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On November 27 2014 11:28 SoulFilcher wrote: Hey guys this is Soul Filcher from the mod team. I just wanted to let you know we already patched the mod and fixed several bugs posted here. Thank you all for the reports. Please keep in mind there's a server issue that may block download for American players, if that keeps happening to you, just switch to another server to download it, then you can go back to play it in your original server.
It is also possible that the arcade maps didn't update to the new version automatically, we are still checking that, so for now the extension mod may be the best option.
Have fun! I just tried the extension mod of this and it seems the hotkey is still "E" on hellion and cyclone. Also, their Lock is still very incosistent. EDIT: Cyclone is 150/150 instead of 150/200 as before, so something did change.
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Effing no one is streaming. I'm at home for Thanksgiving holiday and just want to watch a stream .
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On November 27 2014 15:09 FabledIntegral wrote:Effing no one is streaming. I'm at home for Thanksgiving holiday and just want to watch a stream .
a couple people streamed it avilo, huk, and a few other maybe check there stream, but i don't see many players spending to much time on cause its just a mod and there's still a lot of hots left to go, but i do wish a some more ppl would stream at least a couple games, cause its crazy fun and new.
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Did you guys make those new models by hand? They look absolutely fantastic.
The Terran ones look better than the Blizz ones 10x.
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I got to play a few games with each race... my initial reactions:
Protoss
1. Disruptors are pretty good (nice speed + damage output) but they cost a ton of gas (300 to a colossus's 200? Protoss was already the most gas-intensive race in the game by far...) and they stack too quickly for me to be really effective with them. Surprisingly fast cooldown though.
2. The tempest's disintegration ability is appropriate, and I'm loooving their faster speed!
3. The carrier's release interceptors is okay, but then you have to remake them anyway and it becomes super costly imo. Carrier still probably won't be preferred over other air tech if this is the only new feature for them.
4. Warp prism micro being easier = I'm a happy camper Hopefully we see warp prisms more frequently now, especially in PvP (made me nostalgic for the shuttle-reaver micro battles of BW).
Zerg
1. I missed you, lurker <3 Range upgrade is pretty nasty.
2. Roaches morph into ravagers soooooo fast! And mass corrosive bile is pretty sick too. Really fast cooldown. Probably easy to dodge against only 2 or 3 ravagers, but with 6+ and support units, the opponent really needs to be on top of his micro.
3. Corruptor ability starts out slow, so won't be too effective unless your opponent is distracted for like 10 seconds.
4. Flying locusts without burrowing is quite an upgrade, but the longer cooldown makes me happy as a non-Zerg player. Feels appropriate, and I'm glad they revamped the swarmhost.
Terran
1. Hercs have the same voice as marauders… and their attacks don’t look nearly as flashy as other units but in drone lines they kicked ass (especially with the splash damage upgrade) and they instantly killed larva.
2. The cyclone’s Lock on ability is pretty strong, but it's also just a great all-around unit to use both as ground attack and anti-air.
3. Battlecruiser's tactical jump is absolutely hilarious. Fortunately you can only use it once until you regenerate enough energy again.
4. Banshee with upgraded speed + cloak + range feels pretty strong, and so it's nice that the speed upgrade comes super late (fusion core tech). Even though widow mines pretty much ended the idea of opening templar in TvP, banshees already knowing cloak has certainly sealed the templar opening fate x.x
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Ravengers do friendly fire, I feel like this is a pretty big deal for zerg players in high levels of play...i fucked up a bunch and killed my entire army LOL
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Fucking amazing. Thank you so much for this!
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Seems like Ravagers are even harder counters to Tanks then Vipers.
I'm amazed how Blizzard is able to come up with new ways to deal with Tanks for every race all the time.
After all, I guess they will be only satisfied when they make SC3 without Tanks at all.
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On November 27 2014 04:34 SetGuitarsToKill wrote: Is it wrong that I'm seriously considering taking the afternoon off work (even though I'm really behind on shit) in order to play this?
Nope its not. I took monday off ;D
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This sounds really amazing, big thanks to the modders! Totally going to try the mod when I'm back home again!
If one of the big twitch personalities is reading: please make some showmatches or a fan alpha tournament happen - this would be totally siiiiiiiiiiick!!
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This is pretty awesome, just wish Blizzard could communicate with us more about the status of LotV balance so this map would get updated monthly or something.
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I want to plaaaaaaaaay this!
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Watching this on basetrade...wow, there's a ton of army vs army action going on. Love it!
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I'm sure you guys saw the Disruptor blow up into a Mothership LOL
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On November 27 2014 18:11 Lunareste wrote: I'm sure you guys saw the Ravager blow up into a Mothership LOL It was a disruptor.
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wow, loved the action on that first game.
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Awesome. Some bug feedback (EU server, solo testing):
Bugs: The Cyclone Button on the factory says: Button/Name/Marauder22. The Cyclone Lock-On Upgrade only seems to work on the range indicator, but not on the leash range or actual range of the lock on! The Cyclone Lock-On doesn't work on friendly units, neutrals. It just initiates the attack, but stops with the focus/attack speed bonus when moving! Also the lock on doesn't work properly on buildings when units are around: Once you start moving the Cyclone starts target switching (e.g. to workers around the building). Cyclone only gets +1 attack from upgrades. I assume from the logic behind the other unit's upgrades it should be +2.
Ravager has no selection circle when burrowed. Ravager shot radius looks much bigger than in the blizzcon videos? Also, can someone confirm it does splash?
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Really cool stuff - though I still am convinced that they will have to rework the disruptor. It's too much of a "do or die" unit, considering the insane 300 gas. I'd prefer to have them, say, at half the cost, the buildtime and the damage, so it will need more micro but also make losing one not that painful.
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holy crap this is AMAZING
Legacy of the Void is already 10x better than HOTS
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On November 27 2014 18:10 Lunareste wrote: Watching this on basetrade...wow, there's a ton of army vs army action going on. Love it!
Yeah, so far game looks a lot better and balanced than when 2 pros played together in Archon mode.
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