• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:41
CET 15:41
KST 23:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1427 users

David Kim's thoughts on resourcing in Void - Page 7

Forum Index > Legacy of the Void
168 CommentsPost a Reply
Prev 1 5 6 7 8 9 Next All
Our response to David Kim is outlined in detail here:

http://www.teamliquid.net/forum/legacy-of-the-void/483599-in-response-to-david-kim-re-sc2-economy
Espers
Profile Joined August 2009
United Kingdom606 Posts
April 23 2015 07:31 GMT
#121
It's just a thanks but no thanks response, sweetened by a trivial change (50% to 60%...?) to appease people. Evidently he didn't take the time to properly understand the double harvesting model. That really disappoints me. Their response to Lalush's Depth of Micro video was equally baffling, it's incredibly apparent these community members understand their game on a much deeper level.
BlackLilium
Profile Joined April 2011
Poland426 Posts
April 23 2015 07:53 GMT
#122
On April 23 2015 13:55 thetaoptimus wrote:
IMHO if we increase time of building single worker by 50% and increase time of mining minerals by 50% and increase number of gathered minerals by 50 or more % we would have an economy requiring less workers per base to fully saturate and still requiring more bases to increase income in serious way. More resources in less time = more punch power - and then taking more expos would be more rewarding.

I am not touching worker production time (as well as worker speed) because it could turn all balancing upside down even further than the DH model. If I was the owner of the game I would definetely go into that avenue, because I think the economical growith and technology is simply too fast. But since I am not the owner, and I think David Kim would disagree with my statement, I am not exploring it - what for?
[MOD]Economy - Hot Mineral Harvesting
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-04-23 09:36:20
April 23 2015 09:34 GMT
#123
am i that only one whose sad to see one base plays die?

let me make this clear, one base play =/= all-in. i'm talking early unit engagement, constant unit trading and trying to come up top with creative plays. see boxer or gundam style of play. i miss these days and something i still try to do in my play. this aspect will be removed by lotv model. granted such play is naturally limited with rock paper scissor relationship between the units but its something i enjoy watching and doing. maybe much of nostalgia but i am all about having options, not limited options.

besides, i'm neutral with cheese plays, they can be creative and fun. its sad to see so much hate for cheese plays. albeit it may not take skill to 6pool but defending against cheese is loads of fun and part of what differentiates a good player to a not so good player. 6pool failing does not mean game over, it means limiting your opponent's action while the 6pool player adapts if it fails. one to claim "6pool failed, game over" is limited minded player.
age: 84 | location: california | sex: 잘함
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2015-04-23 10:47:30
April 23 2015 09:44 GMT
#124
Their response to Lalush's Depth of Micro video was equally baffling, it's incredibly apparent these community members understand their game on a much deeper level.


The reason why I think there is such a discrepancy (e.g. the actual employees being quite incompetent while comunity members knowing alot more) is due to two factors:

(1) Inefficient hiring-of-talent system
(2) No way of properly rewarding employees by skill

In order to argue why the latter is true, let me first ask what you would deem the most important (personal) requirements for a game-designer. I would pick the following 3 components: (a) Analytical skills, (b) Creativity and (c) Love for games/esports.

However, in fact these are the skill requirements Blizzard seeks based on a job application as a gamedeisgner for Heroes of the Storm:

- A minimum of 3 years’ game design experience
- Extensive experience in action real-time Strategy (ARTS) games and be extremely familiar with current and past ARTS games
- Experience designing for both a casual and competitive audience
- Able to work well in a team environment
- Able to work creatively in a demanding technical environment
- Knowledge of Microsoft Excel
- Absolute passion for playing and making computer games


In most other industries having working experience makes a lot of sense for a couple of reasons:

(a) You can get talent through graduate employment system
(b) The industry hasn't changed a whole lot over the last 5-10 years, and thus previous working experience is more valuable
(c) You have very few other ways of prooving that your a skilled banker (for instance) than by having worked at a bank.

But for RTS/MOBA-game design? Wouldn't it make more sense if candidates were evaluted based on their ability to translate their analytical and creative skills to RTS/MOBA-type of game design. If you 10 years ago worked on a mediocore FPS-single player game, that doesn't say a whole lot with regards to whether you understand RTS competitive design.

Why wouldn't you rather hire a 25 year old graduate who has a track-record on showing a high level of RTS-game design through his articles/comments on the Internet. Perhaps he is also a skilled MOBA/Starcraft player as well + may have passed statistics 101 (which I don't think David Kim has).

TLDR: You can be dumb as a door but if you somehow previously has experience working for another comapny (I assume writing on TL isn't enough here) where you did game-design --> You meet the requirements. The most qualified are on the other hand unlikely to meet the requirements --> It's not such a huge surprise why we sometimes see this "facepalm"-blunders from Blizzard.

Connor987
Profile Joined September 2011
United Kingdom103 Posts
April 23 2015 10:02 GMT
#125
as usual too high on their horse to consider something else, I wont be buying LotV unless blizzard change things massively and at the moment its as if they think the resourcing they are trying works, laughable.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 23 2015 11:43 GMT
#126
On April 23 2015 19:02 Connor987 wrote:
as usual too high on their horse to consider something else, I wont be buying LotV unless blizzard change things massively and at the moment its as if they think the resourcing they are trying works, laughable.

How many games of the beta (or mod) have you played?
fancyClown
Profile Joined April 2015
65 Posts
April 23 2015 12:02 GMT
#127
On April 22 2015 06:50 The_Red_Viper wrote:
I doubt Blizzard really cares about this tbh.
They wanna do their economy (map change) cause reasons.
I would argue that you don't even have to test different economies, it's really just math in the end.
You have to decide what should be important in your game, the general philosophy and then decide on the economy.
Units and balance changes are dependant on which economy model you choose.

Blizzard likes the new LOTV "economy" cause it is basically the same as in HOTS as long as you (can) expand every time you need for a 3 base economy.
Which means they don't have to change the Hots unit much at all.
With a real different economy (different in the mining rates) the whole game is different, could it still work with it? Yeah maybe, but the chance you have to invest a lot more time into changing units is a lot bigger.
Blizzard simply doesn't intend to go through that (or they cannot, the result is the same)

Yes, I agree. And even if DH10 wouldn't necessitate changes in unit design, it would still be not worth going for.

At this point in the beta Blizzard is already fixed on the LotV economy model.
Lots of thoughts and decisions have already gone into working with the LotV model, so that it simply wouldn't be practical to start all over again. The benefits of DH10 do not really outweigh the work that was already put into the current system.
BlackLilium
Profile Joined April 2011
Poland426 Posts
April 23 2015 12:05 GMT
#128
On April 23 2015 21:02 fancyClown wrote:
At this point in the beta Blizzard is already fixed on the LotV economy model.

How do you know that? Did they say that it is already fixed, they are happy with it and are not planning to do any more tweaks and experiments?
[MOD]Economy - Hot Mineral Harvesting
fancyClown
Profile Joined April 2015
65 Posts
April 23 2015 12:17 GMT
#129
On April 23 2015 21:05 BlackLilium wrote:
Show nested quote +
On April 23 2015 21:02 fancyClown wrote:
At this point in the beta Blizzard is already fixed on the LotV economy model.

How do you know that? Did they say that it is already fixed, they are happy with it and are not planning to do any more tweaks and experiments?

It is clear that they will tweak the current LotV model, there is no question about that.
But for them to test the DH10 model, the current LotV model would basically have to 'fail' which is an impossibility in itself.

The HotS model of worker pairing is already proven to work perfectly fine.
And as can be seen from Kim's comments, they obviously don't see 3-base saturation as an issue at all.
hZCube
Profile Joined February 2012
87 Posts
April 23 2015 12:26 GMT
#130
Some of the self entitlement in this thread is disgusting. So many people bashing Blizzard staff, as though they only hire retarded monkeys.

Get a grip. These people are probably more qualified and capable than most of you, and they do this 40 hours a week, for a living. To just summarise that they are idiots who don't care/can't read is just absurd, and actually, quite insulting to Blizzard.

If you can't stand people having a different opinion and viewpoint, and you truly believe there's one 'master solution' that is unquestionably correct - then I'd suggest discussing these things with Blizzard isn't going to be a rewarding activity for you.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2015-04-23 12:37:30
April 23 2015 12:37 GMT
#131
Get a grip. These people are probably more qualified and capable than most of you


Probably. However, a billion dollar gaming company shouldn't hire top 40% talent, but top 1% talent. David Kim isn't dumb, but he is not particularly bright either.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 23 2015 12:42 GMT
#132
On April 23 2015 21:37 Hider wrote:
Show nested quote +
Get a grip. These people are probably more qualified and capable than most of you


Probably. However, a billion dollar gaming company shouldn't hire top 40% talent, but top 1% talent. David Kim isn't dumb, but he is not particularly bright either.

And you think so why ?
Cause of the usual PR stuff he has to do exactly that way most likely?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-04-23 12:44:27
April 23 2015 12:43 GMT
#133
On April 23 2015 21:17 fancyClown wrote:
It is clear that they will tweak the current LotV model, there is no question about that.
But for them to test the DH10 model, the current LotV model would basically have to 'fail' which is an impossibility in itself.

The HotS model of worker pairing is already proven to work perfectly fine.
And as can be seen from Kim's comments, they obviously don't see 3-base saturation as an issue at all.

Current LotV model won't fail unless we, the community, convince Blizzard that it does. HotS worker pairing wasn't perfectly fine, but they are not aware of it.

But this convincing cannot be done by you or me, or probably any other individual. We need to convince a bigger group of people, and do more testing. We need more top-ranked players who have a higher chance of reaching them. The mere fact that David Kim did respond, shows that we are nearly there....

On April 23 2015 21:26 hZCube wrote:
Get a grip. These people are probably more qualified and capable than most of you, and they do this 40 hours a week, for a living. To just summarise that they are idiots who don't care/can't read is just absurd, and actually, quite insulting to Blizzard.

I am not denying their intelligence and dedication. But if you work so much and so hard on something, close by, you lose broader picture. You can very easily fall into a tunnel vision. You don't see problems, you don't see other solutions - even if someone hands it to you. That is not a matter of intelligence, but of human nature.
[MOD]Economy - Hot Mineral Harvesting
hZCube
Profile Joined February 2012
87 Posts
Last Edited: 2015-04-23 12:46:21
April 23 2015 12:43 GMT
#134
David Kim isn't dumb, but he is not particularly bright either.


What makes you say that Hider, jumping on the bandwagon with the wrong assumption that David Kim didn't understand the numbers in the OP (when it's fairly clear that he actually nailed it, as posted in several posts in the reply thread, alluding to the 'double advantage' being the 18% increase to 34% increase) - or are you taking one or two other decisions in his many years long career to make an overall assessment of a person you don't personally know, and haven't ever worked with?

Seems bold

edit: Added original quote
hZCube
Profile Joined February 2012
87 Posts
April 23 2015 12:45 GMT
#135
I am not denying their intelligence and dedication. But if you work so much and so hard on something, close by, you lose broader picture. You can very easily fall into a tunnel vision. You don't see problems, you don't see other solutions - even if someone hands it to you. That is not a matter of intelligence, but of human nature.


This is such a wishy washy nonsense argument. Using this logic, could it be said that you have fallen into tunnel vision around the double worker model, and you don't see the problems in it - or other solutions, even when Blizzard hand them to you?

Honestly, that argument has no merit, it can be applied by anyone, to anyone, in any situation.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2015-04-23 12:52:51
April 23 2015 12:48 GMT
#136
On April 23 2015 21:43 hZCube wrote:
What makes you say that Hider, jumping on the bandwagon with the wrong assumption that David Kim didn't understand the numbers in the OP (when it's fairly clear that he actually nailed it, as posted in several posts in the reply thread, alluding to the 'double advantage' being the 18% increase to 34% increase) - or are you taking one or two other decisions in his many years long career to make an overall assessment of a person you don't personally know, and haven't ever worked with?

Seems bold



Becuase that wasn't what he said at all. I quote again:

In the HotS resourcing model, the 2nd player has almost no econ advantage (due to it being difficult to fully saturate every base + how the mining works per base)

In the community suggestion model the 2nd player will have near double the econ advantage (due to it being pretty easy to fully saturate every base)


He is clearly talking about the DH model generating twice the income in a 4 base to 2 base scenario. Right now your just trying to rationalize given the assumption that he knows what he is talking about. Rationalizing however rarely leads to objective conclusions. Let me also requote something I wrote previously with regards to some of his large errors:

- Delaying Fungal nerf because MVP beat random foreign zergs in summer 2012

- Delaying protoss nerf in early 2014 (I think?) becasue ladder win/rates were 50/50 (FYI, ladder win/rates will always go toward 50/50 unless TvP is much more imbalanced than TvZ).

- Nerfing Widow Mines and buffing Siege Tanks under the expectation that it will even out. David Kim actually believed that the matchup was balanced before that change but hoped he could maintain it and add more diversity if players would mix in Mines with Siege Tanks.
However, Siege Tanks and Mines have poor synergy and nerfing Mines from good to mediocre and Tanks from bad to mediocore is obvious a nerf to terran if terran players only will pick one of the units along with their composition.

(Swarm Host nerf already looking poorly as well, and I have no idea why he think Roach burrow could be a proper solution. But I give him less criticism for this one though as it was a bit more difficult to expect how this would turn out.)

(Warhound??? David Kim probably had part of the responsbility for making sure that a version of it with decent balance hit the beta.)

(Lack of diversity - David Kim has stated multiple times that it is a goal of him to add more diversity to the game. However, he hasn't succeeded in that regard).

Cyclone? Doesn't take a whole lot of time to find out how broken this is. You never needed a beta test for this, and this especially troublesome since David Kim actually attempted to rebalance it during the alpha (post Blizzcon).


He has a track record of way too many errors that simply cannot be excused given the idea that he is an expert on game-design/balance.
hZCube
Profile Joined February 2012
87 Posts
April 23 2015 12:50 GMT
#137
I guess we disagree on the interpretation of what he wrote.

In that quote he doesn't say 'near double the econ' - he says 'near double the econ advantage'

In the first one, the advantage is 18%, in the second one, the advantage is a 34%.

That's pretty close to double.

I guess we just read English and maths differently. English is my primary language btw, used it for 35+ years. And without the word 'advantage' - I'd agree with you. I wonder whether so many people missed that is due to their poor English comprehension, or their bias to want to argue with DavyK.
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-04-23 12:56:49
April 23 2015 12:52 GMT
#138
On April 23 2015 21:43 hZCube wrote:
Show nested quote +
David Kim isn't dumb, but he is not particularly bright either.


What makes you say that Hider, jumping on the bandwagon with the wrong assumption that David Kim didn't understand the numbers in the OP (when it's fairly clear that he actually nailed it, as posted in several posts in the reply thread, alluding to the 'double advantage' being the 18% increase to 34% increase) - or are you taking one or two other decisions in his many years long career to make an overall assessment of a person you don't personally know, and haven't ever worked with?

Seems bold

I don't think he nailed it. I think he just wrote it in a way that a justification can be found afterwards. He wrote that:


  • In the HotS resourcing model, the 2nd player has almost no econ advantage (due to it being difficult to fully saturate every base + how the mining works per base)
  • In the community suggestion model the 2nd player will have near double the econ advantage (due to it being pretty easy to fully saturate every base)


In short:
  • In HotS mode there is "almost no econ advantage"
  • In DH mode there is " near double the econ advantage"


By the 18-to-34-reasoning it would mean that we double the almost-no advantage, which does not really sound as an argument against the proposed model. I actually read his second sentence as: "... the 2nd player will have an advantage of near double the econ". With that interpretation he is very wrong.

Ultimately, we would have to ask him what he said. The wording he used is simply ambiguous - and ambiguous statements should be avoided when writing such important messages to the community.
[MOD]Economy - Hot Mineral Harvesting
hZCube
Profile Joined February 2012
87 Posts
April 23 2015 12:53 GMT
#139
I actually read his second sentence as: "... the 2nd player will have an advantage of near double the econ".


Yes, that's what I'm saying - you could of read it incorrectly, maybe as it's not a primary language.

Worth noting, the wording in your quote, in English, does NOT mean the same as what DavyK wrote.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2015-04-23 13:01:05
April 23 2015 12:56 GMT
#140
In the first one, the advantage is 18%, in the second one, the advantage is a 34%.

That's pretty close to double.

I guess we just read English and maths differently.


The problem is that this isn't up to interpretation. Either he straight up miswrote or he isn't talking about 34% to 18%.

Let us take this step by step. First he writes the following:

In the HotS resourcing model, the 2nd player has almost no econ advantage (due to it being difficult to fully saturate every base + how the mining works per base)


Interpretation = He is looking at HOTS econ 4 base to 2 base.

In the community suggestion model the 2nd player will have near double the econ advantage (due to it being pretty easy to fully saturate every base)


He is clearly comparing DH 4 base to 2base income (this can be seen when he writes "the second player"). He is NOT comparing the relative advantage of DH income to the relative advantage of HOTS income.

TLDR: The only way to interpret what David Kim says is that he belives the following:

- HOTS econ 4 base to 2 base = Rarely any advantage for the 4 base player.
- DH econ 4 base to 2 base = Almost twice the advantage for the 4 base player
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #242
Liquipedia
WardiTV Team League
12:00
Group A
BASILISK vs Team Liquid
WardiTV789
TKL 176
IndyStarCraft 135
Rex110
3DClanTV 53
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 176
elazer 148
ProTech136
IndyStarCraft 135
Rex 110
StarCraft: Brood War
Britney 36459
Calm 4737
Sea 2980
Horang2 1136
Mini 1060
EffOrt 1008
firebathero 393
BeSt 368
Snow 318
Soulkey 242
[ Show more ]
Soma 194
ggaemo 189
Rush 152
Backho 101
Pusan 87
hero 79
Shuttle 67
sSak 61
Sea.KH 51
HiyA 45
[sc1f]eonzerg 41
Dewaltoss 34
Barracks 34
Free 27
Shinee 26
yabsab 23
Hm[arnc] 22
Noble 21
Bale 21
zelot 20
GoRush 18
Rock 18
soO 16
Shine 15
Terrorterran 11
ivOry 9
eros_byul 0
Dota 2
Gorgc5934
BananaSlamJamma372
Counter-Strike
fl0m712
markeloff186
Other Games
singsing2104
B2W.Neo765
hiko722
shoxiejesuss298
crisheroes251
Lowko247
Hui .236
DeMusliM224
Fuzer 184
KnowMe167
Mew2King81
QueenE67
ArmadaUGS49
Organizations
Other Games
gamesdonequick679
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2175
• TFBlade732
Upcoming Events
OSC
3h 19m
Replay Cast
9h 19m
WardiTV Team League
21h 19m
Big Brain Bouts
1d 2h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 19h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 21h
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.