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[Champion] Amumu - Page 8

Forum Index > LoL Strategy
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Prev 1 6 7 8 9 10 21 Next All
Mios
Profile Joined April 2010
United States686 Posts
November 19 2011 09:13 GMT
#141
what is everyone using for masteries on amumu jungle?
0/21/9 seems best imo. 0/9/21 utility is interesting too though
no LAN and intercontinental bnet = T_T
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
November 24 2011 18:04 GMT
#142
Ugh guess I have to update this guy one of these days huh?
Now that all my Eve testing is done I suppose I can run through some Amumu jungle paths.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
HAL9OOO
Profile Joined January 2011
United States176 Posts
December 10 2011 10:17 GMT
#143
I've been experimenting with solo top amumu, starting with +34 armor from runes (red,yellow,quints) and +13 mr (blues), leveling up e then q then w (don't know if w > q is better). Using pretty much full defensive masteries 5/25/0 with improved ap ignite, less dmg from minions, armor, mres, less dmg, cdr, health, regen, movespeed, less cc. Build philo stone, mercs and other situational items like abyssal rylais hourglass deathcap. Basically want resists and some hp to back it up with some ap.

With the massive defensive spec you can literally just sit in minion waves and auto and e your opponent and take almost no dmg back in harass.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
December 10 2011 11:35 GMT
#144
Was watching v8 Lexvink's stream the other day when he was playing a few Amumu games, and enjoyed how he (a) bought a WotA after his boots & GP/5s (admittedly, he was duo-queueing with TreeEskimo who was playing mid AP), & (b) maxxed Q first to get off more of them during skirmishes.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Skithiryx
Profile Joined August 2010
Australia648 Posts
January 11 2012 01:13 GMT
#145
I'll have to update with my masteries+runes when i get home because I don't fully remember them but i've been doing a semi AP/Tank Junglemumu as i've never had much success with a straight tank mumu as I seem to just do no damage.

W>E>Q then R>E>Q>W
Starting Items - Regrowth + HPot
Full build - Boots > Philo > HoG > WotA > Rylais > Shurelias > Randuins > Situational defense on last slot, usually ends up as Aegis/Scepter/Starks ~ You can change the ordering around a bit but this seems to work

21/9/0 Masteries
Red - 9x Magic Pen
Yel - 9x Armour
Blue - 9x AP/Lvl
Qui - 3x Flat AP
Again i don't remember what i have setup and will update later

Route, not set in stone, all depends on the lanes - Wolves, Blue, Wraiths, Golems, Wolves, Wraiths, Golems, BP+
Buy boots and wards go pick up red and gank if its open otherwise do another clear

I've played about 10~ish games with this setup and it's absolute beast, I understand at higher levels it probably won't work out too well but i've had games where i started out 0/2 but come back late game to carry the team through, with just the two "little" ap items your bandage tosses hit for 500 with 400 from tantrum and then tears and ulti your usually able to walk through most teams or at least get them low enough for your other carries to tear them apart.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2012-02-05 07:23:19
February 05 2012 07:22 GMT
#146
So...i tried solo top amumu and it feels like a really strong idea. Can trade with many people once he takes 0 damage from creeps and just autos the enemy to get creep aggro and then starts spamming E.
right now my core items are
boots -> philo -> merc/tabi -> revolver -> abyssal/rylai's (i get both of these but usually abyssal if there's a lot of AP) -> build shurelya's or one big defensive item depending on enemy team (frozen heart is a popular choice for me).
masteries 9/21/0
runes
mpen red armor yellow mr blue ap quints
teleport flash
does anyone else think lane amumu is a good idea? (top lane)
BW -> League -> CSGO
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
February 05 2012 07:38 GMT
#147
On February 05 2012 16:22 wussleeQ wrote:
So...i tried solo top amumu and it feels like a really strong idea. Can trade with many people once he takes 0 damage from creeps and just autos the enemy to get creep aggro and then starts spamming E.
right now my core items are
boots -> philo -> merc/tabi -> revolver -> abyssal/rylai's (i get both of these but usually abyssal if there's a lot of AP) -> build shurelya's or one big defensive item depending on enemy team (frozen heart is a popular choice for me).
masteries 9/21/0
runes
mpen red armor yellow mr blue ap quints
teleport flash
does anyone else think lane amumu is a good idea? (top lane)


Well the OP to this thread does have southlight/utahimes lanemumu guide. But other than him I've never really heard of this idea being run successfully.
Veni, vidi, vici!
starfries
Profile Blog Joined July 2009
Canada3508 Posts
February 05 2012 07:42 GMT
#148
I'm surprised you survive without full armor runes or starting cloth 5. When do you start being aggressive? And how do you deal with people like GP without armor?
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2012-02-05 08:34:34
February 05 2012 08:33 GMT
#149
i'll probably go b and teleport back and get tabis asap and do my usual build into rylai's before abyssal. also, amumu does a HELL OF A LOT more damage when he autos first and then starts using his skills. and he does A LOT of damage with just 300 ap. 600 damage bandages are no joke lol. haven't had a bad game yet either :D
BW -> League -> CSGO
starfries
Profile Blog Joined July 2009
Canada3508 Posts
February 05 2012 08:58 GMT
#150
I mean at level 1-5 not when you have 300 ap zzz

I'm sure it's easy to lane when you already have a full build
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
February 05 2012 09:07 GMT
#151
well i said i go boots into tabi. if i'm getting wrecked i'd probably get a chainvest and continue with my build. build boots around their team and trade with them. if their creeps auto you enough you should be able to out dps them with a bunch of tantrums. until then, i just tantrum to harrass when i can if they try to go in for cs. sorry i'm not very good at writing about how i play >_<
BW -> League -> CSGO
starfries
Profile Blog Joined July 2009
Canada3508 Posts
February 05 2012 09:52 GMT
#152
yeah I just couldn't picture boots 3 pot amumu with caster runes 1v1ing anyone so I thought you had a secret 13 pot start or something, haha. I'll have to see it to believe it, but if you're pulling it off at 1600 then it's probably not bad
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Sponkz
Profile Joined May 2011
Denmark4564 Posts
February 09 2012 14:38 GMT
#153
I'm still hanging onto mpen marks, armor seals, hp5 quints and either flat mres or scaling mres. Personally i like flat mres because amumu is so squishy for the first 10-12 lvls and that's about the point where scaling beats flat.

EWEQ, R > E > W > Q

0/21/9 taking everything that helps you jungling. I usually do not take the cdr/lvl mastery as i tend to go with cdr boots.

Simple standard route (wolves -> blue -> wraiths -> red -> golems -> wraiths). By the time you hit 4 you have 2 options. Pressure a lane or continue to farm with your blue untill it expires then recall for philo+boots etc.

Regrowth+1 pot -> Philo -> Hog -> cdr boots in between somewhere (you want these before lvl 11) -> rylai

I consider boots, rylai philo and hog core. From here on everything is viable. FoN is the best option for mres, but banshee's isn't bad either, i just don't like the item. Upgrade philo to reverie, upgrade hog to randuins.
hi
Prospero
Profile Joined September 2011
United States183 Posts
February 13 2012 05:41 GMT
#154
Why don't we see Amumu more often in pro matches? It seems like once it gets to late game, there isn't a single thing my team can do to theirs because of Amumu's large ult radius. If we try to spread out, we end up being too far apart and it seems like someone is left out.

Basically, how do you play vs an amumu?
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 13 2012 05:45 GMT
#155
On February 13 2012 14:41 Prospero wrote:
Why don't we see Amumu more often in pro matches? It seems like once it gets to late game, there isn't a single thing my team can do to theirs because of Amumu's large ult radius. If we try to spread out, we end up being too far apart and it seems like someone is left out.

Basically, how do you play vs an amumu?

Amumu's early game is horrendous. His jungle path is extremely predictable and very easy to disrupt. He doesn't have much strength without items so strong counterjunglers like Lee Sin and Shyvana can easily ruin him. Also, Amumu ganks aren't very good either. Landing a Q can be pretty hard against good players who know how to dodge/bait it. Sure, he can blow his ulti, but his ult has one of the longest cooldowns in the game so that's not exactly ideal either.

If a team with Amumu does manage to get to mid/late game without getting too behind, then yes, Amumu can be pretty powerful with his ult. However, his ult is also pretty easily countered with QSS.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-02-13 10:04:23
February 13 2012 10:03 GMT
#156
I hate him, think he's just the most useless hero. When you pick amumu it's like you're saying 'please carry me'. The problem is that he's so all in with his hook that puts him right in the middle of the enemy team and his long ult cooldown and total lack of mobility that the risk vs reward reads like

Insane risk for huge reward

so if you're playing him properly you end up actually taking very few risks and only actually doing something when your teammates make a clearly good play and your opponents make a clearly poor one, so you are guaranteed the big reward. In other words your control over how the game goes is very weak because you have so little room to create openings for yourself.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 13 2012 10:16 GMT
#157
Is it that bad that he's a great tank for a double AP team? I mean, even if you get hardcore countered and are just a walking ulti, it makes things very easy for your LOTSADAMAGENOTMUCHCC champs like Vlad.
Hey! How you doin'?
Haasts
Profile Joined October 2011
New Zealand4445 Posts
February 16 2012 08:52 GMT
#158
Anyone tried running jungle Amumu with Spellvamp quints? Been using them for the good doctor, and figured they might translate well to the mummy. Also: any non-Lexvink people have much success with double gp/5 into WotA?
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2012-02-16 09:40:38
February 16 2012 09:28 GMT
#159
I've done it sitting on just a revolver and it was fine for clearing sustain. I really don't think double gp10 wota is a good build because you are so soft that you're useless in fights since you die instantly. I'd sooner drop the hog, sit on revolver, and get some tankiness.
twitch.tv/cratonz
JackDino
Profile Joined July 2010
Gabon6219 Posts
April 01 2012 10:01 GMT
#160
Would you have enough mana/regen without the utility masteries on lanemumu? Going 10 offense is better for damage but the mana masteries are really nice.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
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