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LotV Custom - Unofficial Fan Alpha - Page 7

Forum Index > Legacy of the Void
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Prev 1 5 6 7 8 9 41 Next All
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
November 26 2014 23:37 GMT
#121
wow wtf? I wish they would let us use these maps on ladder now, they are all great....these #nightmare maps are garbage...this is a really cool innovation, a lot of people playing on NA?

Also someone should make this with peepmode, so we can more easily mass game
AKA: TelecoM[WHITE] Protoss fighting
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2014-11-26 23:49:40
November 26 2014 23:48 GMT
#122
Great work by the map creator.

This shows why all the people whining about balance should have waited until they could playtest the changes. After 4 years you have to be able to discern that you can't judge balance changes before testing them. Cyclones are very difficult to micro and keep your macro going. The Protoss robo unit demolishes bio and its radius is huge. But Protoss players were whining that their race was getting nerfed.

Please learn that balance changes need to be playtested.

Also I think it's a bug that hellions and cycles are the same hotkey at the factory.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 26 2014 23:52 GMT
#123
Btw guys, found out two new bugs.

One is gameplay bug, AI used Raven's SM on my Ravager, and I've burrowed it. Missile came to my Ravager and then disappeared, few seconds later when I unburrowed Ravager, there was the explosion and he took damage. It looked like that missile froze when it tried to hit burrowed unit and exploded later when unit has unburrowed. I don't know if it is Ravager problem only, or for every unit that has burrow.

Other problem isn't that big of a deal, but when I have destroyed the last building of an AI, instead of winning screen I got fatal error.

And I am in ave, amazing amazing amazing! Really well done, we might actually see pros try out this now. I know that Huk already has.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
November 26 2014 23:53 GMT
#124
Ravagers and especially Disruptors seem so so so strong at the moment. Obviously, the numbers need to be tweaked and such but damn? No energy? :O Gonna be fun to see how this is adjusted, right now they win every match
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
[PkF] Wire
Profile Joined March 2013
France24192 Posts
November 26 2014 23:58 GMT
#125
I just watched some videos and tried the mod ; god, amazing work on the aesthetics ! I'm still not convinced it's useful because of the many changes this alpha version will and has already gone through, but it's fun and keeps the hype alive, so I commend you for that.
Mantaza
Profile Joined January 2011
Germany87 Posts
November 27 2014 00:16 GMT
#126
Hmm Disruptor worked fine against my diamond mate but against the high master terran mate of mine it pretty much failed cause of micro. I couldnt deal enough dmg for it to be worth the 300gas but on eco drops its destroys fucking everything all the time.
Anyway i dont know if anyoen posted it here already but if you activate the disruptor ability and wait around 2-3 secs and then load it into a warpprism the animation gets stuck and you have an invulnerable Disruptor until you use the ability again.

BTW thx for the map :D
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
November 27 2014 00:18 GMT
#127
small bugs, but the game is fucking AWESOME.

maps could be a bit better though, more and close expansions.

ravager rly good against P, cyclone weaker than expected, disruptor expensive but good as fuck vs everything
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
November 27 2014 00:22 GMT
#128
On November 27 2014 09:18 KalWarkov wrote:
small bugs, but the game is fucking AWESOME.

maps could be a bit better though, more and close expansions.

ravager rly good against P, cyclone weaker than expected, disruptor expensive but good as fuck vs everything

"more and close expansions" makes for turtly and boring gameplay.
vibeo gane,
desRow
Profile Blog Joined May 2009
Canada2654 Posts
November 27 2014 00:31 GMT
#129
This mod is the bomb I'll be playing/streaming it until the new map pool is released !
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
fickazzz
Profile Joined June 2009
Germany152 Posts
November 27 2014 00:33 GMT
#130
Ravager and disrupter are so strong, but super fun to play with and watch i think.
Tank drops pretty good too
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 27 2014 00:34 GMT
#131
After playing some games with all races, i think terran got BY far the most boring changes
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Tuczniak
Profile Joined September 2010
1561 Posts
November 27 2014 00:43 GMT
#132
Ravager is really fun to play with. It has good potential. And holy shit those minerals disappear fast.
kiLen
Profile Joined April 2011
Finland97 Posts
November 27 2014 00:43 GMT
#133
Me and Crowbar played about 8 TvZs on the new maps and I must say.... HOLY SHIT THIS IS AMAZING. The game flow is so much nicer, the units are all very broken in good and enjoyable way. If LoTV is anything like this custom map we finally have a game that wont make you pull out your hair from frustration.

Even though there probably is a lot of imbalances in this build it was still very fun. It wasnt that 3 base grind where 1 misstake cost you the game, it was action all over the map and it was glorious to play, I actually had more fun playing this than I have had during the last 6 months of hots!

This.is.AWSOME!
LotV HyPe
Flopgun
Profile Joined August 2005
Germany274 Posts
November 27 2014 00:44 GMT
#134
Great mod, its like playing the real alpha. New Zerg units are fun to play because they are very dynamic.
Jaedong fighting
starslayer
Profile Joined August 2011
United States696 Posts
November 27 2014 00:51 GMT
#135
new swarmhost is insane i literally have no idea how to stop flying locust lol. i mean viking can hit them before the land but 10+ swarmhost is just crazy.lol at least there not boring anymore right? lol but yea game is soooooooo amazing great mod cant wait for the real on.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2014-11-27 00:54:00
November 27 2014 00:53 GMT
#136
as i recall cloak was not standard (for banshee) in the showmatches
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Tuczniak
Profile Joined September 2010
1561 Posts
November 27 2014 00:56 GMT
#137
I don't know about those map in OP, but if used as extension on Megaton for example the blue minerals get value 1000, but gold minerals stays at 1500. That could be fixed probably.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 27 2014 01:00 GMT
#138
On November 27 2014 09:56 Tuczniak wrote:
I don't know about those map in OP, but if used as extension on Megaton for example the blue minerals get value 1000, but gold minerals stays at 1500. That could be fixed probably.

Already planned to fix with the next patch
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-11-27 01:02:27
November 27 2014 01:01 GMT
#139
On November 27 2014 09:51 starslayer wrote:
new swarmhost is insane i literally have no idea how to stop flying locust lol. i mean viking can hit them before the land but 10+ swarmhost is just crazy.lol at least there not boring anymore right? lol but yea game is soooooooo amazing great mod cant wait for the real on.

10 swarm hosts are 2000 vespene gas, also 30 seconds they can't spawn locusts. And also locusts are still slow, yes SH are faster, but they are still weak to drops and fast units.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 27 2014 01:03 GMT
#140
maps could be a bit better though, more and close expansions.

I think maps are okay, not so far not so close expansions means that gameplay action happens all over the map, not only in specific areas.

And you always can try other maps with the extension.
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