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[Champion] Amumu - Page 7

Forum Index > LoL Strategy
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Prev 1 5 6 7 8 9 21 Next All
NightWalks
Profile Joined May 2011
Latvia252 Posts
July 05 2011 10:03 GMT
#121
Keep in mind that you also have freedom of taking enemy jungle creeps to boost lvl without engaging red/blue. Chances some1 will have jungle / cv / or just go check on their own creeps are close to 0 , BUT if you meet some1 lv30 who smurf your toast and should go to lane and stay there.
LoL making ppl rage since 2010
Lorken
Profile Joined November 2010
New Zealand804 Posts
July 08 2011 02:22 GMT
#122
This guy is definitely one of my favourite characters, I always either play Ezreal or Amumu (trying to learn Ez atm) but I found that being mega aggressive with him, with someone smart to back you up, you can do really well with him. I now roll with Exhaust + Ignite on him.

The build I do most games (balanced enemies) is: Elisha's miracle, boots of swiftness, sunfire cape, force of nature, abyssal sceptre, then rabadon's deathcap. I have Mpen reds, mp5/level yellows and flat cdr blues. Masteries: 9|0|21. Wins 80% of the time

What do you think?
LOUD NOISES!!!
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 08 2011 07:27 GMT
#123
Wait so I was just rereading the OP and he says max e over w? Does everyone do that and I'm just doing it wrong?
I'm on GOLD CHAIN
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
July 08 2011 07:41 GMT
#124
Most people do e>w, but don't worry, i go w>e because at my Elo people don't care about dragons that much
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 08 2011 07:57 GMT
#125
I suppose I could understand the merits of w>e but spammable AoE + dmg reduction seems better to me than taking down jungle buffs really slowly. By the time you're doing Baron you'd have W maxed anyway.

And just to completely avoid sounding like an idiot in case there really is something I'm missing, some high elo namedropping! Dan Dinh does e>w. Doesn't make it right, I know, but....yeah.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 08 2011 11:07 GMT
#126
spud says to do 2 levels of w then max e
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-08 11:51:26
July 08 2011 11:48 GMT
#127
On July 08 2011 16:27 ZERG_RUSSIAN wrote:
Wait so I was just rereading the OP and he says max e over w? Does everyone do that and I'm just doing it wrong?

IMO it was debatable back when E was only 1 damage reduction per rank, but 10 passive reduction off of every autoattack is pretty freaking beastly early game, never mind the damage.
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 14 2011 22:14 GMT
#128
anyone else think 0/21/9 is the best for jungle because you keep your hp higher? Also is apen better than mpen?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 14 2011 22:17 GMT
#129
I run 0/21/9. It's better because you're a tank and people hit you a lot even though you're a nice guy and didn't do anything to them. under other circumstances, I might say ArPen is better, but with mumu's passive, you have decent built in flat pen, so it's better to synergize off that IMHO. ArPen will clear jungle slightly faster though I guess.
mogwaismusings.wordpress.com
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-07-14 22:49:10
July 14 2011 22:48 GMT
#130
I run 1/21/8 smite mastery OP :O
for runes i just make sure i have armor yellows and mres/lvl blues. quints and reds are w/e i feel like atm lol
mrgerry
Profile Joined September 2008
United States1508 Posts
July 14 2011 23:01 GMT
#131
You won't see any significant changes in jungling if you level W a bit or not. I just like having the extra damage for Lizard so i go W-E-W. The benefit of leveling it past that isn't that large though and tantrum is more useful in any early or midgame fights.
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
July 16 2011 06:29 GMT
#132
amumu has so many viable choices for runes

reds - either u rune for faster jungle clear or u get armor to make yourself tankier,i find magic pen useless

faster jungle clear - 7 armor pen runes + 2 attack speed runes
12 armor pen and a little bit of AS to help u jungle faster

tanky - 9 flat armor
a pretty good way to get armor if u use dodge on yellows

yellows - defensive runes hands down

dodge - sorta counterproductive since ur E comes up faster the more times u get hit but dodge runes + dodge boots + nimbleness is sexy

armor - yellows + cloth armor + quints + masteries gives u retarded amounts of armor early game

blues - only 1 real choice

scaling mr beats pretty much anything on blue slot

quints - lots of things u can use to tweak amumu more to ur liking

faster jungle clear - 3 x attack speed with the faster jungle clear reds

tanky - 3 x flat armor or 3 x health quints

better ganks - 3 x ms quints walk up to ppl and ult them!

just my 2 cents


i wish riot would give me better ping
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 16 2011 06:36 GMT
#133
i feel like amumu is ridiculously OP right now
i can't remember the last time i lost with him
lane or jungle, it doesn't matter
philo -> HoG -> aegis -> mercs -> deathcap/abyssal gives you 100armor/100MR, a fuckton of HP and decent regen, and enough AP to make you a SERIOUS threat to any carry.
i play ... hearthstone =\^.^/= Winterfox
Niton
Profile Blog Joined March 2009
United States2395 Posts
July 16 2011 07:04 GMT
#134
On July 16 2011 15:36 gtrsrs wrote:
i feel like amumu is ridiculously OP right now
i can't remember the last time i lost with him
lane or jungle, it doesn't matter
philo -> HoG -> aegis -> mercs -> deathcap/abyssal gives you 100armor/100MR, a fuckton of HP and decent regen, and enough AP to make you a SERIOUS threat to any carry.


How to lose games as Amumu: Carries focus 3 different people vs a 3 healer team and tell you this after they've done it twice (and didn't tell you the first time)

Also, Rylai's cool on Amumu too.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2011-07-16 08:21:15
July 16 2011 08:13 GMT
#135
On July 16 2011 16:04 Niton wrote:
Show nested quote +
On July 16 2011 15:36 gtrsrs wrote:
i feel like amumu is ridiculously OP right now
i can't remember the last time i lost with him
lane or jungle, it doesn't matter
philo -> HoG -> aegis -> mercs -> deathcap/abyssal gives you 100armor/100MR, a fuckton of HP and decent regen, and enough AP to make you a SERIOUS threat to any carry.


How to lose games as Amumu: Carries focus 3 different people vs a 3 healer team and tell you this after they've done it twice (and didn't tell you the first time)

Also, Rylai's cool on Amumu too.


I think rylai's cost too much to be anywhere in an amumu build. That abyssal is what you really want later on(especially when you consider that amumu is generally used on more AoE centric teams).
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 16 2011 16:46 GMT
#136
On July 16 2011 16:04 Niton wrote:
Show nested quote +
On July 16 2011 15:36 gtrsrs wrote:
i feel like amumu is ridiculously OP right now
i can't remember the last time i lost with him
lane or jungle, it doesn't matter
philo -> HoG -> aegis -> mercs -> deathcap/abyssal gives you 100armor/100MR, a fuckton of HP and decent regen, and enough AP to make you a SERIOUS threat to any carry.


How to lose games as Amumu: Carries focus 3 different people vs a 3 healer team and tell you this after they've done it twice (and didn't tell you the first time)

Also, Rylai's cool on Amumu too.


yeah but when your bandage -> despair -> ult -> tantrum combo is doing half the health of everyone on the other team, your teammates can focus eachother for all you care, you just won the teamfight
i play ... hearthstone =\^.^/= Winterfox
Tooplark
Profile Joined October 2008
United States3977 Posts
July 16 2011 16:54 GMT
#137
real men flash ult then get a guaranteed bandage off on their squishiest target
Also i run a 9-11-10 setup on mumu for the cdr/magicpen, the damageredux, and the buff duration/+xp
also MS quints are the best on mumu, hands down. Faster jungle clear by getting from camp to camp speedylike!
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
misclick
Profile Blog Joined May 2006
Korea (South)155 Posts
Last Edited: 2011-07-16 18:37:24
July 16 2011 18:36 GMT
#138
ive been running dodgeboots almost religiously on amumu unless the opposite team has some ridiculous ap set-up with someone like corki or ez playing the ad carry (edit: or a fiddle.. lol)

usually run 1/21/8 or 0/21/9 masteries... i played around with 1/16/13 but i think the 21 defense is sexy as fock for the level 4 red gank since you have so much more hp coming out of the jungle.

running dodge yellows, armor reds, mr/level blues, 1 hp 2x ms quints

rush philo and tabi (usually get tabi + 1 hp pot after first jungle run). turn philo into miracle when i feel like i need the tenacity.

and then i just counterbuild tank items according to comp... if we're stomping then i'll go rylai's

should try out the early tabi... the t2 boots is reallly nice for your early ganks. and after reading dan dinh's guide on amumu, i tried out dodge seals... really sexy imo.
we have everything under control
xJacky
Profile Blog Joined September 2008
China375 Posts
Last Edited: 2011-07-31 05:52:34
July 31 2011 05:51 GMT
#139
I run jungle amumu with:

AD Quints and Reds
Dodge Seals
MR/Level Glyphs

WEEQE
0/21/9

Having the 1 in buff duration> smite mastery.

Start regrowth. blue>wolf>wraith>golems>b>(philo stone) red> gank.
With a good pull, amumu doesnt even need to pot in the run, its so good.

Currently on a 6 game win streak, 1570, works really well. If you can get ninja tabi, its fucking great. Also, dont be afraid to take red or blue from carries(that arent doing the best) cause with red and max tantrum, just fucking walk all over them and slow and everything.
Love was supposed to be something women chased, not men. - Neil Strauss
Blind
Profile Blog Joined December 2002
United States2528 Posts
July 31 2011 08:55 GMT
#140
On July 31 2011 14:51 xJacky wrote:
I run jungle amumu with:

AD Quints and Reds
Dodge Seals
MR/Level Glyphs

WEEQE
0/21/9

Having the 1 in buff duration> smite mastery.

Start regrowth. blue>wolf>wraith>golems>b>(philo stone) red> gank.
With a good pull, amumu doesnt even need to pot in the run, its so good.

Currently on a 6 game win streak, 1570, works really well. If you can get ninja tabi, its fucking great. Also, dont be afraid to take red or blue from carries(that arent doing the best) cause with red and max tantrum, just fucking walk all over them and slow and everything.

You mean armor quints/reds and not AD right? If so, this is what I run as well. What are the pros/cons of armor quints vs flat health quints?
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