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Active: 597 users

LotV closed beta announced to start on March 31 - Page 53

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-03-29 16:21:52
March 29 2015 16:17 GMT
#1041
On March 30 2015 00:17 dcemuser wrote:
Okay, done.

Versus AI maps for all three races for LotV: http://www.mediafire.com/download/2xzsfrpqg6fxk2k/SC2 LotV Maps.zip

Includes a README with instructions on how to install the client and how to play.


This is sick thanks!

You guys should also try the unit tester http://www.mediafire.com/download/k5ynkqc80mx9amk/UnitsTester_LotV.SC2Map

It's awesome. Adepts can actually figght marines it seems, and the shade is freaking fast and can go a huge distance, so you can teleport a huge distance with the adepts. Especially if you go the other way with the real Adept.

Oh and morphing Ravagers look beautiful .
Maru and Serral are probably top 5.
Musicus
Profile Joined August 2011
Germany23576 Posts
March 29 2015 16:18 GMT
#1042
On March 30 2015 00:46 HaRuHi wrote:
Show nested quote +
On March 30 2015 00:17 dcemuser wrote:
Okay, done.

Versus AI maps for all three races for LotV: http://www.mediafire.com/download/2xzsfrpqg6fxk2k/SC2 LotV Maps.zip

Includes a README with instructions on how to install the client and how to play.

On March 30 2015 00:08 Existor wrote:
Can someone upload whole beta client? I'm stucked at initializing stage forever and can't resolve this problem

Just ignore the app. If your client is 6.26 GB, it did its job. It's just bad at realizing how complete game clients are.


Dude! <3 thank you so much! This is fun...now to remake all my hotkeys :d


Yeah there are also no grid hotkeys sadly :/.
Maru and Serral are probably top 5.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
March 29 2015 16:20 GMT
#1043
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.


What a joke post. Thanks for the laugh!
[PkF] Wire
Profile Joined March 2013
France24202 Posts
March 29 2015 16:23 GMT
#1044
On March 30 2015 01:17 Musicus wrote:
Show nested quote +
On March 30 2015 00:17 dcemuser wrote:
Okay, done.

Versus AI maps for all three races for LotV: http://www.mediafire.com/download/2xzsfrpqg6fxk2k/SC2 LotV Maps.zip

Includes a README with instructions on how to install the client and how to play.


This is sick thanks!

You guys should also try the unit tester http://www.mediafire.com/download/k5ynkqc80mx9amk/UnitsTester_LotV.SC2Map

It's awesome. Adepts can actually figght marines it seems, and the shade is freaking fast and can go a huge distance, so you can teleport a huge distance with the adepts. Especially if you go the other way with the real Adept.

Oh and morphing Ravagers look beautiful .

I fear that the teleporting ability will be really hard to balance while keeping it different from blink.
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2015-03-29 16:25:27
March 29 2015 16:24 GMT
#1045
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by a group of basically any T1 units now if you don't activate barrier in time, though.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
March 29 2015 16:26 GMT
#1046
On March 30 2015 01:24 dcemuser wrote:
Show nested quote +
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by basically any T1 units now if you don't activate barrier in time, though.

Protoss players will have to adapt quickly to what will probably feel like a whole new race. A lot of our old habits are going to be shaken by this expansion, far more so than for T and Z players.
Musicus
Profile Joined August 2011
Germany23576 Posts
March 29 2015 16:29 GMT
#1047
On March 30 2015 01:26 [PkF] Wire wrote:
Show nested quote +
On March 30 2015 01:24 dcemuser wrote:
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by basically any T1 units now if you don't activate barrier in time, though.

Protoss players will have to adapt quickly to what will probably feel like a whole new race. A lot of our old habits are going to be shaken by this expansion, far more so than for T and Z players.


Yep, you guys gonna get stomped at the start .
Maru and Serral are probably top 5.
Daralii
Profile Joined March 2010
United States16991 Posts
March 29 2015 16:29 GMT
#1048
On March 30 2015 01:26 [PkF] Wire wrote:
Show nested quote +
On March 30 2015 01:24 dcemuser wrote:
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by basically any T1 units now if you don't activate barrier in time, though.

Protoss players will have to adapt quickly to what will probably feel like a whole new race. A lot of our old habits are going to be shaken by this expansion, far more so than for T and Z players.

Which is good. Toss's central design has been one of the worst parts of SC2, so I'm glad they're willing to alter it.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
[PkF] Wire
Profile Joined March 2013
France24202 Posts
March 29 2015 16:32 GMT
#1049
On March 30 2015 01:29 Musicus wrote:
Show nested quote +
On March 30 2015 01:26 [PkF] Wire wrote:
On March 30 2015 01:24 dcemuser wrote:
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by basically any T1 units now if you don't activate barrier in time, though.

Protoss players will have to adapt quickly to what will probably feel like a whole new race. A lot of our old habits are going to be shaken by this expansion, far more so than for T and Z players.


Yep, you guys gonna get stomped at the start .

I'm not sure of that, adepts and disruptors look pretty strong and LotV prism is probably plain broken. But most of our usual compositions are going to be obsolete from what it looks like, and some work will need to be done to deal with roach ravager.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
March 29 2015 16:32 GMT
#1050
On March 30 2015 01:26 [PkF] Wire wrote:
Show nested quote +
On March 30 2015 01:24 dcemuser wrote:
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by basically any T1 units now if you don't activate barrier in time, though.

Protoss players will have to adapt quickly to what will probably feel like a whole new race. A lot of our old habits are going to be shaken by this expansion, far more so than for T and Z players.


There are big changes coming for every race, buddy. Don't act like you're special.
argie
Profile Joined July 2010
Croatia31 Posts
March 29 2015 16:32 GMT
#1051
Some more good news. SC2 LotV uses Asserts to check data integrity in runtime. So far there has been none. Now hard time for maphackers is coming and it really isn't easy to bypass. A little tiny change in SC2 memory -> Crash.
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2015-03-29 16:35:52
March 29 2015 16:35 GMT
#1052
On March 30 2015 01:24 dcemuser wrote:
Show nested quote +
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by a group of basically any T1 units now if you don't activate barrier in time, though.

wow im relieved, thanks.

On March 30 2015 01:20 ohmylanta1003 wrote:
Show nested quote +
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.


What a joke post. Thanks for the laugh!

what?
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-03-29 16:42:23
March 29 2015 16:38 GMT
#1053
On March 30 2015 01:24 dcemuser wrote:
Show nested quote +
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by a group of basically any T1 units now if you don't activate barrier in time, though.


Immortals have been buffed vs all five tier one units by giving barrier.
Hardened shield exclusively activated against +3zealots, which is a minor nerf in the one matchup where it hardly matters.

The interesting part is the change in interaction with higher tier units, which hopefully in sum works as a nerf turning the immortal into less of an high tier hardcounter, low tier deadweigth unit.
Valon
Profile Joined June 2011
United States329 Posts
March 29 2015 16:39 GMT
#1054
On March 30 2015 01:35 Mensol wrote:
Show nested quote +
On March 30 2015 01:24 dcemuser wrote:
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by a group of basically any T1 units now if you don't activate barrier in time, though.

wow im relieved, thanks.

Show nested quote +
On March 30 2015 01:20 ohmylanta1003 wrote:
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.


What a joke post. Thanks for the laugh!

what?


You realize both have been altered right?
ohmylanta1003
Profile Joined February 2015
United States128 Posts
March 29 2015 16:39 GMT
#1055
On March 30 2015 01:35 Mensol wrote:
Show nested quote +
On March 30 2015 01:24 dcemuser wrote:
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by a group of basically any T1 units now if you don't activate barrier in time, though.

wow im relieved, thanks.

Show nested quote +
On March 30 2015 01:20 ohmylanta1003 wrote:
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.


What a joke post. Thanks for the laugh!

what?


You can't act like immortals and warp prisms are ruining all of Starcraft.
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2015-03-29 16:52:53
March 29 2015 16:42 GMT
#1056
On March 30 2015 01:38 Big J wrote:
Show nested quote +
On March 30 2015 01:24 dcemuser wrote:
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by a group of basically any T1 units now if you don't activate barrier in time, though.


Immortals have been buffed vs all five tier one units by giving barrier.
Hardened shield exclusively activated against +3zealots, which is a minor nerf in the one matchup where it hardly matters.

The interesting part is the change in interaction with higher tier units, which hopefully works as a nerf turning the immortal into less of an high tier hardcounter, low tier deadweigth unit.

Buffed if both units run into a fight and stay there, sure.

But if you're rushing your opponent early with Immortals, if they intercept you midway across the map and force barrier usage and then disengage, they can hit you again when it is on cooldown (lasts 3 seconds, has 60 second cooldown). Basically how they bait Forcefields now.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 29 2015 16:47 GMT
#1057
On March 30 2015 01:24 dcemuser wrote:
Show nested quote +
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by a group of basically any T1 units now if you don't activate barrier in time, though.

Do they not get ripped apart by any T1 unit already?
Magnifico
Profile Joined March 2013
1958 Posts
March 29 2015 16:48 GMT
#1058
anyone interested in making a youtube vod showcasing the units?
digmouse
Profile Blog Joined November 2010
China6329 Posts
March 29 2015 16:53 GMT
#1059
On March 30 2015 01:48 Tiaraju9 wrote:
anyone interested in making a youtube vod showcasing the units?

The Blizzard made beta announcement video already did that.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-03-29 16:55:44
March 29 2015 16:54 GMT
#1060
On March 30 2015 01:42 dcemuser wrote:
Show nested quote +
On March 30 2015 01:38 Big J wrote:
On March 30 2015 01:24 dcemuser wrote:
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.

Immortals get ripped apart by a group of basically any T1 units now if you don't activate barrier in time, though.


Immortals have been buffed vs all five tier one units by giving barrier.
Hardened shield exclusively activated against +3zealots, which is a minor nerf in the one matchup where it hardly matters.

The interesting part is the change in interaction with higher tier units, which hopefully works as a nerf turning the immortal into less of an high tier hardcounter, low tier deadweigth unit.

Buffed if both units run into a fight and stay there, sure.

But if you're rushing your opponent early with Immortals, if they intercept you midway across the map and force barrier usage and then disengage, they can hit you again when it is on cooldown. Basically how they bait Forcefields now.

Why would you activate barrier before your shields are down? Rushing in will just result in the opponent taking free damage in comparison to now, while the immortal will have some shields regenerated for the next fight.
It's a straight up buff against anything that doesn't do more than 10damage per hit. And against those units, it is still to evaluate. As long as you keep your immortals in your deathball, it's not like small groups of units can force an activation of the ability (sadly. I think the ability would be much better if it was autocast on depleted shields or something like that; would also remove the boring task of tabbing through another protoss unit to press a button, a meaningless skill that only makes it hard for newbs but has no influence whatsoever on higher tier play)

What's the stats of barrier again? 200 more hitpoints? That's a massive combat buff against marauder/roach/hydralisk/stalker/hellbat/Colossus-type of units in an amove battle, even though they have more than 10damage.
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