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Active: 5507 users

LotV closed beta announced to start on March 31 - Page 54

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2015-03-29 17:01:14
March 29 2015 17:01 GMT
#1061
100 damage absorb, 3 second duration, 60 second cooldown currently for Immortal Barrier
Daralii
Profile Joined March 2010
United States16991 Posts
March 29 2015 17:05 GMT
#1062
The idea behind barrier seems to be making immortals more analogous to dragoons and not a super niche unit that only exists to hard counter armored, which is good
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-03-29 17:06:20
March 29 2015 17:05 GMT
#1063
On March 30 2015 02:01 dcemuser wrote:
100 damage absorb, 3 second duration, 60 second cooldown currently

ah ok, that's not that strong than. Sorry, thought it was 200. 100 sounds more reasonable, given that against many units hardened shields didn't trigger at all of only in rather low amounts (like against +3hydras hardened shields only absorbed 50damage overall, while barrier already absorbs 36damage if only one single +0 hydralisk is attacking it for those 3seconds)
Musicus
Profile Joined August 2011
Germany23579 Posts
March 29 2015 17:07 GMT
#1064
Marauders really do shoot two rockets now, so armor works twice against them now. Ultras will really be better now with that marauder nerf and their armor buff.
Maru and Serral are probably top 5.
Big J
Profile Joined March 2011
Austria16289 Posts
March 29 2015 17:11 GMT
#1065
On March 30 2015 02:07 Musicus wrote:
Marauders really do shoot two rockets now, so armor works twice against them now. Ultras will really be better now with that marauder nerf and their armor buff.

out of curiosity, blizzard has not announced this change yet, right? The OP doesn't mention it either. So, so far we don't know if this is going to be a thing, right? It sounds pretty bad to be honest...
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-03-29 17:21:41
March 29 2015 17:20 GMT
#1066
Messing around with Disruptors on the LotV Unit tester map.

Activated Disruptors can walk across Force Fields.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TronJovolta
Profile Joined April 2013
United States323 Posts
March 29 2015 17:24 GMT
#1067
Dude. Ultra infestor will wreck so hard if that's the case. Probably won't even need the infestors lol.
Elentos
Profile Blog Joined February 2015
55593 Posts
March 29 2015 17:27 GMT
#1068
On March 30 2015 02:11 Big J wrote:
Show nested quote +
On March 30 2015 02:07 Musicus wrote:
Marauders really do shoot two rockets now, so armor works twice against them now. Ultras will really be better now with that marauder nerf and their armor buff.

out of curiosity, blizzard has not announced this change yet, right? The OP doesn't mention it either. So, so far we don't know if this is going to be a thing, right? It sounds pretty bad to be honest...

I think it was announced to be a possible change at some point during development. The thing is that this just makes bio play weaker, and it already gets exponentially worse in the late game. Maybe it'll be possible to transition out of bio at LotV, but at this rate, it looks kinda sad .
Every 60 seconds in Africa, a minute passes.
Musicus
Profile Joined August 2011
Germany23579 Posts
March 29 2015 17:31 GMT
#1069
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.
Maru and Serral are probably top 5.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 29 2015 17:32 GMT
#1070
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.

Great change, should allow for easier counter micro.
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2015-03-29 17:33:36
March 29 2015 17:33 GMT
#1071
On March 30 2015 02:11 Big J wrote:
Show nested quote +
On March 30 2015 02:07 Musicus wrote:
Marauders really do shoot two rockets now, so armor works twice against them now. Ultras will really be better now with that marauder nerf and their armor buff.

out of curiosity, blizzard has not announced this change yet, right? The OP doesn't mention it either. So, so far we don't know if this is going to be a thing, right? It sounds pretty bad to be honest...


It was never written down, but it was already like this in the playable version at BlizzCon.
Maru and Serral are probably top 5.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 29 2015 17:34 GMT
#1072
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.

Wow is this the best change so far
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Elentos
Profile Blog Joined February 2015
55593 Posts
March 29 2015 17:35 GMT
#1073
On March 30 2015 02:32 [PkF] Wire wrote:
Show nested quote +
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.

Great change, should allow for easier counter micro.

That makes the mines so much worse on the pro level though. Protosses already blink away the stalkers before they get hit, Life already uses lings to cause friendly fire etc.
Every 60 seconds in Africa, a minute passes.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
March 29 2015 17:36 GMT
#1074
Hope the beta will be long.
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Perfi
Profile Blog Joined May 2010
Poland349 Posts
March 29 2015 17:37 GMT
#1075
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?
Elentos
Profile Blog Joined February 2015
55593 Posts
March 29 2015 17:39 GMT
#1076
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?

It buffs the immortal against units like marines and makes it worse against something like the roach. I think it's to make the immortal less hardcountery to mech, but the implications for PvZ remain to be seen.
Every 60 seconds in Africa, a minute passes.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 29 2015 17:43 GMT
#1077
They nerfed colossus (1 less range) and immortal shield to involve Disruptor
Musicus
Profile Joined August 2011
Germany23579 Posts
March 29 2015 17:46 GMT
#1078
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.
Maru and Serral are probably top 5.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 29 2015 17:48 GMT
#1079
On March 30 2015 02:46 Musicus wrote:
Show nested quote +
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.

So do I, to be honest the immortal feels quite useless with this new ability and stats.
TronJovolta
Profile Joined April 2013
United States323 Posts
March 29 2015 17:48 GMT
#1080
On the other hand, can't wait to see how the (slight) colossi nerf takes shape.
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