2012 18:06 GMT
#61
I've ran "support" Lux/Urgot bot a couple times, and if you can land your Q it's absolutely obnoxious. LOLSUPHOWULIKEDEMMISSLES
LoL NA: Mondeezy - TL - Riven <3
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 20 2012 18:43 GMT
#62
I don't know. I always felt that Lux 's shield is not good enough for her to be a support and her cc is a collision skillshot, which is unreliable.
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MCMilo
Profile Joined February 2010
United States365 Posts
April 20 2012 18:47 GMT
#63
Antiochus, very cool Lux guide. JUST ONE THING THOUGH. I'm not sure how Abyssal Scepter would tie into the purpose of worrying about magic damage. IMO holding a negatron while continually building up towards what you need and then using that negatron to build up a Banshee's Veil for the later half of the game is much more efficient.

The costs 2650(abyssal) and 2715(veil) are pretty much equivalent. Not much added pressure to finish veil of any sort compared to finishing abyssal 40 minutes into the game getting a mediocre aura when everyone should(?) have MR. Also the aura is 1000 range around her so not really sure if that is particularly useful for such a long range hero like her.

ONE MOREEE THING. Would 2 doran ring and scaling mana regen yellows +blues (hell, quints??) help more for her early game than Clarity? Clarity is a huge investment for her mana troubles so why not just free up that slot for Ghost? Well, either that or ignite lol.
Celestial
Profile Blog Joined July 2007
United States652 Posts
April 20 2012 18:58 GMT
#64
On April 21 2012 03:47 Milestone wrote:
Antiochus, very cool Lux guide. JUST ONE THING THOUGH. I'm not sure how Abyssal Scepter would tie into the purpose of worrying about magic damage. IMO holding a negatron while continually building up towards what you need and then using that negatron to build up a Banshee's Veil for the later half of the game is much more efficient.

The costs 2650(abyssal) and 2715(veil) are pretty much equivalent. Not much added pressure to finish veil of any sort compared to finishing abyssal 40 minutes into the game getting a mediocre aura when everyone should(?) have MR. Also the aura is 1000 range around her so not really sure if that is particularly useful for such a long range hero like her.

ONE MOREEE THING. Would 2 doran ring and scaling mana regen yellows +blues (hell, quints??) help more for her early game than Clarity? Clarity is a huge investment for her mana troubles so why not just free up that slot for Ghost? Well, either that or ignite lol.


Ignite certainly wouldn't be a better option if you plan to stay at max range. Qss might be a better even cheaper alternative for Lux with more control for MR.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 20 2012 19:15 GMT
#65
On April 21 2012 03:58 Celestial wrote:
Show nested quote +
On April 21 2012 03:47 Milestone wrote:
Antiochus, very cool Lux guide. JUST ONE THING THOUGH. I'm not sure how Abyssal Scepter would tie into the purpose of worrying about magic damage. IMO holding a negatron while continually building up towards what you need and then using that negatron to build up a Banshee's Veil for the later half of the game is much more efficient.

The costs 2650(abyssal) and 2715(veil) are pretty much equivalent. Not much added pressure to finish veil of any sort compared to finishing abyssal 40 minutes into the game getting a mediocre aura when everyone should(?) have MR. Also the aura is 1000 range around her so not really sure if that is particularly useful for such a long range hero like her.

ONE MOREEE THING. Would 2 doran ring and scaling mana regen yellows +blues (hell, quints??) help more for her early game than Clarity? Clarity is a huge investment for her mana troubles so why not just free up that slot for Ghost? Well, either that or ignite lol.


Ignite certainly wouldn't be a better option if you plan to stay at max range. Qss might be a better even cheaper alternative for Lux with more control for MR.


No, you absolutely have to take ignite for Lux. Otherwise she will lose horribly in early mid. I know in late game it's not very useful and you might as well ignite a creep just to get a 5 extra AP, but in early skirmishes ignite is invaluable.
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MCMilo
Profile Joined February 2010
United States365 Posts
April 20 2012 19:19 GMT
#66
T_T QSS implies you will get HIT by a crowd control to make use of the active... In reality that is terrible if you count on the enemy team to not have any sliver of coordination to take you down. QSS ONE CROWD CONTROL? HERE'S ANOTHER ONE HAVE FUN. Not to mention Veil cancels possible crowd control AND the damage dealt from a spell. Lux's base HP also suck dick and doesn't hurt to have a nice buffer of HP along with MP.

Bit annoying if you go against Irelia Q into veil pop E stun dead. But just one case.

Also one thing to wonder about is the use of lichbane. Good damage? Or mostly for movespeed. Ghost would be very useful in dealing with those scenarios, so that MIGHT free up a slot for sayy a Rod of Ages? Especially good if there's a lack of mana (whopping 725 mana bonus pool).
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-20 19:33:42
April 20 2012 19:27 GMT
#67
On April 20 2012 16:12 Antiochus wrote:
So I started typing some stuff about the current Lich Bane / DFG debate people are having but then it turned into a short guide so I guess I’ll just post it here. WARNING it's a 3 page word document so for those who dont want to read it I'll put my thoughts on lich bane and DFG outside the spoiler as well.

+ Show Spoiler +

How to Lux

I’ve played about 300-400 games as Lux. She was the first champion I bought when starting the game and has been one of my favorites ever since. I didn’t use any guides when learning to play Lux and as such I tried many, many different builds before coming to what I believe is the optimal build, or at the very least the optimal build for how I think Lux should be played. I’ve been called a coward, I’ve been accused of kill stealing

My build generally goes something like this.

Runes:
Magic pen reds, Mana regen scaling level yellows, ap scaling blues and flat ap quints

Summoner Spells:
Flash: Lux has pretty bad escape without.
Clarity: Now before you go ‘Clarity is bad, learn to manage your mana better’ there is a reason I take it which is explained later on.

Masteries:

21/0/9 getting all the obvious stuff in offense, mana regen in utility.

Skill order:

E/Q/E/W then max in preference of R -> E -> W -> Q

Now the reasoning for maxing the shield before the snare is because I feel the added ability to trade damage effectively with the enemy in the mid game is more important than doing slightly more damage with the snare. Leveling the snare increases its mana cost, damage slightly and lowers its cool down slightly. The damage increase is negligible, the mana cost only makes Lux’s mana problems worse and the cool down is so high to begin with that if you miss your first snare you often won’t have a chance to fire off another one before you are either dead or the enemy escapes.

Items:
Boots 3 pots -> mejias -> Sorc Boots -> deathcap -> lichbane -> void staff -> deathcap/abyssal/zhonyas

So the idea behind this build is to maximize the amount of damage done by ignoring mana regen and CDR. The complete lack of mana regen is why I run clarity as a summoner spell for those times when you don’t have blue buff. I dont get any CDR (unless you count the 15% from fully stacking a mejias) because you will be hitting 34% CDR with blue buff, blue pot and masteries. If you itemize to 40% CDR without blue buff then you are wasting the most important aspect of blue buff which is the 20% CDR

Core Build
Mejias:
So this isn’t entirely set in stone, sometimes it is necessary to skip the early mejias in favour of a faster death cap if the game is playing very passively. However generally you want to get one once the mid game team fights roll around. Even if you did terribly and went 0/3/0 in lane it’s very easy to pick up assists just by casting your shield on your team mates. With proper positioning in team fights it is fairly easy to keep your stacks up as well. If you are dying in team fights as Lux then you aren’t standing far enough back. Also it’s never kill stealing, its kill securing.

Sorc Boots:

You don’t need cool down boots, Your cool downs are so high if you fail to kill someone with your initial burst the 15% from the boots won’t matter as the enemy will either not stick around waiting for round 2 or you will get ganked waiting for your spells to come off cool down. As such its better to try and do as much initial damage as possible with sorc boots.

Death Cap:
More AP = better AP.

Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Void Staff:
More AP + 40% penetration = more damage.

Situational items, build as needed:
Zhonyas hour glass:
Get this if you are getting dived a lot and/or if you are concerned about being killed by their AD.

Abyssal:
Get this if you are worried about dying to magic damage. Sometimes I get this before my death cap if I’m against certain champions like leblanc or kassadin just so that I can survive their burst

Another Death cap:
If you are winning hard enough and there is no need to build armor or magic resist than why not build an even glassier cannon?

But what about...

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed.Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

Arch angels/ early tear
While this item does give alot of AP you need to spend 1000 gold at the start building a tear which doesn’t give you any AP at the start. If this is what you buy on your first back you are hindering yourself in lane more then you think. While you will have the mana to throw out a few more spells than normal your doing just that much less damage. Not to mention Lux’s high cooldowns makes stacking the tear a very slow process.

Nashors tooth???

I’ve never built this on Lux and I’m not entirely sure why I’m even seeing this item seriously mentioned here as something for Lux. While the CDR is nice I’ve already outlined why it is less then optimal, on top of this it gives miniscule AP for an item slot and the attack speed largely goes to waste since your attack speed is going to be faster than the cool down on the lich bane proc regardless. Maybe it just doesn’t mesh with my play style but I can’t think of an effective play style that this does work with.

So I hope people found this helpful



Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed. Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.


I mostly agree with your guide, but I think Lich is situational at best. Like you said, Lux does not strongly utilizes Lich's proc, so we have to look into the other bonuses. AP and movement is always nice, but movement is somewhat optional and the AP does not beat Archangel's for the cost. So the main question, imo, is whether or not you need the MR. My opinion is that it's useful only if you are facing another Lux or Karthus.

The same applies for Abysal, but it's worse than Lich. Again, if you are facing another Lux or Karthus, you might as well just get Banshee's.

Archangel's is actually extremely good. It provides some of the highest AP boosts for its cost. Lux naturally has 1100 mana at level 18, with AA's innate 400 mana boost, that's 1500 mana, and 3% of that is 45 AP - so that's 45+45 = 90 AP immediately even without building the tear. With maximized tear it is 25 * 3 + 45 = 75 + 45 = 120 AP.

It also provides good utilities because it +mana and mana regen, allowing Lux to cast more lasers. This is important.

Building AA on Lux is actually super simple (unlike Ryze, who seems to be good with building tear in theory but he can only build it in battle). Her kit is entirely skillshots, so you can just get into the habit of casting a random spell every 3 seconds and theoretically you will achieve its max in ~12 minutes.

IMO a typical end-game build is the following:

Sorceror's
DCap
MET/Nashor
Archangel's Staff
Void Staff
Another AA/Dcap/Lich/Banshee/Shurelya's Reverie/Mejai's/whatever else you want.
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Celestial
Profile Blog Joined July 2007
United States652 Posts
April 20 2012 19:27 GMT
#68
On April 21 2012 04:19 Milestone wrote:
T_T QSS implies you will get HIT by a crowd control to make use of the active... In reality that is terrible if you count on the enemy team to not have any sliver of coordination to take you down. QSS ONE CROWD CONTROL? HERE'S ANOTHER ONE HAVE FUN. Not to mention Veil cancels possible crowd control AND the damage dealt from a spell. Lux's base HP also suck dick and doesn't hurt to have a nice buffer of HP along with MP.

Bit annoying if you go against Irelia Q into veil pop E stun dead. But just one case.

Also one thing to wonder about is the use of lichbane. Good damage? Or mostly for movespeed. Ghost would be very useful in dealing with those scenarios, so that MIGHT free up a slot for sayy a Rod of Ages? Especially good if there's a lack of mana (whopping 725 mana bonus pool).


Veil for the most part can be easily removed by stray pokes and sometimes doesn't even block an actual cc, in that regard the scenario you implied for qss could apply to veil except include any stray poke in the game not even cc. While I concede ignite is good for her early game would it be for better utility to get something else to provide a better late game? Having a summoner spell that is effective at all stages of the game is my preferred course than something meant just for an early game.
MCMilo
Profile Joined February 2010
United States365 Posts
April 20 2012 19:41 GMT
#69
What I don't understand is how situations where QSS would be preferred over Veil is possible with such a long ranged hero. Certainly I can think of places, particularly in 5-man sieges... No idea how you would get hit by stray CC like charm or getting close enough for a ryze to rune prison, when literally every skill can be cast farther away than charm's distance. Hella fuking long range.

"Proper positioning" sounds like such a hassle but with such a fragile champion like her, you rely so much on your team to be in front (and back?), why in the world would you get hit by stray poke?. Any reasonable spell that can be dealt to you with "proper positioning" WILL be aimed at trying to crowd control you. Ryze can Q to get it off into W but it has missile speed to make it hard to rune prison. Veigar stun is a one time thing so it's fine, Ashe Arrow NP. Alistar flash Headbutt-Pulverize check (well, sometimes). Any CORRECT way to catch a decent Lux is through long range surprise crowd control that Veil prevents so very damn well.

T_T To clarify, I love ghost more than any other summoner bar flash on Lux don't get me wrong.
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 20 2012 20:28 GMT
#70
The fuck...such..wow.

Don't build Morello's, please. Such a waste of stats. Don;t build AA. Takes her forever to stack it and you should have blue buff all game. If you feel the need for extra mana go Cata RoA. Never get Nashors...waste of money on attack speed you dont use and CDR and MP5..such waste.

Either 2 dorans -> DCap or Cata->RoA -> DCap into Void Staff -> Lich Bane or other way around -> Zhonyas unless getting dived early in which case get faster.

I dunno if you guys are like trolling in normals or something but this is supposed to be for real guides because people taking your suggestions are going to be very disappointed...
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2012-04-20 21:06:04
April 20 2012 21:01 GMT
#71
I think Archangels is definitely better than a simple RoA, even if you can't fully stack it early-game. You very rarely need that hp boost (and if you are locked down by crazy gapclosers like akali or irelia every fight, it won't really make a difference), and the mana doesn't help much, you still have to go back for mana pretty much after every fight. Archangels has both good mana regen and an even larger pool of mana (the part called tear...). Lux is weak lategame which Archangels makes up for. Morello's has everything Lux needs for midgame and cheap, you don't have to be superfed to build it early. You'll have it long before you get the luxury of spamming blue potions and helps somewhat with the mana problems. If you just rush dcap with Lux it's very unforgiving since a missed skillshot is basically an useless Lux for a very long time, especially if it's at a time you don't have a blue buff.

I think the best build for general lux play (if you aren't close range threatened)
2/3 dorans
morello
sorc boots
deathcap
void staff
lich bane
zhonya

For a defensive early/mid game where you are counterpicked and abused and threatened in teamfights. People will ridicule you for having no ap at 15-20 minutes (which is obviously the backside of this defensive build, the cc will be your major threat), you get huge around 30 min mark normally.
tear
lumi boots
banshee veil
finish AA
then deathcap
zhonya
void staff
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 20 2012 21:51 GMT
#72

Morello's puts you way over the CDR cap and is in general a very poor item. You should never get CDR boots. Not only does it put you over the CDR cap, you lose damage.

AA is really a piss poor option on Lux, it is very expensive, takes her FOREVER to charge and she is not a spam mage ala ryze.

RoA is better stats, better sustain than Tear, and it still isnt great on her. I really do not know what you are doing to go oom in fights. E clears all minion waves, you should have blue and if you don't you shouldn't be fighting long engagements.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 20 2012 22:32 GMT
#73
On April 21 2012 06:51 Bladeorade wrote:

Morello's puts you way over the CDR cap and is in general a very poor item. You should never get CDR boots. Not only does it put you over the CDR cap, you lose damage.

AA is really a piss poor option on Lux, it is very expensive, takes her FOREVER to charge and she is not a spam mage ala ryze.

RoA is better stats, better sustain than Tear, and it still isnt great on her. I really do not know what you are doing to go oom in fights. E clears all minion waves, you should have blue and if you don't you shouldn't be fighting long engagements.


I disagree with this. Lux's spells can be freely casted anywhere. Ryze can't do that. This needs to be taken into consideration as well.
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Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2012-04-20 23:20:42
April 20 2012 23:16 GMT
#74
On April 21 2012 06:51 Bladeorade wrote:

Morello's puts you way over the CDR cap and is in general a very poor item. You should never get CDR boots. Not only does it put you over the CDR cap, you lose damage.

AA is really a piss poor option on Lux, it is very expensive, takes her FOREVER to charge and she is not a spam mage ala ryze.

RoA is better stats, better sustain than Tear, and it still isnt great on her. I really do not know what you are doing to go oom in fights. E clears all minion waves, you should have blue and if you don't you shouldn't be fighting long engagements.


What the hell? Lux needs 40% CDR as fast as possible. Don't you realize that not getting low on mana and having full cooldown reduction is more 'damage' that what a slight increase in burst damage from sorc boots can offer. Lux usually survives from the initiation of a fight until the end of it. In an even fight you'll use your ulti 2 times and your other spells at least 4 each. You think a fucking RoA can support that? Are you kidding me? And even if you have blue, the regen is pathetic for lux since the nerf. I didn't even say AA was a core build on lux, I said it was a valid option. You seem to think only super spam burst mages can make use of it, you're clearly wrong. If you're building up for a long and even endgame, AA is invaluable for lux.
Regarding the boots, they won't put you at the cap until perhaps lvl 18 with blue buff and zhonya (with that build) depending on your items especially not at midgame which is where you need it obviously.

RoA is a terrible item on Lux. Please don't give advice here.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 21 2012 00:07 GMT
#75
You have given 0 reasons as to why AA is important on Lux at all. You completely lose mid game power by going AA. When do you finish AA? First? Then you have almost 0 damage. After DCap? Then why not just DCap first so you dont delay your damage for so long and for little benefit. Not to mention she really needs Void Staff and AA is really expensive.

40% CDR on Lux : Blue buff, Bluff elixir, masteries. Boom. Itemizing for more is a waste of money that is better spent on more AP to blow things up.

Also Suffiency...how is that relevant at all? You still stack them slow as crap not to mention you can not just spam your spells because you will go oom before any fighting even begins.

I never even build RoA on Lux it would just be a much better option than AA for her. I always go 2drings -> DCap -> Void Staff -> Lich Bane -> Zhonyas -> whatever I need. I have never built tear on her and I never will.

My main qualm was with the person suggesting Nashors and CDR boots... AA can work for some people but it will never be optimal and I strongly disagree with building it on Lux.

I have a 67.6% playing Lux with a 209-90-234 ratio.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-21 00:14:10
April 21 2012 00:11 GMT
#76
On April 21 2012 09:07 Bladeorade wrote:
You have given 0 reasons as to why AA is important on Lux at all. You completely lose mid game power by going AA. When do you finish AA? First? Then you have almost 0 damage. After DCap? Then why not just DCap first so you dont delay your damage for so long and for little benefit. Not to mention she really needs Void Staff and AA is really expensive.

40% CDR on Lux : Blue buff, Bluff elixir, masteries. Boom. Itemizing for more is a waste of money that is better spent on more AP to blow things up.

Also Suffiency...how is that relevant at all? You still stack them slow as crap not to mention you can not just spam your spells because you will go oom before any fighting even begins.

I never even build RoA on Lux it would just be a much better option than AA for her. I always go 2drings -> DCap -> Void Staff -> Lich Bane -> Zhonyas -> whatever I need. I have never built tear on her and I never will.

My main qualm was with the person suggesting Nashors and CDR boots... AA can work for some people but it will never be optimal and I strongly disagree with building it on Lux.

I have a 67.6% playing Lux with a 209-90-234 ratio.


Oh, maybe this wasn't clear but I would never AA before DCap; so AA is more like a late-game item. I believe it is cost-effective for boosing AP, and the mana bonus is always nice. I know it's a very late AA, though, but the math tells me that it's still better and cheaper than the other options.

I think spamming is indeed viable in late game once you get Tear. Her W only costs 60 mana flat and you can (and you will) randomly throw E either to build your Tear or to check bushes. It's really not that bad, although I admit Lux cannot utilize it to the maximum extent.
https://twitter.com/SufficientStats
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 21 2012 00:22 GMT
#77
Even going Tear before DCap delays your damage by 1K gold. Being 1K gold behind the opposing AP is a lot.
Shauni
Profile Blog Joined July 2004
4077 Posts
April 21 2012 02:28 GMT
#78
On April 21 2012 09:07 Bladeorade wrote:
You have given 0 reasons as to why AA is important on Lux at all. You completely lose mid game power by going AA. When do you finish AA? First? Then you have almost 0 damage. After DCap? Then why not just DCap first so you dont delay your damage for so long and for little benefit. Not to mention she really needs Void Staff and AA is really expensive.

40% CDR on Lux : Blue buff, Bluff elixir, masteries. Boom. Itemizing for more is a waste of money that is better spent on more AP to blow things up.

Also Suffiency...how is that relevant at all? You still stack them slow as crap not to mention you can not just spam your spells because you will go oom before any fighting even begins.

I never even build RoA on Lux it would just be a much better option than AA for her. I always go 2drings -> DCap -> Void Staff -> Lich Bane -> Zhonyas -> whatever I need. I have never built tear on her and I never will.

My main qualm was with the person suggesting Nashors and CDR boots... AA can work for some people but it will never be optimal and I strongly disagree with building it on Lux.

I have a 67.6% playing Lux with a 209-90-234 ratio.


I've given enough reasons. AA is a lot cheaper than Deathcap, gives about the same amount of AP (once stacked) and you will never have mana issues. Sure, you can go Deathcap before AA in that build, it might be better sometimes but it depends on how late it is in the game and your gold when teleporting back before an important fight.
I thought I already explained the reasoning behind that build. You voluntarily lose midgame damage for tankiness. What good is a deathcap and void staff going to do you if you die first in every team fight? The idea is to sacrifice damage midgame but still being able to cc and harass a lot due to unlimited mana and full cdr. And like I said, when you can constantly afford blue potions you can obviously switch boots. You won't have a blue buff whole game. You won't have blue potion whole game. By the time you will constantly be over the 40% limit you could switch whatever item you wanted.
The build explained a specific part of how to deal with lux being exploited in teamfights.
And you still repeat the same idiotic message. AP AP AP AP. Damage damage damage damage.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Antiochus
Profile Joined March 2010
Canada548 Posts
Last Edited: 2012-04-21 02:47:24
April 21 2012 02:38 GMT
#79
On April 21 2012 03:47 Milestone wrote:
Antiochus, very cool Lux guide. JUST ONE THING THOUGH. I'm not sure how Abyssal Scepter would tie into the purpose of worrying about magic damage. IMO holding a negatron while continually building up towards what you need and then using that negatron to build up a Banshee's Veil for the later half of the game is much more efficient.

The costs 2650(abyssal) and 2715(veil) are pretty much equivalent. Not much added pressure to finish veil of any sort compared to finishing abyssal 40 minutes into the game getting a mediocre aura when everyone should(?) have MR. Also the aura is 1000 range around her so not really sure if that is particularly useful for such a long range hero like her.

ONE MOREEE THING. Would 2 doran ring and scaling mana regen yellows +blues (hell, quints??) help more for her early game than Clarity? Clarity is a huge investment for her mana troubles so why not just free up that slot for Ghost? Well, either that or ignite lol.


Ok for the first point about abyssal scepter rushing vs certain mids. The idea here is that rushing an abyssal scepter gives you just some what less damage then a death cap rush but is much cheaper and more likely to be completed sooner in early laning phase when it really counts. Here is the math behind it, to keep this simple im assuming lux is level 6 with level 1 Q, level 3 E and level 1 R with no source of ap other than the deathcap/abyssal with 10% magic pen from masteries and 8.5 from runes. Now my numbers might be slightly off but im fairly certain it goes flat reduction and then % reduction when calculating armor penetration.

Death Cap 3600 gold
Ap ratios

Q 60 + .7(182)
E 150 + .6(182)
R 300 + .75(182)
= 883 in damage

Magic resist
30 – 8.5 = 21.5 *.9 = 19.35
100/119.35 = 0.838...
0.838... * 883 = 740 actual damage

Abyssal Scepter 2650 gold
Q 60 + .7(70)
E 150 + .6(70)
R 300 + .75(70)
= 653.5 in damage

Magic resist

30 -8.5 – 20 = 1.5 *.9 = 1.35
100/101.35 = 0.986...
0.986... * 653.5 = 645 actual damage

Now I realize this is over simplified as you will have ap from masteries/runes as well but the basic idea is still there. For the cost difference of 950 gold we have a difference between the two items of only 95 in damage while abyssal will also provide defensive stats which will be very helpful in surviving the laning phase against certain counter lanes.

As for your second point about taking two dorans/mana regen runes instead of clarity. The issue is you can’t start dorans ring as boots are necessary against every ap mid match up I can think of due to the need of being able to dodge skill shots. Clarity is most useful on lux in helping her to be aggressive early game before your jungler is feeding you blue buff and later on its more for keeping your mana topped off in-between blue buffs. How many times have you seen a potential kill early game that you missed because you didn’t have enough mana for your full burst combo? By running clarity I can ignore itemizing for mana regen early game and instead focus solely on getting nothing but AP.

As for this talk people are having about archangels staff. I would only ever build that thing after my death cap, losing 1000 gold building essentially non offensive stats is to large of an investment to make early game without risking losing your lane to a competent opponent.

Edit: Didnt see that post above me before posting this, You seem to want to build lux more for the utility and sustain in team fights while what im going for optimally here is to be able to assassinate the enemy carrys at the start of the fight or at the very least get the enemy team so low they cant properly engage without dieing. Both are good options just different.
All play and no work makes Jack unemployed.
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 21 2012 03:09 GMT
#80
On April 21 2012 11:28 Shauni wrote:
Show nested quote +
On April 21 2012 09:07 Bladeorade wrote:
You have given 0 reasons as to why AA is important on Lux at all. You completely lose mid game power by going AA. When do you finish AA? First? Then you have almost 0 damage. After DCap? Then why not just DCap first so you dont delay your damage for so long and for little benefit. Not to mention she really needs Void Staff and AA is really expensive.

40% CDR on Lux : Blue buff, Bluff elixir, masteries. Boom. Itemizing for more is a waste of money that is better spent on more AP to blow things up.

Also Suffiency...how is that relevant at all? You still stack them slow as crap not to mention you can not just spam your spells because you will go oom before any fighting even begins.

I never even build RoA on Lux it would just be a much better option than AA for her. I always go 2drings -> DCap -> Void Staff -> Lich Bane -> Zhonyas -> whatever I need. I have never built tear on her and I never will.

My main qualm was with the person suggesting Nashors and CDR boots... AA can work for some people but it will never be optimal and I strongly disagree with building it on Lux.

I have a 67.6% playing Lux with a 209-90-234 ratio.


I've given enough reasons. AA is a lot cheaper than Deathcap, gives about the same amount of AP (once stacked) and you will never have mana issues. Sure, you can go Deathcap before AA in that build, it might be better sometimes but it depends on how late it is in the game and your gold when teleporting back before an important fight.
I thought I already explained the reasoning behind that build. You voluntarily lose midgame damage for tankiness. What good is a deathcap and void staff going to do you if you die first in every team fight? The idea is to sacrifice damage midgame but still being able to cc and harass a lot due to unlimited mana and full cdr. And like I said, when you can constantly afford blue potions you can obviously switch boots. You won't have a blue buff whole game. You won't have blue potion whole game. By the time you will constantly be over the 40% limit you could switch whatever item you wanted.
The build explained a specific part of how to deal with lux being exploited in teamfights.
And you still repeat the same idiotic message. AP AP AP AP. Damage damage damage damage.

A stacked AA does not give nearly the same amount of AP...

Tankiness? What how does AA make you tanky in anyway shape or form. If anything DCap makes you more tanky because higher shield value.

Lux is her strongest mid game, so you voluntarily lose out on her strong point.

If you die first every fight you have positioning issues not mana issues.

I am done arguing this keep building AA I don't really care.
Shauni
Profile Blog Joined July 2004
4077 Posts
April 21 2012 10:05 GMT
#81
In the cases where you will need Banshee as soon as possible, it is a lot better to go tear + lumi instead of sorc + dorans.
The thing you lose out on is her initiation damage. If you can cast 50% more spells during a fight it will obviously do more damage in the end anyway.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 21 2012 17:23 GMT
#82
On April 21 2012 11:38 Antiochus wrote:
Show nested quote +
On April 21 2012 03:47 Milestone wrote:
Antiochus, very cool Lux guide. JUST ONE THING THOUGH. I'm not sure how Abyssal Scepter would tie into the purpose of worrying about magic damage. IMO holding a negatron while continually building up towards what you need and then using that negatron to build up a Banshee's Veil for the later half of the game is much more efficient.

The costs 2650(abyssal) and 2715(veil) are pretty much equivalent. Not much added pressure to finish veil of any sort compared to finishing abyssal 40 minutes into the game getting a mediocre aura when everyone should(?) have MR. Also the aura is 1000 range around her so not really sure if that is particularly useful for such a long range hero like her.

ONE MOREEE THING. Would 2 doran ring and scaling mana regen yellows +blues (hell, quints??) help more for her early game than Clarity? Clarity is a huge investment for her mana troubles so why not just free up that slot for Ghost? Well, either that or ignite lol.


Ok for the first point about abyssal scepter rushing vs certain mids. The idea here is that rushing an abyssal scepter gives you just some what less damage then a death cap rush but is much cheaper and more likely to be completed sooner in early laning phase when it really counts. Here is the math behind it, to keep this simple im assuming lux is level 6 with level 1 Q, level 3 E and level 1 R with no source of ap other than the deathcap/abyssal with 10% magic pen from masteries and 8.5 from runes. Now my numbers might be slightly off but im fairly certain it goes flat reduction and then % reduction when calculating armor penetration.

Death Cap 3600 gold
Ap ratios

Q 60 + .7(182)
E 150 + .6(182)
R 300 + .75(182)
= 883 in damage

Magic resist
30 – 8.5 = 21.5 *.9 = 19.35
100/119.35 = 0.838...
0.838... * 883 = 740 actual damage

Abyssal Scepter 2650 gold
Q 60 + .7(70)
E 150 + .6(70)
R 300 + .75(70)
= 653.5 in damage

Magic resist

30 -8.5 – 20 = 1.5 *.9 = 1.35
100/101.35 = 0.986...
0.986... * 653.5 = 645 actual damage

Now I realize this is over simplified as you will have ap from masteries/runes as well but the basic idea is still there. For the cost difference of 950 gold we have a difference between the two items of only 95 in damage while abyssal will also provide defensive stats which will be very helpful in surviving the laning phase against certain counter lanes.

As for your second point about taking two dorans/mana regen runes instead of clarity. The issue is you can’t start dorans ring as boots are necessary against every ap mid match up I can think of due to the need of being able to dodge skill shots. Clarity is most useful on lux in helping her to be aggressive early game before your jungler is feeding you blue buff and later on its more for keeping your mana topped off in-between blue buffs. How many times have you seen a potential kill early game that you missed because you didn’t have enough mana for your full burst combo? By running clarity I can ignore itemizing for mana regen early game and instead focus solely on getting nothing but AP.

As for this talk people are having about archangels staff. I would only ever build that thing after my death cap, losing 1000 gold building essentially non offensive stats is to large of an investment to make early game without risking losing your lane to a competent opponent.

Edit: Didnt see that post above me before posting this, You seem to want to build lux more for the utility and sustain in team fights while what im going for optimally here is to be able to assassinate the enemy carrys at the start of the fight or at the very least get the enemy team so low they cant properly engage without dieing. Both are good options just different.


Say what you want but I still think Abyssal is a poor choice on Lux. Lux's laser has 3000 range but Abyssal has only 1200 range. It also allows the opponents to "sense" Lux (the number 1 reason I almost never get this item).

Why not just get a hunter's guise if we are really desperate for mpen? It's even cheaper.
https://twitter.com/SufficientStats
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 21 2012 17:39 GMT
#83
Haunting Guise is a cheesy item and hurts you when the opposing AP gets their first big item assuming you went Sorc -> Haunting.

If you are desperate for Mpen get void staff as your 2nd item.
Antiochus
Profile Joined March 2010
Canada548 Posts
Last Edited: 2012-04-21 18:34:05
April 21 2012 18:33 GMT
#84
On April 22 2012 02:23 Sufficiency wrote:
Show nested quote +
On April 21 2012 11:38 Antiochus wrote:
On April 21 2012 03:47 Milestone wrote:
Antiochus, very cool Lux guide. JUST ONE THING THOUGH. I'm not sure how Abyssal Scepter would tie into the purpose of worrying about magic damage. IMO holding a negatron while continually building up towards what you need and then using that negatron to build up a Banshee's Veil for the later half of the game is much more efficient.

The costs 2650(abyssal) and 2715(veil) are pretty much equivalent. Not much added pressure to finish veil of any sort compared to finishing abyssal 40 minutes into the game getting a mediocre aura when everyone should(?) have MR. Also the aura is 1000 range around her so not really sure if that is particularly useful for such a long range hero like her.

ONE MOREEE THING. Would 2 doran ring and scaling mana regen yellows +blues (hell, quints??) help more for her early game than Clarity? Clarity is a huge investment for her mana troubles so why not just free up that slot for Ghost? Well, either that or ignite lol.


Ok for the first point about abyssal scepter rushing vs certain mids. The idea here is that rushing an abyssal scepter gives you just some what less damage then a death cap rush but is much cheaper and more likely to be completed sooner in early laning phase when it really counts. Here is the math behind it, to keep this simple im assuming lux is level 6 with level 1 Q, level 3 E and level 1 R with no source of ap other than the deathcap/abyssal with 10% magic pen from masteries and 8.5 from runes. Now my numbers might be slightly off but im fairly certain it goes flat reduction and then % reduction when calculating armor penetration.

Death Cap 3600 gold
Ap ratios

Q 60 + .7(182)
E 150 + .6(182)
R 300 + .75(182)
= 883 in damage

Magic resist
30 – 8.5 = 21.5 *.9 = 19.35
100/119.35 = 0.838...
0.838... * 883 = 740 actual damage

Abyssal Scepter 2650 gold
Q 60 + .7(70)
E 150 + .6(70)
R 300 + .75(70)
= 653.5 in damage

Magic resist

30 -8.5 – 20 = 1.5 *.9 = 1.35
100/101.35 = 0.986...
0.986... * 653.5 = 645 actual damage

Now I realize this is over simplified as you will have ap from masteries/runes as well but the basic idea is still there. For the cost difference of 950 gold we have a difference between the two items of only 95 in damage while abyssal will also provide defensive stats which will be very helpful in surviving the laning phase against certain counter lanes.

As for your second point about taking two dorans/mana regen runes instead of clarity. The issue is you can’t start dorans ring as boots are necessary against every ap mid match up I can think of due to the need of being able to dodge skill shots. Clarity is most useful on lux in helping her to be aggressive early game before your jungler is feeding you blue buff and later on its more for keeping your mana topped off in-between blue buffs. How many times have you seen a potential kill early game that you missed because you didn’t have enough mana for your full burst combo? By running clarity I can ignore itemizing for mana regen early game and instead focus solely on getting nothing but AP.

As for this talk people are having about archangels staff. I would only ever build that thing after my death cap, losing 1000 gold building essentially non offensive stats is to large of an investment to make early game without risking losing your lane to a competent opponent.

Edit: Didnt see that post above me before posting this, You seem to want to build lux more for the utility and sustain in team fights while what im going for optimally here is to be able to assassinate the enemy carrys at the start of the fight or at the very least get the enemy team so low they cant properly engage without dieing. Both are good options just different.


Say what you want but I still think Abyssal is a poor choice on Lux. Lux's laser has 3000 range but Abyssal has only 1200 range. It also allows the opponents to "sense" Lux (the number 1 reason I almost never get this item).

Why not just get a hunter's guise if we are really desperate for mpen? It's even cheaper.


Well the thing is im only saying get this against certain laning opponents in mid, typically ones who will use gap closers against you early game and try to instant nuke you down such as leblanc. I'm not getting this item for the magic pen but chiefly the resists, the magic pen is just an added bonus that lets it do enough damage early game to be viable alternative in my eyes. Your Q and E only have 1000-1100 range and most of the lasers aimed in the busrt combo will be at a similar range during the early game. Yes you miss out on some damage when trying to snipe straggelers but it is a price to pay for surviving the laning phase a bit better.

Although I do agree, it is a suboptimal item, people paying attention to their status bars will notice the aura and for how I want to build Lux 98% of the time its better to just get a faster death cap. But sometimes I cant build how I want because I would just lose lane to hard if I did. So looking at the options that could give me early magic resist while still the most damage I've found this one to be pretty good.
All play and no work makes Jack unemployed.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 21 2012 18:38 GMT
#85
Haunting guise is only good for champs like Rumble, Ken, or Vlad, who are AP Bruisers never get it on a AP burst like Lux
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
April 21 2012 21:45 GMT
#86
On April 22 2012 03:38 MooMooMugi wrote:
Haunting guise is only good for champs like Rumble, Ken, or Vlad, who are AP Bruisers never get it on a AP burst like Lux


i think your wrong. guise or stacking flat mpen in general is good on burst mages/assassins who flash/jump on squishies. I guess lux isnt one of them though.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 21 2012 22:07 GMT
#87
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long, plus her passive is garbage-can bad after early game. Damage output and even utility is just awful compared to any actually viable mid. Shes so fun but there is a reason you will never ever ever see her played seriously.

The shield is also just crap, its really strong but the cast time makes it worthless in 90% of situations even after the buff.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ketchup
Profile Joined August 2010
14521 Posts
April 21 2012 23:38 GMT
#88
On April 22 2012 07:07 sob3k wrote:
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long


Maybe I'm missing something, but I'm not too sure which nuke you are talking about. Her ult is at a 0.75 and her Q is at 0.7. Even then, she's been given a lower mana cost for her skills just recently. Also, her cooldowns are fairly low. Her ult can be down to around 30 seconds late game, so you can pretty much use it at the beginning to initiate, and near the end of a fight to clean up while kiting.
daemir
Profile Joined September 2010
Finland8662 Posts
April 21 2012 23:41 GMT
#89
The CDs are kinda punishing for a champion that has 4 skillshots (only one in the game?). Miss anything and you are boned.
Ult can be brought to 24s cd with max cdr though, so it's something you can fire off on a whim.
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
April 22 2012 00:03 GMT
#90
On April 22 2012 08:41 daemir wrote:
The CDs are kinda punishing for a champion that has 4 skillshots (only one in the game?). Miss anything and you are boned.
Ult can be brought to 24s cd with max cdr though, so it's something you can fire off on a whim.


Her problem revolves more around her having too slow of a base attack speed to pull off her passive & not scaling properly into the late game. Her CD's would be fine if her burst was more on par with other casters who fall into the burst category.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 22 2012 00:13 GMT
#91
On April 22 2012 06:45 clickrush wrote:
Show nested quote +
On April 22 2012 03:38 MooMooMugi wrote:
Haunting guise is only good for champs like Rumble, Ken, or Vlad, who are AP Bruisers never get it on a AP burst like Lux


i think your wrong. guise or stacking flat mpen in general is good on burst mages/assassins who flash/jump on squishies. I guess lux isnt one of them though.

A 1.5k item for a little bit more penetration than sorc boots? It's way more cost effective to buy a void staff if you really need the mpen
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
overt
Profile Blog Joined June 2010
United States9006 Posts
April 22 2012 00:43 GMT
#92
On April 22 2012 08:38 ketchup wrote:
Show nested quote +
On April 22 2012 07:07 sob3k wrote:
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long


Maybe I'm missing something, but I'm not too sure which nuke you are talking about. Her ult is at a 0.75 and her Q is at 0.7. Even then, she's been given a lower mana cost for her skills just recently. Also, her cooldowns are fairly low. Her ult can be down to around 30 seconds late game, so you can pretty much use it at the beginning to initiate, and near the end of a fight to clean up while kiting.


Her E is what he's talking about. Her E is her primary nuke, it's the skill you max first and in a team fight you're probably going to do more damage with E than with any of her other spells (since you'll probably get off 2-3 Es compared to 1 R). Her Q isn't really used to nuke people in fights, it's used primarily for the utility of the bind. Her E and R are her only skills used for damage and the fact that E has a .6 ratio and has a high cooldown really hurts her.

On April 22 2012 07:07 sob3k wrote:
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long, plus her passive is garbage-can bad after early game. Damage output and even utility is just awful compared to any actually viable mid. Shes so fun but there is a reason you will never ever ever see her played seriously.

The shield is also just crap, its really strong but the cast time makes it worthless in 90% of situations even after the buff.


Yep. She definitely needs buffs. They made her a utility caster yet she has less utility and less damage than other utility casters (Morgana, Orianna). They need to either buff up the ratio and missile speed on W while increasing the slow on E, possibly increase the time that Q binds for or they need to give her more damage. As is she's just shitty compared to other utility casters in terms of damage and utility.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 22 2012 00:49 GMT
#93
What is the proper lux combo that deals the most burst? Q->drop E->AA->pop E->AA->Ignite->DERPMACIA?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
overt
Profile Blog Joined June 2010
United States9006 Posts
April 22 2012 00:52 GMT
#94
On April 22 2012 09:49 MooMooMugi wrote:
What is the proper lux combo that deals the most burst? Q->drop E->AA->pop E->AA->Ignite->DERPMACIA?


It's usually E->Q because E is easier to land and it's like a guaranteed Q.
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
Last Edited: 2012-04-22 00:58:29
April 22 2012 00:54 GMT
#95
On April 22 2012 09:49 MooMooMugi wrote:
What is the proper lux combo that deals the most burst? Q->drop E->AA->pop E->AA->Ignite->DERPMACIA?


Q->E->Ignite(While she's binded so she can't flash it)->AA->Pop E->DERPMACIA(Ulti procs passive)->Auto(Proc Ulti Passive)

DERPMACIA procs her passive, so there's no need to AA to Proc Passive off E. Let DERPMACIA do it.

This combo will take a good bit of practice, but it's definitely worth it since it gets all the effects within the allotted time frame & slow Atk. Speed.
ManyCookies
Profile Joined December 2010
1164 Posts
April 22 2012 03:03 GMT
#96
I actually pop Laser after Ignite. You lose a proc but guarantee a laser hit.
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
April 22 2012 19:02 GMT
#97
On April 22 2012 12:03 ManyCookies wrote:
I actually pop Laser after Ignite. You lose a proc but guarantee a laser hit.


While you can do that, I feel like doing it while she's binded is a much safer option because she can't flash before you pop ignite.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-23 08:29:11
April 23 2012 08:27 GMT
#98
On April 22 2012 09:43 overt wrote:
Show nested quote +
On April 22 2012 08:38 ketchup wrote:
On April 22 2012 07:07 sob3k wrote:
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long


Maybe I'm missing something, but I'm not too sure which nuke you are talking about. Her ult is at a 0.75 and her Q is at 0.7. Even then, she's been given a lower mana cost for her skills just recently. Also, her cooldowns are fairly low. Her ult can be down to around 30 seconds late game, so you can pretty much use it at the beginning to initiate, and near the end of a fight to clean up while kiting.


Her E is what he's talking about. Her E is her primary nuke, it's the skill you max first and in a team fight you're probably going to do more damage with E than with any of her other spells (since you'll probably get off 2-3 Es compared to 1 R). Her Q isn't really used to nuke people in fights, it's used primarily for the utility of the bind. Her E and R are her only skills used for damage and the fact that E has a .6 ratio and has a high cooldown really hurts her.

Show nested quote +
On April 22 2012 07:07 sob3k wrote:
Man, Lux needs some serious help on her ratios. I love the champ to death and still play her in normals a lot for fun, but even if I get fed as hell you end up doing nothing later.

.6 on your main nuke is just not enough when your CD's are so damn long, plus her passive is garbage-can bad after early game. Damage output and even utility is just awful compared to any actually viable mid. Shes so fun but there is a reason you will never ever ever see her played seriously.

The shield is also just crap, its really strong but the cast time makes it worthless in 90% of situations even after the buff.


Yep. She definitely needs buffs. They made her a utility caster yet she has less utility and less damage than other utility casters (Morgana, Orianna). They need to either buff up the ratio and missile speed on W while increasing the slow on E, possibly increase the time that Q binds for or they need to give her more damage. As is she's just shitty compared to other utility casters in terms of damage and utility.


The main advantage of her E is that the range is absolutely ridiculous and the aoe is fairly big (I am looking at you, Brand). So you sacrifice damage for higher chance to hit. Also the passive buffs your ultimate by a flat amount, which is actually pretty good (even if we assume her ult has 1AP ratio, that's still a free 190 AP added to her at level 18)
https://twitter.com/SufficientStats
ishboh
Profile Joined October 2010
United States954 Posts
May 07 2012 17:54 GMT
#99
ok so i just picked up lux because I thought that she looked like a lot of fun to play. but I have some questions on what you guys think of how to play her. I would ideally like to play her in mid.

she seems like a definite poke-caster instead of a burst caster, so I was wondering what boots would be better for her/what the best item build is.

right now I am thinking 3pot boots opening into a couple dorans then boots2, but am unsure whether to go CDR boots or magicpen boots. then into deathcap, and I am not even so sure about that. I had also heard that mejais can be good on lux due to how far back she can cast from, but am not entirely convinced that I wouldn't get killed a lot if I bought it.

items that I would like to work into the build:
deathcap-for damage
WotA- I hate playing characters that don't have some form of sustain
sheen/lich bane-I feel like dropping a Q or an E on someone and then getting a sheen proc as well as the passive proc would be really awesome for laning, so I am wondering if I should get this early.
Zhonyas-defensive item with a utility for teamfights as well as extra damage seems like it would be nice to have.

Items I am unsure of/situational:
frozen heart
abyssal scepter

items I think would be bad:
mejai's-glass cannons are too easily focused down.
tear-with long cooldowns I don't think this is a good option.

The only other problem I have is that Mana tends to run low with the items that I usually use...would something like frozen heart be a good buy? I mean, I could use the extra mana, armor, but the CDR would be awesome as well. Hell, if I went frozen heart, I could go with sorcerer boots instead of the CDR boots.

so does anyone have any thoughts? I would like to know what order people would buy these items in as well.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
May 07 2012 18:33 GMT
#100
there's like two people playing Lux at high elo (elementz and chu8). they both play her like a burst caster earlygame and then obviously abuse her ult poke later on.
as far as I can remember they both go boots 3pots -> 2-3 dorans -> sorc -> deathcap -> voidstaff -> lichbane

mejai's is not a bad buy, you can easily rack up a lot of assists as lux and if you die in a teamfight you're doing it wrong. bluebuff should take care of your CDR as well as manaproblem.

and yeah, she's fun to play (dat ult) but she just get's outclassed so hard by morgana and orianna. and then all her shit is skillshots and high CD, you miss something and you're fucked. IMO they need to remake her E. just compare it to morg/orianna shield and it's not even fair. she's supposed to be an utility caster and she has this gimmicky shield without any utitily.
noggnoskill
Profile Blog Joined July 2011
United States97 Posts
May 07 2012 18:54 GMT
#101
On May 08 2012 03:33 Woony wrote:
there's like two people playing Lux at high elo (elementz and chu8). they both play her like a burst caster earlygame and then obviously abuse her ult poke later on.
as far as I can remember they both go boots 3pots -> 2-3 dorans -> sorc -> deathcap -> voidstaff -> lichbane

mejai's is not a bad buy, you can easily rack up a lot of assists as lux and if you die in a teamfight you're doing it wrong. bluebuff should take care of your CDR as well as manaproblem.

and yeah, she's fun to play (dat ult) but she just get's outclassed so hard by morgana and orianna. and then all her shit is skillshots and high CD, you miss something and you're fucked. IMO they need to remake her E. just compare it to morg/orianna shield and it's not even fair. she's supposed to be an utility caster and she has this gimmicky shield without any utitily.


Morgana's shield doesn't stop physical damage. Orianna's shield only affects one target and gives resistances. Lux's shield is also on W, not E, but that's not really part of your argument so I'll just move on. Lux's shield can affect more than one target AND affects herself, and the shield refreshes itself after about a second, so you can have potentially double the damage absorption. Stop acting like they're trying to do the exact same thing. Their kits do different things, you can't (for the most part) say that objectively "X champion is better than Y champion," you can say "X champion is better than Y champion at Z"

Besides, how cool is a skillshot shield? Some guy's about to die from a DoT or a skillshot he can't possibly dodge, but out of nowhere this friggin dumb bubble thing comes flying out of nowhere and saves his sorry ass. That's a feeling of badassery that can occur quite often while playing Lux.

Of course, there's always the cases of things being actually broken and poor game design, but I honestly think that there isn't anywhere close to as much of that as people seem to think there is.
Never forget, JAYM 4/4/2012
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-05-07 18:57:42
May 07 2012 18:54 GMT
#102
I actually think with the new Morello's, Lux should go Boots -> 2 Doran -> Lucky Pick -> Sorc Boots -> DCap -> Morello's -> Void Staff. When against Vlad, go Morello's before DCap.



On May 08 2012 03:54 noggnoskill wrote:
Show nested quote +
On May 08 2012 03:33 Woony wrote:
there's like two people playing Lux at high elo (elementz and chu8). they both play her like a burst caster earlygame and then obviously abuse her ult poke later on.
as far as I can remember they both go boots 3pots -> 2-3 dorans -> sorc -> deathcap -> voidstaff -> lichbane

mejai's is not a bad buy, you can easily rack up a lot of assists as lux and if you die in a teamfight you're doing it wrong. bluebuff should take care of your CDR as well as manaproblem.

and yeah, she's fun to play (dat ult) but she just get's outclassed so hard by morgana and orianna. and then all her shit is skillshots and high CD, you miss something and you're fucked. IMO they need to remake her E. just compare it to morg/orianna shield and it's not even fair. she's supposed to be an utility caster and she has this gimmicky shield without any utitily.


Morgana's shield doesn't stop physical damage. Orianna's shield only affects one target and gives resistances. Lux's shield is also on W, not E, but that's not really part of your argument so I'll just move on. Lux's shield can affect more than one target AND affects herself, and the shield refreshes itself after about a second, so you can have potentially double the damage absorption. Stop acting like they're trying to do the exact same thing. Their kits do different things, you can't (for the most part) say that objectively "X champion is better than Y champion," you can say "X champion is better than Y champion at Z"

Besides, how cool is a skillshot shield? Some guy's about to die from a DoT or a skillshot he can't possibly dodge, but out of nowhere this friggin dumb bubble thing comes flying out of nowhere and saves his sorry ass. That's a feeling of badassery that can occur quite often while playing Lux.

Of course, there's always the cases of things being actually broken and poor game design, but I honestly think that there isn't anywhere close to as much of that as people seem to think there is.



That's actually an interesting point. I think her skills are misplaced. Most champions have shields on E, not on W. For example, Annie has a single target Q, an aoe W, a shield E, and an ult, which is about the same setup as Lux's (Q "single target", E aoe, W shield). Sometimes I find it pretty hard to adjust after playing some Lux then go to Annie.

The same setup allies to:

- Morgana
- Orianna
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noggnoskill
Profile Blog Joined July 2011
United States97 Posts
May 07 2012 19:06 GMT
#103
Nope, Morello's is still awful unless you need the healing debuff. If you need the CDR, DFG is still a better option, and it's INCREDIBLY strong now.

You generally won't be in range to use either active, but if you are, DFG's is considerably more potent. They either need to nerf the CDR on DFG or give Morello's some more AP to make Morello's worth buying on anyone as a standard item. The 5% extra CDR is 80% worthless unless you are never going to be getting blue buff, in which case you NEED to get a RoA early due to her high mana costs, and getting a Morello's at that point will just set you back on your Dcap, which you will often need to do relevant damage at that point.

If you want to buy it, then by all means buy it. It's just not optimal.
Never forget, JAYM 4/4/2012
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2012-05-07 19:41:30
May 07 2012 19:38 GMT
#104
On May 08 2012 03:54 noggnoskill wrote:
Stop acting like they're trying to do the exact same thing. Their kits do different things, you can't (for the most part) say that objectively "X champion is better than Y champion," you can say "X champion is better than Y champion at Z"

I'm not, I'm saying that overall her shield is worse than Morgana's or Oriannas, which is something you can say even if they do different things. It doesn't provide any utility like the others do and is good in very few situations (when are you ever going to shield your whole team for 2x shield value) and on top of that it's a skillshot.

On May 08 2012 03:54 noggnoskill wrote:
Besides, how cool is a skillshot shield? Some guy's about to die from a DoT or a skillshot he can't possibly dodge, but out of nowhere this friggin dumb bubble thing comes flying out of nowhere and saves his sorry ass.

Yeah, or you miss (which happens really easy because it's awkward to land and not really fast) and you feel like shit. It's not even like her shield has some awesome tradeoff for being a skillshot. Even if you land it perfectly it doesn't do anything amazing.
Berailfor
Profile Joined January 2012
441 Posts
May 07 2012 19:41 GMT
#105
Lux is a very situational caster. Like said above Morgana will own her mid all day. But other champs like Brand, Annie, Ryze all can get owned by a good lux (in Brands case it's pretty damn even). But I wouldn't buy morellos nor would I buy lucidity boots. Because if I play her I'm AP mid I go flash/ignite sometimes flash/cv, sorc boots, the double dorans into dcap is great or a Mejais like said can be good with great positioning (though I rarely rely on that unless pub stomping). Rod of Ages is always a spectacular item too. But with Lux it isn't needed as much as explained by her really long range. I used to go archangel staff way back but now I will either go double doran dcap or RoA.

Like most people said though. Lux is outclassed by other champions and is mainly a pub stomper.
Shauni
Profile Blog Joined July 2004
4077 Posts
May 07 2012 20:17 GMT
#106
Her shield isn't what makes her weak, it's actually better than both morganas and oriannas in lategame. At max effect, you can essentially shield all 4 of your allies two times, and maxed with a couple of hundred ap, it's not that bad anymore. Just requires a lot of timing to be optimal. But her other spells fall off, because she relies on one burst kill in teamfights cause of her long cooldowns. You'll be forced to waste them to keep tanks away doing minimal damage and then run around looking silly for 6 seconds. But most aps fall off in lategame, not just lux so not sure if she's worse than many others.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
July 16 2012 19:38 GMT
#107
Sort of a necro, but with the recent mana buffs to Lux, how does she stack up now? At the time of most guides/post about Lux mana was a pretty big issue, It's left me wondering how to min/max items and runes with the recent changes.
Bladeorade
Profile Joined August 2010
United States1898 Posts
July 17 2012 03:52 GMT
#108
On July 17 2012 04:38 darkscream wrote:
Sort of a necro, but with the recent mana buffs to Lux, how does she stack up now? At the time of most guides/post about Lux mana was a pretty big issue, It's left me wondering how to min/max items and runes with the recent changes.

Meh, I run flat mp5 yellows and get 2 Drings and have no mana troubles if im not spamming. If you aren't getting blues then you should consider Athenes, but you should be getting blues.
Cuddle
Profile Joined May 2010
Sweden1345 Posts
September 05 2012 15:29 GMT
#109
Anyone run Lux support? I've been playing Lux+MF bot for a couple of games and the early game really defines the rest of the game. usually (not always) we turn enemy team AD to a mewling kitten, hiding in bushes, afraid to cs.

I don't have a good item build for support Lux however and I'd appreciate any insight. Do I go gp/5 into aura/shurelia's or do I go AP/CDR for more damage? I don't have much in the way of support spells, but initiation and poke is great.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-09-05 15:57:50
September 05 2012 15:34 GMT
#110
On September 06 2012 00:29 Cuddle wrote:
Anyone run Lux support? I've been playing Lux+MF bot for a couple of games and the early game really defines the rest of the game. usually (not always) we turn enemy team AD to a mewling kitten, hiding in bushes, afraid to cs.

I don't have a good item build for support Lux however and I'd appreciate any insight. Do I go gp/5 into aura/shurelia's or do I go AP/CDR for more damage? I don't have much in the way of support spells, but initiation and poke is great.


I assume you build her like Sona/Lulu and ***play similarly to them in lane. But honestly her pokes' CD are way too long and way too costly and her base damage is only high if you also land an auto. Her ultimate brings only damage and nothing else. IMHO it's not worth playing.
https://twitter.com/SufficientStats
Celestial
Profile Blog Joined July 2007
United States652 Posts
September 05 2012 15:57 GMT
#111
On September 06 2012 00:34 Sufficiency wrote:
Show nested quote +
On September 06 2012 00:29 Cuddle wrote:
Anyone run Lux support? I've been playing Lux+MF bot for a couple of games and the early game really defines the rest of the game. usually (not always) we turn enemy team AD to a mewling kitten, hiding in bushes, afraid to cs.

I don't have a good item build for support Lux however and I'd appreciate any insight. Do I go gp/5 into aura/shurelia's or do I go AP/CDR for more damage? I don't have much in the way of support spells, but initiation and poke is great.


I assume you build her like Sona/Lulu and like similarly to them in lane. But honestly her pokes' CD are way too long and way too costly and her base damage is only high if you also land an auto. Her ultimate brings only damage and nothing else. IMHO it's not worth playing.


Most of the ones I've seen do build her like Sona/Lulu and she's really good paired with Ez/Corki who provide good burst while also not need to rely on their supports as much for peeling. A Lux/Ezreal ult combo is deadly throughout the game and is extremely great poke the more damage you can cram onto them. Lux is super weak to kill lanes however and doesn't have escapes or even survive Blitz/Leona lanes if she's initiated upon.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
September 06 2012 01:00 GMT
#112
I don't really understand the point of support Lux... your shield is awesome late game if you get at the right moment in 4/5 of your teammates, but during laning is barely useful. You also miss out on the farm fest with your E, you won't be able to tank anything and late game your ult will only tickle the enemy.
444 444 444 444
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 06 2012 02:33 GMT
#113
On September 06 2012 10:00 CrimsonLotus wrote:
I don't really understand the point of support Lux... your shield is awesome late game if you get at the right moment in 4/5 of your teammates, but during laning is barely useful. You also miss out on the farm fest with your E, you won't be able to tank anything and late game your ult will only tickle the enemy.


During the laning phase you mostly rely on your Q and your base damage from spells + passive.
https://twitter.com/SufficientStats
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
September 06 2012 03:18 GMT
#114
On September 06 2012 11:33 Sufficiency wrote:
Show nested quote +
On September 06 2012 10:00 CrimsonLotus wrote:
I don't really understand the point of support Lux... your shield is awesome late game if you get at the right moment in 4/5 of your teammates, but during laning is barely useful. You also miss out on the farm fest with your E, you won't be able to tank anything and late game your ult will only tickle the enemy.


During the laning phase you mostly rely on your Q and your base damage from spells + passive.


How are you landing her Q consistently during the laning phase?, it's her hardest skillshot to land unless you're super agressive and Lux isn't exactly made for the front line.

I still don't understand, with Lux support by mid/late game you end up with a champion that can't tank, doesn't do any significant damage in team fights and only has ok utility provided you land all your skillshots in the right way. Just about every other support would be much better. Maybe if she had her original OP W she could be a viable support, but not with the way she is now.

AP mid Lux is somewhat underpowered too but at least she's insanely fun to play.
444 444 444 444
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-09-06 04:20:22
September 06 2012 04:18 GMT
#115
On September 06 2012 12:18 CrimsonLotus wrote:
Show nested quote +
On September 06 2012 11:33 Sufficiency wrote:
On September 06 2012 10:00 CrimsonLotus wrote:
I don't really understand the point of support Lux... your shield is awesome late game if you get at the right moment in 4/5 of your teammates, but during laning is barely useful. You also miss out on the farm fest with your E, you won't be able to tank anything and late game your ult will only tickle the enemy.


During the laning phase you mostly rely on your Q and your base damage from spells + passive.


How are you landing her Q consistently during the laning phase?, it's her hardest skillshot to land unless you're super agressive and Lux isn't exactly made for the front line.

I still don't understand, with Lux support by mid/late game you end up with a champion that can't tank, doesn't do any significant damage in team fights and only has ok utility provided you land all your skillshots in the right way. Just about every other support would be much better. Maybe if she had her original OP W she could be a viable support, but not with the way she is now.

AP mid Lux is somewhat underpowered too but at least she's insanely fun to play.


I don't play Lux support but you can operate on the same principle as other skillshots (e.g. Leona). Otherwise I feel that Lux support is pretty bad, like you said.

AP mid Lux is high-risk low-reward.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35118 Posts
September 06 2012 04:34 GMT
#116
On September 06 2012 13:18 Sufficiency wrote:
Show nested quote +
On September 06 2012 12:18 CrimsonLotus wrote:
On September 06 2012 11:33 Sufficiency wrote:
On September 06 2012 10:00 CrimsonLotus wrote:
I don't really understand the point of support Lux... your shield is awesome late game if you get at the right moment in 4/5 of your teammates, but during laning is barely useful. You also miss out on the farm fest with your E, you won't be able to tank anything and late game your ult will only tickle the enemy.


During the laning phase you mostly rely on your Q and your base damage from spells + passive.


How are you landing her Q consistently during the laning phase?, it's her hardest skillshot to land unless you're super agressive and Lux isn't exactly made for the front line.

I still don't understand, with Lux support by mid/late game you end up with a champion that can't tank, doesn't do any significant damage in team fights and only has ok utility provided you land all your skillshots in the right way. Just about every other support would be much better. Maybe if she had her original OP W she could be a viable support, but not with the way she is now.

AP mid Lux is somewhat underpowered too but at least she's insanely fun to play.


I don't play Lux support but you can operate on the same principle as other skillshots (e.g. Leona). Otherwise I feel that Lux support is pretty bad, like you said.

AP mid Lux is high-risk low-reward.


Still think the most fun I've ever had in league in 5 seconds was chunking an entire team for 70% of their life in the jungle as Lux.
Bladeorade
Profile Joined August 2010
United States1898 Posts
September 06 2012 04:39 GMT
#117
On September 06 2012 13:18 Sufficiency wrote:
Show nested quote +
On September 06 2012 12:18 CrimsonLotus wrote:
On September 06 2012 11:33 Sufficiency wrote:
On September 06 2012 10:00 CrimsonLotus wrote:
I don't really understand the point of support Lux... your shield is awesome late game if you get at the right moment in 4/5 of your teammates, but during laning is barely useful. You also miss out on the farm fest with your E, you won't be able to tank anything and late game your ult will only tickle the enemy.


During the laning phase you mostly rely on your Q and your base damage from spells + passive.


How are you landing her Q consistently during the laning phase?, it's her hardest skillshot to land unless you're super agressive and Lux isn't exactly made for the front line.

I still don't understand, with Lux support by mid/late game you end up with a champion that can't tank, doesn't do any significant damage in team fights and only has ok utility provided you land all your skillshots in the right way. Just about every other support would be much better. Maybe if she had her original OP W she could be a viable support, but not with the way she is now.

AP mid Lux is somewhat underpowered too but at least she's insanely fun to play.


I don't play Lux support but you can operate on the same principle as other skillshots (e.g. Leona). Otherwise I feel that Lux support is pretty bad, like you said.

AP mid Lux is high-risk low-reward.

AP mid Lux is not high risk low reward?

Lux is not easy to gank (double snare + shield + she can 1 shot people,) Lux has that threat of a one hit if she lands snare. She can farm pretty easily, she has a strong roam.
barbsq
Profile Joined November 2009
United States5348 Posts
September 06 2012 06:19 GMT
#118
On September 06 2012 10:00 CrimsonLotus wrote:
I don't really understand the point of support Lux... your shield is awesome late game if you get at the right moment in 4/5 of your teammates, but during laning is barely useful. You also miss out on the farm fest with your E, you won't be able to tank anything and late game your ult will only tickle the enemy.

support lux is a real terror

support lux + vayne >>>> graves + taric
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
ReachTheSky
Profile Joined April 2010
United States3294 Posts
September 06 2012 18:39 GMT
#119
Lux is quickly becoming one of my mains now. I've been running clarity seals and the rest all magic pen runes to make her fierce early game with her spells/passive. I've been rushing sorc boots right away too. Currently on a 9 game win streak in ranked with her.

As far as support lux goes...
Its fun but if you don't end up dominating ur bot lane and securing several kills for your adc then she is almost useless late game. Not much damage and she is pretty much glass.
TL+ Member
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 06 2012 19:39 GMT
#120
On September 06 2012 13:39 Bladeorade wrote:
Show nested quote +
On September 06 2012 13:18 Sufficiency wrote:
On September 06 2012 12:18 CrimsonLotus wrote:
On September 06 2012 11:33 Sufficiency wrote:
On September 06 2012 10:00 CrimsonLotus wrote:
I don't really understand the point of support Lux... your shield is awesome late game if you get at the right moment in 4/5 of your teammates, but during laning is barely useful. You also miss out on the farm fest with your E, you won't be able to tank anything and late game your ult will only tickle the enemy.


During the laning phase you mostly rely on your Q and your base damage from spells + passive.


How are you landing her Q consistently during the laning phase?, it's her hardest skillshot to land unless you're super agressive and Lux isn't exactly made for the front line.

I still don't understand, with Lux support by mid/late game you end up with a champion that can't tank, doesn't do any significant damage in team fights and only has ok utility provided you land all your skillshots in the right way. Just about every other support would be much better. Maybe if she had her original OP W she could be a viable support, but not with the way she is now.

AP mid Lux is somewhat underpowered too but at least she's insanely fun to play.


I don't play Lux support but you can operate on the same principle as other skillshots (e.g. Leona). Otherwise I feel that Lux support is pretty bad, like you said.

AP mid Lux is high-risk low-reward.

AP mid Lux is not high risk low reward?

Lux is not easy to gank (double snare + shield + she can 1 shot people,) Lux has that threat of a one hit if she lands snare. She can farm pretty easily, she has a strong roam.


Lux is just as easy to gank as most other mids. So long as her lane opponent try to initiate and bait out her Q, she is basically defenseless. Her shield is a non-issue.

Her farm has problems. Before you get NLR + Blasting ward you can't one shot the caster minion wave. Unlike Twisted Fate's Q, Lux's E has 20 less base at rank 5 and 0.05 less ratio (plus TF has another AOE spell with red card). Often you have to pre or post-auto the minions after an E, and a lot of mid laners can easily punish you for that.

At the end of the day, you are playing Lux because of her semi-global ult with low CD. But you could have easily just played Karthus, Twisted Fate, or even Ziggs, who are arguably much safer than Lux in lane AND have stronger late game.
https://twitter.com/SufficientStats
Bladeorade
Profile Joined August 2010
United States1898 Posts
September 06 2012 20:16 GMT
#121
I play Lux cuz I wreck kids with her. Also I don't consider a screen semi global at all
Gahlo
Profile Joined February 2010
United States35118 Posts
September 06 2012 20:47 GMT
#122
Play Lux, do well, use her laugh. The rage, so delicious.
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
September 07 2012 09:31 GMT
#123
Have anyone considered playing AD Lux ? (for non competitive play obviously).
It would be pretty cool to see how viable it would be.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 07 2012 10:10 GMT
#124
On September 07 2012 18:31 CarlMikael wrote:
Have anyone considered playing AD Lux ? (for non competitive play obviously).
It would be pretty cool to see how viable it would be.


When you want to play an AP as ADC you need to also look at the AP champion's base health, health per level, and more importantly base attack speed and attack speed per level. Lux has very low base health (her health per lvl is OK), base attack speed, and attack speed per level. So basically you need to be fed a LOT more than a conventional ADC to be on-par in power.
https://twitter.com/SufficientStats
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
September 07 2012 10:49 GMT
#125
On September 07 2012 19:10 Sufficiency wrote:
Show nested quote +
On September 07 2012 18:31 CarlMikael wrote:
Have anyone considered playing AD Lux ? (for non competitive play obviously).
It would be pretty cool to see how viable it would be.


When you want to play an AP as ADC you need to also look at the AP champion's base health, health per level, and more importantly base attack speed and attack speed per level. Lux has very low base health (her health per lvl is OK), base attack speed, and attack speed per level. So basically you need to be fed a LOT more than a conventional ADC to be on-par in power.

Thanks for the answer!
Gahlo
Profile Joined February 2010
United States35118 Posts
September 07 2012 11:52 GMT
#126
On September 07 2012 18:31 CarlMikael wrote:
Have anyone considered playing AD Lux ? (for non competitive play obviously).
It would be pretty cool to see how viable it would be.

Sounds like a job for counter bruiser bruiser lux.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 07 2012 12:03 GMT
#127
On September 07 2012 20:52 Gahlo wrote:
Show nested quote +
On September 07 2012 18:31 CarlMikael wrote:
Have anyone considered playing AD Lux ? (for non competitive play obviously).
It would be pretty cool to see how viable it would be.

Sounds like a job for counter bruiser bruiser lux.


counter bruiser bruiser lux too stronk. nerf plz.
https://twitter.com/SufficientStats
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-09-07 12:05:19
September 07 2012 12:04 GMT
#128
For those who don't get the reference:
+ Show Spoiler +


Alright a question from me then. How does Lux fair in various matchups mid lane and what are you supposed to do? Not very good with mid lane in general so can't figure it out myself. Her autos also seem low damage to hard to cs without taking harass, but using spells to get passive procs off seems mana intensive.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 07 2012 13:47 GMT
#129
On September 07 2012 21:04 Chiharu Harukaze wrote:
For those who don't get the reference:
+ Show Spoiler +
http://www.youtube.com/watch?v=OPDTzqxDUNg


Alright a question from me then. How does Lux fair in various matchups mid lane and what are you supposed to do? Not very good with mid lane in general so can't figure it out myself. Her autos also seem low damage to hard to cs without taking harass, but using spells to get passive procs off seems mana intensive.


Which ones? Against Ahri, Kassadin, Akali, LeBlanc, and Katarina, IMHO Lux won't win.
https://twitter.com/SufficientStats
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 07 2012 13:55 GMT
#130
On September 07 2012 22:47 Sufficiency wrote:
Show nested quote +
On September 07 2012 21:04 Chiharu Harukaze wrote:
For those who don't get the reference:
+ Show Spoiler +
http://www.youtube.com/watch?v=OPDTzqxDUNg


Alright a question from me then. How does Lux fair in various matchups mid lane and what are you supposed to do? Not very good with mid lane in general so can't figure it out myself. Her autos also seem low damage to hard to cs without taking harass, but using spells to get passive procs off seems mana intensive.


Which ones? Against Ahri, Kassadin, Akali, LeBlanc, and Katarina, IMHO Lux won't win.

Yeah, she definitely has a hard time against high mobility Champs. Also her high mana costs is one of the main reasons you don't see her in high level play. I suggest building Chalice of Harmony and ROA to help with that, and preferably have a jungler willing to donate Blue Buff.
RIP Ryan Davis / TL or Die / @onlywonderboy
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 07 2012 15:02 GMT
#131
On September 07 2012 22:55 onlywonderboy wrote:
Show nested quote +
On September 07 2012 22:47 Sufficiency wrote:
On September 07 2012 21:04 Chiharu Harukaze wrote:
For those who don't get the reference:
+ Show Spoiler +
http://www.youtube.com/watch?v=OPDTzqxDUNg


Alright a question from me then. How does Lux fair in various matchups mid lane and what are you supposed to do? Not very good with mid lane in general so can't figure it out myself. Her autos also seem low damage to hard to cs without taking harass, but using spells to get passive procs off seems mana intensive.


Which ones? Against Ahri, Kassadin, Akali, LeBlanc, and Katarina, IMHO Lux won't win.

Yeah, she definitely has a hard time against high mobility Champs. Also her high mana costs is one of the main reasons you don't see her in high level play. I suggest building Chalice of Harmony and ROA to help with that, and preferably have a jungler willing to donate Blue Buff.

I feel like just grail should be enough mana. The CDR puts you near the cap with blue, the mana is great on her (and should be enough to handle your usage - you're not exactly anivia with unlimited potential mana usage) - the RoA doesn't seem to work with the rest of what Lux wants - you don't dump huge amounts of mana in short times, you have high consistent mana usage. Also, you prefer to stay at long range, spending so much on survivability (MR from grail AND catalyst->ROA) doesn't make a lot of sense either.

Lux autos are pretty decent, though. Auto damage isn't really lower than other AP carries, good range and responsiveness. Her problems arise from being skillshot-oriented with longer cooldowns on her standard skills - meaning that mobility really fucks with her.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 07 2012 15:37 GMT
#132
On September 08 2012 00:02 sylverfyre wrote:
Show nested quote +
On September 07 2012 22:55 onlywonderboy wrote:
On September 07 2012 22:47 Sufficiency wrote:
On September 07 2012 21:04 Chiharu Harukaze wrote:
For those who don't get the reference:
+ Show Spoiler +
http://www.youtube.com/watch?v=OPDTzqxDUNg


Alright a question from me then. How does Lux fair in various matchups mid lane and what are you supposed to do? Not very good with mid lane in general so can't figure it out myself. Her autos also seem low damage to hard to cs without taking harass, but using spells to get passive procs off seems mana intensive.


Which ones? Against Ahri, Kassadin, Akali, LeBlanc, and Katarina, IMHO Lux won't win.

Yeah, she definitely has a hard time against high mobility Champs. Also her high mana costs is one of the main reasons you don't see her in high level play. I suggest building Chalice of Harmony and ROA to help with that, and preferably have a jungler willing to donate Blue Buff.

I feel like just grail should be enough mana. The CDR puts you near the cap with blue, the mana is great on her (and should be enough to handle your usage - you're not exactly anivia with unlimited potential mana usage) - the RoA doesn't seem to work with the rest of what Lux wants - you don't dump huge amounts of mana in short times, you have high consistent mana usage. Also, you prefer to stay at long range, spending so much on survivability (MR from grail AND catalyst->ROA) doesn't make a lot of sense either.

Lux autos are pretty decent, though. Auto damage isn't really lower than other AP carries, good range and responsiveness. Her problems arise from being skillshot-oriented with longer cooldowns on her standard skills - meaning that mobility really fucks with her.

Yeah, you're right. It's more of an either or thing between Grail and ROA, my bad. Plus her AA damage gets a boost from her passive, which is nice.
RIP Ryan Davis / TL or Die / @onlywonderboy
nosliw
Profile Blog Joined December 2008
United States2716 Posts
September 07 2012 16:35 GMT
#133
wow that sivHD youtube. he is funny.
Lmui
Profile Joined November 2010
Canada6211 Posts
Last Edited: 2012-09-07 16:48:33
September 07 2012 16:48 GMT
#134
Lux's autoattack animation is so fast that I personally have a bit of a shock every time I play her, it's better than most AD carries get.

In ogn, one of the azubu teams played lux going grail first. One of the most awe-inspiring things was that lux's ultimate cooldown with grail+blue is so short that if you ward the enemy wraiths, you can pretty easily steal them away every time
Gahlo
Profile Joined February 2010
United States35118 Posts
September 07 2012 18:38 GMT
#135
On September 08 2012 01:48 Lmui wrote:
Lux's autoattack animation is so fast that I personally have a bit of a shock every time I play her, it's better than most AD carries get.

In ogn, one of the azubu teams played lux going grail first. One of the most awe-inspiring things was that lux's ultimate cooldown with grail+blue is so short that if you ward the enemy wraiths, you can pretty easily steal them away every time

I never thought of using it to take wraiths. Going to HAVE to do this now. XD
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 07 2012 19:12 GMT
#136
On September 08 2012 03:38 Gahlo wrote:
Show nested quote +
On September 08 2012 01:48 Lmui wrote:
Lux's autoattack animation is so fast that I personally have a bit of a shock every time I play her, it's better than most AD carries get.

In ogn, one of the azubu teams played lux going grail first. One of the most awe-inspiring things was that lux's ultimate cooldown with grail+blue is so short that if you ward the enemy wraiths, you can pretty easily steal them away every time

I never thought of using it to take wraiths. Going to HAVE to do this now. XD

E+Laser oneshots wraiths pretty easily at most points in the game. You may have to auto the big wraith once, depending on your AP.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2012-09-07 19:18:49
September 07 2012 19:17 GMT
#137
On September 07 2012 21:04 Chiharu Harukaze wrote:
For those who don't get the reference:
+ Show Spoiler +
http://www.youtube.com/watch?v=OPDTzqxDUNg


Alright a question from me then. How does Lux fair in various matchups mid lane and what are you supposed to do? Not very good with mid lane in general so can't figure it out myself. Her autos also seem low damage to hard to cs without taking harass, but using spells to get passive procs off seems mana intensive.


that video made me so sad

her auto attack is good for CS imo, even if the damage is low.. the animation makes since to me, a lot more than other AP champs (morgana, karthus), but it might be because i have been playing her as my main champion forever lol

she is mana intensive, so my runepage for her as a lot of mana regen, and i usually open at least 1 doran ring

just dont throw a spell unless you are reasonably sure it will hit (rather than hoping it will hit)

(and to those wanting grail, just dont get it first. i tried that, and it was so bad lol)
Never Forget. #TheRevolutionist
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2012-10-09 07:43:02
October 09 2012 07:26 GMT
#138
Who has a lot of experience as support lux here? I played a few games with her bot lane. I think she is very strong from brush.

Alot of the discussion about support lux seem to be focussing on her not having enough utility. Well her kit to me screams support:

high base damage, low ap scaling (including cds), good cdr scaling.
strong laneing and babysitting because of huge range, early damage and disables.
3/4 spells are utility spells.
her strong ult and high base makes her one of the scariest roamers.
good lategame utility because of long range vision spells and strong disables.
easy to stack meja's to a costeffective+ level.
good at clearing wards because of vision spells and disables.
strong gank assist because of burst and disables.

-> compare her to leona who also has 3/4 utility spells + a tank steroid instead of laser and scales because of the sheer amount of disables she has.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Ziken
Profile Joined August 2010
Ghana1743 Posts
October 09 2012 07:56 GMT
#139
On October 09 2012 16:26 clickrush wrote:
Who has a lot of experience as support lux here? I played a few games with her bot lane. I think she is very strong from brush.

Alot of the discussion about support lux seem to be focussing on her not having enough utility. Well her kit to me screams support:

high base damage, low ap scaling (including cds), good cdr scaling.
strong laneing and babysitting because of huge range, early damage and disables.
3/4 spells are utility spells.
her strong ult and high base makes her one of the scariest roamers.
good lategame utility because of long range vision spells and strong disables.
easy to stack meja's to a costeffective+ level.
good at clearing wards because of vision spells and disables.
strong gank assist because of burst and disables.

-> compare her to leona who also has 3/4 utility spells + a tank steroid instead of laser and scales because of the sheer amount of disables she has.


Ive played some support lux this past week, and though i play a lot of ap lux, anyways, I think support lux is really hit or miss depending on the matchup, the obvious problem being that you have no sustain and your shield isnt an insta cast like jannas,
but if you have a champ can really burst them out, you can do really well. I have had decent success with graves and ez, ez since he can play safe and poke, and graves coz burst op, also i have done suprisingly well with vayne players although early game is really hard. I think she does have her place, but honestly if you are looking for an ap support zyra probably does more. lux's skillshots arent that hard to dodge.
Every misfortune is a blessing in disguise.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-10-09 08:02:14
October 09 2012 08:01 GMT
#140
On September 07 2012 21:04 Chiharu Harukaze wrote:
For those who don't get the reference:
+ Show Spoiler +
http://www.youtube.com/watch?v=OPDTzqxDUNg


Alright a question from me then. How does Lux fair in various matchups mid lane and what are you supposed to do? Not very good with mid lane in general so can't figure it out myself. Her autos also seem low damage to hard to cs without taking harass, but using spells to get passive procs off seems mana intensive.


Depending on the match up it is very true that you can take too much harass. So yes, you do have to know when to cede farm so that you don't get harassed down too low. With that said in most match ups you harass pretty well because E is so easy to land and has pretty high damage especially if you can get an auto proc in. Try to determine kind of early if it's a match up where you can force your opponent out of lane with E harass or if it's one where you need to conserve mana to farm/counter-push with E rather than harassing (although sometimes you can do both lolol).

Chalice is really common. I run mp5/level yellows on lots of mids including Lux and I don't have horrific mana issues with her personally. As such, sometimes I skip chalice, if you're going to get blue frequently enough you can get away without buying it and honestly 1-2 dorans is still pretty strong on her. Grail is really good on her though because it gives you everything Lux wants but you can get away with skipping Chalice if you'd rather have higher burst earlier by going Dring. You'll probably just have to play it out a lot to learn the match ups.

Biggest issue is that Lux is really unreliable in solo queue. Like, you're pretty good up for awhile but if your team doesn't get a huge lead from Lux's fantastic mid game it can be really hard to carry later on. She has no where near the impact of other APs during late game imo, she's not helpless or anything but if you don't land a good W her strength in a team fight feels a lot lower than other APs. Granted, if you pick Lux your team should probably be poking, sieging, and hopefully riding an earlier advantage obtained from when her burst was crazy in mid game. But in my solo queue experiences lots of teams don't seem to enjoy poking and want to team fight no matter what our comp is lol.

On October 09 2012 16:26 clickrush wrote:
Who has a lot of experience as support lux here? I played a few games with her bot lane. I think she is very strong from brush.

Alot of the discussion about support lux seem to be focussing on her not having enough utility. Well her kit to me screams support:

high base damage, low ap scaling (including cds), good cdr scaling.
strong laneing and babysitting because of huge range, early damage and disables.
3/4 spells are utility spells.
her strong ult and high base makes her one of the scariest roamers.
good lategame utility because of long range vision spells and strong disables.
easy to stack meja's to a costeffective+ level.
good at clearing wards because of vision spells and disables.
strong gank assist because of burst and disables.

-> compare her to leona who also has 3/4 utility spells + a tank steroid instead of laser and scales because of the sheer amount of disables she has.


Biggest problem with Lux support is that late game you don't do as much compared to other supports. Unless of course you can sneak some farm in and build some AP. You aren't going to be able to initiate fights/counter-initiate the way Blitz, Sona, Leona, Alistar, or Janna can. Not a huge issue though if you run like a Malphite top lane or Orianna mid lane or some other strong initiator somewhere else. But just like late game mid Lux you can have a ton of team fight presence if you actually manage to land a good W. 360+.7AP shield for all five members of the team is really strong, her W is just super unreliable though.

In personal experience, which doesn't necessarily mean shit, support Lux is either a huge flop or it works amazingly.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 09 2012 08:14 GMT
#141
I felt that lux initiates even better than sona (my main) simply because she can initate more frequently on a good range. I didn't level shield at all early game to have the maximum available burst. Her shield really only shines in teamfights anyway? having two spammable disables high base damage and range is very rare for supports. lulu kinda does that but has inferiour range.

her laneing seems so strong to me because it is super easy to either deny farm or dealing alot of safe/free damage with E and Q is so strong as a disengagement and killing tool as well. I also love how her skills make her a super strong roamer and safe ward-bitch at the same time. getting some ap shouldnt be that hard on her because you stay away from the frontline and can afford only to get shureilas for survivability while with sona, soraka or lulu you would be much closer most of the time to use their set effectively. with some ap i mean a couple drings/mejas/similarly cheap stuff and it felt like it was a ton of damage during ganking phase for a support.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2012-10-09 09:41:17
October 09 2012 09:35 GMT
#142
Has anyone else tried an APless start lux? I've been mucking around with opening chalice>catalyst> vest/cloak> grail/roa >etc after watching froggen's anivia play. Lux seems to share many of the same properties as anivia in the sense that she's highly mana dependent, squishy, has incredibly powerful spells with good base values and is a great farmer if she can spam. I've found playing like that early I can push my lane up and roam safely, plus have the resources to seriously pressure which ever lane I roam and be safe against all but the most hardcore enemy plays.

It's not even like I'm hamstringing my late game, just building my stock of burst late rather than early, so I can really dominate the early/midgame where AP lux is generally pretty meh.
Poisonous Sheep counter Hydras
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
Last Edited: 2012-10-09 09:44:00
October 09 2012 09:42 GMT
#143
On October 09 2012 18:35 Thereisnosaurus wrote:
Has anyone else tried an APless start lux? I've been mucking around with opening chalice>catalyst> vest/cloak> grail/roa >etc after watching froggen's anivia play. Lux seems to share many of the same properties as anivia in the sense that she's highly mana dependent, squishy, has incredibly powerful spells with good base values and is a great farmer if she can spam. I've found playing like that early I can push my lane and roam safely, plus have the resources to seriously pressure which ever lane I roam.

It's not even like I'm hamstringing my late game, just building my stock of burst late rather than early, so I can really dominate the early/midgame where AP lux is generally pretty meh.


you identify most of lux's characteristics and then proceed to suggest doing the exact opposite of what's logical...?

you say she has good ratios, so why are you not building ap? unlikely anivia lux doesnt do damage after ~15 minutes without ap because her base numbers are not anivia level, plus she doesn't bring as much utility as anivia. her shield also scales off ap

early/midgame is where ap lux is amazing, she has one of the highest level 6 bursts in the game and throughout level 11/13 she can one shot a lot of ppl, butyou need to build ap.

in fact, it's her late game where ap lux sucks cause everyone can afford to get hp/mr after getting their damage items and you're not one shotting anyone

building chalice cloak catalyst is just going ot make you useless for 20 minutes, and by the time you get ap, you're still useless cause everyone has mr

getting like 1 of those 3 items situation to help lane is fine but getting more is just killing yourself

her cooldowns are also high enough that you need to be able to devastate with one spell rotation, you cant wait for a second rotation. you're not a sustain caster so high manapool is pointless you just need to get enough regen to get by in lane
TranslatorBaa!
overt
Profile Blog Joined June 2010
United States9006 Posts
October 09 2012 10:00 GMT
#144
On October 09 2012 17:14 clickrush wrote:
I felt that lux initiates even better than sona (my main) simply because she can initate more frequently on a good range. I didn't level shield at all early game to have the maximum available burst. Her shield really only shines in teamfights anyway? having two spammable disables high base damage and range is very rare for supports. lulu kinda does that but has inferiour range.

her laneing seems so strong to me because it is super easy to either deny farm or dealing alot of safe/free damage with E and Q is so strong as a disengagement and killing tool as well. I also love how her skills make her a super strong roamer and safe ward-bitch at the same time. getting some ap shouldnt be that hard on her because you stay away from the frontline and can afford only to get shureilas for survivability while with sona, soraka or lulu you would be much closer most of the time to use their set effectively. with some ap i mean a couple drings/mejas/similarly cheap stuff and it felt like it was a ton of damage during ganking phase for a support.


Yeah no reason to level w in lane as support Lux. Maybe get a point at 4, but it's possible for you to skip it for more burst. You have a lot of kill potential at 6the with your AD.

I still think late game Lux is pretty bad compared to other supports but it isn't total trash and you can probably secure early leads with support Lux relatively easy. Best part of support Lux is using ult to steal enemy blue after you and the AD shove to tower.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 09 2012 10:04 GMT
#145
On October 09 2012 18:35 Thereisnosaurus wrote:
Has anyone else tried an APless start lux? I've been mucking around with opening chalice>catalyst> vest/cloak> grail/roa >etc after watching froggen's anivia play. Lux seems to share many of the same properties as anivia in the sense that she's highly mana dependent, squishy, has incredibly powerful spells with good base values and is a great farmer if she can spam. I've found playing like that early I can push my lane up and roam safely, plus have the resources to seriously pressure which ever lane I roam and be safe against all but the most hardcore enemy plays.

It's not even like I'm hamstringing my late game, just building my stock of burst late rather than early, so I can really dominate the early/midgame where AP lux is generally pretty meh.


Scarra once suggested running MPEN quints on Lux because of her base damage (+ passive) is good. But building APless is pointless. You can't expect to win trades if you build no AP.
https://twitter.com/SufficientStats
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 09 2012 12:51 GMT
#146
On October 09 2012 19:00 overt wrote:
Show nested quote +
On October 09 2012 17:14 clickrush wrote:
I felt that lux initiates even better than sona (my main) simply because she can initate more frequently on a good range. I didn't level shield at all early game to have the maximum available burst. Her shield really only shines in teamfights anyway? having two spammable disables high base damage and range is very rare for supports. lulu kinda does that but has inferiour range.

her laneing seems so strong to me because it is super easy to either deny farm or dealing alot of safe/free damage with E and Q is so strong as a disengagement and killing tool as well. I also love how her skills make her a super strong roamer and safe ward-bitch at the same time. getting some ap shouldnt be that hard on her because you stay away from the frontline and can afford only to get shureilas for survivability while with sona, soraka or lulu you would be much closer most of the time to use their set effectively. with some ap i mean a couple drings/mejas/similarly cheap stuff and it felt like it was a ton of damage during ganking phase for a support.


Yeah no reason to level w in lane as support Lux. Maybe get a point at 4, but it's possible for you to skip it for more burst. You have a lot of kill potential at 6the with your AD.

I still think late game Lux is pretty bad compared to other supports but it isn't total trash and you can probably secure early leads with support Lux relatively easy. Best part of support Lux is using ult to steal enemy blue after you and the AD shove to tower.


ok pretty much everyone agrees that support lux has a strong place early game but does not compare to other supports lategame.

I understand the first part but not the second part. Where does this perception come from? There are a bunch of supports that scale very well into lategame (blitz, janna, soraka) and some who fall off (taric, sona). If we count Lux to the weaker lategamers then is she really worse than sona/taric and why? Isn't her ability to consistently disable and scout with her base abilities something valuable enough? Also her kit allows her to build almost no defense, isn't that something that makes her at least on par with the other not-so-lategameish supports?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 09 2012 13:57 GMT
#147
On October 09 2012 21:51 clickrush wrote:
Show nested quote +
On October 09 2012 19:00 overt wrote:
On October 09 2012 17:14 clickrush wrote:
I felt that lux initiates even better than sona (my main) simply because she can initate more frequently on a good range. I didn't level shield at all early game to have the maximum available burst. Her shield really only shines in teamfights anyway? having two spammable disables high base damage and range is very rare for supports. lulu kinda does that but has inferiour range.

her laneing seems so strong to me because it is super easy to either deny farm or dealing alot of safe/free damage with E and Q is so strong as a disengagement and killing tool as well. I also love how her skills make her a super strong roamer and safe ward-bitch at the same time. getting some ap shouldnt be that hard on her because you stay away from the frontline and can afford only to get shureilas for survivability while with sona, soraka or lulu you would be much closer most of the time to use their set effectively. with some ap i mean a couple drings/mejas/similarly cheap stuff and it felt like it was a ton of damage during ganking phase for a support.


Yeah no reason to level w in lane as support Lux. Maybe get a point at 4, but it's possible for you to skip it for more burst. You have a lot of kill potential at 6the with your AD.

I still think late game Lux is pretty bad compared to other supports but it isn't total trash and you can probably secure early leads with support Lux relatively easy. Best part of support Lux is using ult to steal enemy blue after you and the AD shove to tower.


ok pretty much everyone agrees that support lux has a strong place early game but does not compare to other supports lategame.

I understand the first part but not the second part. Where does this perception come from? There are a bunch of supports that scale very well into lategame (blitz, janna, soraka) and some who fall off (taric, sona). If we count Lux to the weaker lategamers then is she really worse than sona/taric and why? Isn't her ability to consistently disable and scout with her base abilities something valuable enough? Also her kit allows her to build almost no defense, isn't that something that makes her at least on par with the other not-so-lategameish supports?


Sona's late game is extremely strong.

Taric support falls off because of his single target initiation tool. Lux's Q, her main support ability, is honestly not that much better than Taric's E.
https://twitter.com/SufficientStats
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2012-10-10 04:18:02
October 10 2012 04:10 GMT
#148
On October 09 2012 18:42 Carnivorous Sheep wrote:
Show nested quote +
On October 09 2012 18:35 Thereisnosaurus wrote:
Has anyone else tried an APless start lux? I've been mucking around with opening chalice>catalyst> vest/cloak> grail/roa >etc after watching froggen's anivia play. Lux seems to share many of the same properties as anivia in the sense that she's highly mana dependent, squishy, has incredibly powerful spells with good base values and is a great farmer if she can spam. I've found playing like that early I can push my lane and roam safely, plus have the resources to seriously pressure which ever lane I roam.

It's not even like I'm hamstringing my late game, just building my stock of burst late rather than early, so I can really dominate the early/midgame where AP lux is generally pretty meh.


you identify most of lux's characteristics and then proceed to suggest doing the exact opposite of what's logical...?

you say she has good ratios, so why are you not building ap? unlikely anivia lux doesnt do damage after ~15 minutes without ap because her base numbers are not anivia level, plus she doesn't bring as much utility as anivia. her shield also scales off ap

early/midgame is where ap lux is amazing, she has one of the highest level 6 bursts in the game and throughout level 11/13 she can one shot a lot of ppl, butyou need to build ap.

in fact, it's her late game where ap lux sucks cause everyone can afford to get hp/mr after getting their damage items and you're not one shotting anyone

building chalice cloak catalyst is just going ot make you useless for 20 minutes, and by the time you get ap, you're still useless cause everyone has mr

getting like 1 of those 3 items situation to help lane is fine but getting more is just killing yourself

her cooldowns are also high enough that you need to be able to devastate with one spell rotation, you cant wait for a second rotation. you're not a sustain caster so high manapool is pointless you just need to get enough regen to get by in lane


but Lux doesn't have good AP ratios, she has good base damage values, so what's he saying makes sense.

Personally I go boots 3-> dorans/kagepick -> kagepick/dorans ->fiendish codex + spellpen boots -> deathcap -> athene's voidstaff dfg

I get the chalice early (before codex) if I'm in a tough aggressive lane, or the jungler is AP.

What he says does make sense though, except I think codex is just overall better than chalice for Lux ( gives her everything she needs in an item,) and the catalyst isn't all that good for her in general imo, because she doesn't benefit all that much from the extra health when played well as you're not going to be building spellvamp to regen it, may as well build resistances, AP and CDR for stronger more spammable shield and snare to avoid damage.


edit: On top of that, I disagree with a lot of what you said about late-game Lux. I think in late-game she has an important role of bursting the AD-carry after the initiation escape as he's trying to get back into the fight, while also lining up as many enemy champions as possible to also take damage from her laser+passive at a point in time where the enemy has already committed to a team-fight. On top of that her snare is a great tool for forcing a rushed initiate from your opponent which is a good opportunity to catch a lot of players with your laser, and if you do then her late-game damage is nothing to be laughed at (even though her AP ratios are pretty bad for a burst champion,) along with her team-wide shield.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-10-10 04:22:45
October 10 2012 04:17 GMT
#149
On October 10 2012 13:10 Kiarip wrote:
Show nested quote +
On October 09 2012 18:42 Carnivorous Sheep wrote:
On October 09 2012 18:35 Thereisnosaurus wrote:
Has anyone else tried an APless start lux? I've been mucking around with opening chalice>catalyst> vest/cloak> grail/roa >etc after watching froggen's anivia play. Lux seems to share many of the same properties as anivia in the sense that she's highly mana dependent, squishy, has incredibly powerful spells with good base values and is a great farmer if she can spam. I've found playing like that early I can push my lane and roam safely, plus have the resources to seriously pressure which ever lane I roam.

It's not even like I'm hamstringing my late game, just building my stock of burst late rather than early, so I can really dominate the early/midgame where AP lux is generally pretty meh.


you identify most of lux's characteristics and then proceed to suggest doing the exact opposite of what's logical...?

you say she has good ratios, so why are you not building ap? unlikely anivia lux doesnt do damage after ~15 minutes without ap because her base numbers are not anivia level, plus she doesn't bring as much utility as anivia. her shield also scales off ap

early/midgame is where ap lux is amazing, she has one of the highest level 6 bursts in the game and throughout level 11/13 she can one shot a lot of ppl, butyou need to build ap.

in fact, it's her late game where ap lux sucks cause everyone can afford to get hp/mr after getting their damage items and you're not one shotting anyone

building chalice cloak catalyst is just going ot make you useless for 20 minutes, and by the time you get ap, you're still useless cause everyone has mr

getting like 1 of those 3 items situation to help lane is fine but getting more is just killing yourself

her cooldowns are also high enough that you need to be able to devastate with one spell rotation, you cant wait for a second rotation. you're not a sustain caster so high manapool is pointless you just need to get enough regen to get by in lane


but Lux doesn't have good AP ratios, she has good base damage values, so what's he saying makes sense.


She does have good ratios. Q and W both have a .7 ratio, E has a .6, R has a .75.

The reason late game Lux is bad has nothing to do with ratios or base damage. It has everything to do with long CDs combined with the fact that almost no burster is going to be able to 100->0 anyone late game because everyone has built MR and/or health. This includes the AD carry.
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2012-10-10 04:22:04
October 10 2012 04:20 GMT
#150
On October 10 2012 13:17 overt wrote:
Show nested quote +
On October 10 2012 13:10 Kiarip wrote:
On October 09 2012 18:42 Carnivorous Sheep wrote:
On October 09 2012 18:35 Thereisnosaurus wrote:
Has anyone else tried an APless start lux? I've been mucking around with opening chalice>catalyst> vest/cloak> grail/roa >etc after watching froggen's anivia play. Lux seems to share many of the same properties as anivia in the sense that she's highly mana dependent, squishy, has incredibly powerful spells with good base values and is a great farmer if she can spam. I've found playing like that early I can push my lane and roam safely, plus have the resources to seriously pressure which ever lane I roam.

It's not even like I'm hamstringing my late game, just building my stock of burst late rather than early, so I can really dominate the early/midgame where AP lux is generally pretty meh.


you identify most of lux's characteristics and then proceed to suggest doing the exact opposite of what's logical...?

you say she has good ratios, so why are you not building ap? unlikely anivia lux doesnt do damage after ~15 minutes without ap because her base numbers are not anivia level, plus she doesn't bring as much utility as anivia. her shield also scales off ap

early/midgame is where ap lux is amazing, she has one of the highest level 6 bursts in the game and throughout level 11/13 she can one shot a lot of ppl, butyou need to build ap.

in fact, it's her late game where ap lux sucks cause everyone can afford to get hp/mr after getting their damage items and you're not one shotting anyone

building chalice cloak catalyst is just going ot make you useless for 20 minutes, and by the time you get ap, you're still useless cause everyone has mr

getting like 1 of those 3 items situation to help lane is fine but getting more is just killing yourself

her cooldowns are also high enough that you need to be able to devastate with one spell rotation, you cant wait for a second rotation. you're not a sustain caster so high manapool is pointless you just need to get enough regen to get by in lane


but Lux doesn't have good AP ratios, she has good base damage values, so what's he saying makes sense.


She does have good ratios. Q and W both have a .7 ratio, E has a .6, R has a .75.


they are bad AP ratios for the nature of her spells and their cooldowns. You usually can't burst anyone down on her mid-late game with all her cooldowns even if you trigger all the passives you get from your combo, maybe only an AD carry if he fell behind on experience or you have above average farm.

edit: her W ratio is actually pretty damn good for an AOE shield, was talking about offensive spells.
cLutZ
Profile Joined November 2010
United States19573 Posts
October 10 2012 04:24 GMT
#151
Why is there a lux in 9/10 of my games these days? Is there some FotM strat guy or is she just the Teemo of Mid?
Freeeeeeedom
overt
Profile Blog Joined June 2010
United States9006 Posts
October 10 2012 04:25 GMT
#152
On October 10 2012 13:24 cLutZ wrote:
Why is there a lux in 9/10 of my games these days? Is there some FotM strat guy or is she just the Teemo of Mid?


She's really fun. She's the first champion I bought and played a lot of. First skin I bought was Spellthief Lux. The fact that she got ran as both a support and mid laner in recent competitive tournaments by Asian teams helps too.

Fun plus being run in tournaments = lots of people are going to be playing as her. That or maybe everyone just really loves the new art.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 10 2012 04:33 GMT
#153
On October 10 2012 13:17 overt wrote:
Show nested quote +
On October 10 2012 13:10 Kiarip wrote:
On October 09 2012 18:42 Carnivorous Sheep wrote:
On October 09 2012 18:35 Thereisnosaurus wrote:
Has anyone else tried an APless start lux? I've been mucking around with opening chalice>catalyst> vest/cloak> grail/roa >etc after watching froggen's anivia play. Lux seems to share many of the same properties as anivia in the sense that she's highly mana dependent, squishy, has incredibly powerful spells with good base values and is a great farmer if she can spam. I've found playing like that early I can push my lane and roam safely, plus have the resources to seriously pressure which ever lane I roam.

It's not even like I'm hamstringing my late game, just building my stock of burst late rather than early, so I can really dominate the early/midgame where AP lux is generally pretty meh.


you identify most of lux's characteristics and then proceed to suggest doing the exact opposite of what's logical...?

you say she has good ratios, so why are you not building ap? unlikely anivia lux doesnt do damage after ~15 minutes without ap because her base numbers are not anivia level, plus she doesn't bring as much utility as anivia. her shield also scales off ap

early/midgame is where ap lux is amazing, she has one of the highest level 6 bursts in the game and throughout level 11/13 she can one shot a lot of ppl, butyou need to build ap.

in fact, it's her late game where ap lux sucks cause everyone can afford to get hp/mr after getting their damage items and you're not one shotting anyone

building chalice cloak catalyst is just going ot make you useless for 20 minutes, and by the time you get ap, you're still useless cause everyone has mr

getting like 1 of those 3 items situation to help lane is fine but getting more is just killing yourself

her cooldowns are also high enough that you need to be able to devastate with one spell rotation, you cant wait for a second rotation. you're not a sustain caster so high manapool is pointless you just need to get enough regen to get by in lane


but Lux doesn't have good AP ratios, she has good base damage values, so what's he saying makes sense.


She does have good ratios. Q and W both have a .7 ratio, E has a .6, R has a .75.

The reason late game Lux is bad has nothing to do with ratios or base damage. It has everything to do with long CDs combined with the fact that almost no burster is going to be able to 100->0 anyone late game because everyone has built MR and/or health. This includes the AD carry.


Lux definitely does NOT have good ratios. I think she is the definition of poor AP ratio on a mid laner. Her E (main damage source beside laser) has only 240 base, 0.6 ratio, yet on a 10 seconds cooldown; her other spells are even worse. A lot of Lux's damage comes from her passive, which is pretty much not useable beyond the early laning phase. I'd say Lux and Galio are the two common mid laners with the lowest ap ratio per second.
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Gahlo
Profile Joined February 2010
United States35118 Posts
October 10 2012 04:52 GMT
#154
On October 10 2012 13:33 Sufficiency wrote:
Show nested quote +
On October 10 2012 13:17 overt wrote:
On October 10 2012 13:10 Kiarip wrote:
On October 09 2012 18:42 Carnivorous Sheep wrote:
On October 09 2012 18:35 Thereisnosaurus wrote:
Has anyone else tried an APless start lux? I've been mucking around with opening chalice>catalyst> vest/cloak> grail/roa >etc after watching froggen's anivia play. Lux seems to share many of the same properties as anivia in the sense that she's highly mana dependent, squishy, has incredibly powerful spells with good base values and is a great farmer if she can spam. I've found playing like that early I can push my lane and roam safely, plus have the resources to seriously pressure which ever lane I roam.

It's not even like I'm hamstringing my late game, just building my stock of burst late rather than early, so I can really dominate the early/midgame where AP lux is generally pretty meh.


you identify most of lux's characteristics and then proceed to suggest doing the exact opposite of what's logical...?

you say she has good ratios, so why are you not building ap? unlikely anivia lux doesnt do damage after ~15 minutes without ap because her base numbers are not anivia level, plus she doesn't bring as much utility as anivia. her shield also scales off ap

early/midgame is where ap lux is amazing, she has one of the highest level 6 bursts in the game and throughout level 11/13 she can one shot a lot of ppl, butyou need to build ap.

in fact, it's her late game where ap lux sucks cause everyone can afford to get hp/mr after getting their damage items and you're not one shotting anyone

building chalice cloak catalyst is just going ot make you useless for 20 minutes, and by the time you get ap, you're still useless cause everyone has mr

getting like 1 of those 3 items situation to help lane is fine but getting more is just killing yourself

her cooldowns are also high enough that you need to be able to devastate with one spell rotation, you cant wait for a second rotation. you're not a sustain caster so high manapool is pointless you just need to get enough regen to get by in lane


but Lux doesn't have good AP ratios, she has good base damage values, so what's he saying makes sense.


She does have good ratios. Q and W both have a .7 ratio, E has a .6, R has a .75.

The reason late game Lux is bad has nothing to do with ratios or base damage. It has everything to do with long CDs combined with the fact that almost no burster is going to be able to 100->0 anyone late game because everyone has built MR and/or health. This includes the AD carry.


Lux definitely does NOT have good ratios. I think she is the definition of poor AP ratio on a mid laner. Her E (main damage source beside laser) has only 240 base, 0.6 ratio, yet on a 10 seconds cooldown; her other spells are even worse. A lot of Lux's damage comes from her passive, which is pretty much not useable beyond the early laning phase. I'd say Lux and Galio are the two common mid laners with the lowest ap ratio per second.


I'm not sure if you're aware, but laser pops her passive and reapplies it. Somebody posted on r/lol that they should make the shield pop her passive on enemies. I think that'd be a cute change.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 10 2012 07:00 GMT
#155
On October 10 2012 13:52 Gahlo wrote:
Show nested quote +
On October 10 2012 13:33 Sufficiency wrote:
On October 10 2012 13:17 overt wrote:
On October 10 2012 13:10 Kiarip wrote:
On October 09 2012 18:42 Carnivorous Sheep wrote:
On October 09 2012 18:35 Thereisnosaurus wrote:
Has anyone else tried an APless start lux? I've been mucking around with opening chalice>catalyst> vest/cloak> grail/roa >etc after watching froggen's anivia play. Lux seems to share many of the same properties as anivia in the sense that she's highly mana dependent, squishy, has incredibly powerful spells with good base values and is a great farmer if she can spam. I've found playing like that early I can push my lane and roam safely, plus have the resources to seriously pressure which ever lane I roam.

It's not even like I'm hamstringing my late game, just building my stock of burst late rather than early, so I can really dominate the early/midgame where AP lux is generally pretty meh.


you identify most of lux's characteristics and then proceed to suggest doing the exact opposite of what's logical...?

you say she has good ratios, so why are you not building ap? unlikely anivia lux doesnt do damage after ~15 minutes without ap because her base numbers are not anivia level, plus she doesn't bring as much utility as anivia. her shield also scales off ap

early/midgame is where ap lux is amazing, she has one of the highest level 6 bursts in the game and throughout level 11/13 she can one shot a lot of ppl, butyou need to build ap.

in fact, it's her late game where ap lux sucks cause everyone can afford to get hp/mr after getting their damage items and you're not one shotting anyone

building chalice cloak catalyst is just going ot make you useless for 20 minutes, and by the time you get ap, you're still useless cause everyone has mr

getting like 1 of those 3 items situation to help lane is fine but getting more is just killing yourself

her cooldowns are also high enough that you need to be able to devastate with one spell rotation, you cant wait for a second rotation. you're not a sustain caster so high manapool is pointless you just need to get enough regen to get by in lane


but Lux doesn't have good AP ratios, she has good base damage values, so what's he saying makes sense.


She does have good ratios. Q and W both have a .7 ratio, E has a .6, R has a .75.

The reason late game Lux is bad has nothing to do with ratios or base damage. It has everything to do with long CDs combined with the fact that almost no burster is going to be able to 100->0 anyone late game because everyone has built MR and/or health. This includes the AD carry.


Lux definitely does NOT have good ratios. I think she is the definition of poor AP ratio on a mid laner. Her E (main damage source beside laser) has only 240 base, 0.6 ratio, yet on a 10 seconds cooldown; her other spells are even worse. A lot of Lux's damage comes from her passive, which is pretty much not useable beyond the early laning phase. I'd say Lux and Galio are the two common mid laners with the lowest ap ratio per second.


I'm not sure if you're aware, but laser pops her passive and reapplies it. Somebody posted on r/lol that they should make the shield pop her passive on enemies. I think that'd be a cute change.


I am fully aware of how her passive works. But the issue remains that Lux's non-ultimate spells have low base, low ratio, and high cooldown. She is balanced due to the fact that her passive provides a lot of additional base damage. Lux's E, if not for its utility and interaction with her passive, would be the worst spell for mid laners.
https://twitter.com/SufficientStats
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
October 10 2012 07:11 GMT
#156
Lux is one of my favourite AP mid champions for sure. If you chose lux and was not counterpicked by some mobile champions (ahri, another lux, etc), you would most likely win your lane if you're good. Unless you had a bad day and failed to cast your 'e' properly, you would definitely out-cs your opponent due to the nature of your spells.

Another fun trick i love to use is to duo queue ranked and get your friend to give you blue (only if your jungler is manaless). Then, go and win mid. There's no way any champion can win mid against a Lux with blue at level 1. You just spam E on that poor dude. Once you zoned that guy really heavily (I mean, I have at least 3x more cs than my opponent during 15 minutes), just gank other lanes. Their mid would be useless in mid game and their entire team would most likely crumble under your ganks as a really fat Lux is a really scary one.
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
October 10 2012 07:31 GMT
#157
a fat lux or a fed lux?

I dont really wanna see a fat lux tbh
KCCO!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 10 2012 07:41 GMT
#158
On October 10 2012 16:11 HaruRH wrote:
Lux is one of my favourite AP mid champions for sure. If you chose lux and was not counterpicked by some mobile champions (ahri, another lux, etc), you would most likely win your lane if you're good. Unless you had a bad day and failed to cast your 'e' properly, you would definitely out-cs your opponent due to the nature of your spells.

Another fun trick i love to use is to duo queue ranked and get your friend to give you blue (only if your jungler is manaless). Then, go and win mid. There's no way any champion can win mid against a Lux with blue at level 1. You just spam E on that poor dude. Once you zoned that guy really heavily (I mean, I have at least 3x more cs than my opponent during 15 minutes), just gank other lanes. Their mid would be useless in mid game and their entire team would most likely crumble under your ganks as a really fat Lux is a really scary one.


The problem with that is you can do it with a lot of mid laners. If mobility isn't an issue, a lot of long range pokey mid laners will win the lane with ease.
https://twitter.com/SufficientStats
BlackPaladin
Profile Joined May 2010
United States9316 Posts
October 10 2012 07:43 GMT
#159
Having high cd's isn't the same as having bad AP scaling. If lux had poor ap scaling you wouldn't be building AP on her lol. It's just all her skills have very high cd's so even with 40% cdr once she uses her spells she has to wait 5+ seconds of doing nothing to cast again. It's funny cause it's completely against how riot makes champs now. Like xerath and lux have similar roles of long range ap's, but you can see they are different in design philosophies cause xerath came later and has much lower cd's, which is something riot has outright said they like.
"Your full potential does not matter if you do not use all 100% of it."
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 10 2012 07:46 GMT
#160
On October 10 2012 16:43 BlackPaladin wrote:
Having high cd's isn't the same as having bad AP scaling. If lux had poor ap scaling you wouldn't be building AP on her lol. It's just all her skills have very high cd's so even with 40% cdr once she uses her spells she has to wait 5+ seconds of doing nothing to cast again. It's funny cause it's completely against how riot makes champs now. Like xerath and lux have similar roles of long range ap's, but you can see they are different in design philosophies cause xerath came later and has much lower cd's, which is something riot has outright said they like.


But Xerath's Q only does damage and has no utility otherwise. His E, which has utility, has short range.
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clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 10 2012 08:21 GMT
#161
one of the things I like about support lux is that you can shoot your ultimate on a initiated target and still can help your carries to disengage, while with sona for example I just buff them up alittle. I understand sona the best out of all champions and I know she provides a super strong ult which obv scales hard into lategame on paper, but in the end its just a stun you will hit on 1-3 ppl and 3 is really the maximum amount you are ever going to hit in a teamfight and it happens 1 out of 10 times or so. Often you have to ult 1 guy with sona because that is the target you have to lock down in a particular situation. with lux you can repeatedly do that even if her cd's are fairly high, as support lux you will have max cdr lategame with minimal effort because her kit keeps her very distant. Janna is the other support who can do that and is considered one of the absolute strongest lategame supports. sona is picked over janna if you want more front loaded damage during an engagement, lux does more burst while providing stronger kiting power, while not having passive stat bonuses.

Also people have figured out how to play against sona in lane. A few months ago I was able to just completely rampage in lane with sona but alot of support players are picking extremely bursty stuff like blitzcrank, new taric and leona. You still can win lane against them as I don't think those champions can prevent sona from doing her job in lane, but ad carries and supports started to play extremely aggressive against sona, as she doesnt have tools to keep champions in place: she just deals damage and heals a little. With lux you can do what I'd like to call free damage: with E range you can safely deny farm if you time it on lasthits or you just do damage without providing a hole for them to trade back. With Q you have a major disengagement and killing tool on a huge range, which punishes mistakes really hard. After 6 you can just R anyone you hit with Q as you are not the ap carry you are allowed to do that on a full HP target which makes much more use of her kit than ap lux btw. If you get ahead with lux support in lane you and you can push the lane then the real fun happens. With sona and janna to a lesser extend you can poke ppl under turret to keep an advantage but any of those champions look pale compared to lux when doing that.

And all that is not even her main strength. I think what really makes her a strong support pick is her ability to roam and ward like no other. The champions I like to roam the most with are blitz, leona and janna just because they are fast have strong initiation tools and have the ability to not die while warding/roaming. Lux is even more of that because of the massive range of her spells and the fact that she can check brushes/etc with her skills is amazing. This is one of the major reasons why venge was so popular when I played dota: you could safely check areas you want to go in while warding/ganking/roaming.

What lux does not have is buffs, so she is in the blitz, leona department of buffless supports. I really love those champions but you cannot pick those in any lane/team comp. I think if you want a poke lane, strong roaming/warding and disables your choice needs to be lux/janna atm. If you are worried about disengaging more than about having strong ganks and midgame power then stick with janna, else pick lux.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Kiarip
Profile Joined August 2008
United States1835 Posts
October 11 2012 16:12 GMT
#162
On October 10 2012 16:11 HaruRH wrote:
Lux is one of my favourite AP mid champions for sure. If you chose lux and was not counterpicked by some mobile champions (ahri, another lux, etc), you would most likely win your lane if you're good. Unless you had a bad day and failed to cast your 'e' properly, you would definitely out-cs your opponent due to the nature of your spells.

Another fun trick i love to use is to duo queue ranked and get your friend to give you blue (only if your jungler is manaless). Then, go and win mid. There's no way any champion can win mid against a Lux with blue at level 1. You just spam E on that poor dude. Once you zoned that guy really heavily (I mean, I have at least 3x more cs than my opponent during 15 minutes), just gank other lanes. Their mid would be useless in mid game and their entire team would most likely crumble under your ganks as a really fat Lux is a really scary one.


you're playing against terrible players if you have 3 times the cs of your opponent regardless of what champion you're playing.

How is Lux's harass any better than Gragas barrel? He does more damage. What about xerath? He has long range even without W, and better ratios and cooldowns. Then there's champion that straight up destroy Lux like Leblanc and Ahri. Morgana does fine against her as well because of black shield. Personally I like to use swain vs lux because any time Lux tries to detonate passive you trade with E and come out ahead.

there are some champions on which I have problems against Lux, but most either beat her in lane or simply out farm her tbh.
remedium
Profile Joined July 2011
United States939 Posts
Last Edited: 2012-11-13 10:32:49
November 13 2012 10:17 GMT
#163
Has anyone taken a serious look at Nashor's Tooth on our favorite champion?

The build I've been fiddling with goes something like:

1. Boots of Speed and 3 Health Potions [455 gold] -> standard opening for all mid lane champions.

2. Fiendish Codex [1125 gold] -> builds into Athene's Unholy Grail, and has a devious name.

3a. Sorcerer's Shoes [750 gold] -> if you are filthy rich it is conceivable that you can buy Athene's Unholy Grail before you buy your Sorcerer's Shoes, hence the 3a and 3b designations.

3b. Athene's Unholy Grail [2950 gold] -> Athene's Unholy Grail comes before Nashor's Tooth because it's only 335 gold more and is a bit more useful in lane.

4. Rabadon's Deathcap [3600 gold] -> before Nashor's Tooth because the damage increase you get from Rabadon's Deathcap seems to outweigh the utility from Nashor's Tooth.

5. Nashor's Tooth [2615 gold] -> I build the Fiendish Codex before the Stinger because the mana regen is just fantastic.

6. Void Staff [2295 gold] -> because lasers need love too.

7. Zhonya's Hourglass [3100 gold] -> even Lux needs to be invincible sometimes.

The rationale behind this build is as thus: Lux as a champion suffers from two things: long cooldowns (roughly 7-9 seconds each on her Q/W/E) and a need for a constant mana pool (this becomes painfully evident during the mid-late game when your team is gathered and you do not have a blue buff). The synergy between Athene's Unholy Grail and Nashor's Tooth is pretty amazing: (1) max 40% cooldown reduction (CDR) between the two items (15% Athene's, 25% Nashor's), and (2) +25 mana regen per 5 seconds (15 Athene's, 10 Nashor's). With two items, you can effectively remove the two things that make you spam click Lux until she tells you to stay positive.

The attack speed of Nashor's Tooth is a point of contention, but I think it can help Lux out a lot with triggering her passive damage on auto attacks.

The remaining items are pretty standard for an AP caster and can be substituted situationally.

Quick gameplay note: when using your Q/E combo to bind an enemy, make sure you Q, E, auto attack, trigger your E, then auto attack again. Your basic instinct will likely be to instantly trigger your E, but by waiting that one tick to auto attack, you can utilize your passive bonus damage twice in a single combo.

Here's a definitely-not-photshopped picture of me putting the build into use (Ed. note: the top three games actually happened as pictured):

+ Show Spoiler +
[image loading]


Let me know if you play it and think it works!

--

A final note: with the recent discussion regarding revamping the guides here on Team Liquid, I decided to spruce up what could have been a five minute post into something resembling order and clarity. The purpose was to put forth an example of what a potential champion build guide post could look like. It is reasonably clear, easy to read, and features links and full names of all items, just in case any new player happens to stumble upon the guide. If you have any comments or suggestions for improving the format of this example or any other guide, I'm sure everyone who writes guides for Team Liquid would love to hear from you (I know there are some really nice looking guides here already).


+ Show Spoiler +
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