|
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. |
hell, it's about time. really happy about this.
|
That's pretty cool if they actually keep the change!
|
On March 30 2015 02:48 TronJovolta wrote: On the other hand, can't wait to see how the (slight) colossi nerf takes shape.
I think they did this so Lurkers are viable in ZvP and Colossi can't just pick them of from far away.
|
On March 30 2015 02:53 Musicus wrote:Show nested quote +On March 30 2015 02:48 TronJovolta wrote: On the other hand, can't wait to see how the (slight) colossi nerf takes shape. I think they did this so Lurkers are viable in ZvP and Colossi can't just pick them of from far away.
Do you think it will affect TvP much?
|
On March 30 2015 02:39 Elentos wrote:Show nested quote +On March 30 2015 02:37 Perfi wrote: Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it? It buffs the immortal against units like marines and makes it worse against something like the roach. I think it's to make the immortal less hardcountery to mech, but the implications for PvZ remain to be seen. If you activate he barrier while 3-4roaches (or more) are targetting it, it immidiately becomes a buff.
|
On March 30 2015 02:48 [PkF] Wire wrote:Show nested quote +On March 30 2015 02:46 Musicus wrote:On March 30 2015 02:37 Perfi wrote: Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it? I think the cooldown is too big, or the duration too smal. So do I, to be honest the immortal feels quite useless with this new ability and stats. Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...
|
On March 30 2015 02:54 TronJovolta wrote:Show nested quote +On March 30 2015 02:53 Musicus wrote:On March 30 2015 02:48 TronJovolta wrote: On the other hand, can't wait to see how the (slight) colossi nerf takes shape. I think they did this so Lurkers are viable in ZvP and Colossi can't just pick them of from far away. Do you think it will affect TvP much?
Yeah it should make Colossi snipes easier and a-moving a bit more dangerous. So players that are more careful will be rewarded and we might possibly see even more colossi into warpprism micro since the warpprism buff makes it really easy to save units.
But it's honestly just too early to tell. Still think it was because of Lurkers that will have 9 range with the upgrade.
|
It seems to me that mech will be dead in TvZ?
If the Ravager will be ok vs bio it will be really OP vs Tanks. I mean bio can dodge shots but tanks will be massacred due to not being able to be moved in time. And no, I really doubt the Terran can afford to have 10+ medivacs to fast pick up tanks when going mech.
I really hope that I am wrong on this point but it seems the Ravager will hard counter tanks worse than what the immortal ever did.
|
On March 30 2015 03:25 MockHamill wrote: It seems to me that mech will be dead in TvZ?
If the Ravager will be ok vs bio it will be really OP vs Tanks. I mean bio can dodge shots but tanks will be massacred due to not being able to be moved in time. And no, I really doubt the Terran can afford to have 10+ medivacs to fast pick up tanks when going mech.
I really hope that I am wrong on this point but it seems the Ravager will hard counter tanks worse than what the immortal ever did.
You won't need 10 Medivacs. I think 3 or so will be good enough to pick up targeted tanks.
|
Disruptors will most likely replace Colossi in the midgame anyway. At least I hope so. I can still see few colossi being relevant in the lategame because they add some strong amove damage vs ground.
|
On March 30 2015 02:53 ohmylanta1003 wrote:That's pretty cool if they actually keep the change!
I actually hate the Idea it takes away that micro, LIke say blink vs mines you blink the wrong stalker well its dead but lets just keep making the game eaiser.
|
On March 30 2015 03:30 KingAlphard wrote: Disruptors will most likely replace Colossi in the midgame anyway. At least I hope so. I can still see few colossi being relevant in the lategame because they add some strong amove damage vs ground. I wish disruptors would be more reliable and less frustrating for the opponent.
|
They announced in December that they were testing Lurker +3 range not requiring Hive.
In this build, it requires Hive though.
|
On March 30 2015 03:33 starslayer wrote:Show nested quote +On March 30 2015 02:53 ohmylanta1003 wrote:That's pretty cool if they actually keep the change! I actually hate the Idea it takes away that micro, LIke say blink vs mines you blink the wrong stalker well its dead but lets just keep making the game eaiser. This will actually make dodging mine shots with stalkers using blink much, much more accessible for the general population - you still have to time the blink right, but you remove the strict requirement of starsense, as in the high level of battlefield awareness, to pick the right stalker. It's neat.
|
On March 30 2015 03:25 MockHamill wrote: It seems to me that mech will be dead in TvZ?
If the Ravager will be ok vs bio it will be really OP vs Tanks. I mean bio can dodge shots but tanks will be massacred due to not being able to be moved in time. And no, I really doubt the Terran can afford to have 10+ medivacs to fast pick up tanks when going mech.
I really hope that I am wrong on this point but it seems the Ravager will hard counter tanks worse than what the immortal ever did.
Totally disagree. A.) We don't know everything about the Ravager yet. B.) Zerg's response to mech has always been to go into swarmhosts. Now that those have been completely remodeled, the way that Zerg handles mech will have to be as well. I'm very intrigued as to what people will come up with.
|
On March 30 2015 03:33 starslayer wrote:Show nested quote +On March 30 2015 02:53 ohmylanta1003 wrote:That's pretty cool if they actually keep the change! I actually hate the Idea it takes away that micro, LIke say blink vs mines you blink the wrong stalker well its dead but lets just keep making the game eaiser.
I mean, I think it's a cool idea, but I'm not saying it should be a part of the game. And out of curiously, whose micro does it take away? I had a hard time understanding your comment.
|
On March 30 2015 03:30 KingAlphard wrote: Disruptors will most likely replace Colossi in the midgame anyway. At least I hope so. I can still see few colossi being relevant in the lategame because they add some strong amove damage vs ground.
If bio dodges your disruptor with splits or medivac you could lose 300 gas unit for basically nothing. I am afraid that in lower leagues it will be a worse version of storm. If your opponent isn't looking at his bio for one second it could be completly destoyed.
|
On March 30 2015 03:02 Perfi wrote:Show nested quote +On March 30 2015 02:48 [PkF] Wire wrote:On March 30 2015 02:46 Musicus wrote:On March 30 2015 02:37 Perfi wrote: Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it? I think the cooldown is too big, or the duration too smal. So do I, to be honest the immortal feels quite useless with this new ability and stats. Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...
I think the 3 seconds might work. I am thinking double immortal drops where you can drop both immortals, and when 20 roaches move in to attack it, you can basically activate the shield to absorb the first volley of shots, get an extra shot off with the immortal, before picking it back up into the warp prism. Also I think blizzard said they were changing the game clock to match real life. is this 3 seconds 3 current seconds, or 3 real time seconds.
|
On March 30 2015 03:50 Allred wrote:Show nested quote +On March 30 2015 03:02 Perfi wrote:On March 30 2015 02:48 [PkF] Wire wrote:On March 30 2015 02:46 Musicus wrote:On March 30 2015 02:37 Perfi wrote: Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it? I think the cooldown is too big, or the duration too smal. So do I, to be honest the immortal feels quite useless with this new ability and stats. Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that... I think the 3 seconds might work. I am thinking double immortal drops where you can drop both immortals, and when 20 roaches move in to attack it, you can basically activate the shield to absorb the first volley of shots, get an extra shot off with the immortal, before picking it back up into the warp prism. Also I think blizzard said they were changing the game clock to match real life. is this 3 seconds 3 current seconds, or 3 real time seconds. Very likely to be real = new ingame seconds.
|
your Country52797 Posts
On March 30 2015 03:55 Phaenoman wrote:Show nested quote +On March 30 2015 03:50 Allred wrote:On March 30 2015 03:02 Perfi wrote:On March 30 2015 02:48 [PkF] Wire wrote:On March 30 2015 02:46 Musicus wrote:On March 30 2015 02:37 Perfi wrote: Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it? I think the cooldown is too big, or the duration too smal. So do I, to be honest the immortal feels quite useless with this new ability and stats. Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that... I think the 3 seconds might work. I am thinking double immortal drops where you can drop both immortals, and when 20 roaches move in to attack it, you can basically activate the shield to absorb the first volley of shots, get an extra shot off with the immortal, before picking it back up into the warp prism. Also I think blizzard said they were changing the game clock to match real life. is this 3 seconds 3 current seconds, or 3 real time seconds. Very likely to be real = new ingame seconds. Yeah, but that's still not very long.
|
|
|
|