• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:22
CEST 16:22
KST 23:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2067 users

What the Ravager does and what he needs. - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 All
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-22 14:24:35
June 22 2015 10:51 GMT
#21
On June 22 2015 12:31 Lexender wrote:
Show nested quote +
On June 22 2015 07:33 ZergLingShepherd1 wrote:

Its really dumb logic here and mainly why they dont work right now in any compositions.
No support unit should battle for front space on main lines.



You mean like sentries and ghosts?


No, i already explained why those units can protect themselfs, are small enough to be microed can use FF etc.

On June 22 2015 14:27 ETisME wrote:
I do agree that ravager needs a look at. It is too easily clumped and blocked due to its fat model size and the horrible range.
But to be honest, I don't know how it can be improved as well, it's in such an awkward position


Like i said 6 range would make it a support unit.
Also the models could be a bit smaller.
The price, at least in gas should be lowered since they arent greater the roaches and should never be, so their price should not be this expensive.
"The Fractured but Whole"
parkufarku
Profile Blog Joined March 2014
882 Posts
June 22 2015 13:54 GMT
#22
Completely agree on the range issue. At this point, it's a redundant unit. But you should post on Bnet forums instead, you'll have more chance of catching Blizz's attention than here
Lexender
Profile Joined September 2013
Mexico2656 Posts
June 22 2015 14:13 GMT
#23
Ok I behaved like an asshole sorry about that.

However I disagree in big part, Ravagers, shouldn't be used as damage dealers, thats what roaches and hydras are for, I just think that the spell should be stronger, I'm not sure what is it that it would take for that but I don't think improving their attack is the solution.

Ravagers should be support units not stronger roaches.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-22 14:34:04
June 22 2015 14:33 GMT
#24
On June 22 2015 23:13 Lexender wrote:
Ok I behaved like an asshole sorry about that.

However I disagree in big part, Ravagers, shouldn't be used as damage dealers, thats what roaches and hydras are for, I just think that the spell should be stronger, I'm not sure what is it that it would take for that but I don't think improving their attack is the solution.

Ravagers should be support units not stronger roaches.


Well there is another idea that has some support from the community.

That is to remove the attack of the ravager completely and make the corrosive bile stronger, more AoE and Range for the skill shot and faster landing hits + a buff to health.

That would make the unit a support artillery unit.

I do agree that they should not be better then roaches, but they should also be useful for their cost otherwise people will make just more roaches and never ravagers like we are seeing in the beta.
"The Fractured but Whole"
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-06-22 15:57:02
June 22 2015 15:56 GMT
#25
Ravagers were nerfed because they were too strong. Lurkers were amusingly buffed before that nerf because ravagers were too strong and are along the roach/hydra tech path. Ravagers are there as a potential balance knob to turn, but at this point they don't need a buff for the sake of a buff.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-22 16:35:31
June 22 2015 16:33 GMT
#26
On June 22 2015 22:54 parkufarku wrote:
Completely agree on the range issue. At this point, it's a redundant unit. But you should post on Bnet forums instead, you'll have more chance of catching Blizz's attention than here


I posted there to, but to many trolls on Bnet, here at least there are some people with arguments or at least a discussion.

On June 23 2015 00:56 TheWinks wrote:
Ravagers were nerfed because they were too strong. Lurkers were amusingly buffed before that nerf because ravagers were too strong and are along the roach/hydra tech path. Ravagers are there as a potential balance knob to turn, but at this point they don't need a buff for the sake of a buff.


I agree that they where too strong but they are now overnerfed. If you watched a minimum of LotV tournaments you would know that.
"The Fractured but Whole"
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
June 24 2015 13:04 GMT
#27
On June 23 2015 01:33 ZergLingShepherd1 wrote:
Show nested quote +
On June 22 2015 22:54 parkufarku wrote:
Completely agree on the range issue. At this point, it's a redundant unit. But you should post on Bnet forums instead, you'll have more chance of catching Blizz's attention than here


I posted there to, but to many trolls on Bnet, here at least there are some people with arguments or at least a discussion.

Show nested quote +
On June 23 2015 00:56 TheWinks wrote:
Ravagers were nerfed because they were too strong. Lurkers were amusingly buffed before that nerf because ravagers were too strong and are along the roach/hydra tech path. Ravagers are there as a potential balance knob to turn, but at this point they don't need a buff for the sake of a buff.


I agree that they where too strong but they are now overnerfed. If you watched a minimum of LotV tournaments you would know that.


And now you're asking for +50% in range AND a price decrease ? I know LotV is here to experiment big changes, but I'm not sure you realise what you're really asking for here.

Regarding your argument that they are only used in ZvZ: have you seen ghost outside of lategame TvP ? Or reapers used past the 8th minute mark in any matchup ? Some units are niche units, and there's nothing wrong with that. You can't expect to have all units viable during the whole game in all matchups...
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-24 13:30:55
June 24 2015 13:28 GMT
#28
On June 24 2015 22:04 LoneYoShi wrote:
Show nested quote +
On June 23 2015 01:33 ZergLingShepherd1 wrote:
On June 22 2015 22:54 parkufarku wrote:
Completely agree on the range issue. At this point, it's a redundant unit. But you should post on Bnet forums instead, you'll have more chance of catching Blizz's attention than here


I posted there to, but to many trolls on Bnet, here at least there are some people with arguments or at least a discussion.

On June 23 2015 00:56 TheWinks wrote:
Ravagers were nerfed because they were too strong. Lurkers were amusingly buffed before that nerf because ravagers were too strong and are along the roach/hydra tech path. Ravagers are there as a potential balance knob to turn, but at this point they don't need a buff for the sake of a buff.


I agree that they where too strong but they are now overnerfed. If you watched a minimum of LotV tournaments you would know that.


And now you're asking for +50% in range AND a price decrease ? I know LotV is here to experiment big changes, but I'm not sure you realise what you're really asking for here.

Regarding your argument that they are only used in ZvZ: have you seen ghost outside of lategame TvP ? Or reapers used past the 8th minute mark in any matchup ? Some units are niche units, and there's nothing wrong with that. You can't expect to have all units viable during the whole game in all matchups...


Im asking for the unit to become a support unit as it was designed, 6 range allows for that, right now its a main unit with a support ability that cant be used in any unit compostions.

Ghost is a tier 3 unit not 1 tier unit as Ravager, it will be used vs High Armor units like Ultralisk/Immortals and EMP for HT
There is not a single unit that can do the same agreesion as the Reaper in the early game from the Terran side, its not the same thing when it comes to roaches and ravagers.

And that is the problem this unit has no role... like i said its used just in ZvZ and his role was supposed to be against FF + zoning and supporting, but its not used because its to expensive, and Roaches with tunelling claws >>> Ravagers and after early game, Lurkers > Ravagers

It has no place for now, not even as a niche unit.
"The Fractured but Whole"
ejozl
Profile Joined October 2010
Denmark3485 Posts
June 24 2015 15:06 GMT
#29
If you buff it's range that's a buff in DPS in fights, because it has to move around less and it's a buff to it's survivability while shooting. This sounds like a combat buff to me, rather than a buff in it's supporting role.
If you want to give a buff to the units supporting role=the ability, you must increase the strength of said ability.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 24 2015 15:15 GMT
#30
I'd say buff the autoattack range, decrease the damage by a lot, and then compensate by buffing corrosive bile. Focus the design on the utility of corrosive bile and less on its direct combat stats. The autoattack should just help in positioning in combat and being useful in a pinch, not as a direct upgrade over the Roach attack.
ㅇㅅㅌㅅ
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-24 15:34:04
June 24 2015 15:22 GMT
#31
On June 25 2015 00:06 ejozl wrote:
If you buff it's range that's a buff in DPS in fights, because it has to move around less and it's a buff to it's survivability while shooting. This sounds like a combat buff to me, rather than a buff in it's supporting role.
If you want to give a buff to the units supporting role=the ability, you must increase the strength of said ability.


You can nerf the damege to compensate, but at least now they can be used in compostion and do their support role, while not dying in the main line.
Also im all for even removing the attack as long asthe ability is stonger and has a better range faster landing and more AoE, in order to use it as a support unit.

Something like artillery units.
"The Fractured but Whole"
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#80
WardiTV1041
OGKoka 360
Rex128
IntoTheiNu 40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 360
Hui .248
Rex 130
ProTech124
StarCraft: Brood War
Horang2 4407
Bisu 2125
EffOrt 1382
GuemChi 1313
Mini 1169
actioN 1118
firebathero 693
Hyuk 505
ggaemo 453
Soulkey 195
[ Show more ]
Snow 177
Zeus 150
Sharp 144
ToSsGirL 104
[sc1f]eonzerg 85
Backho 78
Sea.KH 78
Hm[arnc] 61
Hyun 61
Shine 33
JYJ 32
yabsab 23
Bale 19
scan(afreeca) 17
Noble 16
GoRush 14
Sacsri 13
soO 13
SilentControl 6
Terrorterran 5
eros_byul 1
Dota 2
qojqva3722
syndereN574
Counter-Strike
allub340
oskar82
Other Games
singsing2498
B2W.Neo1695
hiko669
Livibee416
crisheroes389
Lowko363
Fuzer 182
ArmadaUGS129
Sick74
Happy66
Mew2King41
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3839
• Jankos2201
• TFBlade881
Other Games
• WagamamaTV250
Upcoming Events
Monday Night Weeklies
1h 38m
Replay Cast
9h 38m
Sparkling Tuna Cup
19h 38m
Afreeca Starleague
19h 38m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 9h
Replay Cast
1d 18h
Afreeca Starleague
1d 19h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
[ Show More ]
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.