|
On December 12 2010 12:20 nyxnyxnyx wrote: AP Teemo actually pretty decent but I just don't like playing AP chars as much as rightclickDPSers. Malady also favours autoattack more than it does AP. Wit's End is also a good consideration in certain matchups. (Secret tech vs mana-hungry-but-low-mana champs) I could see it against Malphite, for sure
|
|
On December 12 2010 12:20 nyxnyxnyx wrote: AP Teemo actually pretty decent but I just don't like playing AP chars as much as rightclickDPSers. Malady also favours autoattack more than it does AP. Wit's End is also a good consideration in certain matchups. (Secret tech vs mana-hungry-but-low-mana champs)
My current stance is that malady is a good second aspd + mdmg item. So you can go bloodrazor -> malady or wit's end -> malady or SotD -> malady, etc. You can get another aspd + mdmg item after, but that tends to leave you really squishy the entire game. It also gets you pretty close to the aspd cap, I believe, especially if you have an aspd ability (twitch, trist, teemo). These builds are especially fun on Teemo because he already has mdmg on his attack.
|
ok new refinement of build:
Same pregame stuff -Start boots, HP pots, -regular shoes -Nashor's Tooth (Stinger and upgrade shoes to zerks before finishing) -Start red potting -Bilgewater -> immediately Gunblade for the slow and more well-rounded damage type output- seems like about 50/50 phys/magical -SotO if i'm carrying -Guardian Angel -Banshee's Veil
This definitely feels like the strongest one so far, but i'm not sure whether i should be using Magic or Armor pen runes.
|
I haven't played teemo in a couple weeks but I would run 8/21/1 ghost/exhaust
doran's shield + hp zerker's/merc madred's frozen mallet malady/tanks items in whatever order is needed
|
On December 12 2010 18:38 symbolic wrote: I haven't played teemo in a couple weeks but I would run 8/21/1 ghost/exhaust
doran's shield + hp zerker's/merc madred's frozen mallet malady/tanks items in whatever order is needed Welcome to the build that absolutely everybody else uses. I'm fairly sure that this is the reason teemo is so underestimated right now. It's just terribly inefficient, imo.
|
On December 12 2010 19:06 Odds wrote:Show nested quote +On December 12 2010 18:38 symbolic wrote: I haven't played teemo in a couple weeks but I would run 8/21/1 ghost/exhaust
doran's shield + hp zerker's/merc madred's frozen mallet malady/tanks items in whatever order is needed Welcome to the build that absolutely everybody else uses. I'm fairly sure that this is the reason teemo is so underestimated right now. It's just terribly inefficient, imo. Builds are popularized for a reason and I'm pretty sure it isn't inefficiency.
|
On December 12 2010 20:00 symbolic wrote:Show nested quote +On December 12 2010 19:06 Odds wrote:On December 12 2010 18:38 symbolic wrote: I haven't played teemo in a couple weeks but I would run 8/21/1 ghost/exhaust
doran's shield + hp zerker's/merc madred's frozen mallet malady/tanks items in whatever order is needed Welcome to the build that absolutely everybody else uses. I'm fairly sure that this is the reason teemo is so underestimated right now. It's just terribly inefficient, imo. Builds are popularized for a reason and I'm pretty sure it isn't inefficiency.
just because a build is popular doesnt make it good.
|
On December 12 2010 20:04 STS17 wrote:Show nested quote +On December 12 2010 20:00 symbolic wrote:On December 12 2010 19:06 Odds wrote:On December 12 2010 18:38 symbolic wrote: I haven't played teemo in a couple weeks but I would run 8/21/1 ghost/exhaust
doran's shield + hp zerker's/merc madred's frozen mallet malady/tanks items in whatever order is needed Welcome to the build that absolutely everybody else uses. I'm fairly sure that this is the reason teemo is so underestimated right now. It's just terribly inefficient, imo. Builds are popularized for a reason and I'm pretty sure it isn't inefficiency. just because a build is popular doesnt make it good. A cookie-cutter build is usually a lot better than the vast amount of other builds that people try out on a whim. Starting out on cookie-cutter builds and then altering it to your own likes is usually the best way to go around it imo. But obviously people have had success with unrecreational builds, like odds, so it ultimately it comes down to what the player is most comfortable with.
I've just had success with the build I listed and if he finds it inefficient then to each his own.
|
On December 12 2010 20:00 symbolic wrote:Show nested quote +On December 12 2010 19:06 Odds wrote:On December 12 2010 18:38 symbolic wrote: I haven't played teemo in a couple weeks but I would run 8/21/1 ghost/exhaust
doran's shield + hp zerker's/merc madred's frozen mallet malady/tanks items in whatever order is needed Welcome to the build that absolutely everybody else uses. I'm fairly sure that this is the reason teemo is so underestimated right now. It's just terribly inefficient, imo. Builds are popularized for a reason and I'm pretty sure it isn't inefficiency. Builds are popularized for a number of reasons. Efficiency can be (but is not necessarily) one of them.
My specific problem with this is that it symply has absolutely no synergy with any of Teemo's skills. It's basically treating Teemo like a crappier version of any ranged AD carry. The attack speed on Madred's increases the amount of times that his E will proc and... that's it. This build doesn't make any use of his shrooms whatsoever, Teemo has no need for an early Madreds because he is not an early baron hero and should not be hitting tanks, and Frozen Mallet is just a terrible item that does not add enough damage and is overshadowed by Hextech Gunblade.
If you're going to play Teemo, I think it is probably wise to play him like Teemo, not a shitty version of Trist.
|
On December 12 2010 21:00 Odds wrote:Show nested quote +On December 12 2010 20:00 symbolic wrote:On December 12 2010 19:06 Odds wrote:On December 12 2010 18:38 symbolic wrote: I haven't played teemo in a couple weeks but I would run 8/21/1 ghost/exhaust
doran's shield + hp zerker's/merc madred's frozen mallet malady/tanks items in whatever order is needed Welcome to the build that absolutely everybody else uses. I'm fairly sure that this is the reason teemo is so underestimated right now. It's just terribly inefficient, imo. Builds are popularized for a reason and I'm pretty sure it isn't inefficiency. Builds are popularized for a number of reasons. Efficiency can be (but is not necessarily) one of them. My specific problem with this is that it symply has absolutely no synergy with any of Teemo's skills. It's basically treating Teemo like a crappier version of any ranged AD carry. The attack speed on Madred's increases the amount of times that his E will proc and... that's it. This build doesn't make any use of his shrooms whatsoever, Teemo has no need for an early Madreds because he is not an early baron hero and should not be hitting tanks, and Frozen Mallet is just a terrible item that does not add enough damage and is overshadowed by Hextech Gunblade. If you're going to play Teemo, I think it is probably wise to play him like Teemo, not a shitty version of Trist. Well the madred/frozen mallet build isn't focused on his shrooms doing damage but the spotting/utility aspect of them. And I disagree that madred doesn't have good synergy because, as you stated, it's more E procs but it also does a shit ton of damage. It's a better version of malady that scales incredibly well with the late game. I couldn't imagine not getting at least phage on teemo because if your enemy isn't slowed then your W is pretty much useless at getting away. Yes, shrooms slow but you can't have a shroom in every possible escape route (even though this is ideal).
Lastly, I don't know why of all champions you would compare him to trist. They are completely opposite in every aspect and trist doesn't even build any of the things I listed except... boots. If anything, teemo is like a much more versatile kogmaw that has less range, less damage, more utility, and escape abilities.
|
On December 12 2010 21:00 Odds wrote:Show nested quote +On December 12 2010 20:00 symbolic wrote:On December 12 2010 19:06 Odds wrote:On December 12 2010 18:38 symbolic wrote: I haven't played teemo in a couple weeks but I would run 8/21/1 ghost/exhaust
doran's shield + hp zerker's/merc madred's frozen mallet malady/tanks items in whatever order is needed Welcome to the build that absolutely everybody else uses. I'm fairly sure that this is the reason teemo is so underestimated right now. It's just terribly inefficient, imo. Builds are popularized for a reason and I'm pretty sure it isn't inefficiency. Builds are popularized for a number of reasons. Efficiency can be (but is not necessarily) one of them. My specific problem with this is that it symply has absolutely no synergy with any of Teemo's skills. It's basically treating Teemo like a crappier version of any ranged AD carry. The attack speed on Madred's increases the amount of times that his E will proc and... that's it. This build doesn't make any use of his shrooms whatsoever, Teemo has no need for an early Madreds because he is not an early baron hero and should not be hitting tanks, and Frozen Mallet is just a terrible item that does not add enough damage and is overshadowed by Hextech Gunblade. If you're going to play Teemo, I think it is probably wise to play him like Teemo, not a shitty version of Trist.
actually it has pretty decent synergy all around. malady gives madreds and teemo e extra dmg and mallet gives slow, which combined with his blind and speed boost makes it insanely easy to kite melee dps. dont really see a problem with it.
edit: and the rain man used this build to kick ass even before teemo and malady got buffed (not sure he used malady pre-buff, i think it might have been nashors, but mallet and mbr for sure)
edit2: wait what the fuck? since when are mallet and gunblade comparable items?
|
On December 12 2010 17:52 Odds wrote: ok new refinement of build:
Same pregame stuff -Start boots, HP pots, -regular shoes -Nashor's Tooth (Stinger and upgrade shoes to zerks before finishing) -Start red potting -Bilgewater -> immediately Gunblade for the slow and more well-rounded damage type output- seems like about 50/50 phys/magical -SotO if i'm carrying -Guardian Angel -Banshee's Veil
This definitely feels like the strongest one so far, but i'm not sure whether i should be using Magic or Armor pen runes.
You'll probably hit harder with GRB than Nashor's, and for less money.
|
On December 12 2010 21:24 symbolic wrote: Well the madred/frozen mallet build isn't focused on his shrooms doing damage but the spotting/utility aspect of them. And I disagree that madred doesn't have good synergy because, as you stated, it's more E procs but it also does a shit ton of damage. It's a better version of malady that scales incredibly well with the late game. Sort of, yeah. Malady, however, helps your abilities scale. I will still buy the occasional Malady/Madred's, don't get me wrong-- but the Gunblade does (not quite as much, but getting there) damage, keeps you in the field, improves your shrooms and Q and E, and....
I couldn't imagine not getting at least phage on teemo because if your enemy isn't slowed then your W is pretty much useless at getting away. Yes, shrooms slow but you can't have a shroom in every possible escape route (even though this is ideal). Gives you an incredible slow. 
On December 12 2010 21:24 symbolic wrote: Lastly, I don't know why of all champions you would compare him to trist. They are completely opposite in every aspect and trist doesn't even build any of the things I listed except... boots. If anything, teemo is like a much more versatile kogmaw that has less range, less damage, more utility, and escape abilities. Trist was probably a bad choice for a comparison, I agree. I just wanted to have a quick example and didn't think too much about it.
|
I think it's pretty obvious that AP Teemo with Void Staff + Zhonya's is best teemo. Max cdr for shrooms obviously. Maybe a WotA too if you're into that kind of thing. (Spell vamp so good on Teemo, just put some shrooms down in creep paths and you'll heal randomly sometimes. lolol)
|
United States47024 Posts
On December 13 2010 05:54 DarthThienAn wrote: I think it's pretty obvious that AP Teemo with Void Staff + Zhonya's is best teemo. Max cdr for shrooms obviously. Maybe a WotA too if you're into that kind of thing. (Spell vamp so good on Teemo, just put some shrooms down in creep paths and you'll heal randomly sometimes. lolol) Does spell vamp apply on Toxic Shot? I seem to remember reading somewhere that it doesn't.
|
On December 13 2010 05:56 TheYango wrote:Show nested quote +On December 13 2010 05:54 DarthThienAn wrote: I think it's pretty obvious that AP Teemo with Void Staff + Zhonya's is best teemo. Max cdr for shrooms obviously. Maybe a WotA too if you're into that kind of thing. (Spell vamp so good on Teemo, just put some shrooms down in creep paths and you'll heal randomly sometimes. lolol) Does spell vamp apply on Toxic Shot? I seem to remember reading somewhere that it doesn't. I don't think so, unfortunately. It still works well enough with shrooms and Q to be helpful on the Gunblade.
|
IIRC...no. Spell vamp doesn't work with Toxic Shot. Also, any build without Malady rush is....meh
|
On December 13 2010 00:49 oberon wrote: You'll probably hit harder with GRB than Nashor's, and for less money. Nashor's is for the CDR (for shrooms) and mana regen (For SHROOMS!) as much as the attack damage. If you are going to play Teemo, once again, might as well actually capitalize on the thing that makes him the goddamn Teemo.
Malady builds are good. I just think this one is probably better in most situations.
Also, spell vamp on shrooms helps turn you into an insane backdoor/pushbot. Second only to TF and Sivir imo
|
wait til you play against a team that buys oracle's
also, mbr/mallet has amazing synergy with W, so yes it does take advantage of his teemo-ness
|
|
|
|