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On September 12 2011 00:47 STS17 wrote: Thoughts on Expanded Mind for Ryze? Also, given the tankyness of his build, is it better to go for SoS or Archaic Knowledge?
Most people do SoS, both both are really good. In the end it depends on the matchup/team comps.
If you end up forced to go merc over sorc i'd definitely consider 9 offense.
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Expanded Mind was fixed some time ago, it now really increases your total mana by 5%. I tested it in custom games to make sure.
Since there is not much else that's useful for Ryze in the Utility Tree (don't really need increased regen, mp/5 and buff duration), Expanded Mind is more useful on Ryze.
Sos or Mpen15%... I think it's just a matter of user preference/situation, since both have their pros and cons.
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On September 12 2011 04:45 xiaoW wrote: Expanded Mind was fixed some time ago, it now really increases your total mana by 5%. I tested it in custom games to make sure. ...
On September 12 2011 01:16 TheYango wrote:Show nested quote +On September 12 2011 00:47 STS17 wrote: Thoughts on Expanded Mind for Ryze? Also, given the tankyness of his build, is it better to go for SoS or Archaic Knowledge? Expanded Mind is confirmed by Riot to only affect base mana, and not total mana, which means it gives a total of like 60 mana @ 18, regardless of how many mana items you have. I'd take Archaic Knowledge for sure. SoS is cost-efficient, but its not like hp5 really goes anywhere as a stat for Ryze. Plus that 3% CDR is definitely worth having.
Pretty sure Yango is right. You should probably run your tests again.
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Just bought a sapphire crystal with Expanded Mind and it gave me 210 mana.
Riot did say in the past that only increasing base mana was the intended functionality but it apparently got changed at some point.
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On September 12 2011 08:18 Misder wrote:Show nested quote +On September 12 2011 04:45 xiaoW wrote: Expanded Mind was fixed some time ago, it now really increases your total mana by 5%. I tested it in custom games to make sure. ...
Show nested quote +On September 12 2011 01:16 TheYango wrote:On September 12 2011 00:47 STS17 wrote: Thoughts on Expanded Mind for Ryze? Also, given the tankyness of his build, is it better to go for SoS or Archaic Knowledge? Expanded Mind is confirmed by Riot to only affect base mana, and not total mana, which means it gives a total of like 60 mana @ 18, regardless of how many mana items you have. I'd take Archaic Knowledge for sure. SoS is cost-efficient, but its not like hp5 really goes anywhere as a stat for Ryze. Plus that 3% CDR is definitely worth having. Pretty sure Yango is right. You should probably run your tests again.
What makes you think he is right? It was like 6months ago that Riot confirmed it was only affecting base mana. Seeing Dyrus, Reginald and some others recently getting Expanded Mind on Singed, I went to check if it was really fixed.
I'll give you test results. Since, you don't want to check your sources before you confirm the facts.
Ryze lvl 1, no Expanded Mind, with SapphireCrystal: 505mana + Show Spoiler + Ryze lvl 1, with Expaned Mind, with SapphireCrystal: 530 mana + Show Spoiler +
Further proof, which is not really necessary. But, just in case: Ryze lvl 6, no Expanded Mind, with SapphireCrystal: 855mana Ryze lvl 6, with Expaned Mind, with SapphireCrystal: 897 mana
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Ryze has been pretty fun. My usual caster is Brand, but Ryze really has a different skillset and doesn't suffer from the Brand "oops I missed one spell in my combo, I'm screwed" problems. I think I'll end up buying him after the free week's over tomorrow.
Intro aside, any tips for soloing mid against an AD? I figure you just have to play safe, so I tried a few games of getting E up fast and only focusing on farming efficiently through that. It... had mild success, but probably not as much as it could have.
How do you play mid as him? Do you focus on harassing the enemy, farming, or just surviving? I main Cait, so I can zone well with her, but obviously it's not the same playstyle for Ryze.
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On September 12 2011 23:34 Requizen wrote: Ryze has been pretty fun. My usual caster is Brand, but Ryze really has a different skillset and doesn't suffer from the Brand "oops I missed one spell in my combo, I'm screwed" problems. I think I'll end up buying him after the free week's over tomorrow.
Intro aside, any tips for soloing mid against an AD? I figure you just have to play safe, so I tried a few games of getting E up fast and only focusing on farming efficiently through that. It... had mild success, but probably not as much as it could have.
How do you play mid as him? Do you focus on harassing the enemy, farming, or just surviving? I main Cait, so I can zone well with her, but obviously it's not the same playstyle for Ryze.
I was under the impression that you max e last, excpe maybe 1 point early to proc your passive to spam more spells in combos. Since it doesn't scale with your mana, doesn't really do much in terms of damage or harass. Q is better since the range is same or about, and is based off mana :>
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Yeah, I know I'm wrong probably, since I don't really play him that much. I mainly did it those few times because I thought "ooh, AoE damage = free farming". The damage is pretty pitiful against single targets.
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i've been running either 1-7-22 or 1-6-23 masteries and i feel that taking 4 points in expanded mind makes a bit of a difference by giving up only meditation. anyone else try this?
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I can't stand using or playing against Ryze. I dont like using him because it is Sir Spamalot, but he can kill me sooo......
/akward
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Be open minded, man. Boots + BV + FrozenHeart+ 3 Archangel's. If not viable, at least for teh lulz. ^^
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Just to the spell rotation u need to go q r q w q e q just spam that q if you go pure mana build as thats why ryze has his passive
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God I love Ryze, he's now the only champion I play.
One thing that I've found EXTREMELY helpful is as soon as you get tear of the goddess, try to get blue buff and then spam the hell out of your abilities as much as possible. If you can get that 1000 mana from tear of the goddess before a half hour of play (tricky to do but not impossible. I find killing dragon helps a ton with this as you can go through your whole cycle at least a couple of times). Then you just end up being retardedly OP. Especially when you upgrade it to archangel staff, I find that archangle staff plus deathcap suddenly means that in the very VERY late stages of the game you find yourself with a pretty decent E as well as a GODLY Q and W.
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On September 19 2011 17:48 TheDougler wrote: God I love Ryze, he's now the only champion I play.
One thing that I've found EXTREMELY helpful is as soon as you get tear of the goddess, try to get blue buff and then spam the hell out of your abilities as much as possible. If you can get that 1000 mana from tear of the goddess before a half hour of play (tricky to do but not impossible. I find killing dragon helps a ton with this as you can go through your whole cycle at least a couple of times). Then you just end up being retardedly OP. Especially when you upgrade it to archangel staff, I find that archangle staff plus deathcap suddenly means that in the very VERY late stages of the game you find yourself with a pretty decent E as well as a GODLY Q and W.
don't bother with archangel get manamune instead seriously, i'm not trolling i mean you should charge your tear while you build banshee, frozen heart, void staff, and other core items, but you should turn your tear into manamune not archangels. the AP isn't gonna do shit for you but with like 900000 mana you'll actually be a tower pushing threat with manamune
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Taken from a thread off the official forums called "Draw your favourite champion with the items they use in game"
Draw your favorite champ with "only" the items they use in game!? ![[image loading]](http://i.imgur.com/zbkZ9.jpg)
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On September 19 2011 22:21 gtrsrs wrote:Show nested quote +On September 19 2011 17:48 TheDougler wrote: God I love Ryze, he's now the only champion I play.
One thing that I've found EXTREMELY helpful is as soon as you get tear of the goddess, try to get blue buff and then spam the hell out of your abilities as much as possible. If you can get that 1000 mana from tear of the goddess before a half hour of play (tricky to do but not impossible. I find killing dragon helps a ton with this as you can go through your whole cycle at least a couple of times). Then you just end up being retardedly OP. Especially when you upgrade it to archangel staff, I find that archangle staff plus deathcap suddenly means that in the very VERY late stages of the game you find yourself with a pretty decent E as well as a GODLY Q and W. don't bother with archangel get manamune instead seriously, i'm not trolling i mean you should charge your tear while you build banshee, frozen heart, void staff, and other core items, but you should turn your tear into manamune not archangels. the AP isn't gonna do shit for you but with like 900000 mana you'll actually be a tower pushing threat with manamune
I think you underestimate the damage E does with some decent AP
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On September 19 2011 22:58 Woony wrote:Show nested quote +On September 19 2011 22:21 gtrsrs wrote:On September 19 2011 17:48 TheDougler wrote: God I love Ryze, he's now the only champion I play.
One thing that I've found EXTREMELY helpful is as soon as you get tear of the goddess, try to get blue buff and then spam the hell out of your abilities as much as possible. If you can get that 1000 mana from tear of the goddess before a half hour of play (tricky to do but not impossible. I find killing dragon helps a ton with this as you can go through your whole cycle at least a couple of times). Then you just end up being retardedly OP. Especially when you upgrade it to archangel staff, I find that archangle staff plus deathcap suddenly means that in the very VERY late stages of the game you find yourself with a pretty decent E as well as a GODLY Q and W. don't bother with archangel get manamune instead seriously, i'm not trolling i mean you should charge your tear while you build banshee, frozen heart, void staff, and other core items, but you should turn your tear into manamune not archangels. the AP isn't gonna do shit for you but with like 900000 mana you'll actually be a tower pushing threat with manamune I think you underestimate the damage E does with some decent AP
0.3 ap ratio = don't bother with AP
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On September 19 2011 22:21 gtrsrs wrote:Show nested quote +On September 19 2011 17:48 TheDougler wrote: God I love Ryze, he's now the only champion I play.
One thing that I've found EXTREMELY helpful is as soon as you get tear of the goddess, try to get blue buff and then spam the hell out of your abilities as much as possible. If you can get that 1000 mana from tear of the goddess before a half hour of play (tricky to do but not impossible. I find killing dragon helps a ton with this as you can go through your whole cycle at least a couple of times). Then you just end up being retardedly OP. Especially when you upgrade it to archangel staff, I find that archangle staff plus deathcap suddenly means that in the very VERY late stages of the game you find yourself with a pretty decent E as well as a GODLY Q and W. don't bother with archangel get manamune instead seriously, i'm not trolling i mean you should charge your tear while you build banshee, frozen heart, void staff, and other core items, but you should turn your tear into manamune not archangels. the AP isn't gonna do shit for you but with like 900000 mana you'll actually be a tower pushing threat with manamune Real VMan7.
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United States47024 Posts
On September 19 2011 22:21 gtrsrs wrote:Show nested quote +On September 19 2011 17:48 TheDougler wrote: God I love Ryze, he's now the only champion I play.
One thing that I've found EXTREMELY helpful is as soon as you get tear of the goddess, try to get blue buff and then spam the hell out of your abilities as much as possible. If you can get that 1000 mana from tear of the goddess before a half hour of play (tricky to do but not impossible. I find killing dragon helps a ton with this as you can go through your whole cycle at least a couple of times). Then you just end up being retardedly OP. Especially when you upgrade it to archangel staff, I find that archangle staff plus deathcap suddenly means that in the very VERY late stages of the game you find yourself with a pretty decent E as well as a GODLY Q and W. don't bother with archangel get manamune instead seriously, i'm not trolling i mean you should charge your tear while you build banshee, frozen heart, void staff, and other core items, but you should turn your tear into manamune not archangels. the AP isn't gonna do shit for you but with like 900000 mana you'll actually be a tower pushing threat with manamune If you have Manamune, and 4k mana, you get +100 bonus AD (including the base provided by the item). If you have Archangel's and 4k mana, you get +165 bonus AP (again, including the base).
Damage dealt to towers is base damage+bonus AD or base damage+40% AP, whichever is higher. You won't have any bonus AD from your items, so the tower pushing damage of AA Staff matches that of Manamune if you have ~85 AP from other sources. You get around that much AP from WotA, Void Staff, or Rylai's (and you will probably have 1 of those items), meaning that Manamune barely gives you more damage vs. Towers than AA Staff. If you have more than one significant AP source (say you got Void Staff, and a teammate has WotA), then AA actually lets you have MORE damage vs. towers than Manamune.
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e ratio is 0.3 but that shit bounces + the aoe effect from his ulti = significant increase i mean you can pull a vman but lategame its pretty obv that AA is stronger than manamune like only reasoning i can see why manamune would be gotten is that you needed that AD for whatever reason at a certain time (its certainly cheaper too)
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