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he is right it was written on the forum but blizzard employee:
We've certainly noticed the discussions. The Mothership Core/Photon Overcharge will have their own section in tomorrow's Community Feedback Update.
If MS will be removed its huge change to the game!
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China6329 Posts
Can OP or mods edit them into the OP?
Poll: Protoss Macro Mechanic changes?Nay (248) 43% Yay (241) 42% Can't say for sure (86) 15% 575 total votes Your vote: Protoss Macro Mechanic changes? (Vote): Yay (Vote): Nay (Vote): Can't say for sure
Poll: Terran Macro Mechanic changes?Yay (317) 58% Nay (191) 35% Can't say for sure (38) 7% 546 total votes Your vote: Terran Macro Mechanic changes? (Vote): Yay (Vote): Nay (Vote): Can't say for sure
Poll: Zerg Macro Mechanic changes?Nay (321) 54% Yay (150) 25% Can't say for sure (119) 20% 590 total votes Your vote: Zerg Macro Mechanic changes? (Vote): Yay (Vote): Nay (Vote): Can't say for sure
Poll: Cyclone changes?Can't say for sure (180) 59% Yay (90) 29% Nay (36) 12% 306 total votes Your vote: Cyclone changes? (Vote): Yay (Vote): Nay (Vote): Can't say for sure
Poll: Zealot charge changes?Yay (148) 44% Nay (115) 34% Can't say for sure (76) 22% 339 total votes Your vote: Zealot charge changes? (Vote): Yay (Vote): Nay (Vote): Can't say for sure
Poll: Warpgate changes?Yay (254) 74% Nay (61) 18% Can't say for sure (29) 8% 344 total votes Your vote: Warpgate changes? (Vote): Yay (Vote): Nay (Vote): Can't say for sure
Poll: Medivac upgrade changes?Nay (167) 53% Can't say for sure (91) 29% Yay (60) 19% 318 total votes Your vote: Medivac upgrade changes? (Vote): Yay (Vote): Nay (Vote): Can't say for sure
Poll: Disruptor changes?Yay (224) 74% Can't say for sure (52) 17% Nay (25) 8% 301 total votes Your vote: Disruptor changes? (Vote): Yay (Vote): Nay (Vote): Can't say for sure
Poll: Enemy spawn location notification changes?Yay (228) 78% Can't say for sure (39) 13% Nay (25) 9% 292 total votes Your vote: Enemy spawn location notification changes? (Vote): Yay (Vote): Nay (Vote): Can't say for sure
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lol this new disruptor is the reaver
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Well, uh... theres your Reaver I guess.
Not exactly my favorite art asset for what it seems to do, but hey, whatcha gonna do.
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Bisutopia19239 Posts
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On August 21 2015 06:19 TwiggyWan wrote: lol this new disruptor is the reaver
Do you have any idea what BW pros would do if you could control the scarab...
That's like saying unsieged tanks are "basically" marines since they shoot and are ground units.
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Czech Republic12129 Posts
On August 21 2015 05:05 IntoTheheart wrote:Show nested quote +On August 21 2015 05:02 jpg06051992 wrote:On August 21 2015 05:00 weikor wrote: im super excited for the changes. My prediction is that the zealot change will be nerfed, 30 damage sounds incredibly much - considering it already does an autoattack once it reaches it target. thats like 45?, almost oneshotting a marine - with charge.
The medivac thing also looks bad, and the larva thing im not too excited about.
All in all, im super hyped about some new, big SC2 Changes. Yea they are going full Liberator on the Zealot right now, overbuffing it to death so it can be toned down to an appropriate level of balance. Hell, remove them altogether at that point lol, the Adept is 10X the unit that the Zealot is anyways. I feel like removing the Zealot would be dangerous for the Protoss armies - a mineral sink unit would be good to have regardless of race. Yes I do. Winning is the most fun for me.
But to be precise - building times of zealot, stalker, adept, immortal, observer or sentry could have been modified so you can build these units FASTER for DEFENSE against other unchanged build times of units. I do not care that much about technologies, I care about units, because defending rushes and proxies will be hell.
All the units I named are early-mid game units which are needed FAST. Namely observer for map awareness and drop defense. Robo build times need to be addressed and Blizzard just ignores it, that building used to be chronoed non stop.
So if I can see this missing, how can be Blizzard cannot see it?
Every eco has been touched, but Zerg/Terran never had touched build times of units because you can actually speed them up...
Edit: hmm, wrong quote... going to bad, not gonna change it, (s)he knows...
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On August 21 2015 06:28 Naracs_Duc wrote:Show nested quote +On August 21 2015 06:19 TwiggyWan wrote: lol this new disruptor is the reaver Do you have any idea what BW pros would do if you could control the scarab... That's like saying unsieged tanks are "basically" marines since they shoot and are ground units. So many fizzled Reaver shots... the horror T_T This Disruptor change is pretty much the only thing I'm 100% excited about. Not too big on the other changes.
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The game won't let me login because it no longer thinks I have beta access or it just won't try connecting to Battle.net so I'm assuming they are putting the balance patch right now.
Oh, this just popped up as I was typing this haha!
http://i.imgur.com/NbC4jYz.png
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I don't have notification about when the patch is, I was getting confused why it wasn't working.
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I just hope Protoss doesn't end up as low range bio race. That's of course not quite correct given they have nothing like the medivac and they have less range, but it feels a lot like blizzard just wants people to spam superefficient zealots and adepts into the opponent and harass the shit out of everyone with warp prisms and use widow mine launchers as their splash. Hell, even the cost ratios of the adept and the zealot are 100% the same as the ones of marine/marauder.
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Haha, interesting ideas.. the Warpgate changes seem cool.
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Good and bad things in that patch, as usual...
1) Macro mechanics : I'm all for the test, but I really think the autocast is crossing a dangerous line. I wish a more elegant solution was found. Creep is vital enough for Zerg to be an incentive to get queens (plus they're anti-air + ranged and incredibly useful in defence early game) so that I think that having the hatcheries spawning more larvae (and maybe lairs, hives spawning even more) would have been better.
2) Cyclone : my God, at last they're considering nerfing that shitty unit. I still think the upgrade should increase only vs air damage, but this is a start, though the "greatly improves" is definitely worrisome.
3) Zealot charge : LOL. So adepts are overpowered, hence overused, better make chargelots broken as well. Keep zealots as they are, nerf adepts accordingly. Why are you so stubborn ? And why do adept shades STILL go through freakin forcefields ?
4) Warpgate change : I'll be the first one to laugh at all the retards saying "Yay !" to the change when they will die to their 15th warp prism all-in of the day. Warp-in time should be left untouched, because they're basically buffing every all-in that includes a warp prism. I'll say it once again, but splitting energy power and warp-in power was a far more elegant and wise change that achieved the same offensive nerf while keeping the warp prism tame. But they seem adamant that a warp prism should be the most broken thing you can get for 200 minerals, so maybe that's a good change for them...
5) Disruptor redesing : this seems to be a good direction, I'm glad the invulnerability thing is gone. I'm comfortable with that one.
6) Enemy spawn location : lol who cares.
Anyway I'm not playing that unstable thing until they reach the fine tuning point (so roughly another month of HotS, which is a more pleasant and solid game anyway imo)... I'm no good tester, and I can't bear playing a game that's so obviously plagued with imbalanced things.
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Can someone explain to me why a 3 second reduction in warp ins without a change in the cooldown of the unit makes proxy warp gates OP?
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On August 21 2015 06:54 Naracs_Duc wrote: Can someone explain to me why a 3 second reduction in warp ins without a change in the cooldown of the unit makes proxy warp gates OP?
Not proxy warpgates that are a big commitment, but warp-in all-ins are definitely made stronger.
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On August 21 2015 06:50 [PkF] Wire wrote: 4) Warpgate change : I'll be the first one to laugh at all the retards saying "Yay !" to the change when they will die to their 15th warp prism all-in of the day. Warp-in time should be left untouched, because they're basically buffing every all-in that includes a warp prism. I'll say it once again, but splitting energy power and warp-in power was a far more elegant and wise change that achieved the same offensive nerf while keeping the warp prism tame. But they seem adamant that a warp prism should be the most broken thing you can get for 200 minerals, so maybe that's a good change for them...
I'm pretty sure people will also try to just proxy gateways and I'm not sure you can really find and deny them as Terran. E.g. against a blink, adept or charge allin, how much can you really just go out early? Or say a proxy robo or proxy stargate allin of 1base. It's not like you can kill the robo, so what makes blizzard think that that one gateway somewhere at the front can be denied? And suddenly Protoss has even stronger reinforcements...
The energy and warp-in power split however feels not that elegant either. At least when I visualize it, I always think of some green circles overlapping with some blue circles and you need X to get the one and Y for the other and it kind of makes no sense in my head. :S
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Why nerf adepts when Protoss is already the underpowered race? Give Protoss some broken toys for the beta too. To match the ravager and tank.
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On August 21 2015 07:06 Big J wrote:Show nested quote +On August 21 2015 06:50 [PkF] Wire wrote: 4) Warpgate change : I'll be the first one to laugh at all the retards saying "Yay !" to the change when they will die to their 15th warp prism all-in of the day. Warp-in time should be left untouched, because they're basically buffing every all-in that includes a warp prism. I'll say it once again, but splitting energy power and warp-in power was a far more elegant and wise change that achieved the same offensive nerf while keeping the warp prism tame. But they seem adamant that a warp prism should be the most broken thing you can get for 200 minerals, so maybe that's a good change for them... I'm pretty sure people will also try to just proxy gateways and I'm not sure you can really find and deny them as Terran. E.g. against a blink, adept or charge allin, how much can you really just go out early? Or say a proxy robo or proxy stargate allin of 1base. It's not like you can kill the robo, so what makes blizzard think that that one gateway somewhere at the front can be denied? And suddenly Protoss has even stronger reinforcements... The energy and warp-in power split however feels not that elegant either. At least when I visualize it, I always think of some green circles overlapping with some blue circles and you need X to get the one and Y for the other and it kind of makes no sense in my head. :S With the current change you'll have circles overlapping, not with splitting. You'll see blue circles (energy power) when you want to build something and you'll see [insert any color that's not blue] circles when hitting W or selecting warpgates. Pretty neat and elegant IMO, while with the current change you definitely should have different color circles overlapping to make it clear where the warp-in will take 16 sec and where it'll take only 2.
Splitting energy and warp-in power would make life happier !
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On August 21 2015 07:07 [UoN]Sentinel wrote: Why nerf adepts when Protoss is already the underpowered race? Give Protoss some broken toys for the beta too. To match the ravager and tank. Strong things are good, broken toys just make it impossible to make any assessment about the game. The current liberator for instance makes zero sense (ravagers and tanks are fine though dropping a sieged tank shouldn't be possible, just the pick-up).
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On August 21 2015 06:57 [PkF] Wire wrote:Show nested quote +On August 21 2015 06:54 Naracs_Duc wrote: Can someone explain to me why a 3 second reduction in warp ins without a change in the cooldown of the unit makes proxy warp gates OP?
Not proxy warpgates that are a big commitment, but warp-in all-ins are definitely made stronger.
The cooldowns of units does not change. The only thing that changes is that the first round of units show up 3 seconds sooner--everything else comes in at the same pace as current all ins. Is the first wave showing up 3 seconds sooner that big of a buff to define them as overpowered?
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