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Active: 1775 users

LotV closed beta announced to start on March 31 - Page 55

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 53 54 55 56 57 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
RaymondFish
Profile Joined July 2012
United States42 Posts
March 29 2015 17:49 GMT
#1081
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.


hell, it's about time. really happy about this.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
March 29 2015 17:53 GMT
#1082
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.



That's pretty cool if they actually keep the change!
Musicus
Profile Joined August 2011
Germany23576 Posts
March 29 2015 17:53 GMT
#1083
On March 30 2015 02:48 TronJovolta wrote:
On the other hand, can't wait to see how the (slight) colossi nerf takes shape.


I think they did this so Lurkers are viable in ZvP and Colossi can't just pick them of from far away.
Maru and Serral are probably top 5.
TronJovolta
Profile Joined April 2013
United States323 Posts
March 29 2015 17:54 GMT
#1084
On March 30 2015 02:53 Musicus wrote:
Show nested quote +
On March 30 2015 02:48 TronJovolta wrote:
On the other hand, can't wait to see how the (slight) colossi nerf takes shape.


I think they did this so Lurkers are viable in ZvP and Colossi can't just pick them of from far away.


Do you think it will affect TvP much?
Big J
Profile Joined March 2011
Austria16289 Posts
March 29 2015 17:57 GMT
#1085
On March 30 2015 02:39 Elentos wrote:
Show nested quote +
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?

It buffs the immortal against units like marines and makes it worse against something like the roach. I think it's to make the immortal less hardcountery to mech, but the implications for PvZ remain to be seen.

If you activate he barrier while 3-4roaches (or more) are targetting it, it immidiately becomes a buff.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
March 29 2015 18:02 GMT
#1086
On March 30 2015 02:48 [PkF] Wire wrote:
Show nested quote +
On March 30 2015 02:46 Musicus wrote:
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.

So do I, to be honest the immortal feels quite useless with this new ability and stats.

Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...
Musicus
Profile Joined August 2011
Germany23576 Posts
March 29 2015 18:02 GMT
#1087
On March 30 2015 02:54 TronJovolta wrote:
Show nested quote +
On March 30 2015 02:53 Musicus wrote:
On March 30 2015 02:48 TronJovolta wrote:
On the other hand, can't wait to see how the (slight) colossi nerf takes shape.


I think they did this so Lurkers are viable in ZvP and Colossi can't just pick them of from far away.


Do you think it will affect TvP much?


Yeah it should make Colossi snipes easier and a-moving a bit more dangerous. So players that are more careful will be rewarded and we might possibly see even more colossi into warpprism micro since the warpprism buff makes it really easy to save units.

But it's honestly just too early to tell. Still think it was because of Lurkers that will have 9 range with the upgrade.
Maru and Serral are probably top 5.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 29 2015 18:25 GMT
#1088
It seems to me that mech will be dead in TvZ?

If the Ravager will be ok vs bio it will be really OP vs Tanks. I mean bio can dodge shots but tanks will be massacred due to not being able to be moved in time. And no, I really doubt the Terran can afford to have 10+ medivacs to fast pick up tanks when going mech.

I really hope that I am wrong on this point but it seems the Ravager will hard counter tanks worse than what the immortal ever did.
Krobolt
Profile Joined August 2014
Canada42 Posts
March 29 2015 18:27 GMT
#1089
On March 30 2015 03:25 MockHamill wrote:
It seems to me that mech will be dead in TvZ?

If the Ravager will be ok vs bio it will be really OP vs Tanks. I mean bio can dodge shots but tanks will be massacred due to not being able to be moved in time. And no, I really doubt the Terran can afford to have 10+ medivacs to fast pick up tanks when going mech.

I really hope that I am wrong on this point but it seems the Ravager will hard counter tanks worse than what the immortal ever did.


You won't need 10 Medivacs. I think 3 or so will be good enough to pick up targeted tanks.
A proud member of the Dongsquad.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 29 2015 18:30 GMT
#1090
Disruptors will most likely replace Colossi in the midgame anyway. At least I hope so.
I can still see few colossi being relevant in the lategame because they add some strong amove damage vs ground.
starslayer
Profile Joined August 2011
United States696 Posts
March 29 2015 18:33 GMT
#1091
On March 30 2015 02:53 ohmylanta1003 wrote:
Show nested quote +
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.



That's pretty cool if they actually keep the change!


I actually hate the Idea it takes away that micro, LIke say blink vs mines you blink the wrong stalker well its dead but lets just keep making the game eaiser.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
[PkF] Wire
Profile Joined March 2013
France24238 Posts
March 29 2015 18:36 GMT
#1092
On March 30 2015 03:30 KingAlphard wrote:
Disruptors will most likely replace Colossi in the midgame anyway. At least I hope so.
I can still see few colossi being relevant in the lategame because they add some strong amove damage vs ground.

I wish disruptors would be more reliable and less frustrating for the opponent.
dcemuser
Profile Joined August 2010
United States3248 Posts
March 29 2015 18:37 GMT
#1093
They announced in December that they were testing Lurker +3 range not requiring Hive.

In this build, it requires Hive though.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
March 29 2015 18:40 GMT
#1094
On March 30 2015 03:33 starslayer wrote:
Show nested quote +
On March 30 2015 02:53 ohmylanta1003 wrote:
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.



That's pretty cool if they actually keep the change!


I actually hate the Idea it takes away that micro, LIke say blink vs mines you blink the wrong stalker well its dead but lets just keep making the game eaiser.

This will actually make dodging mine shots with stalkers using blink much, much more accessible for the general population - you still have to time the blink right, but you remove the strict requirement of starsense, as in the high level of battlefield awareness, to pick the right stalker. It's neat.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
March 29 2015 18:40 GMT
#1095
On March 30 2015 03:25 MockHamill wrote:
It seems to me that mech will be dead in TvZ?

If the Ravager will be ok vs bio it will be really OP vs Tanks. I mean bio can dodge shots but tanks will be massacred due to not being able to be moved in time. And no, I really doubt the Terran can afford to have 10+ medivacs to fast pick up tanks when going mech.

I really hope that I am wrong on this point but it seems the Ravager will hard counter tanks worse than what the immortal ever did.


Totally disagree. A.) We don't know everything about the Ravager yet. B.) Zerg's response to mech has always been to go into swarmhosts. Now that those have been completely remodeled, the way that Zerg handles mech will have to be as well. I'm very intrigued as to what people will come up with.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
March 29 2015 18:44 GMT
#1096
On March 30 2015 03:33 starslayer wrote:
Show nested quote +
On March 30 2015 02:53 ohmylanta1003 wrote:
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.



That's pretty cool if they actually keep the change!


I actually hate the Idea it takes away that micro, LIke say blink vs mines you blink the wrong stalker well its dead but lets just keep making the game eaiser.


I mean, I think it's a cool idea, but I'm not saying it should be a part of the game. And out of curiously, whose micro does it take away? I had a hard time understanding your comment.
Alluton
Profile Joined February 2015
Finland113 Posts
Last Edited: 2015-03-29 18:48:01
March 29 2015 18:46 GMT
#1097
On March 30 2015 03:30 KingAlphard wrote:
Disruptors will most likely replace Colossi in the midgame anyway. At least I hope so.
I can still see few colossi being relevant in the lategame because they add some strong amove damage vs ground.


If bio dodges your disruptor with splits or medivac you could lose 300 gas unit for basically nothing. I am afraid that in lower leagues it will be a worse version of storm. If your opponent isn't looking at his bio for one second it could be completly destoyed.
Allred
Profile Joined November 2010
United States352 Posts
March 29 2015 18:50 GMT
#1098
On March 30 2015 03:02 Perfi wrote:
Show nested quote +
On March 30 2015 02:48 [PkF] Wire wrote:
On March 30 2015 02:46 Musicus wrote:
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.

So do I, to be honest the immortal feels quite useless with this new ability and stats.

Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...


I think the 3 seconds might work. I am thinking double immortal drops where you can drop both immortals, and when 20 roaches move in to attack it, you can basically activate the shield to absorb the first volley of shots, get an extra shot off with the immortal, before picking it back up into the warp prism. Also I think blizzard said they were changing the game clock to match real life. is this 3 seconds 3 current seconds, or 3 real time seconds.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Phaenoman
Profile Joined February 2013
568 Posts
March 29 2015 18:55 GMT
#1099
On March 30 2015 03:50 Allred wrote:
Show nested quote +
On March 30 2015 03:02 Perfi wrote:
On March 30 2015 02:48 [PkF] Wire wrote:
On March 30 2015 02:46 Musicus wrote:
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.

So do I, to be honest the immortal feels quite useless with this new ability and stats.

Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...


I think the 3 seconds might work. I am thinking double immortal drops where you can drop both immortals, and when 20 roaches move in to attack it, you can basically activate the shield to absorb the first volley of shots, get an extra shot off with the immortal, before picking it back up into the warp prism. Also I think blizzard said they were changing the game clock to match real life. is this 3 seconds 3 current seconds, or 3 real time seconds.

Very likely to be real = new ingame seconds.
Random is hard work dude...
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 29 2015 18:55 GMT
#1100
On March 30 2015 03:55 Phaenoman wrote:
Show nested quote +
On March 30 2015 03:50 Allred wrote:
On March 30 2015 03:02 Perfi wrote:
On March 30 2015 02:48 [PkF] Wire wrote:
On March 30 2015 02:46 Musicus wrote:
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.

So do I, to be honest the immortal feels quite useless with this new ability and stats.

Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...


I think the 3 seconds might work. I am thinking double immortal drops where you can drop both immortals, and when 20 roaches move in to attack it, you can basically activate the shield to absorb the first volley of shots, get an extra shot off with the immortal, before picking it back up into the warp prism. Also I think blizzard said they were changing the game clock to match real life. is this 3 seconds 3 current seconds, or 3 real time seconds.

Very likely to be real = new ingame seconds.

Yeah, but that's still not very long.
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