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On July 14 2015 03:12 BisuDagger wrote:Overall positive changes. Positives I really like. Toying with ravens and increasing auto turret damage. Working with what the ghost has already in its arsenal. Regarding the ghost, I'd like to see how nukes work there way back into the game too. Show nested quote +On July 14 2015 03:11 HmmmCookies wrote: Still no economy change? Come on Blizz get your...stuff...together! Blizzard is most certainly aware that there are people unhappy with the current economy. It's kind of tiring to hear people complain about. No point in beating a dead horse. I'd rather here how you feel about the current changes and what impact it could have on the game. Except the only way to get Blizzard to address major problems (LIKE COMMUNITY INTERACTION) is to whine about it incessantly.
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If the new ghost snipe replaces the old theyre going to make changes immediately. I dont like the idea of interrupt able skills in the game. It literally only effects one unit and both terran caster units will now have a wind up in order to use their more powerful skills. Theres only a feww ways this is going to get implemented with a channel.
Its either longer ranged and it will have an indicator because you don't want people losing units to an enemy they cant see to counter, or itll be medium ranged and itll be way too easy to reach it to knock it out of its channel. The amount of fast and long ranged units is ridiculous at this point, and if its about player interaction then can we make it so Feedback only does half damage? Because seriously the fact that the unit actively counters any unit with energy AND spell casters and its recycle ability lets it create a core unit is kind of ridiculous if we're talking about balancing both of terrans mostly useless casters.
For positives im glad they gave the ravager its range back and are working on the disruptor. Id like to see where they go with it. The liberator changes id have to see. Seems easier to integrate the bug in someway as its more interesting for gameplay
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I feel that they are focusing to much on Terran, instead of Zerg and Protoss.
Terran is already in a good spot and has good design overall.
Zerg and Protoss still lack alot of stuff.
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On July 14 2015 07:28 ZergLingShepherd1 wrote: I feel that they are focusing to much on Terran, instead of Zerg and Protoss.
Terran is already in a good spot and has good design overall.
Zerg and Protoss still lack alot of stuff.
Zerg... Lacks... of Stuff???????
Zerg is in a very very good spot, LotV has brought in something that Zerg lacked, which is mid-game progression to Roach/Hydra.
What Zerg lacks is polishment. Ravager stats are very discussable even if the concept is okay, and there is still the problem of polishing Zerg casters and SH.
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On July 14 2015 07:39 JCoto wrote:Show nested quote +On July 14 2015 07:28 ZergLingShepherd1 wrote: I feel that they are focusing to much on Terran, instead of Zerg and Protoss.
Terran is already in a good spot and has good design overall.
Zerg and Protoss still lack alot of stuff.
Zerg... Lacks... of Stuff??????? Zerg is in a very very good spot, LotV has brought in something that Zerg lacked, which is mid-game progression to Roach/Hydra. What Zerg lacks is polishment. Ravager stats are very discussable even if the concept is okay, and there is still the problem of polishing Zerg casters and SH.
Abilitys and micro, more AA options... yes it does miss alot... it needs more then polish.
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On July 14 2015 07:41 ZergLingShepherd1 wrote:Show nested quote +On July 14 2015 07:39 JCoto wrote:On July 14 2015 07:28 ZergLingShepherd1 wrote: I feel that they are focusing to much on Terran, instead of Zerg and Protoss.
Terran is already in a good spot and has good design overall.
Zerg and Protoss still lack alot of stuff.
Zerg... Lacks... of Stuff??????? Zerg is in a very very good spot, LotV has brought in something that Zerg lacked, which is mid-game progression to Roach/Hydra. What Zerg lacks is polishment. Ravager stats are very discussable even if the concept is okay, and there is still the problem of polishing Zerg casters and SH. Abilitys and micro, more AA options... yes it does miss alot... it needs more then polish.
The whole game lacks micro, each race needs AA in some aspect. Abilities are overflowing for LotV across the board.
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On July 14 2015 04:01 IntoTheheart wrote: Have they mentioned anything regarding their ladder system? Will it be just like the current one, or are they experimenting with stuff?
I really hope there are some changes. The HOTS ladder system was great for its time, but it feels a bit uninspired for the final entry of the game
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good changes, a step in the right way.
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On July 14 2015 05:30 brickrd wrote:Show nested quote +On July 14 2015 05:18 PickyProtoss wrote: Shouldn't there be a system whereby contributions from community members are acknowledged and they get the game at a reduced price? In reality Blizzard are crowd sourcing game testers!!! lol get real it's not like this is even unique to blizzard, this is the direction games are going. why do you think everything is early access on steam? if you think it's unfair then don't play and everyone who wants to play can keep playing without you. simple ![](/mirror/smilies/smile.gif)
Only an American could propose such obliviously neo-liberal ideas...
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On July 14 2015 09:52 PickyProtoss wrote:Show nested quote +On July 14 2015 05:30 brickrd wrote:On July 14 2015 05:18 PickyProtoss wrote: Shouldn't there be a system whereby contributions from community members are acknowledged and they get the game at a reduced price? In reality Blizzard are crowd sourcing game testers!!! lol get real it's not like this is even unique to blizzard, this is the direction games are going. why do you think everything is early access on steam? if you think it's unfair then don't play and everyone who wants to play can keep playing without you. simple ![](/mirror/smilies/smile.gif) Only an American could propose such obliviously neo-liberal ideas...
you're playing a game for free, and early. In exchange Blizzard gets data. They don't owe you nothin bro
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On July 14 2015 03:08 SetGuitarsToKill wrote: We’ve replaced the armor debuff drone ability with this version of Snipe.
Bug Fixes
[*]Build Bypass Armor Drone and Research Rapid Deployment now have hotkeys. [*]Bypass Armor Drone will now reacquire a target that has left and reentered its range. [*]Fixed an issue that caused the Bypass Armor Drone to not display it’s visual on a Stalker that used blink.
That's what I call bugfixing. ![](/mirror/smilies/puh2.gif)
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On July 14 2015 10:16 varsovie wrote:Show nested quote +On July 14 2015 03:08 SetGuitarsToKill wrote: We’ve replaced the armor debuff drone ability with this version of Snipe.
Bug Fixes
[*]Build Bypass Armor Drone and Research Rapid Deployment now have hotkeys. [*]Bypass Armor Drone will now reacquire a target that has left and reentered its range. [*]Fixed an issue that caused the Bypass Armor Drone to not display it’s visual on a Stalker that used blink. That's what I call bugfixing. ![](/mirror/smilies/puh2.gif) It seems the Armor Drone now is changed for the PDD on the Raven, that is why they mentioned those bug fixing, because the Ghost got the new Snipe but the Armor Drone is still in the game and has been moved to other unit
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On July 14 2015 06:43 NyxNax wrote: I would like to throw out a change to the Disruptor, curious what you all think? I do not like the idea of Disruptors being invincible while activated, but losing a expensive supply eater instantly is not fun.. I also think this makes them a balancing nightmare. How do you find the right area of effect and damage vs cost/supply without being so detrimental if they just die? Will increasing the speed and lowering the AOE work?? I'm curious but very skeptical...
What if when activated their speed increases as usual, BUT they are Not invincible(maybe shield increase when activated?) and when they are killed they split into 2 smaller disruptors with less hp/shield and deal less damage. If killed while activated the 2 smaller ones would still be active and deal their damage as well as continue on their last command?.
Not only would this be pretty cool, well I think so anyway, but would increase the micro potential of both players(im sure David Kim would love) as well as give some sort of insurance for the protoss player that spent a bunch of resources and army supply. I also think this will be good for both pros and new players because right now it seems difficult for beginners but pros can out micro it. Speeding it up while being invincible so pros cant out micro it just seems harmful to the game..
If its a shit idea I'll own up to it, but it seems worth some experimenting I suggest separating purification nova into two different abilities, making the temporary invulnerability a secondary disruptor skill. I think it would open up some great possibilities for protoss.
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Anyone else getting a client mismatch error when trying to login after the update?
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On July 14 2015 10:54 muzzy wrote: Anyone else getting a client mismatch error when trying to login after the update?
yes same for me after the patch
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Maintenance was extended to 9PM PDT according to client
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Damn it, maintenance expanded ;-;
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damn was anxious to jump into ranked
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