|
^ And the fact that it works like that is pretty much the reason why tanky deeps are so good.
oh and hmmm...
The 8% mana nerf doesn't affect ryze that horribly except that you can't dominate earlygame so horribly. By the way, does Ryze beat Malzahar or does Malzahar poop on Ryze? At least at 6 he does but I wonder if Ryze should be able to gain a large enough advantage before 6
|
On May 05 2011 23:43 Shikyo wrote: ^ And the fact that it works like that is pretty much the reason why tanky deeps are so good. not really. it's pretty much just the reason why last whisper and void staff are no longer items you get 100% of the time.
|
On May 05 2011 22:22 BouBou.865 wrote:Show nested quote +On May 05 2011 22:15 TheYango wrote:On May 05 2011 22:09 BouBou.865 wrote: With 30 (innate), 50 (Bveil) and 24 (merc) I feel that Ryze has enough MR to warrant Warmogs, but eh. Also mercs basically 'counter' sorcs, so I do not see sorcs over mercs being a good choice almost ever. Sorcs are fine on Ryze--you put off your boots2 long enough anyway that you have a good chance to see whether there are enough people in the right resistance range for Sorcs to be good. Also note that Ryze gets extra mileage out of MPen because it stacks with the 12 MR reduction from his E. This means he can take people even with flat MR glyphs from 43 MR to 1 MR, and someone with Mercs from 54 MR to 12 MR. On May 05 2011 22:13 BouBou.865 wrote: Yango, the hp/5 of warmgs is actually quite welcome. Also, a filled up warmogs will give you 1350 HP, 2.7(?) times as much as Rylai's. Seeing as Ryze has decent catch up ability anyways with ghost/flash, has little/no use for AP and is tanky enough to not hve to put an emphasis on kiting, I feel like warmogs is the superior option. His also farms decently well, so warmogs should be on full charges. If you're getting Warmog's midgame, sure. I don't see Warmog/Rylais as something you'd get any earlier than 6th item. I don't usually get warmog/rylais as a third item or anything crazy either. Anyways, only if they have very little MR will I go warmog before void, or if they have like 4AP then I will only build shroud, and finish frozen heart very late, instead getting warmogs sooner. I still feel that mercs warmogs is a stronger combo then sorc/rylais.
I've got the same reasoning behind warmogs, keeping in mind that lategame your SoS adds another 40hp/10 (if you assume 4k mana which should be the case pretty often =P)
...
Completely convinced on Sorc vs CDR boots though. That analysis made sense. ;S
I'll try out ryalis more often but I think it's more of a "I cant rush that warmogs easily and need something in cheap chunks to get some HP somehow"-item.
|
On May 06 2011 01:04 r.Evo wrote:Show nested quote +On May 05 2011 22:22 BouBou.865 wrote:On May 05 2011 22:15 TheYango wrote:On May 05 2011 22:09 BouBou.865 wrote: With 30 (innate), 50 (Bveil) and 24 (merc) I feel that Ryze has enough MR to warrant Warmogs, but eh. Also mercs basically 'counter' sorcs, so I do not see sorcs over mercs being a good choice almost ever. Sorcs are fine on Ryze--you put off your boots2 long enough anyway that you have a good chance to see whether there are enough people in the right resistance range for Sorcs to be good. Also note that Ryze gets extra mileage out of MPen because it stacks with the 12 MR reduction from his E. This means he can take people even with flat MR glyphs from 43 MR to 1 MR, and someone with Mercs from 54 MR to 12 MR. On May 05 2011 22:13 BouBou.865 wrote: Yango, the hp/5 of warmgs is actually quite welcome. Also, a filled up warmogs will give you 1350 HP, 2.7(?) times as much as Rylai's. Seeing as Ryze has decent catch up ability anyways with ghost/flash, has little/no use for AP and is tanky enough to not hve to put an emphasis on kiting, I feel like warmogs is the superior option. His also farms decently well, so warmogs should be on full charges. If you're getting Warmog's midgame, sure. I don't see Warmog/Rylais as something you'd get any earlier than 6th item. I don't usually get warmog/rylais as a third item or anything crazy either. Anyways, only if they have very little MR will I go warmog before void, or if they have like 4AP then I will only build shroud, and finish frozen heart very late, instead getting warmogs sooner. I still feel that mercs warmogs is a stronger combo then sorc/rylais. I've got the same reasoning behind warmogs, keeping in mind that lategame your SoS adds another 40hp/10 (if you assume 4k mana which should be the case pretty often =P) ... Completely convinced on Sorc vs CDR boots though. That analysis made sense. ;S I'll try out ryalis more often but I think it's more of a "I cant rush that warmogs easily and need something in cheap chunks to get some HP somehow"-item. Nah, the 35% slow on Ryze's Q is actually really good.
|
I've got the same reasoning behind warmogs, keeping in mind that lategame your SoS adds another 40hp/10 (if you assume 4k mana which should be the case pretty often =P)
Completely convinced on Sorc vs CDR boots though. That analysis made sense. ;S
I'll try out ryalis more often but I think it's more of a "I cant rush that warmogs easily and need something in cheap chunks to get some HP somehow"-item.
But you don't benefit from the 40 hp/5 as much as you do from 15% Mpen. Magic damage equals health thanks to spellvamp of ult anyways.You gain more burst hp from mpen. Also, you're supposed to be doing the damage, so speccing tanky is pretty counter intuitive, unless you get like 50% more survivability in trade for 3% less damage. (as is the case with ryze lolol.)
|
On May 05 2011 23:43 Shikyo wrote: ^ And the fact that it works like that is pretty much the reason why tanky deeps are so good.
oh and hmmm...
The 8% mana nerf doesn't affect ryze that horribly except that you can't dominate earlygame so horribly. By the way, does Ryze beat Malzahar or does Malzahar poop on Ryze? At least at 6 he does but I wonder if Ryze should be able to gain a large enough advantage before 6 I find that it's pretty even. Malz's visions have slightly shorter range than Ryze's Q, but if the Ryze attempts to Q-W combo Malz can get visions off on Ryze. Not only that, but Malz's Q has an insane range. A good Malz can just use his own Q to prevent or punish Ryze for Q-ing him.
At level 6 Malz has the edge definitely.
|
Do you guys think Ryze is still strong after nerf? I haven't seen any lately, although I've still been doing decent with him. Also, Malz doesn't definetely have the edge at level 6, he can't kill you from full hp but you can harass him proper and then just heal up thanks to your ult.
|
On June 04 2011 16:08 BouBou.865 wrote: Do you guys think Ryze is still strong after nerf? I haven't seen any lately, although I've still been doing decent with him. Also, Malz doesn't definetely have the edge at level 6, he can't kill you from full hp but you can harass him proper and then just heal up thanks to your ult. Ryze is a lot weaker now. That 2% difference was actually quite a bit. It's a 20% decrease in overall dps. He's still pretty solid as a champ but there are simply better casters now.
|
On June 04 2011 16:33 Ryuu314 wrote:Show nested quote +On June 04 2011 16:08 BouBou.865 wrote: Do you guys think Ryze is still strong after nerf? I haven't seen any lately, although I've still been doing decent with him. Also, Malz doesn't definetely have the edge at level 6, he can't kill you from full hp but you can harass him proper and then just heal up thanks to your ult. Ryze is a lot weaker now. That 2% difference was actually quite a bit. It's a 20% decrease in overall dps. He's still pretty solid as a champ but there are simply better casters now. How is it a 20% decrease? His Q (which isn't his only spell) has AP scaling aswell, and after ArchAngels and void staff you have like 200 ish AP. Also his Q has base damage. I'd say his total damage output was nerfed by about 10%, I don't see how that takes him from 'z0mg OPPP' into the meh zone.
|
Well let's crunch some numbers.
New Ryze: At 3.5k mana and no AP yet (roughly 30 minutes): Q will do 410 damage W will do 375 E will hit 3 times in a 1v1 scenario, (is lvl 5 ignoring the MR reduction it gives) 390
Old Ryze: All other moves are the same and Q does 480 damage.
A chain of casts is Q W Q E Q R Q, so in that time New Ryze does 410+375+410+390+410+410=2405
Old Ryze did: 480+375+480+390+480+480= 2685
This is roughly a 10% reduction in overall damage, however it is a HUGE reduction in early game laning, since that is mainly just Q spam.
|
On May 05 2011 23:43 Shikyo wrote: By the way, does Ryze beat Malzahar or does Malzahar poop on Ryze? At least at 6 he does but I wonder if Ryze should be able to gain a large enough advantage before 6 I find it depends on Ryze's ability to dodge Q. If he does, Ryze wins pretty handily.
|
can some1 do a spreadsheet/theorycraft/damage comparison on magic pen vs mana / lvl on red and quint slot?
|
On July 10 2011 11:05 locodoco wrote: can some1 do a spreadsheet/theorycraft/damage comparison on magic pen vs mana / lvl on red and quint slot? Easymode logic says that at least for reds mpen is clearly superior at least for lategame(prolly early too as its mana/lv), for quints you might need to do some work =P
|
ok when have ppl stopped playing ryze? the 2% less mana scaling on Q is so tiny. I doubt its even 1% of overall damage even if that is just a bold assumption.
Is the OP more or less up to date?
I would build ryze atm with: cata, tear, mercs, roa, glacial shroud, banshees, frozen heart, voidstaff, archangels.
0/9/21 with SoS.
dunno why ppl dont play him at all. Dont think there are alot of champs that dish out so much while being tanky and ranged at the same time.
|
Marshall Islands3404 Posts
yea hes still really strong, almost scored a penta with him yesterday. the sona was in their spawn so i couldnt quite burst her from 100 to 0 in there for the last kill
|
Actually I have been seeing quite a few Ryze picks in high elo streams lately. And Katarina too. Ryze has the problem that he pretty much has no burst potential at all. His lvl 6 is especially poor. That makes his midgame rather weak, and since there is such a strong focus on midgame right now that's kinda annoying.
There also is the issue that he kinda requires a special runepage.
|
Marshall Islands3404 Posts
no burst 0o his single target burst is absurdly strong, even brand has trouble laning vs him
his problem is that he is a sustained caster like cass and the rest of the gang that falls in this category. Ryze is a bit more viable though due to him being tankier. If you only get in one round of spells you are a deadweight character, but if you are able to stay alive and kite he does a ridiculous amount of damage for a caster.
|
i picked ryze up again last week (hadnt played him since the revamp). i really like the changes, ryze is one of the more fun champs imo.
today with ryze being free has been amusing too. just played a game with a ap ryze on the other team. we won ^^
i go tear, banshees/frozen heart, boots, roa (or switch with the tank items if prudent), manamune at the end to help take down turrets when ive got 4.5k mana. i forget to buy a void staff but i think that would help me out a lot. only lvl 25 atm.
|
Thoughts on Expanded Mind for Ryze? Also, given the tankyness of his build, is it better to go for SoS or Archaic Knowledge?
|
United States47024 Posts
On September 12 2011 00:47 STS17 wrote: Thoughts on Expanded Mind for Ryze? Also, given the tankyness of his build, is it better to go for SoS or Archaic Knowledge? Expanded Mind is confirmed by Riot to only affect base mana, and not total mana, which means it gives a total of like 60 mana @ 18, regardless of how many mana items you have.
I'd take Archaic Knowledge for sure. SoS is cost-efficient, but its not like hp5 really goes anywhere as a stat for Ryze. Plus that 3% CDR is definitely worth having.
|
|
|
|