• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:10
CEST 20:10
KST 03:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes155BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon Why Storm Should NOT Be Nerfed – A Core Part of Pr
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Soulkey on ASL S20 ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1958 users

LotV Beta Balance Update - October 23 - Page 6

Forum Index > Legacy of the Void
116 CommentsPost a Reply
Prev 1 4 5 6 All
halomonian
Profile Joined January 2012
Brazil255 Posts
October 25 2015 23:05 GMT
#101
I still think Adepts, as they are now, should be higher tech. They overlap too much with the stalkers at the gateway tech and i think it would be nice as twilight council/templar archives tech or even a new tech building like we had with the observatory and the arbiter tribunal back in bw.
thoughts in chaos | enjOy[dream]
NyxNax
Profile Joined March 2014
United States227 Posts
October 26 2015 00:26 GMT
#102
What i dont get is the delay on siege tank firing when dropping a sieged tank..

I mean whats the whole point of picking them up while sieged if the firing delay is almost as long as it takes to siege???

Why not make the delay when you pick the siege tank up instead? Show a little animation of something lowering to pick it up(Like a magnet they use to pick up cars). To me that seems to make more sense, but i'll just say I could be completely wrong. And they could still have a tiny delay before it fires as well,
parkufarku
Profile Blog Joined March 2014
882 Posts
October 26 2015 01:03 GMT
#103
On October 26 2015 09:26 NyxNax wrote:
What i dont get is the delay on siege tank firing when dropping a sieged tank..

I mean whats the whole point of picking them up while sieged if the firing delay is almost as long as it takes to siege???

Why not make the delay when you pick the siege tank up instead? Show a little animation of something lowering to pick it up(Like a magnet they use to pick up cars). To me that seems to make more sense, but i'll just say I could be completely wrong. And they could still have a tiny delay before it fires as well,


Because the entire idea behind picking up while sieged is not only used for offensive purposes but to save your tanks while they are sieged?
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 26 2015 01:04 GMT
#104
On October 24 2015 22:45 Big J wrote:
Show nested quote +
On October 24 2015 22:30 TimeSpiral wrote:
These are humongous nerfs to Terran, lol. My god.

On October 24 2015 20:00 StarscreamG1 wrote:
The liberator change was needed because of the maps. But can someone explain the lurker den time nerf? It already takes a lot of time.


I get that there were one or two mineral patches, in the nat and some third bases, on some maps, that were one or two squares out of range ... so if the Terran tech-rushed and attacked a greedy Zerg, some damage could be done. So, nerf the casting range by a little bit ... But a 61% reduction initially? Then an upgrade in the fusion core to return it to a 30% nerf of the original version?

And the tanks firing cool down after drop increased by 275%?

I mean ... this seems extreme.

I thought the cast range was 9 before, can anyone confirm what number it was before the patch? And the liberator thing is also quite a buff in certain situations, especially defensively early on when you suddenly have a quite some extra resources from not researching the upgrade and still can use the defender mode.


I'm almost certain it was 13 ... that's still what it says on Liquipedia for the Liberator. But, I don't know. I could be wrong. Either way, it's a huge nerf. The Liberator is a glass cannon, and the targeting area is essentially the same as a Marine (exactly the same, except that it can't move). If it's that close to it's targeting area, then it's flanks are even more exposed than they already were, because now the Lib is significantly closer to the action.

The delayed cost of 150/150 plus a techlab is nice, but now we need a fusion core and a 150/150 upgrade, and a tech lab--fucking lol!--so expect to never see range researched except for late-game (if people even bother).

I've seen some try and dice this up as a buff -- definitely not Terran players saying this. This is--without question, in my mind--a nerf, and it's a gigantic one, as I tried to explain in my original comment.

The Medivac drop siege timing is extremely slow now. I mean, I get it why they're doing this, but now it just feel unresponsive. You have time to think to yourself, "what's happening? Why isn't my tank shooting?" Then it shoots. It's stupid.

But, maybe I'm wrong and the tank drop is supposed to be purely defensive, to individually with two units a piece dodge the new point-and-kill abilities of Zerg and Protoss. *shrugs*
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2015-10-26 03:10:16
October 26 2015 02:48 GMT
#105
On October 26 2015 10:04 TimeSpiral wrote:
Show nested quote +
On October 24 2015 22:45 Big J wrote:
On October 24 2015 22:30 TimeSpiral wrote:
These are humongous nerfs to Terran, lol. My god.

On October 24 2015 20:00 StarscreamG1 wrote:
The liberator change was needed because of the maps. But can someone explain the lurker den time nerf? It already takes a lot of time.


I get that there were one or two mineral patches, in the nat and some third bases, on some maps, that were one or two squares out of range ... so if the Terran tech-rushed and attacked a greedy Zerg, some damage could be done. So, nerf the casting range by a little bit ... But a 61% reduction initially? Then an upgrade in the fusion core to return it to a 30% nerf of the original version?

And the tanks firing cool down after drop increased by 275%?

I mean ... this seems extreme.

I thought the cast range was 9 before, can anyone confirm what number it was before the patch? And the liberator thing is also quite a buff in certain situations, especially defensively early on when you suddenly have a quite some extra resources from not researching the upgrade and still can use the defender mode.


I'm almost certain it was 13 ... that's still what it says on Liquipedia for the Liberator. But, I don't know. I could be wrong. Either way, it's a huge nerf. The Liberator is a glass cannon, and the targeting area is essentially the same as a Marine (exactly the same, except that it can't move). If it's that close to it's targeting area, then it's flanks are even more exposed than they already were, because now the Lib is significantly closer to the action.

The delayed cost of 150/150 plus a techlab is nice, but now we need a fusion core and a 150/150 upgrade, and a tech lab--fucking lol!--so expect to never see range researched except for late-game (if people even bother).

I've seen some try and dice this up as a buff -- definitely not Terran players saying this. This is--without question, in my mind--a nerf, and it's a gigantic one, as I tried to explain in my original comment.

The Medivac drop siege timing is extremely slow now. I mean, I get it why they're doing this, but now it just feel unresponsive. You have time to think to yourself, "what's happening? Why isn't my tank shooting?" Then it shoots. It's stupid.

But, maybe I'm wrong and the tank drop is supposed to be purely defensive, to individually with two units a piece dodge the new point-and-kill abilities of Zerg and Protoss. *shrugs*


Cast range for the ablity was 9, the weapon range is 13. It made little sense because even with the extended range from the AoE of the ability, the range was only 11.5
In Somnis Veritas
Big J
Profile Joined March 2011
Austria16289 Posts
October 26 2015 02:55 GMT
#106
the liberators weapon range was and I think still is 13. the cast range of the circle is 5(+4) and I think it was previously 9 as well.
you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle.
Cyro
Profile Blog Joined June 2011
United Kingdom20309 Posts
Last Edited: 2015-10-26 03:14:45
October 26 2015 03:14 GMT
#107
On October 26 2015 11:55 Big J wrote:
the liberators weapon range was and I think still is 13. the cast range of the circle is 5(+4) and I think it was previously 9 as well.
you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle.


I think the radius is a few range longer than you're giving it - 5(+4) + 6 for circle edge.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 26 2015 15:08 GMT
#108
On October 26 2015 11:55 Big J wrote:
the liberators weapon range was and I think still is 13. the cast range of the circle is 5(+4) and I think it was previously 9 as well.
you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle.


On October 26 2015 12:14 Cyro wrote:
Show nested quote +
On October 26 2015 11:55 Big J wrote:
the liberators weapon range was and I think still is 13. the cast range of the circle is 5(+4) and I think it was previously 9 as well.
you place the circlecenter in up to 9range which means that the furthest part of the circle can be (assuming the circleradius is 4) 13range away, thus the weaponrange of the liberator needs to be 13 to shoot even at the furthest possible point within its circle.


I think the radius is a few range longer than you're giving it - 5(+4) + 6 for circle edge.


I assumed it was something like that. That makes this nerf a little more interesting. The fusion core + upgrade is going to come so late, it essentially removes full functionality from the majority of games. Part of me wishes they would have given a little something, maybe slightly reducing the time it takes to deactivate Defender Mode.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Cyro
Profile Blog Joined June 2011
United Kingdom20309 Posts
Last Edited: 2015-10-26 18:53:37
October 26 2015 18:49 GMT
#109
I assumed it was something like that. That makes this nerf a little more interesting. The fusion core + upgrade is going to come so late, it essentially removes full functionality from the majority of games.


It's a big buff in a few ways, just faced a terran hitting before 7 mins with stim, 2-4 medivacs, liberators rallied and third base now that you don't have to worry about researching - the range doesn't change much, they have 10 range starting out so it's enough to bypass photon overcharge and comfortably get guarded by marines with some extra range.

Went 1gate-nexus-core-stargate (for a phoenix blob) and failed to hold it both times. Got adept upgrade the second time, didn't help that much. It seems like a very strong style.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Big J
Profile Joined March 2011
Austria16289 Posts
October 26 2015 20:47 GMT
#110
Btw, anybody know if there is another balance update this beta or will this mess be released?
Aquila-
Profile Blog Joined April 2011
516 Posts
October 26 2015 20:50 GMT
#111
On October 27 2015 05:47 Big J wrote:
Btw, anybody know if there is another balance update this beta or will this mess be released?



They just said the beta is going to end very soon so probably no patch before release. They will wait till everyone has bought the game and then hit hard with the nerfs.
Cyro
Profile Blog Joined June 2011
United Kingdom20309 Posts
October 26 2015 22:24 GMT
#112
On October 27 2015 05:47 Big J wrote:
Btw, anybody know if there is another balance update this beta or will this mess be released?


They're balance updating like every week ATM
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Clear World
Profile Joined April 2015
125 Posts
Last Edited: 2015-10-26 23:00:46
October 26 2015 22:48 GMT
#113
On October 27 2015 07:24 Cyro wrote:
Show nested quote +
On October 27 2015 05:47 Big J wrote:
Btw, anybody know if there is another balance update this beta or will this mess be released?


They're balance updating like every week ATM



This just makes me sad since they could have been more 'active' all thoughout the beta
:p <-- this is my sarcasm face
91matt
Profile Joined March 2013
United Kingdom147 Posts
October 26 2015 23:32 GMT
#114
disruptors are a terrible unit for the game, they need to be addressed.
Beliskner
Profile Joined August 2015
111 Posts
October 26 2015 23:42 GMT
#115
On October 27 2015 08:32 91matt wrote:
disruptors are a terrible unit for the game, they need to be addressed.


Great points with well thought out reasoning and solutions. Thank you
91matt
Profile Joined March 2013
United Kingdom147 Posts
October 26 2015 23:46 GMT
#116
On October 27 2015 08:42 Beliskner wrote:
Show nested quote +
On October 27 2015 08:32 91matt wrote:
disruptors are a terrible unit for the game, they need to be addressed.


Great points with well thought out reasoning and solutions. Thank you


I keep it concise
bObA
Profile Joined May 2012
France300 Posts
October 27 2015 12:13 GMT
#117
With the new patch ( I am talking as a terran player ) Cyclones are still useless, Tanks drops are now almost useless and even with a bunch of marauders ghosts, ultras are still IMBAs !
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:05
FSL Archon Mode Competition
Freeedom10
Liquipedia
BSL Open LAN 2025 - War…
08:00
Day 1 - Group Stages
ZZZero.O221
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason164
MindelVK 86
IndyStarCraft 50
StarCraft: Brood War
Britney 27791
Calm 2789
Rain 2526
firebathero 302
ZZZero.O 221
Dewaltoss 71
soO 43
Rock 40
ivOry 34
ajuk12(nOOB) 20
[ Show more ]
Hm[arnc] 15
yabsab 5
Stormgate
BeoMulf61
Dota 2
qojqva3964
singsing3541
Dendi1389
Fuzer 251
Counter-Strike
ScreaM1058
fl0m955
Fnx 76
byalli14
Heroes of the Storm
Khaldor248
Other Games
tarik_tv13557
FrodaN2506
Grubby2306
Mlord368
KnowMe321
Hui .198
ToD158
XaKoH 111
Trikslyr69
TKL 64
NeuroSwarm48
Organizations
Other Games
EGCTV1372
gamesdonequick611
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 69
• Adnapsc2 12
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Airneanach30
• FirePhoenix22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4206
• masondota2849
League of Legends
• Nemesis3357
Other Games
• imaqtpie593
• WagamamaTV258
• Shiphtur224
Upcoming Events
OSC
2h 50m
BSL Open LAN 2025 - War…
13h 50m
RSL Revival
15h 50m
Classic vs TBD
WardiTV Invitational
16h 50m
Online Event
21h 50m
Wardi Open
1d 16h
Monday Night Weeklies
1d 21h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.