Does it seriously take people this long to commit something to memory?
LotV Balance Update Preview - August 20 - Page 6
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PuddleZerg
United States82 Posts
Does it seriously take people this long to commit something to memory? | ||
[UoN]Sentinel
United States11320 Posts
On August 21 2015 05:26 sAsImre wrote: Think twice about your proposition and what happens when you have 20+ chargelots. My stalkers get 20 hits on them unless I cancel the charge. Which is exactly what I'm envisioning? | ||
AgamemnonSC2
Canada254 Posts
Sounds like a great patch, I'm glad Blizzard is brave enough to make such major changes to improve the game. Now I can finally stop playing Heroes and get back into SC2! :D | ||
KaiserCommander
Mexico290 Posts
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AgamemnonSC2
Canada254 Posts
So... why don't Blizzard just take back the Reaver, they took Spider, err, ehmm, Widow Mines back, and same goes for the Cyclone, the 2nd ugly bastard cousing of the Goliath. Not sure if you remember playing with the Reaver, but the pathing could be really horrible, causing you to lose the scarab with no damage. It was slow as a snail. And the only micro possibilities was with a shuttle. I personally much prefer the idea of having a controllable "scarab". | ||
Afterhours
United States125 Posts
On August 21 2015 04:30 Thouhastmail wrote: So, if I miss 2 seconds playing against Protoss, all my workers will be massacred by dozens of zealots summoned immediately, dealing 30 damage in no time. So balanced. Really. Yeah, kinda like Widow Mine drops in your mineral line. Pretty balanced. | ||
Maniak_
France305 Posts
On August 21 2015 05:38 Afterhours wrote: Yeah, kinda like Widow Mine drops in your mineral line. Pretty balanced. Now they only need to give Boost to overlords so the same can be done with banelings too. Balance ![]() | ||
Fran_
United States1024 Posts
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AgamemnonSC2
Canada254 Posts
On August 21 2015 05:42 Fran_ wrote: I profoundly dislike the removal of macro mechanics. It waters down the game too much. While we will not know until we actually test out the patch (this is a BETA after all), I don't think it will feel that way in-game since the micro requirements have increased greatly. | ||
jpg06051992
United States580 Posts
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mishimaBeef
Canada2259 Posts
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BluemoonSC
SoCal8908 Posts
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ROOTFayth
Canada3351 Posts
On August 21 2015 05:42 Fran_ wrote: I profoundly dislike the removal of macro mechanics. It waters down the game too much. did you even play yet | ||
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BluemoonSC
SoCal8908 Posts
unless thats a typo, im hype! | ||
AgamemnonSC2
Canada254 Posts
On August 21 2015 05:53 BluemoonSC wrote: i just finished playing a game and got booted. its a shame too bc i wanted to see why i lost a zvz i felt was close ![]() If servers are down now, then maybe we get the patch in 4 hours? Someone said there is a 4 hour downtime.... | ||
[UoN]Sentinel
United States11320 Posts
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andrewlt
United States7702 Posts
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crazedrat
272 Posts
On August 21 2015 05:01 UberNuB wrote: I feel like Zerg gets a massive nerf against Protoss with this patch. As they will need to expand sooner to keep up with the reduced larvae spawns, but Protoss always threatens the FFE into cannon rush making Zerg pool first. Now it seems like they wont have the larvae to roach counter an overly greedy Protoss player, and can possibly have difficulties holding off just standard aggression (which will come marginally slower due to missing chronoboost). Zerg is able to open with hatch > pool > hatch / ling speed 1 queen currently and hold off any aggression, and be economically doing well. At the moment the 3rd hatch can even be a macro hatch, and economically Zerg is fine. There are ups and downs to this method and the conventional method, they are very minor differences when you break it down. Chrono on probes is gone. ... Meaning if he takes a nexus 1st, there is no 2x chrono 10 probes surge ahead of where he should be. It's a big difference. Zerg probably got buffed with this patch economically, compared to Protoss... taking a 3rd is what they want to do and early aggression from toss is weaker in every way. | ||
Sogetsu
514 Posts
http://us.battle.net/sc2/en/forum/topic/18695101428 | ||
crazedrat
272 Posts
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