• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:17
CET 03:17
KST 11:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2207 users

LotV closed beta announced to start on March 31 - Page 55

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 53 54 55 56 57 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
RaymondFish
Profile Joined July 2012
United States42 Posts
March 29 2015 17:49 GMT
#1081
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.


hell, it's about time. really happy about this.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
March 29 2015 17:53 GMT
#1082
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.



That's pretty cool if they actually keep the change!
Musicus
Profile Joined August 2011
Germany23576 Posts
March 29 2015 17:53 GMT
#1083
On March 30 2015 02:48 TronJovolta wrote:
On the other hand, can't wait to see how the (slight) colossi nerf takes shape.


I think they did this so Lurkers are viable in ZvP and Colossi can't just pick them of from far away.
Maru and Serral are probably top 5.
TronJovolta
Profile Joined April 2013
United States323 Posts
March 29 2015 17:54 GMT
#1084
On March 30 2015 02:53 Musicus wrote:
Show nested quote +
On March 30 2015 02:48 TronJovolta wrote:
On the other hand, can't wait to see how the (slight) colossi nerf takes shape.


I think they did this so Lurkers are viable in ZvP and Colossi can't just pick them of from far away.


Do you think it will affect TvP much?
Big J
Profile Joined March 2011
Austria16289 Posts
March 29 2015 17:57 GMT
#1085
On March 30 2015 02:39 Elentos wrote:
Show nested quote +
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?

It buffs the immortal against units like marines and makes it worse against something like the roach. I think it's to make the immortal less hardcountery to mech, but the implications for PvZ remain to be seen.

If you activate he barrier while 3-4roaches (or more) are targetting it, it immidiately becomes a buff.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
March 29 2015 18:02 GMT
#1086
On March 30 2015 02:48 [PkF] Wire wrote:
Show nested quote +
On March 30 2015 02:46 Musicus wrote:
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.

So do I, to be honest the immortal feels quite useless with this new ability and stats.

Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...
Musicus
Profile Joined August 2011
Germany23576 Posts
March 29 2015 18:02 GMT
#1087
On March 30 2015 02:54 TronJovolta wrote:
Show nested quote +
On March 30 2015 02:53 Musicus wrote:
On March 30 2015 02:48 TronJovolta wrote:
On the other hand, can't wait to see how the (slight) colossi nerf takes shape.


I think they did this so Lurkers are viable in ZvP and Colossi can't just pick them of from far away.


Do you think it will affect TvP much?


Yeah it should make Colossi snipes easier and a-moving a bit more dangerous. So players that are more careful will be rewarded and we might possibly see even more colossi into warpprism micro since the warpprism buff makes it really easy to save units.

But it's honestly just too early to tell. Still think it was because of Lurkers that will have 9 range with the upgrade.
Maru and Serral are probably top 5.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 29 2015 18:25 GMT
#1088
It seems to me that mech will be dead in TvZ?

If the Ravager will be ok vs bio it will be really OP vs Tanks. I mean bio can dodge shots but tanks will be massacred due to not being able to be moved in time. And no, I really doubt the Terran can afford to have 10+ medivacs to fast pick up tanks when going mech.

I really hope that I am wrong on this point but it seems the Ravager will hard counter tanks worse than what the immortal ever did.
Krobolt
Profile Joined August 2014
Canada42 Posts
March 29 2015 18:27 GMT
#1089
On March 30 2015 03:25 MockHamill wrote:
It seems to me that mech will be dead in TvZ?

If the Ravager will be ok vs bio it will be really OP vs Tanks. I mean bio can dodge shots but tanks will be massacred due to not being able to be moved in time. And no, I really doubt the Terran can afford to have 10+ medivacs to fast pick up tanks when going mech.

I really hope that I am wrong on this point but it seems the Ravager will hard counter tanks worse than what the immortal ever did.


You won't need 10 Medivacs. I think 3 or so will be good enough to pick up targeted tanks.
A proud member of the Dongsquad.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 29 2015 18:30 GMT
#1090
Disruptors will most likely replace Colossi in the midgame anyway. At least I hope so.
I can still see few colossi being relevant in the lategame because they add some strong amove damage vs ground.
starslayer
Profile Joined August 2011
United States696 Posts
March 29 2015 18:33 GMT
#1091
On March 30 2015 02:53 ohmylanta1003 wrote:
Show nested quote +
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.



That's pretty cool if they actually keep the change!


I actually hate the Idea it takes away that micro, LIke say blink vs mines you blink the wrong stalker well its dead but lets just keep making the game eaiser.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
[PkF] Wire
Profile Joined March 2013
France24236 Posts
March 29 2015 18:36 GMT
#1092
On March 30 2015 03:30 KingAlphard wrote:
Disruptors will most likely replace Colossi in the midgame anyway. At least I hope so.
I can still see few colossi being relevant in the lategame because they add some strong amove damage vs ground.

I wish disruptors would be more reliable and less frustrating for the opponent.
dcemuser
Profile Joined August 2010
United States3248 Posts
March 29 2015 18:37 GMT
#1093
They announced in December that they were testing Lurker +3 range not requiring Hive.

In this build, it requires Hive though.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
March 29 2015 18:40 GMT
#1094
On March 30 2015 03:33 starslayer wrote:
Show nested quote +
On March 30 2015 02:53 ohmylanta1003 wrote:
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.



That's pretty cool if they actually keep the change!


I actually hate the Idea it takes away that micro, LIke say blink vs mines you blink the wrong stalker well its dead but lets just keep making the game eaiser.

This will actually make dodging mine shots with stalkers using blink much, much more accessible for the general population - you still have to time the blink right, but you remove the strict requirement of starsense, as in the high level of battlefield awareness, to pick the right stalker. It's neat.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
March 29 2015 18:40 GMT
#1095
On March 30 2015 03:25 MockHamill wrote:
It seems to me that mech will be dead in TvZ?

If the Ravager will be ok vs bio it will be really OP vs Tanks. I mean bio can dodge shots but tanks will be massacred due to not being able to be moved in time. And no, I really doubt the Terran can afford to have 10+ medivacs to fast pick up tanks when going mech.

I really hope that I am wrong on this point but it seems the Ravager will hard counter tanks worse than what the immortal ever did.


Totally disagree. A.) We don't know everything about the Ravager yet. B.) Zerg's response to mech has always been to go into swarmhosts. Now that those have been completely remodeled, the way that Zerg handles mech will have to be as well. I'm very intrigued as to what people will come up with.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
March 29 2015 18:44 GMT
#1096
On March 30 2015 03:33 starslayer wrote:
Show nested quote +
On March 30 2015 02:53 ohmylanta1003 wrote:
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.



That's pretty cool if they actually keep the change!


I actually hate the Idea it takes away that micro, LIke say blink vs mines you blink the wrong stalker well its dead but lets just keep making the game eaiser.


I mean, I think it's a cool idea, but I'm not saying it should be a part of the game. And out of curiously, whose micro does it take away? I had a hard time understanding your comment.
Alluton
Profile Joined February 2015
Finland113 Posts
Last Edited: 2015-03-29 18:48:01
March 29 2015 18:46 GMT
#1097
On March 30 2015 03:30 KingAlphard wrote:
Disruptors will most likely replace Colossi in the midgame anyway. At least I hope so.
I can still see few colossi being relevant in the lategame because they add some strong amove damage vs ground.


If bio dodges your disruptor with splits or medivac you could lose 300 gas unit for basically nothing. I am afraid that in lower leagues it will be a worse version of storm. If your opponent isn't looking at his bio for one second it could be completly destoyed.
Allred
Profile Joined November 2010
United States352 Posts
March 29 2015 18:50 GMT
#1098
On March 30 2015 03:02 Perfi wrote:
Show nested quote +
On March 30 2015 02:48 [PkF] Wire wrote:
On March 30 2015 02:46 Musicus wrote:
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.

So do I, to be honest the immortal feels quite useless with this new ability and stats.

Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...


I think the 3 seconds might work. I am thinking double immortal drops where you can drop both immortals, and when 20 roaches move in to attack it, you can basically activate the shield to absorb the first volley of shots, get an extra shot off with the immortal, before picking it back up into the warp prism. Also I think blizzard said they were changing the game clock to match real life. is this 3 seconds 3 current seconds, or 3 real time seconds.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Phaenoman
Profile Joined February 2013
568 Posts
March 29 2015 18:55 GMT
#1099
On March 30 2015 03:50 Allred wrote:
Show nested quote +
On March 30 2015 03:02 Perfi wrote:
On March 30 2015 02:48 [PkF] Wire wrote:
On March 30 2015 02:46 Musicus wrote:
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.

So do I, to be honest the immortal feels quite useless with this new ability and stats.

Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...


I think the 3 seconds might work. I am thinking double immortal drops where you can drop both immortals, and when 20 roaches move in to attack it, you can basically activate the shield to absorb the first volley of shots, get an extra shot off with the immortal, before picking it back up into the warp prism. Also I think blizzard said they were changing the game clock to match real life. is this 3 seconds 3 current seconds, or 3 real time seconds.

Very likely to be real = new ingame seconds.
Random is hard work dude...
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 29 2015 18:55 GMT
#1100
On March 30 2015 03:55 Phaenoman wrote:
Show nested quote +
On March 30 2015 03:50 Allred wrote:
On March 30 2015 03:02 Perfi wrote:
On March 30 2015 02:48 [PkF] Wire wrote:
On March 30 2015 02:46 Musicus wrote:
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.

So do I, to be honest the immortal feels quite useless with this new ability and stats.

Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...


I think the 3 seconds might work. I am thinking double immortal drops where you can drop both immortals, and when 20 roaches move in to attack it, you can basically activate the shield to absorb the first volley of shots, get an extra shot off with the immortal, before picking it back up into the warp prism. Also I think blizzard said they were changing the game clock to match real life. is this 3 seconds 3 current seconds, or 3 real time seconds.

Very likely to be real = new ingame seconds.

Yeah, but that's still not very long.
Moderatorshe/her
TL+ Member
Prev 1 53 54 55 56 57 136 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
PiGStarcraft406
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft406
SpeCial 177
ProTech114
trigger 1
StarCraft: Brood War
NaDa 88
Sexy 62
Noble 7
Dota 2
LuMiX0
Counter-Strike
fl0m1538
Other Games
summit1g13442
JimRising 289
Fuzer 131
ViBE101
Mew2King76
Organizations
Other Games
gamesdonequick592
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21122
League of Legends
• Scarra582
Upcoming Events
Sparkling Tuna Cup
7h 43m
RSL Revival
7h 43m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
9h 43m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
9h 43m
BSL 21
17h 43m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
17h 43m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
20h 43m
Wardi Open
1d 9h
Monday Night Weeklies
1d 14h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.