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[Champion] Urgot - Page 2

Forum Index > LoL Strategy
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nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
November 11 2010 12:36 GMT
#21
Oh yeah ooops my mistake. 25 is indeed armour pen. And yeah, armour pen is applied after reduction.
cool beans
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2010-11-23 14:38:46
November 15 2010 11:13 GMT
#22
edit'd

old post, old info, who cares ^^
Never Forget. #TheRevolutionist
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2010-11-16 02:40:42
November 16 2010 02:38 GMT
#23
in 3s i wouldnt get tele, and on general principle i dont really get rally either, but if it works for you w/e, i wont dispute that.

I dont really recommend trying to go for atmas AND manamune, its really hard to eke out the maximum efficiency of both with only 3 item slots. I'd recommend sticking just to 1 and trying to make that work, i chose manamune, simply because i felt frozen heart is such a strong item on urgot, but in reality its much more of a preference thing, i like it alot for the cdr and aura, but at the same time, randuins fulfills most of the same points except it has better synergy with atmas.If you were to go an atmas build, it would probably be the same as mine, except replace heart with randuins, since bveil and locket are stong picks for both mm and atmas.

Also, i'm considering moving locket up the priority list since its so damn strong on urgot. You actually regain insane amounts of hp with q, its kinda absurd.

I think using urgot on 3s is a really cool idea tho, i havnt really thought about it before, but i do see how he would be pretty strong there.

edit: the only thing i forgot about is that i feel like crit is kinda a useless stat on urgot, which was another reason i went for manamune over atmas.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2010-11-16 14:53:57
November 16 2010 14:53 GMT
#24
I'm not an urgot player, but some of the pantheon discussion and the whole BC/Starks vs 3xdoran's/IE deal had me theorycrafting some numbers up.

This was at level 11. For IE I assumed arpen reds/quints, BC/Starks I assumed flat AD reds/quints and 2 stacks of BC. I also assumed that E had hit the target (using 51 armor as base).

3xdorans/IE
Before Armor / After Armor (6 armor)
Autoattack DPS: 225 / 212 (includes possible crits)
Q Damage: 278 / 262
Total DPS: 364 / 343

Starks/BC (2 stacks)
Before Armor / After Armor (-13 armor)
Autoattack DPS: 209 / 236
Q Damage: 272 / 307
Total dps: 345 / 389

From what I can tell, then, doran's/IE is less situational and scales a lot better with green pot (an important advantage), and crits can be crazy. BC requires a few auto attacks on the target before it can surpass IE, but if you get them into the heavy negatives your dps goes through the roof (you've still got a potential -36 armor there). The BC opening also could have a much stronger early game since AD performs better early and synergizes with his E a lot more than 25 armor pen, though you'd be short a doran's item.

In general though, since I don't play Urgot, I'm not sure how you'd weigh his auto attacks vs his Q and how you'd play an Urgot this squishy in a mid-game team fight, considering you have absolutely no defensive items whatsover. You might be able to get away with BC before you start getting focused, but right after that I feel like you'd really need to start piling on the defense.

Also, anyone ever thought of using sheen? Sheen has a 2 second cooldown, Q is 2 seconds or less and spammy... I dunno, it sounds like fun.

I might buy Urgot and try stuff out depending on Irelia.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
barbsq
Profile Joined November 2009
United States5348 Posts
November 16 2010 15:13 GMT
#25
i honestly cant tell you why i disliked sheen way back when i tried it. i think i'll revisit that sometime later today when patch comes out, esp since last time i tried it was pre triforce buff ^.^

i think the reason i dislike ie/lw build on urgot so much is that A) your q is effectively half of your dmg output and crits dont apply to it and B) urgot's autoattack range is kinda pathetic so that you really cant take full advantage of all that ie/lw has to offer means that it feels so suboptimal.

Also, i know you're not necessarily endorsing it, but i feel like urgot doesnt really benefit too much from dblade stacking, simply due to how much of a heavyweight he is in lane. Of all the ad types that could benefit from dblade stacking, i think urgot comes at the bottom of the pool, just because if you're ever put in the position that you need them to get an edge in lane, you're doing it wrong. urgot is such a bully, i still have yet to lose a 1v1 lane and rarely lose 2v2 lanes, despite playing against players i know are better than me.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
November 16 2010 19:57 GMT
#26
On November 17 2010 00:13 barbsq wrote:
i honestly cant tell you why i disliked sheen way back when i tried it. i think i'll revisit that sometime later today when patch comes out, esp since last time i tried it was pre triforce buff ^.^

i think the reason i dislike ie/lw build on urgot so much is that A) your q is effectively half of your dmg output and crits dont apply to it and B) urgot's autoattack range is kinda pathetic so that you really cant take full advantage of all that ie/lw has to offer means that it feels so suboptimal.

Also, i know you're not necessarily endorsing it, but i feel like urgot doesnt really benefit too much from dblade stacking, simply due to how much of a heavyweight he is in lane. Of all the ad types that could benefit from dblade stacking, i think urgot comes at the bottom of the pool, just because if you're ever put in the position that you need them to get an edge in lane, you're doing it wrong. urgot is such a bully, i still have yet to lose a 1v1 lane and rarely lose 2v2 lanes, despite playing against players i know are better than me.


I tend not to build any (primary) AD items, only those that offer it as a secondary or co-stat like bruta/manamune etc. specifically for the reasons outlined earlier. Hell if anything I'd go so far as to say Q should be 75% of damage output if done correctly (unless you have sheen/triforce)
Also I LOVE Triforce on Urgot. It is great for knocking down towers if you rush it (which I will admit I have stopped doing in favor of Bruta/Frozen heart after rushing manamune), though maybe getting Sheen after Bruta would work then only upgrading it if the game goes on that long...?

I also tried locket Urgot and yes the regen is insane, but I didn't find it was helping me in teamfights at all, rather it sort of works like lifesteal after a teamfight where everyone goes off to lick their wounds/farm minions to get health back.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 17 2010 18:09 GMT
#27
On November 17 2010 04:57 WaveofShadow wrote:
Show nested quote +
On November 17 2010 00:13 barbsq wrote:
i honestly cant tell you why i disliked sheen way back when i tried it. i think i'll revisit that sometime later today when patch comes out, esp since last time i tried it was pre triforce buff ^.^

i think the reason i dislike ie/lw build on urgot so much is that A) your q is effectively half of your dmg output and crits dont apply to it and B) urgot's autoattack range is kinda pathetic so that you really cant take full advantage of all that ie/lw has to offer means that it feels so suboptimal.

Also, i know you're not necessarily endorsing it, but i feel like urgot doesnt really benefit too much from dblade stacking, simply due to how much of a heavyweight he is in lane. Of all the ad types that could benefit from dblade stacking, i think urgot comes at the bottom of the pool, just because if you're ever put in the position that you need them to get an edge in lane, you're doing it wrong. urgot is such a bully, i still have yet to lose a 1v1 lane and rarely lose 2v2 lanes, despite playing against players i know are better than me.


I tend not to build any (primary) AD items, only those that offer it as a secondary or co-stat like bruta/manamune etc. specifically for the reasons outlined earlier. Hell if anything I'd go so far as to say Q should be 75% of damage output if done correctly (unless you have sheen/triforce)
Also I LOVE Triforce on Urgot. It is great for knocking down towers if you rush it (which I will admit I have stopped doing in favor of Bruta/Frozen heart after rushing manamune), though maybe getting Sheen after Bruta would work then only upgrading it if the game goes on that long...?

I also tried locket Urgot and yes the regen is insane, but I didn't find it was helping me in teamfights at all, rather it sort of works like lifesteal after a teamfight where everyone goes off to lick their wounds/farm minions to get health back.


I run locket over banshee's when I'm picking up armor and mr on other items and looking specifically to cut corners on gold, as it gives you much more hp/mana for gold than banshee's.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Tooplark
Profile Joined October 2008
United States3977 Posts
November 17 2010 19:49 GMT
#28
Locket Randuin's Atma's (7400) versus Manamune Banshee Frozbrain (7500):
+ Show Spoiler +
note: obviously there's no reason not to mix and match from the two groups but this setup is nicely even in gold value, both groups are highly selfsynergistic, and I can't see a build incorporating Locket AND Manamune.
The strong points of locket are that it gives you amazing staying power, builds from catalyst (also amazing staying power), actually gives you a source of hp regen and allows for much spamminess.
The strong points of Manamune are the large manapool, allowing for spamminess, the big early damage boost that keeps growing all game, and that Tear builds from a great opening item on Urgot.
I dunno. Urgot charges a tear fast enough that maybe he could pick one up after Locket, but I feel like Tear alone isn't helpful after locket and 4k gold with only 450 hp of survivability is kinda crappy on someone so naturally squishy as Urgot.


The BEAR build gives an early tear for a large mana pool, building nicely out of a strong opening item on Urgot (Meki), then +20 Attack Damage +2% of max mana for 1k gold - that's a lot of damage when Urgot needs it.

Opening Locket prevents Urgot from starting Meki, though he CAN rush a Catalyst which is stronger in lane than Tear. This trades the +1k manapool for +290 Health and a crazy heal on each levelup. The upgrade to locket leaves urgot with ~500 less mana and ~50 less damage (depending on how charged the Tear is) than manamune, but 430 health more, a heal/mregen aura, and a passive that amounts to in practice around 100 hp5 and 40 mp5. Also 10% CDR, which is pretty nice - that's 3 Qs per E instead of 2.

Randuin versus Banshee: Randuin's gives 150 less hp, no mana, and no MR, but 90 armor, 25 hp5, a mediocre passive and a sweet active. The active synergizes fantastically with urgot's ult (+130 armor and mr, so if you swap into the middle of their team you slow them all for 4 seconds) and you pick up another 15% CDR here.
Banshee's passive is useful, though not critical, on Urgot. It'll block the occasional spell, make it a little harder to interrupt your ult, and generally make you harder to take down. The mana also gives an additional 8 damage, putting this build ~70 damage ahead but 25% cdr behind.
I think Randuin's builds out of the better item here, Locket having lost some of its value at this point and HoG being imba as ever.

Atma's gives the first build some sorely needed damage - around 60 depending on your level, masteries, and fort pot. It's also 45 more armor.
Frozen Heart finally gets this build some CDR (disclaimer this order of build isn't necessary or anything either this is just a generalization for simplicity you can get neg cloak then glacial shroud or whatever you want) and the 500 mana is 10 more damage. The passive is another pain for any DPS you might face.

I dunno, I like my CDR on Urgot. I think the only real "choice" is Manamune vs Locket opening, and the rest is up to gameflow. Also I've played maybe 10 games with Urgot all on a smurf so don't take me 100% seriously.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2010-11-23 14:47:37
November 23 2010 14:37 GMT
#29
update on me with urgot ^^


i now fully realize i do not use "o shiiiii" summoner spells well, so i now go Teleport/Clairvoyance

clairvoyance helps me not die to stupid shit, and if people hide in the brush, i can clairvoyance and make sure i land the first e with w active, and do some damage (or just general "hey teammate, i bet your gonna die to whats hiding right HERE, so ill warn you the obvious way lol")

new item build

meki + 2 hp pots
tear of the goddess
level 1 boots
manamune
phage
level 2 boots (based on opponents)
frozen mallet
MR or Armor item (based on opponents)
atma's impaler

basically the item theme is
eliminate mana issues -> add some damage -> go tank/utility mode as you become less relevant damage wise -> atma's because you have enough hp to make it make sense


spell build: eqqeqrqw then priority r>q>w>e


big thing i noticed going e first instead of q

its 100 damage out the gate, its cheap on mana, and it doesnt obstruct with creeps (so you can play safer)

100 is notable damage, and you can just keep your mana in pocket for level 3 and beyond, or go hard at level 2 if you notice his hp like... under 200 (q is 60 a pop, youll get two of those off, plus the 100)

add in teammate harass and you can overpower a lane quite fast (and safely) as long as you stay patient until at least level 2

(side note im sure im lowish elo, i dont play a ton and aint level 30 yet, so grain of salt yada yada)
Never Forget. #TheRevolutionist
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
November 23 2010 20:17 GMT
#30
On November 23 2010 23:37 SaetZero wrote:
update on me with urgot ^^


i now fully realize i do not use "o shiiiii" summoner spells well, so i now go Teleport/Clairvoyance

clairvoyance helps me not die to stupid shit, and if people hide in the brush, i can clairvoyance and make sure i land the first e with w active, and do some damage (or just general "hey teammate, i bet your gonna die to whats hiding right HERE, so ill warn you the obvious way lol")

new item build

meki + 2 hp pots
tear of the goddess
level 1 boots
manamune
phage
level 2 boots (based on opponents)
frozen mallet
MR or Armor item (based on opponents)
atma's impaler

basically the item theme is
eliminate mana issues -> add some damage -> go tank/utility mode as you become less relevant damage wise -> atma's because you have enough hp to make it make sense


spell build: eqqeqrqw then priority r>q>w>e


big thing i noticed going e first instead of q

its 100 damage out the gate, its cheap on mana, and it doesnt obstruct with creeps (so you can play safer)

100 is notable damage, and you can just keep your mana in pocket for level 3 and beyond, or go hard at level 2 if you notice his hp like... under 200 (q is 60 a pop, youll get two of those off, plus the 100)

add in teammate harass and you can overpower a lane quite fast (and safely) as long as you stay patient until at least level 2

(side note im sure im lowish elo, i dont play a ton and aint level 30 yet, so grain of salt yada yada)


A couple things I feel I should mention.
Frozen Mallet is redundant as with enough CDR (hell, even without) you can have his shield constantly up by midgame and always be slowing people with ANY damage, as opposed to just autoattack damage (Q doesn't apply on-hit effects.) The health is sorta nice but the damage is meh.

As for your skill order, I use qe for lvls 1 and 2, then r>q>w>e. The shield is amazing for preventing counter harassment in lane, and the damage on e is pretty mediocre unless you have AP, which to be honest is something I never bothered to try. Urgot is all about spammable Q as early as you can get it because it hits REALLY hard and really fast with armor Pen.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
SaetZero
Profile Blog Joined December 2009
United States855 Posts
November 23 2010 20:33 GMT
#31
frozen mallet was mainly for the hp and damage, the slow is a bonus, and i dont like stealing golem buff from people who use it better, so my cdr isn't high enough to always garuntee a slow, but i see your point that... the monster hp helps atma's that little extra, i was using other hp items but i wanted a little more damage too, and phage early is a big help... might as well finish it imo

as far as first q or first e

maybe it changes at 30, but my q hits for 68, my e hits for 100

e is easier to land with creeps around
q is easier to land in open ground
e hits the side brush (since i generally dual lane) safely
q has more potential dps at the cost of more potential mana used
e can hit guys tower hugging way easier than q

i just like being able to constantly chip some hp here, some hp there, and just keep up a reasonable, mana efficient harass with e until level 3

then i have mana and i can bring the thunder ^^

do the numbers shift that hard towards making q better damage per mana than e with a good runebook at 30?
Never Forget. #TheRevolutionist
Tooplark
Profile Joined October 2008
United States3977 Posts
November 23 2010 21:23 GMT
#32
Frozen Mallet is 3k gold for 700 hp.
Giant's Belt is 1k gold for 500 hp.

Frozen MAllet is 3k gold for 20 damage.
Pickaxe is 975 gold for 25 damage.

Mallet is horribly inefficient in terms of base stats. MOST of what you pay for is the slow. Try Belt/Atmas for almost the same price.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
SaetZero
Profile Blog Joined December 2009
United States855 Posts
November 23 2010 22:10 GMT
#33
I'll look into it, but like i said I do like the slow it adds, since I tend to skimp on CDR.

But when you put it that way, ill look around ^^

Guess i got a little more of the "need to complete all items all the time!"
Never Forget. #TheRevolutionist
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
Last Edited: 2010-11-23 23:47:35
November 23 2010 23:47 GMT
#34
do the numbers shift that hard towards making q better damage per mana than e with a good runebook at 30?

In short, yes, but not exactly how you mean.
When you buy mp5/lvl seals, your early skills become much more spammable, especially with a meki start. Mana is not even an issue, rather it becomse 'how much damage can I do in a specific amount of time.'
Don't fall into the trap of E being 'easier to hit,' because that becomes a crutch for you not to perfect the Q skillshot. Ask Ezreal players how they do it.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
SaetZero
Profile Blog Joined December 2009
United States855 Posts
November 24 2010 01:13 GMT
#35
nah, i can hit with q fairly well, i just dont have the mp5 seals i guess, and mana becomes an issue... usually right as i hit 3 ~_~

ill hafta switch the method when i get the seals to support it
Never Forget. #TheRevolutionist
barbsq
Profile Joined November 2009
United States5348 Posts
November 24 2010 01:19 GMT
#36
btw, holy fuck locket is boss

comes highly recommended, ive started getting it first after manamune
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
Last Edited: 2010-12-02 05:53:23
December 02 2010 02:44 GMT
#37
Bump 'cause Da 'Got hasn't been talked about in a while.
I keep trying to go back to locket, I really do, I just find I have no use for it at all with my build.
I also wonder why there is no talk of buffing Urgot at all even though Riot KNOWS he is bottom tier.
(Honestly I think I'll be sad if they do buff him because then other people will actually use him and I won't be unique anymore.)
I would recommend people give him a try though. It is honestly a LOT of fun wrecking people during the laning phase, and on a personal note it's really helping me learn how to transfer my early-game advantage into late game teamfights/barons/whatnot.

In other news, I think I'm going to try the insane-o ArPen build tonight for fun. I'll just have to be a lot less aggressive than usual since I won't have Frozen Heart/Banshees/GA/Tri to beef me up.

UPDATE: Ok, tried the ArPen build with Locket to round me out.
I can't say I noticed myself doing much more damage than with Bruta/Triforce/MM, and if anything I was much squishier. To be fair there were a lot of squishies in the game, and 130 ArPen won't matter too much when you've only got 40 to begin with. I may have to give it another go another time.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
R04R
Profile Joined March 2009
United States1631 Posts
Last Edited: 2010-12-07 01:27:46
December 07 2010 01:21 GMT
#38
Hmm Mananume and locket? Interesting. I think Glacial Shroud is imba for the whole 20% cdr it gives for just armor and mana. I've been getting level 1 E and then R>Q>E>W. His E is too good for harrassing when you begin to level it.

I also tried stacking D-ring for his E but I wasn't too successful with that and reverted back to the standard build mid-game. Wasn't enough mana I guess.

After standard mananume frozen heart veil and maybe locket, would archangels be good for him?
His E has a decent AP ratio and his shield scales off AP also. Anyone want to test it out before I do? I'm not gonna play anymore today.

I know his early game is crucial and delaying mananume for early game damage is bad, but is opening dorans ring worth it? His E gets a really early boost with it, and the mana regen isn't too bad if you're running mana regen yellows blues and masteries.
ô¿ô
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
December 07 2010 03:51 GMT
#39
I dunno I still don't have much to say for E being a harassment tool when you have a spammable physical ranged HOMING attack. The shield scaling off AP is nice but as far as its viability ingame...I dunno.
In related news I have another build to try sometime soon which is somewhat related to this:
It seems a popular build with free Urgot week has been Locket --> Spirit Visage.
I've seen all sorts of stuff too from Atma's to LW to even Rylai's.
Apparently the slow on his shield isn't good enough for people so they want a mix of AP health and AD. (And apparently even though Q is physical damage the Rylai's slow DOES work with it.)
I don't none of this really makes sense to me aside from Locket, which I've never liked over Manamune in the first place, and building MM + Locket seems extremely redundant.
Any thoughts?

It HAS been fun stomping other new Urgot players all day though. Bad at skillshots + no idea how to use R = win.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
December 09 2010 00:01 GMT
#40
Progot is totally underrated.
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