• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:43
CET 07:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group A [ASL21] Ro24 Group B Small VOD Thread 2.0
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2636 users

David Kim's thoughts on resourcing in Void - Page 5

Forum Index > Legacy of the Void
168 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Our response to David Kim is outlined in detail here:

http://www.teamliquid.net/forum/legacy-of-the-void/483599-in-response-to-david-kim-re-sc2-economy
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
April 21 2015 23:31 GMT
#81
On April 22 2015 07:47 Grumbels wrote:
Show nested quote +
On April 22 2015 07:33 Ingvar wrote:
What David Kim said is they are afraid that "double mining" model would give too much advantage to player with more bases. It is a reasonable concern.

I do hope that Blizzard would not discard the idea without internal testing.

The whole thing is nonsense because Blizzard should be able to easily tweak the curve a bit so the advantage is less pronounced but still existent. And if they think you should mine out more quickly they can change the minerals per patch.

The point of Double Harvesting is to add diminishing efficiency for workers and the exact values are besides the point. For Blizzard to concoct a scenario which is not only false but also based on specific values, means that their argument becomes incoherent and meaningless.


ITs also nowhere near as huge an advantage as they point it out to be in their post :/ 4 bases is only double 2 base income if you invest in double the workers ...
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 21 2015 23:33 GMT
#82
People jump to conclusions more rapidly. How long has the beta been out? And how much players have tested it? How many games there have been played? Do you think Blizzard will realy send to the thrash they economy system in this short time?

Give them time to test what they have to test, then if it doesn't works we can use the other system.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Musicus
Profile Joined August 2011
Germany23576 Posts
April 21 2015 23:33 GMT
#83
On April 22 2015 08:31 ZeromuS wrote:
Show nested quote +
On April 22 2015 07:47 Grumbels wrote:
On April 22 2015 07:33 Ingvar wrote:
What David Kim said is they are afraid that "double mining" model would give too much advantage to player with more bases. It is a reasonable concern.

I do hope that Blizzard would not discard the idea without internal testing.

The whole thing is nonsense because Blizzard should be able to easily tweak the curve a bit so the advantage is less pronounced but still existent. And if they think you should mine out more quickly they can change the minerals per patch.

The point of Double Harvesting is to add diminishing efficiency for workers and the exact values are besides the point. For Blizzard to concoct a scenario which is not only false but also based on specific values, means that their argument becomes incoherent and meaningless.


ITs also nowhere near as huge an advantage as they point it out to be in their post :/ 4 bases is only double 2 base income if you invest in double the workers ...


As it would also be in HotS :/. Fuck this is confusing, infuriating and almost funny at the same time
Maru and Serral are probably top 5.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
April 21 2015 23:33 GMT
#84
On April 22 2015 08:18 Plexa wrote:
It's okay guys, response is on it's way. Sit tight.

*sitting tight*
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Musicus
Profile Joined August 2011
Germany23576 Posts
April 21 2015 23:35 GMT
#85
On April 22 2015 08:33 [Phantom] wrote:
People jump to conclusions more rapidly. How long has the beta been out? And how much players have tested it? How many games there have been played? Do you think Blizzard will realy send to the thrash they economy system in this short time?

Give them time to test what they have to test, then if it doesn't works we can use the other system.


Nobody is arguing that, they should test the current economy more by all means! And I love that they will invite a lot more active players to help with the testing and speed the process up.

But their 4 base vs 2 base example is so stupid and wrong, that they either do not get the proposed model or they didn't read the article thoroughly. That's what is upsetting.
Maru and Serral are probably top 5.
Toyman
Profile Joined April 2015
1 Post
April 21 2015 23:36 GMT
#86
On April 22 2015 06:42 Musicus wrote:
Like I can't even understand how they can say

Show nested quote +
In the community suggestion model the 2nd player will have near double the econ advantage (due to it being pretty easy to fully saturate every base)


after looking at that graph?

Is it really that hard to understand? Since when is 900 double as much as 700?

On 2 bases vs 4 bases the math stays the same... 1800 is not 2x1400. It's not even close. So there are only two conclusions, they either did not look at the article carefully enough or they don't get it. Not sure which is more worrying, but this statement is just shocking.

Yep, I think its just blizz trying to twist facts to shine a better light on their model. They have no intention of trying out new things that the community suggested to fix their broken game for years. They are too arrogant to try to implement change they haven't thought of first.
KaZeFenrir
Profile Joined July 2014
United States37 Posts
April 21 2015 23:39 GMT
#87
I don't know. I feel like lotv economy gets rid of the early game importance of smaller numbers of units. I haven't watched an extreme amount of it because honestly this early in the beta it's kind of boring after the new unit shine wears off. Still, I've mostly heard from pros that things move too fast in the early game, after the initial excitement of new game has worn off.

I won't say blizzard is wrong in iterating here, though my first instinct is to say "yeah, whatever, you just don't want to try something that you didn't come up with." I think you can't completely discount the early part of the game of building workers to set things up. It's not the most exciting of things to watch but is there really an issue with watching pro players spend 5-10 minutes setting up?

The mineral changes I say go ahead and find a nice balance on, but can we also find a nice balance on starting workers? The game needs an early phase, not just pro players participate, right? Shave a little of that early game build up, sure, but don't completely cut it out. The game isn't JUST about the end game, otherwise we might as well start with 2 bases and units already built. I mean that makes for more exciting gamed too, yeah?

So sure bliz, do what you do, just keep in mind about the number of starting workers too, not just the mineral patches.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-04-21 23:43:47
April 21 2015 23:41 GMT
#88
- In the HotS resourcing model, the 2nd player has almost no econ advantage (due to it being difficult to fully saturate every base + how the mining works per base)
- In the community suggestion model the 2nd player will have near double the econ advantage (due to it being pretty easy to fully saturate every base)
- In the Void model, we have something in between the above


The author's math is mistaken. Here's the math:

In lotv, the player teching on 2 bases will rapidly have access to only 8 mineral patches. The 4 base player will have access to 24 mineral patches at this time. The lotv advantage is 3x, the double-harvesting model allegedly offers 2x.

The lotv economic solution is far more severe.

-
(This simple math mistake makes me think the author is overworking and not thinking clearly.)
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 21 2015 23:42 GMT
#89
On April 22 2015 08:35 Musicus wrote:
Show nested quote +
On April 22 2015 08:33 [Phantom] wrote:
People jump to conclusions more rapidly. How long has the beta been out? And how much players have tested it? How many games there have been played? Do you think Blizzard will realy send to the thrash they economy system in this short time?

Give them time to test what they have to test, then if it doesn't works we can use the other system.


Nobody is arguing that, they should test the current economy more by all means! And I love that they will invite a lot more active players to help with the testing and speed the process up.

But their 4 base vs 2 base example is so stupid and wrong, that they either do not get the proposed model or they didn't read the article thoroughly. That's what is upsetting.


I wouldn't go as far as saying that no one is arguing that.
Musicus
Profile Joined August 2011
Germany23576 Posts
April 21 2015 23:44 GMT
#90
On April 22 2015 08:42 ZigguratOfUr wrote:
Show nested quote +
On April 22 2015 08:35 Musicus wrote:
On April 22 2015 08:33 [Phantom] wrote:
People jump to conclusions more rapidly. How long has the beta been out? And how much players have tested it? How many games there have been played? Do you think Blizzard will realy send to the thrash they economy system in this short time?

Give them time to test what they have to test, then if it doesn't works we can use the other system.


Nobody is arguing that, they should test the current economy more by all means! And I love that they will invite a lot more active players to help with the testing and speed the process up.

But their 4 base vs 2 base example is so stupid and wrong, that they either do not get the proposed model or they didn't read the article thoroughly. That's what is upsetting.


I wouldn't go as far as saying that no one is arguing that.


Heh, true, should never use extremes .
Maru and Serral are probably top 5.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-04-21 23:47:40
April 21 2015 23:44 GMT
#91
--- Nuked ---
HewTheTitan
Profile Joined February 2015
Canada331 Posts
April 21 2015 23:48 GMT
#92
On April 22 2015 08:44 Barrin wrote:
Just want to throw out another possibility: they might be purposely spreading misinformation.


Misinformation or no, the math is the math. I think the author was simply overworked and not thinking clearly. I hope that's not a theme of the design process, but it happens.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 21 2015 23:55 GMT
#93
--- Nuked ---
rpgalon
Profile Joined April 2011
Brazil1069 Posts
April 22 2015 00:00 GMT
#94
Am I the only one that likes Blizzard economic model more?

I think they just need to do 2 things to get it right:

-increase a little the number of minerals in the low mineral patch
the NEED to expand becomes less severe.

-increase a lot the number of minerals in the high mineral patch
this way you not only have to get new bases, but you also need to protect the ones you got for far longer.

I think messing with the way bases/workers function like DH proposes is going to turn the game upside down, we probably can't even think about what will really happen to the overall game, it's gonna be hell to balance it. I think Blizz is too afraid to go there.

But if they do try, they will have to do it as soon as possible, like right now, because it will take a lot of time to adjust everything again.
badog
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 22 2015 00:01 GMT
#95
On April 22 2015 08:19 Hider wrote:
Show nested quote +
On April 22 2015 08:11 The_Red_Viper wrote:
On April 22 2015 07:58 Hider wrote:
On April 22 2015 07:54 The_Red_Viper wrote:
On April 22 2015 07:47 Grumbels wrote:
On April 22 2015 07:33 Ingvar wrote:
What David Kim said is they are afraid that "double mining" model would give too much advantage to player with more bases. It is a reasonable concern.

I do hope that Blizzard would not discard the idea without internal testing.

The whole thing is nonsense because Blizzard should be able to easily tweak the curve a bit so the advantage is less pronounced but still existent. And if they think you should mine out more quickly they can change the minerals per patch.

The point of Double Harvesting is to add diminishing efficiency for workers and the exact values are besides the point. For Blizzard to concoct a scenario which is not only false but also based on specific values, means that the argument becomes incoherent and meaningless.

Well tbf, it only makes sense to use this economy when the guy on more bases actually has a reasonable advantage.
Any advantage (if it's not neglectable) would change how the game works, which is why i don't think this argument is bad tbh.
It's just pretty clear to me that they simply don't want to change mining rates at all, they would need to rebalance a lot of stuff to make it work.
With the current LOTV "economy change" you only need to make sure that the races can expand fast enough to stay on 3 base mining (or get there), which is most probably (i think?) a lot easier.


It's still wrong because you do not get a signifcificant difference in 4 base to 2 base income rates when you go from DM to HOTS-econ (with everything else being the same.

Huh? Ofc it is significant, just not doubling it like he said it would (maybe i misunderstood you though)


Look at what he writes here.
Show nested quote +

- In the HotS resourcing model, the 2nd player has almost no econ advantage (due to it being difficult to fully saturate every base + how the mining works per base)
- In the community suggestion model the 2nd player will have near double the econ advantage (due to it being pretty easy to fully saturate every base)


In which scenario does a 4base player gets almost double the income under the DM income compared to a 2 base player, but almost no advantage under a HOTS econ?

I can't think of any.

I know that the example he gave is bs, i am just saying that the concerns that the expanding player is rewarded too much in comparison to the player not expanding in the current iteration of the sc2 units is probably right
sc2 simply doesn't function that way currently, just imagine what would happen if zerg could be at the same worker counts as terran, still have a higher income and still have more army supply.
The game would change drastically, a lot more than with the current LOTV map change.
I doubt blizzard is willing to change the game to an extent where they need to rebalance a lot of the current hots units for it to work.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
April 22 2015 00:05 GMT
#96
David Kim's team understand the game better than anyone else so I wouldn't dismiss the positions they take as uninformed. I think they have a methodology for testing differences in game design that is extremely robust. Let's be clear about what David Kim said: There is a Player A on 4 bases who is not teching, and there is a Player B who is on 2 bases and is teching, and Player A has nearly double the economic advantage. I think the scenario he described goes beyond just doing the math. Consider the meaning of economic advantage. With double the production speed of workers, and double the number of mineral patches, would it not take Player A a very short window to totally out-macro the teching, 2 base player? How will a teching player come back from such a situation? Would it make sense anymore to go for a tech-based strategy, or would the only strategy complimentary to expanding be to go for early aggression?
"Expand or die." —Ferengi Rule of Acquisition #45
StasisField
Profile Joined August 2013
United States1086 Posts
April 22 2015 00:05 GMT
#97
On April 22 2015 05:52 Dodgin wrote:
Show nested quote +
On April 22 2015 05:49 johnnysokko wrote:
On April 22 2015 05:14 Zealously wrote:
What I think they might not understand is that testing something new as per community suggestion is neither
A) a sign of weakness
B) in any way permanent

They say the model is worth further consideration, but I really think it means they're too conservative to take the leap of faith. They have nothing to lose by taking that leap. If the model works and is popular then they have stumbled upon a gold mine, and if it isn't they can just as easily revoke the change and keep fiddling with their current model.

I just don't see the value in being so careful during a beta test designed to create the best game possible through trial and error.


One thing to keep in mind is that public response to the current LoTV econ model from pro level beta testers has been positive. That's a strong reason to tinker with the current model, as opposed to adopting the proposed econ model.

It would be a very different situation from if those beta pro players felt the same way as the community about the current LoTV econ model. If the beta pro's were in public agreement with the community that would be a much stronger reason to adopt the proposed econ model.

Blizzards been very clear that pro feedback means more to them than community feedback, regardless of how we might feel about that.


Do you have sources for this feedback? Most everything I've read recently about the new economy from important people has been negative.
Not to mention basically every protoss player in the beta has been complaining about the economic changes because of how bad of a position it puts them in and how great of a position it puts zergs in, simply because of the nature of the two races. The forced expanding really hurts immobile army compositions, which is what the protoss race is as a whole. I don't see this economic model ever finding its sweet spot and personally think they should start testing the DH economic model now.
What do you mean Immortals can't shoot up?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 22 2015 00:05 GMT
#98
On April 22 2015 09:00 rpgalon wrote:
Am I the only one that likes Blizzard economic model more?

I think they just need to do 2 things to get it right:

-increase a little the number of minerals in the low mineral patch
the NEED to expand becomes less severe.

-increase a lot the number of minerals in the high mineral patch
this way you not only have to get new bases, but you also need to protect the ones you got for far longer.

I think messing with the way bases/workers function like DH proposes is going to turn the game upside down, we probably can't even think about what will really happen to the overall game, it's gonna be hell to balance it. I think Blizz is too afraid to go there.

But if they do try, they will have to do it as soon as possible, like right now, because it will take a lot of time to adjust everything again.


You're not the only one; qxc for example is generally supportive of the current model. However this alternate model is worth testing whether or not it is ultimately more successful than Blizzard's model.
rave[wcr]
Profile Joined March 2011
United States1166 Posts
April 22 2015 00:05 GMT
#99
when he says top 20% does that mean all master and diamond league players?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 22 2015 00:08 GMT
#100
On April 22 2015 09:05 rave[wcr] wrote:
when he says top 20% does that mean all master and diamond league players?


It's probably based on MMR not league, but most of them at any rate.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 124
Livibee 70
StarCraft: Brood War
Zeus 6138
GuemChi 4519
Dewaltoss 67
yabsab 60
ToSsGirL 39
Bale 32
ZergMaN 17
Icarus 11
Dota 2
XaKoH 222
League of Legends
JimRising 640
Super Smash Bros
C9.Mang0368
Other Games
WinterStarcraft470
Organizations
StarCraft: Brood War
UltimateBattle 105
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling110
Upcoming Events
WardiTV Team League
5h 17m
Big Brain Bouts
10h 17m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 3h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 5h
Platinum Heroes Events
1d 8h
BSL
1d 13h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.