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David Kim's thoughts on resourcing in Void - Page 6

Forum Index > Legacy of the Void
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Our response to David Kim is outlined in detail here:

http://www.teamliquid.net/forum/legacy-of-the-void/483599-in-response-to-david-kim-re-sc2-economy
ETisME
Profile Blog Joined April 2011
12680 Posts
Last Edited: 2015-04-22 00:42:44
April 22 2015 00:41 GMT
#101
Happy to see blizzard answering directly. I knew they were pushing the economy model by over doing it.

I am actually quite liking the current model, so very little deathball and turtling.

For zvt example, they cannot just turtle behind the pf and missile turrets anymore in late game and needs to move out.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
April 22 2015 00:44 GMT
#102
It's refreshing to get a response that details blizzards concern with the proposal.
FlashDave.999 aka Star
Herecomestrouble
Profile Joined January 2015
9 Posts
April 22 2015 00:56 GMT
#103
I Haven't been involved in the sc2 scene as many others, therefore this is my first real direct post i read from David Kim himself (although i have informed myself quite a lot, watched interviews, spent tons of hours re-watching old podcasts such as ¨state of the game¨ old WoL-HotS discussions and announcments etc. so i'm not blind here) as an open minded and free from other points of views person, (seeing things objectively) this baffles me, challenges my intelligence and my sense of right and wrong.

I simply cannot believe the level of misconception a highly positioned Starcraft 2 designer, (David Kim being the most controversial figure in the sc2 scene) has, there's just no way this guy has this thought process, i know that what i just said is ¨too emotional¨ for him (that's another thing i dislike, the fact that people may or may not get ¨emotional¨ isn't necessarily a bad thing... i mean angry people, fine ignore them, but many people build emotions towards this type of games, games that can be so deep that challenge your intelligence and Perception of reality)

I feel like he's just not with us, he's simply not aware of what many of us see, what The Starcraft 2 developer team seems to believe is a 2 dimensional ¨2 + 2 = 4¨ kind of mentality, which has no place among highly skilled Starcraft players.

I'm not even going to sit here and make a 3 pages post about what blizzard should do, since it will be taken as an ¨egocentric - grandiose - emotional¨ way of viewing things; Therefore i'm just going to remain baffled and confused, Very saddened about the LotV course, i still hope for the best, and until the product is out and live, and 1 year in i'm going to reserve judgment, but oh man this has been a tough ride...
Don't hate the player, hate the game
Fleetfeet
Profile Blog Joined May 2014
Canada2629 Posts
Last Edited: 2015-04-22 04:14:40
April 22 2015 04:13 GMT
#104
On April 22 2015 09:56 Herecomestrouble wrote:
I Haven't been involved in the sc2 scene as many others, therefore this is my first real direct post i read from David Kim himself (although i have informed myself quite a lot, watched interviews, spent tons of hours re-watching old podcasts such as ¨state of the game¨ old WoL-HotS discussions and announcments etc. so i'm not blind here) as an open minded and free from other points of views person, (seeing things objectively) this baffles me, challenges my intelligence and my sense of right and wrong.

I simply cannot believe the level of misconception a highly positioned Starcraft 2 designer, (David Kim being the most controversial figure in the sc2 scene) has, there's just no way this guy has this thought process, i know that what i just said is ¨too emotional¨ for him (that's another thing i dislike, the fact that people may or may not get ¨emotional¨ isn't necessarily a bad thing... i mean angry people, fine ignore them, but many people build emotions towards this type of games, games that can be so deep that challenge your intelligence and Perception of reality)

I feel like he's just not with us, he's simply not aware of what many of us see, what The Starcraft 2 developer team seems to believe is a 2 dimensional ¨2 + 2 = 4¨ kind of mentality, which has no place among highly skilled Starcraft players.

I'm not even going to sit here and make a 3 pages post about what blizzard should do, since it will be taken as an ¨egocentric - grandiose - emotional¨ way of viewing things; Therefore i'm just going to remain baffled and confused, Very saddened about the LotV course, i still hope for the best, and until the product is out and live, and 1 year in i'm going to reserve judgment, but oh man this has been a tough ride...


It isn't about being "emotional" being bad, he was voicing his appreciation for what was clearly logical reasoning, as opposed to emotional reasoning. Emotional reasoning is "Roaches are way too strong what the fuck!" Whereas logical reasoning presents an unbiased argument, citing facts along the way. David Kim was saluting what clearly was a deep, objective criticism, which is actually fairly rare to receive from a playerbase.

I suspect you did not completely understand what was said.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-04-22 05:20:55
April 22 2015 05:20 GMT
#105
^^^^^^^^^^^^ This guy

On April 22 2015 05:10 Jono7272 wrote:
Top 20% beta invite hype!

+ Show Spoiler [Fuck yeah] +
http://www.rankedftw.com/team/1011812/#td=region&ty=c&tyz=0&tx=a&tl=1

Guess who left his league before finishing the season because it didn't go well for him.
lfvtavares
Profile Joined August 2010
Brazil3 Posts
April 22 2015 05:28 GMT
#106
There are so many ways to turn the game more interesting, and they mess with something that is working good. can`t understand blizzard.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 22 2015 06:00 GMT
#107
Joke answer. How can you even pretend to go "well beyond theorycrafting" (I'm sure Daedalus 1.0 went well beyond theorycrafting, to the point where they totally forgot it lol) if you refuse to test shit while you have a mass of pro players ready to test shit?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Herecomestrouble
Profile Joined January 2015
9 Posts
April 22 2015 06:02 GMT
#108
On April 22 2015 13:13 Fleetfeet wrote:
It isn't about being "emotional" being bad, he was voicing his appreciation for what was clearly logical reasoning, as opposed to emotional reasoning. Emotional reasoning is "Roaches are way too strong what the fuck!" Whereas logical reasoning presents an unbiased argument, citing facts along the way. David Kim was saluting what clearly was a deep, objective criticism, which is actually fairly rare to receive from a playerbase.

I suspect you did not completely understand what was said.


That's the least important thought of what i said, it doesn't really matter but it does shows how susceptible to that sort of things they are, there was no reason to explain it in that way at all.

But as i said the other points are what bug me the most..
Don't hate the player, hate the game
KOtical
Profile Joined January 2011
Germany451 Posts
April 22 2015 06:48 GMT
#109
top 20 % of season 1 =(((( i played Heroes of The Storm during season 1 just started to get back in season 2 =((( man i wanna die now...
Edpayasugo
Profile Joined April 2013
United Kingdom2217 Posts
April 22 2015 07:16 GMT
#110
Nice to hear Blizzard address that post directly.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
TheYango
Profile Joined September 2008
United States47024 Posts
April 22 2015 09:04 GMT
#111
David Kim's post reads like a canned answer from someone who read the Reddit TL;DR and not Zeromus' actual article.
Moderator
PostNationalism
Profile Blog Joined April 2015
35 Posts
April 22 2015 14:32 GMT
#112
david kim I support you 100% fuck the guys on teamliquid who think that watching someone start with 1 drone is ideal because macro is beautiful...

KEEP LOTV FAST AND FURIOUS
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
April 22 2015 14:57 GMT
#113
good response from DK

too much rudeness in the thread unfortunately
Zerg for Life
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2015-04-22 15:16:42
April 22 2015 15:14 GMT
#114
On April 22 2015 09:05 ZigguratOfUr wrote:
Show nested quote +
On April 22 2015 09:00 rpgalon wrote:
Am I the only one that likes Blizzard economic model more?

I think they just need to do 2 things to get it right:

-increase a little the number of minerals in the low mineral patch
the NEED to expand becomes less severe.

-increase a lot the number of minerals in the high mineral patch
this way you not only have to get new bases, but you also need to protect the ones you got for far longer.

I think messing with the way bases/workers function like DH proposes is going to turn the game upside down, we probably can't even think about what will really happen to the overall game, it's gonna be hell to balance it. I think Blizz is too afraid to go there.

But if they do try, they will have to do it as soon as possible, like right now, because it will take a lot of time to adjust everything again.


You're not the only one; qxc for example is generally supportive of the current model. However this alternate model is worth testing whether or not it is ultimately more successful than Blizzard's model.


Well QXC would be glad to get rid of Avilo when you see how much he struggles to beat him :D

I hope someone answered for DK and didn't took the time to properly read DH model or it's saddening that they can be this dumb.

Then I remember those guys thought Daedalus and Inferno Pools are worth of competitive play.
Zest fanboy.
robopork
Profile Blog Joined May 2009
United States511 Posts
April 22 2015 20:12 GMT
#115
Is there any info on when the next beta wave will be?
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
BroskiDerpman
Profile Joined January 2015
58 Posts
April 22 2015 21:52 GMT
#116
On April 23 2015 00:14 sAsImre wrote:
Show nested quote +
On April 22 2015 09:05 ZigguratOfUr wrote:
On April 22 2015 09:00 rpgalon wrote:
Am I the only one that likes Blizzard economic model more?

I think they just need to do 2 things to get it right:

-increase a little the number of minerals in the low mineral patch
the NEED to expand becomes less severe.

-increase a lot the number of minerals in the high mineral patch
this way you not only have to get new bases, but you also need to protect the ones you got for far longer.

I think messing with the way bases/workers function like DH proposes is going to turn the game upside down, we probably can't even think about what will really happen to the overall game, it's gonna be hell to balance it. I think Blizz is too afraid to go there.

But if they do try, they will have to do it as soon as possible, like right now, because it will take a lot of time to adjust everything again.


You're not the only one; qxc for example is generally supportive of the current model. However this alternate model is worth testing whether or not it is ultimately more successful than Blizzard's model.


Well QXC would be glad to get rid of Avilo when you see how much he struggles to beat him :D

I hope someone answered for DK and didn't took the time to properly read DH model or it's saddening that they can be this dumb.

Then I remember those guys thought Daedalus and Inferno Pools are worth of competitive play.


Lol yeah, I am a little doubtful of DK's responses to the community: especially with the approval of those maps haha.
READY TO ROLL OUT
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2015-04-23 03:18:40
April 23 2015 03:06 GMT
#117
Lowering amounts on mineral patches seems like a fad approach to economy, not a lasting model. It's going to confuse players who don't read the fine print. Many games will be lost without players having any clue why.. hundreds of games could go by before they realize their bases are mining out faster. This only favors those who pay the utmost attention to specific changes, and is not a good face value change to the game.

I prefer mineral patches to stay as they were in HotS, just lowered from 8 to 6 patches per base.

Starting with 9 workers instead of 12 feels like the right amount as well.. but give each player 200 minerals to start with instead of 50.

This makes for a more interesting choice on how to spend 200 minerals right away. Save up for an expansion.. or build workers, supply and faster buildings. With 6 mineral patches per base instead of 8, faster expanding might automatically feel more natural.

This is the direction I hope to see the LotV economy moving toward.. make what was already good in Starcraft II better. Changing the patch amounts feels too drastic; WoL/HotS casual players could get confused and lose many games before they notice bases are mining faster. Changing patches from 8 to 6 per base seems like an easier change to digest, and still gives reasonable incentive to expand faster.

I just hope we don't waste too much time with an economy model that should grow less favorable over time compared to the current model. We need as productive of a beta as possible so the game will feel smooth when it releases, instead of releasing right in the middle of a balancing phase.
we are all but shadows in the void
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
Last Edited: 2015-04-23 05:00:12
April 23 2015 04:11 GMT
#118
I played a few games with double harvest mode and I always wanted to make gas and the mineral gas ratio just felt off. The gas income does not feel correct with this type of mining. Attacking workers is useless too and favors zerg. When a player loses workers they are easily recreated just like nothing happened. Zerg can recreate workers much faster so harassing a zerg's mineral line seems useless. I am a zerg player myself and I love winning games through burrow roach and ling run byes to kill workers and the mod really makes players play a certain way and I don't think double harvest should be part of the game.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
thetaoptimus
Profile Joined October 2012
Poland24 Posts
April 23 2015 04:55 GMT
#119
IMHO if we increase time of building single worker by 50% and increase time of mining minerals by 50% and increase number of gathered minerals by 50 or more % we would have an economy requiring less workers per base to fully saturate and still requiring more bases to increase income in serious way. More resources in less time = more punch power - and then taking more expos would be more rewarding.

Defending workes should be a priority - rather than keeping large army of units gathered at single point - keeping workers super effective - and quick to rebuild is for now normal. If we would change workers - they automaticly would be more important - more build time = higher reward from increasing number of town halls.

The major problem with expansions is keeping less number of workers effective. One base provides much to much maximum income - for some players it is not worth the risk to take larger number of bases. In fact lot's of bases requires protection. IMHO Defensive structures have to be buffed (PF, Cannons, Spines in terms of armour - after upgrade ofc.)
Nexus should have psi field to power up cannons and additional defensive ability - recharge shields.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2015-04-23 07:09:59
April 23 2015 07:09 GMT
#120
On April 22 2015 06:22 404AlphaSquad wrote:
But they also thought the swarmhost was in a good place and exciting in 2013. and now we are 2015 and the unit is undergoing huge changes because most people dislike it. So they may be called "professionals" but they also do mistakes and this is the place where they get the most negative criticism because it has the most caring community.

Of course they make mistakes. That does not mean that a community idea brought up three weeks after beta start should be tested by the entire beta community.

Things like the warhound removal imo show that Blizzard's designers are willing to admit mistakes.

I also think it is safe to assume that the new LotV economy was influenced by Barrin's thread about resources. Jakatak's ideas of unit auto attack scan range also seems to have an impact on LotV. I don't see much evidence for Zealously's assumption that Blizzard is "too conservative".

On one hand, they are so progressive that there were many concerns (about the starting worker increase to 12) and on the other hand, they have to look at the big picture, not only at single elements regarding the economy system.
You don't choose to play zerg. The zerg choose you.
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