LotV Balance Update Preview - August 20 - Page 11
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The_Red_Viper
19533 Posts
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BluemoonSC
SoCal8910 Posts
On August 21 2015 07:55 Cyro wrote: Spawn Larvae doesn't come into play until spawning pool and queen is done, i think most zerg players don't understand the impact of those first 2 mules giving you ~540 minerals or chroning workers at 10, 12, 14 supply. Instead of getting 270 minerals from mule after a pretty big time delay, they have to use the 100-mineral-value instant supply drop. That provides both a safety net against supply blocks (even the best terrans can fuck up once or have depots focused/killed) and also, having the minerals earlier instead of after a 30 second delay can be very powerful - one of the strongest very early game terran all-ins used supply drop instead of mule in order to go to 3 rax without a second depot first, even when mule was available. any zerg that has under droned because they mis-read someone's build knows the impact of not having as much economy as they should. missing 2 larva every inject is going to be painful when those used to be drones. as for the terran side of things i totally agree with you. not having to build a 100 mineral structure every so often is going to be strong for terran players, especially weaker ones that get supply blocked..you no longer have to choose between spending it on that or a MULE which is pretty nice. and the extra energy for scans will be neat too | ||
BreakfastBurrito
United States893 Posts
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shin_toss
Philippines2589 Posts
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Afterhours
United States125 Posts
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SetGuitarsToKill
Canada28396 Posts
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Magnifico
1958 Posts
![]() The new immortal art!!! | ||
CheeseCakez0
22 Posts
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Cyro
United Kingdom20285 Posts
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AdrianHealeyy
114 Posts
I actually have more, not less queens now. | ||
Cyro
United Kingdom20285 Posts
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Joedaddy
United States1948 Posts
P.S. Been playing since WoL beta and for the first ever...... this flavor of SC2 isn't very much fun, imo obv. | ||
AdrianHealeyy
114 Posts
On August 21 2015 10:40 Cyro wrote: Why more? lack of ling larvae? Just an overall sense of lacking larva in general. So I am making more hatcheries and one queen per hatch. It's also a bit funky to 'manage' your economy now. You don't have to injet, but you have to make sure your queen stays with your hatch (so if there is an attack and you need your queens to defend, you have to send them back afterwards), because if they are too far, they won't autoinject. And there are hatcheries everywhere in my base. It's not not-fun, just really, really funky. And really, forget everything about balance and build orders. Everything is different. | ||
AdrianHealeyy
114 Posts
On August 21 2015 10:46 Joedaddy wrote: How are y'all doing vs reaper/hellion openings? I used to be able to defend with speedlings but now I don't seem to be able to get enough larva to rely on that anymore. P.S. Been playing since WoL beta and for the first ever...... this flavor of SC2 isn't very much fun, imo obv. Roaches have been useful. Less larva => more roaches. | ||
Yurie
11839 Posts
On August 21 2015 04:19 NyxNax wrote: Yes seriously! Now with so many more scans available, DT play is basically worthless against T, ravens are needed less, zerg burrow etc. Should maybe even narrow the scan field as well. The thing is that Terrans don't want Orbital Commands any longer. The only thing they give is Scan (unless that is automatic now). A normal CC can lift workers, a planetary can defend. I can see the case of having a natural planetary since you don't get mules. | ||
AdrianHealeyy
114 Posts
This won't be definitive - so many balance issues are here now :D - , but it's pretty fun to play around with. Auto-inject really feels weird/of, though. But make no mistake: even with auto inject there is a lot of base management involved. | ||
Cyro
United Kingdom20285 Posts
On August 21 2015 11:02 Yurie wrote: The thing is that Terrans don't want Orbital Commands any longer. The only thing they give is Scan (unless that is automatic now). A normal CC can lift workers, a planetary can defend. I can see the case of having a natural planetary since you don't get mules. Supply Drop is still very strong. Mule gives 270 minerals but it takes time and it takes those minerals from your base - unless you can continally expand very quickly for the entire game duration, muling will lower the amount of money that you get from your scv's supply drop instantly generates 100 mineral equivelant out of nowhere with the main downside being that you're more vulnerable to having depots destroyed | ||
Doodsmack
United States7224 Posts
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AdrianHealeyy
114 Posts
On August 21 2015 11:06 Cyro wrote: Supply Drop is still very strong. Mule gives 270 minerals but it takes time and it takes those minerals from your base - unless you can continally expand very quickly for the entire game duration, muling will lower the amount of money that you get from your scv's supply drop instantly generates 100 mineral equivelant out of nowhere with the main downside being that you're more vulnerable to having depots destroyed I baneling busted a meching terran while he was out of his base. Killing 6 (12) depots almost instantly. That was fun. | ||
pure.Wasted
Canada4701 Posts
On August 21 2015 07:44 Big J wrote: It's pretty sad though when you watch a first person view of soO during a combat and what he does is presplit stuff and make a concave and all that cool shit and then the action starts and he a-moves and goes inject. (paraphrasing Teoita from TL Strat Chat) That's all well and good, but at present, soO's just going to be staring at his A+moving army instead of at his base. I'm flabbergasted by the Zealot change. Just absolutely flabbergasted. Let's go through this step-by-step. PROBLEM: Protoss is the easiest race to master EXAMPLE: Protoss mid/lategame harassment is extremely powerful but requires very little input; stopping the flow of Warp Prismed Zealots as your Terran bio gets caught out piecemeal is very punishing. Not only does it require little input, it provides no opportunities for a pro to distinguish himself if he wanted to (and he does). SOLUTION: Make Protoss harassment more powerful by default with zero new input requirements! Make Warp Prisms warp Zealots in even faster! Lower the skill floor! Don't touch that skill ceiling! I... just... what? | ||
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