LotV Custom - Unofficial Fan Alpha - Page 8
Forum Index > Legacy of the Void |
Mahanaim
Korea (South)1002 Posts
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SetGuitarsToKill
Canada28396 Posts
Ravager OP. Stupid KotHH and his skillshots... | ||
joshie0808
Canada1023 Posts
Big thanks to Jak and all the talented modders and mappers and stat collectors who made this happen | ||
BisuDagger
Bisutopia19138 Posts
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GiveMeCake
148 Posts
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Fuchsteufelswild
Australia2028 Posts
FILE SIZE: 1 MB. Estimated wait time: Less than one minute.... for ∞ | ||
The_Red_Viper
19533 Posts
On November 27 2014 10:24 BisuDagger wrote: Has it been mentioned hellion and cyclone have the same hotkey? Messed me up numerous times lol. Haha yeah me too. I was like: "ok let's build some of those" after the build time: "time to have some fun with EUHHHH hellions?!!??" | ||
starslayer
United States696 Posts
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SoulFilcher
Brazil43 Posts
It is also possible that the arcade maps didn't update to the new version automatically, we are still checking that, so for now the extension mod may be the best option. Have fun! | ||
wmb
Sweden282 Posts
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Fuchsteufelswild
Australia2028 Posts
There is no (while) "Burrowed" hotkey section for Lurkers and Ravagers | ||
Ahli
Germany355 Posts
- AI trigger code uses triggering player without matching event - I get 2 errors in editor tests casting aggressive mutation: XML: Invalid validator: "IsFlyingAndNotWildMuatationViper" and "IsFlyingAndWildMutationViper" - Is it intended that everything collides with creep tumors under construction? - Dark Templars collide with "burrow1" instead "CreepTumor"? - unburrowing a ravager displays a cost of 1 supply - Burrowed Ravager has Roach's hotkey alias and has multiple burrowed roach - Ravager's score values are wrong (needs to be 275 for produce and kill) - Cyclone's score values are wrong (needs to be 300 for produce and kill) - Disruptor's score values are wrong (needs to be 400 for produce and kill) - HERC's score values are wrong (-> 200) - HERC has no cheer animation, but accepts /cheer command - HERC's ARC Gun upgrade does not provide score (upgrade scores need to match resource costs) - Cyclone's Targeting Optics upgrade does not provide score - Lurker's Seismic Spines upgrade does not provide score - Swarm Host's Flying Locusts upgrade does not provide score - Ravager's Corossive Bile ability leaks actors (live actor amount increases persistently, performance will drop) - I was able to have an interceptor stand in the air without moving around using Release Interceptors, just cast it close at the Interceptor's position. - Train HERC button has no description - Banshee's Hyperflight Rotor's upgrade score value is wrong (-> 200) - Stasis Ward can target your own units, but does not stasis them -> foes only? - Lock On range upgrade does not increase the range. It cancels before. Maybe because I'm attacking friendly units? - Lock On ability does not display the radius - Cyclone attack actor has wrong impact effect -> no impact sound, no impact model MISSING POLISH: - Robotics Bay needs to unlock the Disruptor in tech tree overview (unit tab -> add Disruptor to "Tech Tree unlocked units") - Robotics Bay's description does not state that it enabled Disruptors - WildMutation casted in an empty area has no animation - Hydralisk Den's description does not state that it can mutate into a Lurker Den- - Lurker Den has no description - Lurker Den's wireframe is updated too early (other morphed structures update it when it finishes) - Purification Nova ability's description does not state that it only hits units, not structures - Immortal's Barrier buff has no description - Disruptors health bar's offset and width is too low - interceptors in the lotv videos were glowing when released, your ones remain identical - Oracle's description is wrong - Tempest's description does not mention his ability - Lurker's kill score value is wrong (needs to be 450 = accumulated costs to produce 1) - HERC's Grapple Hook beam remains visible for like 2 seconds after impact - Banshees with speed upgrade have two small fire animations when they move - Lurker has no landing sound - Disintegrating buff has no description EDITOR FEEDBACK: - creating a new Interceptor unit type is not necessary, you can use the original one... also, you can duplicate the Interceptor and transfer its behaviors to make sure it appears to be the same one. - atm, I suspect that Interceptors are healed and freed from all behaviors like fungal growth? - WildMutation search filter: why do you exclude air when you want to require ground units instead (you prematurely exclude everything like a colussus with that)? not a bug, just a comment on editing filters | ||
ThePrimeMind
United States5 Posts
One thing I noticed that could be updated is that the battlecruiser warp ability is instant. In the showmatches, there's something like a 3 second channeling and the shadow appears where they're warping to give the other player time to react. Thanks so much for puting this together again! | ||
BisuDagger
Bisutopia19138 Posts
On November 27 2014 11:00 starslayer wrote: is it just me or is the cyclone not as crazy as it was when we first saw it lol, lock on seems to take a bit longer and range upgrade doesnt work yet. Imo cyclones actually require a bit of micro. I like it. | ||
ZenithM
France15952 Posts
I didn't know they had nerfed the Marauder. Edit: Models are really well made. | ||
ImmortalZero
United States9 Posts
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Couguar
Russian Federation54 Posts
1. Is disruptor cooldown really 10 seconds???? 2. I thought they do damage to buildings | ||
DarkPlasmaBall
United States43514 Posts
On November 27 2014 11:28 SoulFilcher wrote: Hey guys this is Soul Filcher from the mod team. I just wanted to let you know we already patched the mod and fixed several bugs posted here. Thank you all for the reports. Please keep in mind there's a server issue that may block download for American players, if that keeps happening to you, just switch to another server to download it, then you can go back to play it in your original server. It is also possible that the arcade maps didn't update to the new version automatically, we are still checking that, so for now the extension mod may be the best option. Have fun! Thank you so much! It didn't work when I was on NA, but now it works perfectly on Europe | ||
The_Templar
your Country52796 Posts
AIs are not good at dodging this new AoE | ||
SetGuitarsToKill
Canada28396 Posts
On November 27 2014 14:15 The_Templar wrote: Just played a 4v4 with my good friends Cricketer, Topin, and someone from Bnet named Singularity against 4 elite AIs. Pretty much everyone died except me until I came up with 12 ravagers and killed all four of their armies with fireballs. Then we staged an incredible comeback. AIs are not good at dodging this new AoE Man, didn't even invite me... | ||
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