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[Champion] Ryze - Page 18

Forum Index > LoL Strategy
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BaconSoup
Profile Joined January 2012
New Zealand60 Posts
February 08 2012 20:41 GMT
#341
Vs Morgana, her pushing power only really starts to ramp up around lvl 5. (rank 3 tormented soil). Before then you should be able to keep the lane relatively balanced. I find Ryze vs Morgana to be a good match up, she is not an aggressive / harassive laner, ergo you'll never be zoned. When you come back to lane after the first buy back - get blue from your jungler -> you can be hyper aggressive and come out on top of trades.

They let me farm on Ryze, so I became a god.jpeg.
Win lane, Win game.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-02-08 20:58:14
February 08 2012 20:56 GMT
#342
On February 09 2012 05:41 BaconSoup wrote:
Vs Morgana, her pushing power only really starts to ramp up around lvl 5. (rank 3 tormented soil). Before then you should be able to keep the lane relatively balanced. I find Ryze vs Morgana to be a good match up, she is not an aggressive / harassive laner, ergo you'll never be zoned. When you come back to lane after the first buy back - get blue from your jungler -> you can be hyper aggressive and come out on top of trades.

They let me farm on Ryze, so I became a god.jpeg.


Ryze is very solid vs morg.

Obviously you will suffer early like Ryze always does, but once you get cata etc....you can last hit and push well, and get in good harass on morg because her black shield is poor vs your consistant damage output. Mostly since you're Ryze you can just harass and farm up and become even more ridiculous than she does lategame, while building too tanky in lane for her to ever have enough damage output to kill you. Get that fast banshee and she literally has no kill potential on you.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 23 2012 10:36 GMT
#343
On January 26 2012 14:12 Hidden_MotiveS wrote:
I have a few questions on ryze.
How does he scale into late game considering he scales off mana and not ap?
How do you get farm for late game?

My spells are too single target to farm efficiently and my autoattacks suck. In teamfights I can ult and E for some aoe damage, but I can't ult every time I want to farm wraiths. Do you just get blue and spam as much as possible?


1) How does he scale into late game?
Way better than your average AP carry BECAUSE it is based on mana. Tear of godess keeps charging up to 1k, along with mana/lvl runes. I'm career ryze player, late game I will have 4.2k mana.

3) How do you get farm for late game?
Farm with your Q and W and not your auto attack.
Not hard really. All you need is tear of godess and an early blue buff (you really only need the first one when tear charge is still low), you'll never run out of mana, and if you do, go back and buy items. You use your Q to lasthit minions, this will guarantee 100% last hit rate (if you can't do that with a 200 dmg early game Q I don't know what to say) and you get both gold AND tear charge.
Ryze is not like brand that boom boom kill a wave, ryze is more like an AD carry when he farms, you really want to milk those creeps, last hitting with Q achieves both money and tear charge (which has a 2second cd)
You definitely CAN use ult whenever you want if you see a built up creep wave, it only has 50 second cooldown, and by casting each spell you reduce the cooldown by 1, so realistically speaking the cd on ur ult is more like 23 seconds.

Do you know the combo? Q W Q E Q R Q
that's the standard 1v1 combo you should always know. To become a good ryze you NEED to maximize the number of Q cast in any battle, shuffling it between your other spells to gain advantage of the cooldown reduction.

Anyways, ryze is probably the most stable champion out there. NO amount of bad start can make a ryze weak late game, as long as he finish his core tier-2 items (aka catalyst/tear/glacial) he WILL perform regardless, given a charged tear and mana runes.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 23 2012 10:43 GMT
#344
On December 20 2011 14:29 Two_DoWn wrote:
Because 700 mana is 56 damage. You want to maximize your damage? Hit another q.

And 600 health becomes an effective 1k+ with resists. The damage you get from the ROA? It only goes down.

You really dont need more than Glacial/tear/banshees. And all of the items that you get scale naturally with health. Its stupid to throw away your build in the vain attempt to do a little bit more damage. RYZE IS NOT A BURST CASTER. You do not play ryze by maximizing his damage in an offensive sense. You maximize his damage the same way you would a bruiser- maximize your ability to survive. You know how you win games of lol? Be the last one alive. If you stack 4k HP on top of the obscene resists you build up naturally you have to be a moron to die in a fight.


I never thought about warmogs... Ima try it HAhhAAHhaahA

I guess I'll just forgo my force of nature ;(

what do you guys think? Say they have some nasty casters, should I get force of nature or warmog? T___T

I guess it can be Warmog + (FAN or Thorn) depend on if you have trouble with AP or AD...
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Condor
Profile Blog Joined June 2010
Netherlands188 Posts
February 23 2012 12:07 GMT
#345
Nah, go for WotA lategame, it is just stupidly strong on Ryze in prolonged fights.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
February 23 2012 14:34 GMT
#346
On February 23 2012 21:07 Condor wrote:
Nah, go for WotA lategame, it is just stupidly strong on Ryze in prolonged fights.


I think it's pretty clear that you're gonna have WotA in your final build...

Final build should be IMO

Banshee's/Frozen Heart/Mercs/WotA (always) + Rylai's/Warmogs/Voidstaff/GA

You can just sell the tear lategame, you keep the +1000 bonus mana even if you sell it.
zodde
Profile Joined October 2010
Sweden1908 Posts
February 23 2012 15:59 GMT
#347
On February 23 2012 23:34 Woony wrote:
Show nested quote +
On February 23 2012 21:07 Condor wrote:
Nah, go for WotA lategame, it is just stupidly strong on Ryze in prolonged fights.


I think it's pretty clear that you're gonna have WotA in your final build...

Final build should be IMO

Banshee's/Frozen Heart/Mercs/WotA (always) + Rylai's/Warmogs/Voidstaff/GA

You can just sell the tear lategame, you keep the +1000 bonus mana even if you sell it.


Wait what, do you keep the mana bonus when you sell tear? :O
Woony
Profile Blog Joined August 2010
Germany6657 Posts
February 23 2012 16:03 GMT
#348
On February 24 2012 00:59 zodde wrote:
Show nested quote +
On February 23 2012 23:34 Woony wrote:
On February 23 2012 21:07 Condor wrote:
Nah, go for WotA lategame, it is just stupidly strong on Ryze in prolonged fights.


I think it's pretty clear that you're gonna have WotA in your final build...

Final build should be IMO

Banshee's/Frozen Heart/Mercs/WotA (always) + Rylai's/Warmogs/Voidstaff/GA

You can just sell the tear lategame, you keep the +1000 bonus mana even if you sell it.


Wait what, do you keep the mana bonus when you sell tear? :O


ye
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-02-23 16:08:13
February 23 2012 16:05 GMT
#349
On February 24 2012 01:03 Woony wrote:
Show nested quote +
On February 24 2012 00:59 zodde wrote:
On February 23 2012 23:34 Woony wrote:
On February 23 2012 21:07 Condor wrote:
Nah, go for WotA lategame, it is just stupidly strong on Ryze in prolonged fights.


I think it's pretty clear that you're gonna have WotA in your final build...

Final build should be IMO

Banshee's/Frozen Heart/Mercs/WotA (always) + Rylai's/Warmogs/Voidstaff/GA

You can just sell the tear lategame, you keep the +1000 bonus mana even if you sell it.


Wait what, do you keep the mana bonus when you sell tear? :O


ye

Seriously? That makes like 0 sense. That cant be right/intended.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
February 23 2012 16:35 GMT
#350
Just played Ryze after not playing him for ages, and when I used to play him I was like lvl 15 and didn't smart cast... so much win mash your keyboard to win. One occasion I was 1vs5 and they couldn't kill me, my team came and we aced them with me having like 100hp left.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
zodde
Profile Joined October 2010
Sweden1908 Posts
February 23 2012 16:41 GMT
#351
Just tested the tear thingy in a custom game. You keep the mana for a while after selling the tear, however it reset itself after a while (not sure what triggered the reset, i didn't die atleast). So selling your tear is probably not a smart idea
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2012-02-23 16:47:31
February 23 2012 16:47 GMT
#352
On February 24 2012 01:05 Two_DoWn wrote:
Show nested quote +
On February 24 2012 01:03 Woony wrote:
On February 24 2012 00:59 zodde wrote:
On February 23 2012 23:34 Woony wrote:
On February 23 2012 21:07 Condor wrote:
Nah, go for WotA lategame, it is just stupidly strong on Ryze in prolonged fights.


I think it's pretty clear that you're gonna have WotA in your final build...

Final build should be IMO

Banshee's/Frozen Heart/Mercs/WotA (always) + Rylai's/Warmogs/Voidstaff/GA

You can just sell the tear lategame, you keep the +1000 bonus mana even if you sell it.


Wait what, do you keep the mana bonus when you sell tear? :O


ye

Seriously? That makes like 0 sense. That cant be right/intended.


Nevermind, I'm wrong. It takes some time to jump to the real value which is why I thought it didn't.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-02-23 18:19:30
February 23 2012 18:18 GMT
#353
The biggest problem with ryze is he doesn't have a good source of damage+mpen. void staff, hauntin guize, abyssal sceptre, are not optimized for ryze, which makes his lategame a bit weaker compared to some of the standard AP scaling casters.
liftlift > tsm
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
February 23 2012 18:27 GMT
#354
his late game is super strong imo. just his early game where his movespeed and how gankable he is is my problem. for items just get AA merc Void wota bv frozen heart. that's a really strong all around 6 item build
BW -> League -> CSGO
Navi
Profile Joined November 2009
5286 Posts
February 23 2012 18:38 GMT
#355
Tear / fheart / bveil / boots all core
void / rylai / wota + items of your choice are all pretty optional
rylai's is really sick if you don't need damage as badly as the super slow and additional health that it will give you (the slow is super good for peeling, chasing and additional utility, i would very rarely get warmogs over it)
void for da damagez (esp if u went mercs)
i would not get wota over rylai (the giants belt vs hextech) for survivability in teamfights tbh, unless the other team is incompetent you will either die or be completely ignored in most situations. i would get it if you are running double AP / you have a significant portion of your team who would benefit from spellvamp and there is no other wota carrier (corki shyv caster jungles etc)
he is fairly straightforward to build and play, a great champion atm
Hey! Listen!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 23 2012 18:58 GMT
#356
I'm sure this has been asked before (and I may have asked myself), but why is RoA not a feasable option on him? Lots of health and mana, some AP (not necessary, just gravy) makes him more tanky and damage-y. At least, it seems to make sense to me :S
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-23 19:07:42
February 23 2012 19:07 GMT
#357
On February 24 2012 03:58 Requizen wrote:
I'm sure this has been asked before (and I may have asked myself), but why is RoA not a feasable option on him? Lots of health and mana, some AP (not necessary, just gravy) makes him more tanky and damage-y. At least, it seems to make sense to me :S

RoA is cost-effective with 0 stacks for normal APs, but it's not for Ryze. I did this math 2 pages back--consider that Blasting Wand + RoA recipe costs 1710 gold, but, converting the AP to equivalent mana's worth of damage, is only worth 1220 gold for Ryze. It's essentially a giant stack or gold/10 item for Ryze, because the stat gains are not worth the cost for him when you immediately buy it.

It's situationally good, but normally Ryze's power curve doesn't call for buying a giant stack item.
Moderator
Woony
Profile Blog Joined August 2010
Germany6657 Posts
February 23 2012 19:23 GMT
#358
RoA delays your other core items too much. I used to get it for the extra HP but nowadays I just like to get a giant's belt which I build into Rylai's eventually.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
February 23 2012 19:40 GMT
#359
Quite a few pages of Ryze discussion in the Nautilus GD starting from http://www.teamliquid.net/forum/viewpost.php?post_id=13639265 or thereabouts, for future reference.

Also, any mid matchups that (as Ryze) you'd forego mana/movespeed and come to lane with flat MR quints/blues?
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
February 25 2012 01:46 GMT
#360
How do people start the game w/ Ryze? Would i be able to start Mana Crystal/2pot over Boots/3pot without any problems if i have mspd quints?
Nada's body is South Korea's greatest weapon.
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