1. Moving across the map faster using psionic transfer 2. Scouting using psionic transfer and the unit control card to cancel transfer 3. Mineral line harass 4. Passing static defense 5. Wave splits into 2 hotkeys to harass at 2 different places 6. Seperation with stop micro 3:50 7. Seperation with partrol micro 8. Fast defensive splits 9. Splitting individually rapidly 10. Full army control.
I know its low quality and I had a hard time talking and doing full army control. Also, please post in the thread any other tricks you may have!!
On June 06 2015 16:51 Brutaxilos wrote: Nice video! You should try to show some of these in use in a real game. I'm curious
I've seen kiwikaki and tt1 do some neat things with them when they play vibe and i was trying to duplicate what they do. After a bit of practice i'll be able to do it in game. I'll update the post with some replays. I was trying to think of ways to do them in the simplest way possible.
On June 06 2015 16:51 Brutaxilos wrote: Nice video! You should try to show some of these in use in a real game. I'm curious
It's very cool indeed, but as Brutaxilos said i would love to see this in a real game where you are under pressure etc and not just have all the time in the world to shift command :-)
On June 06 2015 16:51 Brutaxilos wrote: Nice video! You should try to show some of these in use in a real game. I'm curious
I've seen kiwikaki and tt1 do some neat things with them when they play vibe and i was trying to duplicate what they do. After a bit of practice i'll be able to do it in game. I'll update the post with some replays. I was trying to think of ways to do them in the simplest way possible.
If you want a useful in game adept "trick" in PvZ (its not really a trick tho, more of an exploit), try to open 1 gate + core expo w/ 1 gas (wall off main base ramp in order to defend 1 base early pools) into robo + 2 or 3 more gates (make these at your expo's ramp), so basically 1g expo into robo w/ 3 or 4 gates (add 2nd gas after robo and gates). If you scouted that the zerg has a 3rd, sneak your warpprism to an area and start warping in adepts, you should already have 3-4 adepts in ur prism right off the bat so 1-2 warpins is enough before you can start attacking their 3rd. If the zerg only has lings then you should be able to take them on easily but if they have roachs you can do a neat trick where you shade into their main while youre @ their 3rd and warpin sentries w/ ur prism to FF their main base ramp.
Its impossible for the zerg to cover that much area with their roaches so you end up destroying their main base with ease. This is probably one of the biggest adept exploits in the game, i came up with the style a few days ago and i still haven't lost a game with it. I've been thinking about ways that zerg could deal with it but i still haven't found a solid counter to it.
On June 06 2015 16:51 Brutaxilos wrote: Nice video! You should try to show some of these in use in a real game. I'm curious
I've seen kiwikaki and tt1 do some neat things with them when they play vibe and i was trying to duplicate what they do. After a bit of practice i'll be able to do it in game. I'll update the post with some replays. I was trying to think of ways to do them in the simplest way possible.
If you want a useful in game adept "trick" in PvZ (its not really a trick tho, more of an exploit), try to open 1 gate + core expo w/ 1 gas (wall off main base ramp in order to defend 1 base early pools) into robo + 2 or 3 more gates (make these at your expo's ramp), so basically 1g expo into robo w/ 3 or 4 gates (add 2nd gas after robo and gates). If you scouted that the zerg has a 3rd, sneak your warpprism to an area and start warping in adepts, you should already have 3-4 adepts in ur prism right off the bat so 1-2 warpins is enough before you can start attacking their 3rd. If the zerg only has lings then you should be able to take them on easily but if they have roachs you can do a neat trick where you shade into their main while youre @ their 3rd and warpin sentries w/ ur prism to FF their main base ramp.
Its impossible for the zerg to cover that much area with their roaches so you end up destroying their main base with ease. This is probably one of the biggest adept exploits in the game, i came up with the style a few days ago and i still haven't lost a game with it. I've been thinking about ways that zerg could deal with it but i still haven't found a solid counter to it.
So what I got from this is that you took the oldest, most bullshit chapter of the book of protoss bullshit, and made it even more of a nightmare.
As a zerg player I'm both angry and really really impressed. I'm curious what players are going to do if that becomes more popular.
EDIT: Perhaps zerg are going to have to invest in a bit more static defense more akin to a forge fast expand instead of just using units
On June 06 2015 16:51 Brutaxilos wrote: Nice video! You should try to show some of these in use in a real game. I'm curious
I've seen kiwikaki and tt1 do some neat things with them when they play vibe and i was trying to duplicate what they do. After a bit of practice i'll be able to do it in game. I'll update the post with some replays. I was trying to think of ways to do them in the simplest way possible.
If you want a useful in game adept "trick" in PvZ (its not really a trick tho, more of an exploit), try to open 1 gate + core expo w/ 1 gas (wall off main base ramp in order to defend 1 base early pools) into robo + 2 or 3 more gates (make these at your expo's ramp), so basically 1g expo into robo w/ 3 or 4 gates (add 2nd gas after robo and gates). If you scouted that the zerg has a 3rd, sneak your warpprism to an area and start warping in adepts, you should already have 3-4 adepts in ur prism right off the bat so 1-2 warpins is enough before you can start attacking their 3rd. If the zerg only has lings then you should be able to take them on easily but if they have roachs you can do a neat trick where you shade into their main while youre @ their 3rd and warpin sentries w/ ur prism to FF their main base ramp.
Its impossible for the zerg to cover that much area with their roaches so you end up destroying their main base with ease. This is probably one of the biggest adept exploits in the game, i came up with the style a few days ago and i still haven't lost a game with it. I've been thinking about ways that zerg could deal with it but i still haven't found a solid counter to it.
So what I got from this is that you took the oldest, most bullshit chapter of the book of protoss bullshit, and made it even more of a nightmare.
As a zerg player I'm both angry and really really impressed. I'm curious what players are going to do if that becomes more popular.
EDIT: Perhaps zerg are going to have to invest in a bit more static defense more akin to a forge fast expand instead of just using units
static d doesnt work vs this type of play, it slows you down too much and the timing hits really fast
On June 06 2015 16:51 Brutaxilos wrote: Nice video! You should try to show some of these in use in a real game. I'm curious
I've seen kiwikaki and tt1 do some neat things with them when they play vibe and i was trying to duplicate what they do. After a bit of practice i'll be able to do it in game. I'll update the post with some replays. I was trying to think of ways to do them in the simplest way possible.
If you want a useful in game adept "trick" in PvZ (its not really a trick tho, more of an exploit), try to open 1 gate + core expo w/ 1 gas (wall off main base ramp in order to defend 1 base early pools) into robo + 2 or 3 more gates (make these at your expo's ramp), so basically 1g expo into robo w/ 3 or 4 gates (add 2nd gas after robo and gates). If you scouted that the zerg has a 3rd, sneak your warpprism to an area and start warping in adepts, you should already have 3-4 adepts in ur prism right off the bat so 1-2 warpins is enough before you can start attacking their 3rd. If the zerg only has lings then you should be able to take them on easily but if they have roachs you can do a neat trick where you shade into their main while youre @ their 3rd and warpin sentries w/ ur prism to FF their main base ramp.
Its impossible for the zerg to cover that much area with their roaches so you end up destroying their main base with ease. This is probably one of the biggest adept exploits in the game, i came up with the style a few days ago and i still haven't lost a game with it. I've been thinking about ways that zerg could deal with it but i still haven't found a solid counter to it.
imo this only works 1 or 2 times vs the same player. As I have mentioned many times that after I played vibe or neuro a few times with this sort of style they basically fixed their ovi scout timings (which u can scout this on every map except 4 player if you're unlucky) and then they just build a RR and don't have to dedicate to roach if u don't attack. if u do attack then they just mass them and you are literally auto dead because once they get a decent number, even if u go VR or something, they can just trade them out for stopping a 3rd base which is horrendous for the toss in the current build. adepts are really good with this sort of style if you have the number advantage because their health is so hard to overcome, but if you actually know the timing as a zerg i feel it is actually pretty simple to stop. the most important factor to a person stopping this is if they have good macro or not tho. if u play a zerg who misses a few injects to this point chances are, as u said, they will die rather easily. if they hit every inject atm i feel like protoss is actually too far behind due to economy to even have a strong enough army to attack at this point if it's just adepts - and keep in mind - that is if you're doing this very fast expo style. even still, it seems like you're really far outproduced vs decent/good/very good players in my experience~~
lets just watch bisu tonight and hope that we can have his beautiful moves inspire something in LotV cuz right now lurkers and parasitic bomb rek us ;;
On June 06 2015 16:51 Brutaxilos wrote: Nice video! You should try to show some of these in use in a real game. I'm curious
I've seen kiwikaki and tt1 do some neat things with them when they play vibe and i was trying to duplicate what they do. After a bit of practice i'll be able to do it in game. I'll update the post with some replays. I was trying to think of ways to do them in the simplest way possible.
If you want a useful in game adept "trick" in PvZ (its not really a trick tho, more of an exploit), try to open 1 gate + core expo w/ 1 gas (wall off main base ramp in order to defend 1 base early pools) into robo + 2 or 3 more gates (make these at your expo's ramp), so basically 1g expo into robo w/ 3 or 4 gates (add 2nd gas after robo and gates). If you scouted that the zerg has a 3rd, sneak your warpprism to an area and start warping in adepts, you should already have 3-4 adepts in ur prism right off the bat so 1-2 warpins is enough before you can start attacking their 3rd. If the zerg only has lings then you should be able to take them on easily but if they have roachs you can do a neat trick where you shade into their main while youre @ their 3rd and warpin sentries w/ ur prism to FF their main base ramp.
Its impossible for the zerg to cover that much area with their roaches so you end up destroying their main base with ease. This is probably one of the biggest adept exploits in the game, i came up with the style a few days ago and i still haven't lost a game with it. I've been thinking about ways that zerg could deal with it but i still haven't found a solid counter to it.
imo this only works 1 or 2 times vs the same player. As I have mentioned many times that after I played vibe or neuro a few times with this sort of style they basically fixed their ovi scout timings (which u can scout this on every map except 4 player if you're unlucky) and then they just build a RR and don't have to dedicate to roach if u don't attack. if u do attack then they just mass them and you are literally auto dead because once they get a decent number, even if u go VR or something, they can just trade them out for stopping a 3rd base which is horrendous for the toss in the current build. adepts are really good with this sort of style if you have the number advantage because their health is so hard to overcome, but if you actually know the timing as a zerg i feel it is actually pretty simple to stop. the most important factor to a person stopping this is if they have good macro or not tho. if u play a zerg who misses a few injects to this point chances are, as u said, they will die rather easily. if they hit every inject atm i feel like protoss is actually too far behind due to economy to even have a strong enough army to attack at this point if it's just adepts - and keep in mind - that is if you're doing this very fast expo style. even still, it seems like you're really far outproduced vs decent/good/very good players in my experience~~
lets just watch bisu tonight and hope that we can have his beautiful moves inspire something in LotV cuz right now lurkers and parasitic bomb rek us ;;
the amount of units they have is sorta irrelevant;; first off this timing hits so quick that they dont even have time to fully saturate their 3rd. 2nd of all, like i said if they have too many roaches i shade into their main and warpin sentries with my prism.. its impossible for the zerg to cover that much ground with his roach. best case scenario is they'll follow ur adepts with their lings and that wont do them any good.
the only way zerg can beat this style is if they make ravagers and break the forcefields, but even then you can just continuously forcefield half their army off and whittle them down. this is an allin so i have have a shitton of units myself, im producing off of 7gates, couple that with having a nice concave on top of their ramp and a few sentries.. makes it really hard for them to engage you regardless of how many units they have. at that point you just have to think about defending a base trade.
also, if i wanted to do a dedicated pure adept allin then roaches would never be a factor against my build. it doesnt matter whether or not they scout my build in that case, the only way to defend it is by going hatch > gas > pool and having speed extremely fast in order to deny every proxy pylon. if i even get 1 pylon up their 3rd is dead.
Funny to see how protosses are shocked that you can actually micro different units and groups in a game. Most of all this tricks are the tricks terran players are doing (or could be doing) since WoL with their bio. The only difference is that we dont have this hallucinate ability and have stimpack which forces us to do it 2 times faster. Anyways, I guess this video is good for a newcomers.
On June 06 2015 16:51 Brutaxilos wrote: Nice video! You should try to show some of these in use in a real game. I'm curious
I've seen kiwikaki and tt1 do some neat things with them when they play vibe and i was trying to duplicate what they do. After a bit of practice i'll be able to do it in game. I'll update the post with some replays. I was trying to think of ways to do them in the simplest way possible.
If you want a useful in game adept "trick" in PvZ (its not really a trick tho, more of an exploit), try to open 1 gate + core expo w/ 1 gas (wall off main base ramp in order to defend 1 base early pools) into robo + 2 or 3 more gates (make these at your expo's ramp), so basically 1g expo into robo w/ 3 or 4 gates (add 2nd gas after robo and gates). If you scouted that the zerg has a 3rd, sneak your warpprism to an area and start warping in adepts, you should already have 3-4 adepts in ur prism right off the bat so 1-2 warpins is enough before you can start attacking their 3rd. If the zerg only has lings then you should be able to take them on easily but if they have roachs you can do a neat trick where you shade into their main while youre @ their 3rd and warpin sentries w/ ur prism to FF their main base ramp.
Its impossible for the zerg to cover that much area with their roaches so you end up destroying their main base with ease. This is probably one of the biggest adept exploits in the game, i came up with the style a few days ago and i still haven't lost a game with it. I've been thinking about ways that zerg could deal with it but i still haven't found a solid counter to it.
imo this only works 1 or 2 times vs the same player. As I have mentioned many times that after I played vibe or neuro a few times with this sort of style they basically fixed their ovi scout timings (which u can scout this on every map except 4 player if you're unlucky) and then they just build a RR and don't have to dedicate to roach if u don't attack. if u do attack then they just mass them and you are literally auto dead because once they get a decent number, even if u go VR or something, they can just trade them out for stopping a 3rd base which is horrendous for the toss in the current build. adepts are really good with this sort of style if you have the number advantage because their health is so hard to overcome, but if you actually know the timing as a zerg i feel it is actually pretty simple to stop. the most important factor to a person stopping this is if they have good macro or not tho. if u play a zerg who misses a few injects to this point chances are, as u said, they will die rather easily. if they hit every inject atm i feel like protoss is actually too far behind due to economy to even have a strong enough army to attack at this point if it's just adepts - and keep in mind - that is if you're doing this very fast expo style. even still, it seems like you're really far outproduced vs decent/good/very good players in my experience~~
lets just watch bisu tonight and hope that we can have his beautiful moves inspire something in LotV cuz right now lurkers and parasitic bomb rek us ;;
the amount of units they have is sorta irrelevant;; first off this timing hits so quick that they dont even have time to fully saturate their 3rd. 2nd of all, like i said if they have too many roaches i shade into their main and warpin sentries with my prism.. its impossible for the zerg to cover that much ground with his roach. best case scenario is they'll follow ur adepts with their lings and that wont do them any good.
the only way zerg can beat this style is if they make ravagers and break the forcefields, but even then you can just continuously forcefield half their army off and whittle them down. this is an allin so i have have a shitton of units myself, im producing off of 7gates, couple that with having a nice concave on top of their ramp and a few sentries.. makes it really hard for them to engage you regardless of how many units they have. at that point you just have to think about defending a base trade.
also, if i wanted to do a dedicated pure adept allin then roaches would never be a factor against my build. it doesnt matter whether or not they scout my build in that case, the only way to defend it is by going hatch > gas > pool and having speed extremely fast in order to deny every proxy pylon. if i even get 1 pylon up their 3rd is dead.
you should get someone like vibe, or even better players, to play ~5 games vs this and see if they can stop it and then post the replays.. because I have a feeling after playing vs it, and perhaps losing 3 times, it'd be very easy for them to hard counter from that point on... I will say he's had no problem defending any of my adept timings after the first few times, granted I will admit I've never FF'd their main ramp. Though, at that point I feel you'd have too few units for it to really matter. I think it's just a matter of them being prepared for it or not, just like the WoL counterpart.. :/
On June 08 2015 18:39 TT1 wrote: 90% of my pvz's are vs vibe
lets see a pack of replays with the build in succession then because I am interested ! If it really is broken then it's obviously something that needs to be fixed. I just have doubts of how strong it is, especially if a person has played against it enough times. :D as a side note, i imagine it will be fixed eventually regardless of the interactions in this MU. PvP is too silly atm for the adept to remain unchanged >.>
On June 08 2015 18:17 LuckyGnomTV wrote: Funny to see how protosses are shocked that you can actually micro different units and groups in a game. Most of all this tricks are the tricks terran players are doing (or could be doing) since WoL with their bio. The only difference is that we dont have this hallucinate ability and have stimpack which forces us to do it 2 times faster. Anyways, I guess this video is good for a newcomers.
Sigh, more of this shit again. Some of the best and most memorable micro on earth has come from Protoss players. Watch a GSL or two.
OP: thanks for posting.
Adept micro is pretty cool but with how fast econ moves in LotV I'm always scared to take time to micro because I feel like I'm falling behind in economy.
On June 08 2015 18:17 LuckyGnomTV wrote: Funny to see how protosses are shocked that you can actually micro different units and groups in a game. Most of all this tricks are the tricks terran players are doing (or could be doing) since WoL with their bio. The only difference is that we dont have this hallucinate ability and have stimpack which forces us to do it 2 times faster. Anyways, I guess this video is good for a newcomers.
Sigh, more of this shit again. Some of the best and most memorable micro on earth has come from Protoss players. Watch a GSL or two.
OP: thanks for posting.
Adept micro is pretty cool but with how fast econ moves in LotV I'm always scared to take time to micro because I feel like I'm falling behind in economy.
Yes I agree. Its not meant to be the most amazing video. I wanted the micro to look obvious when you do it.
When you have a big group of them at once, its hard to split the timing so that all of the adepts DO NOT do the psionic transfer all at once, so they tank the damage a bit more. if you attack to a position then shift click the psionic transfer the ability goes for the whole group at once.
I just wanted to show that it could be done with splitting, using stop micro, and could be used to reposition the adepts in a big fight quickly.
Splitting timing could be down using stop micro, or patrol. (i.e. Using attack, patrol, psionic, attack, its splits the timing up and puts the front ones in back) You can also repeat the action with different subgroups of units, not just one as i did in the video, where you can use autofire to repeat the psionic transfer to keep attacking while moving forward. It takes a bit of practice to do but its like blink micro the wounded ones go to the back but it requires more than 3 actions which is the micro limit for basic micro, so i don't put it in a simple video
The order of clicks is unusual so it takes practice to do it quickly, and lets face it, I didn't do it fast. Also, I misclicked the position on the adepts in the big fight.
Actually my favorite thing to do has been to just gateway rush with mass adepts and use a Warp Prism to "blink" back the hurt ones. You can use the WP range to bypass Terran's static D and just elevator the whole thing into their main. It's super dirty
10 minute long video that is difficult to understand. I will try to type out the "tricks" here for the sake of my own understanding and sanity. I will count as many as I can individually identify.
1) Individually hotkeying Adepts in the early game to use as a scouting tool. The individual control groups enable the player to easily keep track of each Adept's shade duration (i.e. how long before the teleport occurs) and makes it easy to cancel individual Adept teleports, in order to use the shade as an invulnerable scout.
2) Using the shade ability to split a group of adepts while attacking at one location, or while using the shade ability to bypass static defense structures.
3) TL;DR - using the shades as a delayed Blink.
For clarity: the shade ability is activated by pressing the button and selecting a location to direct the shades. The player retains selection of the Adepts themselves, which can be issued additional commands after shade activation.
Operating by similar principles to a shift-queued Blink command:
an initial point is set for a line of Adepts to move towards; X <-------------- 1 2 3 4 the shades are shift-queued to move backward; X <-------------- 1 2 3 4 ................(shades queued here) the Adepts are shift-queued to keep moving forward. O <------------ X <-------------- 1 2 3 4 ................(shades queued here) The leading Adepts arrive at the initial point X first, and thus their shades begin moving backwards first as well.
X -> (1) ................(shades queued here) X -> (2) (1) X -> (3) (2) (1) X -> (4) (3) (2) (1)
Once all shades have been activated, the shades are commanded to follow the group of Adepts. Since the shade group was moving in the opposite direction before following the real Adepts, they are able to follow in the opposite order.
1 2 3 4 <----- (4) (3) (2) (1)
If timed correctly, this produces an effect similar to blinking weakened stalkers from the front to the back, as the shade of Adept 1 times out first, moving it to position (1).
1 2 3 4 - (4) (3) (2) (1) 2 3 4 - (4) (3) (2) 1 3 4 - (4) (3) 2 1 and so on.
Additionally, the player may use the patrol command to spread adepts, either in preparation for using 3) or just as generally good practice (as with terran bio).
3) is applicable in larger group scenarios as well:
2 groups of Adepts: group 1 is in front, with shades activated and moved to the back; group 2 follows behind group 1 Adepts teleport to shade locations, and group 2 is now in front.
4) General usage: using the shade's mobility to allow for quick repositioning of Adepts mid-battle.
On June 13 2015 15:59 MobiusBread wrote: 10 minute long video that is difficult to understand. I will try to type out the "tricks" here for the sake of my own understanding and sanity. I will count as many as I can individually identify.
1) Individually hotkeying Adepts in the early game to use as a scouting tool. The individual control groups enable the player to easily keep track of each Adept's shade duration (i.e. how long before the teleport occurs) and makes it easy to cancel individual Adept teleports, in order to use the shade as an invulnerable scout.
2) Using the shade ability to split a group of adepts while attacking at one location, or while using the shade ability to bypass static defense structures.
3) TL;DR - using the shades as a delayed Blink.
For clarity: the shade ability is activated by pressing the button and selecting a location to direct the shades. The player retains selection of the Adepts themselves, which can be issued additional commands after shade activation.
Operating by similar principles to a shift-queued Blink command:
an initial point is set for a line of Adepts to move towards; X <-------------- 1 2 3 4 the shades are shift-queued to move backward; X <-------------- 1 2 3 4 ................(shades queued here) the Adepts are shift-queued to keep moving forward. O <------------ X <-------------- 1 2 3 4 ................(shades queued here) The leading Adepts arrive at the initial point X first, and thus their shades begin moving backwards first as well.
X -> (1) ................(shades queued here) X -> (2) (1) X -> (3) (2) (1) X -> (4) (3) (2) (1)
Once all shades have been activated, the shades are commanded to follow the group of Adepts. Since the shade group was moving in the opposite direction before following the real Adepts, they are able to follow in the opposite order.
1 2 3 4 <----- (4) (3) (2) (1)
If timed correctly, this produces an effect similar to blinking weakened stalkers from the front to the back, as the shade of Adept 1 times out first, moving it to position (1).
1 2 3 4 - (4) (3) (2) (1) 2 3 4 - (4) (3) (2) 1 3 4 - (4) (3) 2 1 and so on.
Additionally, the player may use the patrol command to spread adepts, either in preparation for using 3) or just as generally good practice (as with terran bio).
3) is applicable in larger group scenarios as well:
2 groups of Adepts: group 1 is in front, with shades activated and moved to the back; group 2 follows behind group 1 Adepts teleport to shade locations, and group 2 is now in front.
4) General usage: using the shade's mobility to allow for quick repositioning of Adepts mid-battle.
Some things that weren't as clear as i liked. I believe that strong micro comes from as few clicks as possible requiring less repositioning of the camera. I tried to look at replays vs high level protoss and see what tricks they used and make them simpler. The shades for the psionic transfer is faster than walking with the units and the shades tend to all go at once. This is useful for chasing down units, or pushing rapidly across the map. I focused on taking advantage of this, and asking how to simplify things to make them easier to control. I wanted to show the simplest case possible here and let people figure out how to make it more complex on their own. Also, I wanted to demonstrate splitting the timing this with attack, patrol, phase, attack; Pre splitting with patrol, into separate groups then attack into phase; Or splits with stop micro into attack phase attack.
The second thing is the large army fight. Generally, the armies surround or hit from 2 angles. Additionally, if you put the adepts on the same hotkey as the rest of the army its really hard to do forcefields or cast the purification nova, which can kill your own units. Due to both these facts, I felt its better to split the adepts on their own hotkey and position away from the disruptors, either watching another ramp, or running past to surround the army. Also, you can grab the units before the phase in the warp prism to escape. Thanks for taking the time to go through and write it in another way. Hopefully it helps people that i didn't reach in this video which i thought would lead to a better one in the future from protoss players. (I'm actually a zerg)
One interesting trick when two armies are colliding would be to send the shadows behind the enemy army, and then forcefield the enemy army in half or 3/4. The adepts can then attack the 1/4 army from the back, and your main army can blink away (except the sentries) from the 3/4 army or be recalled back.
Question, what happens if you recall while the adept shadow is out of range. Will the original adept be recalled back to base, and the shadow will cancel or will the original adept be recalled to base, and then when the shadow time runs out, the adept will teleport?
On June 16 2015 23:11 whetherbye wrote: One interesting trick when two armies are colliding would be to send the shadows behind the enemy army, and then forcefield the enemy army in half or 3/4. The adepts can then attack the 1/4 army from the back, and your main army can blink away (except the sentries) from the 3/4 army or be recalled back.
Question, what happens if you recall while the adept shadow is out of range. Will the original adept be recalled back to base, and the shadow will cancel or will the original adept be recalled to base, and then when the shadow time runs out, the adept will teleport?
The mothership does not grab the phases in a recall. The mothership will grab the original adepts. The original adepts will still teleport to their psionic transfer phases before, during, and after the recall. Tested in game to verify just now.
On June 08 2015 18:17 LuckyGnomTV wrote: Funny to see how protosses are shocked that you can actually micro different units and groups in a game. Most of all this tricks are the tricks terran players are doing (or could be doing) since WoL with their bio. The only difference is that we dont have this hallucinate ability and have stimpack which forces us to do it 2 times faster. Anyways, I guess this video is good for a newcomers.