LotV Custom - Unofficial Fan Alpha - Page 39
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JaKaTaKSc2
United States2787 Posts
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NeoBlade
Germany262 Posts
Still no word from Blizzard Sorry, that was the last thing I read. I will start ASAP, but I am not at home right now (holidays). | ||
eelz
Germany2 Posts
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NeoBlade
Germany262 Posts
http://us.battle.net/sc2/en/blog/18777308/legacy-of-the-void-beta-balance-update-april-15-2015-4-15-2015 EU - LOTV Custom Mod: battlenet://starcraft/map/2/172465 EU - Arcade - "Burnt Ice": battlenet://starcraft/map/2/172835 Powered by "LOTV Custom Team" (see first post) - Patch Notes: - Immortal: Barrier no longer recover shields on activation. - Oracle: Players can't manually select invalid targets for Stasis Ward. Stasis Wards ca now be placed on creep. Lock On can deal a maximum of 540 damage (30 missiles) before turning off. - Missile Turret: Now requires Barracks. ZERG - Hydralisk: Muscular Augments upgrade also increases attack range; Grooved Spines removed. - Infestor: Aggressive Mutation ability removed and Neural Parasite added. - Lurker: Base attack range increased to 9; Seismic Spines upgrade removed. - Ravager: Life reduced to 120. - Roach: No longer needs an upgrade to move while burrowed. Glial Reconstitution also increases burrowed speed; Tunneling Claws removed. - Ultralisk: Initial armor reverted to 1; Chitinous Plating increases armor by 4. - Zergling: Adrenal Glands attack speed bonus increased. PROTOSS - Adept: New unit added to the Gateway. - Colossus: Attack damage reduced to 12 (x2). - Disruptor: Purification Nova damage increased to 145. - Immortal: Barrier shield increase returned to 200. - Mothership Core: Time Warp final radius increased to 8; Does not affect units until final size is reached. - Tempest: Disintegration damage increased to 550 over 80 seconds; affected targets can't regenerate. | ||
Quateras
Germany867 Posts
I freaking loved the idea of that spell, so much better than all the other infestor skills combined, and more fun to use as well. damn shame | ||
JaKaTaKSc2
United States2787 Posts
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Hider
Denmark9342 Posts
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Clbull
United Kingdom1439 Posts
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NeoBlade
Germany262 Posts
Just tried the mod. There's no hotkey for the Adept and the unit name is incomplete. Yeah and there is another bug, too: - Press F2 - CTRL-Click all Adepts - All stalkers are selected as well And I guess the last change from 750 Minerals (far patches) to 900 is not implemented, either. But I try to fix it. I am in holidays for another 11 days, but then I want to try to contact the developer and help him with simple changes I can do, like upgrading all maps to start with the right minerals. | ||
Hider
Denmark9342 Posts
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NeoBlade
Germany262 Posts
- increased 750 minerals to 900 - removed deprecated AI Logic (Herc, Arc Gun) Where should I upload the new Mod? MediaFire? Ingame with a new name? I try MediaFire now. Very laggy internet connection. | ||
JCoto
Spain574 Posts
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NeoBlade
Germany262 Posts
I tested it shortly. Perhaps someone with a little knowledge (SC2 Editor) can test it. Adept damage point is not up to date I did not change it, but thanks for mentioning it. I cannot upload my version to Bnet, though. Only the original author is able to do that. Here is my changed version: LOTV_custom_Mod_1.13.SC2mod (MediaFire) | ||
Hider
Denmark9342 Posts
- Targetting Optics should require armory - Shade have no collision. It should have a seperate collision that is shared by Shades only. - Cyclone auto-attack still bugged. - Hotkeys are generally wrong as well - Shades have a sound actor when casted (though not so important). | ||
Templarfreak
United States39 Posts
On May 05 2015 21:04 Hider wrote: Other changes: - Targetting Optics should require armory - Shade have no collision. It should have a seperate collision that is shared by Shades only. - Cyclone auto-attack still bugged. - Hotkeys are generally wrong as well - Shades have a sound actor when casted (though not so important). Targeting Optics will be fixed. Adept Collision will be fixed. On May 02 2015 21:04 NeoBlade wrote: Yeah and there is another bug, too: - Press F2 - CTRL-Click all Adepts - All stalkers are selected as well And I guess the last change from 750 Minerals (far patches) to 900 is not implemented, either. But I try to fix it. I am in holidays for another 11 days, but then I want to try to contact the developer and help him with simple changes I can do, like upgrading all maps to start with the right minerals. Adept selection will be fixed. Adept not requiring a Cyber Core will also be fixed. Hotkeys may be wrong, but you can always change them in-game so don't worry about that. I'm making sure all the buttons are set up right to be able to do so. I am also getting a lot of updates from the most recent official LotV patch. The only thing that isn't added yet is the Reaper's new ability. That's going to be tricky. | ||
Rukis
United States252 Posts
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Xiphias
Norway2223 Posts
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TelecoM
United States10646 Posts
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Hider
Denmark9342 Posts
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