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[Champion] Ryze - Page 11

Forum Index > LoL Strategy
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xiaoW
Profile Joined September 2010
Netherlands284 Posts
September 19 2011 15:48 GMT
#201
the very very very very very very last thing u do with Ryze is upgrading your tear anyway.
Why even bother to do that?

and yes, by the time u upgrade the tear u would already have voidstaff and RoA, so AA is better
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-09-19 19:58:36
September 19 2011 19:56 GMT
#202
On September 19 2011 23:13 gtrsrs wrote:
Show nested quote +
On September 19 2011 22:58 Woony wrote:
On September 19 2011 22:21 gtrsrs wrote:
On September 19 2011 17:48 TheDougler wrote:
God I love Ryze, he's now the only champion I play.

One thing that I've found EXTREMELY helpful is as soon as you get tear of the goddess, try to get blue buff and then spam the hell out of your abilities as much as possible. If you can get that 1000 mana from tear of the goddess before a half hour of play (tricky to do but not impossible. I find killing dragon helps a ton with this as you can go through your whole cycle at least a couple of times). Then you just end up being retardedly OP. Especially when you upgrade it to archangel staff, I find that archangle staff plus deathcap suddenly means that in the very VERY late stages of the game you find yourself with a pretty decent E as well as a GODLY Q and W.


don't bother with archangel
get manamune instead
seriously, i'm not trolling
i mean you should charge your tear while you build banshee, frozen heart, void staff, and other core items, but you should turn your tear into manamune not archangels. the AP isn't gonna do shit for you but with like 900000 mana you'll actually be a tower pushing threat with manamune


I think you underestimate the damage E does with some decent AP


0.3 ap ratio = don't bother with AP

0.3 ap ratio that can hit targets multiple times isn't THAT bad, also Ryze's cooldowns are short enough that increasing AP ratio isn't that awful, because he's recasting the spell in 2-3 seconds anyway. It ends up being the same reason that Starcall has an OK AP ratio at 0.4

Also, AA makes you a tower damage threat too. (AP turns into tower autoattack damage, and since you already have AP from RoA and Void staff, might as well stick with the 40% of AP route for +AD to towers.)
Ryze isn't the greatest tower damage threat anyway because his autoattack range is pretty bad.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 19 2011 20:29 GMT
#203
Trying to do a AP / mana ryze as a squishy is riddicolous amounts of damage and great fun even if you're not that tanky.
a build finished build like
Sorc's, AA, RoA, Tome of the Ancients, banshees, rylai's
It's really riddicolous how much damage it is while still having descent tankiness with banshee / rylai and the spellvamp.
Would prolly build frozen hearth instead of RoA if they had had more physical damage that game... who actually hurt me, Ryze's SLAY tryndamere's so fun.

I dont advice doing this build if you dont look like you're gonna end the game like 20-4-19
but if you are, enjoy the fun :D
In the woods, there lurks..
TheDougler
Profile Joined April 2010
Canada8304 Posts
September 20 2011 02:03 GMT
#204
On September 20 2011 04:56 sylverfyre wrote:
Show nested quote +
On September 19 2011 23:13 gtrsrs wrote:
On September 19 2011 22:58 Woony wrote:
On September 19 2011 22:21 gtrsrs wrote:
On September 19 2011 17:48 TheDougler wrote:
God I love Ryze, he's now the only champion I play.

One thing that I've found EXTREMELY helpful is as soon as you get tear of the goddess, try to get blue buff and then spam the hell out of your abilities as much as possible. If you can get that 1000 mana from tear of the goddess before a half hour of play (tricky to do but not impossible. I find killing dragon helps a ton with this as you can go through your whole cycle at least a couple of times). Then you just end up being retardedly OP. Especially when you upgrade it to archangel staff, I find that archangle staff plus deathcap suddenly means that in the very VERY late stages of the game you find yourself with a pretty decent E as well as a GODLY Q and W.


don't bother with archangel
get manamune instead
seriously, i'm not trolling
i mean you should charge your tear while you build banshee, frozen heart, void staff, and other core items, but you should turn your tear into manamune not archangels. the AP isn't gonna do shit for you but with like 900000 mana you'll actually be a tower pushing threat with manamune


I think you underestimate the damage E does with some decent AP


0.3 ap ratio = don't bother with AP

0.3 ap ratio that can hit targets multiple times isn't THAT bad, also Ryze's cooldowns are short enough that increasing AP ratio isn't that awful, because he's recasting the spell in 2-3 seconds anyway. It ends up being the same reason that Starcall has an OK AP ratio at 0.4

Also, AA makes you a tower damage threat too. (AP turns into tower autoattack damage, and since you already have AP from RoA and Void staff, might as well stick with the 40% of AP route for +AD to towers.)
Ryze isn't the greatest tower damage threat anyway because his autoattack range is pretty bad.


I've been skipping the voidstaff and for my last item getting deathcap after I upgrade my tear to AA. Is that a good choice (it's been working out well in games where I start out doing decent, often gets me more AP than genuine AP characters actually. 3 % of 4.4k is a lot of AP, and that on top of 140 AP from Rabadon's and the AP gained from RoA means that the 30% buff from Rabadon's is working off of well over 300 AP. In short, I get over 500 AP by the end of the game with this build and still have 4.4k mana).
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-20 02:44:18
September 20 2011 02:43 GMT
#205
On September 20 2011 11:03 TheDougler wrote:
Show nested quote +
On September 20 2011 04:56 sylverfyre wrote:
On September 19 2011 23:13 gtrsrs wrote:
On September 19 2011 22:58 Woony wrote:
On September 19 2011 22:21 gtrsrs wrote:
On September 19 2011 17:48 TheDougler wrote:
God I love Ryze, he's now the only champion I play.

One thing that I've found EXTREMELY helpful is as soon as you get tear of the goddess, try to get blue buff and then spam the hell out of your abilities as much as possible. If you can get that 1000 mana from tear of the goddess before a half hour of play (tricky to do but not impossible. I find killing dragon helps a ton with this as you can go through your whole cycle at least a couple of times). Then you just end up being retardedly OP. Especially when you upgrade it to archangel staff, I find that archangle staff plus deathcap suddenly means that in the very VERY late stages of the game you find yourself with a pretty decent E as well as a GODLY Q and W.


don't bother with archangel
get manamune instead
seriously, i'm not trolling
i mean you should charge your tear while you build banshee, frozen heart, void staff, and other core items, but you should turn your tear into manamune not archangels. the AP isn't gonna do shit for you but with like 900000 mana you'll actually be a tower pushing threat with manamune


I think you underestimate the damage E does with some decent AP


0.3 ap ratio = don't bother with AP

0.3 ap ratio that can hit targets multiple times isn't THAT bad, also Ryze's cooldowns are short enough that increasing AP ratio isn't that awful, because he's recasting the spell in 2-3 seconds anyway. It ends up being the same reason that Starcall has an OK AP ratio at 0.4

Also, AA makes you a tower damage threat too. (AP turns into tower autoattack damage, and since you already have AP from RoA and Void staff, might as well stick with the 40% of AP route for +AD to towers.)
Ryze isn't the greatest tower damage threat anyway because his autoattack range is pretty bad.


I've been skipping the voidstaff and for my last item getting deathcap after I upgrade my tear to AA. Is that a good choice (it's been working out well in games where I start out doing decent, often gets me more AP than genuine AP characters actually. 3 % of 4.4k is a lot of AP, and that on top of 140 AP from Rabadon's and the AP gained from RoA means that the 30% buff from Rabadon's is working off of well over 300 AP. In short, I get over 500 AP by the end of the game with this build and still have 4.4k mana).

More comparisons:

Raw Q damage with no AP, and 4k mana: 460 damage
Q damage vs 100 MR target, with no AP and 4k mana: 230 damage
Q damage vs 60 MR target, with no AP, and 4k mana: 290 damage

This means that even vs. 100 MR targets (a very small amount for the stage of the game we're talking--even squishies should be breaking this number easily), your DCap build needs to have 300 more AP in order to surpass Void Staff's damage (not even considering that Void Staff costs ~1.5k less than Deathcap). Against targets with more MR, the breakeven point is at even higher AP values, making it very unlikely for Deathcap to be superior to Void Staff.

At the point in the game where you're buying your 6th item, NO ONE should have low enough MR for Deathcap to be better.
Moderator
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 20 2011 03:55 GMT
#206
On September 20 2011 11:43 TheYango wrote:
Show nested quote +
On September 20 2011 11:03 TheDougler wrote:
On September 20 2011 04:56 sylverfyre wrote:
On September 19 2011 23:13 gtrsrs wrote:
On September 19 2011 22:58 Woony wrote:
On September 19 2011 22:21 gtrsrs wrote:
On September 19 2011 17:48 TheDougler wrote:
God I love Ryze, he's now the only champion I play.

One thing that I've found EXTREMELY helpful is as soon as you get tear of the goddess, try to get blue buff and then spam the hell out of your abilities as much as possible. If you can get that 1000 mana from tear of the goddess before a half hour of play (tricky to do but not impossible. I find killing dragon helps a ton with this as you can go through your whole cycle at least a couple of times). Then you just end up being retardedly OP. Especially when you upgrade it to archangel staff, I find that archangle staff plus deathcap suddenly means that in the very VERY late stages of the game you find yourself with a pretty decent E as well as a GODLY Q and W.


don't bother with archangel
get manamune instead
seriously, i'm not trolling
i mean you should charge your tear while you build banshee, frozen heart, void staff, and other core items, but you should turn your tear into manamune not archangels. the AP isn't gonna do shit for you but with like 900000 mana you'll actually be a tower pushing threat with manamune


I think you underestimate the damage E does with some decent AP


0.3 ap ratio = don't bother with AP

0.3 ap ratio that can hit targets multiple times isn't THAT bad, also Ryze's cooldowns are short enough that increasing AP ratio isn't that awful, because he's recasting the spell in 2-3 seconds anyway. It ends up being the same reason that Starcall has an OK AP ratio at 0.4

Also, AA makes you a tower damage threat too. (AP turns into tower autoattack damage, and since you already have AP from RoA and Void staff, might as well stick with the 40% of AP route for +AD to towers.)
Ryze isn't the greatest tower damage threat anyway because his autoattack range is pretty bad.


I've been skipping the voidstaff and for my last item getting deathcap after I upgrade my tear to AA. Is that a good choice (it's been working out well in games where I start out doing decent, often gets me more AP than genuine AP characters actually. 3 % of 4.4k is a lot of AP, and that on top of 140 AP from Rabadon's and the AP gained from RoA means that the 30% buff from Rabadon's is working off of well over 300 AP. In short, I get over 500 AP by the end of the game with this build and still have 4.4k mana).

More comparisons:

Raw Q damage with no AP, and 4k mana: 460 damage
Q damage vs 100 MR target, with no AP and 4k mana: 230 damage
Q damage vs 60 MR target, with no AP, and 4k mana: 290 damage

This means that even vs. 100 MR targets (a very small amount for the stage of the game we're talking--even squishies should be breaking this number easily), your DCap build needs to have 300 more AP in order to surpass Void Staff's damage (not even considering that Void Staff costs ~1.5k less than Deathcap). Against targets with more MR, the breakeven point is at even higher AP values, making it very unlikely for Deathcap to be superior to Void Staff.

At the point in the game where you're buying your 6th item, NO ONE should have low enough MR for Deathcap to be better.

Yeah, 100 MR is like... sup i have 1 negatron and some MR/level runes.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2011-09-20 07:03:15
September 20 2011 07:00 GMT
#207
a friend of mine went for a pretty funny build in a troll game that actually turned out to be super effective, opening manamune rush, catalyst, glacial shroud and then finishing veil and heart. didn't see the end of the build but I think he built ASP(SOD, malady, WE or similar) he went something like 8/5/4 overall. Gotta fear the AD hybrid ryze
Poisonous Sheep counter Hydras
Craton
Profile Blog Joined December 2009
United States17250 Posts
September 21 2011 03:18 GMT
#208
That's barely deviated from a normal build. Everything but Manamune (which is only half not-standard) and aspd last item are completely typical items. People have run Manamune as a last item for pushing power on towers, since you have no AP, but it's pretty meh.
twitch.tv/cratonz
Holykitty
Profile Joined May 2011
Netherlands246 Posts
September 27 2011 00:50 GMT
#209
does anyone know the AP ratio of ryze's main nuke? im curious if its ever worth buying ap items or if even slightly bad mana items are better
Where there's smoke, there's me
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2011-09-27 01:07:32
September 27 2011 01:06 GMT
#210
0.2 according to wiki, 0.08 per max mana

W has a 0.6 to AP and 0.05 to mana

E only has AP scaling 0.35

so for the main nuke, AP is really, really bad.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-27 01:08:04
September 27 2011 01:07 GMT
#211
On September 27 2011 09:50 Holykitty wrote:
does anyone know the AP ratio of ryze's main nuke? im curious if its ever worth buying ap items or if even slightly bad mana items are better

It's 0.2.

If you ever buy AP on Ryze, it's because that item gives you some other benefit that is far more significant than the AP gain, be it magic penetration (Void Staff), Spell Vamp and an aura (WotA), or survivability and utility (Rylai's). You generally do end up with 1 or more of these lategame, as there are only really 3 "core" mana items for you (BVeil, FHeart, Tear).
Moderator
daemir
Profile Joined September 2010
Finland8662 Posts
September 27 2011 01:17 GMT
#212
Like, if you get to so lategame that you got bveil, heart and tear done, you'll get more dmg on Q by getting a new catalyst than you'd get for a needlessly large rod. Catalyst would be cheaper too. Heck, you'd probably get more dmg out of a RoA (+extra hp) than a deathcap at that point.
Holykitty
Profile Joined May 2011
Netherlands246 Posts
September 27 2011 01:37 GMT
#213
On September 27 2011 10:07 TheYango wrote:
Show nested quote +
On September 27 2011 09:50 Holykitty wrote:
does anyone know the AP ratio of ryze's main nuke? im curious if its ever worth buying ap items or if even slightly bad mana items are better

It's 0.2.

If you ever buy AP on Ryze, it's because that item gives you some other benefit that is far more significant than the AP gain, be it magic penetration (Void Staff), Spell Vamp and an aura (WotA), or survivability and utility (Rylai's). You generally do end up with 1 or more of these lategame, as there are only really 3 "core" mana items for you (BVeil, FHeart, Tear).


you dont rate rod of ages then?
Where there's smoke, there's me
Treadmill
Profile Joined July 2010
Canada2833 Posts
September 27 2011 01:49 GMT
#214
On September 27 2011 10:07 TheYango wrote:
Show nested quote +
On September 27 2011 09:50 Holykitty wrote:
does anyone know the AP ratio of ryze's main nuke? im curious if its ever worth buying ap items or if even slightly bad mana items are better

It's 0.2.

If you ever buy AP on Ryze, it's because that item gives you some other benefit that is far more significant than the AP gain, be it magic penetration (Void Staff), Spell Vamp and an aura (WotA), or survivability and utility (Rylai's). You generally do end up with 1 or more of these lategame, as there are only really 3 "core" mana items for you (BVeil, FHeart, Tear).

Considering how much Ryze can spam his spells the low AP ratio isnt quite as bad as it looks - since he casts his Q maybe 2 or 3 times as much as other casters use their spells the 0.2 will effectively be more like 0.4 or 0.6 (not counting splash from his R too). Im not saying to build for ability power rather than mana by any means, but the AP from RoA/Archangels/Void Staff is by no means wasted.

Something I'm curious about - when a game starts to go really long and you finish all six items I know that its sometimes a good idea to sell your boots (eg swapping out zerker greaves for a phantom dancer or whatnot on an ad carry). Would it ever make sense to swap out the sorc boots on Ryze (or ap carries generally)? And for what?
Wayra
Profile Blog Joined June 2010
195 Posts
Last Edited: 2011-09-28 01:09:57
September 28 2011 01:04 GMT
#215
it makes sense to swap out sorc boots for merc thread after getting void staff.

A typical end game build looks like this:

Archangel staff,
banshees veil,
frozen heart,
merc thread,
5th and 6th item: void staff/ROA/WOTA/Guardian angel/Warmogs

Ryze has great sustain damage, and he naturally build tanky, so warmogs is good on ryze. He is not like typical mages, because he can keep doing damage and tank a lot of it.

edit: I am talking about really long games.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
September 30 2011 15:13 GMT
#216
On September 28 2011 10:04 Wayra wrote:
it makes sense to swap out sorc boots for merc thread after getting void staff.

A typical end game build looks like this:

Archangel staff,
banshees veil,
frozen heart,
merc thread,
5th and 6th item: void staff/ROA/WOTA/Guardian angel/Warmogs

Ryze has great sustain damage, and he naturally build tanky, so warmogs is good on ryze. He is not like typical mages, because he can keep doing damage and tank a lot of it.

edit: I am talking about really long games.


no it doesnt, everyone has like 80 mr minimum at that point, sorc boots are still required
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-30 16:37:50
September 30 2011 16:36 GMT
#217
On October 01 2011 00:13 turdburgler wrote:
Show nested quote +
On September 28 2011 10:04 Wayra wrote:
it makes sense to swap out sorc boots for merc thread after getting void staff.

A typical end game build looks like this:

Archangel staff,
banshees veil,
frozen heart,
merc thread,
5th and 6th item: void staff/ROA/WOTA/Guardian angel/Warmogs

Ryze has great sustain damage, and he naturally build tanky, so warmogs is good on ryze. He is not like typical mages, because he can keep doing damage and tank a lot of it.

edit: I am talking about really long games.


no it doesnt, everyone has like 80 mr minimum at that point, sorc boots are still required

The more MR people have, the less effective Sorcs becomes, particularly when Void Staff is in play, because Sorcs' flat penetration applies before Void Staff's 40% penentration.

Early game, Sorcs takes peoples' MR from 20 down to 0, resulting in a 20% increase in damage--very significant. Comparing to a lategame case with Void Staff, assuming a 100 MR target:

MR after Sorcs, Archaic Knowledge, and Void Staff: 40 MR (29% damage reduction)
MR after just Archaic Knowledge and Void Staff: 50 MR (33% damage reduction)

Meaning that Sorcs is only a 6% damage increase against a 100 MR target when you have Void Staff--still nice, but 35 Tenacity is probably better, particularly when 100 MR probably only accounts for the 1-2 squishiest members of the enemy team.

Moderator
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 30 2011 17:22 GMT
#218
On September 27 2011 10:37 Holykitty wrote:
Show nested quote +
On September 27 2011 10:07 TheYango wrote:
On September 27 2011 09:50 Holykitty wrote:
does anyone know the AP ratio of ryze's main nuke? im curious if its ever worth buying ap items or if even slightly bad mana items are better

It's 0.2.

If you ever buy AP on Ryze, it's because that item gives you some other benefit that is far more significant than the AP gain, be it magic penetration (Void Staff), Spell Vamp and an aura (WotA), or survivability and utility (Rylai's). You generally do end up with 1 or more of these lategame, as there are only really 3 "core" mana items for you (BVeil, FHeart, Tear).


you dont rate rod of ages then?


yeah I dont get that. Roa scales so well on ryze.

And to the AP discussion: 0.35 on E is a huge scaling depending on the situation. the 0.2 on Q isnt ignorable when because you get about 3+ Qs on one rotation which makes it 0.6+. 0.6 on W is only like 0.1 point below most ap scalings. Allways consider the cooldowns and attack rotation when you compare ratios. The only non-ap items you get on ryze are veil and shroud/heart. roa, aa, voidstaff, wota, rilays, abyssmal are all huge items on him.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
TheYango
Profile Joined September 2008
United States47024 Posts
September 30 2011 17:26 GMT
#219
On October 01 2011 02:22 clickrush wrote:
Show nested quote +
On September 27 2011 10:37 Holykitty wrote:
On September 27 2011 10:07 TheYango wrote:
On September 27 2011 09:50 Holykitty wrote:
does anyone know the AP ratio of ryze's main nuke? im curious if its ever worth buying ap items or if even slightly bad mana items are better

It's 0.2.

If you ever buy AP on Ryze, it's because that item gives you some other benefit that is far more significant than the AP gain, be it magic penetration (Void Staff), Spell Vamp and an aura (WotA), or survivability and utility (Rylai's). You generally do end up with 1 or more of these lategame, as there are only really 3 "core" mana items for you (BVeil, FHeart, Tear).


you dont rate rod of ages then?


yeah I dont get that. Roa scales so well on ryze.

And to the AP discussion: 0.35 on E is a huge scaling depending on the situation. the 0.2 on Q isnt ignorable when because you get about 3+ Qs on one rotation which makes it 0.6+. 0.6 on W is only like 0.1 point below most ap scalings. Allways consider the cooldowns and attack rotation when you compare ratios. The only non-ap items you get on ryze are veil and shroud/heart. roa, aa, voidstaff, wota, rilays, abyssmal are all huge items on him.

Rod is situational. Sometimes you can afford getting it, and sometimes you absolutely need BVeil/Glacial right away. It's nice to have, but it's not core by any means.
Moderator
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 30 2011 18:39 GMT
#220
what do you mean by "need". You "need" damage and survivability. Roa gives the most damage is the most costefficient item after rageblade and still gives you a good chunk of survivability while the other ones are more catered towards specific survivability. Both veil and glacial shroud are costeffective but make you a lesser threat and Roa itself scales very well with those two items anyway and its no question what is better to get earlyer because of the strong sustain and stat/time.

The worst thing you can do on a damage dealer is to buy too much survivability when your pressured or even behind because you will be even less threatening or in the worst case ignoreable. Defensive items on damage dealers are either there to solve specific problems (QSS/mercs/ninja tabi etc.) or are luxuries to get when you want to press your advantage, in the same way as offensive items are luxuries on tanks to press their advantage. Ryze does not provide enough besides damage to neglect damage.

That said, iam totally aware of the fact that both items give you significant damage too, but they are not comparable to RoA in that manner. And I even dare to say that the additional HP and sustain RoA gives you makes up for a better chunk of the defensive stats that glacial/veil give.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
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