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Akali, the Fist of Shadow
I'm not a high ELO so much of the playstyle will probably be incorrect but the rest of the info helps outline the general build of what you want.
Akali is not a Jungler for the ill prepared, you will need to be Level 30 with a full runepage, she runs a very fineline with jungling early on and you will be low quite often so map awareness and helpful teammates are a must.
Summoner Skills: Jungle - Smite/Ignite, Lane - Ignite/Flash Masteries: 21 0 9 - http://leaguecraft.com/masteries/0013441130300100000000000000031040001000000 Runes: Quints: 2 Flat AP, 1 Flat AD Red: Magic Pen Yellow: Flat Armour Blue: MRes P/lvl You'll need the quints like they are to be able to trigger your passive straight off with a D Blade.
Skill Order: QEQW then R > Q > E > W Item Build: Doran's Blade + 1 HP pot => Merc treads/Sorc shoes => Rylai's Crystal Scepter => Lich Bane/Hextech Gunblade or if you're being beaten up Banshee's Veil
Playstyle
Jungle: 1.> Small golems, smite after you've taken a hit or two 2.> Wraits, ignite the Blue one 3.> Wolf camp, big one first 4.> Golem, smite and focus the big guy then the littles, blue pill
Buy boots and some hp pots/ward & from here you make a decision if any lane is pushing then take red and gank or if not just clear minor camps again should have you hitting 5-ish take red should leave you near 6 go and gank you should hit 6 on the approach and can use 1 ulti to get close enough for a red hit from their it's fairly basic, if a gank is still not available, hit level 6 then go do Dragon.
Lane
Laning as Akali is fairly basic, you always want to be top or bottom as with the brush and your W you can always get close enough to Q + autoattack and get away only taking a hit or two, item build is the exact same, skilling the exact same, and just as a warning be wary of malphites they seem to be the bane of my existence as Akali >.<
Chasing and team fights are fairly straight forward, you do ridiculous burst with R + Q so you're generally gunning for squishies, R in once the fight has started drop a W then just throw Q + autoattack once, E, R after rinse and repeat until ACE.
One big thing to point out though your W DOES NOT PROTECT YOU FROM AOE OR SKILLSHOTS the amount of time i've watched someone drop a smoke ontop of Kennen and then get sliced apart by his ult + shuriken amazes me
If i've missed anything let me know, or if you wanna know more.
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Kinda thinking AP blues would be more useful than MRes. Pretty sure with flat ap blues, 2 ap quints and the right masteries you trigger your second passive very early, lvl 2 or something (can't be bothered doing the exact math).
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whats her second passive?
And is boots + 3 hp pots a good starting item for her in a lane? Or should I go dorans blade there aswell
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On November 16 2010 00:22 Senx wrote: whats her second passive?
And is boots + 3 hp pots a good starting item for her in a lane? Or should I go dorans blade there aswell
Her second passive activates once you get +20 AP, and gives you 10% of your physical damage in magic damage added to your autoattacks. and for every 5 AP you gain another 1%. You should ALWAYS start with doran's blade, no negotiation. You need your first passive anyway, so you want a damage item sooner or later, and you can't really get the +10 damage from a big item right away, since your first concern is getting more ap.
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On November 15 2010 21:56 Dgiese wrote: Kinda thinking AP blues would be more useful than MRes. Pretty sure with flat ap blues, 2 ap quints and the right masteries you trigger your second passive very early, lvl 2 or something (can't be bothered doing the exact math).
I'm not hugely fussed on triggering that second passive that early as the time i'd be hitting level 2 anyway i'm igniting and having it triggered for me, it's more of a personal "feeling safe" thing for late game seeing as i'll generally be in the fray of it.
That and she generally has enough ap from items to insta-gib someone and get out with an ult charge or two left anyway.
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Yeah, personal preference i guess. My personal philosophy with Akali is that I don't have to worry about Mres if the target is already dead. So AP or CD blues appeal more to my way of playing her.
As for the talk about always starting with Doran's blade - yes, grab it if you can get +4 attack from masteries / runes, this isn't always possible for lower level players. In which case Doran's blade isn't always a must grab.
I also suggest checking out 'Westrice', he's one of the few players that I've seen consistently play Akali at high ELO with great results. He runs 1 AD quint, 2 AP quints, Mpen red, Dodge yellow and flat AP blue. and probably picks up the extra AP and AD from brute force and the AP one I forget the name of.
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I start with rejuvination bead and 6 health potions, because akali needs to last in attrition up to six, and then start threatening with a burst.
But this is for solo top akali.
11AD via 9marks and a quint 2HP quints 9 dodge seals 9 mres/level glyphs
9/21/0
Ignite/Flash
You can't farm much until 6, BUT you can zone really hard using your smoke bomb by using it behind his enemy creeps so that they have to eat a Q + proc if they wanna last-hit.
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My Akali:
Reds - Flat AD Blue - Flat AP Yellow - Flat AP Quint - Flat AD, Flat APx2
Masteries - 9/21/0 Summoner Spells - Flash/Cleanse
QWEQQR, R > Q > E > W
Items: Doran's Shield > Rylai's > Merc Treads/Sorcerer's Shoes > Z-Ring > Abyssal Scepter > Banshee's Veil/Sunfire
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On November 16 2010 09:51 Dgiese wrote: Yeah, personal preference i guess. My personal philosophy with Akali is that I don't have to worry about Mres if the target is already dead. So AP or CD blues appeal more to my way of playing her.
As for the talk about always starting with Doran's blade - yes, grab it if you can get +4 attack from masteries / runes, this isn't always possible for lower level players. In which case Doran's blade isn't always a must grab.
I also suggest checking out 'Westrice', he's one of the few players that I've seen consistently play Akali at high ELO with great results. He runs 1 AD quint, 2 AP quints, Mpen red, Dodge yellow and flat AP blue. and probably picks up the extra AP and AD from brute force and the AP one I forget the name of. westrice is the best akali player i've seen. he runs exhaust/flash as well
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whatever happened to rageblade on akali, i was under the impression that it was core... am i completely wrong?
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Some people build it... personally i've never tried it. I normally go something like mejais -> rylai's -> profit.
With the gunblade buff this patch it looks even more worth trying out on her... I'm just not entirely sure where to place it in the build order.
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On November 15 2010 21:56 Dgiese wrote: Kinda thinking AP blues would be more useful than MRes. Pretty sure with flat ap blues, 2 ap quints and the right masteries you trigger your second passive very early, lvl 2 or something (can't be bothered doing the exact math).
I've tried it both ways. The main benefit to having AP blues is you can get rid of ignite for flash/ghost (flash actually works better on her).
Getting rid of ignite though will slow down your jungling a little bit and will put off your dragon for a level or two. Normally, with red buff, ignite/smite, doran's blade + blasting wand, + HP pot, you can do dragon at level 5. Without it, your jungling path will force you to wait until level 7.
On November 16 2010 22:30 barbsq wrote: whatever happened to rageblade on akali, i was under the impression that it was core... am i completely wrong?
I always get rageblade on akali. First item besides boots.
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Rageblade is really strong on Akali, the only problem is that Rylai's and Lichbane are stronger. And after Rylai's + Lichbane, Zhonya's is just better than almost anything. I've played a lot with Rageblade Akali, and don't get me wrong, it's really strong. Just not as strong as her core rylai lichbane.
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I usually spec defense and take cleanse/flash on Akali. She's a killing machine as is, and unless you're jungling or counting on the ignite mastery to give you your second early passive, (unnecessary imho), then you don't really need ignite. You do ridiculous damage naturally, so your spells/runes/masteries can be used to help stay alive.
Core build is dorans blade, sheen, rylais, merc treads. After that you can more or less build whatever you feel like. Rageblade is great, hextech is fun, lichbane is wonderful, etc.
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On November 16 2010 23:31 Papvin wrote: Rageblade is really strong on Akali, the only problem is that Rylai's and Lichbane are stronger. And after Rylai's + Lichbane, Zhonya's is just better than almost anything. I've played a lot with Rageblade Akali, and don't get me wrong, it's really strong. Just not as strong as her core rylai lichbane.
the only thing with rageblade is tho, that its a midgame item, which means you're getting it first, no way you can delay it for rylai+lichbane, so if thats better, i guess thats that.
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I recently decided her smoke bomb is too awesome, so I need to become an Akali pro.
Stalking Westrice's profile (400+ ranked games with akali, over 60% winrate, averaging 11.4 kills per game o_0 ) reveals his most recent game: 21/9/0 with dodge yellows, typical red mpen with some AD and AP runes for the rest to trigger both passives right off the bat. He had ignite mastery as well., so I'm guessing he runs ignite/flash.
Ulting into and exploding squishies is too fun.
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Pretty sure he's only got the 1 AD quint, and he makes up the rest of the 10AD with offensive masteries and Doran's blade.
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Requirements to trigger both of Akali's passive benefits: 10 AD, 20 AP. 2 flat AD Quints at 2.25 apiece provide 4.5 AD, Doran's Blade provides 4, and the Brute Force offensive mastery provides 3. You can't get there without 2 flat AD quints or some combination of AD quints, marks, seals, and/or glyphs.
The easiest way to begin a match with 20 AP is to get 10 AP from your rune page and take the Burning Embers offensive mastery, which provides 10 AP when Ignite is on cooldown. I personally prefer flat AP glyphs and a single AP quint, which is slight overkill, but allows me to use armor seals and Mpen or Apen marks. 20 AP can be done entirely in your rune page, or you can purchase an amplifying tome and get all the AD from your rune page and masteries. This passive benefit isn't as important since it's only bonus damage, so most top Akali players won't worry about starting it at level 1 if they will be laning. However, it's fairly critical for junglers.
My typical Akali build is boots (Sorceror's, speed, or Merc treads are all reasonable, and 'zerker's aren't awful either), Rylai's, Sheen, Hextech Revolver, then build into the Gunblade and a Lichbane. A Mejai's may fit in there somewhere depending on how the game is going and how the other team handles Akali. The Gunblade, incidentally, was already quite good on her... now it's exceptionally so, to the point that it's often worth getting before finishing Lichbane.
Rageblade has all the right stats, but doesn't work well on Akali... she has no way to maintain high stacks, and because she's an assassin character focused on burst damage, she probably won't ever get to full stacks, ensuring that she never really gets the full benefit from it. Consider that her full burst routine consists of approximately 5-8 actions, so that by the time she hits full stacks from Rageblade, she should have finished her attack and be exiting the fight. The new Malady is fantastic for her, and I've found both Zonya's and a void staff to be extremely viable options should the game somehow last that long. Abyssal Scepter may also be a consideration if you're dying in shroud to a lot of magical AoE.
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Actually Doran's blade gives +6 damage... not +4 (you're thinking of lifesteal).
6+3+2.25 > 10 last time I checked.
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'nother westrice note: he doesn't have rageblade in any of the 3 akali games in his history. In fact the only AD he has is the single dblade.
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