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LotV Beta is Live + Patch 1.0 Notes - Page 10

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 8 9 10 11 12 48 Next All
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-04-01 10:29:59
April 01 2015 10:27 GMT
#181
How do you know you are in? Does it add an icon to the blizzard launcher?

Oh nvm just read the Q/A, so it appears in your region selection menu
Neosteel Enthusiast
Loccstana
Profile Blog Joined November 2012
United States833 Posts
April 01 2015 10:41 GMT
#182
Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes...
[url]http://i.imgur.com/lw2yN.jpg[/url]
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 10:43 GMT
#183
On April 01 2015 19:41 Loccstana wrote:
Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes...

The Marauder change is among the best changes they did.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
April 01 2015 10:44 GMT
#184
i dont want to whine but with the ultralisk amorchange, the zerglingattackspeed buff and the marauderchange. Bio should not be viable in any matter in lategame or am i wrong?
I mean there are just buffs vs nerfs and before it was even.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2015-04-01 10:45:43
April 01 2015 10:45 GMT
#185
On April 01 2015 19:43 Ramiz1989 wrote:
Show nested quote +
On April 01 2015 19:41 Loccstana wrote:
Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes...

The Marauder change is among the best changes they did.


The issue I have with this change isn't as much in terms of balance, but rather in terms of missed opportunity. Look at these two things:

(1) Maurauder too good vs Zealots/Ultralisks
(2) Zealots and Ultralisks are microless.

Potential fix --> Increase the microness of both of these units. Wouldn't that be a ton more fun than straight up buffing Ultralisks and nerfing the Maurader?
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
Last Edited: 2015-04-01 10:49:48
April 01 2015 10:48 GMT
#186
where was a marauder good vs zealots in the past? And in addition to that. The ultralisk serves as a tanky unit not as an agile microthing i think.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
April 01 2015 10:49 GMT
#187
Man that crackling upgrade makes me want to play just on its own
Like Tinkerbelle, I leave behind a sparkly residue.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
April 01 2015 10:49 GMT
#188
Full upgraded Ultras not have 8 armor. Fully upgraded Marauders deal 13 x 2 against armored. Now they deal 10 damage against Ultras, compared to before, they did 20 damage.
Marines did 3 damage to ultras, now they deal 1.

Add in zergling adrenal glands, late game TvZ is dead -_-. Expect more one sideness than with the old broodlord infestor.
[url]http://i.imgur.com/lw2yN.jpg[/url]
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
April 01 2015 10:50 GMT
#189
On April 01 2015 19:49 Loccstana wrote:
Full upgraded Ultras not have 8 armor. Fully upgraded Marauders deal 13 x 2 against armored. Now they deal 10 damage against Ultras, compared to before, they did 20 damage.
Marines did 3 damage to ultras, now they deal 1.

Add in zergling adrenal glands, late game TvZ is dead -_-. Expect more one sideness than with the old broodlord infestor.



Dude looking at balance now is completely ridiculous, you should look at the general concept. And the concept of the ultralisk being tankier is a good one, imho.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2015-04-01 10:54:28
April 01 2015 10:53 GMT
#190
On April 01 2015 19:50 KeksX wrote:
Show nested quote +
On April 01 2015 19:49 Loccstana wrote:
Full upgraded Ultras not have 8 armor. Fully upgraded Marauders deal 13 x 2 against armored. Now they deal 10 damage against Ultras, compared to before, they did 20 damage.
Marines did 3 damage to ultras, now they deal 1.

Add in zergling adrenal glands, late game TvZ is dead -_-. Expect more one sideness than with the old broodlord infestor.



Dude looking at balance now is completely ridiculous, you should look at the general concept. And the concept of the ultralisk being tankier is a good one, imho.


All this accomplishes is to force the Cyclone against Zerg late game. This is comparble to the Ultralisk being like a Colossus that needs Vikings (Cyclones) to counter it because it hardcounters straight up bio. I don't think this microless hardcounter-logic every has worked out well.

I would have gone for a huge Ultralisk offcreep movement speed along with lower model size.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 01 2015 10:53 GMT
#191
That adrenal glands increase though :O
Neosteel Enthusiast
TsogiMaster
Profile Joined October 2014
191 Posts
April 01 2015 10:53 GMT
#192
On April 01 2015 19:48 SpecKROELLchen wrote:
where was an marauder good vs zealots in the past? ...


Marauders were always good vs zealots,if you didnt mean it ironically.

On April 01 2015 12:41 Loccstana wrote:
Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes...


I see no difference in Marauder. They are giving 2 shots in same time and each of them with halved damage. So its basically same as nowm just with different animation.
Gaming is love. Gaming is life.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 01 2015 10:53 GMT
#193
Disruptors not being able to go through 1 hex walls is often a problem in PvZ.
sperY
Profile Blog Joined May 2007
Serbia444 Posts
April 01 2015 10:53 GMT
#194
On April 01 2015 19:01 Big-t wrote:
Shouldn´t it be patch 3.0?
1.0 WOL
2.0 HOTS
3.0 LOTV?

What version is it now?
I'm guessing it will be 3.0 after the release.
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 10:55 GMT
#195
On April 01 2015 19:45 Hider wrote:
Show nested quote +
On April 01 2015 19:43 Ramiz1989 wrote:
On April 01 2015 19:41 Loccstana wrote:
Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes...

The Marauder change is among the best changes they did.


The issue I have with this change isn't as much in terms of balance, but rather in terms of missed opportunity. Look at these two things:

(1) Maurauder too good vs Zealots/Ultralisks
(2) Zealots and Ultralisks are microless.

Potential fix --> Increase the microness of both of these units. Wouldn't that be a ton more fun than straight up buffing Ultralisks and nerfing the Maurader?

Yes but it is a difficult situation, how exactly do you make Ultras more microable? If you give them movement speed buff they would be disgusting on creep in my opinion and you also have to make them not blockable by Zerglings which will create Protoss-like death balls.

I agree that Blizzard is known for overdoing things, they have done that a lot in the past. If they need to buff one or nerf another unit, they do both at the same which essentially makes one of them useless. Perhaps Ultras shouldn't get an armor buff but something else. That being said, it was also pretty stupid how Zergs spend a ton of resources to make Ultralisks just to watch all of them to die to few Widow Mines and bunch of Marauders that dance left and right.

"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
April 01 2015 10:56 GMT
#196
On April 01 2015 19:53 Hider wrote:
Show nested quote +
On April 01 2015 19:50 KeksX wrote:
On April 01 2015 19:49 Loccstana wrote:
Full upgraded Ultras not have 8 armor. Fully upgraded Marauders deal 13 x 2 against armored. Now they deal 10 damage against Ultras, compared to before, they did 20 damage.
Marines did 3 damage to ultras, now they deal 1.

Add in zergling adrenal glands, late game TvZ is dead -_-. Expect more one sideness than with the old broodlord infestor.



Dude looking at balance now is completely ridiculous, you should look at the general concept. And the concept of the ultralisk being tankier is a good one, imho.


All this accomplishes is to force the Cyclone against Zerg late game. I would compare this as the Ultralisk being like a Colossus that needs Vikings (Cyclones) to counter it because it hardcounters straight up bio. I don't think this microless hardcounter-logic every has worked out well.

I would have gone for a huge Ultralisk offcreep movement speed along with lower model size.


I think the general concept of getting different units for different opponent units is great, though it's true that it might be hardcountering too much at this point. But given that the meta has not yet to be established I think it's hard to really judge that.


In general, though, I like the sound of TvZ not being about Terran having Bio all game long.

SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
Last Edited: 2015-04-01 10:57:40
April 01 2015 10:56 GMT
#197
On April 01 2015 19:53 TsogiMaster wrote:
Show nested quote +
On April 01 2015 19:48 SpecKROELLchen wrote:
where was an marauder good vs zealots in the past? ...


Marauders were always good vs zealots,if you didnt mean it ironically.

Show nested quote +
On April 01 2015 12:41 Loccstana wrote:
Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes...


I see no difference in Marauder. They are giving 2 shots in same time and each of them with halved damage. So its basically same as nowm just with different animation.


Okay seems like you are not much into the game. Go for some unittestmap and let some chargelots fight vs marauder. Or let some not chargedlots tank vs marauder. They wont die. And that was always the concept of pvt in hots and it was fine. Maruader good vs stalker buildings etc. but bad vs light units.
And please think about 2 attacks and 1 attack and amor. You will get it fast i guess.
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 10:57 GMT
#198
On April 01 2015 19:53 TsogiMaster wrote:
Show nested quote +
On April 01 2015 19:48 SpecKROELLchen wrote:
where was an marauder good vs zealots in the past? ...


Marauders were always good vs zealots,if you didnt mean it ironically.

Show nested quote +
On April 01 2015 12:41 Loccstana wrote:
Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes...


I see no difference in Marauder. They are giving 2 shots in same time and each of them with halved damage. So its basically same as nowm just with different animation.

It isn't same... now you count Armor 2 times.

Ultralisk has 8 armor, old Marauder without upgrades would do (20-8) = 12 damage to Ultralisks, new Marauder is doing(2x(10-8)) = 4 damage to Ultralisks, that is pretty fucking big if you ask me.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Loccstana
Profile Blog Joined November 2012
United States833 Posts
April 01 2015 10:57 GMT
#199
On April 01 2015 19:53 TsogiMaster wrote:
Show nested quote +
On April 01 2015 19:48 SpecKROELLchen wrote:
where was an marauder good vs zealots in the past? ...


Marauders were always good vs zealots,if you didnt mean it ironically.

Show nested quote +
On April 01 2015 12:41 Loccstana wrote:
Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes...


I see no difference in Marauder. They are giving 2 shots in same time and each of them with halved damage. So its basically same as nowm just with different animation.


Are you a troll or actually being serious? Do you under how armor works? Each attack gets reduced by the armor amount. So tell me, how does 2 attacks with halved damage deal with the same damage as a single attack.

No one can be this ignorant of the game.
[url]http://i.imgur.com/lw2yN.jpg[/url]
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
April 01 2015 10:59 GMT
#200
On April 01 2015 19:57 Loccstana wrote:
Show nested quote +
On April 01 2015 19:53 TsogiMaster wrote:
On April 01 2015 19:48 SpecKROELLchen wrote:
where was an marauder good vs zealots in the past? ...


Marauders were always good vs zealots,if you didnt mean it ironically.

On April 01 2015 12:41 Loccstana wrote:
Revert the MARAUDER change now. This breaks not only TvZ, but also TvP. Enjoying taking 500 hits to kill Ultras and Zealots. Blizzard and their silly changes...


I see no difference in Marauder. They are giving 2 shots in same time and each of them with halved damage. So its basically same as nowm just with different animation.


Are you a troll or actually being serious? Do you under how armor works? Each attack gets reduced by the armor amount. So tell me, how does 2 attacks with halved damage deal with the same damage as a single attack.

No one can be this ignorant of the game.



Dude, calm down. You can explain that without telling him how ignorant he is.
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