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LotV Beta Balance Update - October 23

Forum Index > Legacy of the Void
116 CommentsPost a Reply
1 2 3 4 5 6 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 24 2015 01:49 GMT
#1
[image loading]


Here are the latest changes for the Legacy of the Void Beta.

Protoss

  • Carrier health decreased from 300 to 250.
  • Adept shields increased by 10.


Terran


  • The delay before a Siege Tank in Siege Mode firing when being dropped by a Medivac has been increased from 0.53 to 1.43 seconds.
  • Liberator
    • Starts with Defender Mode enabled.
    • Defender Mode range decreased to 5.
    • Defender Mode upgrade now increases its range by 4.
    • Upgrade requirement changed to Fusion Core.


Zerg


  • Lurker Den morph time increased from 71 to 86 seconds.


Bug Fixes


  • Fixed an issue that caused the Siege Tank to fire at the incorrect speed.
  • Casting Mass Recall with the Mothership while moving should now be more responsive.


For more information about these changes, check out David Kim’s community update.
Facebook Twitter Reddit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
mrarthursimon
Profile Joined August 2011
United States55 Posts
October 24 2015 01:56 GMT
#2
For those wanting to see these changes live the Olimoleague is going on right now, casted by BaseTradeTV featuring Solar, Byun, and a lot of other notable Korean players if you want to see how the changes actually play out in games. The DreamHack qualifiers today and tomorrow would also be good places to see people playing out the changes.
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
October 24 2015 02:01 GMT
#3
I like the liberator changes...?
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 24 2015 02:08 GMT
#4
Man, i'm fine with the liberator change, but, what's the point of decreasing the health of carriers (they still do the same damage and quite fast to even matter) or the increase to adept's shield (as if this Warhound 2.0 unit was struggling against fictive scenarios that only blizzard can conceive)
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 24 2015 02:11 GMT
#5
Forgot to mention, still no news about Parasitic bomb/8 armor ultralisk/invincible nydus ...
AdrianHealeyy
Profile Joined June 2015
114 Posts
October 24 2015 02:19 GMT
#6
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

I am against the changes for the liberator; the range was not the problem, neither was it's mid game usage (both with are now nerfed.)
Dumbledore
Profile Joined April 2011
Sweden725 Posts
October 24 2015 02:22 GMT
#7
There has been news about the nydus lol
Have a nice day ;)
Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
Last Edited: 2015-10-24 02:29:15
October 24 2015 02:28 GMT
#8
On October 24 2015 11:19 AdrianHealeyy wrote:
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

I am against the changes for the liberator; the range was not the problem, neither was it's mid game usage (both with are now nerfed.)


What would you consider the problem with liberator at the moment?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 24 2015 02:29 GMT
#9
On October 24 2015 11:19 AdrianHealeyy wrote:
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

I am against the changes for the liberator; the range was not the problem, neither was it's mid game usage (both with are now nerfed.)

Good luck tickling carriers with parasitic bomb, probably you'll end up kitted to death.
Anyway, you fail to see the problem , Blizzard is trying to make the carrier unit work at all costs (I have no Idea why , maybe because this expansion is protoss related) and it doesn't scales up (with current zerg/terran units) no matter how hard they try, why do you think liberator was introduced ?! or parasitic bomb was added ? (both were supposed to be effective counters but in the end , less than 3 weeks till release there's a big freaking mess regarding all 3 races air units)
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 24 2015 02:32 GMT
#10
On October 24 2015 11:08 HomeWorld wrote:
Man, i'm fine with the liberator change, but, what's the point of decreasing the health of carriers (they still do the same damage and quite fast to even matter) or the increase to adept's shield (as if this Warhound 2.0 unit was struggling against fictive scenarios that only blizzard can conceive)

warhound 2.0? the unit is garbage man, wake up LOL
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 24 2015 02:34 GMT
#11
On October 24 2015 11:32 ROOTFayth wrote:
Show nested quote +
On October 24 2015 11:08 HomeWorld wrote:
Man, i'm fine with the liberator change, but, what's the point of decreasing the health of carriers (they still do the same damage and quite fast to even matter) or the increase to adept's shield (as if this Warhound 2.0 unit was struggling against fictive scenarios that only blizzard can conceive)

warhound 2.0? the unit is garbage man, wake up LOL

That's exactly what i'm saying, the unit (adept) is garbage and ready for recycling.
Kokujin
Profile Joined July 2010
United States456 Posts
October 24 2015 02:36 GMT
#12
I can't believe TvZ ultras or parasitic bomb isn't being looked at. Alternatively ghost energy increase or snipe energy decrease would be nice
Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
October 24 2015 02:37 GMT
#13
On October 24 2015 11:34 HomeWorld wrote:
Show nested quote +
On October 24 2015 11:32 ROOTFayth wrote:
On October 24 2015 11:08 HomeWorld wrote:
Man, i'm fine with the liberator change, but, what's the point of decreasing the health of carriers (they still do the same damage and quite fast to even matter) or the increase to adept's shield (as if this Warhound 2.0 unit was struggling against fictive scenarios that only blizzard can conceive)

warhound 2.0? the unit is garbage man, wake up LOL

That's exactly what i'm saying, the unit (adept) is garbage and ready for recycling.


Fayth is commenting on the balance, while you are bypassing that entirely and commenting on the design (which you subjectively do not like, but a lot of other people do like)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-10-24 02:44:06
October 24 2015 02:42 GMT
#14
On October 24 2015 11:19 AdrianHealeyy wrote:
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

How does parasitic bomb deal with carriers? It doesn't pop interceptors anymore.


Zerg late game not even being talked about has me nervous.
Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
Last Edited: 2015-10-24 02:45:19
October 24 2015 02:44 GMT
#15
On October 24 2015 11:42 TheWinks wrote:
Show nested quote +
On October 24 2015 11:19 AdrianHealeyy wrote:
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

How does parasitic bomb deal with carriers? It doesn't pop interceptors anymore.


It's generally good to have vipers in an anti-carrier army because of abduct and if you get to high energy, you can drop like 8 clouds and a few abducts from half a dozen vipers and it adds a lot of value for the supply cost

While abduct becomes less effective fighting lower supply, lower HP units, parasitic bomb becomes more effective so it's much harder for the protoss to effectively mix in units like void rays.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-10-24 02:47:34
October 24 2015 02:46 GMT
#16
On October 24 2015 11:44 Cyro wrote:
Show nested quote +
On October 24 2015 11:42 TheWinks wrote:
On October 24 2015 11:19 AdrianHealeyy wrote:
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

How does parasitic bomb deal with carriers? It doesn't pop interceptors anymore.


It's generally good to have vipers in an anti-carrier army because of abduct and if you get to high energy, you can drop like 8 clouds and a few abducts from half a dozen vipers and it adds a lot of value for the supply cost

While abduct becomes less effective fighting lower supply, lower HP units, parasitic bomb becomes more effective so it's much harder for the protoss to effectively mix in units like void rays.

Vipers are amazing units, but my post was about parasitic bomb and carriers. Changing parasitic bomb would not impact the relationship between that ability and carriers.
Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
Last Edited: 2015-10-24 02:58:16
October 24 2015 02:49 GMT
#17
I lost a few carrier armies to zergs who threw a ton of parasitic bombs (like 6-15 bombs at the same time) due to losing too much health before getting units split or having difficulty retreating cleanly so i see that it's not neccesarily that useful if units are controlled perfectly - but it forces the protoss to control well and in certain ways, just to then deal a decent chunk of damage anyway and it's a great deterrence to the usual "oh he's building corruptor/ultralisk - throw in a dozen void rays" response.

If you can mix in 12 hydralisks or 8 vipers, it's clear which you want IMO! If they were 5 or maybe even 4 supply i'd say nah, build a couple to try and get lucky abducts and leave it - but they're 3 supply units so it's useful when supply is a factor, even against carriers.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 24 2015 02:49 GMT
#18
On October 24 2015 11:37 Cyro wrote:
Show nested quote +
On October 24 2015 11:34 HomeWorld wrote:
On October 24 2015 11:32 ROOTFayth wrote:
On October 24 2015 11:08 HomeWorld wrote:
Man, i'm fine with the liberator change, but, what's the point of decreasing the health of carriers (they still do the same damage and quite fast to even matter) or the increase to adept's shield (as if this Warhound 2.0 unit was struggling against fictive scenarios that only blizzard can conceive)

warhound 2.0? the unit is garbage man, wake up LOL

That's exactly what i'm saying, the unit (adept) is garbage and ready for recycling.


Fayth is commenting on the balance, while you are bypassing that entirely and commenting on the design (which you subjectively do not like, but a lot of other people do like)

For sure I fail to understand what you're trying to say (with a good reason, you're not making any sense). Probably this is just another meaningless post to bolster your post count (as usual)

User was warned for this post
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 24 2015 03:06 GMT
#19
Big changes to Terran, making me all grumbly. Grumble grumble grumble.
ProgamerAustralian alcohol user follow @iaguzSC2
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 24 2015 03:08 GMT
#20
What is the new effective range of the Liberator? Or, what is the radius of its ability?
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