• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:24
CEST 11:24
KST 18:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End3Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!42Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10649 users

LotV Beta Balance Update - October 23

Forum Index > Legacy of the Void
116 CommentsPost a Reply
1 2 3 4 5 6 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 24 2015 01:49 GMT
#1
[image loading]


Here are the latest changes for the Legacy of the Void Beta.

Protoss

  • Carrier health decreased from 300 to 250.
  • Adept shields increased by 10.


Terran


  • The delay before a Siege Tank in Siege Mode firing when being dropped by a Medivac has been increased from 0.53 to 1.43 seconds.
  • Liberator
    • Starts with Defender Mode enabled.
    • Defender Mode range decreased to 5.
    • Defender Mode upgrade now increases its range by 4.
    • Upgrade requirement changed to Fusion Core.


Zerg


  • Lurker Den morph time increased from 71 to 86 seconds.


Bug Fixes


  • Fixed an issue that caused the Siege Tank to fire at the incorrect speed.
  • Casting Mass Recall with the Mothership while moving should now be more responsive.


For more information about these changes, check out David Kim’s community update.
Facebook Twitter Reddit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
mrarthursimon
Profile Joined August 2011
United States55 Posts
October 24 2015 01:56 GMT
#2
For those wanting to see these changes live the Olimoleague is going on right now, casted by BaseTradeTV featuring Solar, Byun, and a lot of other notable Korean players if you want to see how the changes actually play out in games. The DreamHack qualifiers today and tomorrow would also be good places to see people playing out the changes.
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
October 24 2015 02:01 GMT
#3
I like the liberator changes...?
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 24 2015 02:08 GMT
#4
Man, i'm fine with the liberator change, but, what's the point of decreasing the health of carriers (they still do the same damage and quite fast to even matter) or the increase to adept's shield (as if this Warhound 2.0 unit was struggling against fictive scenarios that only blizzard can conceive)
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 24 2015 02:11 GMT
#5
Forgot to mention, still no news about Parasitic bomb/8 armor ultralisk/invincible nydus ...
AdrianHealeyy
Profile Joined June 2015
114 Posts
October 24 2015 02:19 GMT
#6
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

I am against the changes for the liberator; the range was not the problem, neither was it's mid game usage (both with are now nerfed.)
Dumbledore
Profile Joined April 2011
Sweden725 Posts
October 24 2015 02:22 GMT
#7
There has been news about the nydus lol
Have a nice day ;)
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2015-10-24 02:29:15
October 24 2015 02:28 GMT
#8
On October 24 2015 11:19 AdrianHealeyy wrote:
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

I am against the changes for the liberator; the range was not the problem, neither was it's mid game usage (both with are now nerfed.)


What would you consider the problem with liberator at the moment?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 24 2015 02:29 GMT
#9
On October 24 2015 11:19 AdrianHealeyy wrote:
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

I am against the changes for the liberator; the range was not the problem, neither was it's mid game usage (both with are now nerfed.)

Good luck tickling carriers with parasitic bomb, probably you'll end up kitted to death.
Anyway, you fail to see the problem , Blizzard is trying to make the carrier unit work at all costs (I have no Idea why , maybe because this expansion is protoss related) and it doesn't scales up (with current zerg/terran units) no matter how hard they try, why do you think liberator was introduced ?! or parasitic bomb was added ? (both were supposed to be effective counters but in the end , less than 3 weeks till release there's a big freaking mess regarding all 3 races air units)
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 24 2015 02:32 GMT
#10
On October 24 2015 11:08 HomeWorld wrote:
Man, i'm fine with the liberator change, but, what's the point of decreasing the health of carriers (they still do the same damage and quite fast to even matter) or the increase to adept's shield (as if this Warhound 2.0 unit was struggling against fictive scenarios that only blizzard can conceive)

warhound 2.0? the unit is garbage man, wake up LOL
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 24 2015 02:34 GMT
#11
On October 24 2015 11:32 ROOTFayth wrote:
Show nested quote +
On October 24 2015 11:08 HomeWorld wrote:
Man, i'm fine with the liberator change, but, what's the point of decreasing the health of carriers (they still do the same damage and quite fast to even matter) or the increase to adept's shield (as if this Warhound 2.0 unit was struggling against fictive scenarios that only blizzard can conceive)

warhound 2.0? the unit is garbage man, wake up LOL

That's exactly what i'm saying, the unit (adept) is garbage and ready for recycling.
Kokujin
Profile Joined July 2010
United States456 Posts
October 24 2015 02:36 GMT
#12
I can't believe TvZ ultras or parasitic bomb isn't being looked at. Alternatively ghost energy increase or snipe energy decrease would be nice
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
October 24 2015 02:37 GMT
#13
On October 24 2015 11:34 HomeWorld wrote:
Show nested quote +
On October 24 2015 11:32 ROOTFayth wrote:
On October 24 2015 11:08 HomeWorld wrote:
Man, i'm fine with the liberator change, but, what's the point of decreasing the health of carriers (they still do the same damage and quite fast to even matter) or the increase to adept's shield (as if this Warhound 2.0 unit was struggling against fictive scenarios that only blizzard can conceive)

warhound 2.0? the unit is garbage man, wake up LOL

That's exactly what i'm saying, the unit (adept) is garbage and ready for recycling.


Fayth is commenting on the balance, while you are bypassing that entirely and commenting on the design (which you subjectively do not like, but a lot of other people do like)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-10-24 02:44:06
October 24 2015 02:42 GMT
#14
On October 24 2015 11:19 AdrianHealeyy wrote:
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

How does parasitic bomb deal with carriers? It doesn't pop interceptors anymore.


Zerg late game not even being talked about has me nervous.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2015-10-24 02:45:19
October 24 2015 02:44 GMT
#15
On October 24 2015 11:42 TheWinks wrote:
Show nested quote +
On October 24 2015 11:19 AdrianHealeyy wrote:
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

How does parasitic bomb deal with carriers? It doesn't pop interceptors anymore.


It's generally good to have vipers in an anti-carrier army because of abduct and if you get to high energy, you can drop like 8 clouds and a few abducts from half a dozen vipers and it adds a lot of value for the supply cost

While abduct becomes less effective fighting lower supply, lower HP units, parasitic bomb becomes more effective so it's much harder for the protoss to effectively mix in units like void rays.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-10-24 02:47:34
October 24 2015 02:46 GMT
#16
On October 24 2015 11:44 Cyro wrote:
Show nested quote +
On October 24 2015 11:42 TheWinks wrote:
On October 24 2015 11:19 AdrianHealeyy wrote:
Parasitic bomb is quite necessary with current carriers; so if you change one, you have to change the other.

How does parasitic bomb deal with carriers? It doesn't pop interceptors anymore.


It's generally good to have vipers in an anti-carrier army because of abduct and if you get to high energy, you can drop like 8 clouds and a few abducts from half a dozen vipers and it adds a lot of value for the supply cost

While abduct becomes less effective fighting lower supply, lower HP units, parasitic bomb becomes more effective so it's much harder for the protoss to effectively mix in units like void rays.

Vipers are amazing units, but my post was about parasitic bomb and carriers. Changing parasitic bomb would not impact the relationship between that ability and carriers.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2015-10-24 02:58:16
October 24 2015 02:49 GMT
#17
I lost a few carrier armies to zergs who threw a ton of parasitic bombs (like 6-15 bombs at the same time) due to losing too much health before getting units split or having difficulty retreating cleanly so i see that it's not neccesarily that useful if units are controlled perfectly - but it forces the protoss to control well and in certain ways, just to then deal a decent chunk of damage anyway and it's a great deterrence to the usual "oh he's building corruptor/ultralisk - throw in a dozen void rays" response.

If you can mix in 12 hydralisks or 8 vipers, it's clear which you want IMO! If they were 5 or maybe even 4 supply i'd say nah, build a couple to try and get lucky abducts and leave it - but they're 3 supply units so it's useful when supply is a factor, even against carriers.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 24 2015 02:49 GMT
#18
On October 24 2015 11:37 Cyro wrote:
Show nested quote +
On October 24 2015 11:34 HomeWorld wrote:
On October 24 2015 11:32 ROOTFayth wrote:
On October 24 2015 11:08 HomeWorld wrote:
Man, i'm fine with the liberator change, but, what's the point of decreasing the health of carriers (they still do the same damage and quite fast to even matter) or the increase to adept's shield (as if this Warhound 2.0 unit was struggling against fictive scenarios that only blizzard can conceive)

warhound 2.0? the unit is garbage man, wake up LOL

That's exactly what i'm saying, the unit (adept) is garbage and ready for recycling.


Fayth is commenting on the balance, while you are bypassing that entirely and commenting on the design (which you subjectively do not like, but a lot of other people do like)

For sure I fail to understand what you're trying to say (with a good reason, you're not making any sense). Probably this is just another meaningless post to bolster your post count (as usual)

User was warned for this post
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 24 2015 03:06 GMT
#19
Big changes to Terran, making me all grumbly. Grumble grumble grumble.
ProgamerAustralian alcohol user follow @iaguzSC2
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 24 2015 03:08 GMT
#20
What is the new effective range of the Liberator? Or, what is the radius of its ability?
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2086
910 877
PianO 796
Killer 608
Larva 411
Soulkey 312
EffOrt 279
ZerO 184
Mind 176
Sexy 98
[ Show more ]
Mong 62
sSak 41
ZergMaN 35
Bale 29
sorry 21
Terrorterran 9
Counter-Strike
olofmeister1776
zeus218
kRYSTAL_54
edward18
Super Smash Bros
Mew2King101
Other Games
summit1g6119
singsing1609
ceh9657
crisheroes210
ZerO(Twitch)7
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV771
• lizZardDota2312
League of Legends
• Stunt487
• HappyZerGling121
Upcoming Events
Afreeca Starleague
36m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1h 36m
The Patches Monday
6h 36m
Afreeca Starleague
1d
Sharp vs Shinee
Action vs Shine
GSL
1d 1h
PiGosaur Cup
1d 14h
Replay Cast
1d 23h
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.