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![[image loading]](http://images3.wikia.nocookie.net/__cb20101020113203/leagueoflegends/images/4/44/Lux_SpellthiefLoading.jpg)
When Lux first came out people thought she was pretty terrible, but after some decent AP ratio buffs, the addition of CDR boots into the game and people figuring out how to play her she is now considered a pretty good damage/support caster, especially against meele heavy teams.
Lux' biggest strength is her absolutely absurd range as all her spells are skillshots. If she is positioned well it's pretty much impossible to die in a teamfight. She supports her team with roots/slow/aoe shields and pretty decent aoe damage. Lux is not a AP carry but she can make well use out of farm/kills. I think Lux is best placed on the bottom lane, but she can also run mid decently if there is no one better for mid. She probably get's crushed by most solo top heros tho.
Skills
Light Binding [Q] A decent range skillshot thats hits the first two targets it passes through and deals damage and roots them. Hits minions and junglecreeps. I don't like this spell too much, it's hard to hit someone in laning phase and you're reliant on hitting this spell to kill anything by yourself. But it's not terrible or anything.
Prismatic Barrier [W] It's kind of like a boomerang and it shields any allie it passes through.You can get the shield effect twice if you get hit by it when it comes back. The absorbed damage isn't great but it's aoe, hits twice and has a pretty low cooldown.
Lucent Singularity [E] This spell outranges towers. The range is just absurd. You throw it somewhere and it slows everything in it's aoe. You can let it explode and it deals decent aoe damage but the slow fades. Also gives vision which also makes it some kind of mini CV. Great harassment and farming tool on lane. It rapes meeles on lane and you can farm decently as E & one autoattack kills caster creeps.
Finales Funkeln [R] Who doesn't love a friggin lazer? Lux signature spell. After a very short channeling time you deal damage to anything in front of you. In earlygame and midgames it's mostly used to snipe low hp people but in late you can get the cooldown down to 30/24 sec and it becomes a ridiculous poking tool. Can also be used to steal Dragon/Buffs/Baron.
Illumination [Passive] Whenever you hit an enemy with your spells, he gets a debuff that explodes and deals damage when you hit the target with an autoattack. Good for laning but bad in mid/lategame because you aren't supposed to be in autoattack range anyways.
Skill Order: R > E > W > Q (Q once on level one) OR R > E > Q > W Skill E primarily as it is your main laning too. Get your ult everytime you can. After E you can either get Q for more damage & shorter cd on Q or W for more shields & shorter cd on W
Masteries: 9/0/21
Summoner Spells: Flash + CV/Ghost Flash saves you when you get caught out of position. CV is great because you can steal Buffs/Dragon/Baron with your ult & CV. If someone else takes CV, ghost is also great, just like on any other champ.
Runes: Quints: Flat AP Red: Mpen Yellow: Mp5/Level Blue: AP
Itembuild Do not build support items on Lux. Lux needs to build AP to stay relevant as her spells are all very dependend on AP. She's not a AP carry but with good amounts AP she deals very good damage in teamfights. Because of her range, you can get away with building very little defense.
CDR Boots CDR is just incredibly amazing on Lux so always get CDR boots.
Tear > Archangel's (build Archangel's later on) Tear > Archangel's give you more than enough mana for the whole game (I don't think you can run Lux without any mana items, as she get's quite spammy later on) and also some nice damage later on. Because of Lux' insane range can get away with Archangel's but you might want RoA/Banshees if for some reason you really need survivability.
Deathcap The best raw AP item, just great on any AP caster
Mejaj's Soulstealer Lux rarely dies, if positioned correctly and you can easily rack up a lot of kills/assists so a soulstealer might be a good investment, if the game goes well.
Voidstaff/DFG/Zhonyas If the enemy are starting to get a lot of MR you need a voidstaff sooner or later. DFG puts you at 40% CDR and gives you some AP and a nice active, even though it can be diffucult to use because of the short range. Zhonyas gives you very nice AP and a very useful defensive active. You might want or don't want to pick all of them up depending on how the game goes. (Do the enemys have a lot of MR? Do I want DFG or Zhonyas active?)
You might want to pick up some survivability (Banshees/Guardian Angel) as really late game items.
Suggested Itemorder: Sapphire + 2 Pots/Doran's Ring Tear CDR Boots Deathcap Archangel's Voidstaff/DFG/Zhonyas survivability (Banshees Veil/Guardian Angel)
If the game goes very well, you might want to grab a soulstealer.
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This is for non-brave Lux.
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On February 27 2011 00:05 Woony wrote: This is for non-brave Lux. no such thing
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United States47024 Posts
On February 27 2011 00:05 Woony wrote: This is for non-brave Lux. Oddly enough, I think Caller's guide is more right about some things than yours.
- You need to distinguish between whether you're babysitting or solo laning. Because if you're babysitting, your item build is effectively "stack DRings and buy shittons of wards" (and a babysitter that ever afk-farms long enough to have 1600 at once for NLR is doing it wrong), and if you're solo laning, you're not gonna bring CV.
- Shield. Caller got it right when he said:
Getting a worthless shield that protects for nothing and will likely be dodged by your allies anyways is pointless. Lux has one of the strongest (if not THE strongest) level 6 bursts in the game (unless Tibbers gets a significant number of autoattacks, it's even more than Annie's). Why would you gimp that for a shield that has very little utility? And "only damage and CD scaling" is a very bad reason to not level Q--seeing as a lot of champs level a skill primarily for the CD scaling.
- Cata/RoA. I used to think that this was good, but became convinced that you absolutely don't need that much of an HP buffer if you're positioning yourself correctly. Get as many DRings as needed to win your lane, and beeline your bigger stuff from there.
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Or you could be cool and start boots on lux and roam endlessly.
I.e. gank mid 3 times before level 6 (incidentally I did this and died 3 times to their teemo who i was trying to gank -> protip, HP quints and defensive r00nes)
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I said Cata/RoA is optional to tear/AA. Getting Q at 4 might be worth for an level 6 kill attempt it but after that I don't see a reason to go Q > W. I used to don't get shield at all but after the AP ratio buff I think it's better than 50 more damage and some CD on Q.
And what do you run if you don't run CV? I used to run ghost but I don't think she really needs it and I tried Ignite but I wasn't too impressed with it especially since Lux allready has a finisher ult.
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Need to kite with lux, so ghost/flash.
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Lux was the first champ I played a lot of and I used to do a build similar to the OP's but now I go a bit different. If I solo lane I can very often get a kill when I hit 6 either against the person I'm soloing or by ganking another lane. Comboing her E into Q then popping your R and detonating E right after does so much damage plus your auto attack afterwards leaves most champs dead if they were pushed out too far or had 60% health or less.
But if I end up being a solo and have good farm I'll generally rush Archangel's Staff into Rabadon's and then just stack Archangel's. I realize Lux isn't supposed to be an AP carry but your team is really AD heavy and the other team isn't building much magic resist you can deal so much damage with a build like this.
However, nine times out of ten I play her as a straight up support. You can still get that early kill when you hit 6 even if you're dual laning but basically I just play her as the wards bitch, get clairvoyance, and just try to help my team. Generally I save my ult for when a team fight is ending, to finish off people who are retreating or to scare off enemies who are advancing if my team just lost. I find that most team fights with her just consist of throwing your shield in, dropping E, and snaring the other team's carries. She's not that great of a support or AP carry to be honest and the only reason to play her is just because she's so much fun.
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Imo, R>E>Q>W. The only time I find the shield to be useful is to save someone who was ignited. Besides that, you can't save an early jungle gank just because you had 2 points in W instead of 1. Also I don't like building RoA, Lux needs AP instead of bulkiness.
I'd rather get: Doran's Ring, Mejai's (Really easy to get stacks with Lux), Deathcap and CDR Boots as her core items, and then buy the next items depending on team comp.
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Man, why did they have to buff Morello's by increasing the CDR? :/ That's pretty stupid because it now puts you over the CDR Cap (9% Masteries + 15% Boots + 20% Morello's = 44% CDR). I don't see the point in getting in now. And most champs that even considered Morello's are the same as Lux as in they want 40% CDR, get 9% from Masteries and take CDR Boots.
Also updated OP slightly to include some of the thoughts posted here from people-.
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On February 27 2011 13:56 Phantx wrote: Imo, R>E>Q>W. The only time I find the shield to be useful is to save someone who was ignited. Besides that, you can't save an early jungle gank just because you had 2 points in W instead of 1. Also I don't like building RoA, Lux needs AP instead of bulkiness.
I'd rather get: Doran's Ring, Mejai's (Really easy to get stacks with Lux), Deathcap and CDR Boots as her core items, and then buy the next items depending on team comp.
All you get from leveling Q is slightly more damage right? Like, I don't think it increases the snare duration which is why a lot of people (including myself) level W over Q. More shield > slightly more damage. I mean, you obviously level E first as it's probably Lux's most important skill and the only thing I ever use Q for is for the bind not to do damage. But to each his own.
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My main point for going W > Q after 4 is that having W maxed in teamfights is way more useful than having Q maxed. Q hits a maximum of two targets, while W can theoretically hit your whole team twice. But mostly I think having CD off W way is more useful than having CD off Q in teamfights.
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United States47024 Posts
On March 06 2011 04:30 overt wrote:Show nested quote +On February 27 2011 13:56 Phantx wrote: Imo, R>E>Q>W. The only time I find the shield to be useful is to save someone who was ignited. Besides that, you can't save an early jungle gank just because you had 2 points in W instead of 1. Also I don't like building RoA, Lux needs AP instead of bulkiness.
I'd rather get: Doran's Ring, Mejai's (Really easy to get stacks with Lux), Deathcap and CDR Boots as her core items, and then buy the next items depending on team comp. All you get from leveling Q is slightly more damage right? Like, I don't think it increases the snare duration which is why a lot of people (including myself) level W over Q. More shield > slightly more damage. I mean, you obviously level E first as it's probably Lux's most important skill and the only thing I ever use Q for is for the bind not to do damage. But to each his own. You level Q for the CDR in addition to the damage. Getting to Q twice in a fight is a pretty big deal.
Also, I'm pretty sure that Jiji whent R>E>Q>W in the ESL game. Probably also worth noting his item build: Philo->Sorcs->DCap->Void->Hourglass
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On March 06 2011 04:38 TheYango wrote:Show nested quote +On March 06 2011 04:30 overt wrote:On February 27 2011 13:56 Phantx wrote: Imo, R>E>Q>W. The only time I find the shield to be useful is to save someone who was ignited. Besides that, you can't save an early jungle gank just because you had 2 points in W instead of 1. Also I don't like building RoA, Lux needs AP instead of bulkiness.
I'd rather get: Doran's Ring, Mejai's (Really easy to get stacks with Lux), Deathcap and CDR Boots as her core items, and then buy the next items depending on team comp. All you get from leveling Q is slightly more damage right? Like, I don't think it increases the snare duration which is why a lot of people (including myself) level W over Q. More shield > slightly more damage. I mean, you obviously level E first as it's probably Lux's most important skill and the only thing I ever use Q for is for the bind not to do damage. But to each his own. You level Q for the CDR in addition to the damage. Getting to Q twice in a fight is a pretty big deal. Also, I'm pretty sure that Jiji whent R>E>Q>W in the ESL game. Probably also worth noting his item build: Philo->Sorcs->DCap->Void->Hourglass
I personally couldn't run her with that little mana but if you play reeeeaaally careful with mana I guess it could work. Gonna include both skill orders I guess so everyone is happy.
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On March 06 2011 04:38 TheYango wrote:Show nested quote +On March 06 2011 04:30 overt wrote:On February 27 2011 13:56 Phantx wrote: Imo, R>E>Q>W. The only time I find the shield to be useful is to save someone who was ignited. Besides that, you can't save an early jungle gank just because you had 2 points in W instead of 1. Also I don't like building RoA, Lux needs AP instead of bulkiness.
I'd rather get: Doran's Ring, Mejai's (Really easy to get stacks with Lux), Deathcap and CDR Boots as her core items, and then buy the next items depending on team comp. All you get from leveling Q is slightly more damage right? Like, I don't think it increases the snare duration which is why a lot of people (including myself) level W over Q. More shield > slightly more damage. I mean, you obviously level E first as it's probably Lux's most important skill and the only thing I ever use Q for is for the bind not to do damage. But to each his own. You level Q for the CDR in addition to the damage. Getting to Q twice in a fight is a pretty big deal. Also, I'm pretty sure that Jiji whent R>E>Q>W in the ESL game. Probably also worth noting his item build: Philo->Sorcs->DCap->Void->Hourglass
Yeah, like I said I think it's more of a personal preference thing. Jiji was playing her more as an AP carry from what I could tell of that game and I play her more as a support. Also, it could definitely be possible that maxing Q first is better than maxing W, I just feel that maxing W is better for how I play her.
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yeah, don't save your ult to snipe with. it's funny, but don't. use it right away after you land your root. no point wasting the passive trigger and the gobs of damage on the offchance you can snipe that one low dude.
maxing W is poor because you barely gain anything from it. Leveling a shield that at best will absorb 1 extra hit and will most likely just get dodged is much worse than lowering the CD on a root that gets shit off you or your carry very well. Put it this way, how many times would 4 secs off your root save someone versus how many times the shield has ever saved someone.
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On March 06 2011 09:51 Kaneh wrote: yeah, don't save your ult to snipe with. it's funny, but don't. use it right away after you land your root. no point wasting the passive trigger and the gobs of damage on the offchance you can snipe that one low dude.
maxing W is poor because you barely gain anything from it. Leveling a shield that at best will absorb 1 extra hit and will most likely just get dodged is much worse than lowering the CD on a root that gets shit off you or your carry very well. Put it this way, how many times would 4 secs off your root save someone versus how many times the shield has ever saved someone. Lux's shield never saves anyone... if you keep it at level 1, that is. It's pretty strong if you level it up.
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On March 06 2011 09:51 Kaneh wrote: yeah, don't save your ult to snipe with. it's funny, but don't. use it right away after you land your root. no point wasting the passive trigger and the gobs of damage on the offchance you can snipe that one low dude.
maxing W is poor because you barely gain anything from it. Leveling a shield that at best will absorb 1 extra hit and will most likely just get dodged is much worse than lowering the CD on a root that gets shit off you or your carry very well. Put it this way, how many times would 4 secs off your root save someone versus how many times the shield has ever saved someone.
I save myself a lot more often with my Q than my W but I save people very often with W. Not more than Q but still. As long as you aren't spamming Q every chance you get I don't find it to be a huge deal. Like, I've rarely needed my Q but didn't have it cause it was on cooldown however the extra shield has definitely saved people. Difference of opinion, but I think the higher leveled W has a lot more saving potential than a decreased cooldown Q.
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1. Watch video's of Roku playing Lux. 2. Steal his Skilling order / runes / masteries / build order. 3. ??? 4. Profit.
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