• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:11
CET 17:11
KST 01:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1752 users

LotV Beta Balance Update - October 23 - Page 6

Forum Index > Legacy of the Void
116 CommentsPost a Reply
Prev 1 4 5 6 All
halomonian
Profile Joined January 2012
Brazil255 Posts
October 25 2015 23:05 GMT
#101
I still think Adepts, as they are now, should be higher tech. They overlap too much with the stalkers at the gateway tech and i think it would be nice as twilight council/templar archives tech or even a new tech building like we had with the observatory and the arbiter tribunal back in bw.
thoughts in chaos | enjOy[dream]
NyxNax
Profile Joined March 2014
United States227 Posts
October 26 2015 00:26 GMT
#102
What i dont get is the delay on siege tank firing when dropping a sieged tank..

I mean whats the whole point of picking them up while sieged if the firing delay is almost as long as it takes to siege???

Why not make the delay when you pick the siege tank up instead? Show a little animation of something lowering to pick it up(Like a magnet they use to pick up cars). To me that seems to make more sense, but i'll just say I could be completely wrong. And they could still have a tiny delay before it fires as well,
parkufarku
Profile Blog Joined March 2014
882 Posts
October 26 2015 01:03 GMT
#103
On October 26 2015 09:26 NyxNax wrote:
What i dont get is the delay on siege tank firing when dropping a sieged tank..

I mean whats the whole point of picking them up while sieged if the firing delay is almost as long as it takes to siege???

Why not make the delay when you pick the siege tank up instead? Show a little animation of something lowering to pick it up(Like a magnet they use to pick up cars). To me that seems to make more sense, but i'll just say I could be completely wrong. And they could still have a tiny delay before it fires as well,


Because the entire idea behind picking up while sieged is not only used for offensive purposes but to save your tanks while they are sieged?
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 26 2015 01:04 GMT
#104
On October 24 2015 22:45 Big J wrote:
Show nested quote +
On October 24 2015 22:30 TimeSpiral wrote:
These are humongous nerfs to Terran, lol. My god.

On October 24 2015 20:00 StarscreamG1 wrote:
The liberator change was needed because of the maps. But can someone explain the lurker den time nerf? It already takes a lot of time.


I get that there were one or two mineral patches, in the nat and some third bases, on some maps, that were one or two squares out of range ... so if the Terran tech-rushed and attacked a greedy Zerg, some damage could be done. So, nerf the casting range by a little bit ... But a 61% reduction initially? Then an upgrade in the fusion core to return it to a 30% nerf of the original version?

And the tanks firing cool down after drop increased by 275%?

I mean ... this seems extreme.

I thought the cast range was 9 before, can anyone confirm what number it was before the patch? And the liberator thing is also quite a buff in certain situations, especially defensively early on when you suddenly have a quite some extra resources from not researching the upgrade and still can use the defender mode.


I'm almost certain it was 13 ... that's still what it says on Liquipedia for the Liberator. But, I don't know. I could be wrong. Either way, it's a huge nerf. The Liberator is a glass cannon, and the targeting area is essentially the same as a Marine (exactly the same, except that it can't move). If it's that close to it's targeting area, then it's flanks are even more exposed than they already were, because now the Lib is significantly closer to the action.

The delayed cost of 150/150 plus a techlab is nice, but now we need a fusion core and a 150/150 upgrade, and a tech lab--fucking lol!--so expect to never see range researched except for late-game (if people even bother).

I've seen some try and dice this up as a buff -- definitely not Terran players saying this. This is--without question, in my mind--a nerf, and it's a gigantic one, as I tried to explain in my original comment.

The Medivac drop siege timing is extremely slow now. I mean, I get it why they're doing this, but now it just feel unresponsive. You have time to think to yourself, "what's happening? Why isn't my tank shooting?" Then it shoots. It's stupid.

But, maybe I'm wrong and the tank drop is supposed to be purely defensive, to individually with two units a piece dodge the new point-and-kill abilities of Zerg and Protoss. *shrugs*
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2015-10-26 03:10:16
October 26 2015 02:48 GMT
#105
On October 26 2015 10:04 TimeSpiral wrote:
Show nested quote +
On October 24 2015 22:45 Big J wrote:
On October 24 2015 22:30 TimeSpiral wrote:
These are humongous nerfs to Terran, lol. My god.

On October 24 2015 20:00 StarscreamG1 wrote:
The liberator change was needed because of the maps. But can someone explain the lurker den time nerf? It already takes a lot of time.


I get that there were one or two mineral patches, in the nat and some third bases, on some maps, that were one or two squares out of range ... so if the Terran tech-rushed and attacked a greedy Zerg, some damage could be done. So, nerf the casting range by a little bit ... But a 61% reduction initially? Then an upgrade in the fusion core to return it to a 30% nerf of the original version?

And the tanks firing cool down after drop increased by 275%?

I mean ... this seems extreme.

I thought the cast range was 9 before, can anyone confirm what number it was before the patch? And the liberator thing is also quite a buff in certain situations, especially defensively early on when you suddenly have a quite some extra resources from not researching the upgrade and still can use the defender mode.


I'm almost certain it was 13 ... that's still what it says on Liquipedia for the Liberator. But, I don't know. I could be wrong. Either way, it's a huge nerf. The Liberator is a glass cannon, and the targeting area is essentially the same as a Marine (exactly the same, except that it can't move). If it's that close to it's targeting area, then it's flanks are even more exposed than they already were, because now the Lib is significantly closer to the action.

The delayed cost of 150/150 plus a techlab is nice, but now we need a fusion core and a 150/150 upgrade, and a tech lab--fucking lol!--so expect to never see range researched except for late-game (if people even bother).

I've seen some try and dice this up as a buff -- definitely not Terran players saying this. This is--without question, in my mind--a nerf, and it's a gigantic one, as I tried to explain in my original comment.

The Medivac drop siege timing is extremely slow now. I mean, I get it why they're doing this, but now it just feel unresponsive. You have time to think to yourself, "what's happening? Why isn't my tank shooting?" Then it shoots. It's stupid.

But, maybe I'm wrong and the tank drop is supposed to be purely defensive, to individually with two units a piece dodge the new point-and-kill abilities of Zerg and Protoss. *shrugs*


Cast range for the ablity was 9, the weapon range is 13. It made little sense because even with the extended range from the AoE of the ability, the range was only 11.5
In Somnis Veritas
Big J
Profile Joined March 2011
Austria16289 Posts
October 26 2015 02:55 GMT
#106
the liberators weapon range was and I think still is 13. the cast range of the circle is 5(+4) and I think it was previously 9 as well.
you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-10-26 03:14:45
October 26 2015 03:14 GMT
#107
On October 26 2015 11:55 Big J wrote:
the liberators weapon range was and I think still is 13. the cast range of the circle is 5(+4) and I think it was previously 9 as well.
you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle.


I think the radius is a few range longer than you're giving it - 5(+4) + 6 for circle edge.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 26 2015 15:08 GMT
#108
On October 26 2015 11:55 Big J wrote:
the liberators weapon range was and I think still is 13. the cast range of the circle is 5(+4) and I think it was previously 9 as well.
you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle.


On October 26 2015 12:14 Cyro wrote:
Show nested quote +
On October 26 2015 11:55 Big J wrote:
the liberators weapon range was and I think still is 13. the cast range of the circle is 5(+4) and I think it was previously 9 as well.
you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle.


I think the radius is a few range longer than you're giving it - 5(+4) + 6 for circle edge.


I assumed it was something like that. That makes this nerf a little more interesting. The fusion core + upgrade is going to come so late, it essentially removes full functionality from the majority of games. Part of me wishes they would have given a little something, maybe slightly reducing the time it takes to deactivate Defender Mode.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-10-26 18:53:37
October 26 2015 18:49 GMT
#109
I assumed it was something like that. That makes this nerf a little more interesting. The fusion core + upgrade is going to come so late, it essentially removes full functionality from the majority of games.


It's a big buff in a few ways, just faced a terran hitting before 7 mins with stim, 2-4 medivacs, liberators rallied and third base now that you don't have to worry about researching - the range doesn't change much, they have 10 range starting out so it's enough to bypass photon overcharge and comfortably get guarded by marines with some extra range.

Went 1gate-nexus-core-stargate (for a phoenix blob) and failed to hold it both times. Got adept upgrade the second time, didn't help that much. It seems like a very strong style.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Big J
Profile Joined March 2011
Austria16289 Posts
October 26 2015 20:47 GMT
#110
Btw, anybody know if there is another balance update this beta or will this mess be released?
Aquila-
Profile Blog Joined April 2011
516 Posts
October 26 2015 20:50 GMT
#111
On October 27 2015 05:47 Big J wrote:
Btw, anybody know if there is another balance update this beta or will this mess be released?



They just said the beta is going to end very soon so probably no patch before release. They will wait till everyone has bought the game and then hit hard with the nerfs.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
October 26 2015 22:24 GMT
#112
On October 27 2015 05:47 Big J wrote:
Btw, anybody know if there is another balance update this beta or will this mess be released?


They're balance updating like every week ATM
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Clear World
Profile Joined April 2015
125 Posts
Last Edited: 2015-10-26 23:00:46
October 26 2015 22:48 GMT
#113
On October 27 2015 07:24 Cyro wrote:
Show nested quote +
On October 27 2015 05:47 Big J wrote:
Btw, anybody know if there is another balance update this beta or will this mess be released?


They're balance updating like every week ATM



This just makes me sad since they could have been more 'active' all thoughout the beta
:p <-- this is my sarcasm face
91matt
Profile Joined March 2013
United Kingdom147 Posts
October 26 2015 23:32 GMT
#114
disruptors are a terrible unit for the game, they need to be addressed.
Beliskner
Profile Joined August 2015
111 Posts
October 26 2015 23:42 GMT
#115
On October 27 2015 08:32 91matt wrote:
disruptors are a terrible unit for the game, they need to be addressed.


Great points with well thought out reasoning and solutions. Thank you
91matt
Profile Joined March 2013
United Kingdom147 Posts
October 26 2015 23:46 GMT
#116
On October 27 2015 08:42 Beliskner wrote:
Show nested quote +
On October 27 2015 08:32 91matt wrote:
disruptors are a terrible unit for the game, they need to be addressed.


Great points with well thought out reasoning and solutions. Thank you


I keep it concise
bObA
Profile Joined May 2012
France300 Posts
October 27 2015 12:13 GMT
#117
With the new patch ( I am talking as a terran player ) Cyclones are still useless, Tanks drops are now almost useless and even with a bunch of marauders ghosts, ultras are still IMBAs !
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 626
BRAT_OK 85
Livibee 41
StarCraft: Brood War
Jaedong 1555
EffOrt 1367
GuemChi 1197
Stork 706
Light 634
Snow 430
Larva 427
Mini 350
Barracks 232
Rush 232
[ Show more ]
Leta 116
sSak 116
hero 116
JYJ45
Backho 38
Aegong 35
sorry 31
zelot 27
soO 22
Terrorterran 21
HiyA 13
scan(afreeca) 12
Bale 9
Dota 2
qojqva3422
420jenkins265
syndereN238
Other Games
singsing2101
Sick379
DeMusliM375
crisheroes348
Lowko272
Hui .192
Liquid`VortiX137
oskar117
KnowMe95
XcaliburYe60
QueenE34
Trikslyr20
Organizations
Counter-Strike
PGL207
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2651
• WagamamaTV507
League of Legends
• Nemesis4398
• TFBlade864
Other Games
• tFFMrPink 8
• Shiphtur3
Upcoming Events
LAN Event
1h 49m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
10h 49m
CranKy Ducklings
17h 49m
IPSL
1d 1h
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
1d 1h
BSL 21
1d 3h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 6h
Sparkling Tuna Cup
1d 17h
WardiTV Korean Royale
1d 19h
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
[ Show More ]
LAN Event
2 days
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.