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On June 08 2015 18:17 LuckyGnomTV wrote: Funny to see how protosses are shocked that you can actually micro different units and groups in a game. Most of all this tricks are the tricks terran players are doing (or could be doing) since WoL with their bio. The only difference is that we dont have this hallucinate ability and have stimpack which forces us to do it 2 times faster. Anyways, I guess this video is good for a newcomers.
Sigh, more of this shit again. Some of the best and most memorable micro on earth has come from Protoss players. Watch a GSL or two.
OP: thanks for posting.
Adept micro is pretty cool but with how fast econ moves in LotV I'm always scared to take time to micro because I feel like I'm falling behind in economy.
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On June 09 2015 00:13 DinoMight wrote:Show nested quote +On June 08 2015 18:17 LuckyGnomTV wrote: Funny to see how protosses are shocked that you can actually micro different units and groups in a game. Most of all this tricks are the tricks terran players are doing (or could be doing) since WoL with their bio. The only difference is that we dont have this hallucinate ability and have stimpack which forces us to do it 2 times faster. Anyways, I guess this video is good for a newcomers. Sigh, more of this shit again. Some of the best and most memorable micro on earth has come from Protoss players. Watch a GSL or two. OP: thanks for posting. Adept micro is pretty cool but with how fast econ moves in LotV I'm always scared to take time to micro because I feel like I'm falling behind in economy.
Yes I agree. Its not meant to be the most amazing video. I wanted the micro to look obvious when you do it.
When you have a big group of them at once, its hard to split the timing so that all of the adepts DO NOT do the psionic transfer all at once, so they tank the damage a bit more. if you attack to a position then shift click the psionic transfer the ability goes for the whole group at once.
I just wanted to show that it could be done with splitting, using stop micro, and could be used to reposition the adepts in a big fight quickly.
Splitting timing could be down using stop micro, or patrol. (i.e. Using attack, patrol, psionic, attack, its splits the timing up and puts the front ones in back) You can also repeat the action with different subgroups of units, not just one as i did in the video, where you can use autofire to repeat the psionic transfer to keep attacking while moving forward. It takes a bit of practice to do but its like blink micro the wounded ones go to the back but it requires more than 3 actions which is the micro limit for basic micro, so i don't put it in a simple video
The order of clicks is unusual so it takes practice to do it quickly, and lets face it, I didn't do it fast. Also, I misclicked the position on the adepts in the big fight.
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Actually my favorite thing to do has been to just gateway rush with mass adepts and use a Warp Prism to "blink" back the hurt ones. You can use the WP range to bypass Terran's static D and just elevator the whole thing into their main. It's super dirty
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10 minute long video that is difficult to understand. I will try to type out the "tricks" here for the sake of my own understanding and sanity. I will count as many as I can individually identify.
1) Individually hotkeying Adepts in the early game to use as a scouting tool. The individual control groups enable the player to easily keep track of each Adept's shade duration (i.e. how long before the teleport occurs) and makes it easy to cancel individual Adept teleports, in order to use the shade as an invulnerable scout.
2) Using the shade ability to split a group of adepts while attacking at one location, or while using the shade ability to bypass static defense structures.
3) TL;DR - using the shades as a delayed Blink.
For clarity: the shade ability is activated by pressing the button and selecting a location to direct the shades. The player retains selection of the Adepts themselves, which can be issued additional commands after shade activation.
Operating by similar principles to a shift-queued Blink command:
an initial point is set for a line of Adepts to move towards; X <-------------- 1 2 3 4 the shades are shift-queued to move backward; X <-------------- 1 2 3 4 ................(shades queued here) the Adepts are shift-queued to keep moving forward. O <------------ X <-------------- 1 2 3 4 ................(shades queued here) The leading Adepts arrive at the initial point X first, and thus their shades begin moving backwards first as well.
X -> (1) ................(shades queued here) X -> (2) (1) X -> (3) (2) (1) X -> (4) (3) (2) (1)
Once all shades have been activated, the shades are commanded to follow the group of Adepts. Since the shade group was moving in the opposite direction before following the real Adepts, they are able to follow in the opposite order.
1 2 3 4 <----- (4) (3) (2) (1)
If timed correctly, this produces an effect similar to blinking weakened stalkers from the front to the back, as the shade of Adept 1 times out first, moving it to position (1).
1 2 3 4 - (4) (3) (2) (1) 2 3 4 - (4) (3) (2) 1 3 4 - (4) (3) 2 1 and so on.
Additionally, the player may use the patrol command to spread adepts, either in preparation for using 3) or just as generally good practice (as with terran bio).
3) is applicable in larger group scenarios as well:
2 groups of Adepts: group 1 is in front, with shades activated and moved to the back; group 2 follows behind group 1 Adepts teleport to shade locations, and group 2 is now in front.
4) General usage: using the shade's mobility to allow for quick repositioning of Adepts mid-battle.
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On June 13 2015 15:59 MobiusBread wrote: 10 minute long video that is difficult to understand. I will try to type out the "tricks" here for the sake of my own understanding and sanity. I will count as many as I can individually identify.
1) Individually hotkeying Adepts in the early game to use as a scouting tool. The individual control groups enable the player to easily keep track of each Adept's shade duration (i.e. how long before the teleport occurs) and makes it easy to cancel individual Adept teleports, in order to use the shade as an invulnerable scout.
2) Using the shade ability to split a group of adepts while attacking at one location, or while using the shade ability to bypass static defense structures.
3) TL;DR - using the shades as a delayed Blink.
For clarity: the shade ability is activated by pressing the button and selecting a location to direct the shades. The player retains selection of the Adepts themselves, which can be issued additional commands after shade activation.
Operating by similar principles to a shift-queued Blink command:
an initial point is set for a line of Adepts to move towards; X <-------------- 1 2 3 4 the shades are shift-queued to move backward; X <-------------- 1 2 3 4 ................(shades queued here) the Adepts are shift-queued to keep moving forward. O <------------ X <-------------- 1 2 3 4 ................(shades queued here) The leading Adepts arrive at the initial point X first, and thus their shades begin moving backwards first as well.
X -> (1) ................(shades queued here) X -> (2) (1) X -> (3) (2) (1) X -> (4) (3) (2) (1)
Once all shades have been activated, the shades are commanded to follow the group of Adepts. Since the shade group was moving in the opposite direction before following the real Adepts, they are able to follow in the opposite order.
1 2 3 4 <----- (4) (3) (2) (1)
If timed correctly, this produces an effect similar to blinking weakened stalkers from the front to the back, as the shade of Adept 1 times out first, moving it to position (1).
1 2 3 4 - (4) (3) (2) (1) 2 3 4 - (4) (3) (2) 1 3 4 - (4) (3) 2 1 and so on.
Additionally, the player may use the patrol command to spread adepts, either in preparation for using 3) or just as generally good practice (as with terran bio).
3) is applicable in larger group scenarios as well:
2 groups of Adepts: group 1 is in front, with shades activated and moved to the back; group 2 follows behind group 1 Adepts teleport to shade locations, and group 2 is now in front.
4) General usage: using the shade's mobility to allow for quick repositioning of Adepts mid-battle.
Some things that weren't as clear as i liked. I believe that strong micro comes from as few clicks as possible requiring less repositioning of the camera. I tried to look at replays vs high level protoss and see what tricks they used and make them simpler. The shades for the psionic transfer is faster than walking with the units and the shades tend to all go at once. This is useful for chasing down units, or pushing rapidly across the map. I focused on taking advantage of this, and asking how to simplify things to make them easier to control. I wanted to show the simplest case possible here and let people figure out how to make it more complex on their own. Also, I wanted to demonstrate splitting the timing this with attack, patrol, phase, attack; Pre splitting with patrol, into separate groups then attack into phase; Or splits with stop micro into attack phase attack.
The second thing is the large army fight. Generally, the armies surround or hit from 2 angles. Additionally, if you put the adepts on the same hotkey as the rest of the army its really hard to do forcefields or cast the purification nova, which can kill your own units. Due to both these facts, I felt its better to split the adepts on their own hotkey and position away from the disruptors, either watching another ramp, or running past to surround the army. Also, you can grab the units before the phase in the warp prism to escape. Thanks for taking the time to go through and write it in another way. Hopefully it helps people that i didn't reach in this video which i thought would lead to a better one in the future from protoss players. (I'm actually a zerg)
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One interesting trick when two armies are colliding would be to send the shadows behind the enemy army, and then forcefield the enemy army in half or 3/4. The adepts can then attack the 1/4 army from the back, and your main army can blink away (except the sentries) from the 3/4 army or be recalled back.
Question, what happens if you recall while the adept shadow is out of range. Will the original adept be recalled back to base, and the shadow will cancel or will the original adept be recalled to base, and then when the shadow time runs out, the adept will teleport?
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On June 16 2015 23:11 whetherbye wrote: One interesting trick when two armies are colliding would be to send the shadows behind the enemy army, and then forcefield the enemy army in half or 3/4. The adepts can then attack the 1/4 army from the back, and your main army can blink away (except the sentries) from the 3/4 army or be recalled back.
Question, what happens if you recall while the adept shadow is out of range. Will the original adept be recalled back to base, and the shadow will cancel or will the original adept be recalled to base, and then when the shadow time runs out, the adept will teleport?
The mothership does not grab the phases in a recall. The mothership will grab the original adepts. The original adepts will still teleport to their psionic transfer phases before, during, and after the recall. Tested in game to verify just now.
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Might want to capitalize "Adept" in the title. Thought it was an adjective xD.
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Canada13389 Posts
On June 17 2015 06:19 Arghmyliver wrote: Might want to capitalize "Adept" in the title. Thought it was an adjective xD.
Good call. Fixed
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On June 08 2015 18:17 LuckyGnomTV wrote: Funny to see how protosses are shocked that you can actually micro different units and groups in a game. Most of all this tricks are the tricks terran players are doing (or could be doing) since WoL with their bio. The only difference is that we dont have this hallucinate ability and have stimpack which forces us to do it 2 times faster. Anyways, I guess this video is good for a newcomers.
User was warned for this post
You got BM issues.
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