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LotV Balance Update Preview - August 20 - Page 6

Forum Index > Legacy of the Void
507 CommentsPost a Reply
Prev 1 4 5 6 7 8 26 Next All
PuddleZerg
Profile Joined August 2015
United States82 Posts
August 20 2015 20:27 GMT
#101
"We heard your feedback about the potential enemy spawn location display being too short right now,"

Does it seriously take people this long to commit something to memory?
"Weapons grade autism" - Destiny
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 20 2015 20:28 GMT
#102
On August 21 2015 05:26 sAsImre wrote:
Show nested quote +
On August 21 2015 05:12 [UoN]Sentinel wrote:
On August 21 2015 05:09 Afterhours wrote:
If the Zealot Charge damage only effects 1 unit, it'll probably be ok. If it's an AoE, it's gonna be too strong I think.

Fun reason to get a fast charge upgrade either way. Just don't like the simplicity of it. Promotes A-move.

It would actually be cool if this 30 damage applied to your own units as well. I charge my zealots to my stalkers when I'm running away, this would make me have to control them better or damage my stalkers considerably.

Think twice about your proposition and what happens when you have 20+ chargelots.

My stalkers get 20 hits on them unless I cancel the charge. Which is exactly what I'm envisioning?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
August 20 2015 20:32 GMT
#103
Can't wait for this patch!!! Love the idea of Macro Booster Removal, and the Disruptor finally sounds like it is fixed and will remain in the game. All the fun of the original Disruptor, and the similar playstyle to the reaver, without the downsides the reaver had.

Sounds like a great patch, I'm glad Blizzard is brave enough to make such major changes to improve the game.

Now I can finally stop playing Heroes and get back into SC2! :D
Co-Founder of SC2 Mistakes
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
August 20 2015 20:32 GMT
#104
So... why don't Blizzard just take back the Reaver, they took Spider, err, ehmm, Widow Mines back, and same goes for the Cyclone, the 2nd ugly bastard cousing of the Goliath.
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
August 20 2015 20:37 GMT
#105
So... why don't Blizzard just take back the Reaver, they took Spider, err, ehmm, Widow Mines back, and same goes for the Cyclone, the 2nd ugly bastard cousing of the Goliath.


Not sure if you remember playing with the Reaver, but the pathing could be really horrible, causing you to lose the scarab with no damage. It was slow as a snail. And the only micro possibilities was with a shuttle.

I personally much prefer the idea of having a controllable "scarab".
Co-Founder of SC2 Mistakes
Afterhours
Profile Joined March 2010
United States125 Posts
August 20 2015 20:38 GMT
#106
On August 21 2015 04:30 Thouhastmail wrote:
So, if I miss 2 seconds playing against Protoss, all my workers will be massacred by dozens of zealots summoned immediately, dealing 30 damage in no time. So balanced. Really.


Yeah, kinda like Widow Mine drops in your mineral line. Pretty balanced.
http://i.imgur.com/pHvpBxx.gif
Maniak_
Profile Joined October 2010
France305 Posts
August 20 2015 20:41 GMT
#107
On August 21 2015 05:38 Afterhours wrote:
Show nested quote +
On August 21 2015 04:30 Thouhastmail wrote:
So, if I miss 2 seconds playing against Protoss, all my workers will be massacred by dozens of zealots summoned immediately, dealing 30 damage in no time. So balanced. Really.


Yeah, kinda like Widow Mine drops in your mineral line. Pretty balanced.

Now they only need to give Boost to overlords so the same can be done with banelings too. Balance
"They make psychiatrists get psychoanalyzed before they can get certified, but they don't make a surgeon get cut on. Does that seem right to you?" -- Jubal Early - Firefly
Fran_
Profile Joined June 2010
United States1024 Posts
August 20 2015 20:42 GMT
#108
I profoundly dislike the removal of macro mechanics. It waters down the game too much.
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
August 20 2015 20:48 GMT
#109
On August 21 2015 05:42 Fran_ wrote:
I profoundly dislike the removal of macro mechanics. It waters down the game too much.


While we will not know until we actually test out the patch (this is a BETA after all), I don't think it will feel that way in-game since the micro requirements have increased greatly.
Co-Founder of SC2 Mistakes
jpg06051992
Profile Joined July 2015
United States580 Posts
August 20 2015 20:50 GMT
#110
RELEASE THE PATCH MRAAHHH
"SO MANY BANELINGS!"
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 20 2015 20:51 GMT
#111
I take it the patch isn't live yet
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
BluemoonSC
Profile Blog Joined November 2010
SoCal8908 Posts
Last Edited: 2015-08-20 20:53:58
August 20 2015 20:53 GMT
#112
i just finished playing a game and got booted. its a shame too bc i wanted to see why i lost a zvz i felt was close
LiquidDota Staff@BluemoonGG_
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 20 2015 20:54 GMT
#113
On August 21 2015 05:42 Fran_ wrote:
I profoundly dislike the removal of macro mechanics. It waters down the game too much.

did you even play yet
BluemoonSC
Profile Blog Joined November 2010
SoCal8908 Posts
August 20 2015 20:56 GMT
#114
just got a breaking news update in teh client. looks like they expect the beta to be back up and running asap bc they have it scheduled for 2pm pst and back up again at..2pm pst

unless thats a typo, im hype!
LiquidDota Staff@BluemoonGG_
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
August 20 2015 20:56 GMT
#115
On August 21 2015 05:53 BluemoonSC wrote:
i just finished playing a game and got booted. its a shame too bc i wanted to see why i lost a zvz i felt was close


If servers are down now, then maybe we get the patch in 4 hours? Someone said there is a 4 hour downtime....
Co-Founder of SC2 Mistakes
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 20 2015 20:59 GMT
#116
Are the auto tournaments in this patch as well?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
andrewlt
Profile Joined August 2009
United States7702 Posts
August 20 2015 20:59 GMT
#117
So disruptor is now basically a reaver with a controllable scarab? That sounds interesting...
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-08-20 21:03:23
August 20 2015 20:59 GMT
#118
On August 21 2015 05:01 UberNuB wrote:
I feel like Zerg gets a massive nerf against Protoss with this patch. As they will need to expand sooner to keep up with the reduced larvae spawns, but Protoss always threatens the FFE into cannon rush making Zerg pool first. Now it seems like they wont have the larvae to roach counter an overly greedy Protoss player, and can possibly have difficulties holding off just standard aggression (which will come marginally slower due to missing chronoboost).

Zerg is able to open with hatch > pool > hatch / ling speed 1 queen currently and hold off any aggression, and be economically doing well. At the moment the 3rd hatch can even be a macro hatch, and economically Zerg is fine. There are ups and downs to this method and the conventional method, they are very minor differences when you break it down. Chrono on probes is gone. ... Meaning if he takes a nexus 1st, there is no 2x chrono 10 probes surge ahead of where he should be. It's a big difference. Zerg probably got buffed with this patch economically, compared to Protoss... taking a 3rd is what they want to do and early aggression from toss is weaker in every way.
Sogetsu
Profile Joined July 2011
514 Posts
August 20 2015 21:00 GMT
#119
People did you see this? They are going to talk about MotherCore / Photon Over tomorrow!

http://us.battle.net/sc2/en/forum/topic/18695101428
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-08-20 21:05:26
August 20 2015 21:04 GMT
#120
That is just a thread made by a random person. Correct me if I'm missing something.
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