|
Olaf, The Berserker
URGE TO KILL RISING!
First of all i REALLY recommend reading TheOddOne's guide
• Skills (for detailed description of skills read: this link):
- Passive Berzerker Rage: For each 1% of health missing Olaf gains 1% attack speed (aka aspd) Awesome passive, one of the reasons why Olaf is such a cool jungler (and also why he doesn't like being counter-jungled )
- Q Undertow Olaf throws an axe to a target spot dealing magic damage to every unit it passes through and slowing them. If Olaf picks the axe cooldown (cd) on this skill is decreased by 6 seconds This skill is a skillshot (which means that it works "on ground", not "on target", his axe flies towards selected area), it passes through everything so you can hit multiple targets with it. After the axe lands it remains on the spot until you pick it up or CD on undertow refreshes. Very good skill mixed with golem buff - since it's base CD is 10 seconds and picking axe decreases CD by 6 seconds with blue buff you can spam axe each ~2 seconds
- W Vicious Strikes For 6 seconds Olaf gains increased attack damage (based on level of skill AND maximum hp) as well as life steal and spell vamp. This skill has very cool synergy with Olaf's passive, not only does it multiply your DPS benefits from his passive (since you have aspd from passive and AD from w and DPS = attack speed*Attack Damage) but also lifesteal allows to jungle infinitely without worrying about HP. Also spell vamp works with smite so make use of it!
- E Reckless Swing Olaf deals true damage to himself and a target (damage dealt to Olaf is 40% of damage dealt to enemy). Ok, i could just use 1 phrase to explain why this skill is awesome and everyone would understand: True Damage. True damage is damage that cannot be reduced by armor/mres, so if this skill says it deals 340 true damage to enemy at max level - it just deals 340 damage. This means that if you prioritize this skill at lvl 9 you take ~1/4 amount of hp from squishies. This skill seems to be worse the longer the game drags since it doesn't scale but actually the fact that it will counter enemies stacking armor/mres later in the game makes up for it. Also Olaf shouts like true berserker while using this skill so i recommend it 
- R Ragnarok Olaf gains passive armor penetration as well as he can use active part of this skill to become immune to disables and gain flat damage reduction. Oh boy, my favorite "utility" ultimate in this game. It does sooo many things that are cool that most people don't even remember it gives arpen as well. Being immune to disables allows Olaf to initiate so well and make enemies feel helpless when you jump on their carry combined with dmg redux. Also leveling this skill improves every area you can improve in skill - makes it cheaper, lessens cd, gives longer duration and better stats.
That's it for the introduction.
Here you can read TheOddOne's guide to Olaf: http://solomid.net/guides.php?g=550 TheOddOne is now one of the best - if not the best - players playing junglers, so i really recommend his guide.
And here is my (quite old TBH) guide to playing Olaf as a jungler: + Show Spoiler +• Summoner spells: Ghost/Smite These are my standard jungler spells, i don't think i'd ever swap them with any other. So why Ghost you ask? I will skip ghost's "standard" advantages that apply to every champ and explain why it is important for a jungler. Usually when you grab your first lizard (which happens most of the time at lvl 4) you want to look around the map and check for ganks. If you are ganking you obviously want to catch up to enemy so you can hit them with lizard-buffed autoattack, which combined with Q's slow will make enemies move like snails. Ghost also saves ur ass when enemies counterjungle. What's so special about Smite? Well first of all - it does make your jungling faster. It allows you to grab blue lvl 1 with no problem. And the most important part - it prevents buff steals. When you hit 18 level it gives you ~1k damage nuke vs jungle creeps (deals ~700 damage to baron). It is just vital to last hit that Dragon/Baron. If 2 competent teams meet both having a jungler - the one without smite will lose. • Skill order: W Q Q/W E E R and then R>E>Q>W. This is the skill order i use but with Olaf there's so many options - you can start with Q and kill golem np anyway, you can delay your E if you feel like the game will be very peaceful farm-fest. Literally every Olaf's skill is worth leveling. So why do i use said skilling order? Well, first 2 lvls are no-brainer, W gives u huge damage boost and allows to heal while jungling, Q allows for very quick clearing of camps with golem. At lvl 3 main focus is still clearing creeps as fast as possible so I take either W or Q - usually Q because it means better slow for gank. Then from lvl 4 onwards i get E because i want to have lvl 5 E at lvl 9 - this allows Olaf to become serious threat to enemy squishy supports/carries - if you ever get near them you smash them with huge 360 dmg hit. Then i grab Q over W just because it allows you to get better slows, however taking W over Q will result in better auto-attack DPS and staying power. • Items: Start with cloth armor + 5 hp pots (standard opening for most junglers). You want to buy boots before first gank. From then on i upgrade the cloth armor to hog and buy the following: - mercury threads (Olaf actually doesn't need mercs that much b/c of his ult, though they are still useful for +mres and for times when ur ult is on cd, i dislike zerkers very much, especially on Olaf who has AS from his passive) - randuins - upgrade your first hog - negatron (if they have fed caster or many casters might need 2 negatrons) - chainmail (this is when games usually end) - if the game drags on you can upgrade your negatrons (on Olaf i usually prefer FoN over Banshees because i need ms so often, however if you don't know which one to choose - Banshees is awesome vs burst and gives you HP to help your EHP, FoN is very good vs poke fights). - during the game always buy wards. Have 300 gold? Buy 3 wards! Jungler is the one with the best map control so you can ward ezpz, though don't overdo it - you also need to be tanky so you need items. Now, my item build is very different from build that Lilballz uses (IIRC he goes randuins -> (quite often frozen mallet) -> atma's), however it kinda didn't suit me so i opted for a full-tank Olaf. Also sometimes i use my "standard crisis jungle tank build" which is: - as many hogs as you can till 13. minutes (idea shamelessly stolen from discussions in our thread  ) - 2-3 negatrons The idea of this one is to have as many "small pieces" of tank-stats to have cheap and efficent tanking but at the cost of utility. • MasteriesI use my standard jungler masteries - 1/14/15. Offensive Tree: improved Smite (aka Plentiful Bounty 1/1) Defensive Tree: Strength Of Spirit 3/3, Harden Skin 3/3, Defensive Mastery 2/2 as well as all the requirements. Utility Tree: Good Hands 3/3, Improved Ghost (aka Haste 1/1), Awareness 4/4, Meditation 2/3, Utility Mastery 2/2, Quickness 3/3 • Jungling order: I start with blue buff (big golem), hit once and before 2. hit use W (so i can heal 5 more hp lol) and use health pot after u get hit by golem. Use W when it's up and try to time smite so that u deal last hit with it, iirc you should deal ~540 damage to golem, because it has negative magic res (this is important part if you are not sure if enemy jungler didn't ward your blue, even though if he did and your team didn't cover you you're dead probably  ) Then i move to wolves, wraiths (ask mid to not steal XP if he is nearby, this one is important because if he steals XP - you won't hit lvl 4 at lizard), then big golems (smite them), then recall and buy boots + potions and go kill lizard (recalling before lizard is important because this way you have lizard longer compared to recalling after lizard. Not recalling at all makes it impossible to gank). • Ganking: Now you have cleared you jungle, hit lvl 4 and it's time to look at the minimap. Check out the lanes - if either lane is pushed out towards your tower (so if you go from the river side you "take enemies from behind") - that's your prey. It is important to pay attention to enemy summoner spells before ganking. If you gank someone soloing top and he has ghost+flash - they will almost surely escape (unless they are hitting your tower at this moment). However if you have no better choice for ganks it may be still very good to just run in there and force them to use their summoners, this will surely help your ally. Also when ganking top/bot - don't just rush in there if there's no need. You can sit in brush and see if enemy pushes further. If he does - you can use ghost and go in (preferably if he is near bush you may be able to hit him with Q for the slow). Once you hit them with lizard buff and your ally is competent/not nearly dead you are guaranteed to kill enemy. Some important stuff about ganking: It is NOT always the best idea to gank: - If your allies pushed the lanes - it is a waste of time, you are better off farming jungle. - If you are not sure if you or your lanemate won't die - don't gank (say if your ally has 100 hp vs lvl 6 nidalee with ghost/flash, she WILL get a kill on an ally if he tries to help you). If your ally is on low HP just let him back off and hold his lane. - If your allies are doing just fine and enemy plays very safe - you're better off staying in jungle. So what does the "perfect gank prey" look like? Like that Ashe  Shamelessly stolen from the LoL tutorial thread  • Runes: Ok so i'm still poor so i don't have dedicated jungler page. I use: - ArPen reds - Mp5/lvl yellows - flat cdr blues - hp or move speed quints. I feel like ArPen is somewhat a waste for jungling but at the same time it sure does help with ganking. Mp5s are there for mid and lategame when you will be giving blue to champs that need it more. Flat cdrs are cool on Olaf because they - combined with randuins and blue buff allow for maximum E spam at lvl 9+. For quints i feel like HP quints are "jack of all trades master of none" - you can use them for every champ, but they aren't the best pick for any champ. MS quints are cool choice for Olaf since he kinda lacks a good way to get close to enemy compared to Udyr's ms boost from BEAR STANCE or mumu's bandage. I'm almost sure that these aren't optimal runes but i don't know what to offer so feel free to tell me what runes would you use. Well i think i've covered everything i need, if this guide needs something, feel free to post about it. I'm open to criticism and suggestions so i await flames civil discussion and constructive criticism  Here's Ghen's guide to Olaf: + Show Spoiler +Click to link to original postOn December 07 2010 06:57 ghen wrote: Ok, I've got my olaf groove back. I had a long stint with Rammus which obliterated my good vibes with the bromeister.
First off, buy brolaf. Derp Bro.
Skill order I've been using: WQWEER R>E>W>Q Masteries, 1/8/21 is preferred, but it gets me killed too much so I go 1/14/15. If you're not a baddie try out the first one.
Next I go cloth+5 hp, start big wolf. Kill big wolf and run to blue golem. Golem should spawn about a second before you arrive. Doing this gets you a faster jungle from using spawn times more efficiently, plus as an extra olaf bonus you start with more attack speed on golem which helps a lot.
Go big wolf -> golem -> wolves -> wraiths -> lizard -> small golems -> gank You should be able to use your last HP pot to get almost full HP for your gank attempt and it comes so fast that people just aren't expecting it. I try to ping the target as I'm finishing golems so that the lane partners know what's up.
Item order:
HoG -> merc treads -> chainmail / negatrons / giants belt as needed based on the enemy -> build out items
For magic resist I prefer FoN over banshees For armor I get randuins if laning phase is still going on (slow game) or sunfire if groups have started forming. I prefer sunfire overall as it is a superb farming item to make up for olaf's single target tendencies. If I'm building HP first (IE: Don't know who's dangerous yet) I usually end up with a frozen mallet as my 3rd item. Also looking forward to more Olaf guides by other TLers
|
Hey I wanted to play Olaf - thanks for the guide!
|
Cool guide. I actually never considered going golems > b > lizard for ganks, but it sounds reasonable. Sometimes though, if the lane close to lizard is pusing I skip golems for fast lizard and then gank, this should be quite possible since Olaf is so imba in jungle., after gank go golems and b. For your rune discussion, you should def have flat armor yellows, this goes for most junglers I think.
I'm a 1300 elo scrub, so take my words with a grain of salt .
|
i almost always run swifties on olaf. you need to be faster than your opponents at all times so you can chase them down and destroy them with E. swifties + improved ghost + FoN(later) will insure that you're always faster than your target. your ult cooldown is short enough that you will always have it ready for fights imo
|
On November 05 2010 00:15 gtrsrs wrote: i almost always run swifties on olaf. you need to be faster than your opponents at all times so you can chase them down and destroy them with E. swifties + improved ghost + FoN(later) will insure that you're always faster than your target. your ult cooldown is short enough that you will always have it ready for fights imo I often like mercs over swifties, the main reason is morg: most of olaf's kills come from tower diving and chasing, once you have rank 4/5 E you can kill anyone if they're sitting alone under their tower, and if someone is with you you can be brave and dive without looking like a moron.
But basically, the reason why I pick mercs is that most of the times I will eat the first CC on purpose, let mercs make it expire quicker and follow with my ult, the reason for that being that I am going to bring my opponent's health down while my ult is on and I'm tanking a tower, but my ult will expire before I kill my target if I casted it right away, and when it expires even if i ulted the first bind/CC my opponent's CC will be off cd again and I will be rooted under a tower and die like a retard.
As for mercs in teamfights between your 2nd and your 3rd E you will be able to throw an axe at them and they will be slowed, plus I always feel like the more MR I get the better.
One item build note I would add, redpots are awesome. And if you got a doublekill or a couple kills+dragon before you complete randuin feel free to sneak in a Spirit Visage, its main effect (other than the sweet CDR) is that it allows you to heal up fully while jungling and give your opponents the illusion of being able to take you on in a poking game. You are then able to tank harassment mid while someone BDs or you can just disengage and heal really quickly.
|
I always always feed when I play Olaf. If I activate Ragnarok and ghost to their squishy during a teamfight, I just get focused down and raped hard.
I just don't really understand the timing of when I should/shouldn't engage. Are there any good videos of good Olaf players? I think he's a lot of fun to play. Maybe I should try smurfing with him and beating on level 1s for a while.
|
United States37500 Posts
On November 05 2010 02:31 DoctorHelvetica wrote: I always always feed when I play Olaf. If I activate Ragnarok and ghost to their squishy during a teamfight, I just get focused down and raped hard.
I just don't really understand the timing of when I should/shouldn't engage. Are there any good videos of good Olaf players? I think he's a lot of fun to play. Maybe I should try smurfing with him and beating on level 1s for a while.
What your are describing is the main reason you build Olaf tanky. So that even if they unload all their spells on you, you have so much HP and resists that it takes you down to barely half HP. Which is actually a good thing, due to your passive.
Plus, if they unload all their spells on you, all the better for the rest of your team.
|
On November 05 2010 02:31 DoctorHelvetica wrote: I always always feed when I play Olaf. If I activate Ragnarok and ghost to their squishy during a teamfight, I just get focused down and raped hard.
I just don't really understand the timing of when I should/shouldn't engage. Are there any good videos of good Olaf players? I think he's a lot of fun to play. Maybe I should try smurfing with him and beating on level 1s for a while.
olaf isn't really a true initiator. what you want to do is wait for your tank to initiate, then ghost, THEN ragnarok as you enter the battle. ragnarok only lasts 6 seconds so you want to get every second you can out of it. just chase off their main dps champ or their healer with axes and true damage strikes. if the battle is already going, they're not going to be able to just jump back to you and stop you. initiating olafs have the problem of not having a stun. if you ghost and ragnarok, a smart enemy team will just run until ragnarok runs out, then rape the shit out of you
|
First of all thanks for the input everyone, i hope you like my guide and it convinced you to play him THE VIKING WAY.
So lemme answer some posts:
On November 05 2010 00:04 Papvin wrote:Cool guide. I actually never considered going golems > b > lizard for ganks, but it sounds reasonable. Sometimes though, if the lane close to lizard is pusing I skip golems for fast lizard and then gank, this should be quite possible since Olaf is so imba in jungle., after gank go golems and b. For your rune discussion, you should def have flat armor yellows, this goes for most junglers I think. I'm a 1300 elo scrub, so take my words with a grain of salt  . You are right, flat armor yellows are awesome jungling runes, i guess if i had IP i'd buy them. Also swapping CDR blues for scaling mres might be another good choice, but i usually aim to get as much CDR on Olaf and i feel like even though CDR is not important stats he is one of champs where you can go for CDR and not feel ashamed  You are also right about sometimes skipping small golems and going straight for lizard - it is viable choice, but VERY situational and rare. It requires - just like you said - enemies to overextend a lot. Good point of this is most people don't expect gank happening this quickly and they usually end up being caught with pants down and punished for foolish play. But once again - remember that this is the conditional gank timing. I advice it not to be standard gank timing, used only for punishing enemies because: - you have no boots - you have no e, so deal less damage (yes, with lvl-4 gank enemies will level-up and gain more "damage" too but they will not use it - they will run, if they want to fight while ganked by dual buff jungler they are stupid and deserve to die) - if enemies actually didn't push like mad (thus being able to escape easily) you just waste ur jungling time, ur buffs' time and needlessly steal xp from allies, but this point always applies when you gank lanes that are not gankable.
On November 05 2010 00:15 gtrsrs wrote: i almost always run swifties on olaf. you need to be faster than your opponents at all times so you can chase them down and destroy them with E. swifties + improved ghost + FoN(later) will insure that you're always faster than your target. your ult cooldown is short enough that you will always have it ready for fights imo Swifties are very good choice for Olaf too, you have very good point about the movespeed being important on him. I forgot to mention that i use them as an alternative to mercs. Though i usually end up building merc 90% of games and swifts 10% of games.
From my perspective merc vs swifts: • mercuries: - mres part is very important, if you use scaling mres blues you are gonna hit 100 mres with just mercs - when you are low lvl and don't have randuin yet CD on ur ult is not that great - sometimes when you have these annoying everyone-builds-tanky-aaaarghhhh games your ult doesn't last long enough - you sometimes don't want to activate ult yet • swifties - move speed allowing you to catch up to enemies np - if enemies don't have too much magic damage merc really looks poor compared to swiftness.
Overall i feel like mercury threads would be better early game (b/c you don't want to get negatrons yet and your ult lasts shorter and has more cd than when maxed) and swiftness would be better for lategame. However selling boots and changing to swiftness in the middle of the game isn't a good idea - you'd much rather spend this gold on wards, so use your judgement and decide which boots to choose.
On November 05 2010 02:39 NeoIllusions wrote:Show nested quote +On November 05 2010 02:31 DoctorHelvetica wrote: I always always feed when I play Olaf. If I activate Ragnarok and ghost to their squishy during a teamfight, I just get focused down and raped hard.
I just don't really understand the timing of when I should/shouldn't engage. Are there any good videos of good Olaf players? I think he's a lot of fun to play. Maybe I should try smurfing with him and beating on level 1s for a while. What your are describing is the main reason you build Olaf tanky. So that even if they unload all their spells on you, you have so much HP and resists that it takes you down to barely half HP. Which is actually a good thing, due to your passive. Plus, if they unload all their spells on you, all the better for the rest of your team. I absolutelly agree with this. One of the best ways i'm getting better with any champ is play vs him. When you get wrecked by some Olaf's good play you can see exactly why.
Usually when i play him i don't notice this but whenever i play vs an Olaf that is good i ALWAYS have this huge problem - how the heck do i stop this beast from killing my carry? I will unleash my combo on him, drop him to like 50% hp and he will DPS my carry even faster! OK so now my entire team used all their nukes and focused fire on their Olaf somehow killing him. He died, hooray. But now our bursters can't kill their carry anymore and their bursters still have their nukes ready vs our carries. We are in very bad position 
Your problem may be caused by either fighting battles you shouldn't (do you have true tank? Olaf isn't actually true tank, he is DPS built tanky so you want someone else to initiate unless you have no better initiator, let's just assume you are your team's best initiator in this situation), but more often - your team not following you. It really isn't that easy to drop down Olaf and when you do he already did his job by making engagement and absorbing all the "big spells" for his entire team.
Also another important note - when you are initiating there are usually 2 notable situations happening. Either enemies ALL focus you or don't focus you at all. If they do focus you - do not use E. Your job now is to absorb all the damage just like most tanks do (and if you just run in, absorb all nukes while allies smash enemies and then you escape with 100 hp you are your team's hero!). In second situation - noone focuses you, just spam E, focus their squishy, use Randuin's in middle of enemies (or save for chasing if you feel like this fight won't fast longer anyway). If there's any situation in between, aka 1-3 people focusing you then they probably won't kill you quick enough and pump your passive instead.
The "tanking" with Olaf is kinda tricky - if you ulti when initiating and enemies have any means of escaping, they back off, your ult runs off you are very very very screwed.
If you are really forced to work like initiator-tank you need to have Ragnarok up when absorbing damage (so their damage is wasted even more) but this means you need to activate Ragnarok kinda early and it may run out before you actually fuck over enemy carry/support (or enemies run from you and you are sad panda without your ulti) and this kinda contradicts Olaf's role.
Also remember that sometimes jumping on enemy support champ may benefit team more than focusing DPS.
Also some thoughts about Olaf and Randuin's: I feel like this item has awesome synergy with Olaf. Giving u HP and armor to help your EHP big time, giving HP regen to counter the fact that your E takes away damage from you (this may not be significant since regen is not that awesome in LoL but certainly isn't wasted), CDR which is important for his every skill (more E usage! also Q having 0 cd with 40% cdr and picking the axe). The passive part punishes hitting you EVEN MORE and the active part is cool because: - it lets you and your team to catch up to enemies, - since in teamfights you are usually sitting on their DPS it allows you to massively decrease enemy team's DPS protecting ur allies even further. Having their carry hit 35% slower (1/3 dps decrease! Almighty Urgot's passive doesn't even compare!) does matter.
Phew writing walls of text is surely what i like (and certainly takes a lot of time)
|
United States37500 Posts
Wall of text, sure. But at least you use paragraphs. 
Kaniol, my good Pole. I hope you write at least a few more guides over the next few weeks. Good content here.
|
What about cloth --> Razors--> Wriggle's as Olaf? I suppose this fits into more of a DPS-oriented build but it leaves room for him to be tanky as well as lets him own the jungle even harder.
|
United States37500 Posts
Olaf is like Udyr. Neither of them really need Razor to jungle swiftly. Undertow and Phoenix have immense DPS.
|
Ive just started using Olaf and I've always gone Wriggles Lantern first. I feel it really helps me regain health both in battle and with jungle camps, just go to one and you'll be full hp again as long as you proc'd some razor hits, plus, you get free wards. Is it much better to go HoG? Why?
|
United States37500 Posts
HoG gives you HP and Armor, stats you need as a jungler. Good gold passive that eventually pays for itself. Finally, it's a building block towards Randuin's Omen, which is godly fucking amazing on Olaf.
Olaf has natural leech with W. And he jungles fast with Undertow, as long as you can catch your axe.
|
I see. One other thing, I see no mention on using smite to heal with your W up for the spellvamp on the OP. I always use it to give yourself that extra hp at lvl 1-3.
|
I start olaf with doran's blade+hp pot and go small golems -> blue buff.
This does 2 things, with dorans I jungle 5 seconds faster and get hp/lifesteal for staying power instead of armor from cloth armor. Secondly, starting small golems I run out of mana just as I'm finishing blue buff (with intelligent Q use). I go B and do lizard. Now I have blue + red for a long double buff gank / dragon fest.
Cloth armor is 35 gold more efficient though, as you save about 1HP potion in $$. Not a big deal.
On my first trip back, instead of getting boots I get another blade. 2 blades = 870g (HoG 975g) and are EXTREMELY efficient early->mid game for a jungler/ganker. The lifesteal synergizes with your skills very well to keep you alive for more E's. If I can't slow someone enough with red/Q then boots1 isn't going to help me. Finally; +40HP, +12 damage, and lifesteal should be helping more with ganks than extra armor if I went HoG first.
For boots I pick zerkers if it's going to be a snorefest with everyone playing passively and ungankable under their towers. Merc treads if I'm getting counter-jungled. Swift boots if the game gets fun.
After my 2 dorans + boots I go right into tank mode getting negatrons / chainmail / giant's belts until my inventory is full (3 spots goes quick for basic pieces). Then, as the game goes on, I build these items out as needed into FoN, warmogs, sunfire, randuins, mallet, banshees. All completely situational. Thornmail is not a great item for Olaf as it does reduced damage during your ult making it the lesser choice to sunfire for offensive armor based items.
I will usually end up selling one of the blades for the extra money or inventory space. I try not to get more than FoN and banshees even vs an all AP team. Instead, I'll get more HP items.
|
On November 05 2010 05:18 -Kato- wrote: Ive just started using Olaf and I've always gone Wriggles Lantern first. I feel it really helps me regain health both in battle and with jungle camps, just go to one and you'll be full hp again as long as you proc'd some razor hits, plus, you get free wards. Is it much better to go HoG? Why?
this build is also valid on olaf though. olaf can solo dragon easily at level 5 with wriggles, and the free wards are glorious. don't REPLACE heart of gold however, build wriggles as a compliment to HoG.
|
On November 05 2010 05:34 -Kato- wrote: I see. One other thing, I see no mention on using smite to heal with your W up for the spellvamp on the OP. I always use it to give yourself that extra hp at lvl 1-3.
On November 04 2010 21:04 Kaniol wrote: (...) - W Vicious Strikes For 6 seconds Olaf gains increased attack damage (based on level of skill AND maximum hp) as well as life steal and spell vamp. This skill has very cool synergy with Olaf's passive, not only does it multiply your DPS benefits from his passive (since you have aspd from passive and AD from w and DPS = attack speed*Attack Damage) but also lifesteal allows to jungle infinitely without worrying about HP. Also spell vamp works with smite so make use of it! (...)
As for Lantern - i strongly dislike this item on Olaf. First of all - you take non-tanky item on Olaf. People seem to kinda not understand how you should look at synergies. For example, building life leech on nasus is counter-synergy to nasus, because he already does have some ll. So when creating a build for Olaf look at his skills. What does he ALREADY have? He has armor pen, life steal, attack speed boost and AD boost. This means you don't need these stats as much (though actually arpen is the skill that's the better the more you have it). So looking at lantern it doesn't synergise with ur skills at all. It also doesn't help ur role in teamfights and delays your tank items.
However - yes, you will see some Olaf's going for Lantern and it's not stupid - it is kinda the same build as fiddle's blue elixir opening, supposed to allow you to rush dragon. I don't recommend it though because you improve your jungling (which is fast anyway) at the cost of teamfights.
|
well i mean your W does have a cooldown and only lasts a few seconds. you'll find very late-game that you CAN get focused down. a little lifesteal goes a looooooooong way. especially if it's lantern, because you can duck out of a fight, attack a creepwave, get a couple 500-damage procs and heal up insanely fast, then run back into the battle
|
Hm, one small tip about ganking with Olaf: you should wait until your enemies run away from you before you Q rather than starting a gank with it. This way, you can pick up the axe while chasing them.
|
I play olaf a lot and pretty much do a build pretty close to this.
I feel like Boots of Swiftness are probably a better choice than merc. treads. Olaf has no natural way to catch people if they are out of axe range/you missed with the axe b/c you're a scrub.
Im not crazy about lantern either, the wards are nice but the main source of damage is your E attack anyways. You need to be building tanky as olaf anyways which wriggles doesnt help (much) either, and its fairly expensive. Getting it means you delay your Randuins Omen which gives you Armor + Health (Tanky), CDR to allow you to cast your E more, and a snare, all of which olaf needs asap. Delaying this to get a (maybe) fast dragon and free wards just just doesnt seem worth gimping your midgame effectiveness so much.
I'd also consider getting some source of HP on olaf, between the crazy diving he does and hurting yourself to do damage with E, you can wear yourself down pretty quick regardless of armor, also it synergizes with your W for increased damage.
On a similar note, anyone have any thoughts on Warmogs for Olaf?
|
Olaf doesn't farm well enough to justify it. Especially by the point you'd get it, it's not going to be cost-effective, especially compared to HoG.
I like Lantern because I can actually threaten dragon with it (painfully slow otherwise), it speeds up my jungle and farming, it gives me free wards, and it lets me stick around longer. Also, free wards.
|
Ive been wondering about my Play with Olaf usually i go ghost/smite 1/14/15 or something like that i think, armpen/armor reds, armor yellow, magic rez blue, health quints
WQEEER(i think you can do that) then R>E>Q>W
cloth + 5 pots HoG Swifties(basically you cant be disabled in your ult and you can charge into people with it..) Randuins(obv) Spirit Visage(hp+cdr) Then Soul Shroud or try to hog blue buff for 40% cdr for TRUE DAMAGE SPAM then FoN or whatever late game
is this is a good setup for Olaf or is there something better?..
|
Can you wraith jack with Olaf efficiently?
|
I do it sometimes. Seems fast enough.
I go Their wraiths->wolves->my wraiths->golems->base->blue->wolves->...
|
Literally any champion can wraith jack if they have smite .
|
Is 1-8-21 or 1-14-15 better on brolaf? I actually like being at low health in the early stages (before my first b) so in a weird ass way the defensive masteries might actually hinder me LOL and the ultimate util is so nice with smite <3
|
I like to golemjack people as Prolaf. Twingols -> wolves -> golem is very nice and people rarely watch side entrances for some reason. Poke your nose where it doesn't belong - you are PROlaf after all.
I prefer 1/8/21 because CDR is a lovely stat on Olaf.
|
On November 19 2010 13:28 Navi wrote: Is 1-8-21 or 1-14-15 better on brolaf? I actually like being at low health in the early stages (before my first b) so in a weird ass way the defensive masteries might actually hinder me LOL and the ultimate util is so nice with smite <3 I find "1-8-21 vs 1-14-15" on any jungler depending on your enemies. 1-14-15 is safer, 1-8-21 is actually better. However if you play non-ranked, pick Olaf, go 1-8-21 and they pick eve you have to forget about going blue buff first.
|
On November 19 2010 17:03 Kaniol wrote:Show nested quote +On November 19 2010 13:28 Navi wrote: Is 1-8-21 or 1-14-15 better on brolaf? I actually like being at low health in the early stages (before my first b) so in a weird ass way the defensive masteries might actually hinder me LOL and the ultimate util is so nice with smite <3 I find "1-8-21 vs 1-14-15" on any jungler depending on your enemies. 1-14-15 is safer, 1-8-21 is actually better. However if you play non-ranked, pick Olaf, go 1-8-21 and they pick eve you have to forget about going blue buff first.
even in ranked, i doubt 1-14-15 will save you from an eve / twitch gank What scenario in particular would you go 1-14-15 in as Olaf?
|
On November 19 2010 17:08 Navi wrote:Show nested quote +On November 19 2010 17:03 Kaniol wrote:On November 19 2010 13:28 Navi wrote: Is 1-8-21 or 1-14-15 better on brolaf? I actually like being at low health in the early stages (before my first b) so in a weird ass way the defensive masteries might actually hinder me LOL and the ultimate util is so nice with smite <3 I find "1-8-21 vs 1-14-15" on any jungler depending on your enemies. 1-14-15 is safer, 1-8-21 is actually better. However if you play non-ranked, pick Olaf, go 1-8-21 and they pick eve you have to forget about going blue buff first. even in ranked, i doubt 1-14-15 will save you from an eve / twitch gank What scenario in particular would you go 1-14-15 in as Olaf? I would go 1-14-15 on Olaf if i cared about strong early game and was afraid of counterjungling. Maybe you are right and you don't need 1-14-15 at all but it surely does give me some "mental comfort"
|
so got olaf cause i wanted a jungler, and started him in unranked (just hit 30) and I keep getting screwed 1 game they had like 5 kills before 6 minutes, another game, they had olaf and ww jungling, ww starting thier golems, olaf starting our wraiths, but my team never tried to gank thier olaf and got raped by the duo gank squad, and the last game their jungle udyr screwed up my pattern cause my team wouldn't protect when I asked and he was able to ward blue.
Any tips on how to deal with these kinds of situations.
|
Use the Force to choke your teammates.
|
seriously get better teammates or play ranked so that you don't run into olaf as olaf xD
honestly if you know when and where their jungler is in your jungle it is so easy to kill them with even 1 other teammate, you just need that minimal coordination
|
oh my god brolaf skin :OOOO
|
On November 24 2010 21:58 Glasse wrote: oh my god brolaf skin :OOOO
I've not been confirming or denying that for atleast a week =p
|
brolaf is fucking hilarious, gonna play olaf the next games till he is released and then BROMACIA or whatever he was shouting :D
|
On November 24 2010 23:04 Phrost wrote:I've not been confirming or denying that for atleast a week =p I THOUGHT YOU WERE KIDDING OMGWTFBBQ!!! Totally worth the rp bro...
|
Paying for tha tskin and im not giving a fuck
|
The Brolaf skin just might make me switch champions and actually pay money...
|
Play Olaf the Spudboy way:
Solo top.
Warmogs. Atmas.
ANNIHILATE.
|
Ok, I've got my olaf groove back. I had a long stint with Rammus which obliterated my good vibes with the bromeister.
First off, buy brolaf. Derp Bro.
Skill order I've been using: WQWEER R>E>W>Q Masteries, 1/8/21 is preferred, but it gets me killed too much so I go 1/14/15. If you're not a baddie try out the first one.
Next I go cloth+5 hp, start big wolf. Kill big wolf and run to blue golem. Golem should spawn about a second before you arrive. Doing this gets you a faster jungle from using spawn times more efficiently, plus as an extra olaf bonus you start with more attack speed on golem which helps a lot.
Go big wolf -> golem -> wolves -> wraiths -> lizard -> small golems -> gank You should be able to use your last HP pot to get almost full HP for your gank attempt and it comes so fast that people just aren't expecting it. I try to ping the target as I'm finishing golems so that the lane partners know what's up.
Item order:
HoG -> merc treads -> chainmail / negatrons / giants belt as needed based on the enemy -> build out items
For magic resist I prefer FoN over banshees For armor I get randuins if laning phase is still going on (slow game) or sunfire if groups have started forming. I prefer sunfire overall as it is a superb farming item to make up for olaf's single target tendencies. If I'm building HP first (IE: Don't know who's dangerous yet) I usually end up with a frozen mallet as my 3rd item.
|
Thanks Ghen, since your guide suggests getting brolaf i think it's good enough to link in the OP. If anyone thinks i should change the way guides are put into the OP or have anything other to say (hey, your olaf sux! etc etc.) pm me with suggestion or post in this thread
|
On November 24 2010 23:43 byFd wrote: brolaf is fucking hilarious, gonna play olaf the next games till he is released and then BROMACIA or whatever he was shouting :D
That is indeed what he s shuting. Meh, I thought that demacia meme has gotten old.
|
New olaf build I'm working on...
HoG->merc treads->spirit visage->atmas
I think it requires another HoG though
HoG->HoG->merc treads->SV->atmas
Still working on it!
|
What's new about that build? The visage?
|
|
So has anyone played olaf since the nerfs/rebuffs? Whats the deal with him these days?
|
Marshall Islands3404 Posts
you lane with him instead of jungling, solo top if they put a beefy melee up there or solo mid
max Q then E, 1 point in W at level 2 to stay in lane longer
|
On January 15 2011 08:55 Brees wrote: you lane with him instead of jungling, solo top if they put a beefy melee up there or solo mid
max Q then E, 1 point in W at level 2 to stay in lane longer
lol
Still one of the best jungle characters around, up there with rammus/trundle/udyr/shaco/ww/etc
Ever since the axe change though I put points in to that earlier and worry less about true damage maxage asap. Actually I level up all three somewhat evenly, leaving w at 3 in mid game and leaving it for last nowadays. Max axe toss gives you much better farming skills, so in the end I like having it leveled up a bit.
Just because you can lane olaf doesn't mean you should. ;p
|
Russian Federation4235 Posts
Idk, I'm not really a fan of HoG first on Olaf since skipping Lantern means your jungling AND laning is slow as hell. In fact, everything that makes jungle Olaf good early (fastest jungler in the game right?) is his passive but you really don't want to stay at low health for a long time, but alas, with full HP he's a very bad jungler. Randuin has been nerfed the hell out of, compare 8% CDR to 25% CDR, I don't like it that much anymore since it doesn't give that batshit crazy E DPS now. Don't forget that Lantern is a tank item as well, since it gives Armor and plenty of lifesteal. Considering that you will be getting Atma's as a closer item anyway, going one more armor item over other stuff seems one-sided.
You will have more HP simply by leveling up faster, btw.
|
On January 15 2011 15:29 sanman wrote:Show nested quote +On January 15 2011 08:55 Brees wrote: you lane with him instead of jungling, solo top if they put a beefy melee up there or solo mid
max Q then E, 1 point in W at level 2 to stay in lane longer Just because you can lane olaf doesn't mean you should. ;p
olaf destroys so hard in lane against any melee champ E doesn't grab creep aggro, punish them every time they try to last-hit and use W to stay at full health, Q to harass if they're being pussies seriously seriously underrated laning champ
|
especially when ur undertow gets a doublehit, huehuehue bye bye 1/2 hp
|
Gts, whenever I try to lane the way you say I should, I run oom in 10 seconds flat. Maybe it's my build? I go:
Doran's Shield Phage/ruby chrystal/boots 1/longsword/any mix Finish merc threads Giant's belt Frozen mallet Either something Magic Resistesque like FoN or Banshee's, or Atma's Impaler Never really got this far, Phantom Dancer or Bloodthirster?
Using my T2 shen rune page, will soon be level 20 with some IP to burn. I just can't seem to out harass a Shen, unless he lets me facial him everytime with Undertow.
|
Jungle olaf ftw in my opinion. From watching the clg stream I think I've picked up Kobe's route, and if it isnt it, I still like it a hell of a lot. 9-0-21, aspeed and 1 arm pen in offensive, utility is 2 in reduced death, ghost and whatever the typical 3 is, cant remember atm, exp, gold, 1 mana, 2 utility. armpen reds, 2 armpen quints and an ad quint, arm yellows, cd blues.
Skills: WQWEER R>E>W>Q, cloth+5. Start at 2 golems, hit w and attack, pop a pot. wait till you have at lease 60 health gone, about 3/4 though your w. Then smite the one you were attacking, kill it, switch to the other. get q, go to wraiths. w, then q then attack big wraith, then little ones, popping another pot. kill wolves w then q, then pop a pot and go to blue. kill blue, making sure to smite with w up so you get the health. you shouldnt need a pot here, so you end this phase with cloth and 2 pots. go b to heal, grabbing boots, a pot, and a ward. go do mini golems again, then red. popping pots, you should be full health with a pot left, red and blue, and level 4. drop your ward at drag, then gank the shit out of everyone. olafs ganks are pretty damn strong because of your ability to do true damage, hit hard with w, slow with red and q, not to mention a boots advantage at that point.
Then go get wriggles and start to build tanky, HOG or 2, BV, Phage, perhaps a bruta into GB if you feel your significantly tanky.
|
On February 08 2011 05:20 BouBou.865 wrote: Gts, whenever I try to lane the way you say I should, I run oom in 10 seconds flat. Maybe it's my build? I go:
Doran's Shield Phage/ruby chrystal/boots 1/longsword/any mix Finish merc threads Giant's belt Frozen mallet Either something Magic Resistesque like FoN or Banshee's, or Atma's Impaler Never really got this far, Phantom Dancer or Bloodthirster?
Using my T2 shen rune page, will soon be level 20 with some IP to burn. I just can't seem to out harass a Shen, unless he lets me facial him everytime with Undertow.
i mean i don't see anything intrinsically wrong with that build (other than i go swifties on olaf not mercs)
it's probably your runes. i think the mana changes probably helped olaf to give him more mana to burn in lane, but you should probably be running mp5/level yellows so by level 5/6/7 you can spam E and Q pretty easily
if that's not helping you might consider starting catalyst for the mana and mana regen on level and finish bveil later
and MS quints on olaf too imo
oh yeah against shen specifically it's kinda hard to say (i've never actually had that matchup on either side tbh). his burst early is definitely greater so you don't want to engage too early. i think you need to lull him into not taking a level of W by not trying to harass too much and then when you can beat him in a fight (5 maybe? definitely 6 with your ult) just go balls to the wall on him. if neither of you backed to buy you'll destroy him imo
|
if you trade an undertow with a vorpal, i'm pretty sure olaf wins, undertow just does shitloads of dmg. use w in between harass to heal back, w heal > vorpal heal, not to mention if he vorpals a creep an undertow puts you ahead in harass. this is just theory tho, i never see solo top shens in the first place, so its hard to test, but thats how i would approach the mu
edit: also boubou, you're missing omen from ur item list, super awesome item on prolaf, but yeah, i agree with gtrsrs in that it looks fine to me.
|
Putting shen solotop vs Olaf is just dumb.
|
On February 08 2011 09:40 Juicyfruit wrote: Putting shen solotop vs Olaf is just dumb.
I know it's dumb, but I don't even play ranked yet. It was more of a hypothetical situation, because from experience I know that Shen is incredible in lane versus melee champs, and I didn't see how Olaf (with my mana problems) would be able to stop him from last hitting everything.
Gtrs, I'll get Mana/5 yellows. Flat, or per level? Or should my first buy be Apen reds?
|
Id get armpen first. Not only for olaf, but they are the best runes in the game for anyone who is going to autoattack and not get deathcap.
|
Russian Federation4235 Posts
On February 08 2011 16:04 BouBou.865 wrote:Show nested quote +On February 08 2011 09:40 Juicyfruit wrote: Putting shen solotop vs Olaf is just dumb. I know it's dumb, but I don't even play ranked yet. It was more of a hypothetical situation, because from experience I know that Shen is incredible in lane versus melee champs, and I didn't see how Olaf (with my mana problems) would be able to stop him from last hitting everything. Gtrs, I'll get Mana/5 yellows. Flat, or per level? Or should my first buy be Apen reds?
Per level, flat MP5 are generally useless. Also, consider Mana/5 glyphs, they are now only a tad weaker and the blue slot is in generally the weakest of all so there are not too many good alternatives.
As for APen reds, take them, they are foolproof and work on almost anyone. These are the runes you will need anyway for a wide variety of champions.
|
MP5/lvl seals now pass flat ones at lvl 7. For duo laners who level slowly, flat MP5 is now somewhat interesting, also some champs who try to win the lane at the first few levels. MP5/lvl was just taken all the time because they already passed the flat ones at lvl 5.
MP5 glyphs are now even weaker, I wouldn't get them unless you can't use your seals for the mana regen. MRes/lvl is the allrounder for the glyph slot.
|
Russian Federation4235 Posts
On February 08 2011 21:20 spinesheath wrote: MP5/lvl seals now pass flat ones at lvl 7. For duo laners who level slowly, flat MP5 is now somewhat interesting, also some champs who try to win the lane at the first few levels. MP5/lvl was just taken all the time because they already passed the flat ones at lvl 5.
MP5 glyphs are now even weaker, I wouldn't get them unless you can't use your seals for the mana regen. MRes/lvl is the allrounder for the glyph slot.
I would argue that flat MRes is much better than MRes/18 in many many cases. They break even at level 10 and you often benefit from MRes more before that, not after. Anyway, both are dirt cheap so it's easy to have a set of each.
|
I just realised that Olaf isn't exactly a top pick in Solo Queue. Is it still worth playing Olaf, or should I just roll Xin Zhao instead? How viable is Olaf really?
|
Olaf's nerfs hit pretty hard but he's still a bit of a beast.
|
Okay. Something I realised: midgame I am able to gank quite well, and I actually haven't ended a game with less than 3:1 K/D. Big problem though; I can't with it through the early game well. I either die once too often, I don't do enough dps, and I can't safely keep them from farming.
Will T3 runes help with this a lot? I feel like I am too flimsy at the moment to jungle.
|
That's the thing with Olaf - you are bad-ish (not horrible but not that great) earlygame, AWESOME midgame (lvl 9+, when your E rapes so hard it's not even funny), then when enemies get more hp you go from godmode to "normalmode" and then the longer the game lasts the more you come back into "godmode 1v3 np"
|
His ganks on lanes is fairly mediocre, although if they're overextended he can. The best thing for him to do is to river-cross and start messing with enemy jungler since red-blue buffed olaf is invincible. This will help your lanes by forcing enemies to pull away to help, but if you play olaf right they won't be able to kill you.
Kinda hard to explain, but try to keep the enemy team from achieving any meaningful objectives by disrupting the jungler 1v1. Olaf's terribad in early teamfights since he's not tanky enough to actually do any damage before being focused, yet has nothing to contribute unless he goes face-first. Also let your team know that you do NOT want to start a teamfight with your harass, unless you are absolutely confident that your team is stronger, since you yourself isn't going to be super helpful unless they're completely out of position and/or your team has strong initiation.
|
Marshall Islands3404 Posts
lol you guys are crazy, olaf has one of the best level 1s in the game. A level one move that can doublehit(glitch or not) and probably be cast twice in short succession, plus increasing attack speed as you lower in hp?
you'd be hard pressed to find many champs that can take olaf at level 1. hes really not that weak at any part of the game, unless you jungle. then hes very vulnerable when you only have wriggle's/boots until you get your first tank item
|
Well you have a point, can't argue with Axespam. I wrote his early game is "weak" because i don't play lane Olaf, only jungle with him (it's REALLY hard to lane with a champ that everyone considers a jungler at low elo, unless you don't mind being dodged a lot)
BTW all this talk about Olaf made me play him a moment ago. At lvl 10 i had a fight vs tiger udyr in his jungle and damn, he got raped sooooooooo hard. I always considered tigerdyr to be powerful 1v1er but wow... Regaining my love for Olaf ;x
|
I dont really subscribe to the whole he has weak times, so you shouldnt play him. He is the jungle. All your gold is free. If i can go in and chase around a carry hard enough to justify them wasting all of their shit on me and killing me in a team fight, I consider that a win. If im tanky enough to live through it? Even better. His ulti allows him to pick a target and make sure they are going to have problems the whole fight, and not get cc'd.
Its not like olaf can push particularly well, so dying in a teamfight isnt the worst thing in the world, imo.
|
Olaf is such a bullshit 1v1 champ. I don't think anyone can beat him 1v1 because of how fucking imba his passive + reckless swings is.
|
On February 09 2011 07:10 Mogwai wrote: Olaf is such a bullshit 1v1 champ. I don't think anyone can beat him 1v1 because of how fucking imba his passive + reckless swings is. Nasus
|
suffeli
Finland772 Posts
Yeah. Nasus destroys Olaf.
|
olaf crushes nasus what are you talking about E doesn't get creep aggro he comes up to SS, you hit E, he loses 1/5 of his health he has to max E to get last hits, which pushes the lane which makes it easier to zone with Q and E
|
On February 09 2011 07:12 Two_DoWn wrote:Show nested quote +On February 09 2011 07:10 Mogwai wrote: Olaf is such a bullshit 1v1 champ. I don't think anyone can beat him 1v1 because of how fucking imba his passive + reckless swings is. Nasus I don't believe this.
|
On February 09 2011 06:59 Two_DoWn wrote: I dont really subscribe to the whole he has weak times, so you shouldnt play him. He is the jungle. All your gold is free. If i can go in and chase around a carry hard enough to justify them wasting all of their shit on me and killing me in a team fight, I consider that a win. If im tanky enough to live through it? Even better. His ulti allows him to pick a target and make sure they are going to have problems the whole fight, and not get cc'd.
Its not like olaf can push particularly well, so dying in a teamfight isnt the worst thing in the world, imo. Noone said anything about "he has weak times so you shouldn't play him". Each champ has a time in game when they time and a time when they don't
|
like, even super late theory game, wouldn't an Olaf with maxed CDR off of Omen + Frozen Heart + Runes rape everything silly with his stupid IMBA E alone?
|
|
Anyone explain Undertow bug? Heard people crying about it.
|
United States37500 Posts
On February 11 2011 16:37 Brambled wrote: Anyone explain Undertow bug? Heard people crying about it.
Q is doubly effective if the axe lands on the target. Works normal if axe simply passes through.
|
Russian Federation4235 Posts
On February 09 2011 07:10 Mogwai wrote: Olaf is such a bullshit 1v1 champ. I don't think anyone can beat him 1v1 because of how fucking imba his passive + reckless swings is.
I've beaten Olaf many times with equally farmed Kayle in 1v1. She is just TOO FAST and until Olaf lands either of his not-so-easy-to-land slows (axe is the best bet but maybe not enough vs Kayle, red buff and mallet are useless until you get close anyway) he does 0 damage.
|
Ehhh, Olaf generally rapes Kayle unless the Olaf is really bad from my knowledge.... Only way you'd win is literally kiting...for a longggg time...since you're going to need to burn through 3-4k hp alone. And an Olaf who would miss that many axes doesn't deserve to play Olaf. Like when I play Kayle if i see an Olaf, poppy, akali, trynd, or kass I'm like "crap" because all 5 generally destroy her.
|
i wonder if extra AD from w applies to sheen/triforce. triforce loaf #1?
|
Russian Federation4235 Posts
On February 11 2011 23:29 barbsq wrote: i wonder if extra AD from w applies to sheen/triforce. triforce loaf #1?
Triforce on Olaf is ugh. He's not that kind of champ who benefits from a little bit of everything.
|
Russian Federation4235 Posts
On February 11 2011 22:20 BlackPaladin wrote: Ehhh, Olaf generally rapes Kayle unless the Olaf is really bad from my knowledge.... Only way you'd win is literally kiting...for a longggg time...since you're going to need to burn through 3-4k hp alone. And an Olaf who would miss that many axes doesn't deserve to play Olaf. Like when I play Kayle if i see an Olaf, poppy, akali, trynd, or kass I'm like "crap" because all 5 generally destroy her.
IDK really. If Olaf doesn't ult, you have your slow, your haste and the red buff, so he can't close the gap even if he axes you. If Olaf does ult, you have your haste and your ult to run away until his ult wears off, and yes you kite him for infinity until you burn through his HP (although since you're talking about 4k HP Olaf, you assume fed, and a fed Kayle does a shitton of damage). Remember that we were talking about a hypothetical 1v1 situation. In teamfights, it's an entirely different story.
|
"If he doesn't ult." lol, if he finds he can't catch you from slows he'll just ult, and he'll chase you down, and you'll die. B/c once he hits you once you're not getting away. Just once.
|
Is Olaf a serious pick only against certain team comps and/or is he picky about his own teammates? Was kinda suprised when CLG went for him a few times in their ESL games (even if a couple of those were played with super troll builds).
|
On February 15 2011 05:27 SQWKZ wrote: Is Olaf a serious pick only against certain team comps and/or is he picky about his own teammates? Was kinda suprised when CLG went for him a few times in their ESL games (even if a couple of those were played with super troll builds). Imo olaf is the best jungle in the game, and it looks like Kobe agrees with me. His jungle clear time is absurd, and he has multiple paths that he can take. The great thing about olaf is he is a perfect anti carry: He deals absurd amounts of damage with his e, and you cannot cc him with his ulti. Combine that with a self heal, a passive that makes him MORE deadly as you try to kill him before he kills your carry, and the ability to literally 1v1 in a way that no champion besides fully fed nasus can.
The great thing about olaf is you ensure that ALL teamfire will be focused on you in teamfights, and that frees up the rest of your team to unload while you get attacked. If your tanky enough, you survive and kill the entire enemy team yourself since you cant be ccd. If you die, there goes all the enemy teams focus fire and they get blown up with no cooldowns.
I really think olaf is a vastly underrated champion. You have to pick between killing him and letting the other team's carry rip you apart or ignoring him and letting him rip through your squishies 1 by 1.
|
Olaf is probably the scariest thing to have to deal with as a ranged carry. He is pretty much unkillable while being a pretty significant wrecking ball in the process.
Imho I think he is one of the best junglers along side trundle, nunu, and shaco.
|
So what is some of your favorite jungle routes without grabbing blue first? And does building HoG first slow down your jungle a ton compared to wriggles?
|
On February 15 2011 05:56 Brambled wrote: So what is some of your favorite jungle routes without grabbing blue first? And does building HoG first slow down your jungle a ton compared to wriggles? Midway down page 3 is my guide starting at little golems.
As for hog vs wriggles: I always get wriggles. Lifesteal and free wards makes a big difference in determining the outcome of the laning phase. I value being able to stay in the field very highly. Wriggles+olaf passive means that no matter how low you are, you can find a small camp and instantly be back to half health. You can then take that gold and invest it in defense.
|
I am a staunch Heart of Gold advocate on the basis that 1) Olaf needs health, especially early; 2) Olaf is a faster jungler when low on health, so wriggles won't really speed you up; 3) it's 75 gold for a ward you can afford that ok? and 4) faster boots, faster olaf Of course, Wriggles is fantastic if you're heavily counterjungling, so...
|
Russian Federation4235 Posts
Wriggles allows dragon like half an hour earlier than HoG. Pretty much sums it up. It would be different if you maxed W first, but every Olaf maxes E first which is coincidenially totally useless vs creeps. The argument that being high on health slows your jungle is irrelevant because you deal 400 damage to creeps. If anything, jungling on 10% HP is just stupid since you might even get killed by a random Ezreal ult.
|
1) Soloing dragon is rather risky. Definitely easier with Wriggles, but still not something you want to plan your build around. 2) 200 health is quite respectable. Without health you're a bit of a glass cannon. 3) HoG means later items are faster and gives you a reliable source of income during a period when you probably will be deferring farming for ganking 4) Your E will do 340 damage to creeps. Respectable, IMO. 5) It's far easier to get dragon by ganking bot, then getting mid/bot to help you take it. 6) Randuins on Olaf? Still godly. 7) I would rather clear the jungle about 1.5 times as fast than worry about random ezreal ults killing me.
|
United States47024 Posts
On February 15 2011 10:46 Tooplark wrote: 3) HoG means later items are faster and gives you a reliable source of income during a period when you probably will be deferring farming for ganking To be fair, the gold generation should be almost a non-issue when comparing the items. The rate at which Wriggle's generates wards is almost the same in gold value as the rate at which HoG generates gold.
|
On February 15 2011 10:46 Tooplark wrote: 1) Soloing dragon is rather risky. Definitely easier with Wriggles, but still not something you want to plan your build around. 2) 200 health is quite respectable. Without health you're a bit of a glass cannon. 3) HoG means later items are faster and gives you a reliable source of income during a period when you probably will be deferring farming for ganking 4) Your E will do 340 damage to creeps. Respectable, IMO. 5) It's far easier to get dragon by ganking bot, then getting mid/bot to help you take it. 6) Randuins on Olaf? Still godly. 7) I would rather clear the jungle about 1.5 times as fast than worry about random ezreal ults killing me. Im sorry, but you cant honestly tell me that hog allows olaf to jungle faster than wriggles. Secondly, any income that you generate on HoG should get put into wards, not items. As jungle, you have the primary responsibility to ward drag and baron. Wriggles does it for free, not to mention faster jungling with wriggles means faster gold income. HoG is a great item on olaf, no doubt. However, i think its a better second item than first.
Wriggles is probably the best item any jungler can get. The value>gold ratio is amazing.
|
So I having been rushing Frozen Mallet as my first item but I don't feel really dangerous before I finish it. Afterwards I feel good once I catch someone but I still feel really squishy with Just Mallet and Wriggles.
I think obvious answer would be for me to rely on undertow for the slow I guess and build something in the middle of phage and mallet completion?
|
i really like rushing omen on this guy
edit: also, olaf doesnt need wriggles due to the inane aoe dps of undertow, waste of gold imo
edit2: i would only ever get wriggles if i was trying to cheese a dragon, but in any serious competitive game, i would gank, and if it was successful, then have my teammates help me do it, the spellvamp lets you easily tank it enough for 2-3 other ppl to bring it down
|
On February 15 2011 12:13 Brambled wrote: So I having been rushing Frozen Mallet as my first item but I don't feel really dangerous before I finish it. Afterwards I feel good once I catch someone but I still feel really squishy with Just Mallet and Wriggles.
I think obvious answer would be for me to rely on undertow for the slow I guess and build something in the middle of phage and mallet completion? I hate frozen mallet until laaaaaate game. I go wriggles>boots2>hog or phage or negatron (in some order) >BV>then finish randuins>mallet
|
ughhhhh, i hate wriggles on olaf so much, thats 1.5k gold you could be spending on svisage, which is a much better item on him for the cost, or just working your way towards omen, which is a stupid good item on him
|
HoG: 5 gold/10 seconds * 180 seconds = 90 gold.
Wriggles: Ward every 3 minutes = 75 gold.
Have to remember that wards got nerfed, so it technically gives less gold value.
|
Wriggles is such a good item for junglers as stated before. Getting procs during jungling and especially on dragon and baron are really nice. Even with 2 people helping, dragon is sometimes risky and people interrupting it sucks so anything to speed it up is a plus in my book.
|
It's still a good item, but people were talking about gold values generated and I wanted to point out that the "gold" generated by wriggle's is less now.
|
Russian Federation4235 Posts
On February 15 2011 12:31 barbsq wrote: i really like rushing omen on this guy
edit: also, olaf doesnt need wriggles due to the inane aoe dps of undertow, waste of gold imo
edit2: i would only ever get wriggles if i was trying to cheese a dragon, but in any serious competitive game, i would gank, and if it was successful, then have my teammates help me do it, the spellvamp lets you easily tank it enough for 2-3 other ppl to bring it down
Aiming to max E at level 9 means you will have from 1 to 2 points in Undertow until level 10.
Omen was hit by the nerf bat and is considerably less scary with 8% CDR instead of 25%. Since for the first half of the game E is your main DPS source and only benefits from CDR, Randuin's isn't nearly as good on Olaf as it was before the nerf.
You do not aim at doing dragon 1v1, you aim at doing it fast and safe, that's what Wriggles is for. Plus, free wards!
|
United States47024 Posts
On February 15 2011 17:49 BluzMan wrote: Omen was hit by the nerf bat and is considerably less scary with 8% CDR instead of 25%. Since for the first half of the game E is your main DPS source and only benefits from CDR, Randuin's isn't nearly as good on Olaf as it was before the nerf. For the record, Randuin's was never 25% CDR. It was 15% at release and stayed that way until the recent nerf.
|
randuin wasn't 25% pre nerf, it was 15% 25% would be stupid
ppl who saying that either HOG or wriggles is superior end of discussion might be interested to know that ballz and kobe both consistently get both of these items in their olaf games these days. of course there are going to be situations where you want to be tankier ASAP (HoG opening) or want to help take that dragon quicker / have better ward coverage (counterjungling or aiming to be able to take advantage of a successful gank by going to dragon immediately afterwards, which the lifesteal on wriggles would help keeping you high enough HP to attempt).
|
Russian Federation4235 Posts
On February 15 2011 18:03 TheYango wrote:Show nested quote +On February 15 2011 17:49 BluzMan wrote: Omen was hit by the nerf bat and is considerably less scary with 8% CDR instead of 25%. Since for the first half of the game E is your main DPS source and only benefits from CDR, Randuin's isn't nearly as good on Olaf as it was before the nerf. For the record, Randuin's was never 25% CDR. It was 15% at release and stayed that way until the recent nerf. Yeah, memory apparently didn't serve me that well.
|
Marshall Islands3404 Posts
Ghostblade/randuin's/veil/atma's #1 olaf build
ill prob be switching from treads to cd boots when possible once randuin's cd nerfed
note that I play him solotop though since he needs carry level gold not jungle level gold imo
|
On February 15 2011 17:49 BluzMan wrote:Show nested quote +On February 15 2011 12:31 barbsq wrote: i really like rushing omen on this guy
edit: also, olaf doesnt need wriggles due to the inane aoe dps of undertow, waste of gold imo
edit2: i would only ever get wriggles if i was trying to cheese a dragon, but in any serious competitive game, i would gank, and if it was successful, then have my teammates help me do it, the spellvamp lets you easily tank it enough for 2-3 other ppl to bring it down Aiming to max E at level 9 means you will have from 1 to 2 points in Undertow until level 10. Omen was hit by the nerf bat and is considerably less scary with 8% CDR instead of 25%. Since for the first half of the game E is your main DPS source and only benefits from CDR, Randuin's isn't nearly as good on Olaf as it was before the nerf. You do not aim at doing dragon 1v1, you aim at doing it fast and safe, that's what Wriggles is for. Plus, free wards!
lvl 2 undertow is all you need, the cdr mechanic of undertow makes for stupid high dps on neuts, it was the same with the old phoenix udyr. granted, i havnt jungled olaf since the recent nerfs/mr buff to minions, but i could jungle wicked fast without wriggles, and saw no need to ever buy one 'for jungle speed'. not to mention that i can usually safely do dragon a bit later on (lvl 9-10 or so) anyways, like i said earlier, i would only ever get wriggles if i wanted to do something like a lvl 6 dragon cheese.
edit: also omen is still a superb item on olaf, its just not a broken one anymore
|
On February 16 2011 02:11 Brees wrote: Ghostblade/randuin's/veil/atma's #1 olaf build
ill prob be switching from treads to cd boots when possible once randuin's cd nerfed
note that I play him solotop though since he needs carry level gold not jungle level gold imo
guide to solotop olaf please
|
I'll be continuing with some stupid questions in this topic.
So, runes? I ended up slotting arpen marks, flat armor seals, scaling mres glyphs, and flat hp quints. What alternatives are there for these? I don't have a too broad of a selection of runes yet, and I'd like to know what's good to invest IP in. I can maybe see mixing some amount of ad into the reds, but not much else there. Even if Olaf gains some penetration naturally, it seems better to stack than something like attack speed. For seals, hp or dodge worthwhile? CDR blues actually seem really tempting, allowing for a bit more E spam. Are the flat or scaling ones the norm? Move speed, arpen, or something else entirely for quints? I'm generally fond of hp regen quints, but that feels more like a laneolaf thing. I will also be playing with him on Treeline, so can I go mana regen yellows/blues for the lane thing, or should I just be real conservative with abilities?
|
Russian Federation4235 Posts
On February 17 2011 22:22 SQWKZ wrote: I'll be continuing with some stupid questions in this topic.
So, runes? I ended up slotting arpen marks, flat armor seals, scaling mres glyphs, and flat hp quints. What alternatives are there for these? I don't have a too broad of a selection of runes yet, and I'd like to know what's good to invest IP in. I can maybe see mixing some amount of ad into the reds, but not much else there. Even if Olaf gains some penetration naturally, it seems better to stack than something like attack speed. For seals, hp or dodge worthwhile? CDR blues actually seem really tempting, allowing for a bit more E spam. Are the flat or scaling ones the norm? Move speed, arpen, or something else entirely for quints? I'm generally fond of hp regen quints, but that feels more like a laneolaf thing. I will also be playing with him on Treeline, so can I go mana regen yellows/blues for the lane thing, or should I just be real conservative with abilities?
Flat blues are strictly better for junglers because of how CDR works. The benefit for each point in CDR is better the more you have (in vacuum, you do infinite damage with 100% CDR). Since you get the blue buff in the very beginning of the game, the extra 6% are great. Furthermore, flat CDR is easier to max because you know exactly what items you need to get to 40%, regardless of your level.
Scaling CDR is more cost-effective on casters that start thinking about CDR after level 10. Flat CDR may still be better, but don't justify being the most expensive runes in the game (along with dodge seals).
|
Scaling CDR are for laners because they aren't/shouldn't be spamming their skills in lane. Although I think there are better alternatives for blues either way.
|
I don't know why this guide doesn't appear among the threads
|
1) Current builds on Olaf? I've been hearing that vamp scepter can be good if the only goal is to clear creeps.
2) Ideal times to gank with Olaf in terms of levels?
3) How does Olaf fare against other junglers?
|
On March 23 2011 13:30 Misder wrote: 1) Current builds on Olaf? I've been hearing that vamp scepter can be good if the only goal is to clear creeps.
2) Ideal times to gank with Olaf in terms of levels?
3) How does Olaf fare against other junglers?
1) I don't know about vamp scepter :\.
My build as Olaf:
Wriggle's - heart of gold - mercury thrads - giant's belt- negatron OR chainmail - finish sunfire cape OR finish banshee's veil - finish the other - atma's impaler - infinity edge
21/0/9
aspd marks - armor yellow - cdr + mres blues - apen quints
W-Q-Q-E-E-R max first: R-E-Q-W 2) peak times:
-you can gank well at lvl4 with double buff and boots if you don't miss your axe throws OR don't risk and start counterjungle against certain slower/weaker junglers
-at lvl6/7 after HoG you can have some unfair kills by diving with your ultimate
-lvl 9/10 right after maxing E, especially with the giant's belt, you are the strongest character in the game. You can even 1 v 2 people. Search for conflicts. Search for the other jungler. Look for ganks and make them counterganks.
-after the maxE peak time, your power levels decrease somewhat (opponents will have more HP), and you need other damage than just E that's why I buy atma's impaler. You are still very strong but don't rambo that much anymore.
3) against Rammus: You counter him well, period. Your E is his bane (low HP + high armor tank). Counterganks, counterjungling from lvl5+, nerfed powerball means he can hardly run away if you hit him with Q. A lot of times I don't pick Rammus, waiting for him to get picked and counter him with Olaf.
against WW: After your first clear, buy wards, and clear his jungle as much as you can. Abuse that you are faster. I wouldn't 1v1 him, you can probably kill him if he's low(rarely low by himself, usually low after gank attempts and goes back to jungle to regenerate), but if not it takes long time and his teammates can arrive in time. You can run away from him with Q if there is any problem. You can duel him though if he skips on HP items (BR rush)
against Udyr: He is fast too. So don't counterjungle much. If there would be any problem, you can just run away with Q though. At lvl 9, you are stronger than him.
against Nunu: Really dangerous game. You need a lot of assistance from your teammates. He can kill you when you get low at your red. Cv at beginning if he has bought wards, cv again if he has put them down or not. Till you are 6, he can kite you. Don't counterjungle him, except if you are 100% sure he is far away. The problem is, that you need to use your ulti to kill him and you can't use it to run away afterwards. Play safe and wait till he gets mediocre after his crazy earlygame.
|
vamp scepter is strictly inferior to cloth5pot for most junglers because it doesn't allow u the flexibility of cloth5pot (if you get wraith / twingol / blue jacked, may upset ur tempo with vamp) as well as being completely useless in level 1 fights. not to mention that cloth builds into both HoG and madreds, so for junglers who would like to make the choice, it's quite nice.
the current build for olaf these days seems to have wriggles have much higher priority than HoG (i see games where oddone and co don't get HoG at all). boots are a throwup, depends on the usage of ur ult and shit. mercs, swifties, and to some extent zerks are all viable on olaf.
olaf can gank at any time really, even an off-tempo level 2 gank. it all depends on your useage of undertow, how much cc ur and ur enemy team's laners have, where the lane is pushed to, etc. his dps is insane with blue buff (and after he starts levelling e, without).
olaf can take a standing 1v1 fight with any jungler as soon as he has blue buff. against nunu, if you use brush correctly, he cannot lay a finger on you. the cooldown mechanic of undertow makes it so that your dps is #1 with blue buff. don't get into kite wars with nunu though, as freelander says, you will lose them.
people like arpen marks quints on olaf because he benefits from more armorpen (the way flat arpen works, it gets better with more flat arpen, and thus the synergy with his ult / q) and he gets inherent aspd with his passive early game. Also, the attack speed is not super useful for your first runthrough because your q will be doing more than half the damage with blue buff (and having that additional arpen helps more with q vs the wraiths than aspd would). So arpen marks quints, armor seals, and mres/level glyphs are good.
rule of counterjungling, if you think your teammates are in a decent position (at least compared to their lane opponents) to help you and/or you can overwhelm the enemy jungler should he come out, you can probably do so. counterjungling (and preventing counterjungling vs u) is helped greatly by the presence of a cv on your team so you can cv key areas on ur jungle and theirs.
|
On February 16 2011 05:41 dnastyx wrote:Show nested quote +On February 16 2011 02:11 Brees wrote: Ghostblade/randuin's/veil/atma's #1 olaf build
ill prob be switching from treads to cd boots when possible once randuin's cd nerfed
note that I play him solotop though since he needs carry level gold not jungle level gold imo guide to solotop olaf please
since brees hasnt really responded and is temp-banned atm, ill answer this for now, since i fancy myself a halfway decent solotop-laf, tho tbh its really easy
basically i go 21-9-0 or 0-21-9 with apen marks/quints and mp5pl blues/yellows, tho im sure this is very flexible, xcept i wouldnt skimp on the mp5 yellows, those are kinda important for axe spamming. im sure hp quints, aspeed runes in general, hppl runes, etc are all quite good on him as well.
for skills i go qwqe, r>q>e>w, importance of w and e is interchangeable, w will give you better lane-staying power, e will give you better trololol-break-stuff-and-go-apeshit power, so balance accordingly.
as far as items go, basically what brees said, go bruta/hog, then gb, omen, veil, atmas, afterwards, get whatever the hell you want that more or less fits olaf
in terms of what you do in lane, is really ez, throw axes at them and heal on the creeps with w, e them if they get too close. note that iirc e does not draw creep aggro, something cool to note. They also 'fixed' double hits with axes, but like 1 out of 50 times ill still get a double hit, so i dunno. Farming is also really easy, just throw axes back and forth across the wave, cs wicked ez
|
But would you have the mana to sustain creeping with Undertow axes? And how do you deal with the fact that dealing damage to multiple creeps pushes the lane?
Also, if you can I reckon it would be good to throw the axe and when it is on its way immediately activate W to benefit from the spell vamp, and then beat on creep for life steal. But I reckon you don't get much lifesteal from last hitting creeps, but simply beating on creeps has the problem that it pushes the lane.
Regarding jungling runes, I take it you guys recommend Armor Pen marks because his passive provides enough attack speed? (Edit: Nvm found the answer to this in a previous post)
And does Spirit Visage increase the health gained from life steal and spell vamp? That would make SV a nice cheap package of health, CDR and Mres, especially since besides Randuin's your builds don't have much CDR in them. And I think there are plenty of casters who would benefit more from blue buff than Olaf would, so you can't rely on that for marvelous Reckless Swing spam. RAAARGH.
|
guess I cant buy brolaf =(
I suck at olaf, 0-5 zzzzz
olaf too hard to master
|
Olaf is impossible for me too, don't worry. I can start off quite strong, but afterwards they hug turret and I can't gank and I get really squishy, rawr.
|
|
I guess I'll try him out then. Nunu is such dead weight late game : /
|
OddOne makes it look real easy, but I'm not sure I subscribe to his newsletter. I find Olaf ganking to be incredibly difficult if you don't get a lot of teammate help (which he has for every single one he shows, ie grabs/stuns/knockups). Not to mention he doesn't addresses mana issues which spamming Q will cause for you. Olaf runs out of mana VERY quickly without blue and probably suffers the most from not having both buffs when he ganks aside from maybe WW. I just don't understand how he can advocate Q spamming at all times...how can you afford that once the buff wears off? He also seems to downplay the amount that leveling W helps in a 1v1 fight...he just mentions that Olaf has a great 1v1, but it's W that allows him to do it so well...if you don't level it until 15 his ability to do that until lategame becomes hampered.
|
If you get the hang of olaf ganks, you are a terror. Hitting a single q is generally enough to get a kill, since q+red is enough to keep someone permaslowed, and q+e is enough to burst nearly anyone down incredibly quickly. Is he better with help? Sure, but what jungle isnt. The fact that your initiate isnt your ultimate like it is with nocturne or ww is a big deal in terms of being a constant threat.
|
Cho's initiate isn't his ultimate either and it's arguably better than Olaf's. Same with Amumu's (though after landing Bandage Toss you need a lot of help there as well.)
I dunno I always found Olaf to be my worst jungler (and I play Eve.) and I'm not sure why. I'll try out OddOne's Q-centric approach but at my skill level I doubt I'll be successful.
I also REALLY need to learn to counterjungle. It's the one skill I don't have at all in this game yet.
|
Two_DoWn's steps to counterjungling:
1: know or at least be aquatinted with every single jungler's path and speed, as well as any alternate paths they can take
2: Watch TheOddOne's nunu vid.
3: Pick nunu, grab CV and Smite since your team is going to be too stupid to grab it for you.
4: Rape face
|
The problem with Olaf es I cannot throw axe so good, no es viable caracter.
|
|
Get triforce, never worry about missing axe because you catch up and slow dem first.
|
On March 31 2011 13:20 Juicyfruit wrote: Get triforce, never worry about missing axe because you catch up and slow dem first.
At what point should I be getting Triforce? After wriggle/merc/HoG?
|
just because i've been seeing a TON of olafs lately and this really bothers me
EVERY TIME YOU BUILD ZERKERS ON OLAF, A PUPPY DIES OF CANCER
|
Marshall Islands3404 Posts
you dont want triforce on olaf, just stack mr and hp since you shit on AD
I went back to jungling btw, solotop not as funny without doublehit bug
|
Is getting Randuin's still viable on Olaf? Also, is it still viable to get Heart of Gold early on?
|
IMO its best just to skip HOG and just get a giants belt straight up.
|
Yeah, just get gian's belt, you want to upgrade it to either warmogs or mallet anyway.
|
I've been alternating between getting HoG or not, I really just like getting that giants belt to get me closer to mallet. I haven't gotten omen in ages on anyone, I don't know why but I just don't feel it anymore. I've been getting atmas all the time now with mallet and veil. If game goes longer I'll either get FoN or something else for armor which will probably be a sunfire or something.
|
On April 07 2011 15:24 Brees wrote: just stack mr and hp since you shit on AD
I am a bit puzzled by this. How exactly does Olaf shit on AD so that he doesn't need armor?
|
He's probably talking about his ult's damage reduction.
|
1. his damage reduction 2. his immunity to cc (can't keep him off the dps) 3. his permaslow (dps can't run from him) 4. his lifesteal and innate damage (dps can't 1v1 him) You just have to be worried about being bursted down before you can react.
|
On April 07 2011 15:24 Brees wrote: you dont want triforce on olaf, just stack mr and hp since you shit on AD
I went back to jungling btw, solotop not as funny without doublehit bug
important to know
I just picked up olaf, pretty horrible with him
|
I definitely want to learn this guy next. He looks so badass and I love seeing his reckless swing. How come you don't see him very often in games?
|
|
On July 09 2011 08:56 Lorken wrote: I definitely want to learn this guy next. He looks so badass and I love seeing his reckless swing. How come you don't see him very often in games?
Melee, no gap closer, fairly easy to just right click away from
On July 09 2011 11:20 Misder wrote: So max Q or E first?
Both work fine, most agree that Q is better first though.
Edit: Here, have an olaf guide http://www.solomid.net/guides.php?g=550
|
mmmmm, i read through that guide a while ago, but when I was reading through this thread, ppl talked about how max e at lvl9 does ridiculous amount of dmg.
|
Why do people still build Olaf tankish because of 1.5% hp turned into AD?
Do people forget about:
lifesteal extra AD 30 passive armor pen constant slow reduced damage and immune to CC
Olaf should really just be build as a carry imo. Build entirely around getting to the target and using the lifesteal to stay alive. Nobody hits as hard as Olaf can with his auto atacks.
It just feels like a waste when people fully focus on that stupid 1.5 life to AD bonus and build him entirely around that whilst forgetting that he can dish out more auto-atack damage then any other champ in the game.
|
On July 10 2011 15:44 zalz wrote: Why do people still build Olaf tankish because of 1.5% hp turned into AD?
Do people forget about:
lifesteal extra AD 30 passive armor pen constant slow reduced damage and immune to CC
Olaf should really just be build as a carry imo. Build entirely around getting to the target and using the lifesteal to stay alive. Nobody hits as hard as Olaf can with his auto atacks.
It just feels like a waste when people fully focus on that stupid 1.5 life to AD bonus and build him entirely around that whilst forgetting that he can dish out more auto-atack damage then any other champ in the game. I dont know where you have been, but building a melee champion as a carry means building tankish. Olaf benefits from the fact that he gets even stronger by building very tanky. You dont build pure hp on him either. The passive is nice, but far from necessary. You just build whatever resists you need, and dish out more damage than anyone else by being impossible to kill.
|
United States47024 Posts
There's also the fact that he has a straight true damage nuke. If E comes off cooldown enough times, it's going to wreck you regardless of who you are.
Building as a squishy melee isn't efficient because you lose out on a lot of E damage if you don't survive long enough for it to cool down that many times. Building tanky double dips you by giving you more AD off your HP AND lets you smack more Es in peoples faces while you're alive longer.
Also, reduced damage and lifesteal aren't necessarily reasons to build AD. % damage reduction scales multiplicatively with HP and armor/MR, and the effectiveness of lifesteal is multiplied by your armor/MR (since each point of HP stolen is worth more with higher armor/MR).
|
if you build like traditional ad carry you die in 10 seconds in teamfight even with ccredux unless you take flash or some shit you dead
what sucks is how vayne can 1v1 olaf at almost any stage in the game tho q and her w just wreck him so hard
|
On July 10 2011 15:44 zalz wrote: Why do people still build Olaf tankish because of 1.5% hp turned into AD?
Do people forget about:
lifesteal extra AD 30 passive armor pen constant slow reduced damage and immune to CC
Olaf should really just be build as a carry imo. Build entirely around getting to the target and using the lifesteal to stay alive. Nobody hits as hard as Olaf can with his auto atacks.
It just feels like a waste when people fully focus on that stupid 1.5 life to AD bonus and build him entirely around that whilst forgetting that he can dish out more auto-atack damage then any other champ in the game. Why do people build irelia and jarman tankish because of 0% hp turned into ad? Melee dps champs have huge base dmg values already so in order to increase their damage output you just need to stay in battle longer. Buying lifesteal won't help you much if you get focused
|
On July :06 TheYango wrote: There's also the fact that he has a straight true damage nuke. If E comes off cooldown enough times, it's going to wreck you regardless of who you are.
Building as a squishy melee isn't efficient because you lose out on a lot of E damage if you don't survive long enough for it to cool down that many times. Building tanky double dips you by giving you more AD off your HP AND lets you smack more Es in peoples faces while you're alive longer.
Also, reduced damage and lifesteal aren't necessarily reasons to build AD. % damage reduction scales multiplicatively with HP and armor/MR, and the effectiveness of lifesteal is multiplied by your armor/MR (since each point of HP stolen is worth more with higher armor/MR).
he has flat dmg reduction now (nerfed a few months ago)
|
United States47024 Posts
On July 11 2011 02:46 freelander wrote:Show nested quote +On July :06 TheYango wrote: There's also the fact that he has a straight true damage nuke. If E comes off cooldown enough times, it's going to wreck you regardless of who you are.
Building as a squishy melee isn't efficient because you lose out on a lot of E damage if you don't survive long enough for it to cool down that many times. Building tanky double dips you by giving you more AD off your HP AND lets you smack more Es in peoples faces while you're alive longer.
Also, reduced damage and lifesteal aren't necessarily reasons to build AD. % damage reduction scales multiplicatively with HP and armor/MR, and the effectiveness of lifesteal is multiplied by your armor/MR (since each point of HP stolen is worth more with higher armor/MR). he has flat dmg reduction now (nerfed a few months ago) Oh yeah, oops thought it was % for some reason. The point still stands that damage reduction stats scale with each other, not against each other.
|
Reasons to build Olaf tanky: 1) (the main one) you need to be close to do damage. Being a melee DPS is hard. It's hard and no one understands. Especially with multiple AP FotM right now - if you don't have 150 MR, you just explode at the beginning of every fight. 2) He gains damage from building tanky. Free Atma's passive is not to be underestimated. 3) He does a lot of true damage. Build CDR and you don't even need AD. 4) His true damage nuke hurts himself for a flat amount. No hp and you're losing 10% of your hp every time you cast it.
|
i miss old olaf 1/21/8 max E cloth->hog->randuin->sunfire->banshee->atmas 40% cdr with just randuin and blue so tanky so much deeps so much faceroll
|
What happened to my boy olaf where I no longer see ANYONE play him? Was there a nerf on him I missed?
|
United States47024 Posts
On September 01 2011 22:15 Bulldozer wrote: What happened to my boy olaf where I no longer see ANYONE play him? Was there a nerf on him I missed? The game shifted to favor more supportive junglers that don't need as much farm to operate--ceding farm to their carries. Lategame carry junglers like Olaf fell out of style, and Olaf provides fairly low utility when not given a ton of farm.
|
On September 01 2011 23:11 TheYango wrote:Show nested quote +On September 01 2011 22:15 Bulldozer wrote: What happened to my boy olaf where I no longer see ANYONE play him? Was there a nerf on him I missed? The game shifted to favor more supportive junglers that don't need as much farm to operate--ceding farm to their carries. Lategame carry junglers like Olaf fell out of style, and Olaf provides fairly low utility when not given a ton of farm.
No. This is wrong.
Better junglers came out. See buffed GP, Lee Sin, Nocturne.
|
United States47024 Posts
On September 01 2011 23:13 Zdrastochye wrote:Show nested quote +On September 01 2011 23:11 TheYango wrote:On September 01 2011 22:15 Bulldozer wrote: What happened to my boy olaf where I no longer see ANYONE play him? Was there a nerf on him I missed? The game shifted to favor more supportive junglers that don't need as much farm to operate--ceding farm to their carries. Lategame carry junglers like Olaf fell out of style, and Olaf provides fairly low utility when not given a ton of farm. No. This is wrong. Better junglers came out. See buffed GP, Lee Sin, Nocturne. Except Olaf stopped getting played when GP wasn't buffed yet, nobody realized Lee Sin was good yet, and Nocturne was still a permaban.
|
Can anyone recommend lane-olaf and if so, how to build him?
|
On September 01 2011 23:18 TheYango wrote:Show nested quote +On September 01 2011 23:13 Zdrastochye wrote:On September 01 2011 23:11 TheYango wrote:On September 01 2011 22:15 Bulldozer wrote: What happened to my boy olaf where I no longer see ANYONE play him? Was there a nerf on him I missed? The game shifted to favor more supportive junglers that don't need as much farm to operate--ceding farm to their carries. Lategame carry junglers like Olaf fell out of style, and Olaf provides fairly low utility when not given a ton of farm. No. This is wrong. Better junglers came out. See buffed GP, Lee Sin, Nocturne. Except Olaf stopped getting played when GP wasn't buffed yet, nobody realized Lee Sin was good yet, and Nocturne was still a permaban.
Yet this doesn't mean I'm wrong. GP, Lee Sin, Noct > Olaf. They played Nunu, Rammus, and Amumu in the jungle almost exclusively in the time before the current jungle champs are being used, but now that's shifted again (cept for Amumu). No need to confuse nubs by revisiting old meta shifts. There are now better junglers than Olaf, which is why he's not used.
|
My new olaf build arpen armor mr/lvl arpen, 9/0/21 (cdr), ghost smite cloth+5pots, starting blue or enemy twingols ->blue and standard clear, W/Q first R>Q>W>E Warmogs FoN Ghostblade Frozen Heart whatever you want for sixth item Other items to try out: Manamune Infinity Edge Phantom Dancer another Warmogs Guardian Angel
|
Would Olaf be considered OP if they put a CD refresher on his ult similar to Yi's, like getting a kill refreshes its CD/half for an assist?
|
On September 08 2011 00:32 Zdrastochye wrote: Would Olaf be considered OP if they put a CD refresher on his ult similar to Yi's, like getting a kill refreshes its CD/half for an assist?
Probably more so for Olaf because he could simply chain together kills on weaker champions be in a state of constant CC immunity.
Yi just adds movement speed and atackspeed. Being immune to slows sounds a lot nicer then it really ends up being most of the time. Being immune to CC is a very big thing because so many champions rely on their stun/whatever for safety.
|
On September 08 2011 00:55 zalz wrote:Show nested quote +On September 08 2011 00:32 Zdrastochye wrote: Would Olaf be considered OP if they put a CD refresher on his ult similar to Yi's, like getting a kill refreshes its CD/half for an assist? Probably more so for Olaf because he could simply chain together kills on weaker champions be in a state of constant CC immunity. Yi just adds movement speed and atackspeed. Being immune to slows sounds a lot nicer then it really ends up being most of the time. Being immune to CC is a very big thing because so many champions rely on their stun/whatever for safety.
You can still flash away and be safe. If you flash away from Yi he's still right next to you because of his speed and HIS distance closer is a target skill as opposed to Undertow which can be dodged.
|
I think ill just put the word out.
Top Olaf is OP, hit that before it gets nerfed.
|
On September 08 2011 02:17 zalz wrote: I think ill just put the word out.
Top Olaf is OP, hit that before it gets nerfed.
On December 01 2010 04:36 Chrispy wrote: Play Olaf the Spudboy way:
Solo top.
Warmogs. Atmas.
ANNIHILATE.

altho, he used to be a lot more fun solo top when u could doubleaxe them for 3/4 of their hp
edit: also iirc brees was the pioneer of solotoplaf, should mention him as well
|
Marshall Islands3404 Posts
more like FOTM abuser that no one else ever caught on to before it was fixed.
Played it with the double axe bug and it was hilarious, then went back to jungling with him.
|
United States37500 Posts
|
|
|
|