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[Champion] Amumu - Page 11

Forum Index > LoL Strategy
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Prev 1 9 10 11 12 13 21 Next All
HughMyron
Profile Joined April 2012
297 Posts
June 12 2012 22:28 GMT
#201
Also for a runepage I run Armor Mark/Seal/Glyph and AP Quints, and I usually max E first, so I wait before picking up future Armor items.
Platinum III, Kayle/Janna/Ashe Fanboy, HUEHUEHUE
Alaric
Profile Joined November 2009
France45622 Posts
June 16 2012 21:09 GMT
#202
Picked him up, I can't manage to do well or gank fast. Is there some setup to speed up his jungle? Going WEEQ I found myself quite slow, and dropping a ton of HP.
Cant take LMS hipsters serious.
Simberto
Profile Blog Joined July 2010
Germany11748 Posts
June 16 2012 21:16 GMT
#203
Thats normal, your first jungle is pretty slow, and you drop rather low depending on how good your leash was. After that you are fast, and your ganks become amazing at 6, before that they are ok-ish.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 16 2012 21:20 GMT
#204
On June 17 2012 06:09 Alaric wrote:
Picked him up, I can't manage to do well or gank fast. Is there some setup to speed up his jungle? Going WEEQ I found myself quite slow, and dropping a ton of HP.

Make sure you get a strong leash on blue, everything after that is pretty easy imo. At least with my setup (see a page or two before). I usually get to kill Small Gols just when Smite comes up the second time. Sometimes I can even just keep jungling from there. If you already need to chug your potion at blue, it's gonna suck.
Only go for ganks before lvl 6 if you see a really good opportunity.
If you have a good reason to disagree with the above, please tell me. Thank you.
Alaric
Profile Joined November 2009
France45622 Posts
June 17 2012 00:20 GMT
#205
I don't know, the only Amumu(s) I've seen these days in ranked seemed to carry by ganking even before 6 and relying on QE burst+cc Maokai-style, so I guessed he'd be able to gank fairly well from level 4 on.
I picked him up since Maokai's kinda weak now, well, more dependant on your laners when you gank (and it's an awful feeling to gank right and see the laner waste his spells or just miss and you can't finish off the target by yourself), and on the request of a ranked team I'm in, but I'll have to explain them the meaning of a true leash it seems, and how to defend a buff when miraculously their top laner dissappear as soon as the timer says your blue's going to spawn. :<
Cant take LMS hipsters serious.
Craton
Profile Blog Joined December 2009
United States17276 Posts
Last Edited: 2012-06-17 04:39:38
June 17 2012 04:38 GMT
#206
Should definitely be ganking pre-6. Amumu with at least red who can hit a Q is 100% forced flash or kill if not already at tower.

I generally go EW Q/E Q/E because E reduces your incoming damage and you get the most help on wolves/blue. It helps slightly.
twitch.tv/cratonz
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
June 17 2012 05:42 GMT
#207
On June 17 2012 13:38 Craton wrote:
Should definitely be ganking pre-6. Amumu with at least red who can hit a Q is 100% forced flash or kill if not already at tower.

I generally go EW Q/E Q/E because E reduces your incoming damage and you get the most help on wolves/blue. It helps slightly.


I swear, anytime I go E first my leash is pure shit or golem resets after wolves. After a few times I just said fuck it and went back to W first.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 17 2012 06:30 GMT
#208
You shouldn't delay your lvl 6 gank by attempting a gank when you aren't certain you do damage. If you know you will force a flash, deal damage, and not lose too much time, go for it. Otherwise just get that kill at lvl 6.
If you have a good reason to disagree with the above, please tell me. Thank you.
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 17 2012 08:27 GMT
#209
On June 13 2012 01:00 Bladeorade wrote:
I only said 2 drings is more regen than philo because he said without philo he had to hog blue so he didnt like the dring builds. But if you are doing the dring builds you get at least 2, which is more regen than philo so that makes 0 sense.


i forgot to mention the health regen from philo, which is also extremely important on a jungler with no innate sustain.

I actually like to go E->W->E instead of W->E->E. The speed difference between the two builds in clearing wolves/blue is only a couple seconds tops and opening E doesn't get you as low as opening W.

Personally, I like to level E up to 3, then go Q->E->W because while the damage reduction is nice, the damage increase and cd reduction per level of Q is just ridiculous. You don't need more than 3 levels of E to clear jungle reasonably fast and safely, so by leveling up E past 3 over maxing out Q is trading off 60(+1) and 2 seconds off the cd for only 2 damage reduction and 25(+0.5) damage. The amount of burst you get from Q max is simply ridiculous.
Craton
Profile Blog Joined December 2009
United States17276 Posts
June 17 2012 16:21 GMT
#210
Q Max makes you clear noticeably slower, take more damage, and use more mana. You only gain a small amount of damage assuming a single use of Q and E. If you hit 2 Es, then E does more damage than Q. You usually will hit more than one E.
twitch.tv/cratonz
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-06-17 16:26:04
June 17 2012 16:25 GMT
#211
After level 5-6 with Philo, HoG, and level 3 E you don't get low and you still clear camps with the same speed. Small camps will still die to 2-3 Es regardless if you have level 3 E or level 5 E. While E does do more damage if you can get 2+ casts, Q gives more upfront burst and the cooldown is cut in half by the time you reach 10, which is about when laning begins to break down and teams are more likely to contest objectives/start teamfighting and the decreased cooldown on Q is very useful.

To clarify, I'm advocating going E->W->E->Q->E->R then R->Q->E->W.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-06-17 16:28:59
June 17 2012 16:28 GMT
#212
Just max E then Q and farm more to get levels o.O
Chalice really strong on mumu btw.
chalice
Profile Joined September 2010
United States1945 Posts
June 17 2012 16:49 GMT
#213
not sure about lvl 3, but i'd be very surprised if there was any noticeable difference at all in clear speed between lvl 4 and lvl 5 E, pretty sure wolves/wraiths are dead after the second E either way.

and isn't two E's only 50 (25 x 2) extra damage per level while one Q is 60 damage per level?
Simberto
Profile Blog Joined July 2010
Germany11748 Posts
June 17 2012 17:20 GMT
#214
I have experimented with levelling q after 6 a bit, and from my experience, you go oom a lot doing that. Not only do you use q more often, you also increase its costs, while your mana regain stays the same. But that might just be my style of staying in the jungle for ridiculous amounts of time because something happens/a camp is there/an opening for a gank appears/camp/something happens/etc...
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2012-06-17 17:30:39
June 17 2012 17:30 GMT
#215
On June 17 2012 17:27 Ryuu314 wrote:
Show nested quote +
On June 13 2012 01:00 Bladeorade wrote:
I only said 2 drings is more regen than philo because he said without philo he had to hog blue so he didnt like the dring builds. But if you are doing the dring builds you get at least 2, which is more regen than philo so that makes 0 sense.


i forgot to mention the health regen from philo, which is also extremely important on a jungler with no innate sustain.

I actually like to go E->W->E instead of W->E->E. The speed difference between the two builds in clearing wolves/blue is only a couple seconds tops and opening E doesn't get you as low as opening W.

Personally, I like to level E up to 3, then go Q->E->W because while the damage reduction is nice, the damage increase and cd reduction per level of Q is just ridiculous. You don't need more than 3 levels of E to clear jungle reasonably fast and safely, so by leveling up E past 3 over maxing out Q is trading off 60(+1) and 2 seconds off the cd for only 2 damage reduction and 25(+0.5) damage. The amount of burst you get from Q max is simply ridiculous.

I don't know what you mean. Health regen should not effect if you need blue buff or not nor was it at all related to your point so I don't think you forgot to mention it. Going 2 dorans with Amumu gives you no health regen and works fine.
HughMyron
Profile Joined April 2012
297 Posts
June 17 2012 17:46 GMT
#216
If you max E first you literally take no damage from jungle creeps. That's why DRing Stack works, just get a few potions here and there in case some fighting happens.
Platinum III, Kayle/Janna/Ashe Fanboy, HUEHUEHUE
HughMyron
Profile Joined April 2012
297 Posts
June 18 2012 03:17 GMT
#217
Wtf Riot, you're breaking my balls with this horrible splash art. I'll look on Leaguecraft for mods.
Platinum III, Kayle/Janna/Ashe Fanboy, HUEHUEHUE
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 18 2012 05:06 GMT
#218
on the plus side though, sad robot amumu >>>>>
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
June 29 2012 08:28 GMT
#219
Anyone think AP amumu is viable?

Been playing him a lot recently, going philo > sorc boots > RoA > rylais then a bit flexible, you sacrifice a bit of tankiness but do a shit load of damage. If you can get onto a squishy with Q they are basically fucked or at least zoned straight away.

Running mpen reds, armor yellows, mr/level blues and AP quints. Running 12/9/9 in masteries with 3 points in damage dealt.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
June 29 2012 08:58 GMT
#220
I picked up Amumu a few days ago and I'd say the recent buff on his ultimate makes him secretly OP, I like to "rush" CDR items on him, 1 min cooldown on this sick ult too strong.
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