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On November 07 2010 18:28 DarthThienAn wrote: Thoughts on going QEE as opposed to EQE then? I like Q early because, with all that mana regen, I think it's better for harass, since it does more than poison would when you're level 1 and has more range.
I like ghost/teleport too, just because I like pushing towers/farming with teemo.
But I'm also a noob so ^^
Preference, really. E potentially more damage in a duo lane and can be spammed forever. Q actually has a cooldown. Doesn't make much difference tbh.
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also, cry if their team has a sivir, because she will just ricochet you out of your move speed
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On November 08 2010 02:50 azndsh wrote:also, cry if their team has a sivir, because she will just ricochet you out of your move speed  YEAH I KNOW. But I've stopped getting W early against good harassers =[
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That's why you only take 1 level of W.
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I've been playing 1/16/13 (exhaust, SoS, full armor/mres, full defensive mastery/harden skin, 2 in Vet's Scars, Spatial Accuracy, Good Hands, Meditation, Utility Mastery) and generally roflstomping lanes. Will post more later, though I feel there's plenty of room for improvement
(runes flat health quints, armor yellows, flat mres blues, arpen reds)
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In pubs, anyways, I've been running Teleport/Exhaust because 1. teleporting to invis shrooms = ninja teleport. Fuck Shunpo, you've got SHROOMPO. Plus it lets you blow all of your health/mana on harassment when you are going to go buy, come back to the lane, and knock your opponent right out of it (if not outright killing him) 2. Exhaust works nicely with blind to create something like an 8 second window where your opponent cannot hit anything with physical attacks. As you can imagine, this is a bit frustrating for him, makes you incredibly difficult to towerdive, and lets you get a lot of kills not otherwise possible (particularly before you get your phage) as well as a lot of escapes (exhaust stops em from breaking Move Quickly after they've blown their abilities).
Logic behind masteries/runes:
You are Teemo. In the lane, you should win just about every straight up fight/damage exchange unless you're against something stupid like Vlad- so you want to make a point of hitting your opponent with auto->Q->auto combo as often as possible and, in all likelihood trading blows. The defensive runes and masteries increase your survivability and staying power considerably, allowing you to do this to much greater effect. If your opponent gets too low, he is forced to retreat because he (rightly) fears your Exhaust.
I had been trying to run 9/21/0, but with my purely defensive runes I found that I just ran out of mana far too easily, particularly after I hit level 6. The addition of Meditation and the 30% longer blue/red buffs helps immensely with this issue, without actually affecting your survivability too badly. Any extra damage you take is offset by the extra Q's your enemy is taking to the face from the mana you're getting off of Meditation. 10% less time in death queue is fantastic too for any hero that's carrying Teleport.
I default to Blade, but I've had success starting with every Doran's item. If I am in a lane where I feel I will need to max Q first (for example, against Twitch), I've experimented with taking Doran's Ring first for the extra mana regen-- it helps more than you might expect. If I'm against something stupid like Vlad or in particular the FotM Pantheon I will sometimes take Shield and just hope to outfarm/survive his retarded laning ability and trust in my better scaling and play later in the game.
For an average game, i've been going Blade -> shoes -> blade -> Zerk's -> Phage -> Bloodrazor. I really like Malady, but its statistics just seem equivalent/inferior to a recurve bow + pickaxe, both of which are components to the highly superior Bloodrazor. If someone good has a solid argument for Malady, please let me know.
Mushrooms SPACEBOMBS are clustered typically in chokepoints around my lane/dragon. Put them slightly to the side because nobody walks in the middle of the pathways.
Most games: max E over Q. If your opponent doesn't have a real nuke that he can trade with you in lane/is a hard carry: Maxing Q first can be good imoimoimo Put 1 point in W at level 4, but leave it off unless you are expecting to make a kill/need to run away and your opponent has already blown his nukes. Have every entrance to your lane covered in shrooms as soon as possible. Pubs suck, so your safety is paramount. Have 1 shroom sitting just behind dragon so the enemies can't step on/counterward it.
EDIT: I have an idea. When I next get a chance (papers to write first hurdur), I'm going to try getting a Philo stone -> Nashor's Tooth -> Shurelya's to take massive map control and add a little bulk plus hitting CDR cap without the masteries and getting (hopefully) enough manaregen to spam 40% cdr shrooms SPACEBOMBS all over the goddamn place. Shurelya's should also have the perk of allowing you to get the hell away when your W is broken.
This will probably either suck horribly or be totally awesome. Considering that Teemo's laning power is heavily based on attrition as it is, this could be extremely entertaining.
EDIT EDIT: A friend tells me that Shurelya's only boosts teammates, not you. Confirm/deny? I can't test right now.
EDIT EDIT EDIT: Shurelya's boosts the holder. Also, this build works extremely well under the right circumstances. Getting a Phage before shurelya's is probably a better play, though
EDIT EDIT EDIT EDIT hil stone was pretty cool story, but Catalyst is GODMODE
holy shit gonna try this more
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I've won 8 of my 9 last games as teemo, but they are still low tier bad games. I feel like the build could be vastly improved tweaked still but i'm almost certain I'm on the correct path here.
CURRENT BUILD:
Ghost/Teleport (I think this is perfect)
Solo top lane
Masteries: 0/17/13 (SoS, both dmg redux, 3 in vet's scars/ medi, utility mastery
runes: flat hp quints MPen reds mana/5/level yellows flat MRes blues
Skills: Max Q first. 1 point in W at level 4. Harass CONSTANTLY in lane. Zone almost any hero including bullshit like Gragas. Do not give a fuck about creep damage, you have 18 in def masteries and SoS and a mana crystal. get sorc boots before catalyst if you are not running low on hp/mana
-Sapph crystal, 2 hp pots -catalyst -Sorc boots -Malady -banshee's veil -phage -> Depending on type of resistance enemies get, either BT or BR
Request vouch from guitarsaurus
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I'm also experimenting with another build, which may be bad but feels like it can carry (at least in low elo) a good deal harder:
-Same runes/masteries/spells
-Boots, HP pots -Sorc boots -Malady -Bilgewater Cutlass -KILLS
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geez odds, quad posts
I see you know the edit button, see it
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On December 12 2010 02:38 Iplaythings wrote: geez odds, quad posts
I see you know the edit button, see it
they are like days apart after all, bumps the thread so ppl see his new info
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Yeah - I don't mind his billion posts because they bump the thread (allowing him to find it easily to post again :D) and more importantly they are actually relevant discussion and not just off-topic banter.
On Topic: I recently discovered Tank Teemo is impossible to pull off because the enemy team finds him to cute to kill.
Put one point in W at level 4 and never turn it on. Ever. Use it like you would Ghost, i.e. when they come to gank you eat all thier CC then W out of there - something you cant do if you are just running around with it on pre-gank. Other uses include temporary boosts to harass and escape before they can react (auto -> Q -> auto -> W -> back off is better then W -> auto -> Q -> auto -> backoff because if they do react in time to hit you you are still escaping with speed whereas getting slowed while you run can result in you eating more then one hit).
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On December 12 2010 02:38 Iplaythings wrote: geez odds, quad posts
I see you know the edit button, see it Yeah, it just seemed like a more efficient way to communicate that these were entirely different posts about entirely different builds. Also, I didn't want the thread to die. :[
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On December 09 2010 21:13 Odds wrote: I've won 8 of my 9 last games as teemo, but they are still low tier bad games. I feel like the build could be vastly improved tweaked still but i'm almost certain I'm on the correct path here.
CURRENT BUILD:
Ghost/Teleport (I think this is perfect)
Solo top lane
Masteries: 0/17/13 (SoS, both dmg redux, 3 in vet's scars/ medi, utility mastery
runes: flat hp quints MPen reds mana/5/level yellows flat MRes blues
Skills: Max Q first. 1 point in W at level 4. Harass CONSTANTLY in lane. Zone almost any hero including bullshit like Gragas. Do not give a fuck about creep damage, you have 18 in def masteries and SoS and a mana crystal. get sorc boots before catalyst if you are not running low on hp/mana
-Sapph crystal, 2 hp pots -catalyst -Sorc boots -Malady -banshee's veil -phage -> Depending on type of resistance enemies get, either BT or BR
Request vouch from guitarsaurus If you're running malady, you should be getting bloodrazors -- both always and first.
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On December 12 2010 06:17 oberon wrote: If you're running malady, you should be getting bloodrazors -- both always and first.
I think you may be right.
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How come you get banshees so early? You won't be doing any damage x_x.
Also, I stopped getting phage recently because it doesn't build into anything that I'd really want endgame. The slow is pretty nice, but that's money that could be better spent elsewhere I think. Maybe not though.
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The early banshees let me run in and do pretty significant DPS early on (because I had been winning the lane every time due to catalyst + imba teemo) with my malady, and also kite more effectively because 1 stray CC that could accidentally hit me, wouldn't completely screw me
I'm liking this build better atm: Same pregame stuff -Start boots, HP pots, -Sorc Boots -Nashor's Tooth (CDR and mana regen to capitalize on shrooms early while they're still relevant, also adds significantly to DPS and Q/R/E power) -Bilgewater -> immediately Gunblade for the slow and more well-rounded damage type output- seems like about 50/50 phys/magical
After that, either LW or Madred's or possibly something else depending on situation
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On December 12 2010 08:02 Odds wrote: (CDR and mana regen to capitalize on shrooms early while they're still relevant
Shrooms are always relevant. ALWAYS.
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On December 12 2010 08:45 phyvo wrote:Show nested quote +On December 12 2010 08:02 Odds wrote: (CDR and mana regen to capitalize on shrooms early while they're still relevant Shrooms are always relevant. ALWAYS. *To capitalize on shrooms while they can still take someone's health bar down by 1/4 without major itemization
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AP Teemo actually pretty decent but I just don't like playing AP chars as much as rightclickDPSers. Malady also favours autoattack more than it does AP. Wit's End is also a good consideration in certain matchups. (Secret tech vs mana-hungry-but-low-mana champs)
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