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LotV Custom - Unofficial Fan Alpha - Page 37

Forum Index > Legacy of the Void
Post a Reply
Prev 1 35 36 37 38 39 41 Next All
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 20 2015 00:50 GMT
#721
On January 16 2015 22:04 MarlieChurphy wrote:
Show nested quote +
On January 16 2015 21:40 Grumbels wrote:
I think casting is a very difficult job, I've never seen a youtube caster or random stream commentator that could in any way live up to people like Artosis and such. I've often wondered about this, because you would think anyone with an engaging personality and skill at public speaking would be at least promising despite a possible lack of game knowledge or technical ability. But these people don't seem to exist, or at least, they don't decide to become SC2 commentators.



I don't think it's as difficult as people make it seem. It's just that sc2 players are less likely to be charismatic or having the social and speaking skills along with all the other requirements. Your last sentence kinda sums it up.

I'd cast stuff if I had a better PC.

I'll be stepping into that brave new world myself, once I've saved up the money. I've got a co-caster lined up to start with me and everything. I'll finally be able to put my radio voice to use that my theater director back in high school was always nagging me about.

I could really go for the Immortals being altered in a way similar to OneGoal, with how they've kept their excellent bulk and been reduced in price, in exchange for a much lower vs armored bonus damage. I like the active shields ability, but maybe combine that with some stat tweaks.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
wrj
Profile Joined August 2012
219 Posts
Last Edited: 2015-01-21 13:22:54
January 21 2015 13:20 GMT
#722
i just want to tell you guys that with the new LOTV sh details released by blizard 3 changes need to be made to the mod:
1)SH supply from 3>>4
2)SH flying locust upgrade from 120 sec>>160 sec
3) Add a swoop ability:
"Swoop: Orders the Locust to land at the targeted location, allowing it to attack."
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 21 2015 23:38 GMT
#723
Thanks wrj! We're on it
Commentatorhttps://www.youtube.com/JaKaTaKtv
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
January 22 2015 03:35 GMT
#724
On January 21 2015 22:20 wrj wrote:
i just want to tell you guys that with the new LOTV sh details released by blizard 3 changes need to be made to the mod:
1)SH supply from 3>>4
2)SH flying locust upgrade from 120 sec>>160 sec
3) Add a swoop ability:
"Swoop: Orders the Locust to land at the targeted location, allowing it to attack."


Erm, aren't these from HotS balance test map? They're not actually implemented yet I don't think?
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 22 2015 05:40 GMT
#725
They're stats likely being used in the LotV build in Blizzard.
Commentatorhttps://www.youtube.com/JaKaTaKtv
ETisME
Profile Blog Joined April 2011
12700 Posts
January 22 2015 06:21 GMT
#726
I feel the changes are more adapted for hots economy and to test out the unit and whether people like the change (in terms of function)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
January 22 2015 19:16 GMT
#727
On January 22 2015 12:35 -Kyo- wrote:
Show nested quote +
On January 21 2015 22:20 wrj wrote:
i just want to tell you guys that with the new LOTV sh details released by blizard 3 changes need to be made to the mod:
1)SH supply from 3>>4
2)SH flying locust upgrade from 120 sec>>160 sec
3) Add a swoop ability:
"Swoop: Orders the Locust to land at the targeted location, allowing it to attack."


Erm, aren't these from HotS balance test map? They're not actually implemented yet I don't think?



Yea but obviously they are using it to test for the lotv game. I mean they wouldn't just make a bunch of changes to a game that would be irrelevant for the upcoming changes.

That'd be like patching or making a balance test map for WOL right now.
RIP SPOR 11/24/11 NEVAR FORGET
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 22 2015 20:19 GMT
#728
On January 23 2015 04:16 MarlieChurphy wrote:
Show nested quote +
On January 22 2015 12:35 -Kyo- wrote:
On January 21 2015 22:20 wrj wrote:
i just want to tell you guys that with the new LOTV sh details released by blizard 3 changes need to be made to the mod:
1)SH supply from 3>>4
2)SH flying locust upgrade from 120 sec>>160 sec
3) Add a swoop ability:
"Swoop: Orders the Locust to land at the targeted location, allowing it to attack."


Erm, aren't these from HotS balance test map? They're not actually implemented yet I don't think?



Yea but obviously they are using it to test for the lotv game. I mean they wouldn't just make a bunch of changes to a game that would be irrelevant for the upcoming changes.

That'd be like patching or making a balance test map for WOL right now.

I agree. This is what Blizzard said: "we’ve already spent a lot of time on these changes internally". It obviously refers to the Swarm Host & Raven changes on their internal LotV versions.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Malakhian
Profile Joined November 2011
France4 Posts
January 26 2015 10:54 GMT
#729
I may have an issue here. Seems like upgraded locusts doesn't attack, once they reach the ground. Anyone else experiencing the same trouble?
[PkF] Wire
Profile Joined March 2013
France24238 Posts
February 07 2015 23:10 GMT
#730
If the economy remains unchanged, what do you think should be an optimal workers number for each race in the midgame ? Assuming maps aren't all Deadwings and you can't always hold 4 bases easily, your main mines out so quick you can't realistically hope to have optimal 3 bases saturation, so producing 60+ probes/SCVs or 80+ drones seems kinda pointless. What do you think ?
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
February 07 2015 23:35 GMT
#731
On February 08 2015 08:10 [PkF] Wire wrote:
If the economy remains unchanged, what do you think should be an optimal workers number for each race in the midgame ? Assuming maps aren't all Deadwings and you can't always hold 4 bases easily, your main mines out so quick you can't realistically hope to have optimal 3 bases saturation, so producing 60+ probes/SCVs or 80+ drones seems kinda pointless. What do you think ?

1 saturated base = 16 + 3x2 workers = 22 workers
3x saturated base = 22 x 3 worker = 66 workers

So ... what are you trying to say? In LotV you will even be more likly to be on 3 saturated bases because expanding is mandatory.
www.twitch.tv/bluquh (PoE, Starbow, HS)
[PkF] Wire
Profile Joined March 2013
France24238 Posts
February 07 2015 23:45 GMT
#732
On February 08 2015 08:35 bluQ wrote:
Show nested quote +
On February 08 2015 08:10 [PkF] Wire wrote:
If the economy remains unchanged, what do you think should be an optimal workers number for each race in the midgame ? Assuming maps aren't all Deadwings and you can't always hold 4 bases easily, your main mines out so quick you can't realistically hope to have optimal 3 bases saturation, so producing 60+ probes/SCVs or 80+ drones seems kinda pointless. What do you think ?

1 saturated base = 16 + 3x2 workers = 22 workers
3x saturated base = 22 x 3 worker = 66 workers

So ... what are you trying to say? In LotV you will even be more likly to be on 3 saturated bases because expanding is mandatory.

Assuming you take your third around 8:00 (and that's already asking a lot, it's hard for P to hold 3 bases with few units in PvT for instance) your main low minerals will run out when your third finishes. So optimal saturation looks more like 12 (main minerals) + 2*16 (nat and third minerals) + 12 (gas probes) = 56 to me. I know it's not a big deal, but do you feel the same way ?
Krobolt
Profile Joined August 2014
Canada42 Posts
February 08 2015 01:50 GMT
#733
On February 08 2015 08:45 [PkF] Wire wrote:So optimal saturation looks more like 12 (main minerals) + 2*16 (nat and third minerals) + 12 (gas probes) = 56 to me.


Why 12 in the main? After 1/2 of the main mines out, wouldn't the optimal saturation be 8?

I think it would instead be 14 in the main (8 on minerals, 6 on gas) + 22 in the natural (16 on minerals, 6 on gas) + between 16 and 22 on the 3rd (16 on minerals, no gas if it's earlier or double gas if it's later) for a total of between 52 and 58 (though almost guaranteed 58 once the third has been up a while).
A proud member of the Dongsquad.
crown77
Profile Joined February 2011
United States157 Posts
February 12 2015 17:23 GMT
#734
Thank you so much for all the work you guys have done.

sounds like there's new info coming out about blizzard's current lotv build soon can't wait to try those out.

The version I played doesn't require the cyclones upgrade to need armory; the Herc can be built without an armory just wanted to bring this to your attention.

The cyclone will auto use its special even if its not on auto cast

Its been so fun to play around with lotv mod thank you^3 so much fun
elflois
Profile Joined February 2015
Spain2 Posts
February 13 2015 10:25 GMT
#735
Thank you for the mod, its great, questión, its hydralisks range upgrade removed in lotv exp? Beacause un the mod there is no upgrade availible
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
February 13 2015 10:42 GMT
#736
On February 13 2015 19:25 elflois wrote:
Thank you for the mod, its great, questión, its hydralisks range upgrade removed in lotv exp? Beacause un the mod there is no upgrade availible

I think Hydralisks are meant to have it automatically now, but I'm not sure, it could be a bug. You can put your cursor over the attack upgrade icon when you have a Hydralisk selected and it will tell you the range of its attack.
zerge
Profile Joined December 2012
Germany162 Posts
February 13 2015 11:06 GMT
#737
On February 13 2015 19:42 ZAiNs wrote:
Show nested quote +
On February 13 2015 19:25 elflois wrote:
Thank you for the mod, its great, questión, its hydralisks range upgrade removed in lotv exp? Beacause un the mod there is no upgrade availible

I think Hydralisks are meant to have it automatically now, but I'm not sure, it could be a bug. You can put your cursor over the attack upgrade icon when you have a Hydralisk selected and it will tell you the range of its attack.


Hydra speed and range is one upgrade i think.
elflois
Profile Joined February 2015
Spain2 Posts
February 13 2015 11:37 GMT
#738
Default range its still 5, ill check if upgrading speed also affects range, that would be beautifull.
crown77
Profile Joined February 2011
United States157 Posts
February 13 2015 16:58 GMT
#739
any word on when an update to the mod might be coming? the cyclone is awesome but it seems to be glitchy, it will randomly stop using its special and fire on a new target
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 13 2015 17:15 GMT
#740
hydra speed and range upgrades are combined.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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