• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:24
CEST 14:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2StarCraft II 5.0.15 PTR Patch Notes202BSL 2025 Warsaw LAN + Legends Showmatch3Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
https://www.facebook.com/Safecard.USD/ Weekly Cups (Sept 15-21): herO Goes For Four StarCraft II 5.0.15 PTR Patch Notes Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Old rep packs of BW legends BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO
Tourneys
[ASL20] Ro8 Day 1 [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1776 users

LotV Balance Update Preview - August 20 - Page 12

Forum Index > Legacy of the Void
507 CommentsPost a Reply
Prev 1 10 11 12 13 14 26 Next All
Yurie
Profile Blog Joined August 2010
11888 Posts
August 21 2015 02:14 GMT
#221
On August 21 2015 11:06 Cyro wrote:
Show nested quote +
On August 21 2015 11:02 Yurie wrote:
On August 21 2015 04:19 NyxNax wrote:
On August 21 2015 03:59 purakushi wrote:
Scan duration should be lowered slightly. Maybe down to 10 or 8 seconds. It is currently 12.3 seconds.



Yes seriously! Now with so many more scans available, DT play is basically worthless against T, ravens are needed less, zerg burrow etc. Should maybe even narrow the scan field as well.


The thing is that Terrans don't want Orbital Commands any longer. The only thing they give is Scan (unless that is automatic now). A normal CC can lift workers, a planetary can defend. I can see the case of having a natural planetary since you don't get mules.


Supply Drop is still very strong. Mule gives 270 minerals but it takes time and it takes those minerals from your base - unless you can continally expand very quickly for the entire game duration, muling will lower the amount of money that you get from your scv's

supply drop instantly generates 100 mineral equivelant out of nowhere with the main downside being that you're more vulnerable to having depots destroyed


Correct, I totally forgot about the drop. That has an end date on usefulness though. In a three CC opening the one put into the natural being a planetary is probably a good idea with these changes in TvZ and TvP. The supply drops aren't worth anything at 250 out of 200 max supply.
AdrianHealeyy
Profile Joined June 2015
114 Posts
August 21 2015 02:14 GMT
#222
Guys, stop with the balance complaints.

None of this is supposed to be balanced yet.
CheRRyKiTTy
Profile Joined August 2015
Finland38 Posts
Last Edited: 2015-08-21 02:25:04
August 21 2015 02:24 GMT
#223
On August 21 2015 11:14 AdrianHealeyy wrote:
Guys, stop with the balance complaints.

None of this is supposed to be balanced yet.


Hold on that thought the game is supposed to be released in 4½ months or so. I'm pretty sure we should be closer than this to figuring out if we should remove core mechanics or not. Especially since the new units have not yet been extensively play tested etc.

My legit concern is that there will be such a time period when LotV is released that I quit the game for good. Why can't the make a polished product with some professional feedback instead of randomly just trying to make the game cooler for newbies. Starcraft 2 is very interesting game as it is, so, why not have a plan or something instead of rushing it in panic.
The best revenge is massive success
xtorn
Profile Blog Joined December 2013
4060 Posts
August 21 2015 02:24 GMT
#224
Watching the streams , for zerg seems like a LOT of efficiency has improved, with expanding and so on.
Life - forever the Legend in my heart
Ordained
Profile Joined June 2010
United States779 Posts
August 21 2015 02:26 GMT
#225
Well, this game was fun while it lasted. Pretty sure the zerg change is crippling at my low level.

At least I can watch streams.
"You are not trying to win, you are trying to be awesome" -Day[9]
Topin
Profile Blog Joined December 2010
Peru10082 Posts
August 21 2015 02:35 GMT
#226
hahahah so weird spamming mules into nothing happen xD
i would define my style between a mix of ByuN, Maru and MKP
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
August 21 2015 02:36 GMT
#227
On August 21 2015 11:26 Ordained wrote:
Well, this game was fun while it lasted. Pretty sure the zerg change is crippling at my low level.

At least I can watch streams.

lolwut? autocast inject is pretty much geared toward low level players.
vibeo gane,
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2015-08-21 02:45:38
August 21 2015 02:43 GMT
#228
On August 21 2015 11:14 Yurie wrote:
Show nested quote +
On August 21 2015 11:06 Cyro wrote:
On August 21 2015 11:02 Yurie wrote:
On August 21 2015 04:19 NyxNax wrote:
On August 21 2015 03:59 purakushi wrote:
Scan duration should be lowered slightly. Maybe down to 10 or 8 seconds. It is currently 12.3 seconds.



Yes seriously! Now with so many more scans available, DT play is basically worthless against T, ravens are needed less, zerg burrow etc. Should maybe even narrow the scan field as well.


The thing is that Terrans don't want Orbital Commands any longer. The only thing they give is Scan (unless that is automatic now). A normal CC can lift workers, a planetary can defend. I can see the case of having a natural planetary since you don't get mules.


Supply Drop is still very strong. Mule gives 270 minerals but it takes time and it takes those minerals from your base - unless you can continally expand very quickly for the entire game duration, muling will lower the amount of money that you get from your scv's

supply drop instantly generates 100 mineral equivelant out of nowhere with the main downside being that you're more vulnerable to having depots destroyed


Correct, I totally forgot about the drop. That has an end date on usefulness though. In a three CC opening the one put into the natural being a planetary is probably a good idea with these changes in TvZ and TvP. The supply drops aren't worth anything at 250 out of 200 max supply.


having a lot of scans is also incredibly useful because, lets say you scan a protoss player and don't really see anything in the main. you can still scan again without feeling like your economy will suffer if you do it. the intel you can receive is still super good too.

On August 21 2015 11:36 -NegativeZero- wrote:
Show nested quote +
On August 21 2015 11:26 Ordained wrote:
Well, this game was fun while it lasted. Pretty sure the zerg change is crippling at my low level.

At least I can watch streams.

lolwut? autocast inject is pretty much geared toward low level players.


there are a lot of zerg players that are used to having more larva at every point in the game and falling back on the larva from injects to account for mistakes when scouting or if they lose all their lings for something stupid.
LiquidDota Staff@BluemoonGG_
ShambhalaWar
Profile Joined August 2013
United States930 Posts
August 21 2015 02:47 GMT
#229
I love how they just keep trying to slide in a medvac buff.

Seriously... the unit is OK! LOL.
Belha
Profile Joined December 2010
Italy2850 Posts
August 21 2015 02:49 GMT
#230
These guys have seriously no idea what to do anymore.

The game need better and more micro, and they keep going with the "terrible damage" politic by adding 30 instant dmg to the zealot.
Balance is the last of the problems, they should freaking fix the core.
Will they even learn? Ofc not. Jeeezzz...
Chicken gank op
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
August 21 2015 02:49 GMT
#231
I'm tentatively liking this on the whole, but I feel that Queens should spawn with ~20-22 energy, so that it's easier to prevent them from auto-injecting right away and open up more strategies oriented around really fast creep spread.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
EonuS
Profile Joined July 2010
Slovenia186 Posts
Last Edited: 2015-08-21 03:56:36
August 21 2015 02:49 GMT
#232
Personally I do not approve the autocast inject, however I do approve of the -2 larva change. The real problem with autocast is that they don't really nerf the zerg (excluding early and early-mid game) because over time you naturally skip inject cycles to do other things, meaning that for zerg it does not really slow down the production or economy at all, in fact I would go as far as to say it boosts it after a certain point in time while other 2 races lose their boosters.

Zerg action spending will now be distributed between army / micro / creepspread and overall you'll be able to be a lot more aggressive since macro will never suffer because of it, which I personally do not believe is a good design. If terran or protoss have even one unfavored engagement in lategame, zerg will easily be able to snowball just as they could prior to the inject changes so that doesn't really change anything.

One thing that also bugs me is that queens have auto-inject enabled when they pop out of hatchery, which means it doesn't give me a choice to put down creep tumor or save for transfuse if necessary versus some early game cheese.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19268 Posts
August 21 2015 03:05 GMT
#233
I max out much faster with zerg now. Lol.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
August 21 2015 03:06 GMT
#234
so many dumb changes. The macro mechanic changes really need to be tested before we can make conclusions, but the extra nexus supply and the notification change are definitely nice. Hate the zealot change. are you serious? Why not change it to leg speed? Charge with burst damage is an attempt to make zealot runbys crazy strong, but it's better to make harass less yolo. Especially with the warp in changes... Don't really get the cyclone changes, I think if anything mech now needs a goliath equivalent, so a strong anti air option. Weak anti air is like... eh?

Most of the small build timings are hard to evaluate in a vaccum, and basically need to be tested with progamers developing builds, trying to break the game, to determine if they are good changes or not. It's practically impossible for the rest of us (whose strategic abilities, experience, and time invested in actually playing the game at a high level are just lacking) to make informed arguments about these smaller sort of changes.
can i get my estro logo back pls
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2015-08-21 03:19:52
August 21 2015 03:18 GMT
#235
On August 21 2015 11:26 Ordained wrote:
Well, this game was fun while it lasted. Pretty sure the zerg change is crippling at my low level.

At least I can watch streams.

played a bunch of games; from a lowbie perspective the game got so much more easier, really. You can expand much faster, since your focus is now on completely different things. Creep spread is much better too.

I do macro hatches a lot earlier, and it pays off a lot.
Life - forever the Legend in my heart
NyxNax
Profile Joined March 2014
United States227 Posts
August 21 2015 03:19 GMT
#236
Making queens auto-cast just seems weird to me. Now it seems not enough larvae, and if you bring your queen up for defense they auto turn back for the nearest hatches, I donno about this... Wish there was some sort of middle ground.. Maybe have a queens inject last 2 spawn cycles or something so that it requires less tending to, ie more accessible to beginners, allow for more larvae and not have queens randomly wander back to hatches
Little-Chimp
Profile Joined February 2008
Canada948 Posts
August 21 2015 03:19 GMT
#237
I actually beat a terran due to economic advantage after killing some SCVs. What a weird feeling.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
August 21 2015 03:20 GMT
#238
On August 21 2015 12:19 Little-Chimp wrote:
I actually beat a terran due to economic advantage after killing some SCVs. What a weird feeling.


you mean that terran players can't afford to lose workers anymore?! blasphemy.
LiquidDota Staff@BluemoonGG_
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2015-08-21 03:23:04
August 21 2015 03:21 GMT
#239
On August 21 2015 12:20 BluemoonSC wrote:
Show nested quote +
On August 21 2015 12:19 Little-Chimp wrote:
I actually beat a terran due to economic advantage after killing some SCVs. What a weird feeling.


you mean that terran players can't afford to lose workers anymore?! blasphemy.

it almost feels like this is what Starcraft should be (a game where each race is careful about the worker count)
Life - forever the Legend in my heart
Cricketer12
Profile Blog Joined May 2012
United States13983 Posts
August 21 2015 03:22 GMT
#240
I cant believe they are messing with macro mechanics....not a good idea me thinks
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Prev 1 10 11 12 13 14 26 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
WardiTV Mondays #52
WardiTV569
Harstem316
OGKoka 277
Rex160
CranKy Ducklings119
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 316
OGKoka 277
Rex 160
StarCraft: Brood War
Britney 61456
Calm 13818
Flash 7510
Rain 6971
Bisu 6679
Sea 5419
BeSt 1834
Horang2 1473
Pusan 411
Hyuk 401
[ Show more ]
ZerO 321
Light 279
Larva 273
Zeus 232
ggaemo 189
firebathero 145
Leta 143
Soulkey 128
Mong 120
zelot 104
Dewaltoss 86
Backho 80
ToSsGirL 57
Sharp 49
ivOry 45
Sea.KH 42
Aegong 41
Shine 22
sorry 22
soO 21
Icarus 21
Movie 19
ajuk12(nOOB) 18
Terrorterran 17
Sexy 15
Sacsri 14
Bale 11
Noble 8
Hm[arnc] 3
Dota 2
Gorgc1925
qojqva995
Dendi854
XcaliburYe235
420jenkins124
BananaSlamJamma42
Counter-Strike
x6flipin545
zeus437
edward55
Heroes of the Storm
Khaldor165
Other Games
singsing1861
B2W.Neo956
Pyrionflax326
crisheroes319
Lowko192
hiko131
XaKoH 70
QueenE63
NeuroSwarm42
Organizations
StarCraft: Brood War
Afreeca ASL 15939
UltimateBattle 296
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1628
League of Legends
• Nemesis2273
• Jankos1111
• Stunt748
Other Games
• WagamamaTV107
Upcoming Events
Monday Night Weeklies
3h 36m
Sparkling Tuna Cup
21h 36m
Afreeca Starleague
21h 36m
Snow vs EffOrt
Wardi Open
22h 36m
PiGosaur Monday
1d 11h
LiuLi Cup
1d 22h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
5 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
5 days
[ Show More ]
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.