• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:02
CEST 12:02
KST 19:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow5[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid8$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion JD's Ro24 review The Korean Terminology Thread
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1730 users

Mech fixes

Forum Index > Legacy of the Void
Post a Reply
1 2 3 4 Next All
Wrath
Profile Blog Joined July 2014
3174 Posts
June 23 2015 22:03 GMT
#1
Straight forward into the issues of Mech:
1. Tanks are weak in small numbers and too strong in large numbers.
2. Cyclones are very good vs ground but don't have AA anymore in early-mid game.
3. Thors does not have a clear role with Liberator coming to the game.

Discussion of Tanks:
The reason the tanks sucks in small numbers is because how weak their attack vs single target.
The reason the tanks too strong in large numbers is because they don't overkill.

What can be done to fix this issue?
1. Tanks can have the campaign single target damage upgrade in tech lap unlocked with armory or fusion core that affects ONLY single target attack and the splash damage remains the same. This fixes the tanks issue in small numbers.

2. Tanks can use reduction on the attack speed from 2.8 to 3.5 for example or they can be made to overkill. This fixes the tanks issue in large numbers.

Discussion of Cyclones:
In my opinion, Cyclones should be exact the opposite of what they are now. They should be mainly AA and maybe have AG attack that supports mech later. The issue that resulted in making cyclones too good at shutting everything early game is because they have the same attack for air and ground. Thus it was hard to be balanced against one without affecting the other. If it was like the Goliath, missiles for air and gun for ground, they could have been balanced easily.

What can be done to fix the Cyclones?
1. Introduce a different attack mode for the cyclones to separate the AG and AA so it can be easily balanced.
2. Make the Cyclone mainly AA unit as mech should have Hellion/Hellbats + Tanks as AG.

3. Cost fixes to be around 150/100 (for example) along with nerfs to HP (maybe around 140 would be good?).

Discussion of Thors:
Well... This is the hard part for me as I have no idea what thors could do. I hope to hear ideas from you about it.

404AlphaSquad
Profile Joined October 2011
839 Posts
June 23 2015 22:58 GMT
#2
Already having BW tanks with BW stats would help mech alot.
aka Kalevi
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
June 24 2015 07:46 GMT
#3
I might as well post this again:
+ Show Spoiler +
[image loading]
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 24 2015 08:09 GMT
#4
I agree with everything but this are not fixes IMO but a different direction. Blizz want speed speed speed, that's why the Cyclone is an "alternative" anti ground to the Tank. Even the Liberator is an alternative to the siege weapon.
Head Coach Park: "They should buff tanks!"
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 24 2015 09:02 GMT
#5
On June 24 2015 07:58 404AlphaSquad wrote:
Already having BW tanks with BW stats would help mech alot.

You would need to turn off their smart shooting AI. Remember that BW tanks are different than SC2 tanks. SC2 tanks won't all shoot at 1 zergling.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
fLyiNgDroNe
Profile Joined September 2005
Belgium4072 Posts
June 24 2015 10:37 GMT
#6
1. Tanks are weak in small numbers and too strong in large numbers.

im convinced this is how it should be
Drone is a way of living
Wrath
Profile Blog Joined July 2014
3174 Posts
June 24 2015 10:55 GMT
#7
On June 24 2015 17:09 Sapphire.lux wrote:
I agree with everything but this are not fixes IMO but a different direction. Blizz want speed speed speed, that's why the Cyclone is an "alternative" anti ground to the Tank. Even the Liberator is an alternative to the siege weapon.


This is stupid. This kind of design that resulted in all this mess. For example, we don't want colossus, thus lets make it useless and introduce a new unit to fill its role. Why not either remove it completely or redesign it completely? Why do we have to end with tons of useless units?

Mech suffers from lack of reliable AA. Cyclone can handle that part, why make it take the tanks role, making tanks useless and leave the AA gap remaining? Seriously how the hell did they come up with this design philosophy.

On June 24 2015 19:37 fLyiNgDroNe wrote:
1. Tanks are weak in small numbers and too strong in large numbers.

im convinced this is how it should be


What I mean they suck in small numbers is that they are bad in small numbers is that you cannot afford doing small pushes with them, you are forced to turtle to get large number and go out. What I mean by too strong in large numbers is that they can obliterate armies in 2-3 shot. Thus it is promoting turtling and deathballing.
ejozl
Profile Joined October 2010
Denmark3488 Posts
June 24 2015 11:44 GMT
#8
The Medivac pick up on Tanks is something that definitely buffs low number of Tanks vs large number of Tanks.

I think Thors will get some kind of ability along the way, they've tried with the mm Strike Cannons and the Reconstruct ability.

I think anti air is okay atm, with Widow Mine+Thor+Turret->Cyclones late game. That's without incorperating units from non-Factory, it's definitely not Mechs strength, but I think the Anti Air is decent.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
June 24 2015 11:56 GMT
#9
Why do you think that tanks are too strong in large numbers? They are the ultimate GtG weapon, they are supposed to be strong, that is their whole point of existence! On the other hand, they are immobile (barring the rather silly siege pickup, but you won't be able to have medivacs for every tank, if you have a lot of them), have no AA, can kill eachother when dropped on etc...

The reluctance to have a strong tank, often supported by community whining about imaginary "tank abuse" is the main reason why "mech" struggles to be an interresting way to play Terran in SC2. I for one would support having tanks even stronger than now.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
nottapro
Profile Joined August 2012
202 Posts
June 24 2015 12:58 GMT
#10
When they let you shoot backwards while moving as suggested by David Kim and you can fly them with medivacs... Tanks will be scary awesome in pro-matches.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
June 24 2015 13:16 GMT
#11
1. I think tanks are quite OK the way they are right now (in HotS). I really don't like the idea of them being lifted and dropped around by Medivacs. It feels just dumb, it does not promonte positioning while promoting APM only. (If you are fast enough, you can, and should, save your tanks from any position.) If they could be lifted but would emerge unsieged, that would be a much better option, in my opinion. That way you could still save them with good micro, but you could not abuse them by attacking with their insane siege range instantly after they are saved.
2. I'm not a fan of the Cyclones, either, because you can build mass Cyclone which is pretty efficient against everything, especially with the AA upgrade. It's true that due to the AA upgrade, Cyclones remain less defining, but I'm fine with it.
3. Liberators and Thors do overlap quite a bit. It seems to me that the Liberator is actually a flying Thor+Siege Tank combo (kind of). Since Thors are mainly built as AA, Liberators seem to be a bit better in that role. I like the concept of the Liberator, but I would love to see some nerfs to it, so Thors will be used as well.
For example: make the Liberator require a Tech Lab. And nerf its speed already! Oh and the AG damage. Is it still 85? I get that it is single target, but what other unit hits for 85 damage? Not to mention that it scales very well with upgrades, with +3/+3 it's like 94 or something. I think it is way too much.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
jinjin5000
Profile Joined May 2010
United States1492 Posts
June 24 2015 13:17 GMT
#12
On June 24 2015 21:58 nottapro wrote:
When they let you shoot backwards while moving as suggested by David Kim and you can fly them with medivacs... Tanks will be scary awesome in pro-matches.


Shooting backward and moving won't do much other than on retreat- Siege tank excells when its sieged, not when it is unsieged.

Being able to drop-pickup with medivac is just plain silly in my opinion though.It goes against the very soul of the unit idea. Maybe being able to pick them up while being sieged is fine but there has to be bigger trade off.
Wrath
Profile Blog Joined July 2014
3174 Posts
June 24 2015 13:39 GMT
#13
I guess I need to make some clarification.

I'm totally against the idea of picking sieged tanks. It is totally stupid as many already said, it goes against the definition of the unit. Beside the only reason they made it so is to promote harass as explained in LOTV beta video, as the worker massacre methods we have in HOTS needed more buffs...

I'm against massing Cyclones and call it mech. Mech is about composition. Not one unit army like the Cyclone was. Cyclone needs to have a defined role. I think the best role it can have is the anti air units (Mainly armored + capital ships) like the goliath was.

Thor is just too clunky and slow, the only reason it was created in the first place is to fulfill Blizzard's fantasy of the super T3 ultimate ground weapon that costs 300/200/6 for all races. Seriously we need to fill missing roles first. Thor is just... I don't know, I don't see a place for thor in the mech army and I'm with its removal though I know it won't happen.

Were BW tanks OP vs single target? Majority of the units in SC2 got heath buff and Tanks got damage nerf. IMO it is too weak vs 1 target hit. I'm all for allowing that upgrade to increase the single target damage WITHOUT affecting the splash.
parkufarku
Profile Blog Joined March 2014
882 Posts
June 24 2015 13:59 GMT
#14
On June 24 2015 07:58 404AlphaSquad wrote:
Already having BW tanks with BW stats would help mech alot.


No thank you. There is a good reason why BW tanks are not back here. It would completely destroy the balance of the game.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 24 2015 14:03 GMT
#15
On June 24 2015 22:16 Sholip wrote:
1. I think tanks are quite OK the way they are right now (in HotS). I really don't like the idea of them being lifted and dropped around by Medivacs. It feels just dumb

Not only does it feel dumb, it is dumb indeed ! Tanks strength should rely on careful positioning, medivac dropping gets around that far too easily. Fortunately DK and the dev team seem to be aware of the issue and I like the solution they're envisioning (you can rescue a sieged tank in a medivac but he'll be dropped unsieged again).

I'm not a fan of cyclones either. The design and the role of the unit seem unclear, while the profusion of range indicators dots everywhere is plain irritating.

Wrath
Profile Blog Joined July 2014
3174 Posts
June 24 2015 14:54 GMT
#16
On June 24 2015 22:59 parkufarku wrote:
Show nested quote +
On June 24 2015 07:58 404AlphaSquad wrote:
Already having BW tanks with BW stats would help mech alot.


No thank you. There is a good reason why BW tanks are not back here. It would completely destroy the balance of the game.


Please explain.
parkufarku
Profile Blog Joined March 2014
882 Posts
June 24 2015 16:00 GMT
#17
On June 24 2015 23:54 WrathSCII wrote:
Show nested quote +
On June 24 2015 22:59 parkufarku wrote:
On June 24 2015 07:58 404AlphaSquad wrote:
Already having BW tanks with BW stats would help mech alot.


No thank you. There is a good reason why BW tanks are not back here. It would completely destroy the balance of the game.


Please explain.


2 Supply Siege Tanks that have smart fire and 70+ damage? At least BW had dragoons which were much tankier than Stalkers. Even in BW, Protoss army had a hard time engaging a T mech army head on 200/200, and had to resort to all kinds of spells and tricks (zealot bombs, storm, etc.)

These tanks on the weaker SC2 gateway army would just wreak havoc. Storms are weaker too in SC2.
Wrath
Profile Blog Joined July 2014
3174 Posts
June 24 2015 16:42 GMT
#18
BW tanks were not OP. And protoss could have stasis most of the mech army and engage. Anyway we are not here to discuss BW TvP mech. We are talking about making Tanks hit harder on a single target. That would be much better than trolling with medivac.

What are your ideas about that and the mech design in general and how can it be improved?
TMagpie
Profile Joined June 2015
265 Posts
June 24 2015 17:05 GMT
#19
On June 25 2015 01:00 parkufarku wrote:
Show nested quote +
On June 24 2015 23:54 WrathSCII wrote:
On June 24 2015 22:59 parkufarku wrote:
On June 24 2015 07:58 404AlphaSquad wrote:
Already having BW tanks with BW stats would help mech alot.


No thank you. There is a good reason why BW tanks are not back here. It would completely destroy the balance of the game.


Please explain.


2 Supply Siege Tanks that have smart fire and 70+ damage? At least BW had dragoons which were much tankier than Stalkers. Even in BW, Protoss army had a hard time engaging a T mech army head on 200/200, and had to resort to all kinds of spells and tricks (zealot bombs, storm, etc.)

These tanks on the weaker SC2 gateway army would just wreak havoc. Storms are weaker too in SC2.


Dragoons had a little bit more hitpoints and dealt a little less dps than stalkers, were slower, more expensive, and needed an upgrade to match the range.

Stalkers are cheaper range goons with better mobility. They are literally buffed dragoons.
Lexender
Profile Joined September 2013
Mexico2656 Posts
Last Edited: 2015-06-24 19:17:21
June 24 2015 19:14 GMT
#20
On June 25 2015 01:00 parkufarku wrote:
Show nested quote +
On June 24 2015 23:54 WrathSCII wrote:
On June 24 2015 22:59 parkufarku wrote:
On June 24 2015 07:58 404AlphaSquad wrote:
Already having BW tanks with BW stats would help mech alot.


No thank you. There is a good reason why BW tanks are not back here. It would completely destroy the balance of the game.


Please explain.


2 Supply Siege Tanks that have smart fire and 70+ damage? At least BW had dragoons which were much tankier than Stalkers. Even in BW, Protoss army had a hard time engaging a T mech army head on 200/200, and had to resort to all kinds of spells and tricks (zealot bombs, storm, etc.)

These tanks on the weaker SC2 gateway army would just wreak havoc. Storms are weaker too in SC2.


If they have smart fire, then they aren't BW tanks.

I think you miss the point.

However I agree, since Blizz won't take away the smart fire ever, BW tanks may not be the best solution, though we do need stronger tanks somehow.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group A
Soma vs YSC
Sharp vs sSak
Afreeca ASL 3495
StarCastTV_EN5
Liquipedia
Replay Cast
09:00
WardiTV Mondays #78
CranKy Ducklings83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft395
SortOf 140
ProTech32
StarCraft: Brood War
Sea 25725
Horang2 2664
Jaedong 1903
firebathero 482
BeSt 434
Larva 333
Zeus 272
actioN 218
Stork 207
EffOrt 154
[ Show more ]
Pusan 143
Bisu 127
Killer 106
ZerO 102
Light 68
ToSsGirL 35
soO 26
Hm[arnc] 23
Mind 23
yabsab 22
NotJumperer 17
Terrorterran 14
GoRush 14
Bale 13
Sacsri 12
ajuk12(nOOB) 12
Dota 2
XcaliburYe258
NeuroSwarm123
febbydoto16
League of Legends
JimRising 431
Counter-Strike
shoxiejesuss957
zeus824
kRYSTAL_58
byalli36
Other Games
singsing634
crisheroes228
Mew2King41
Organizations
Other Games
BasetradeTV654
Counter-Strike
PGL491
StarCraft: Brood War
UltimateBattle 50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH211
• LUISG 23
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1107
• Stunt985
Upcoming Events
Wardi Open
58m
Monday Night Weeklies
5h 58m
OSC
13h 58m
Afreeca Starleague
23h 58m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
23h 58m
GSL
1d 1h
Replay Cast
1d 22h
Kung Fu Cup
2 days
The PondCast
2 days
WardiTV Map Contest Tou…
3 days
[ Show More ]
Escore
3 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.