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LotV Balance Update Preview - August 20 - Page 11

Forum Index > Legacy of the Void
507 CommentsPost a Reply
Prev 1 9 10 11 12 13 26 Next All
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 21 2015 01:09 GMT
#201
Ok i played my first game and i really don't like the autoinject. It feels weird
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
August 21 2015 01:13 GMT
#202
On August 21 2015 07:55 Cyro wrote:
Spawn Larvae doesn't come into play until spawning pool and queen is done, i think most zerg players don't understand the impact of those first 2 mules giving you ~540 minerals or chroning workers at 10, 12, 14 supply.

Show nested quote +
Terran economy booster got removed completely without a buff. I always thought the mule should help out because you always have several scvs building stuff, therefore not mining. Removing it completely, not removing the others macro booster completely


Instead of getting 270 minerals from mule after a pretty big time delay, they have to use the 100-mineral-value instant supply drop. That provides both a safety net against supply blocks (even the best terrans can fuck up once or have depots focused/killed) and also, having the minerals earlier instead of after a 30 second delay can be very powerful - one of the strongest very early game terran all-ins used supply drop instead of mule in order to go to 3 rax without a second depot first, even when mule was available.


any zerg that has under droned because they mis-read someone's build knows the impact of not having as much economy as they should. missing 2 larva every inject is going to be painful when those used to be drones.

as for the terran side of things i totally agree with you. not having to build a 100 mineral structure every so often is going to be strong for terran players, especially weaker ones that get supply blocked..you no longer have to choose between spending it on that or a MULE which is pretty nice. and the extra energy for scans will be neat too
LiquidDota Staff@BluemoonGG_
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
August 21 2015 01:14 GMT
#203
16 seconds is a looong time. Disruptor will be cool!
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 21 2015 01:18 GMT
#204
Oh my god..need to test now. I don't get the Autocast tho. So Queens will auto walk to hatches if they are far?
AKMU / IU
Afterhours
Profile Joined March 2010
United States125 Posts
Last Edited: 2015-08-21 01:20:28
August 21 2015 01:19 GMT
#205
Nvm. Misread
http://i.imgur.com/pHvpBxx.gif
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 21 2015 01:20 GMT
#206
Okay, fair warning to everyone who would consider themselves a 'macro' player like I do: WORK ON YOU MICRO because everyone has good macro now lol
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Magnifico
Profile Joined March 2013
1958 Posts
August 21 2015 01:26 GMT
#207
[image loading]

The new immortal art!!!
CheeseCakez0
Profile Joined August 2015
22 Posts
August 21 2015 01:27 GMT
#208
My goose is getting cooked.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
August 21 2015 01:28 GMT
#209
broken immortals gg
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
AdrianHealeyy
Profile Joined June 2015
114 Posts
August 21 2015 01:30 GMT
#210
This game is so funky right now. Fuck all balance; fuck all strategy; just go with the flow. :D

I actually have more, not less queens now.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-08-21 01:40:42
August 21 2015 01:40 GMT
#211
Why more? lack of ling larvae?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
August 21 2015 01:46 GMT
#212
How are y'all doing vs reaper/hellion openings? I used to be able to defend with speedlings but now I don't seem to be able to get enough larva to rely on that anymore.

P.S. Been playing since WoL beta and for the first ever...... this flavor of SC2 isn't very much fun, imo obv.
I might be the minority on TL, but TL is the minority everywhere else.
AdrianHealeyy
Profile Joined June 2015
114 Posts
August 21 2015 01:50 GMT
#213
On August 21 2015 10:40 Cyro wrote:
Why more? lack of ling larvae?


Just an overall sense of lacking larva in general. So I am making more hatcheries and one queen per hatch.

It's also a bit funky to 'manage' your economy now. You don't have to injet, but you have to make sure your queen stays with your hatch (so if there is an attack and you need your queens to defend, you have to send them back afterwards), because if they are too far, they won't autoinject.

And there are hatcheries everywhere in my base. It's not not-fun, just really, really funky.

And really, forget everything about balance and build orders. Everything is different.
AdrianHealeyy
Profile Joined June 2015
114 Posts
August 21 2015 01:51 GMT
#214
On August 21 2015 10:46 Joedaddy wrote:
How are y'all doing vs reaper/hellion openings? I used to be able to defend with speedlings but now I don't seem to be able to get enough larva to rely on that anymore.

P.S. Been playing since WoL beta and for the first ever...... this flavor of SC2 isn't very much fun, imo obv.


Roaches have been useful. Less larva => more roaches.
Yurie
Profile Blog Joined August 2010
12078 Posts
Last Edited: 2015-08-21 02:03:49
August 21 2015 02:02 GMT
#215
On August 21 2015 04:19 NyxNax wrote:
Show nested quote +
On August 21 2015 03:59 purakushi wrote:
Scan duration should be lowered slightly. Maybe down to 10 or 8 seconds. It is currently 12.3 seconds.



Yes seriously! Now with so many more scans available, DT play is basically worthless against T, ravens are needed less, zerg burrow etc. Should maybe even narrow the scan field as well.


The thing is that Terrans don't want Orbital Commands any longer. The only thing they give is Scan (unless that is automatic now). A normal CC can lift workers, a planetary can defend. I can see the case of having a natural planetary since you don't get mules.
AdrianHealeyy
Profile Joined June 2015
114 Posts
Last Edited: 2015-08-21 02:05:47
August 21 2015 02:05 GMT
#216
My terran opponents so far have been orbitalling it, scanning me every time they have a chance.

This won't be definitive - so many balance issues are here now :D - , but it's pretty fun to play around with.

Auto-inject really feels weird/of, though. But make no mistake: even with auto inject there is a lot of base management involved.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
August 21 2015 02:06 GMT
#217
On August 21 2015 11:02 Yurie wrote:
Show nested quote +
On August 21 2015 04:19 NyxNax wrote:
On August 21 2015 03:59 purakushi wrote:
Scan duration should be lowered slightly. Maybe down to 10 or 8 seconds. It is currently 12.3 seconds.



Yes seriously! Now with so many more scans available, DT play is basically worthless against T, ravens are needed less, zerg burrow etc. Should maybe even narrow the scan field as well.


The thing is that Terrans don't want Orbital Commands any longer. The only thing they give is Scan (unless that is automatic now). A normal CC can lift workers, a planetary can defend. I can see the case of having a natural planetary since you don't get mules.


Supply Drop is still very strong. Mule gives 270 minerals but it takes time and it takes those minerals from your base - unless you can continally expand very quickly for the entire game duration, muling will lower the amount of money that you get from your scv's

supply drop instantly generates 100 mineral equivelant out of nowhere with the main downside being that you're more vulnerable to having depots destroyed
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
August 21 2015 02:09 GMT
#218
There's no way scan and supply drop can't be op lol.
AdrianHealeyy
Profile Joined June 2015
114 Posts
August 21 2015 02:10 GMT
#219
On August 21 2015 11:06 Cyro wrote:
Show nested quote +
On August 21 2015 11:02 Yurie wrote:
On August 21 2015 04:19 NyxNax wrote:
On August 21 2015 03:59 purakushi wrote:
Scan duration should be lowered slightly. Maybe down to 10 or 8 seconds. It is currently 12.3 seconds.



Yes seriously! Now with so many more scans available, DT play is basically worthless against T, ravens are needed less, zerg burrow etc. Should maybe even narrow the scan field as well.


The thing is that Terrans don't want Orbital Commands any longer. The only thing they give is Scan (unless that is automatic now). A normal CC can lift workers, a planetary can defend. I can see the case of having a natural planetary since you don't get mules.


Supply Drop is still very strong. Mule gives 270 minerals but it takes time and it takes those minerals from your base - unless you can continally expand very quickly for the entire game duration, muling will lower the amount of money that you get from your scv's

supply drop instantly generates 100 mineral equivelant out of nowhere with the main downside being that you're more vulnerable to having depots destroyed


I baneling busted a meching terran while he was out of his base. Killing 6 (12) depots almost instantly. That was fun.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-08-21 02:15:41
August 21 2015 02:13 GMT
#220
On August 21 2015 07:44 Big J wrote:
It's pretty sad though when you watch a first person view of soO during a combat and what he does is presplit stuff and make a concave and all that cool shit and then the action starts and he a-moves and goes inject. (paraphrasing Teoita from TL Strat Chat)


That's all well and good, but at present, soO's just going to be staring at his A+moving army instead of at his base.

I'm flabbergasted by the Zealot change.

Just absolutely flabbergasted.

Let's go through this step-by-step.

PROBLEM: Protoss is the easiest race to master

EXAMPLE: Protoss mid/lategame harassment is extremely powerful but requires very little input; stopping the flow of Warp Prismed Zealots as your Terran bio gets caught out piecemeal is very punishing. Not only does it require little input, it provides no opportunities for a pro to distinguish himself if he wanted to (and he does).

SOLUTION: Make Protoss harassment more powerful by default with zero new input requirements! Make Warp Prisms warp Zealots in even faster! Lower the skill floor! Don't touch that skill ceiling!

I... just... what?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
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