[Champion] Amumu - Page 10
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Cloud
Sexico5880 Posts
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spinesheath
Germany8679 Posts
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Ecael
United States6703 Posts
On June 11 2012 17:23 zulu_nation8 wrote: i think azingy just hits all of his bandages, not sure if his builds are the best It isn't particularly hard to hit bandages when you are ganking from lane brush, q-ing in after a CC or just saving q until after flash r. It isn't exactly like Azingy lands max range q amazingly well or anything, he tends to just get free kills from bot. On June 12 2012 00:47 Cloud wrote: Amumu is like the only jungler i can find a rhythm with. I run armor yellows/mres blues/mpen reds/speed quints with 9-21-0 I think, although 21-9-0 is ok too for me. I go boots 3 pots -> catalyst -> sorcs -> roa -> abyssal. Maybe change abyssal for like fh if their ad champs are getting big. But with sorcs/roa/abyssal you do an amazing amount of damage. I went cata every so often in the old jungle in true scumbag uta fashion, but in the new jungle 1.3k is a lot of gold to farm up. You would be like 100g short of triple dorans, which gives you a similar level of mana regen (e is cheap, you can even afford to q to double golems across wall), not as much hp but a lot more damage. Honestly I can't tell if the dorans build is a significant improvement over old gp10 builds. I've been having successes with it, but that can just be because people have yet to catch up to the idea that Amumu w/ 50~70 AP already deals considerably more damage. The damage also kicks in a lot earlier - people could still be used to the idea that at that point, Amumu is on 1.5~2 gp10s and they can survive even if they get ulted. idk. Sunfire is surprisingly strong with the dorans+potential sorcs build and builds pretty readily. You can pick and choose between components for sunfire and abyssal after dorans and get pretty good mileage out of all of them, and it adds the little bit of damage that you are lacking to secure kills with and gets you the resist that you are lacking. In an ideal situation where your lanes snowball accordingly I guess it would probably work better to sit on the belt and go glacial for armor though. | ||
zulu_nation8
China26351 Posts
On June 12 2012 01:43 Ecael wrote: It isn't particularly hard to hit bandages when you are ganking from lane brush, q-ing in after a CC or just saving q until after flash r. It isn't exactly like Azingy lands max range q amazingly well or anything, he tends to just get free kills from bot. I went cata every so often in the old jungle in true scumbag uta fashion, but in the new jungle 1.3k is a lot of gold to farm up. You would be like 100g short of triple dorans, which gives you a similar level of mana regen (e is cheap, you can even afford to q to double golems across wall), not as much hp but a lot more damage. Honestly I can't tell if the dorans build is a significant improvement over old gp10 builds. I've been having successes with it, but that can just be because people have yet to catch up to the idea that Amumu w/ 50~70 AP already deals considerably more damage. The damage also kicks in a lot earlier - people could still be used to the idea that at that point, Amumu is on 1.5~2 gp10s and they can survive even if they get ulted. idk. Sunfire is surprisingly strong with the dorans+potential sorcs build and builds pretty readily. You can pick and choose between components for sunfire and abyssal after dorans and get pretty good mileage out of all of them, and it adds the little bit of damage that you are lacking to secure kills with and gets you the resist that you are lacking. In an ideal situation where your lanes snowball accordingly I guess it would probably work better to sit on the belt and go glacial for armor though. its hard to have a high bandage % when people know how to juke | ||
Cloud
Sexico5880 Posts
On June 12 2012 01:14 spinesheath wrote: Why would you go 9 offense over 9 utility? 10% Mpen? Not very useful on Amumu thanks to his passive. I'd much rather have the mana and mana regen. I never find myself needing the mana. The mpen + passive + sorcs + abyssal actually equals a pretty damn big amount of mpen. As for the amount you need for cata, amumu clears small camps pretty fast and is a really fearsome ganker. I daresay im pretty good with the bandage tosses too. | ||
Ryuu314
United States12679 Posts
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Bladeorade
United States1898 Posts
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HughMyron
297 Posts
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wei2coolman
United States60033 Posts
What is the consensus on sunfire cape on amumu? good/bad/situational? | ||
Shiv.
3534 Posts
On June 12 2012 17:15 wei2coolman wrote: I just like playing AP mumu, it's such a fun pubstomper. What is the consensus on sunfire cape on amumu? good/bad/situational? Bad. The only reason to ever get Sunfire is if you need to splitpush fast but have no means to do so, read: Shen. In any other case I can think of, both armor and HP are better itemized through different items. | ||
spinesheath
Germany8679 Posts
On June 12 2012 11:53 zulu_nation8 wrote: its hard to have a high bandage % when people know how to juke Dunno, I find Bandage to be pretty damn easy to hit compared to other skillshots. People can even hit Dark Binding, now THAT'S a hard one. On June 12 2012 13:03 Cloud wrote: I never find myself needing the mana. The mpen + passive + sorcs + abyssal actually equals a pretty damn big amount of mpen. As for the amount you need for cata, amumu clears small camps pretty fast and is a really fearsome ganker. I daresay im pretty good with the bandage tosses too. MPen marks + Sorcs + Abyssal + Passive gives you like 60-80 flat penetration. 10% off the remaining MR hardly ever yields more than 5 MPen. Often it's nothing at all. Even Void Staff hardly ever makes any sense on Amumu. On June 12 2012 17:15 wei2coolman wrote: I just like playing AP mumu, it's such a fun pubstomper. What is the consensus on sunfire cape on amumu? good/bad/situational? Try to get Guise, Abyssal, Rylais or Frozen Heart (or parts of these) instead. Of course that's more expensive all together, so just buy whatever is best at the situation. I wouldn't get a Sunfire unless I really needed exactly the stats it provides, right now, and won't have the money for a decent combination of the other items. On June 12 2012 14:48 Bladeorade wrote: 2 drings is more regen than philo They also cost 150 extra gold and don't provide HP regen. I tried all kinds of openings a while ago; Philo, DRings, DShield, Boots, heck even Cloth -> Emblem of Valor. Philo's stats just are so convenient and cheap, I wouldn't get anything else. And that's coming from someone who advocates getting no/few gold/10 items. | ||
Slayer91
Ireland23335 Posts
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arb
Noobville17920 Posts
On June 12 2012 15:40 HughMyron wrote: I dunno, I've done both, and I like 2xDRing, Max E first builds better. Just buy a potion here and there for health. You're losing out on the health regen and the gold/5 component, plus you cant build a rev or anything later without buying a philo. Always max E first, that flat 10 i think it is damage reduction real good. also pretty nice damage. | ||
spinesheath
Germany8679 Posts
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Bladeorade
United States1898 Posts
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Ecael
United States6703 Posts
On June 12 2012 11:53 zulu_nation8 wrote: its hard to have a high bandage % when people know how to juke It is also really hard to hold q till after r or do it point blank after another cc has already landed. On June 12 2012 13:31 Ryuu314 wrote: I don't like ring stack builds all that much cause philo is extremely important on amumu. Without it u absolutely have to hog blue, which can be bad if ur mid lanes needs or can do more with it. No you don't, 2x dorans is enough for you to stay in the jungle spamming e and keeping w on, 3x and you can even throw random qs in the jungle to jump walls. On June 12 2012 19:45 Slayer91 wrote: Disregarding health regen is a really stupid idea on a jungler. Maybe you can justify the tradeoff and buy more pots//make more risky ganks without full hp but it's definitely valuable. You go pretty far on just a few hp pots, e's clear is scary fast and damage reduction pretty significant. | ||
HughMyron
297 Posts
I dunno, the reality is that you won't really be building too many big items on Jungle farm, so against Double AP I usually get Giant's Belt and Nega Cloak after my DRing Stack, and upgrade them to Rylai/Abby, getting an FH later. If I'm not against Double AP, I consider an early Sunfire or Randuin depending on my role and other team's items, or just get Giant's Belt + Glacial Shroud. The reality is that you need a HP item to make up for low base HP, you're playing Amumu, not Udyr. | ||
spinesheath
Germany8679 Posts
On June 13 2012 03:53 HughMyron wrote: Sunfire is ok on Amumu just because it synergizes with passive and Abby (which he always buys), and it gives a lot of health which compensates for his low base stats. I dunno, the reality is that you won't really be building too many big items on Jungle farm, so against Double AP I usually get Giant's Belt and Nega Cloak after my DRing Stack, and upgrade them to Rylai/Abby, getting an FH later. If I'm not against Double AP, I consider an early Sunfire or Randuin depending on my role and other team's items, or just get Giant's Belt + Glacial Shroud. The reality is that you need a HP item to make up for low base HP, you're playing Amumu, not Udyr. I'd rather have a Guise and/or Kindlegem though. And Rylais of course. Glacial/FH are the better choices for armor. All of these items also contribute to his aggressive potential as well. I'd say more than Sunfire too. | ||
Vaporized
United States1471 Posts
On June 13 2012 03:53 HughMyron wrote: Sunfire is ok on Amumu just because it synergizes with passive and Abby (which he always buys), and it gives a lot of health which compensates for his low base stats. I dunno, the reality is that you won't really be building too many big items on Jungle farm, so against Double AP I usually get Giant's Belt and Nega Cloak after my DRing Stack, and upgrade them to Rylai/Abby, getting an FH later. If I'm not against Double AP, I consider an early Sunfire or Randuin depending on my role and other team's items, or just get Giant's Belt + Glacial Shroud. The reality is that you need a HP item to make up for low base HP, you're playing Amumu, not Udyr. ya agreed. i go dring stack, sunfire, abyssal. and the game is usally over shortly thereafter. sunfire + abyssal gives you health, armor, and mres + decent enough damage that synergizes with the rest of your kit. for skilling i go w e e q. then max q from that point. its one of the highest base damage nukes in the game. | ||
WaveofShadow
Canada31494 Posts
On June 12 2012 22:50 spinesheath wrote: Actually maxing Q right after 3-4 levels of E might be worth a consideration. That burst. Completely agree with this....shame my guide is so outdated and old I can't even update it anymore. Is it worth making a fresh one? But yeah my skill order varies game-to-game. If I'm focusing on famring mostly I max E quickly with maybe 2 points in Q. If I'm ganking a lot I tend to max Q and E evenly; the lowered cooldown on Q per level is actually EXTREMELY helpful for ganking/escapes and whatnot. | ||
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