LotV Patch 2.5.3 + Update Preview - July 13 - Page 4
Forum Index > Legacy of the Void |
mishimaBeef
Canada2259 Posts
| ||
Big J
Austria16289 Posts
On July 14 2015 05:50 Shuffleblade wrote: If you have insider information please share it because the reasoning they have been giving in every single update has been that they are considering doing it to buff mech, in this very post they post this: "We felt the complete split in upgrade was too much of a nerf in terms of mech play, and wanted to go back a little bit. We chose to combine only the armor upgrades so that it helps full mech strategies out a bit more so than bio play supported by mech" They felt the split was a "nerf" to mech, so they undo half the nerf to mech, effectively "buffing" it. If you have any other quote where they mention buffing air with this feel free to share it. (would be just as foolish though, if the air is weak buff the air not a transition so it might be used even though its weak.) Well, they consider the factory+starport style mech, so their quote is not contradicting to what I said. Air= part of Mech for them. I don't have "insider information", but I believe the reasoning I gave is why they are doing it. I specifically believe that their detailed reasoning (something they rarely give for PR reasons) would contain the units banshee and viking as part of the traditional SC2-Mech army. This is also consistent with the second part of the sentence that it should be a buff to mech - in the sense mech+air units - but less so to bio+mech units which traditionally only gets the vehicle attack upgrade which they even wrote in the third sentence which you didn't quote: We felt bio play supported by mech often times only get weapon upgrades on mech units, so by doing this, that type of play style will still need to research 2 different weapon upgrades if they want to utilize units from both the factory and starport. So yes, the idea is that Mech can utilize Factory+Starport easier than Bio+Mech. While without the change Starport units would probably be left out of either style. | ||
loft
United States344 Posts
![]() | ||
FueledUpAndReadyToGo
Netherlands30545 Posts
Also: Motherships should no longer be able to cast Photon Overcharge on Pylons. SO MANY MISSED OPPORTUNITIES | ||
starslayer
United States696 Posts
Some maps have special rules on enemy spawn locations. We wanted the game to easily point this out, because we will most likely continue to have special case rules on new maps going forward. At the start of the game for 10 seconds, you will be able to see the possible enemy start locations on the minimap. does this mean on 4 play maps there going to know where i spawn or just where i can spawn. i guess its just me and im reading it wrong but i hope its not the first, and where i could spawn because player dont know the spawning locations. | ||
starslayer
United States696 Posts
| ||
FueledUpAndReadyToGo
Netherlands30545 Posts
Wait... Does patch 2.5.3 implement the cursive changes, or is that more an explanation about upcoming patches? | ||
Big J
Austria16289 Posts
On July 14 2015 06:14 FueledUpAndReadyToGo wrote: Awww yesssh time to become a LotV ladder hero Also: SO MANY MISSED OPPORTUNITIES Hahaha, yeah all the Protoss whine when they were the most overpowered race so far. ![]() Edit: and of course I'm just teasing, before people get all angry... ![]() | ||
Topin
Peru10038 Posts
On July 14 2015 06:26 Big J wrote: Hahaha, yeah all the Protoss whine when they were the most overpowered race so far. ![]() Edit: and of course I'm just teasing, before people get all angry... ![]() proxy pylon in to overcharge... holy shit. luckly i didnt played many protosses in lotv | ||
[UoN]Sentinel
United States11320 Posts
On July 14 2015 06:14 FueledUpAndReadyToGo wrote: Awww yesssh time to become a LotV ladder hero Also: SO MANY MISSED OPPORTUNITIES Imagine how fast an LR thread would explode if Naniwa managed to accidentally do that and take a game off a top tier Korean and lose 1-0 in a Bo5. | ||
NyxNax
United States227 Posts
What if when activated their speed increases as usual, BUT they are Not invincible(maybe shield increase when activated?) and when they are killed they split into 2 smaller disruptors with less hp/shield and deal less damage. If killed while activated the 2 smaller ones would still be active and deal their damage as well as continue on their last command?. Not only would this be pretty cool, well I think so anyway, but would increase the micro potential of both players(im sure David Kim would love) as well as give some sort of insurance for the protoss player that spent a bunch of resources and army supply. I also think this will be good for both pros and new players because right now it seems difficult for beginners but pros can out micro it. Speeding it up while being invincible so pros cant out micro it just seems harmful to the game.. If its a shit idea I'll own up to it, but it seems worth some experimenting | ||
[PkF] Wire
France24192 Posts
Overall, I can kinda get behind the changes... But LotV still lacks elegance and simplicity in an overwhelming way and I fear that's something that's not going to change. | ||
JimmyJRaynor
Canada16367 Posts
On July 14 2015 04:14 riotjune wrote: Now unsieged tanks can kite more effectively like their BW counterparts? Nice! Lalush was a big proponent for that change. i thought the damagepoint of 0.167s still make the Tank very difficult to micro for kiting purposes? so there is a guaranteed delay of 0.167s between the decision to fire and the actual damage. | ||
nubHunter
Spain44 Posts
| ||
Athenau
569 Posts
Very vague, and their being adamant the liberator anti-ground is something interesting and needed kinda puzzles me. It's needed in some form, if not on the tank, then on the Liberator. | ||
Musicus
Germany23570 Posts
On July 14 2015 06:59 Athenau wrote: It's needed in some form, if not on the tank, then on the Liberator. It's actually the counter to Ultrasiks right now for Terran bio, since you have a Starport with reactor anyway, you can easily get a few of them out and their AG mode absolutely destroys Ultras. 2 armor more or less doesn't make a difference to them, they do insane single target damage. | ||
IAmJuice
14 Posts
On July 14 2015 03:08 SetGuitarsToKill wrote: General [list][*]Ranked ladder play is now available. Time to play LoTV seriously i guess and lets start the quest of finding a group/community ! (My hots clan died :/) | ||
ZergLingShepherd1
404 Posts
Man it needs to have a cooldown and some energy otherwise its OP Corrosive bile has 80 dmg and 10 sec cooldown in 3 sec Can you imagine mass ghosts + tanks + liberators ? How the hell do you win vs that ? | ||
Athenau
569 Posts
It's actually the counter to Ultrasiks right now for Terran bio, since you have a Starport with reactor anyway, you can easily get a few of them out and their AG mode absolutely destroys Ultras. 2 armor more or less doesn't make a difference to them, they do insane single target damage. Yeah, that's the intention. And there are enough mechanical differences between the Liberator and a hypothetical buffed tank to make it interesting: * Target ground, a mechanic we haven't seen before * Flying + long range means that it can abuse terrain better (ala BW carriers). * Single target gives it a clear weakness vs swarming units * Overkill, gives it counterplay via baiting out shots. The Liberator is a well designed unit. What people actually bitch about is that the tank doesn't do what it does. Which is understandable, because Blizzard has a weird aversion to making the tank what people want it to be, but ultimately not all that important. | ||
Musicus
Germany23570 Posts
On July 14 2015 07:11 Athenau wrote: Yeah, that's the intention. And there are enough mechanical differences between the Liberator and a hypothetical buffed tank to make it interesting: * Target ground, a mechanic we haven't seen before * Flying + long range means that it can abuse terrain better (ala BW carriers). * Single target gives it a clear weakness vs swarming units * Overkill, gives it counterplay via baiting out shots. The Liberator is a well designed unit. What people actually bitch about is that the tank doesn't do what it does. Which is understandable, because Blizzard has a weird aversion to making the tank what people want it to be, but ultimately not all that important. Yeah they should make the tank stronger and maybe dumb it's targeting AI down a bit and focus the Cyclone on antiair, so we have something like the tank/goliath combo going again. The Cyclone being strong vs ground is just stupid as the tank and hellbats are supposed to fill that role. The poblem is that the Thor is then in an extremely weird place I guess. | ||
| ||