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[Champion] Lux - Page 3

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MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 19 2012 16:18 GMT
#41
I dont know about you but when I buy Lich Bane I mostly buy it for the MS because its the only AP item that gives that specific stat, and the MR, the sheen procs are only a bonus.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-19 19:06:44
April 19 2012 18:32 GMT
#42
On April 20 2012 00:41 wei2coolman wrote:
Show nested quote +
On April 20 2012 00:33 Sufficiency wrote:
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him.


Eve is melee and trust me I won't question Lich Bane on her.


Then, why question it on lux? It's a solid item pick.
There's not a huge variety of item choices available for her, since she often doesn't need defensive stats from some of the AP items.

Also, what's with people getting morello's on lux? why not just run ionian boots, and dfg? That's 30% cdr right there, add a blue pot, and that's bound to hit 40% w/ masteries.


Lux needs as much damage as possible, so mpen boots are needed. Lux has high cd and it is difficult for her to proc Lich, unlike Eve.

Not saying Lich is entirely bad; but you should not get it for the proc.

On April 20 2012 03:45 sob3k wrote:
Show nested quote +
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him. And on the topic of DFG, it's a great item on lux (i think it's just a solid item on most ap's, just undervalued) Though her ability range is long, and DFG's range isn't that close, often teamfights are usually initiated by bruisers with some type of hard gap closer, they're bound to charge right into your DFG's range.


Because TF is going to be within AA range by neccesity as part of his kit. Lux never has to do that after earlygame.


I agree. Lux is very poor with Lich for two reasons:

1. Her kit allows her to do damage from afar; there is no need to risk being in AA range. It's better to wait 24 seconds for another laser instead of dying.
2. Her kit has high cooldown; it is not very reliable to proc Lich (even though it syncs well with her Innate).

Evelynn can utilize Lich well for the for the same reasons:

1. Eve's kit is in melee range anyway;
2. Eve's QQQQQQQQQQQQQ basically has no cooldown and you can basically attack and press Q at the same time.

Now, Lux's Q is fairly good for a bind - don't get me wrong. But it's still a skillshot (i.e. you miss, you die) and it's your only method of escape (E's slow is too little to achieve anything). She is extremely vulnerable to characters with blink or gap closers. Oh the other hand, her cooldown is long and her scaling is mediocre, so if you build survival items you won't do enough damage - in that case you also die after a slightly more drawn out battle. This is the reality of her gameplay, imo.
https://twitter.com/SufficientStats
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 19 2012 18:45 GMT
#43
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him. And on the topic of DFG, it's a great item on lux (i think it's just a solid item on most ap's, just undervalued) Though her ability range is long, and DFG's range isn't that close, often teamfights are usually initiated by bruisers with some type of hard gap closer, they're bound to charge right into your DFG's range.


Because TF is going to be within AA range by neccesity as part of his kit. Lux never has to do that after earlygame.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
VashTS
Profile Joined September 2010
United States1675 Posts
April 19 2012 18:56 GMT
#44
I tried out Ryze yesterday and got completely facerolled by Lux in mid. Does this usually happen? She out-ranged me and out DPS'd me by far.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 19 2012 19:08 GMT
#45
On April 20 2012 03:56 VashTS wrote:
I tried out Ryze yesterday and got completely facerolled by Lux in mid. Does this usually happen? She out-ranged me and out DPS'd me by far.


Lux is a better mid than you think - even though admittedly she is fairly weak. Ryze is actually not *that* great in early mid, imo... I might be wrong about this, but I think Ahri, Annie, and Cass can faceroll you easily as well.
https://twitter.com/SufficientStats
barbsq
Profile Joined November 2009
United States5348 Posts
April 19 2012 19:15 GMT
#46
On April 20 2012 01:18 MooMooMugi wrote:
I dont know about you but when I buy Lich Bane I mostly buy it for the MS because its the only AP item that gives that specific stat, and the MR, the sheen procs are only a bonus.


wait what?

you're spending 3.5k gold on 30 mr and 7% ms? Sorry, but if you're buying lichbane it's for the proc, not for that pittance of stats.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
overt
Profile Blog Joined June 2010
United States9006 Posts
April 19 2012 20:35 GMT
#47
On April 20 2012 03:56 VashTS wrote:
I tried out Ryze yesterday and got completely facerolled by Lux in mid. Does this usually happen? She out-ranged me and out DPS'd me by far.


Lux is really strong in lane phase. She just falls off stupid hard. I'm pretty sure it was Smash who said that Lux is one of the only characters in the game that can get crazy fed and still not mean shit.

Not many people build Lichbane on Lux. The only reason people build DFG on her is for the CDR and the fact that any other CDR item in the game doesn't make sense on her. Morellos is just straight worse than DFG.

Getting DFG is a question about whether or not you need to get CDR or not on Lux. Most Lux players feel they need some CDR, but if you think you can get every blue buff and are okay with chugging elixirs every four minutes then I guess you can skip getting any CDR. Assuming you get Sorc shoes, which I think you should, I don't think DFG is a bad buy. CDR is awesome and the active is good because her CDs are so fucking long and come late game you usually can't burst down even squishy targets if they have any MR.
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 19 2012 21:21 GMT
#48
On April 20 2012 03:32 Sufficiency wrote:
Show nested quote +
On April 20 2012 00:41 wei2coolman wrote:
On April 20 2012 00:33 Sufficiency wrote:
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him.


Eve is melee and trust me I won't question Lich Bane on her.


Then, why question it on lux? It's a solid item pick.
There's not a huge variety of item choices available for her, since she often doesn't need defensive stats from some of the AP items.

Also, what's with people getting morello's on lux? why not just run ionian boots, and dfg? That's 30% cdr right there, add a blue pot, and that's bound to hit 40% w/ masteries.


Lux needs as much damage as possible, so mpen boots are needed. Lux has high cd and it is difficult for her to proc Lich, unlike Eve.

Not saying Lich is entirely bad; but you should not get it for the proc.

Show nested quote +
On April 20 2012 03:45 sob3k wrote:
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him. And on the topic of DFG, it's a great item on lux (i think it's just a solid item on most ap's, just undervalued) Though her ability range is long, and DFG's range isn't that close, often teamfights are usually initiated by bruisers with some type of hard gap closer, they're bound to charge right into your DFG's range.


Because TF is going to be within AA range by neccesity as part of his kit. Lux never has to do that after earlygame.


I agree. Lux is very poor with Lich for two reasons:

1. Her kit allows her to do damage from afar; there is no need to risk being in AA range. It's better to wait 24 seconds for another laser instead of dying.
2. Her kit has high cooldown; it is not very reliable to proc Lich (even though it syncs well with her Innate).

Evelynn can utilize Lich well for the for the same reasons:

1. Eve's kit is in melee range anyway;
2. Eve's QQQQQQQQQQQQQ basically has no cooldown and you can basically attack and press Q at the same time.

Now, Lux's Q is fairly good for a bind - don't get me wrong. But it's still a skillshot (i.e. you miss, you die) and it's your only method of escape (E's slow is too little to achieve anything). She is extremely vulnerable to characters with blink or gap closers. Oh the other hand, her cooldown is long and her scaling is mediocre, so if you build survival items you won't do enough damage - in that case you also die after a slightly more drawn out battle. This is the reality of her gameplay, imo.

I seriously hope you don't believe that.
She still has a shield, and a giant aoe-slow, in addition with that snare.
Even super burst casters like Veigar are prominently built super glass cannon, have shorter range, but has no problem with being used. If you're playing lux, and by handi-capping her damage because you're scared of taking damage, because you choose not to walk the thin line of "getting caught" and "doing damage'.
Her high cooldown is non issue. E-attack, Q-attack, W-attack, R-attack, not that hard... Sion has pretty long cd too, optimized w/ lichbane as well. Her vulnerability is no different than that suffered by a lot of other casters as well. How is her ability to escape any different than Cass? Kog? and so on?

All I'm hearing is excuses for "i don't want to take any damage at all, ergo I'm not gunna put myself in any risk", you should just play karthus then, reach level 6, stay in base and only spam R.
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-04-20 00:44:20
April 20 2012 00:36 GMT
#49
On April 20 2012 06:21 wei2coolman wrote:
Show nested quote +
On April 20 2012 03:32 Sufficiency wrote:
On April 20 2012 00:41 wei2coolman wrote:
On April 20 2012 00:33 Sufficiency wrote:
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him.


Eve is melee and trust me I won't question Lich Bane on her.


Then, why question it on lux? It's a solid item pick.
There's not a huge variety of item choices available for her, since she often doesn't need defensive stats from some of the AP items.

Also, what's with people getting morello's on lux? why not just run ionian boots, and dfg? That's 30% cdr right there, add a blue pot, and that's bound to hit 40% w/ masteries.


Lux needs as much damage as possible, so mpen boots are needed. Lux has high cd and it is difficult for her to proc Lich, unlike Eve.

Not saying Lich is entirely bad; but you should not get it for the proc.

On April 20 2012 03:45 sob3k wrote:
On April 20 2012 00:31 wei2coolman wrote:
The whole "short ranged, ergo never going to use it" is a bit absurd. Lux's effective range of damage is indeed large, but how often are you actually in the optimal "long range" combat? And her auto attack range is equivalent to many other burst casters, and AD ranged carries. Fuck, even TF has a shorter auto attack range (525, vs lux's 550), and yet no one questions building lichbane on him. And on the topic of DFG, it's a great item on lux (i think it's just a solid item on most ap's, just undervalued) Though her ability range is long, and DFG's range isn't that close, often teamfights are usually initiated by bruisers with some type of hard gap closer, they're bound to charge right into your DFG's range.


Because TF is going to be within AA range by neccesity as part of his kit. Lux never has to do that after earlygame.


I agree. Lux is very poor with Lich for two reasons:

1. Her kit allows her to do damage from afar; there is no need to risk being in AA range. It's better to wait 24 seconds for another laser instead of dying.
2. Her kit has high cooldown; it is not very reliable to proc Lich (even though it syncs well with her Innate).

Evelynn can utilize Lich well for the for the same reasons:

1. Eve's kit is in melee range anyway;
2. Eve's QQQQQQQQQQQQQ basically has no cooldown and you can basically attack and press Q at the same time.

Now, Lux's Q is fairly good for a bind - don't get me wrong. But it's still a skillshot (i.e. you miss, you die) and it's your only method of escape (E's slow is too little to achieve anything). She is extremely vulnerable to characters with blink or gap closers. Oh the other hand, her cooldown is long and her scaling is mediocre, so if you build survival items you won't do enough damage - in that case you also die after a slightly more drawn out battle. This is the reality of her gameplay, imo.

I seriously hope you don't believe that.
She still has a shield, and a giant aoe-slow, in addition with that snare.
Even super burst casters like Veigar are prominently built super glass cannon, have shorter range, but has no problem with being used. If you're playing lux, and by handi-capping her damage because you're scared of taking damage, because you choose not to walk the thin line of "getting caught" and "doing damage'.
Her high cooldown is non issue. E-attack, Q-attack, W-attack, R-attack, not that hard... Sion has pretty long cd too, optimized w/ lichbane as well. Her vulnerability is no different than that suffered by a lot of other casters as well. How is her ability to escape any different than Cass? Kog? and so on?

All I'm hearing is excuses for "i don't want to take any damage at all, ergo I'm not gunna put myself in any risk", you should just play karthus then, reach level 6, stay in base and only spam R.


Oh please, Karthus plays very differently. Karthus's ult has much longer cooldown, and his QWE's ranges are fairly short (well, wall is not short, but it doesn't do damage). Lux's Q and E has long range and she can kite very well. Try that with Lay Waste.

As for taking damage, it's not like I keep 1500 distance from enemy champions. It's really about positioning well so I am well-protected (i.e. not getting initiated on) but still be able to reach my opponents at the same time. Since I am glass cannon I try to keep my distance in late game... to be able to blast a laser once 24 seconds and casting shields is typically already very good contribution to the team.

Yes, if you are Cass, or Annie, say, since you got no real escape abilities you usually need to build life. In fact imo both needs Rylai's. To build Rylai's on Lux is a waste, so that option is off the table. I am biased against RoA so I never get it unless I am Nunu. Why would you want Rylai's or RoA when you can get Archangel's for more damage?

I don't know who came up the idea of glass cannon Veigar. He is extremely vulnerable to champions with blink...
https://twitter.com/SufficientStats
Ghost-z
Profile Joined September 2010
United States1291 Posts
April 20 2012 03:53 GMT
#50
Personally I've been building Lux:

Chalice > Sorc Boots > 2x Dring > Deathcap > Lichbane > itemize CD lategame

But after reading this forum I've come across two oposing ways to build lux depending on your playstyle, aggressive or passive. Building DFG and Lichbane together to max damage and proc her passive often. Or building soulstealer and cooldown items.

Agressive: Chalice > Sorc boots > DFG > Lichbane; and maybe even a haunting guise for more Mpen and HP it gives. Chalice has good synergy here with its MR.

Passive: Tear > CD boots > soulstealer > MET > deathcap > Archangels; the tear and MET grant lots of mana regen which you'll need with the cooldown reduction to keep up the spam. Only problem here is the lack of Mpen so you'll need to input a void staff when they start building MR against you.

Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 20 2012 05:20 GMT
#51
What the hell is MET?

And don't build Tear on Lux...would take her forever to stack that shit. And Haunting Guise not good either. Chalice not as good an option as 2 drings unless your getting shit on in lane.

DFG + Lichbane is a bad item build progression... I mean really Lux needs AP and lots of it, 2 drings -> DCap -> Void Staff Hog blues and chug blue pots while building Lich Bane -> Zhonyas -> and whatever 6th item. Blow kids up all game.

JBright
Profile Joined September 2010
Vancouver14381 Posts
April 20 2012 06:22 GMT
#52
On April 20 2012 14:20 Bladeorade wrote:
What the hell is MET?

And don't build Tear on Lux...would take her forever to stack that shit. And Haunting Guise not good either. Chalice not as good an option as 2 drings unless your getting shit on in lane.

DFG + Lichbane is a bad item build progression... I mean really Lux needs AP and lots of it, 2 drings -> DCap -> Void Staff Hog blues and chug blue pots while building Lich Bane -> Zhonyas -> and whatever 6th item. Blow kids up all game.



MET = Morello's Evil Tome.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Antiochus
Profile Joined March 2010
Canada548 Posts
Last Edited: 2012-04-20 09:23:36
April 20 2012 07:12 GMT
#53
So I started typing some stuff about the current Lich Bane / DFG debate people are having but then it turned into a short guide so I guess I’ll just post it here. WARNING it's a 3 page word document so for those who dont want to read it I'll put my thoughts on lich bane and DFG outside the spoiler as well.

+ Show Spoiler +

How to Lux

I’ve played about 300-400 games as Lux. She was the first champion I bought when starting the game and has been one of my favorites ever since. I didn’t use any guides when learning to play Lux and as such I tried many, many different builds before coming to what I believe is the optimal build, or at the very least the optimal build for how I think Lux should be played. I’ve been called a coward, I’ve been accused of kill stealing

My build generally goes something like this.

Runes:
Magic pen reds, Mana regen scaling level yellows, ap scaling blues and flat ap quints

Summoner Spells:
Flash: Lux has pretty bad escape without.
Clarity: Now before you go ‘Clarity is bad, learn to manage your mana better’ there is a reason I take it which is explained later on.

Masteries:

21/0/9 getting all the obvious stuff in offense, mana regen in utility.

Skill order:

E/Q/E/W then max in preference of R -> E -> W -> Q

Now the reasoning for maxing the shield before the snare is because I feel the added ability to trade damage effectively with the enemy in the mid game is more important than doing slightly more damage with the snare. Leveling the snare increases its mana cost, damage slightly and lowers its cool down slightly. The damage increase is negligible, the mana cost only makes Lux’s mana problems worse and the cool down is so high to begin with that if you miss your first snare you often won’t have a chance to fire off another one before you are either dead or the enemy escapes.

Items:
Boots 3 pots -> mejias -> Sorc Boots -> deathcap -> lichbane -> void staff -> deathcap/abyssal/zhonyas

So the idea behind this build is to maximize the amount of damage done by ignoring mana regen and CDR. The complete lack of mana regen is why I run clarity as a summoner spell for those times when you don’t have blue buff. I dont get any CDR (unless you count the 15% from fully stacking a mejias) because you will be hitting 34% CDR with blue buff, blue pot and masteries. If you itemize to 40% CDR without blue buff then you are wasting the most important aspect of blue buff which is the 20% CDR

Core Build
Mejias:
So this isn’t entirely set in stone, sometimes it is necessary to skip the early mejias in favour of a faster death cap if the game is playing very passively. However generally you want to get one once the mid game team fights roll around. Even if you did terribly and went 0/3/0 in lane it’s very easy to pick up assists just by casting your shield on your team mates. With proper positioning in team fights it is fairly easy to keep your stacks up as well. If you are dying in team fights as Lux then you aren’t standing far enough back. Also it’s never kill stealing, its kill securing.

Sorc Boots:

You don’t need cool down boots, Your cool downs are so high if you fail to kill someone with your initial burst the 15% from the boots won’t matter as the enemy will either not stick around waiting for round 2 or you will get ganked waiting for your spells to come off cool down. As such its better to try and do as much initial damage as possible with sorc boots.

Death Cap:
More AP = better AP.

Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Void Staff:
More AP + 40% penetration = more damage.

Situational items, build as needed:
Zhonyas hour glass:
Get this if you are getting dived a lot and/or if you are concerned about being killed by their AD.

Abyssal:
Get this if you are worried about dying to magic damage. Sometimes I get this before my death cap if I’m against certain champions like leblanc or kassadin just so that I can survive their burst

Another Death cap:
If you are winning hard enough and there is no need to build armor or magic resist than why not build an even glassier cannon?

But what about...

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed.Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

Arch angels/ early tear
While this item does give alot of AP you need to spend 1000 gold at the start building a tear which doesn’t give you any AP at the start. If this is what you buy on your first back you are hindering yourself in lane more then you think. While you will have the mana to throw out a few more spells than normal your doing just that much less damage. Not to mention Lux’s high cooldowns makes stacking the tear a very slow process.

Nashors tooth???

I’ve never built this on Lux and I’m not entirely sure why I’m even seeing this item seriously mentioned here as something for Lux. While the CDR is nice I’ve already outlined why it is less then optimal, on top of this it gives miniscule AP for an item slot and the attack speed largely goes to waste since your attack speed is going to be faster than the cool down on the lich bane proc regardless. Maybe it just doesn’t mesh with my play style but I can’t think of an effective play style that this does work with.

So I hope people found this helpful



Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed. Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.
All play and no work makes Jack unemployed.
ChaoticBlack
Profile Joined January 2011
Australia288 Posts
April 20 2012 10:13 GMT
#54
On April 20 2012 16:12 Antiochus wrote:
+ Show Spoiler +
So I started typing some stuff about the current Lich Bane / DFG debate people are having but then it turned into a short guide so I guess I’ll just post it here. WARNING it's a 3 page word document so for those who dont want to read it I'll put my thoughts on lich bane and DFG outside the spoiler as well.

+ Show Spoiler +

How to Lux

I’ve played about 300-400 games as Lux. She was the first champion I bought when starting the game and has been one of my favorites ever since. I didn’t use any guides when learning to play Lux and as such I tried many, many different builds before coming to what I believe is the optimal build, or at the very least the optimal build for how I think Lux should be played. I’ve been called a coward, I’ve been accused of kill stealing

My build generally goes something like this.

Runes:
Magic pen reds, Mana regen scaling level yellows, ap scaling blues and flat ap quints

Summoner Spells:
Flash: Lux has pretty bad escape without.
Clarity: Now before you go ‘Clarity is bad, learn to manage your mana better’ there is a reason I take it which is explained later on.

Masteries:

21/0/9 getting all the obvious stuff in offense, mana regen in utility.

Skill order:

E/Q/E/W then max in preference of R -> E -> W -> Q

Now the reasoning for maxing the shield before the snare is because I feel the added ability to trade damage effectively with the enemy in the mid game is more important than doing slightly more damage with the snare. Leveling the snare increases its mana cost, damage slightly and lowers its cool down slightly. The damage increase is negligible, the mana cost only makes Lux’s mana problems worse and the cool down is so high to begin with that if you miss your first snare you often won’t have a chance to fire off another one before you are either dead or the enemy escapes.

Items:
Boots 3 pots -> mejias -> Sorc Boots -> deathcap -> lichbane -> void staff -> deathcap/abyssal/zhonyas

So the idea behind this build is to maximize the amount of damage done by ignoring mana regen and CDR. The complete lack of mana regen is why I run clarity as a summoner spell for those times when you don’t have blue buff. I dont get any CDR (unless you count the 15% from fully stacking a mejias) because you will be hitting 34% CDR with blue buff, blue pot and masteries. If you itemize to 40% CDR without blue buff then you are wasting the most important aspect of blue buff which is the 20% CDR

Core Build
Mejias:
So this isn’t entirely set in stone, sometimes it is necessary to skip the early mejias in favour of a faster death cap if the game is playing very passively. However generally you want to get one once the mid game team fights roll around. Even if you did terribly and went 0/3/0 in lane it’s very easy to pick up assists just by casting your shield on your team mates. With proper positioning in team fights it is fairly easy to keep your stacks up as well. If you are dying in team fights as Lux then you aren’t standing far enough back. Also it’s never kill stealing, its kill securing.

Sorc Boots:

You don’t need cool down boots, Your cool downs are so high if you fail to kill someone with your initial burst the 15% from the boots won’t matter as the enemy will either not stick around waiting for round 2 or you will get ganked waiting for your spells to come off cool down. As such its better to try and do as much initial damage as possible with sorc boots.

Death Cap:
More AP = better AP.

Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Void Staff:
More AP + 40% penetration = more damage.

Situational items, build as needed:
Zhonyas hour glass:
Get this if you are getting dived a lot and/or if you are concerned about being killed by their AD.

Abyssal:
Get this if you are worried about dying to magic damage. Sometimes I get this before my death cap if I’m against certain champions like leblanc or kassadin just so that I can survive their burst

Another Death cap:
If you are winning hard enough and there is no need to build armor or magic resist than why not build an even glassier cannon?

But what about...

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed.Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

Arch angels/ early tear
While this item does give alot of AP you need to spend 1000 gold at the start building a tear which doesn’t give you any AP at the start. If this is what you buy on your first back you are hindering yourself in lane more then you think. While you will have the mana to throw out a few more spells than normal your doing just that much less damage. Not to mention Lux’s high cooldowns makes stacking the tear a very slow process.

Nashors tooth???

I’ve never built this on Lux and I’m not entirely sure why I’m even seeing this item seriously mentioned here as something for Lux. While the CDR is nice I’ve already outlined why it is less then optimal, on top of this it gives miniscule AP for an item slot and the attack speed largely goes to waste since your attack speed is going to be faster than the cool down on the lich bane proc regardless. Maybe it just doesn’t mesh with my play style but I can’t think of an effective play style that this does work with.

So I hope people found this helpful



Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed. Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

This is practically the same build I like to use as well (expect for the runes as I haven't bought any yet :p).
I agree with clarity instead of a teleport (the latter is said to be better since you regain mana and can buy items in a very short time as well) mostly because of it's usefulness in a fight. I've secured many kills and life saving snares when I would have no mana since I've used 3/4 of it in the previous battle and resulting skirmishes while chasing/escaping.
What's your skill order for engaging? I prefer Q->Auto-Attack->E->(Here the opponent will either try to engage you or flee, I wait till they get to the edge of the E so I can re adjust position then press E again to explode)->W (if fleeing)-> Auto-Attack->Q (if in range)->R (in team fight I R first),

This is a general question to anyone, but how do you fight LeBlanc (apart from getting early MR?). I find myself getting one shotted easily by her
Senjougahara Fascination
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
April 20 2012 10:35 GMT
#55
Support Lux
Runes: armor/ mana regen per lvl/ flat mana regen/ move speed
9/0/21
farie + wards + pots -> philo - hog - boots - pick - boots5 - <oracles> - rabadons - dfg - shurelia - solari - void staff (if it gets that far)
I am 1394 rated 4-2 with lux (14-5-60)
She is awesome.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 20 2012 13:35 GMT
#56
On April 20 2012 19:35 seppolevne wrote:
Support Lux
Runes: armor/ mana regen per lvl/ flat mana regen/ move speed
9/0/21
farie + wards + pots -> philo - hog - boots - pick - boots5 - <oracles> - rabadons - dfg - shurelia - solari - void staff (if it gets that far)
I am 1394 rated 4-2 with lux (14-5-60)
She is awesome.


I always go chalice on support Lux (instead of HOG), and I still run out of mana, she just has many spells that you can be spamming.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 20 2012 16:24 GMT
#57
On April 20 2012 19:13 ChaoticBlack wrote:
Show nested quote +
On April 20 2012 16:12 Antiochus wrote:
+ Show Spoiler +
So I started typing some stuff about the current Lich Bane / DFG debate people are having but then it turned into a short guide so I guess I’ll just post it here. WARNING it's a 3 page word document so for those who dont want to read it I'll put my thoughts on lich bane and DFG outside the spoiler as well.

+ Show Spoiler +

How to Lux

I’ve played about 300-400 games as Lux. She was the first champion I bought when starting the game and has been one of my favorites ever since. I didn’t use any guides when learning to play Lux and as such I tried many, many different builds before coming to what I believe is the optimal build, or at the very least the optimal build for how I think Lux should be played. I’ve been called a coward, I’ve been accused of kill stealing

My build generally goes something like this.

Runes:
Magic pen reds, Mana regen scaling level yellows, ap scaling blues and flat ap quints

Summoner Spells:
Flash: Lux has pretty bad escape without.
Clarity: Now before you go ‘Clarity is bad, learn to manage your mana better’ there is a reason I take it which is explained later on.

Masteries:

21/0/9 getting all the obvious stuff in offense, mana regen in utility.

Skill order:

E/Q/E/W then max in preference of R -> E -> W -> Q

Now the reasoning for maxing the shield before the snare is because I feel the added ability to trade damage effectively with the enemy in the mid game is more important than doing slightly more damage with the snare. Leveling the snare increases its mana cost, damage slightly and lowers its cool down slightly. The damage increase is negligible, the mana cost only makes Lux’s mana problems worse and the cool down is so high to begin with that if you miss your first snare you often won’t have a chance to fire off another one before you are either dead or the enemy escapes.

Items:
Boots 3 pots -> mejias -> Sorc Boots -> deathcap -> lichbane -> void staff -> deathcap/abyssal/zhonyas

So the idea behind this build is to maximize the amount of damage done by ignoring mana regen and CDR. The complete lack of mana regen is why I run clarity as a summoner spell for those times when you don’t have blue buff. I dont get any CDR (unless you count the 15% from fully stacking a mejias) because you will be hitting 34% CDR with blue buff, blue pot and masteries. If you itemize to 40% CDR without blue buff then you are wasting the most important aspect of blue buff which is the 20% CDR

Core Build
Mejias:
So this isn’t entirely set in stone, sometimes it is necessary to skip the early mejias in favour of a faster death cap if the game is playing very passively. However generally you want to get one once the mid game team fights roll around. Even if you did terribly and went 0/3/0 in lane it’s very easy to pick up assists just by casting your shield on your team mates. With proper positioning in team fights it is fairly easy to keep your stacks up as well. If you are dying in team fights as Lux then you aren’t standing far enough back. Also it’s never kill stealing, its kill securing.

Sorc Boots:

You don’t need cool down boots, Your cool downs are so high if you fail to kill someone with your initial burst the 15% from the boots won’t matter as the enemy will either not stick around waiting for round 2 or you will get ganked waiting for your spells to come off cool down. As such its better to try and do as much initial damage as possible with sorc boots.

Death Cap:
More AP = better AP.

Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Void Staff:
More AP + 40% penetration = more damage.

Situational items, build as needed:
Zhonyas hour glass:
Get this if you are getting dived a lot and/or if you are concerned about being killed by their AD.

Abyssal:
Get this if you are worried about dying to magic damage. Sometimes I get this before my death cap if I’m against certain champions like leblanc or kassadin just so that I can survive their burst

Another Death cap:
If you are winning hard enough and there is no need to build armor or magic resist than why not build an even glassier cannon?

But what about...

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed.Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

Arch angels/ early tear
While this item does give alot of AP you need to spend 1000 gold at the start building a tear which doesn’t give you any AP at the start. If this is what you buy on your first back you are hindering yourself in lane more then you think. While you will have the mana to throw out a few more spells than normal your doing just that much less damage. Not to mention Lux’s high cooldowns makes stacking the tear a very slow process.

Nashors tooth???

I’ve never built this on Lux and I’m not entirely sure why I’m even seeing this item seriously mentioned here as something for Lux. While the CDR is nice I’ve already outlined why it is less then optimal, on top of this it gives miniscule AP for an item slot and the attack speed largely goes to waste since your attack speed is going to be faster than the cool down on the lich bane proc regardless. Maybe it just doesn’t mesh with my play style but I can’t think of an effective play style that this does work with.

So I hope people found this helpful



Lich Bane:

This is the only AP item which also gives move speed and as such is necessary on Lux so that you can maintain good positioning against the enemy team i.e. running away. As for the proc it is very situational in when you can and can’t use it. In small fights involving just a few champions its very powerful but when full team fights happen there are so many stuns flying around that it becomes very difficult to safely land the auto attack without getting yourself killed. I have found that late game Lux can become a real turret destroyer since your stacking nothing but AP.

To sum up the Lich Bane, while you might not hit the proc every 2 seconds due to safety reasons when you do hit the proc it will chunk the enemy for a lot due to how much AP you have from building glass cannon and as such is worth an item slot.

Death Fire Grasp
This item seems very good on paper but I’ve never really felt it worked well on Lux. You’re already hitting 34% cdr with blue buff, blue potion and masteries. The mana regen isn’t that great and 60 ap is not a lot considering the other choices available to you. The only redeeming quality is the active, which just doesn’t mesh very well with Lux. In 1v1 fights this item is excellent for any caster, but Lux isn’t a single target assassin, she is an aoe burst mage meant to safely melt the enemy team at a distance. Running in to try and hit someone with the active from this item is just asking to get stunned and killed. Since the damage is 35% of current health running into to use it once the stuns are all on cooldown is sub optimal as you will end up doing less damage. DFG seems like an item best used in the during the initiation of a team fight but Lux can't do that safely.

This is practically the same build I like to use as well (expect for the runes as I haven't bought any yet :p).
I agree with clarity instead of a teleport (the latter is said to be better since you regain mana and can buy items in a very short time as well) mostly because of it's usefulness in a fight. I've secured many kills and life saving snares when I would have no mana since I've used 3/4 of it in the previous battle and resulting skirmishes while chasing/escaping.
What's your skill order for engaging? I prefer Q->Auto-Attack->E->(Here the opponent will either try to engage you or flee, I wait till they get to the edge of the E so I can re adjust position then press E again to explode)->W (if fleeing)-> Auto-Attack->Q (if in range)->R (in team fight I R first),

This is a general question to anyone, but how do you fight LeBlanc (apart from getting early MR?). I find myself getting one shotted easily by her


As someone who plays both, I think it is impossible for Lux to win against LeBlanc at a similar skill level. LeBlanc pretty much counters any squishies who do not have reliable stuns or silence.

This is my angst about Lux in blind pick. There are a lot of AP carries that can eat Lux and there isn't much to prevent that.
https://twitter.com/SufficientStats
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-04-20 16:53:57
April 20 2012 16:53 GMT
#58
Well of course she loses to LeBlanc. She's LeBlanc.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2012-04-20 19:27:57
April 20 2012 16:59 GMT
#59
Personally I only play lux when we go kill lane bot, mostly pairing with my friend playing graves or panth, both work very well. I start d-ring or boots/pots, depending and rush philosophers stone, which for a kill lane solves quit a bit of mana issues, and sets you up for lots of gold with the kills we usually get.

After boots/philo (CDR boots naturally) I get deathcap and sheen, and lots of wards (Lux is the best at jumping people in bushes when they don't know you can see them). I think rylais is worthless on her except for the health: she's already got a slow and snare, and idealy doesn't want to be hit anyway, and DFG is okay, but I prefer morello's.

My ending build my last game was CDR boots, lichbane, deathcap, hourglass, morello's, and abyssal sceptre.

For kill lane I went R>E>Q>W

For spells I use ignite/flash. Ignite is soooo useful early on and usually counts for at least 1 kill a game if not more. Yes late game it falls off but the extra kill early helps a ton.
Writer
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-04-20 17:37:26
April 20 2012 17:37 GMT
#60
On April 21 2012 01:59 Valiver wrote:
Personally I only play lux when we go kill lane bot, mostly pairing with my friend playing graves or panth, both work very well. I start d-ring or boots/pots, depending and rush philosophers stone, which for a kill lane solves quit a bit of mana issues, and sets you up for lots of gold with the kills we usually get.

After boots/philo (CDR boots naturally) I get deathcap and sheen, and lots of wards (Lux is the best at jumping people in bushes when they don't know you can see them). I think rylais is worthless on her except for the health: she's already got a slow and snare, and idealy doesn't want to be hit anyway, and DFG is okay, but I prefer morello's.

My ending build my last game was CDR boots, lichbane, deathcap, hourglass, morello's, and abyssal sceptre.

For kill lane I went R>E>Q>W



One of my absolute favorite kill lanes in the game if you have a friend who is actually pretty good is Leona/Lux. If you chain your disables correctly you can chain every single ability they have into obscene 6-7 second combos. the cool thing is that unlike other kill lanes it's like fucking impossible for you to avoid getting chained as they can start the combo from so far away and with so many different combos. If you pace it correctly and proc your light passives on each spell you 100-0 anyone no questions asked

Zenith Blade-->Light Binding-->Shield of Daybreak--->Eclipse pop--->Solar Flare---Lucent Singularity-->Laser

You can start the combo at 1000-1200 range no problem with Binding or Solar Flare. The lane is obscene. Theres really no way to avoid it.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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