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[Champion] Olaf - Page 8

Forum Index > LoL Strategy
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Prev 1 6 7 8 9 Next All
Tooplark
Profile Joined October 2008
United States3977 Posts
April 23 2011 22:52 GMT
#141
1. his damage reduction
2. his immunity to cc (can't keep him off the dps)
3. his permaslow (dps can't run from him)
4. his lifesteal and innate damage (dps can't 1v1 him)
You just have to be worried about being bursted down before you can react.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 08 2011 04:29 GMT
#142
On April 07 2011 15:24 Brees wrote:
you dont want triforce on olaf, just stack mr and hp since you shit on AD

I went back to jungling btw, solotop not as funny without doublehit bug


important to know

I just picked up olaf, pretty horrible with him
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Lorken
Profile Joined November 2010
New Zealand804 Posts
July 08 2011 23:56 GMT
#143
I definitely want to learn this guy next. He looks so badass and I love seeing his reckless swing. How come you don't see him very often in games?
LOUD NOISES!!!
Misder
Profile Joined October 2009
United States1557 Posts
July 09 2011 02:20 GMT
#144
So max Q or E first?
Whaaaa?
TL Blazeraid
Profile Joined January 2011
566 Posts
Last Edited: 2011-07-09 02:44:38
July 09 2011 02:42 GMT
#145
On July 09 2011 08:56 Lorken wrote:
I definitely want to learn this guy next. He looks so badass and I love seeing his reckless swing. How come you don't see him very often in games?


Melee, no gap closer, fairly easy to just right click away from

On July 09 2011 11:20 Misder wrote:
So max Q or E first?


Both work fine, most agree that Q is better first though.

Edit: Here, have an olaf guide http://www.solomid.net/guides.php?g=550
Misder
Profile Joined October 2009
United States1557 Posts
July 10 2011 04:02 GMT
#146
mmmmm, i read through that guide a while ago, but when I was reading through this thread, ppl talked about how max e at lvl9 does ridiculous amount of dmg.
Whaaaa?
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
July 10 2011 06:44 GMT
#147
Why do people still build Olaf tankish because of 1.5% hp turned into AD?

Do people forget about:

lifesteal
extra AD
30 passive armor pen
constant slow
reduced damage and immune to CC

Olaf should really just be build as a carry imo. Build entirely around getting to the target and using the lifesteal to stay alive. Nobody hits as hard as Olaf can with his auto atacks.

It just feels like a waste when people fully focus on that stupid 1.5 life to AD bonus and build him entirely around that whilst forgetting that he can dish out more auto-atack damage then any other champ in the game.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 10 2011 06:47 GMT
#148
On July 10 2011 15:44 zalz wrote:
Why do people still build Olaf tankish because of 1.5% hp turned into AD?

Do people forget about:

lifesteal
extra AD
30 passive armor pen
constant slow
reduced damage and immune to CC

Olaf should really just be build as a carry imo. Build entirely around getting to the target and using the lifesteal to stay alive. Nobody hits as hard as Olaf can with his auto atacks.

It just feels like a waste when people fully focus on that stupid 1.5 life to AD bonus and build him entirely around that whilst forgetting that he can dish out more auto-atack damage then any other champ in the game.

I dont know where you have been, but building a melee champion as a carry means building tankish. Olaf benefits from the fact that he gets even stronger by building very tanky. You dont build pure hp on him either. The passive is nice, but far from necessary. You just build whatever resists you need, and dish out more damage than anyone else by being impossible to kill.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-10 09:05:34
July 10 2011 08:06 GMT
#149
There's also the fact that he has a straight true damage nuke. If E comes off cooldown enough times, it's going to wreck you regardless of who you are.

Building as a squishy melee isn't efficient because you lose out on a lot of E damage if you don't survive long enough for it to cool down that many times. Building tanky double dips you by giving you more AD off your HP AND lets you smack more Es in peoples faces while you're alive longer.

Also, reduced damage and lifesteal aren't necessarily reasons to build AD. % damage reduction scales multiplicatively with HP and armor/MR, and the effectiveness of lifesteal is multiplied by your armor/MR (since each point of HP stolen is worth more with higher armor/MR).
Moderator
Navi
Profile Joined November 2009
5286 Posts
July 10 2011 08:55 GMT
#150
if you build like traditional ad carry you die in 10 seconds in teamfight
even with ccredux unless you take flash or some shit you dead

what sucks is how vayne can 1v1 olaf at almost any stage in the game tho
q and her w just wreck him so hard
Hey! Listen!
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
July 10 2011 09:14 GMT
#151
On July 10 2011 15:44 zalz wrote:
Why do people still build Olaf tankish because of 1.5% hp turned into AD?

Do people forget about:

lifesteal
extra AD
30 passive armor pen
constant slow
reduced damage and immune to CC

Olaf should really just be build as a carry imo. Build entirely around getting to the target and using the lifesteal to stay alive. Nobody hits as hard as Olaf can with his auto atacks.

It just feels like a waste when people fully focus on that stupid 1.5 life to AD bonus and build him entirely around that whilst forgetting that he can dish out more auto-atack damage then any other champ in the game.

Why do people build irelia and jarman tankish because of 0% hp turned into ad? Melee dps champs have huge base dmg values already so in order to increase their damage output you just need to stay in battle longer. Buying lifesteal won't help you much if you get focused
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
July 10 2011 17:46 GMT
#152
On July :06 TheYango wrote:
There's also the fact that he has a straight true damage nuke. If E comes off cooldown enough times, it's going to wreck you regardless of who you are.

Building as a squishy melee isn't efficient because you lose out on a lot of E damage if you don't survive long enough for it to cool down that many times. Building tanky double dips you by giving you more AD off your HP AND lets you smack more Es in peoples faces while you're alive longer.

Also, reduced damage and lifesteal aren't necessarily reasons to build AD. % damage reduction scales multiplicatively with HP and armor/MR, and the effectiveness of lifesteal is multiplied by your armor/MR (since each point of HP stolen is worth more with higher armor/MR).



he has flat dmg reduction now (nerfed a few months ago)
And all is illuminated.
TheYango
Profile Joined September 2008
United States47024 Posts
July 10 2011 17:51 GMT
#153
On July 11 2011 02:46 freelander wrote:
Show nested quote +
On July :06 TheYango wrote:
There's also the fact that he has a straight true damage nuke. If E comes off cooldown enough times, it's going to wreck you regardless of who you are.

Building as a squishy melee isn't efficient because you lose out on a lot of E damage if you don't survive long enough for it to cool down that many times. Building tanky double dips you by giving you more AD off your HP AND lets you smack more Es in peoples faces while you're alive longer.

Also, reduced damage and lifesteal aren't necessarily reasons to build AD. % damage reduction scales multiplicatively with HP and armor/MR, and the effectiveness of lifesteal is multiplied by your armor/MR (since each point of HP stolen is worth more with higher armor/MR).



he has flat dmg reduction now (nerfed a few months ago)

Oh yeah, oops thought it was % for some reason. The point still stands that damage reduction stats scale with each other, not against each other.
Moderator
Tooplark
Profile Joined October 2008
United States3977 Posts
July 10 2011 18:08 GMT
#154
Reasons to build Olaf tanky:
1) (the main one) you need to be close to do damage. Being a melee DPS is hard. It's hard and no one understands. Especially with multiple AP FotM right now - if you don't have 150 MR, you just explode at the beginning of every fight.
2) He gains damage from building tanky. Free Atma's passive is not to be underestimated.
3) He does a lot of true damage. Build CDR and you don't even need AD.
4) His true damage nuke hurts himself for a flat amount. No hp and you're losing 10% of your hp every time you cast it.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
July 11 2011 08:27 GMT
#155
i miss old olaf
1/21/8
max E
cloth->hog->randuin->sunfire->banshee->atmas
40% cdr with just randuin and blue
so tanky
so much deeps
so much faceroll
i wish riot would give me better ping
Bulldozer
Profile Joined October 2010
United States89 Posts
September 01 2011 13:15 GMT
#156
What happened to my boy olaf where I no longer see ANYONE play him?
Was there a nerf on him I missed?
Welcome to the Transformation; Welcome to Anniahliation
TheYango
Profile Joined September 2008
United States47024 Posts
September 01 2011 14:11 GMT
#157
On September 01 2011 22:15 Bulldozer wrote:
What happened to my boy olaf where I no longer see ANYONE play him?
Was there a nerf on him I missed?

The game shifted to favor more supportive junglers that don't need as much farm to operate--ceding farm to their carries. Lategame carry junglers like Olaf fell out of style, and Olaf provides fairly low utility when not given a ton of farm.
Moderator
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
September 01 2011 14:13 GMT
#158
On September 01 2011 23:11 TheYango wrote:
Show nested quote +
On September 01 2011 22:15 Bulldozer wrote:
What happened to my boy olaf where I no longer see ANYONE play him?
Was there a nerf on him I missed?

The game shifted to favor more supportive junglers that don't need as much farm to operate--ceding farm to their carries. Lategame carry junglers like Olaf fell out of style, and Olaf provides fairly low utility when not given a ton of farm.


No. This is wrong.

Better junglers came out. See buffed GP, Lee Sin, Nocturne.
Hey! How you doin'?
TheYango
Profile Joined September 2008
United States47024 Posts
September 01 2011 14:18 GMT
#159
On September 01 2011 23:13 Zdrastochye wrote:
Show nested quote +
On September 01 2011 23:11 TheYango wrote:
On September 01 2011 22:15 Bulldozer wrote:
What happened to my boy olaf where I no longer see ANYONE play him?
Was there a nerf on him I missed?

The game shifted to favor more supportive junglers that don't need as much farm to operate--ceding farm to their carries. Lategame carry junglers like Olaf fell out of style, and Olaf provides fairly low utility when not given a ton of farm.


No. This is wrong.

Better junglers came out. See buffed GP, Lee Sin, Nocturne.

Except Olaf stopped getting played when GP wasn't buffed yet, nobody realized Lee Sin was good yet, and Nocturne was still a permaban.
Moderator
Sponkz
Profile Joined May 2011
Denmark4564 Posts
September 01 2011 14:19 GMT
#160
Can anyone recommend lane-olaf and if so, how to build him?
hi
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