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[Champion] Olaf

Forum Index > LoL Strategy
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Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2011-03-31 20:27:00
November 04 2010 12:04 GMT
#1
Olaf, The Berserker

URGE TO KILL RISING!

First of all i REALLY recommend reading TheOddOne's guide

• Skills (for detailed description of skills read: this link):

- Passive Berzerker Rage:
For each 1% of health missing Olaf gains 1% attack speed (aka aspd)
Awesome passive, one of the reasons why Olaf is such a cool jungler (and also why he doesn't like being counter-jungled )

- Q Undertow
Olaf throws an axe to a target spot dealing magic damage to every unit it passes through and slowing them. If Olaf picks the axe cooldown (cd) on this skill is decreased by 6 seconds
This skill is a skillshot (which means that it works "on ground", not "on target", his axe flies towards selected area), it passes through everything so you can hit multiple targets with it. After the axe lands it remains on the spot until you pick it up or CD on undertow refreshes. Very good skill mixed with golem buff - since it's base CD is 10 seconds and picking axe decreases CD by 6 seconds with blue buff you can spam axe each ~2 seconds

- W Vicious Strikes
For 6 seconds Olaf gains increased attack damage (based on level of skill AND maximum hp) as well as life steal and spell vamp.
This skill has very cool synergy with Olaf's passive, not only does it multiply your DPS benefits from his passive (since you have aspd from passive and AD from w and DPS = attack speed*Attack Damage) but also lifesteal allows to jungle infinitely without worrying about HP.
Also spell vamp works with smite so make use of it!


- E Reckless Swing
Olaf deals true damage to himself and a target (damage dealt to Olaf is 40% of damage dealt to enemy).
Ok, i could just use 1 phrase to explain why this skill is awesome and everyone would understand: True Damage. True damage is damage that cannot be reduced by armor/mres, so if this skill says it deals 340 true damage to enemy at max level - it just deals 340 damage. This means that if you prioritize this skill at lvl 9 you take ~1/4 amount of hp from squishies. This skill seems to be worse the longer the game drags since it doesn't scale but actually the fact that it will counter enemies stacking armor/mres later in the game makes up for it.
Also Olaf shouts like true berserker while using this skill so i recommend it


- R Ragnarok
Olaf gains passive armor penetration as well as he can use active part of this skill to become immune to disables and gain flat damage reduction.
Oh boy, my favorite "utility" ultimate in this game. It does sooo many things that are cool that most people don't even remember it gives arpen as well. Being immune to disables allows Olaf to initiate so well and make enemies feel helpless when you jump on their carry combined with dmg redux.
Also leveling this skill improves every area you can improve in skill - makes it cheaper, lessens cd, gives longer duration and better stats.


That's it for the introduction.

Here you can read TheOddOne's guide to Olaf:
http://solomid.net/guides.php?g=550
TheOddOne is now one of the best - if not the best - players playing junglers, so i really recommend his guide.

And here is my (quite old TBH) guide to playing Olaf as a jungler:
+ Show Spoiler +

• Summoner spells:
Ghost/Smite
These are my standard jungler spells, i don't think i'd ever swap them with any other.

So why Ghost you ask?
I will skip ghost's "standard" advantages that apply to every champ and explain why it is important for a jungler. Usually when you grab your first lizard (which happens most of the time at lvl 4) you want to look around the map and check for ganks. If you are ganking you obviously want to catch up to enemy so you can hit them with lizard-buffed autoattack, which combined with Q's slow will make enemies move like snails.
Ghost also saves ur ass when enemies counterjungle.

What's so special about Smite?
Well first of all - it does make your jungling faster. It allows you to grab blue lvl 1 with no problem. And the most important part - it prevents buff steals. When you hit 18 level it gives you ~1k damage nuke vs jungle creeps (deals ~700 damage to baron). It is just vital to last hit that Dragon/Baron. If 2 competent teams meet both having a jungler - the one without smite will lose.

• Skill order:
W Q Q/W E E R and then R>E>Q>W.
This is the skill order i use but with Olaf there's so many options - you can start with Q and kill golem np anyway, you can delay your E if you feel like the game will be very peaceful farm-fest. Literally every Olaf's skill is worth leveling.
So why do i use said skilling order?
Well, first 2 lvls are no-brainer, W gives u huge damage boost and allows to heal while jungling, Q allows for very quick clearing of camps with golem. At lvl 3 main focus is still clearing creeps as fast as possible so I take either W or Q - usually Q because it means better slow for gank.
Then from lvl 4 onwards i get E because i want to have lvl 5 E at lvl 9 - this allows Olaf to become serious threat to enemy squishy supports/carries - if you ever get near them you smash them with huge 360 dmg hit.
Then i grab Q over W just because it allows you to get better slows, however taking W over Q will result in better auto-attack DPS and staying power.

• Items:
Start with cloth armor + 5 hp pots (standard opening for most junglers). You want to buy boots before first gank. From then on i upgrade the cloth armor to hog and buy the following:
- mercury threads (Olaf actually doesn't need mercs that much b/c of his ult, though they are still useful for +mres and for times when ur ult is on cd, i dislike zerkers very much, especially on Olaf who has AS from his passive)
- randuins - upgrade your first hog
- negatron (if they have fed caster or many casters might need 2 negatrons)
- chainmail (this is when games usually end)
- if the game drags on you can upgrade your negatrons (on Olaf i usually prefer FoN over Banshees because i need ms so often, however if you don't know which one to choose - Banshees is awesome vs burst and gives you HP to help your EHP, FoN is very good vs poke fights).
- during the game always buy wards. Have 300 gold? Buy 3 wards! Jungler is the one with the best map control so you can ward ezpz, though don't overdo it - you also need to be tanky so you need items.

Now, my item build is very different from build that Lilballz uses (IIRC he goes randuins -> (quite often frozen mallet) -> atma's), however it kinda didn't suit me so i opted for a full-tank Olaf.

Also sometimes i use my "standard crisis jungle tank build" which is:
- as many hogs as you can till 13. minutes (idea shamelessly stolen from discussions in our thread )
- 2-3 negatrons
The idea of this one is to have as many "small pieces" of tank-stats to have cheap and efficent tanking but at the cost of utility.

• Masteries
I use my standard jungler masteries - 1/14/15.
Offensive Tree: improved Smite (aka Plentiful Bounty 1/1)
Defensive Tree: Strength Of Spirit 3/3, Harden Skin 3/3, Defensive Mastery 2/2 as well as all the requirements.
Utility Tree: Good Hands 3/3, Improved Ghost (aka Haste 1/1), Awareness 4/4, Meditation 2/3, Utility Mastery 2/2, Quickness 3/3

• Jungling order:
I start with blue buff (big golem), hit once and before 2. hit use W (so i can heal 5 more hp lol) and use health pot after u get hit by golem. Use W when it's up and try to time smite so that u deal last hit with it, iirc you should deal ~540 damage to golem, because it has negative magic res (this is important part if you are not sure if enemy jungler didn't ward your blue, even though if he did and your team didn't cover you you're dead probably )
Then i move to wolves, wraiths (ask mid to not steal XP if he is nearby, this one is important because if he steals XP - you won't hit lvl 4 at lizard), then big golems (smite them), then recall and buy boots + potions and go kill lizard (recalling before lizard is important because this way you have lizard longer compared to recalling after lizard. Not recalling at all makes it impossible to gank).

• Ganking:
Now you have cleared you jungle, hit lvl 4 and it's time to look at the minimap. Check out the lanes - if either lane is pushed out towards your tower (so if you go from the river side you "take enemies from behind") - that's your prey.
It is important to pay attention to enemy summoner spells before ganking. If you gank someone soloing top and he has ghost+flash - they will almost surely escape (unless they are hitting your tower at this moment). However if you have no better choice for ganks it may be still very good to just run in there and force them to use their summoners, this will surely help your ally.

Also when ganking top/bot - don't just rush in there if there's no need. You can sit in brush and see if enemy pushes further. If he does - you can use ghost and go in (preferably if he is near bush you may be able to hit him with Q for the slow). Once you hit them with lizard buff and your ally is competent/not nearly dead you are guaranteed to kill enemy.

Some important stuff about ganking:
It is NOT always the best idea to gank:
- If your allies pushed the lanes - it is a waste of time, you are better off farming jungle.
- If you are not sure if you or your lanemate won't die - don't gank (say if your ally has 100 hp vs lvl 6 nidalee with ghost/flash, she WILL get a kill on an ally if he tries to help you). If your ally is on low HP just let him back off and hold his lane.
- If your allies are doing just fine and enemy plays very safe - you're better off staying in jungle.

So what does the "perfect gank prey" look like?
Like that Ashe
Shamelessly stolen from the LoL tutorial thread

• Runes:
Ok so i'm still poor so i don't have dedicated jungler page. I use:
- ArPen reds
- Mp5/lvl yellows
- flat cdr blues
- hp or move speed quints.

I feel like ArPen is somewhat a waste for jungling but at the same time it sure does help with ganking.
Mp5s are there for mid and lategame when you will be giving blue to champs that need it more.
Flat cdrs are cool on Olaf because they - combined with randuins and blue buff allow for maximum E spam at lvl 9+.
For quints i feel like HP quints are "jack of all trades master of none" - you can use them for every champ, but they aren't the best pick for any champ.
MS quints are cool choice for Olaf since he kinda lacks a good way to get close to enemy compared to Udyr's ms boost from BEAR STANCE or mumu's bandage.

I'm almost sure that these aren't optimal runes but i don't know what to offer so feel free to tell me what runes would you use.

Well i think i've covered everything i need, if this guide needs something, feel free to post about it.

I'm open to criticism and suggestions so i await flames civil discussion and constructive criticism

Here's Ghen's guide to Olaf:
+ Show Spoiler +
Click to link to original post
On December 07 2010 06:57 ghen wrote:
Ok, I've got my olaf groove back. I had a long stint with Rammus which obliterated my good vibes with the bromeister.

First off, buy brolaf. Derp Bro.

Skill order I've been using: WQWEER R>E>W>Q
Masteries, 1/8/21 is preferred, but it gets me killed too much so I go 1/14/15. If you're not a baddie try out the first one.

Next I go cloth+5 hp, start big wolf. Kill big wolf and run to blue golem. Golem should spawn about a second before you arrive. Doing this gets you a faster jungle from using spawn times more efficiently, plus as an extra olaf bonus you start with more attack speed on golem which helps a lot.

Go big wolf -> golem -> wolves -> wraiths -> lizard -> small golems -> gank
You should be able to use your last HP pot to get almost full HP for your gank attempt and it comes so fast that people just aren't expecting it. I try to ping the target as I'm finishing golems so that the lane partners know what's up.

Item order:

HoG -> merc treads -> chainmail / negatrons / giants belt as needed based on the enemy -> build out items

For magic resist I prefer FoN over banshees
For armor I get randuins if laning phase is still going on (slow game) or sunfire if groups have started forming. I prefer sunfire overall as it is a superb farming item to make up for olaf's single target tendencies.
If I'm building HP first (IE: Don't know who's dangerous yet) I usually end up with a frozen mallet as my 3rd item.


Also looking forward to more Olaf guides by other TLers
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
November 04 2010 12:33 GMT
#2
Hey I wanted to play Olaf - thanks for the guide!
Stuck.
Papvin
Profile Joined May 2009
Denmark610 Posts
November 04 2010 15:04 GMT
#3
Cool guide. I actually never considered going golems > b > lizard for ganks, but it sounds reasonable. Sometimes though, if the lane close to lizard is pusing I skip golems for fast lizard and then gank, this should be quite possible since Olaf is so imba in jungle., after gank go golems and b.
For your rune discussion, you should def have flat armor yellows, this goes for most junglers I think.

I'm a 1300 elo scrub, so take my words with a grain of salt .
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 04 2010 15:15 GMT
#4
i almost always run swifties on olaf. you need to be faster than your opponents at all times so you can chase them down and destroy them with E. swifties + improved ghost + FoN(later) will insure that you're always faster than your target. your ult cooldown is short enough that you will always have it ready for fights imo
i play ... hearthstone =\^.^/= Winterfox
r33k
Profile Blog Joined March 2009
Italy3402 Posts
November 04 2010 16:57 GMT
#5
On November 05 2010 00:15 gtrsrs wrote:
i almost always run swifties on olaf. you need to be faster than your opponents at all times so you can chase them down and destroy them with E. swifties + improved ghost + FoN(later) will insure that you're always faster than your target. your ult cooldown is short enough that you will always have it ready for fights imo

I often like mercs over swifties, the main reason is morg: most of olaf's kills come from tower diving and chasing, once you have rank 4/5 E you can kill anyone if they're sitting alone under their tower, and if someone is with you you can be brave and dive without looking like a moron.

But basically, the reason why I pick mercs is that most of the times I will eat the first CC on purpose, let mercs make it expire quicker and follow with my ult, the reason for that being that I am going to bring my opponent's health down while my ult is on and I'm tanking a tower, but my ult will expire before I kill my target if I casted it right away, and when it expires even if i ulted the first bind/CC my opponent's CC will be off cd again and I will be rooted under a tower and die like a retard.

As for mercs in teamfights between your 2nd and your 3rd E you will be able to throw an axe at them and they will be slowed, plus I always feel like the more MR I get the better.


One item build note I would add, redpots are awesome. And if you got a doublekill or a couple kills+dragon before you complete randuin feel free to sneak in a Spirit Visage, its main effect (other than the sweet CDR) is that it allows you to heal up fully while jungling and give your opponents the illusion of being able to take you on in a poking game. You are then able to tank harassment mid while someone BDs or you can just disengage and heal really quickly.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 04 2010 17:31 GMT
#6
I always always feed when I play Olaf. If I activate Ragnarok and ghost to their squishy during a teamfight, I just get focused down and raped hard.

I just don't really understand the timing of when I should/shouldn't engage. Are there any good videos of good Olaf players? I think he's a lot of fun to play. Maybe I should try smurfing with him and beating on level 1s for a while.
RIP Aaliyah
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 04 2010 17:39 GMT
#7
On November 05 2010 02:31 DoctorHelvetica wrote:
I always always feed when I play Olaf. If I activate Ragnarok and ghost to their squishy during a teamfight, I just get focused down and raped hard.

I just don't really understand the timing of when I should/shouldn't engage. Are there any good videos of good Olaf players? I think he's a lot of fun to play. Maybe I should try smurfing with him and beating on level 1s for a while.


What your are describing is the main reason you build Olaf tanky. So that even if they unload all their spells on you, you have so much HP and resists that it takes you down to barely half HP. Which is actually a good thing, due to your passive.

Plus, if they unload all their spells on you, all the better for the rest of your team.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 04 2010 18:09 GMT
#8
On November 05 2010 02:31 DoctorHelvetica wrote:
I always always feed when I play Olaf. If I activate Ragnarok and ghost to their squishy during a teamfight, I just get focused down and raped hard.

I just don't really understand the timing of when I should/shouldn't engage. Are there any good videos of good Olaf players? I think he's a lot of fun to play. Maybe I should try smurfing with him and beating on level 1s for a while.


olaf isn't really a true initiator. what you want to do is wait for your tank to initiate, then ghost, THEN ragnarok as you enter the battle. ragnarok only lasts 6 seconds so you want to get every second you can out of it. just chase off their main dps champ or their healer with axes and true damage strikes. if the battle is already going, they're not going to be able to just jump back to you and stop you. initiating olafs have the problem of not having a stun. if you ghost and ragnarok, a smart enemy team will just run until ragnarok runs out, then rape the shit out of you
i play ... hearthstone =\^.^/= Winterfox
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
November 04 2010 18:46 GMT
#9
First of all thanks for the input everyone, i hope you like my guide and it convinced you to play him THE VIKING WAY.

So lemme answer some posts:
On November 05 2010 00:04 Papvin wrote:
Cool guide. I actually never considered going golems > b > lizard for ganks, but it sounds reasonable. Sometimes though, if the lane close to lizard is pusing I skip golems for fast lizard and then gank, this should be quite possible since Olaf is so imba in jungle., after gank go golems and b.
For your rune discussion, you should def have flat armor yellows, this goes for most junglers I think.

I'm a 1300 elo scrub, so take my words with a grain of salt .

You are right, flat armor yellows are awesome jungling runes, i guess if i had IP i'd buy them. Also swapping CDR blues for scaling mres might be another good choice, but i usually aim to get as much CDR on Olaf and i feel like even though CDR is not important stats he is one of champs where you can go for CDR and not feel ashamed
You are also right about sometimes skipping small golems and going straight for lizard - it is viable choice, but VERY situational and rare. It requires - just like you said - enemies to overextend a lot. Good point of this is most people don't expect gank happening this quickly and they usually end up being caught with pants down and punished for foolish play.
But once again - remember that this is the conditional gank timing. I advice it not to be standard gank timing, used only for punishing enemies because:
- you have no boots
- you have no e, so deal less damage (yes, with lvl-4 gank enemies will level-up and gain more "damage" too but they will not use it - they will run, if they want to fight while ganked by dual buff jungler they are stupid and deserve to die)
- if enemies actually didn't push like mad (thus being able to escape easily) you just waste ur jungling time, ur buffs' time and needlessly steal xp from allies, but this point always applies when you gank lanes that are not gankable.

On November 05 2010 00:15 gtrsrs wrote:
i almost always run swifties on olaf. you need to be faster than your opponents at all times so you can chase them down and destroy them with E. swifties + improved ghost + FoN(later) will insure that you're always faster than your target. your ult cooldown is short enough that you will always have it ready for fights imo

Swifties are very good choice for Olaf too, you have very good point about the movespeed being important on him. I forgot to mention that i use them as an alternative to mercs. Though i usually end up building merc 90% of games and swifts 10% of games.

From my perspective merc vs swifts:
• mercuries:
- mres part is very important, if you use scaling mres blues you are gonna hit 100 mres with just mercs
- when you are low lvl and don't have randuin yet CD on ur ult is not that great
- sometimes when you have these annoying everyone-builds-tanky-aaaarghhhh games your ult doesn't last long enough
- you sometimes don't want to activate ult yet
• swifties
- move speed allowing you to catch up to enemies np
- if enemies don't have too much magic damage merc really looks poor compared to swiftness.

Overall i feel like mercury threads would be better early game (b/c you don't want to get negatrons yet and your ult lasts shorter and has more cd than when maxed) and swiftness would be better for lategame.
However selling boots and changing to swiftness in the middle of the game isn't a good idea - you'd much rather spend this gold on wards, so use your judgement and decide which boots to choose.

On November 05 2010 02:39 NeoIllusions wrote:
Show nested quote +
On November 05 2010 02:31 DoctorHelvetica wrote:
I always always feed when I play Olaf. If I activate Ragnarok and ghost to their squishy during a teamfight, I just get focused down and raped hard.

I just don't really understand the timing of when I should/shouldn't engage. Are there any good videos of good Olaf players? I think he's a lot of fun to play. Maybe I should try smurfing with him and beating on level 1s for a while.


What your are describing is the main reason you build Olaf tanky. So that even if they unload all their spells on you, you have so much HP and resists that it takes you down to barely half HP. Which is actually a good thing, due to your passive.

Plus, if they unload all their spells on you, all the better for the rest of your team.

I absolutelly agree with this.
One of the best ways i'm getting better with any champ is play vs him. When you get wrecked by some Olaf's good play you can see exactly why.

Usually when i play him i don't notice this but whenever i play vs an Olaf that is good i ALWAYS have this huge problem - how the heck do i stop this beast from killing my carry? I will unleash my combo on him, drop him to like 50% hp and he will DPS my carry even faster!
OK so now my entire team used all their nukes and focused fire on their Olaf somehow killing him. He died, hooray. But now our bursters can't kill their carry anymore and their bursters still have their nukes ready vs our carries. We are in very bad position

Your problem may be caused by either fighting battles you shouldn't (do you have true tank? Olaf isn't actually true tank, he is DPS built tanky so you want someone else to initiate unless you have no better initiator, let's just assume you are your team's best initiator in this situation), but more often - your team not following you. It really isn't that easy to drop down Olaf and when you do he already did his job by making engagement and absorbing all the "big spells" for his entire team.

Also another important note - when you are initiating there are usually 2 notable situations happening. Either enemies ALL focus you or don't focus you at all. If they do focus you - do not use E. Your job now is to absorb all the damage just like most tanks do (and if you just run in, absorb all nukes while allies smash enemies and then you escape with 100 hp you are your team's hero!).
In second situation - noone focuses you, just spam E, focus their squishy, use Randuin's in middle of enemies (or save for chasing if you feel like this fight won't fast longer anyway).
If there's any situation in between, aka 1-3 people focusing you then they probably won't kill you quick enough and pump your passive instead.

The "tanking" with Olaf is kinda tricky - if you ulti when initiating and enemies have any means of escaping, they back off, your ult runs off you are very very very screwed.

If you are really forced to work like initiator-tank you need to have Ragnarok up when absorbing damage (so their damage is wasted even more) but this means you need to activate Ragnarok kinda early and it may run out before you actually fuck over enemy carry/support (or enemies run from you and you are sad panda without your ulti) and this kinda contradicts Olaf's role.

Also remember that sometimes jumping on enemy support champ may benefit team more than focusing DPS.

Also some thoughts about Olaf and Randuin's:
I feel like this item has awesome synergy with Olaf. Giving u HP and armor to help your EHP big time, giving HP regen to counter the fact that your E takes away damage from you (this may not be significant since regen is not that awesome in LoL but certainly isn't wasted), CDR which is important for his every skill (more E usage! also Q having 0 cd with 40% cdr and picking the axe). The passive part punishes hitting you EVEN MORE and the active part is cool because:
- it lets you and your team to catch up to enemies,
- since in teamfights you are usually sitting on their DPS it allows you to massively decrease enemy team's DPS protecting ur allies even further. Having their carry hit 35% slower (1/3 dps decrease! Almighty Urgot's passive doesn't even compare!) does matter.

Phew writing walls of text is surely what i like (and certainly takes a lot of time)
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 04 2010 18:51 GMT
#10
Wall of text, sure. But at least you use paragraphs.

Kaniol, my good Pole. I hope you write at least a few more guides over the next few weeks.
Good content here.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
November 04 2010 20:09 GMT
#11
What about cloth --> Razors--> Wriggle's as Olaf?
I suppose this fits into more of a DPS-oriented build but it leaves room for him to be tanky as well as lets him own the jungle even harder.
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 04 2010 20:12 GMT
#12
Olaf is like Udyr. Neither of them really need Razor to jungle swiftly. Undertow and Phoenix have immense DPS.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
-Kato-
Profile Joined June 2010
Spain1146 Posts
November 04 2010 20:18 GMT
#13
Ive just started using Olaf and I've always gone Wriggles Lantern first. I feel it really helps me regain health both in battle and with jungle camps, just go to one and you'll be full hp again as long as you proc'd some razor hits, plus, you get free wards. Is it much better to go HoG? Why?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 04 2010 20:22 GMT
#14
HoG gives you HP and Armor, stats you need as a jungler. Good gold passive that eventually pays for itself. Finally, it's a building block towards Randuin's Omen, which is godly fucking amazing on Olaf.

Olaf has natural leech with W. And he jungles fast with Undertow, as long as you can catch your axe.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
-Kato-
Profile Joined June 2010
Spain1146 Posts
November 04 2010 20:34 GMT
#15
I see. One other thing, I see no mention on using smite to heal with your W up for the spellvamp on the OP. I always use it to give yourself that extra hp at lvl 1-3.
ghen
Profile Blog Joined March 2010
United States1356 Posts
Last Edited: 2010-11-04 20:37:17
November 04 2010 20:34 GMT
#16
I start olaf with doran's blade+hp pot and go small golems -> blue buff.

This does 2 things, with dorans I jungle 5 seconds faster and get hp/lifesteal for staying power instead of armor from cloth armor. Secondly, starting small golems I run out of mana just as I'm finishing blue buff (with intelligent Q use). I go B and do lizard. Now I have blue + red for a long double buff gank / dragon fest.

Cloth armor is 35 gold more efficient though, as you save about 1HP potion in $$. Not a big deal.

On my first trip back, instead of getting boots I get another blade. 2 blades = 870g (HoG 975g) and are EXTREMELY efficient early->mid game for a jungler/ganker. The lifesteal synergizes with your skills very well to keep you alive for more E's. If I can't slow someone enough with red/Q then boots1 isn't going to help me. Finally; +40HP, +12 damage, and lifesteal should be helping more with ganks than extra armor if I went HoG first.

For boots I pick zerkers if it's going to be a snorefest with everyone playing passively and ungankable under their towers. Merc treads if I'm getting counter-jungled. Swift boots if the game gets fun.

After my 2 dorans + boots I go right into tank mode getting negatrons / chainmail / giant's belts until my inventory is full (3 spots goes quick for basic pieces). Then, as the game goes on, I build these items out as needed into FoN, warmogs, sunfire, randuins, mallet, banshees. All completely situational. Thornmail is not a great item for Olaf as it does reduced damage during your ult making it the lesser choice to sunfire for offensive armor based items.

I will usually end up selling one of the blades for the extra money or inventory space. I try not to get more than FoN and banshees even vs an all AP team. Instead, I'll get more HP items.

gtrsrs
Profile Joined June 2010
United States9109 Posts
November 04 2010 20:47 GMT
#17
On November 05 2010 05:18 -Kato- wrote:
Ive just started using Olaf and I've always gone Wriggles Lantern first. I feel it really helps me regain health both in battle and with jungle camps, just go to one and you'll be full hp again as long as you proc'd some razor hits, plus, you get free wards. Is it much better to go HoG? Why?


this build is also valid on olaf though. olaf can solo dragon easily at level 5 with wriggles, and the free wards are glorious. don't REPLACE heart of gold however, build wriggles as a compliment to HoG.
i play ... hearthstone =\^.^/= Winterfox
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
November 04 2010 21:53 GMT
#18
On November 05 2010 05:34 -Kato- wrote:
I see. One other thing, I see no mention on using smite to heal with your W up for the spellvamp on the OP. I always use it to give yourself that extra hp at lvl 1-3.


On November 04 2010 21:04 Kaniol wrote:
(...)
- W Vicious Strikes
For 6 seconds Olaf gains increased attack damage (based on level of skill AND maximum hp) as well as life steal and spell vamp.
This skill has very cool synergy with Olaf's passive, not only does it multiply your DPS benefits from his passive (since you have aspd from passive and AD from w and DPS = attack speed*Attack Damage) but also lifesteal allows to jungle infinitely without worrying about HP.
Also spell vamp works with smite so make use of it!

(...)


As for Lantern - i strongly dislike this item on Olaf. First of all - you take non-tanky item on Olaf. People seem to kinda not understand how you should look at synergies. For example, building life leech on nasus is counter-synergy to nasus, because he already does have some ll.
So when creating a build for Olaf look at his skills. What does he ALREADY have? He has armor pen, life steal, attack speed boost and AD boost. This means you don't need these stats as much (though actually arpen is the skill that's the better the more you have it).
So looking at lantern it doesn't synergise with ur skills at all. It also doesn't help ur role in teamfights and delays your tank items.

However - yes, you will see some Olaf's going for Lantern and it's not stupid - it is kinda the same build as fiddle's blue elixir opening, supposed to allow you to rush dragon. I don't recommend it though because you improve your jungling (which is fast anyway) at the cost of teamfights.
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 04 2010 23:20 GMT
#19
well
i mean your W does have a cooldown and only lasts a few seconds. you'll find very late-game that you CAN get focused down. a little lifesteal goes a looooooooong way. especially if it's lantern, because you can duck out of a fight, attack a creepwave, get a couple 500-damage procs and heal up insanely fast, then run back into the battle
i play ... hearthstone =\^.^/= Winterfox
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 04 2010 23:21 GMT
#20
Hm, one small tip about ganking with Olaf: you should wait until your enemies run away from you before you Q rather than starting a gank with it. This way, you can pick up the axe while chasing them.
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