[Champion] Amumu - Page 7
Forum Index > LoL Strategy |
NightWalks
Latvia252 Posts
| ||
Lorken
New Zealand804 Posts
The build I do most games (balanced enemies) is: Elisha's miracle, boots of swiftness, sunfire cape, force of nature, abyssal sceptre, then rabadon's deathcap. I have Mpen reds, mp5/level yellows and flat cdr blues. Masteries: 9|0|21. Wins 80% of the time ![]() What do you think? | ||
ZERG_RUSSIAN
10417 Posts
| ||
Kaniol
Poland5551 Posts
![]() | ||
WaveofShadow
Canada31494 Posts
And just to completely avoid sounding like an idiot in case there really is something I'm missing, some high elo namedropping! Dan Dinh does e>w. Doesn't make it right, I know, but....yeah. | ||
zulu_nation8
China26351 Posts
| ||
![]()
TheYango
United States47024 Posts
On July 08 2011 16:27 ZERG_RUSSIAN wrote: Wait so I was just rereading the OP and he says max e over w? Does everyone do that and I'm just doing it wrong? IMO it was debatable back when E was only 1 damage reduction per rank, but 10 passive reduction off of every autoattack is pretty freaking beastly early game, never mind the damage. | ||
zulu_nation8
China26351 Posts
| ||
Mogwai
United States13274 Posts
| ||
Ryuu314
United States12679 Posts
for runes i just make sure i have armor yellows and mres/lvl blues. quints and reds are w/e i feel like atm lol | ||
mrgerry
United States1508 Posts
| ||
locodoco
Korea (South)1615 Posts
reds - either u rune for faster jungle clear or u get armor to make yourself tankier,i find magic pen useless faster jungle clear - 7 armor pen runes + 2 attack speed runes 12 armor pen and a little bit of AS to help u jungle faster tanky - 9 flat armor a pretty good way to get armor if u use dodge on yellows yellows - defensive runes hands down dodge - sorta counterproductive since ur E comes up faster the more times u get hit but dodge runes + dodge boots + nimbleness is sexy armor - yellows + cloth armor + quints + masteries gives u retarded amounts of armor early game blues - only 1 real choice scaling mr beats pretty much anything on blue slot quints - lots of things u can use to tweak amumu more to ur liking faster jungle clear - 3 x attack speed with the faster jungle clear reds tanky - 3 x flat armor or 3 x health quints better ganks - 3 x ms quints walk up to ppl and ult them! just my 2 cents | ||
gtrsrs
United States9109 Posts
i can't remember the last time i lost with him lane or jungle, it doesn't matter philo -> HoG -> aegis -> mercs -> deathcap/abyssal gives you 100armor/100MR, a fuckton of HP and decent regen, and enough AP to make you a SERIOUS threat to any carry. | ||
Niton
United States2395 Posts
On July 16 2011 15:36 gtrsrs wrote: i feel like amumu is ridiculously OP right now i can't remember the last time i lost with him lane or jungle, it doesn't matter philo -> HoG -> aegis -> mercs -> deathcap/abyssal gives you 100armor/100MR, a fuckton of HP and decent regen, and enough AP to make you a SERIOUS threat to any carry. How to lose games as Amumu: Carries focus 3 different people vs a 3 healer team and tell you this after they've done it twice (and didn't tell you the first time) Also, Rylai's cool on Amumu too. | ||
ketchup
14521 Posts
On July 16 2011 16:04 Niton wrote: How to lose games as Amumu: Carries focus 3 different people vs a 3 healer team and tell you this after they've done it twice (and didn't tell you the first time) Also, Rylai's cool on Amumu too. I think rylai's cost too much to be anywhere in an amumu build. That abyssal is what you really want later on(especially when you consider that amumu is generally used on more AoE centric teams). | ||
gtrsrs
United States9109 Posts
On July 16 2011 16:04 Niton wrote: How to lose games as Amumu: Carries focus 3 different people vs a 3 healer team and tell you this after they've done it twice (and didn't tell you the first time) Also, Rylai's cool on Amumu too. yeah but when your bandage -> despair -> ult -> tantrum combo is doing half the health of everyone on the other team, your teammates can focus eachother for all you care, you just won the teamfight | ||
Tooplark
United States3977 Posts
Also i run a 9-11-10 setup on mumu for the cdr/magicpen, the damageredux, and the buff duration/+xp also MS quints are the best on mumu, hands down. Faster jungle clear by getting from camp to camp speedylike! | ||
misclick
Korea (South)155 Posts
usually run 1/21/8 or 0/21/9 masteries... i played around with 1/16/13 but i think the 21 defense is sexy as fock for the level 4 red gank since you have so much more hp coming out of the jungle. running dodge yellows, armor reds, mr/level blues, 1 hp 2x ms quints rush philo and tabi (usually get tabi + 1 hp pot after first jungle run). turn philo into miracle when i feel like i need the tenacity. and then i just counterbuild tank items according to comp... if we're stomping then i'll go rylai's should try out the early tabi... the t2 boots is reallly nice for your early ganks. and after reading dan dinh's guide on amumu, i tried out dodge seals... really sexy imo. | ||
xJacky
China375 Posts
AD Quints and Reds Dodge Seals MR/Level Glyphs WEEQE 0/21/9 Having the 1 in buff duration> smite mastery. Start regrowth. blue>wolf>wraith>golems>b>(philo stone) red> gank. With a good pull, amumu doesnt even need to pot in the run, its so good. Currently on a 6 game win streak, 1570, works really well. If you can get ninja tabi, its fucking great. Also, dont be afraid to take red or blue from carries(that arent doing the best) cause with red and max tantrum, just fucking walk all over them and slow and everything. | ||
Blind
United States2528 Posts
On July 31 2011 14:51 xJacky wrote: I run jungle amumu with: AD Quints and Reds Dodge Seals MR/Level Glyphs WEEQE 0/21/9 Having the 1 in buff duration> smite mastery. Start regrowth. blue>wolf>wraith>golems>b>(philo stone) red> gank. With a good pull, amumu doesnt even need to pot in the run, its so good. Currently on a 6 game win streak, 1570, works really well. If you can get ninja tabi, its fucking great. Also, dont be afraid to take red or blue from carries(that arent doing the best) cause with red and max tantrum, just fucking walk all over them and slow and everything. You mean armor quints/reds and not AD right? If so, this is what I run as well. What are the pros/cons of armor quints vs flat health quints? | ||
| ||