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LotV Custom - Unofficial Fan Alpha - Page 39

Forum Index > Legacy of the Void
Post a Reply
Prev 1 37 38 39 40 41 Next All
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 24 2015 23:19 GMT
#761
NeoBlade, what are you waiting for? We have the greenlight to continue.
Commentatorhttps://www.youtube.com/JaKaTaKtv
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
April 26 2015 23:04 GMT
#762
Still no word from Blizzard


Sorry, that was the last thing I read.

I will start ASAP, but I am not at home right now (holidays).
http://youtube.com/NeoBladeSC2
eelz
Profile Joined April 2015
Germany2 Posts
April 27 2015 17:23 GMT
#763
hey jakatak! is the updated lotv version already around somewhere? cant find it on europe
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
April 30 2015 14:46 GMT
#764
Works with Patch
http://us.battle.net/sc2/en/blog/18777308/legacy-of-the-void-beta-balance-update-april-15-2015-4-15-2015

EU - LOTV Custom Mod:
battlenet://starcraft/map/2/172465

EU - Arcade - "Burnt Ice":
battlenet://starcraft/map/2/172835

Powered by "LOTV Custom Team" (see first post) - Patch Notes:

- Immortal: Barrier no longer recover shields on activation.
- Oracle: Players can't manually select invalid targets for Stasis Ward.
Stasis Wards ca now be placed on creep.
Lock On can deal a maximum of 540 damage (30 missiles) before turning off.
- Missile Turret: Now requires Barracks.

ZERG

- Hydralisk: Muscular Augments upgrade also increases attack range; Grooved Spines removed.
- Infestor: Aggressive Mutation ability removed and Neural Parasite added.
- Lurker: Base attack range increased to 9; Seismic Spines upgrade removed.
- Ravager: Life reduced to 120.
- Roach: No longer needs an upgrade to move while burrowed.
Glial Reconstitution also increases burrowed speed; Tunneling Claws removed.
- Ultralisk: Initial armor reverted to 1; Chitinous Plating increases armor by 4.
- Zergling: Adrenal Glands attack speed bonus increased.

PROTOSS

- Adept: New unit added to the Gateway.
- Colossus: Attack damage reduced to 12 (x2).
- Disruptor: Purification Nova damage increased to 145.
- Immortal: Barrier shield increase returned to 200.
- Mothership Core: Time Warp final radius increased to 8; Does not affect units until final size is reached.
- Tempest: Disintegration damage increased to 550 over 80 seconds; affected targets can't regenerate.
http://youtube.com/NeoBladeSC2
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2015-04-30 15:05:55
April 30 2015 15:05 GMT
#765
Cheers for the update NeoBlade , but wow did they really take out aggressive mutation for the Infestor in lotv?
I freaking loved the idea of that spell, so much better than all the other infestor skills combined, and more fun to use as well.
damn shame
"If you don't know where you are going, you can never get lost."
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 30 2015 18:38 GMT
#766
Yes indeed they did take out the aggressive mutation and put neural back in.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
April 30 2015 18:43 GMT
#767
Was the Cyclone bug with lock-on being activated for no reason fixed?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 30 2015 20:24 GMT
#768
[image loading]
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
May 01 2015 16:20 GMT
#769
Just tried the mod. There's no hotkey for the Adept and the unit name is incomplete.
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
May 02 2015 12:04 GMT
#770
Just tried the mod. There's no hotkey for the Adept and the unit name is incomplete.

Yeah and there is another bug, too:
- Press F2
- CTRL-Click all Adepts
- All stalkers are selected as well

And I guess the last change from 750 Minerals (far patches) to 900 is not implemented, either. But I try to fix it.

I am in holidays for another 11 days, but then I want to try to contact the developer and help him with simple changes I can do, like upgrading all maps to start with the right minerals.
http://youtube.com/NeoBladeSC2
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
May 02 2015 18:22 GMT
#771
The Shade probably also shouldn't be selected when you double click to select all Adepts (this is an easy fix though).
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
May 05 2015 10:55 GMT
#772
Ok, I did the following changes:
- increased 750 minerals to 900
- removed deprecated AI Logic (Herc, Arc Gun)

Where should I upload the new Mod? MediaFire? Ingame with a new name?

I try MediaFire now. Very laggy internet connection.
http://youtube.com/NeoBladeSC2
JCoto
Profile Joined October 2014
Spain574 Posts
May 05 2015 11:04 GMT
#773
Adept damage point is not up to date
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-05-05 11:27:39
May 05 2015 11:25 GMT
#774
Ok, I had to remove a library, which did nothing. I can do screenshots if you need them. Perhaps I had problems with downloading it.

I tested it shortly. Perhaps someone with a little knowledge (SC2 Editor) can test it.

Adept damage point is not up to date

I did not change it, but thanks for mentioning it.

I cannot upload my version to Bnet, though. Only the original author is able to do that.

Here is my changed version:
LOTV_custom_Mod_1.13.SC2mod (MediaFire)
http://youtube.com/NeoBladeSC2
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2015-05-05 12:04:59
May 05 2015 12:04 GMT
#775
Other changes:

- Targetting Optics should require armory
- Shade have no collision. It should have a seperate collision that is shared by Shades only.
- Cyclone auto-attack still bugged.
- Hotkeys are generally wrong as well
- Shades have a sound actor when casted (though not so important).
Templarfreak
Profile Joined February 2012
United States39 Posts
May 06 2015 21:36 GMT
#776
On May 05 2015 21:04 Hider wrote:
Other changes:

- Targetting Optics should require armory
- Shade have no collision. It should have a seperate collision that is shared by Shades only.
- Cyclone auto-attack still bugged.
- Hotkeys are generally wrong as well
- Shades have a sound actor when casted (though not so important).


Targeting Optics will be fixed.
Adept Collision will be fixed.

On May 02 2015 21:04 NeoBlade wrote:
Show nested quote +
Just tried the mod. There's no hotkey for the Adept and the unit name is incomplete.

Yeah and there is another bug, too:
- Press F2
- CTRL-Click all Adepts
- All stalkers are selected as well

And I guess the last change from 750 Minerals (far patches) to 900 is not implemented, either. But I try to fix it.

I am in holidays for another 11 days, but then I want to try to contact the developer and help him with simple changes I can do, like upgrading all maps to start with the right minerals.


Adept selection will be fixed.

Adept not requiring a Cyber Core will also be fixed.

Hotkeys may be wrong, but you can always change them in-game so don't worry about that. I'm making sure all the buttons are set up right to be able to do so.

I am also getting a lot of updates from the most recent official LotV patch. The only thing that isn't added yet is the Reaper's new ability. That's going to be tricky.
Uuh.
Rukis
Profile Joined April 2009
United States252 Posts
May 06 2015 21:55 GMT
#777
@ Templar if you talk to Starbow Developers you could ask them. I beleive the have a similar Reaper ability but it doesnt push them away. The Erupter does for zerg though
Flash was the Genius, Nada was the true god.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 07 2015 08:50 GMT
#778
@Templar. Use the ability from the hybrid reaver from the WoL campaign. He would push units away from him. You can modify that one for the reaper. Looks very similar.
aka KanBan85. Working on Starbow.
TelecoM
Profile Blog Joined January 2010
United States10824 Posts
May 07 2015 08:57 GMT
#779
Aren't most people in LOTV beta by now? How long is this project expected to last? Until everyone gets into the LOTV beta? JW
AKA: TelecoM[WHITE] Protoss fighting
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
May 07 2015 12:06 GMT
#780
Stasis Mine also bugged. It works instantly (no build time).
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