LotV Custom - Unofficial Fan Alpha - Page 32
Forum Index > Legacy of the Void |
Existor
Russian Federation4295 Posts
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TedCruz2016
Hong Kong271 Posts
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-NegativeZero-
United States2141 Posts
On December 15 2014 14:30 TedCruz2016 wrote: Wow, disrupter seems like a really deadly weapon despite of all the criticisms of its poor design. In the first video, almost an entire army of hydra/lurker/roach/ravager is slaughtered by just two disruptors. Imagine how threatening they are to stimmed marines and marauders. The problem seems to be that they almost always die immediately after getting the shot off, and 300 gas is a huge loss there. | ||
blade55555
United States17423 Posts
On December 15 2014 14:34 -NegativeZero- wrote: The problem seems to be that they almost always die immediately after getting the shot off, and 300 gas is a huge loss there. Not if you use warp prisms. So far seen some unique play using the warp prisms smartly so they don't die. Though their cool down seems way too short (imo). In general also that player had terrible splitting versus the disruptors, like wow xd. | ||
TedCruz2016
Hong Kong271 Posts
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KeksX
Germany3634 Posts
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Existor
Russian Federation4295 Posts
Though their cool down seems way too short (imo). In general also that player had terrible splitting versus the disruptors, like wow xd. That was version 1.2. Right now Lotv custom is 1.3 with 30 second coldown on Disruptors How close are you guys with Blizzard btw? I read somewhere that internally the game is already very different(think it was David Kim's update), any chance you guys get your hands on those? As much, as possible. Right now no new data/info about Blizzard's internal build. | ||
JCoto
Spain574 Posts
On December 15 2014 18:01 KeksX wrote: How close are you guys with Blizzard btw? I read somewhere that internally the game is already very different(think it was David Kim's update), any chance you guys get your hands on those? I hope they keep a lot of the things and a lot of ideas tested during the developement process for the beta, so we can have a lot of diversity. Some of the new concepts are quite cool, different, micro friendly, funky, and creative. I specially like the Zerg part (even if I play Protoss) because they add progression value, balance aside. An expensive mutation for the roach is worthy and yeah, Lurkers (A-move prevention). Also Herc's grapple is quite interesting as a "blocker", and Disruptor is very interesting from the micro part, even if it somewhat overlaps with HT storms and Colossi. But that can be redone with a new spell to complete the HT and reworking a bit the colossus as a proper Siege unit with a huge positional interest and sustain, more than damage dealer or heavy splash. I hope they throw out some of the "minor reworks" that are mostly balance changes. Increasing +1 armor or changing damage a bit is not a real rework, is a balance update. While the game needs still some balance, it needs more than simply that. And LotV, given Blizzard's marketing and project design minds, is "the last opportunity" to introduce serious balance changes that could have been already tested and maybe implemented. I hope they get on the work with design design design and unit interactions and engine coding (unit control) and they leave the balance updates they call "minor reworks" for the end of the beta, just as an icing for the cake. | ||
Basic
Canada288 Posts
I am enjoying my self endlessly watching casters, streamers and pros play around with this. Sure there will be plenty change by Beta, but in the mean time this at least gives us a way to start thinking about the impact of potential changes. You guys are are just plain awesome! | ||
MarlieChurphy
United States2063 Posts
Same exact cooldown , speed, invuln, and damage, just instead of activate and gets 3 second of speed and invuln before 1 big explode. It would do 1 sec of speed and invuln, explode for 1/3 damage, .5 second normal, 1 sec of speed and invuln, explode for 1/3 damage, .5 second normal, 1 sec of speed and invuln, explode for 1/3 damage. So it sort of stutter steps and explodes as it does it. This is a soft nerf to the burst damage so that units can be microed a bit more safely/reliably. Not sure exactly how much the total damage is, but obviously it could be reworked so that it can kill certain units with the first hit, etc. (such as workers) | ||
TedCruz2016
Hong Kong271 Posts
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Existor
Russian Federation4295 Posts
On December 17 2014 11:37 TedCruz2016 wrote: What's OP in the second video is not ravager, but corruptor. The channelling anti-building skill has to go. It's too unfair to vikings and phoenixes. That corruptor ability works only on ground units and buildings. Corruptors are still weak to mass-anti air (marines, seeker missiles, vikings, cyclones / void rays, stalkers, archons) But I agree, that ability doesnt fits with corruptor at all. or they will add something like longer time before it starts to deal huge amount of damage. Something like old void rays with 3 stages of charging | ||
JCoto
Spain574 Posts
On December 17 2014 12:02 Existor wrote: That corruptor ability works only on ground units and buildings. Corruptors are still weak to mass-anti air (marines, seeker missiles, vikings, cyclones / void rays, stalkers, archons) But I agree, that ability doesnt fits with corruptor at all. or they will add something like longer time before it starts to deal huge amount of damage. Something like old void rays with 3 stages of charging The corruptor AG ability is not a bad concept, but overlaps with the broodlord a lot, specially with 8 range (more than AA turrets). It's not a bad idea, but I would like see it as a not abusable ability. Something that can take a cannon for a corruptor, for exemple. 10 corruptors can destroy too much with some seconds, and are quite fast and cheap (compared to Void rays). Yeah, it could stay, but being only a supportive damage. The Corruptor should have something with small AoE effect. A cripple with either slow/venom/healing or regeneration denial would work better with the unit, making it AA with supporting abilities, just like phoenix do. It would be very logical with the unit. Still being extra damage or something that "corrupts" (applies a debuff). Useful against clumped air units (mutas, phoenix, VR) and small ground units (Bio) In the damage part, the corruptor was very low because it applied a +20% damage on units. It's a unit that is not really strong on its own, it's like an air stalker, probably in a close line of damage for cost. But phoenix are also quite low on damage, too, being weak against armored air (almost all air units), and they have a good utility. They could adjust it by simply giving it +1 damage and thus, +2 damage per upgrade (adjusted scalation) to compensate for the corruption loss. But the potential use of fungal + corruptor is what makes it very strong. Being bulky but quite low on damage makes it quite okay. I think that damage is not a real problem. Some support mechanic is what it needs. I feel that they are quite okay in ZvP, where micro is the key, but fail a bit in ZvZ against mutas (something that shouldn't happen) and in ZvT against almost anything because of marines. Also Great Spire should be more accessible. | ||
MarlieChurphy
United States2063 Posts
So considering you guys were holding firm on the position of only having the mod be as exacting as the build at blizzcon. What are you going to do about this? Are you going to finally try and patch more of what you can from this update? Are you going to make a separate mod where you try and balance amongst your own team/players? Dilemma. | ||
purakushi
United States3300 Posts
On December 18 2014 08:39 MarlieChurphy wrote: http://us.battle.net/sc2/en/blog/17222794 So considering you guys were holding firm on the position of only having the mod be as exacting as the build at blizzcon. What are you going to do about this? Are you going to finally try and patch more of what you can from this update? Are you going to make a separate mod where you try and balance amongst your own team/players? Dilemma. http://www.reddit.com/r/starcraft/comments/2plmcr/lotv_multiplayer_dev_update/cmxu1eu | ||
MarlieChurphy
United States2063 Posts
On December 18 2014 09:05 purakushi wrote: http://www.reddit.com/r/starcraft/comments/2plmcr/lotv_multiplayer_dev_update/cmxu1eu yea, seems obvious that would be there stance. However I do wonder why they were so opposed to my suggestion of cloning the mod, calling it something else, and trying to balance it how they could. I mean that would help blizzard indirectly, as well as be fun to play. Where as the mod is just novel and obviously imbalanced as fuck with no plans to change anything unless blizzard decides to give some vague snippets again. | ||
-Kyo-
Japan1926 Posts
Still impossible to find people to play this with. I've added literally half of the GM list on NA and none of them want to play. Suppose they'd either play vs hackers on ladder or boost said hackers accounts. Sad some people are getting boosted and then brag about getting higher ranked. zzzzz #NorthAmerica | ||
Existor
Russian Federation4295 Posts
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The_Templar
your Country52797 Posts
On December 18 2014 23:42 Existor wrote: New patch 1.4 is out. It's very small and can be considered as hotfix + Show Spoiler + ![]() Does this mean I can't kill four insane AIs with the ravager abilities, or will they still not dodge? ![]() | ||
MarlieChurphy
United States2063 Posts
On December 18 2014 16:19 -Kyo- wrote: New LotV video between me and sonic here: https://www.youtube.com/watch?v=X2-MuyACRAU Still impossible to find people to play this with. I've added literally half of the GM list on NA and none of them want to play. Suppose they'd either play vs hackers on ladder or boost said hackers accounts. Sad some people are getting boosted and then brag about getting higher ranked. zzzzz #NorthAmerica Watching now, First off, you should have looped your probe back out and around towards his 3rd. In order to rescout the production of the barracks, could have changed your build order and cut you some corners noticing it was a sort of faked rush. I agree with the 1 base early rushing stuff. It's completely removed from the game, and that imho is a really bad thing. I've even straight out 12 pool speedlinged a protoss who did a FE build, killed like half of his workers, delayed mining etc. He still got oracle then tempests out and just harassed me to death. When he spoted, the warp in after the first drop, you should have just unloaded and exploded his men lol. Or is the cooldown longer now? As far as cyclone, I think this unit is pretty weak and uninteresting overall. Also seems like it doesn't really have a specific role anywhere. Agree with the medivac tank vs zerg, not utilized enough. Very very strong. Probably the best thing terran got all together. It's effectively like a reaver drop in bw that doesn't cost resources, and does a little less damage per shot, but has way more range and no regen and does minor friendly fire. | ||
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