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Community Feedback Update - September 10 - Page 11

Forum Index > Legacy of the Void
358 CommentsPost a Reply
Prev 1 9 10 11 12 13 18 Next All
niilzon
Profile Joined October 2010
Belgium105 Posts
September 11 2015 06:31 GMT
#201
I really hope that they'll keep the auto-injects somehow. It was such a pleasure to focus entirely on the battlefield for several minutes without having to execute that robotic inject cycle.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 11 2015 06:35 GMT
#202
On September 11 2015 15:08 WrathSCII wrote:
Show nested quote +
On September 11 2015 14:59 Matt` wrote:
On September 11 2015 14:54 HonorZ wrote:
Damn they came back from the fucking grave where they bellonged.

Starcraft is about strategy. Macro is good when it is a decision making / planning issue. To know when to make units and when to upgrade stuff, when to skip workers and all is the real difficulty of macro.

It's not about : "I spamm faster than my oponent" and it should never fucking be.

Mules weeeeeeeeeere so fucking stupid. No interest. They was really no choice between eco and scan, and people choose eco 90 % of the time - they HAD to. So yeah...

Chrono is kinda cool for the decision making part. So it can stay !

Zerg inject is reaaaaaaaaaally dumb. You have no decision to make it's like "inject inject inject" and if you don't do it you're behind. It brings no value to the game. You could have a game mechanic like you should press some button every X seconds and it would be the same thing, like bus drivers. Damn.

Sad to see them fucking come back.

And then you think that all the units that are sadly damaged. And nothing happens for them.




You're playing the wrong game genre if you ONLY want strategy.


The game currently is 99% mechanics, whats wrong if it was 70% or 60% mechanics?


its actually like 30% mechanics.
Moderator
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-09-11 06:42:56
September 11 2015 06:37 GMT
#203
On September 11 2015 15:35 stuchiu wrote:
Show nested quote +
On September 11 2015 15:08 WrathSCII wrote:
On September 11 2015 14:59 Matt` wrote:
On September 11 2015 14:54 HonorZ wrote:
Damn they came back from the fucking grave where they bellonged.

Starcraft is about strategy. Macro is good when it is a decision making / planning issue. To know when to make units and when to upgrade stuff, when to skip workers and all is the real difficulty of macro.

It's not about : "I spamm faster than my oponent" and it should never fucking be.

Mules weeeeeeeeeere so fucking stupid. No interest. They was really no choice between eco and scan, and people choose eco 90 % of the time - they HAD to. So yeah...

Chrono is kinda cool for the decision making part. So it can stay !

Zerg inject is reaaaaaaaaaally dumb. You have no decision to make it's like "inject inject inject" and if you don't do it you're behind. It brings no value to the game. You could have a game mechanic like you should press some button every X seconds and it would be the same thing, like bus drivers. Damn.

Sad to see them fucking come back.

And then you think that all the units that are sadly damaged. And nothing happens for them.




You're playing the wrong game genre if you ONLY want strategy.


The game currently is 99% mechanics, whats wrong if it was 70% or 60% mechanics?


its actually like 30% mechanics.


It's really not, improving from being better than 5% of players to being better than 90% of players is all about getting more money and spending it and that continues into the top 5%, top 2%, top 1%, 0.1%. This is very strongly correlated with MMR - it dwarves most other differences until you're already at the top of the ladder.

[image loading]
http://www.teamliquid.net/forum/starcraft-2/266019-do-you-macro-like-a-pro

Years old but still stands.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ozmodeus
Profile Joined April 2011
United States24 Posts
September 11 2015 06:40 GMT
#204
like all of these suggestions. keep it coming blizz
live and let lie
Asturas
Profile Blog Joined September 2010
Finland587 Posts
September 11 2015 06:45 GMT
#205
At this stage I am not interested in buying LotV at all. And Photon Overcharge on Pylons is a joke in whatever form. I absolutely don't understand this idea.
And I still prefer WoL/HotS macro mechanics.
There are no boundaries, that's the final conclusion.
Yiome
Profile Joined February 2014
China1687 Posts
September 11 2015 06:49 GMT
#206
So after all these testing they still want to revert back to HotS??? Now I really start to feel they have no idea which direction they want to go.
I understand the beta is running out of time and all, but this is not the time to back off...
Please... You already have the courage to test the one thing that changes the core of sc2, at least give yourself some credits and follow it through. Changes everything back to what it is now is definitely not going to give this game any longevity what so ever.
Disappointed...
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 11 2015 06:52 GMT
#207
On September 11 2015 15:37 Cyro wrote:
Show nested quote +
On September 11 2015 15:35 stuchiu wrote:
On September 11 2015 15:08 WrathSCII wrote:
On September 11 2015 14:59 Matt` wrote:
On September 11 2015 14:54 HonorZ wrote:
Damn they came back from the fucking grave where they bellonged.

Starcraft is about strategy. Macro is good when it is a decision making / planning issue. To know when to make units and when to upgrade stuff, when to skip workers and all is the real difficulty of macro.

It's not about : "I spamm faster than my oponent" and it should never fucking be.

Mules weeeeeeeeeere so fucking stupid. No interest. They was really no choice between eco and scan, and people choose eco 90 % of the time - they HAD to. So yeah...

Chrono is kinda cool for the decision making part. So it can stay !

Zerg inject is reaaaaaaaaaally dumb. You have no decision to make it's like "inject inject inject" and if you don't do it you're behind. It brings no value to the game. You could have a game mechanic like you should press some button every X seconds and it would be the same thing, like bus drivers. Damn.

Sad to see them fucking come back.

And then you think that all the units that are sadly damaged. And nothing happens for them.




You're playing the wrong game genre if you ONLY want strategy.


The game currently is 99% mechanics, whats wrong if it was 70% or 60% mechanics?


its actually like 30% mechanics.


It's really not, improving from being better than 5% of players to being better than 90% of players is all about getting more money and spending it and that continues into the top 5%, top 2%, top 1%, 0.1%. This is very strongly correlated with MMR - it dwarves most other differences until you're already at the top of the ladder.

[image loading]
http://www.teamliquid.net/forum/starcraft-2/266019-do-you-macro-like-a-pro

Years old but still stands.


There are multiple fallacies in that argument. First you are completely unable to quantify or measure differences in strategy, tactics, mindset, play time across different leagues and compare them to spending efficiency.

Secondly, spending efficiency isnt just correlated to macro, but also accounts for the learning, execution and deviation of standard builds/metas. That study doesnt take into account the effect of increased strategical knowledge and its effects on macro.

All we have here is information on how SQ differentiates between leagues of players. With no data actually backing it up, you cant actually say mechanics are a larger factor than either micro, strategy or tactics.

As for where my number comes from, it's based on overall success rates of mid-top tier pros from 2010 to now and the tools they used to reach that success.
Moderator
WickedBit
Profile Joined August 2010
United States343 Posts
September 11 2015 07:00 GMT
#208
On September 11 2015 15:27 Thouhastmail wrote:
I'm out; won't but it. bye!


Same here . I was hopeful after the macro mechanics removal but now its back to the ultra boosted economy.So disappointed with Blizzard's stubbornness/laziness/whatever it is...
wrj
Profile Joined August 2012
219 Posts
September 11 2015 07:05 GMT
#209
Guys guys,you missed the main point,PO on pylon is still on the game like WHY IS IT NECESSARY!!!!
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
September 11 2015 07:17 GMT
#210
I will buy it in 2 years when its 20 bucks or less. I am not gonna pay the 40 or whatever dollars for something that looks worse then what I am playing now.

When they removed all the macro mechanics I almost jumped the gun and bought my preorder I am so happy I waited. I know they still have lots of changes but I will wait and continue observing it's development...
I am Godzilla You are Japan
Khai
Profile Joined August 2010
Australia553 Posts
September 11 2015 07:21 GMT
#211
Blizzard is ruining SC for me, I always felt SC is unique because it is a game of mechanics as well as strategy. I still feel it is important that the game rewards players with good mechanical skill, what happened to the philosophy of making a game which is "easy to learn but difficult to master"? The way things are going LotV is going to be quite a meaningless RTS that doesn't deserve to be called Starcraft... I enjoyed improving every game when I played BW and even SC2 as I get better and more efficient. If everyone gets good straight away the game is just going to become boring. Sigh I wish Blizz would just make BW with better graphics sometimes ~_~
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 11 2015 07:39 GMT
#212
On September 11 2015 16:21 Khai wrote:
Blizzard is ruining SC for me, I always felt SC is unique because it is a game of mechanics as well as strategy. I still feel it is important that the game rewards players with good mechanical skill, what happened to the philosophy of making a game which is "easy to learn but difficult to master"? The way things are going LotV is going to be quite a meaningless RTS that doesn't deserve to be called Starcraft... I enjoyed improving every game when I played BW and even SC2 as I get better and more efficient. If everyone gets good straight away the game is just going to become boring. Sigh I wish Blizz would just make BW with better graphics sometimes ~_~

Did you read the patch?
Inex
Profile Joined October 2010
Bulgaria443 Posts
September 11 2015 07:59 GMT
#213
I really can't understand why we need macro mechanics in lotv. We now have to manage more bases and then to defend them. That's plenty. You are much more vulnerable to harass than you were in wol or hots. Just remove them and allow players to focus on attacking and defending.
Parser
Profile Joined March 2011
Italy88 Posts
September 11 2015 07:59 GMT
#214
In my opionion this change goes in the wrong direction. I think the macro mechanics should be abolished completely or completely automated, so the players can focus on other, "most fun" things. More time spent controlling your army, the better the game will feel for the players.
Furthermore, I am not really convinced that abolishing the mechanics makes the game easier: it simply permits to use your apms (from bronze to GM) to other aspects of the game. Look at archon tournaments: it is obvious that two people can do micro related things that one person cannot, so if you remove the need to pay attention to macro mechanics, still the most mechanical gifted player has plenty of fields in which take advantages of is mechanical proficiency (and probably is more fun to use your apms on microing your army better than, for example, on hitting the injects)
gTank
Profile Joined January 2011
Austria2602 Posts
Last Edited: 2015-09-11 08:16:56
September 11 2015 08:15 GMT
#215
Every community feedback update people only whine only to whine against something it seems.
Great changes are announced and tried in the beta (its a beta ffs) and people whine.
Blizzard responds to the whiners and revert the changes and people whine again.
Hell, people where whining about mules/Inject/CB since WoL.

People that have not even played the beta should not have a voice to talk about this game, or vote in the polls, or post on blizzard forums about LotV.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
91matt
Profile Joined March 2013
United Kingdom147 Posts
September 11 2015 08:27 GMT
#216
On September 11 2015 15:35 stuchiu wrote:
Show nested quote +
On September 11 2015 15:08 WrathSCII wrote:
On September 11 2015 14:59 Matt` wrote:
On September 11 2015 14:54 HonorZ wrote:
Damn they came back from the fucking grave where they bellonged.

Starcraft is about strategy. Macro is good when it is a decision making / planning issue. To know when to make units and when to upgrade stuff, when to skip workers and all is the real difficulty of macro.

It's not about : "I spamm faster than my oponent" and it should never fucking be.

Mules weeeeeeeeeere so fucking stupid. No interest. They was really no choice between eco and scan, and people choose eco 90 % of the time - they HAD to. So yeah...

Chrono is kinda cool for the decision making part. So it can stay !

Zerg inject is reaaaaaaaaaally dumb. You have no decision to make it's like "inject inject inject" and if you don't do it you're behind. It brings no value to the game. You could have a game mechanic like you should press some button every X seconds and it would be the same thing, like bus drivers. Damn.

Sad to see them fucking come back.

And then you think that all the units that are sadly damaged. And nothing happens for them.




You're playing the wrong game genre if you ONLY want strategy.


The game currently is 99% mechanics, whats wrong if it was 70% or 60% mechanics?


its actually like 30% mechanics.


Exactly, sc2 is already too easy mechanically.
Penev
Profile Joined October 2012
28512 Posts
September 11 2015 08:48 GMT
#217
Remove the liberator. It is lame to have so many air units. It's overlapping other units. It is lame. Even the name sucks.

Add a bio unit.
I Protoss winner, could it be?
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2015-09-11 08:54:14
September 11 2015 08:53 GMT
#218
If Blizzard were smart they'd remove macro mechanics and then increase mechanical difficulty through other means.

All of a sudden you have a less steroided more challenging game that is more fun and more dynamic. SC2 is way too easy mechanically to have longevity.
LDaVinci
Profile Joined May 2014
France130 Posts
September 11 2015 08:57 GMT
#219
I feel like people miss the point on the larvae stack. I've not read every pages, just the first 3 and the last 2, so someone may already have said that before, sorry.

I feel like stacking inject is a very good compromise. The game keep being a mechanic game, which it has always been. A very demanding game that is unforgiving for lesser player (except T and P, just kidding). But allowing to stack larvae makes it more easy to play for a newby. I've heard people talk about having 20 queens per hatch. This is so bullshit. What do you do of all the energy that is unused, and all the supply that this cost ? (maybe in ZvZ versus mutalisks, thank you Hydra). I've also heard about macro hatches being dead. I feel like this is completely wrong, and I'll try to develop it here.

What it allows is for a lesser player to compensate for his lack of apm. He can for instance do double inject if he has allways double energy. Here is an example :
1 queen at 50 energy (double injects). The player can stack two injects on his hatch, which would mimic a pro having perfect two consecutive injects. At the end of this, the queen has 50 energy again and the player can double stack.
But overall he will have still miss one inject. and the stacked energy is only good later. If he had a macro hatch he would have had two sets of larvae.
Now this allows player to improve also : I double stack injects, then I go back to my base at 30 energy and stack another one, etc... then I can improve over games, without it being to painful for my macro.

For the early game, people have good injects overall, so it won't effect anything. But for late game, who hasn't been back to his base seeing queens with full energy, then again the next time... ? if you stack injects, then at the latter stages of the game when micro is the most important, you have to worry much less about it. And again if you have a macro hatch, you'll get double larvae from your one full-energy queen. In this case, you can manage full time injects. This has got the good effect of the autocasted injects for bad player, but you still have to return occasionally to your base to re-stack injects. Better player will still have an advantages on this, cause every energy that is stacked is not used, just as when Terran stacks there marine production.

To make it short, I feel like this is a very good compromise. Better player will still have a big advantage over lesser player early and mid game. but macro mechanics will be more forgiving for lesser player in the late game, when you want to focus hard on your micro. I like this direction

NB : I have seen in the past a lot of people saying that stacking injects could be good (or at least an improvement). Now we may have it, everyone complains...
Those who refuse to become better, already stop being good
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
September 11 2015 09:26 GMT
#220
"Marauder was first introduced back in Wings of Liberty, for a very long time, even after the game launched, we were getting so much feedback, especially from Korean players, that Marauders were completely broken and needed to be nerfed. We never did nerf them, but they’ve been seen as well balanced all throughout HotS."

Just letme tell you what they`ve done to Marauders;

Concussive Shell requires upgrade
Archons become Massive
When Zealot Charges, it must give damage at least once

well, it is true that they never nerfed Marauder itself, but it sounds quite cherry-picking.
"Morality is simply the attitude we adopt towards people we personally dislike"
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