• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:02
CEST 00:02
KST 07:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10291 users

What the Ravager does and what he needs. - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 All
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-22 14:24:35
June 22 2015 10:51 GMT
#21
On June 22 2015 12:31 Lexender wrote:
Show nested quote +
On June 22 2015 07:33 ZergLingShepherd1 wrote:

Its really dumb logic here and mainly why they dont work right now in any compositions.
No support unit should battle for front space on main lines.



You mean like sentries and ghosts?


No, i already explained why those units can protect themselfs, are small enough to be microed can use FF etc.

On June 22 2015 14:27 ETisME wrote:
I do agree that ravager needs a look at. It is too easily clumped and blocked due to its fat model size and the horrible range.
But to be honest, I don't know how it can be improved as well, it's in such an awkward position


Like i said 6 range would make it a support unit.
Also the models could be a bit smaller.
The price, at least in gas should be lowered since they arent greater the roaches and should never be, so their price should not be this expensive.
"The Fractured but Whole"
parkufarku
Profile Blog Joined March 2014
882 Posts
June 22 2015 13:54 GMT
#22
Completely agree on the range issue. At this point, it's a redundant unit. But you should post on Bnet forums instead, you'll have more chance of catching Blizz's attention than here
Lexender
Profile Joined September 2013
Mexico2663 Posts
June 22 2015 14:13 GMT
#23
Ok I behaved like an asshole sorry about that.

However I disagree in big part, Ravagers, shouldn't be used as damage dealers, thats what roaches and hydras are for, I just think that the spell should be stronger, I'm not sure what is it that it would take for that but I don't think improving their attack is the solution.

Ravagers should be support units not stronger roaches.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-22 14:34:04
June 22 2015 14:33 GMT
#24
On June 22 2015 23:13 Lexender wrote:
Ok I behaved like an asshole sorry about that.

However I disagree in big part, Ravagers, shouldn't be used as damage dealers, thats what roaches and hydras are for, I just think that the spell should be stronger, I'm not sure what is it that it would take for that but I don't think improving their attack is the solution.

Ravagers should be support units not stronger roaches.


Well there is another idea that has some support from the community.

That is to remove the attack of the ravager completely and make the corrosive bile stronger, more AoE and Range for the skill shot and faster landing hits + a buff to health.

That would make the unit a support artillery unit.

I do agree that they should not be better then roaches, but they should also be useful for their cost otherwise people will make just more roaches and never ravagers like we are seeing in the beta.
"The Fractured but Whole"
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-06-22 15:57:02
June 22 2015 15:56 GMT
#25
Ravagers were nerfed because they were too strong. Lurkers were amusingly buffed before that nerf because ravagers were too strong and are along the roach/hydra tech path. Ravagers are there as a potential balance knob to turn, but at this point they don't need a buff for the sake of a buff.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-22 16:35:31
June 22 2015 16:33 GMT
#26
On June 22 2015 22:54 parkufarku wrote:
Completely agree on the range issue. At this point, it's a redundant unit. But you should post on Bnet forums instead, you'll have more chance of catching Blizz's attention than here


I posted there to, but to many trolls on Bnet, here at least there are some people with arguments or at least a discussion.

On June 23 2015 00:56 TheWinks wrote:
Ravagers were nerfed because they were too strong. Lurkers were amusingly buffed before that nerf because ravagers were too strong and are along the roach/hydra tech path. Ravagers are there as a potential balance knob to turn, but at this point they don't need a buff for the sake of a buff.


I agree that they where too strong but they are now overnerfed. If you watched a minimum of LotV tournaments you would know that.
"The Fractured but Whole"
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
June 24 2015 13:04 GMT
#27
On June 23 2015 01:33 ZergLingShepherd1 wrote:
Show nested quote +
On June 22 2015 22:54 parkufarku wrote:
Completely agree on the range issue. At this point, it's a redundant unit. But you should post on Bnet forums instead, you'll have more chance of catching Blizz's attention than here


I posted there to, but to many trolls on Bnet, here at least there are some people with arguments or at least a discussion.

Show nested quote +
On June 23 2015 00:56 TheWinks wrote:
Ravagers were nerfed because they were too strong. Lurkers were amusingly buffed before that nerf because ravagers were too strong and are along the roach/hydra tech path. Ravagers are there as a potential balance knob to turn, but at this point they don't need a buff for the sake of a buff.


I agree that they where too strong but they are now overnerfed. If you watched a minimum of LotV tournaments you would know that.


And now you're asking for +50% in range AND a price decrease ? I know LotV is here to experiment big changes, but I'm not sure you realise what you're really asking for here.

Regarding your argument that they are only used in ZvZ: have you seen ghost outside of lategame TvP ? Or reapers used past the 8th minute mark in any matchup ? Some units are niche units, and there's nothing wrong with that. You can't expect to have all units viable during the whole game in all matchups...
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-24 13:30:55
June 24 2015 13:28 GMT
#28
On June 24 2015 22:04 LoneYoShi wrote:
Show nested quote +
On June 23 2015 01:33 ZergLingShepherd1 wrote:
On June 22 2015 22:54 parkufarku wrote:
Completely agree on the range issue. At this point, it's a redundant unit. But you should post on Bnet forums instead, you'll have more chance of catching Blizz's attention than here


I posted there to, but to many trolls on Bnet, here at least there are some people with arguments or at least a discussion.

On June 23 2015 00:56 TheWinks wrote:
Ravagers were nerfed because they were too strong. Lurkers were amusingly buffed before that nerf because ravagers were too strong and are along the roach/hydra tech path. Ravagers are there as a potential balance knob to turn, but at this point they don't need a buff for the sake of a buff.


I agree that they where too strong but they are now overnerfed. If you watched a minimum of LotV tournaments you would know that.


And now you're asking for +50% in range AND a price decrease ? I know LotV is here to experiment big changes, but I'm not sure you realise what you're really asking for here.

Regarding your argument that they are only used in ZvZ: have you seen ghost outside of lategame TvP ? Or reapers used past the 8th minute mark in any matchup ? Some units are niche units, and there's nothing wrong with that. You can't expect to have all units viable during the whole game in all matchups...


Im asking for the unit to become a support unit as it was designed, 6 range allows for that, right now its a main unit with a support ability that cant be used in any unit compostions.

Ghost is a tier 3 unit not 1 tier unit as Ravager, it will be used vs High Armor units like Ultralisk/Immortals and EMP for HT
There is not a single unit that can do the same agreesion as the Reaper in the early game from the Terran side, its not the same thing when it comes to roaches and ravagers.

And that is the problem this unit has no role... like i said its used just in ZvZ and his role was supposed to be against FF + zoning and supporting, but its not used because its to expensive, and Roaches with tunelling claws >>> Ravagers and after early game, Lurkers > Ravagers

It has no place for now, not even as a niche unit.
"The Fractured but Whole"
ejozl
Profile Joined October 2010
Denmark3548 Posts
June 24 2015 15:06 GMT
#29
If you buff it's range that's a buff in DPS in fights, because it has to move around less and it's a buff to it's survivability while shooting. This sounds like a combat buff to me, rather than a buff in it's supporting role.
If you want to give a buff to the units supporting role=the ability, you must increase the strength of said ability.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 24 2015 15:15 GMT
#30
I'd say buff the autoattack range, decrease the damage by a lot, and then compensate by buffing corrosive bile. Focus the design on the utility of corrosive bile and less on its direct combat stats. The autoattack should just help in positioning in combat and being useful in a pinch, not as a direct upgrade over the Roach attack.
ㅇㅅㅌㅅ
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-24 15:34:04
June 24 2015 15:22 GMT
#31
On June 25 2015 00:06 ejozl wrote:
If you buff it's range that's a buff in DPS in fights, because it has to move around less and it's a buff to it's survivability while shooting. This sounds like a combat buff to me, rather than a buff in it's supporting role.
If you want to give a buff to the units supporting role=the ability, you must increase the strength of said ability.


You can nerf the damege to compensate, but at least now they can be used in compostion and do their support role, while not dying in the main line.
Also im all for even removing the attack as long asthe ability is stonger and has a better range faster landing and more AoE, in order to use it as a support unit.

Something like artillery units.
"The Fractured but Whole"
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:45
Best Games of SC
herO vs Solar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 58
SpeCial 52
PiGStarcraft16
EnDerr 8
ViBE1
StarCraft: Brood War
Britney 14473
Dota 2
monkeys_forever326
League of Legends
Doublelift4240
Counter-Strike
pashabiceps1120
minikerr15
Heroes of the Storm
Grubby3625
Liquid`Hasu386
Other Games
summit1g7264
FrodaN2155
Coldzera 848
fl0m698
RotterdaM385
B2W.Neo295
KnowMe286
hungrybox178
C9.Mang0177
XaKoH 89
Livibee88
QueenE74
ZombieGrub59
PPMD22
CosmosSc2 10
Organizations
Other Games
gamesdonequick1587
BasetradeTV10
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 33
• RyuSc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
• Response 0
StarCraft: Brood War
• HerbMon 9
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie696
• Scarra357
• Shiphtur97
Upcoming Events
Replay Cast
1h 58m
GSL
12h 58m
AI Arena Tournament
18h 58m
Replay Cast
1d 1h
GSL
1d 12h
Shopify Rebellion Sundays
1d 16h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.