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LotV Custom - Unofficial Fan Alpha - Page 40

Forum Index > Legacy of the Void
Post a Reply
Prev 1 38 39 40 41 Next All
Ramiz1989
Profile Joined July 2012
12124 Posts
May 07 2015 13:11 GMT
#781
On May 07 2015 17:57 GGzerG wrote:
Aren't most people in LOTV beta by now? How long is this project expected to last? Until everyone gets into the LOTV beta? JW

If by most you mean that 80% of people aren't, then yeah most of them are in the beta... :D

Well from looking at it so far, Beta seems really interesting and more fun than the current HOTS(at least for me) which is why I guess people still want to try these new units and strategies.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Templarfreak
Profile Joined February 2012
United States39 Posts
Last Edited: 2015-05-07 18:41:19
May 07 2015 18:38 GMT
#782
On May 07 2015 06:55 Rukis wrote:
@ Templar if you talk to Starbow Developers you could ask them. I beleive the have a similar Reaper ability but it doesnt push them away. The Erupter does for zerg though

On May 07 2015 17:50 Xiphias wrote:
@Templar. Use the ability from the hybrid reaver from the WoL campaign. He would push units away from him. You can modify that one for the reaper. Looks very similar.


Will do, I was thinking something on Hybrid Maar or the Reaver from the secret mission would work for the knockback.

On May 07 2015 17:57 GGzerG wrote:
Aren't most people in LOTV beta by now? How long is this project expected to last? Until everyone gets into the LOTV beta? JW


No, I doubt there's more then like 500 people in the beta right now. MAYBE there's about 500, but I suspect less then that.

On May 07 2015 21:06 Hider wrote:
Stasis Mine also bugged. It works instantly (no build time).


Yeah, I'm not quite sure what to do with that. We'll see what we can do.

Also, as I said, everything from the most recent patch except the Reaper ability is in. This includes the mineral count on the far mineral patches.
Uuh.
Hider
Profile Blog Joined May 2010
Denmark9401 Posts
May 07 2015 18:40 GMT
#783
I forgot to mention a last little thing, but Shades dying also shows up on unit lost tab thing. You can just change Shade cost to 0/0 to adress this.
Templarfreak
Profile Joined February 2012
United States39 Posts
May 07 2015 18:44 GMT
#784
On May 08 2015 03:40 Hider wrote:
I forgot to mention a last little thing, but Shades dying also shows up on unit lost tab thing. You can just change Shade cost to 0/0 to adress this.


That's really weird. Will fix.

The strange part about that, is Soul copy/pasted the units directly from the LotV Beta.
Uuh.
Hider
Profile Blog Joined May 2010
Denmark9401 Posts
May 07 2015 18:48 GMT
#785
On May 08 2015 03:44 Templarfreak wrote:
Show nested quote +
On May 08 2015 03:40 Hider wrote:
I forgot to mention a last little thing, but Shades dying also shows up on unit lost tab thing. You can just change Shade cost to 0/0 to adress this.


That's really weird. Will fix.

The strange part about that, is Soul copy/pasted the units directly from the LotV Beta.


https://www.reddit.com/r/starcraft/comments/34mu7t/adept_resources_lost_bug/
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 11 2015 15:44 GMT
#786
On May 07 2015 17:57 GGzerG wrote:
Aren't most people in LOTV beta by now? How long is this project expected to last? Until everyone gets into the LOTV beta? JW


Firstly, most implies over 50% of players, where only 20% were added recently (with a tiny number before that of personalities, pros, and blizzcon folk). So I would say most people do NOT have the beta.

This project will last likely until open beta or another reliable way to get beta (like pre-ordering) is introduced.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Hider
Profile Blog Joined May 2010
Denmark9401 Posts
May 11 2015 22:34 GMT
#787
Other changes that I do not think is included in the mod:

- Disruptors have no visual timer when "activated".
- Widow Mines doesn't show which unit they will target.
Templarfreak
Profile Joined February 2012
United States39 Posts
May 12 2015 21:26 GMT
#788
We're 99% up to date to the most-recent patch and it should go up soon. The only thing not done is you can still turn off Stasis Ward autocast.
Uuh.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 12 2015 22:08 GMT
#789
Weren't ravagers got nerf?
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
May 13 2015 05:04 GMT
#790
could there be a link to the mod for future released patches? I ask because my editor is bugged for downloading
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
May 13 2015 16:46 GMT
#791
On May 13 2015 14:04 FreezingAcidRain wrote:
could there be a link to the mod for future released patches? I ask because my editor is bugged for downloading

You mean something like this?

EU - LOTV Custom Mod:
battlenet://starcraft/map/2/172465

EU - Arcade - "Burnt Ice":
battlenet://starcraft/map/2/172835
http://youtube.com/NeoBladeSC2
redviper
Profile Joined May 2010
Pakistan2333 Posts
May 17 2015 21:52 GMT
#792
I saw the updated patch notes on the mod but using it still gives me all the older settings. Should I be doing something different to force the updated mod?
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
May 17 2015 23:49 GMT
#793
If you want a harder AI try
=> LotV-GTAI
http://youtube.com/NeoBladeSC2
hitsuyosi
Profile Joined December 2011
9 Posts
May 20 2015 04:18 GMT
#794
Thanks for Update.
It's very fun even play with AI.

Here are some bugs I've encountered:

- Half of Adept in one control group will fail to teleport.
- Mother ship/Core: Mass Recall still cost 100 energy.
- Carriers in a control group release all intercepters at one time.
- Intercepters should swich to other target after kill current target when carrier in 8-14 range.(Before Lotv, they return if carrier not in 8 range.)
- Swarm host still cost 100/200/4. Fly locust is enabled but still can be researched.
- Flying locust cannot use Swoop to land manualy.
AmicusVenti
Profile Joined July 2013
United States61 Posts
May 20 2015 23:22 GMT
#795
Yeah this adept bug is really killing me. Sometimes they teleport and sometimes they don't... no idea why, but it's driving me nuts.

Thanks for you work!
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
May 24 2015 04:34 GMT
#796
This is an editor question, how do you add a unit so it shows up under hotkeys?
Hider
Profile Blog Joined May 2010
Denmark9401 Posts
Last Edited: 2015-05-25 05:38:49
May 24 2015 07:10 GMT
#797
On May 24 2015 13:34 FreezingAcidRain wrote:
This is an editor question, how do you add a unit so it shows up under hotkeys?


You need to add the unit to abilities for the production facility, and then add the button along with the ability to the command card (of the production facility).
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
May 25 2015 01:21 GMT
#798
On May 24 2015 16:10 Hider wrote:
Show nested quote +
On May 24 2015 13:34 FreezingAcidRain wrote:
This is an editor question, how do you add a unit so it shows up under hotkeys?


You need to add the unit to abilities for the production facility, and then add the button along with the ability to the command (of the production facility).


This sounds confusing, and sounds like adding a unit to be build from a building? I mean adding a unit to options(ingame) => hotkeys and changing hotkeys to preference in game. using ravagers as an example, how was it added? what are the paths in the editor?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 25 2015 08:12 GMT
#799
Posting these changes now, but the map was already updated some time ago.

[image loading]

If everything correct, this patch fully copies latest changes from these two blogs:

http://us.battle.net/sc2/en/blog/18792770/legacy-of-the-void-beta-balance-update-april-28-2015-4-28-2015
http://us.battle.net/sc2/en/blog/19085494/legacy-of-the-void-beta-balance-update-preview-may-11-5-11-2015
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
May 28 2015 21:00 GMT
#800
New terran unit: Liberator

Will you add this unit to your Mod? Or will you wait unit the LOTV-Beta is patched?

http://youtube.com/NeoBladeSC2
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