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21/9/0 with hp5 Arp reds, dodge yellows, flat mr blues, hp5 quints Open boots 3 or cloth 5 depending on lane difficulty. Once in awhile I go dblade, but I don't really like it. Dshield is also an option, but I prefer pots.
If you're against a team where tabi is good then get super quick tabi, as cloth -> tabi is very cheap and boots 2 is a nice early advantage
Cdr on renekton is nice, but a bit overrated. Once Renekton gets his warmogs he becomes beastmode and can just afk push 24/7. Sometimes I go bruta > warmogs, sometimes I go straight warmogs, sometimes I'll go giant's belt > bruta > warmogs. Depends on what you need in the lane.
I go WQEQ or WEQQ typically. Ideal harass is auto attack into W, as W is basically a free auto attack w/ bonus damage and a stun. Same goes for in lane, if you can e through minion, auto+W, Q, E back then that's ideal. If you're just way stronger you can stay in his face and not E back, but E'ing back is how you win the trades many times. If you can't get the auto, just EWQE.
Renekton naturally pushes lane, so ward heavily. If you get ganked and can't just run back to tower, hide in grass till they get close, then E twice (go through them) to safety. Most of the time this will save you.
Can easily bait a fight with ult+ignite. Even in 1750 ranked games people still commonly underestimate Renekton's ult ignite combo.
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On November 22 2011 22:25 turdburgler wrote:Show nested quote +On November 22 2011 22:14 freelander wrote: well if you are on low health, and push at the same time, you will usually die against decent players
the idea of life steal is you never end up at low health?
If you want to avoid going B early it's best to go cloth + 5 pots for a difficult/even lane or boots + 3 if the lane is easy, as the pots give you 600-1000 extra HP (and the cloth armor is great vs most top solos). Starting vamp scepter is silly if you want to stay in lane longer because someone who starts with more pots (even a greedy regrowth + 1 pot) will simply walk over you and force you off the creeps.
Someone with cloth + 5 effectively has 1500 HP with which trade harass with you starting from level 1. There's no champion in LoL that can trade favorably against that without some health pots of their own. With vamp scepter you'd have to do 8000 damage to creeps just to break even with him and that's not even counting the extra EHP he has from cloth armor.
It's the same principle as the old gangplank lanes where with HP runes/doran's he'd walk into lane with 900 HP and simply Q you and trade hits evenly until you realized that, crap, you're going to die before he does.
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this is going to be a stupid question but brutaliser stacks with ghost blade? i just assumed that because 1 built into the other the unique passives wouldnt work together even though they are different
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So I've been messing around with flat ad marks and quints because of that op 10% apen mastery, and since I usually go brutaliser for additional apen. The game turned out SO GOOD. Now I'm wondering if brutaliser is really necessary since I do so much damage prior to getting a brutaliser.
Thinking about replacing brutaliser with 2 dorans to get hp belt a lil bit quicker. From there, I could rush atmas or warmogs depending on the situation. THoughts?
..yeah I may be undervaluing cdr from brutaliser ><
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its passable, but sub-optimal
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On November 23 2011 08:43 billy5000 wrote: So I've been messing around with flat ad marks and quints because of that op 10% apen mastery, and since I usually go brutaliser for additional apen. The game turned out SO GOOD. Now I'm wondering if brutaliser is really necessary since I do so much damage prior to getting a brutaliser.
Thinking about replacing brutaliser with 2 dorans to get hp belt a lil bit quicker. From there, I could rush atmas or warmogs depending on the situation. THoughts?
..yeah I may be undervaluing cdr from brutaliser ><
You stack dorans if you lose your lane, so you can stay in it longer. Brutalizer is awesome on Renekton, gives you everything you need early on. If mid is feeding all game long, you could get warmogs or frozen mallet after 1 or 2 dorans, if bot is feeding hart get atmas.
Btw, if you are dominating your lane and the rest of your team isn't feeding/behind as f**k, stay top forever and get IE after brutalizer (obviously dont get IE if your jungler is some squishy one like shaco). Continue normal atmogs stuff after IE and you'll carry that game hard as fk.
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ie renekton = free kill
soft as shit
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ok so I am friends with homies for the homeless and to my understanding Renekton is a tanky ass dude that does raw damage,in grips from level 2, and can initiate nicely with his ulti and double dash, then stay on the dps Udyr-style while throwing stuns and draining HP. The secondary objective is to counterpick top really hard, because renekton zones melees extremely well, beats squishy casters, is hard to gank, and really only minds annoying tops like Yorrick.
Brutalizer is not a good first item though; wriggles increases tank status with armor, allows faster buff steals etc, and gives a ward. Its preferred usually to just doing more damage because sustain / tankyness > flat damage, allows better turret dives etc.
After that if you get some MR you're pretty unkillable.
Runes: apen quints/reds, flat armor yellow, magic resist per level blue Movespeed quints are optional too if you want to be an asshole
Masteries: 5.21.4, touching demolisher in offense
Flash or Ghost + Tele/Bigxhaust
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Wriggles makes you worse at being able to tower dive because it delays the tanky items you need. If you get a wriggles you either skip brutalizer altogether (bruta >>>>>>> wriggles) or have an absurdly late warmogs, which is the item that gives you the bulk of your strength.
Renekton gets his sustain from his Q and Warmogs. Wriggles is for heavy autoattackers like irelia gp etc, not physical casters like Renekton. More importantly, it severely delays his core and makes his midgame very weak, which is where he should be strongest. It's the same issue with IE: if you're wasting 4k on a pure damage item, then you fall over dead instantly in every fight because you're a bruiser trying to pretend you're a carry. Moreover, half of its cost is largely wasted, as IE is built for heavy autoattackers, which Renekton is not.
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Thoughts about running Renekton mid lane? He's strong vs most other melee champs but I find he excels vs casters like Karth/Cass/Annie/Morgana/etc as his dash/nuke/dash away is pretty much unavoidable damage if they want to last hit with autoattack at all, and you have better sustain.
Open boots 3, 21/9/0
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On November 22 2011 22:28 Craton wrote: 21/9/0 with hp5 Arp reds, dodge yellows, flat mr blues, hp5 quints Open boots 3 or cloth 5 depending on lane difficulty. Once in awhile I go dblade, but I don't really like it. Dshield is also an option, but I prefer pots.
If you're against a team where tabi is good then get super quick tabi, as cloth -> tabi is very cheap and boots 2 is a nice early advantage
Cdr on renekton is nice, but a bit overrated. Once Renekton gets his warmogs he becomes beastmode and can just afk push 24/7. Sometimes I go bruta > warmogs, sometimes I go straight warmogs, sometimes I'll go giant's belt > bruta > warmogs. Depends on what you need in the lane.
I agree with most of what you said. Some feedback though:
What summoners do you use exactly? With the new masteries I actually went back to Ghost a couple of times and like it a lot. Is there any matchup where you'd rather go Cleanse or Exhaust instead of Ignite?
Why are you so obsessed with HP5 on Renekton? Why the HP5-Quints? I would probably rather have something to dominate the lane with (Movespeed, ArPen or even Flat AD). You start with 3-5 pots anyway which should last you till your first back for boots & brutalizer. After that your empowered Qs should give you all the sustain you need. I would also rather get the bonus health instead of the HP5 in the Defense tree.
Why the Dodge Yellows? No more nimbleness and having Armor yellows is better for early skirmishes, isn't it?
Did you ever try Flat AD Marks & Quints? Makes those early empowered Qs hurt so much more... In general you seem to focus way more on his durability with rushing Warmogs and having a lot of sustain with HP5 runes and masteries. Is that really worth it? Do you still crush lanes with that setup (esp. without going Brutalizer before Warmogs)?
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The reason you take arp over AD on renek is because he basically always gets a brutalizer. You're gonna be doing damage straight through most of their armor so the arp is slightly stronger than the AD.
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It's hilarious to me that people think dodge is somehow bad now that nimbleness is gone. Dodge is much better than flat armor the longer the game goes.
I use ignite because you can't really get a kill in the lane without it, as people can generally just easily escape before you do enough damage, since most of your damage is burst from abilities. I will go exhaust against Trynd and some special occasions like if my team is all ignite and we need an exhaust for the matchup. I don't like TP on Renekton, but you can do it. Once upon a time I ran ghost, but flash+stun is really strong. I haven't really tried ghost since patch. I don't see cleanse being better than ghost/flash for Croc.
Movespeed does not help you dominate your lane. It's something that is useful as the game goes longer, but being able to slice+dice is what gets you into the fight most of the time, anyway. With hp5 masteries and quints I'm going into lane with 19hp5, which is more than a pot in regen every minute (228).
Minions arrive in top lane at 2:05 and your typical first back comes around 5-7 minutes, which means I'm getting 4-6 pots worth of extra regen, most of which is from the quints+masteries. Couple that with your pots and Q regen and you are REALLY hard to move out of lane, which lets you bully early (and Renekton is a very good bully, especially early).
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On November 24 2011 00:48 Craton wrote: It's hilarious to me that people think dodge is somehow bad now that nimbleness is gone. Dodge is much better than flat armor the longer the game goes. In no way did I say that Dodge Seals are bad though. As you already stated they are more of a late game advantage and I always liked to be as powerful in early game (where Armor Seals should be stronger) as possible with Renekton. Thank you for providing some math for your HP5-choices. I take it you rather push people out of lane by outlasting and constantly harassing them instead of going for bigger bursts. I like it, really need to get those HP5 quints I guess...
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It's a trivial difference early for a less than trivial gain later
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I dont really like HP5 Quints or Dodge seals. Renekton is a beast early game, and IMO you need to be aggressive in lane to win it, you dont outsustain your enemy, you either kill him or make him B.
And armor seals vs dodge, you cant dodge abilities, so when playing against anyone who has any physical damage ability flat armor is better. Yes dodge is better late game, but you really want to win your lane early, you dont play Renekton to go lategame. I think he is similar to Garen in that sense.
I play him with flat AD reds and quints, armor yellows and mr blues. Boots+3, and depending on wether you get kills or not bruta or bruta +1 or 2 dblades to kill anything, even if you get ganked.
I really really dont like HP5. Doesnt help you kill, and the way Renek naturally pushes allows you to base without too much exp loss frequently.
I usually go Flash Ignite, but I tried Ignite Heal the other day... those 2v1 ganks went from me killing 1 guy to me killing both! But I think Flash is better anyway.
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So I've been trying out renekton lately as he's currently free on the SEA server.
I've been trying to play him like pantheon early on, opening DB and just trying to zone off and bully their top laner. I go DB->boots->bruta. If I'm doing well I try to press the advantage by getting a BF sword while buying resists with chainmail+negatron. if I'm going even I do phage+chainmail+negatron. If the game long enough I'll it up with mallet+atma.
In teamfights I'm more looking to protect my carries from any threat and kill any squishy who is out of position.
Is this the correct playstyle for renekton? Also what is the opinion regarding a triforce as a lategame item after my atmogs/fratma if the game goes long enough?
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I would think LW + that extra 1800 spent elsewhere would do you more good, unless you're always fighting squishies.
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I think damage items on Renekton drop in effectiveness after the laning phase. I've had some experience stomping ~1400 ELO, and what I've found to work was getting Dorans, Brutalizer, and Phage to start. But then getting Tankier with FM and Atmogs thereafter to be more effective.
In games that have gone long enough, I have Merc Treads, Atma's, Frozen Mallet, Warmogs, Guardian, and Force of Nature.
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as i recall vman just plays him with a full ad page... as in, every rune slot ad, and builds him pretty much glass cannon after that
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