LotV Beta Balance Update - October 23 - Page 6
Forum Index > Legacy of the Void |
halomonian
Brazil255 Posts
| ||
NyxNax
United States227 Posts
I mean whats the whole point of picking them up while sieged if the firing delay is almost as long as it takes to siege??? Why not make the delay when you pick the siege tank up instead? Show a little animation of something lowering to pick it up(Like a magnet they use to pick up cars). To me that seems to make more sense, but i'll just say I could be completely wrong. And they could still have a tiny delay before it fires as well, | ||
parkufarku
882 Posts
On October 26 2015 09:26 NyxNax wrote: What i dont get is the delay on siege tank firing when dropping a sieged tank.. I mean whats the whole point of picking them up while sieged if the firing delay is almost as long as it takes to siege??? Why not make the delay when you pick the siege tank up instead? Show a little animation of something lowering to pick it up(Like a magnet they use to pick up cars). To me that seems to make more sense, but i'll just say I could be completely wrong. And they could still have a tiny delay before it fires as well, Because the entire idea behind picking up while sieged is not only used for offensive purposes but to save your tanks while they are sieged? | ||
TimeSpiral
United States1010 Posts
On October 24 2015 22:45 Big J wrote: I thought the cast range was 9 before, can anyone confirm what number it was before the patch? And the liberator thing is also quite a buff in certain situations, especially defensively early on when you suddenly have a quite some extra resources from not researching the upgrade and still can use the defender mode. I'm almost certain it was 13 ... that's still what it says on Liquipedia for the Liberator. But, I don't know. I could be wrong. Either way, it's a huge nerf. The Liberator is a glass cannon, and the targeting area is essentially the same as a Marine (exactly the same, except that it can't move). If it's that close to it's targeting area, then it's flanks are even more exposed than they already were, because now the Lib is significantly closer to the action. The delayed cost of 150/150 plus a techlab is nice, but now we need a fusion core and a 150/150 upgrade, and a tech lab--fucking lol!--so expect to never see range researched except for late-game (if people even bother). I've seen some try and dice this up as a buff -- definitely not Terran players saying this. This is--without question, in my mind--a nerf, and it's a gigantic one, as I tried to explain in my original comment. The Medivac drop siege timing is extremely slow now. I mean, I get it why they're doing this, but now it just feel unresponsive. You have time to think to yourself, "what's happening? Why isn't my tank shooting?" Then it shoots. It's stupid. But, maybe I'm wrong and the tank drop is supposed to be purely defensive, to individually with two units a piece dodge the new point-and-kill abilities of Zerg and Protoss. *shrugs* | ||
Pursuit_
United States1330 Posts
On October 26 2015 10:04 TimeSpiral wrote: I'm almost certain it was 13 ... that's still what it says on Liquipedia for the Liberator. But, I don't know. I could be wrong. Either way, it's a huge nerf. The Liberator is a glass cannon, and the targeting area is essentially the same as a Marine (exactly the same, except that it can't move). If it's that close to it's targeting area, then it's flanks are even more exposed than they already were, because now the Lib is significantly closer to the action. The delayed cost of 150/150 plus a techlab is nice, but now we need a fusion core and a 150/150 upgrade, and a tech lab--fucking lol!--so expect to never see range researched except for late-game (if people even bother). I've seen some try and dice this up as a buff -- definitely not Terran players saying this. This is--without question, in my mind--a nerf, and it's a gigantic one, as I tried to explain in my original comment. The Medivac drop siege timing is extremely slow now. I mean, I get it why they're doing this, but now it just feel unresponsive. You have time to think to yourself, "what's happening? Why isn't my tank shooting?" Then it shoots. It's stupid. But, maybe I'm wrong and the tank drop is supposed to be purely defensive, to individually with two units a piece dodge the new point-and-kill abilities of Zerg and Protoss. *shrugs* Cast range for the ablity was 9, the weapon range is 13. It made little sense because even with the extended range from the AoE of the ability, the range was only 11.5 | ||
Big J
Austria16289 Posts
you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle. | ||
Cyro
United Kingdom20275 Posts
On October 26 2015 11:55 Big J wrote: the liberators weapon range was and I think still is 13. the cast range of the circle is 5(+4) and I think it was previously 9 as well. you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle. I think the radius is a few range longer than you're giving it - 5(+4) + 6 for circle edge. | ||
TimeSpiral
United States1010 Posts
On October 26 2015 11:55 Big J wrote: the liberators weapon range was and I think still is 13. the cast range of the circle is 5(+4) and I think it was previously 9 as well. you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle. On October 26 2015 12:14 Cyro wrote: I think the radius is a few range longer than you're giving it - 5(+4) + 6 for circle edge. I assumed it was something like that. That makes this nerf a little more interesting. The fusion core + upgrade is going to come so late, it essentially removes full functionality from the majority of games. Part of me wishes they would have given a little something, maybe slightly reducing the time it takes to deactivate Defender Mode. | ||
Cyro
United Kingdom20275 Posts
I assumed it was something like that. That makes this nerf a little more interesting. The fusion core + upgrade is going to come so late, it essentially removes full functionality from the majority of games. It's a big buff in a few ways, just faced a terran hitting before 7 mins with stim, 2-4 medivacs, liberators rallied and third base now that you don't have to worry about researching - the range doesn't change much, they have 10 range starting out so it's enough to bypass photon overcharge and comfortably get guarded by marines with some extra range. Went 1gate-nexus-core-stargate (for a phoenix blob) and failed to hold it both times. Got adept upgrade the second time, didn't help that much. It seems like a very strong style. | ||
Big J
Austria16289 Posts
| ||
Aquila-
516 Posts
On October 27 2015 05:47 Big J wrote: Btw, anybody know if there is another balance update this beta or will this mess be released? They just said the beta is going to end very soon so probably no patch before release. They will wait till everyone has bought the game and then hit hard with the nerfs. | ||
Cyro
United Kingdom20275 Posts
On October 27 2015 05:47 Big J wrote: Btw, anybody know if there is another balance update this beta or will this mess be released? They're balance updating like every week ATM | ||
Clear World
125 Posts
This just makes me sad since they could have been more 'active' all thoughout the beta | ||
91matt
United Kingdom147 Posts
| ||
Beliskner
111 Posts
On October 27 2015 08:32 91matt wrote: disruptors are a terrible unit for the game, they need to be addressed. Great points with well thought out reasoning and solutions. Thank you | ||
91matt
United Kingdom147 Posts
On October 27 2015 08:42 Beliskner wrote: Great points with well thought out reasoning and solutions. Thank you I keep it concise | ||
bObA
France300 Posts
| ||
| ||