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Active: 1850 users

LotV closed beta announced to start on March 31 - Page 56

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 54 55 56 57 58 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Phaenoman
Profile Joined February 2013
568 Posts
March 29 2015 18:58 GMT
#1101
On March 30 2015 03:55 The_Templar wrote:
Show nested quote +
On March 30 2015 03:55 Phaenoman wrote:
On March 30 2015 03:50 Allred wrote:
On March 30 2015 03:02 Perfi wrote:
On March 30 2015 02:48 [PkF] Wire wrote:
On March 30 2015 02:46 Musicus wrote:
On March 30 2015 02:37 Perfi wrote:
Wow, barrier really sucks with the 3 second duration. This seems like a huge nerf to the immortal, doesn't it?


I think the cooldown is too big, or the duration too smal.

So do I, to be honest the immortal feels quite useless with this new ability and stats.

Agreed. 3 seconds is really pushing it. I didn't think it would be timed at all - a long cooldown, sure, but that...


I think the 3 seconds might work. I am thinking double immortal drops where you can drop both immortals, and when 20 roaches move in to attack it, you can basically activate the shield to absorb the first volley of shots, get an extra shot off with the immortal, before picking it back up into the warp prism. Also I think blizzard said they were changing the game clock to match real life. is this 3 seconds 3 current seconds, or 3 real time seconds.

Very likely to be real = new ingame seconds.

Yeah, but that's still not very long.

Yea I agree on that as well. But thats only a number. Ez way to tweak if it turns out to be of no use.
Random is hard work dude...
Musicus
Profile Joined August 2011
Germany23576 Posts
March 29 2015 19:03 GMT
#1102
Oh yes, Parasitic Bomb works great vs viking/raven clouds, finally a viable anti air option vs mech.
Maru and Serral are probably top 5.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
March 29 2015 19:04 GMT
#1103
My download is stuck on 5.05 GB.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Charoisaur
Profile Joined August 2014
Germany16024 Posts
March 29 2015 19:08 GMT
#1104
On March 30 2015 04:03 Musicus wrote:
Oh yes, Parasitic Bomb works great vs viking/raven clouds, finally a viable anti air option vs mech.


because infestors, corruptor, hydras and ravagers aren't enough lol?
In the end DK will finetune the balance until winrates are 50/50 and you will be stuck complaining that you have no viable options vs the other races.
Many of the coolest moments in sc2 happen due to worker harassment
Magnifico
Profile Joined March 2013
1958 Posts
March 29 2015 19:08 GMT
#1105
The disruptor is meant to be a core unit to replace colossus/storm in PvT?
Lunareste
Profile Joined July 2011
United States3596 Posts
March 29 2015 19:10 GMT
#1106
On March 30 2015 04:08 Tiaraju9 wrote:
The disruptor is meant to be a core unit to replace colossus/storm in PvT?


Meant to emulate the Reaver, I'd say.
KT FlaSh FOREVER
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-03-29 19:15:03
March 29 2015 19:14 GMT
#1107
On March 30 2015 04:08 Charoisaur wrote:
Show nested quote +
On March 30 2015 04:03 Musicus wrote:
Oh yes, Parasitic Bomb works great vs viking/raven clouds, finally a viable anti air option vs mech.


because infestors, corruptor, hydras and ravagers aren't enough lol?


Apart from the ravager the answer to your question is "Yes, those things are usually not enough.". Ravagers are another unit that will help out, though, especially in the earlier stages of the game.

On March 30 2015 04:08 Tiaraju9 wrote:
The disruptor is meant to be a core unit to replace colossus/storm in PvT?



It will probably just add to the deathball of P, though.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-03-29 19:20:49
March 29 2015 19:14 GMT
#1108
On March 30 2015 04:08 Charoisaur wrote:
Show nested quote +
On March 30 2015 04:03 Musicus wrote:
Oh yes, Parasitic Bomb works great vs viking/raven clouds, finally a viable anti air option vs mech.


because infestors, corruptor, hydras and ravagers aren't enough lol?
In the end DK will finetune the balance until winrates are 50/50 and you will be stuck complaining that you have no viable options vs the other races.


Hydra/Corruptor/Infestor does indead suck vs mass raven/viking/tanks.
Zerg anti air is extremely lacking, that's why we see mass spores/sh turtle and vipers abducting one unit at a time for hours.

Didn't think of the Ravager but I'm not sure how good it is, but I will test right now how it goes vs mech/air.

Edit: Does not work at all imo. If the Terran has tanks you are just suiciding your Ravagers, the range on their ability is too low. And honestly even without tanks, if your air units get hit by the Ravager projectile it's your own fault and the zerg has to be extremely skilled to make that work. You have enough time to dodge.

One more thing, I don't give a single fuck about balance, I just want good game design with options for every race vs every style that don't result in 3 hour long games.
Maru and Serral are probably top 5.
CrystaX
Profile Joined April 2010
Germany32 Posts
Last Edited: 2015-03-29 19:25:47
March 29 2015 19:25 GMT
#1109
@Musicus, mate the new viper ability REKS any air. Zergs AA is hella strong now.
@KeksX, what if deathballs aren't as practiable anymore? Wait for it.
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 29 2015 19:31 GMT
#1110
Is it possible to extract the dds files for the new tilesets ?
Author of Coda and Eastwatch.
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-03-29 19:34:20
March 29 2015 19:33 GMT
#1111
What happens when you put stasis on a choke? The units trapped will block the others?
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-03-29 19:40:46
March 29 2015 19:40 GMT
#1112
On March 30 2015 04:25 CrystaX wrote:
@Musicus, mate the new viper ability REKS any air. Zergs AA is hella strong now.
@KeksX, what if deathballs aren't as practiable anymore? Wait for it.


I mean that's good, it's hive tech anti air and can always be nerfed if balance needs it. But design wise it's good that zerg can now do something vs mass raven/sky toss without throwing tons of corruptors in a meatgrinder and you can still counter micro as a terran by moving the affected unit away. It won't even die from the 90 damage. Vipers can also still get one shoted by vikings/tempests before they get in ranage. Overall everything new looks OP right now, but that's good imo.
Maru and Serral are probably top 5.
starslayer
Profile Joined August 2011
United States696 Posts
March 29 2015 19:46 GMT
#1113
On March 30 2015 03:40 Perfi wrote:
Show nested quote +
On March 30 2015 03:33 starslayer wrote:
On March 30 2015 02:53 ohmylanta1003 wrote:
On March 30 2015 02:31 Musicus wrote:
Another secret change.

http://gyazo.com/ee6ff8f7aece1cd2ca22cf651550e3a0

You can seee what Widowmines are targeting now.



That's pretty cool if they actually keep the change!


I actually hate the Idea it takes away that micro, LIke say blink vs mines you blink the wrong stalker well its dead but lets just keep making the game eaiser.

This will actually make dodging mine shots with stalkers using blink much, much more accessible for the general population - you still have to time the blink right, but you remove the strict requirement of starsense, as in the high level of battlefield awareness, to pick the right stalker. It's neat.


but that's my point it should be that is for the general population it should be hard and something you have to work on a lot. same goes for splitting lings off so your whole army doesn't die. you give it that line similar to Seekers it takes away that skill of trying to micro the right units but whatever everyone needs to be masters with bad micro.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-03-29 20:46:30
March 29 2015 20:01 GMT
#1114
On March 29 2015 21:35 Mensol wrote:
I was planning to give another shot to SC2 then i see that Immortals and Warp In still in the game.


Both of that things are perfectly fine as a concept, but simply horribly implemented and poorly "balanced" in terms of design. They aren't guilty for that stubborn design pushed into the game.
SNSeigifried
Profile Joined April 2013
United States1640 Posts
Last Edited: 2015-03-29 20:05:51
March 29 2015 20:03 GMT
#1115
Just tested most of the LOTV units and changes and here are by opinions. I am master protoss btw so i've got a decent understanding of the game.
Viper ability:Good vs Phenix and should make muta/corrupter/viper very strong but i don't think its good vs other protoss air units from what i tested. Can be used on collosi but not worth so don't use.
Oracle Ward seems to be very strong
There ways to use:
1. Just place on army automatically stasis army
2 Place and let him run over.
3. Unauto cast the ability and use like burrowed banes.
Wards need detection to be seen.
Double stargate phenix with 1 oracle will be a strong tactic since you can remove from play a portion of the hydras as you lift the rest.
Adept looks very strong early game but is horrible mid/late game due to it being very weak vs roaches/stim bio.Great early game vs marines/lings. Will allow for a strong sangate timing off 2 bases on zerg's 3rd where you will have mothership core and 8 adepts.
Time Warp now has a 5 second delay after casted and then will increase in size allowing it to be dodge-able before the ability takes effect. I don't know what to think of this change but i guess its fine till we see from real games.
Tempest now are alot easier to micro due to faster speed and seem pretty much the same new ability seems kinda useless.
Swarm Host: makes mech alot weaker
Have the ability to manually drop locust which will allow you to drop locust from being hard-countered by heavy viking count in the mid/late game. This allows for micro potential.
Ravager still seems bad vs air units unless fungal is with it but is good vs mech units and destroying protoss walls.
Atm medivac tank has a bug that happens sometimes but also needs cool-down from drop and lift cause you can spam it way to easily with no dmg on tanks like you do with marauders.
Carriers are very strong now and pretty much are like the old host but cost a little bit of minerals.
Lurkers are very good.
Disrupter still broken does 145 dmg which is same amount of health as a roach.
Prism is good we will see if its to good as games are played.
Icebound Esports
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 29 2015 20:07 GMT
#1116
On March 30 2015 04:31 IeZaeL wrote:
Is it possible to extract the dds files for the new tilesets ?

If anyone can do this, Please PM me.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
DuckloadBlackra
Profile Joined July 2011
225 Posts
Last Edited: 2015-03-29 20:11:23
March 29 2015 20:11 GMT
#1117
How are we supposed to know if we got accepted to Blizzard's LoTV Beta?

Is there somewhere on your account that you can check the status or something?
[PkF] Wire
Profile Joined March 2013
France24238 Posts
March 29 2015 20:12 GMT
#1118
On March 30 2015 05:11 DuckloadBlackra wrote:
How are we supposed to know if we got accepted to Blizzard's LoTV Beta?

Is there somewhere on your account that you can check the status or something?

I think the first wave of invites (outside of pros/casters/streamers etc) hasn't been sent out yet. Should happen tomorrow.
DuckloadBlackra
Profile Joined July 2011
225 Posts
March 29 2015 20:16 GMT
#1119
On March 30 2015 05:12 [PkF] Wire wrote:
Show nested quote +
On March 30 2015 05:11 DuckloadBlackra wrote:
How are we supposed to know if we got accepted to Blizzard's LoTV Beta?

Is there somewhere on your account that you can check the status or something?

I think the first wave of invites (outside of pros/casters/streamers etc) hasn't been sent out yet. Should happen tomorrow.


Do they send invites to the email connected to your account or how does it work? Thanks btw
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 29 2015 20:17 GMT
#1120
managed to extract some aiur textures

[image loading]
Author of Coda and Eastwatch.
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