Oh nvm just read the Q/A, so it appears in your region selection menu
LotV Beta is Live + Patch 1.0 Notes - Page 10
Forum Index > Legacy of the Void |
FueledUpAndReadyToGo
Netherlands30545 Posts
Oh nvm just read the Q/A, so it appears in your region selection menu | ||
Loccstana
United States833 Posts
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Ramiz1989
12124 Posts
On April 01 2015 19:41 Loccstana wrote: Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes... The Marauder change is among the best changes they did. | ||
SpecKROELLchen
Germany150 Posts
I mean there are just buffs vs nerfs and before it was even. | ||
Hider
Denmark9341 Posts
On April 01 2015 19:43 Ramiz1989 wrote: The Marauder change is among the best changes they did. The issue I have with this change isn't as much in terms of balance, but rather in terms of missed opportunity. Look at these two things: (1) Maurauder too good vs Zealots/Ultralisks (2) Zealots and Ultralisks are microless. Potential fix --> Increase the microness of both of these units. Wouldn't that be a ton more fun than straight up buffing Ultralisks and nerfing the Maurader? | ||
SpecKROELLchen
Germany150 Posts
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sparklyresidue
United States5522 Posts
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Loccstana
United States833 Posts
Marines did 3 damage to ultras, now they deal 1. Add in zergling adrenal glands, late game TvZ is dead -_-. Expect more one sideness than with the old broodlord infestor. | ||
KeksX
Germany3634 Posts
On April 01 2015 19:49 Loccstana wrote: Full upgraded Ultras not have 8 armor. Fully upgraded Marauders deal 13 x 2 against armored. Now they deal 10 damage against Ultras, compared to before, they did 20 damage. Marines did 3 damage to ultras, now they deal 1. Add in zergling adrenal glands, late game TvZ is dead -_-. Expect more one sideness than with the old broodlord infestor. Dude looking at balance now is completely ridiculous, you should look at the general concept. And the concept of the ultralisk being tankier is a good one, imho. | ||
Hider
Denmark9341 Posts
On April 01 2015 19:50 KeksX wrote: Dude looking at balance now is completely ridiculous, you should look at the general concept. And the concept of the ultralisk being tankier is a good one, imho. All this accomplishes is to force the Cyclone against Zerg late game. This is comparble to the Ultralisk being like a Colossus that needs Vikings (Cyclones) to counter it because it hardcounters straight up bio. I don't think this microless hardcounter-logic every has worked out well. I would have gone for a huge Ultralisk offcreep movement speed along with lower model size. | ||
FueledUpAndReadyToGo
Netherlands30545 Posts
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TsogiMaster
191 Posts
On April 01 2015 19:48 SpecKROELLchen wrote: where was an marauder good vs zealots in the past? ... Marauders were always good vs zealots,if you didnt mean it ironically. On April 01 2015 12:41 Loccstana wrote: Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes... I see no difference in Marauder. They are giving 2 shots in same time and each of them with halved damage. So its basically same as nowm just with different animation. | ||
[PkF] Wire
France24192 Posts
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sperY
Serbia444 Posts
On April 01 2015 19:01 Big-t wrote: Shouldn´t it be patch 3.0? 1.0 WOL 2.0 HOTS 3.0 LOTV? What version is it now? I'm guessing it will be 3.0 after the release. | ||
Ramiz1989
12124 Posts
On April 01 2015 19:45 Hider wrote: The issue I have with this change isn't as much in terms of balance, but rather in terms of missed opportunity. Look at these two things: (1) Maurauder too good vs Zealots/Ultralisks (2) Zealots and Ultralisks are microless. Potential fix --> Increase the microness of both of these units. Wouldn't that be a ton more fun than straight up buffing Ultralisks and nerfing the Maurader? Yes but it is a difficult situation, how exactly do you make Ultras more microable? If you give them movement speed buff they would be disgusting on creep in my opinion and you also have to make them not blockable by Zerglings which will create Protoss-like death balls. I agree that Blizzard is known for overdoing things, they have done that a lot in the past. If they need to buff one or nerf another unit, they do both at the same which essentially makes one of them useless. Perhaps Ultras shouldn't get an armor buff but something else. That being said, it was also pretty stupid how Zergs spend a ton of resources to make Ultralisks just to watch all of them to die to few Widow Mines and bunch of Marauders that dance left and right. | ||
KeksX
Germany3634 Posts
On April 01 2015 19:53 Hider wrote: All this accomplishes is to force the Cyclone against Zerg late game. I would compare this as the Ultralisk being like a Colossus that needs Vikings (Cyclones) to counter it because it hardcounters straight up bio. I don't think this microless hardcounter-logic every has worked out well. I would have gone for a huge Ultralisk offcreep movement speed along with lower model size. I think the general concept of getting different units for different opponent units is great, though it's true that it might be hardcountering too much at this point. But given that the meta has not yet to be established I think it's hard to really judge that. In general, though, I like the sound of TvZ not being about Terran having Bio all game long. | ||
SpecKROELLchen
Germany150 Posts
On April 01 2015 19:53 TsogiMaster wrote: Marauders were always good vs zealots,if you didnt mean it ironically. I see no difference in Marauder. They are giving 2 shots in same time and each of them with halved damage. So its basically same as nowm just with different animation. Okay seems like you are not much into the game. Go for some unittestmap and let some chargelots fight vs marauder. Or let some not chargedlots tank vs marauder. They wont die. And that was always the concept of pvt in hots and it was fine. Maruader good vs stalker buildings etc. but bad vs light units. And please think about 2 attacks and 1 attack and amor. You will get it fast i guess. | ||
Ramiz1989
12124 Posts
On April 01 2015 19:53 TsogiMaster wrote: Marauders were always good vs zealots,if you didnt mean it ironically. I see no difference in Marauder. They are giving 2 shots in same time and each of them with halved damage. So its basically same as nowm just with different animation. It isn't same... now you count Armor 2 times. Ultralisk has 8 armor, old Marauder without upgrades would do (20-8) = 12 damage to Ultralisks, new Marauder is doing(2x(10-8)) = 4 damage to Ultralisks, that is pretty fucking big if you ask me. | ||
Loccstana
United States833 Posts
On April 01 2015 19:53 TsogiMaster wrote: Marauders were always good vs zealots,if you didnt mean it ironically. I see no difference in Marauder. They are giving 2 shots in same time and each of them with halved damage. So its basically same as nowm just with different animation. Are you a troll or actually being serious? Do you under how armor works? Each attack gets reduced by the armor amount. So tell me, how does 2 attacks with halved damage deal with the same damage as a single attack. No one can be this ignorant of the game. | ||
KeksX
Germany3634 Posts
On April 01 2015 19:57 Loccstana wrote: Are you a troll or actually being serious? Do you under how armor works? Each attack gets reduced by the armor amount. So tell me, how does 2 attacks with halved damage deal with the same damage as a single attack. No one can be this ignorant of the game. Dude, calm down. You can explain that without telling him how ignorant he is. | ||
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