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[Champion] Alistar - Page 5

Forum Index > LoL Strategy
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dnastyx
Profile Blog Joined January 2009
United States2707 Posts
Last Edited: 2011-05-04 03:18:40
May 04 2011 03:18 GMT
#81
It depends. If you push them against a wall that can't be hopped over, they'll be stunned for the length of time that the headbutt would have pushed them. Otherwise, they can move immediately after the headbutt.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2011-05-04 03:44:01
May 04 2011 03:43 GMT
#82
On May 04 2011 12:18 dnastyx wrote:
It depends. If you push them against a wall that can't be hopped over, they'll be stunned for the length of time that the headbutt would have pushed them. Otherwise, they can move immediately after the headbutt.

Did you see the video? Because that's not what happens. Look at 5:57 for instance; Teemo is out of range of Pulverize, Alistar headbutts him. After teemo stops moving from the headbutt (no walls involved), he's still out of range of pulverize, but Alistar moves up to him while he's stunned and Q's him.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Tooplark
Profile Joined October 2008
United States3977 Posts
May 04 2011 04:16 GMT
#83
Bad reflexes most likely.
Headbutt (and I believe all movement skills) cancel existing movement orders, so if you bop someone and they don't spam click to move they'll have a shortish delay before moving.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
iaeuy
Profile Joined September 2009
United States249 Posts
Last Edited: 2011-05-08 21:53:45
May 08 2011 21:19 GMT
#84
So I've been playing AP solo lane alistar, and it seems pretty strong, or at the very least, incredibly fun. You're basically Sion but better in every way. Here is my current playstyle:

Masteries: Currently running 1/7/22, but you probably dont actually need SoS because of your E. 9/0/21 probably best.
Summoners: flash-ignite
Runes: Currently running Mpen reds, mp5/lvl yellow and blue, hp quints because that's the best i have, but AP blues and quints are probably better because of his insane AP ratios.
Skills: WEWQ, R>W>Q>E (get Q earlier if you can kill or someone ganks your lane, Q for level 1 fights)
Items: dring start, buy 1-2 more drings into sheen and deathcap. Possible items after include lichbane, dfg, voidstaff. Not sure how good abyssal/zhonya are because you already have a lot of tankiness from your ult.

Early game you can dominate almost all lanes by just spamming headbutt. Because of its 1-1 ratio it does pretty crazy damage with just drings. When laning, note that...
- Often the enemy can't retaliate to harass because of the slight delay before you can move again after you get headbutted
- If you headbutt and autoattack immediately you can get an attack off as they're being knocked back, meaning an early sheen is really strong.
- IMO early on don't waste mana pulverizing every time you headbutt. It has fairly weak damage at first when not leveled, and early on you need mana all your mana on healing and spamming headbutt.
- You're pretty hard to gank before 6 and near impossible after. Before 6 you can stun any melee junglers that get near you so they can't slow you with red and then knock them away. After 6 you take a ton of damage to kill and have a free cleanse.
- Once they're getting low, flash-headbutt+pulv ignite+autoattacks for guarenteed kill. Even better if you pin them against a wall.
- You farm like a boss after level 7ish. Q+a few seconds of trample clears creeps really well. You'll also have 2 or 3 drings, meaning infinite mana for heal and headbutt/pulv.

In teamfights just flash-pulv or headbutt pulv if they're clumped. Focus on bursting down squishies. You burst them for most of their health while being stupid hard to kill if you did decent early game . If you did really well early and snowballed you can pretty much oneshot squishies with no little.

Thoughts/suggestions?
lepshis
Profile Joined January 2009
Lithuania62 Posts
May 09 2011 13:07 GMT
#85
i've been playing like that too lately, feels pretty awesome. Tho there's nothing better than trolling with jungle ali with wrigles->bersekers->phantom->infinity.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-05-09 17:18:24
May 09 2011 17:17 GMT
#86
Solo cow is okay but is a waste in the majority of cases. He can do sufficient with no lane, why take up a valuable solo lane?

Edit:
Similarly, why take valuable jungle with a hero that's slow at it anyways and is sufficient with no lane?
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 09 2011 17:20 GMT
#87
Alistar is really abusive in a lot of solos IMO. He's a good soloer depending on the matchup.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11767 Posts
May 09 2011 17:21 GMT
#88
Wasn't saying he can't do it ;p
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 09 2011 17:24 GMT
#89
I know, but I'm just saying that your "majority of cases" is actually not true in my experience. He just seems to fuck up most solos really hard and then comes out midgame with a deathcap and can 2 shot your carry and then activate ult and be a tank for the rest of the fight. I think there's a lot of value to solo Alistar.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-05-09 17:41:49
May 09 2011 17:34 GMT
#90
I'm not questioning the efficacy of solo lane Alistar (incidentally his damage output in lane isn't really all it's cracked up to be, it just happens to throw a lot of players off their game because they feel compelled to harass him and they underestimate his damage output as opposed to if they were laning against a standard lane dominator), but you can get a similar effect or have a strong laner otherwise.

I'm questioning efficacy in a proper team. You can have an almost identical Alistar effect with roam cow, with a very minor improvement, while placing a similar lane dominator in the lane, which will place you in good position for mid-late game anyways as you have underpowered lanes on the entire other team. Sort of like Eve, except Eve can't dominate 1v1, but you have almost the same effect with roam cow. So why have solo/jungle cow and have like a 20% (if even) improvement in efficacy when you can have cow AND a hyper farmed/fed Irelia?

Edit:
Like, heroes like Swain, Karthus, Cass, Sion etc. do the same exact thing that Alistar does, and in some cases even better, in terms of lane control. Heroes like Irelia/Jarv/Xin have a similar amount of solo threat level. They don't "fuck up solos" as much because people play safe when they run into these guys. They know the damage output is there. On the flip side I feel like people go "oh it's cow" and play not as safe as they should. No respect. The damage output is the same, or even lower in the case of Cow, and Cow is far more susceptible to taking return fire, especially from strong early-damage range heroes like Cait and MF.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-05-09 17:46:57
May 09 2011 17:45 GMT
#91
as much as I'm inclined to agree with you intellectually, experience has just been teaching me otherwise recently. Like, the double 1:1 AP ratio + double CC is like Sion on steroids in lane and then he has a more robust and more powerful carry dive once farmed up in the midgame (not dependent on shield not breaking and then has ult to guarantee his survival). I think the crux of it is really that you underestimate how much more effective he can be during the midgame fights with solid AP items and high level vs. roaming items and low level. And on top of all that, in addition to being sorta like a regular lane dominator, he's also fucking ungankable and will pretty much 100% guarantee kills on friendly ganks even through summoners. I mean, the only shit I've seen give alistar trouble thus far has been really robust ranged attrition heros like Vlad and Nidalee. I guess time will tell though, it's only recently become a fad, so we might just be responding to it poorly atm.

EDIT: @ your EDIT, that's true but try laning Irelia/Xin/Jarman vs. Cow. He really beats those guys up in my experience. Early on it's like each Headbutt = 1/3 their HP and cannot be retaliated.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-05-09 18:01:13
May 09 2011 17:49 GMT
#92
Solo cow has been around forever though, it's just become fotm right now, after his stun got nerfed. Gantz did it to us months ago, when he was actually a stronger laner because his stun lasted longer. He just does not stop proper solo heroes from reaching power levels, and I feel is doing fantastic job RIGHT NOW because people are too stubborn and stupid to acknowledge the presence of a farmed Alistar. Like, if you see a 200 creep stat Malzahar you'll see MR go up everywhere. You see a 200 creep stat Cow everyone will give him 0 respect and not build MR.

Edit:
Oh no I can see Cow rolling those heroes, bear in mind that Amumu does too, so it doesn't surprise me that another hard tank rolls those ;p

My point was more that if you see, for instance, Ashe versus Irelia you'll see the Ashe player uber safe.

Whereas if you see Ashe vs Alistar you'll see the Ashe play really cheeky, get punished, and react (build-wise) really poorly.

It's the same phenomenon I see with Amumu. Like that Vlad I kept killing that other night, like he could not comprehend that I was kicking his ass even after he finished Revolver, kept going for me and dying. People in this game are stupid and have a lot of pride, and it can be really hard to accept that this new hero/strategy is actually stronger and better than you. I had the same issue with Kassadin against new hereos :x

I've played against and played as Solo Cow numerous times over the past ~6 months, and nothing in his repertoire really makes him "suddenly kick ass," people are just not giving him respect.

Edit2:
To explain my Amumu point,
you won't see Ashe take potshots at an Irelia. Maybe early, but not at like level 3. Because Ashe players understand that Irelia has the power in the lane, and there is no exchange to be had - once the Irelia bounces to the Ashe the Ashe is taking punishment.
But I constantly see Ashe players autoattacking me even at level 5. They don't even punch through my 70 armor + hp regen, but they feel compelled to, and don't understand that the power level is entirely on my side, that they're not gonna stop me from farming, and that they're going to take creep damage that I enjoy seeing them take.

And remember, Amumu's harass damage is actually pitiful compared to most of the heroes I've listed in that other post. Why am I crushing these dumbasses? Because they play cheeky and don't give me respect, such that they let me whittle down their HP, and at level 6 Q R ignite dead. No respect.

(also no one builds MR when I'm farmed up, if you notice, lol)
oraoraoraoraoraoraoraora
Craton
Profile Blog Joined December 2009
United States17251 Posts
Last Edited: 2011-05-10 02:07:35
May 10 2011 02:01 GMT
#93
On May 10 2011 02:45 Mogwai wrote:
as much as I'm inclined to agree with you intellectually, experience has just been teaching me otherwise recently. Like, the double 1:1 AP ratio + double CC is like Sion on steroids in lane and then he has a more robust and more powerful carry dive once farmed up in the midgame (not dependent on shield not breaking and then has ult to guarantee his survival). I think the crux of it is really that you underestimate how much more effective he can be during the midgame fights with solid AP items and high level vs. roaming items and low level. And on top of all that, in addition to being sorta like a regular lane dominator, he's also fucking ungankable and will pretty much 100% guarantee kills on friendly ganks even through summoners.

It doesn't help that you can abuse headbutt+pulverize to have a 650 range lunge that CCs for 1.5 seconds while doing 50% the HP (or more) of anything squishy. The whole headbutt+pulverize thing is just bad design, imo. It wasn't so bad when it was just CC and basically no damage, but with the current AP FotM it takes off massive chunks of HP. In any event, they'll probably nerf his ratios and hopefully make his ult scale off a defensive stat so you get rid of godmode AP alistar that does 1.5k damage to a carry or support while having impunity to being gibbed or CC'd.
twitch.tv/cratonz
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 10 2011 02:21 GMT
#94
On May 10 2011 11:01 Craton wrote:
Show nested quote +
On May 10 2011 02:45 Mogwai wrote:
as much as I'm inclined to agree with you intellectually, experience has just been teaching me otherwise recently. Like, the double 1:1 AP ratio + double CC is like Sion on steroids in lane and then he has a more robust and more powerful carry dive once farmed up in the midgame (not dependent on shield not breaking and then has ult to guarantee his survival). I think the crux of it is really that you underestimate how much more effective he can be during the midgame fights with solid AP items and high level vs. roaming items and low level. And on top of all that, in addition to being sorta like a regular lane dominator, he's also fucking ungankable and will pretty much 100% guarantee kills on friendly ganks even through summoners.

It doesn't help that you can abuse headbutt+pulverize to have a 650 range lunge that CCs for 1.5 seconds while doing 50% the HP (or more) of anything squishy. The whole headbutt+pulverize thing is just bad design, imo. It wasn't so bad when it was just CC and basically no damage, but with the current AP FotM it takes off massive chunks of HP. In any event, they'll probably nerf his ratios and hopefully make his ult scale off a defensive stat so you get rid of godmode AP alistar that does 1.5k damage to a carry or support while having impunity to being gibbed or CC'd.

If they do that Alistar will be another example of Riot's ability to destroy champ's playability. I have no idea why they even changed Alistar to begin with anyways...

The ironic thing is, AP Alistar was stronger before the change, what with 1:1 ratios on both Q and W. It's only recently when people have started to play him AP/play him at all.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 10 2011 03:42 GMT
#95
i'd just like to point out that in addition to the often-mentioned headbutt+pulverize combo, there's the red-headed stepchild known as headbutt+autoattack. same concept, butt then autotattack, sends you hurtling towards the target, you maul the air, the guy flies back and takes headbutt+1 autoattack worth of damage. real crazy harass
cool beans
iaeuy
Profile Joined September 2009
United States249 Posts
May 10 2011 04:01 GMT
#96
On May 10 2011 11:21 Ryuu314 wrote:
Show nested quote +
On May 10 2011 11:01 Craton wrote:
On May 10 2011 02:45 Mogwai wrote:
as much as I'm inclined to agree with you intellectually, experience has just been teaching me otherwise recently. Like, the double 1:1 AP ratio + double CC is like Sion on steroids in lane and then he has a more robust and more powerful carry dive once farmed up in the midgame (not dependent on shield not breaking and then has ult to guarantee his survival). I think the crux of it is really that you underestimate how much more effective he can be during the midgame fights with solid AP items and high level vs. roaming items and low level. And on top of all that, in addition to being sorta like a regular lane dominator, he's also fucking ungankable and will pretty much 100% guarantee kills on friendly ganks even through summoners.

It doesn't help that you can abuse headbutt+pulverize to have a 650 range lunge that CCs for 1.5 seconds while doing 50% the HP (or more) of anything squishy. The whole headbutt+pulverize thing is just bad design, imo. It wasn't so bad when it was just CC and basically no damage, but with the current AP FotM it takes off massive chunks of HP. In any event, they'll probably nerf his ratios and hopefully make his ult scale off a defensive stat so you get rid of godmode AP alistar that does 1.5k damage to a carry or support while having impunity to being gibbed or CC'd.

If they do that Alistar will be another example of Riot's ability to destroy champ's playability. I have no idea why they even changed Alistar to begin with anyways...

The ironic thing is, AP Alistar was stronger before the change, what with 1:1 ratios on both Q and W. It's only recently when people have started to play him AP/play him at all.

Nah, AP alistar is a lot better after the change. The .2 AP ratio nerf on Q is compensated for by the free trample time that you get from Q. So after the patch he's much better at farming and has far better cds at lvl 13. AP alistar before had massive down time in between each WQ combo in teamfights and the CD changes helped a lot.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 10 2011 07:41 GMT
#97
also wanna add on sheen with the headbutt+attack is crazy
cool beans
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 10 2011 09:33 GMT
#98
On May 10 2011 12:42 nyxnyxnyx wrote:
i'd just like to point out that in addition to the often-mentioned headbutt+pulverize combo, there's the red-headed stepchild known as headbutt+autoattack. same concept, butt then autotattack, sends you hurtling towards the target, you maul the air, the guy flies back and takes headbutt+1 autoattack worth of damage. real crazy harass


is it enough clicking them while you are flying towards them or is some precise timing required
And all is illuminated.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 10 2011 10:24 GMT
#99
depends on your latency / responsiveness or whatever. just experiment till u find a timing that works. for me i just W, leftclick and then rightclick. when ur practising it might help to use a sheen so the damage is a lot more obvious
cool beans
iaeuy
Profile Joined September 2009
United States249 Posts
May 10 2011 13:09 GMT
#100
On May 09 2011 06:19 iaeuy wrote:
- If you headbutt and autoattack immediately you can get an attack off as they're being knocked back, meaning an early sheen is really strong.


On May 10 2011 16:41 nyxnyxnyx wrote:
also wanna add on sheen with the headbutt+attack is crazy


:O
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